Showing 720 of 1,785 total issues
Function render
has 42 lines of code (exceeds 25 allowed). Consider refactoring. Open
render () {
const { intl, hasUnread, columnId, multiColumn, hasAnnouncements, unreadAnnouncements, showAnnouncements } = this.props;
const pinned = !!columnId;
let announcementsButton = null;
Method perform_query
has 42 lines of code (exceeds 25 allowed). Consider refactoring. Open
def perform_query
sql = <<-SQL.squish
SELECT axis.*, (
WITH new_users AS (
SELECT users.id
Method make
has 42 lines of code (exceeds 25 allowed). Consider refactoring. Open
def make
depth = 8
# Determine background palette by getting colors close to the image's edge only
background_palette = palette_from_histogram(convert(':source -alpha set -gravity Center -region 75%x75% -fill None -colorize 100% -alpha transparent +region -format %c -colors :quantity -depth :depth histogram:info:', source: File.expand_path(@file.path), quantity: 10, depth: depth), 10)
Function render
has 41 lines of code (exceeds 25 allowed). Consider refactoring. Open
render () {
const { locale, components } = this.props;
return (
<IntlProvider locale={locale} messages={messages}>
Method self_destruct
has 41 lines of code (exceeds 25 allowed). Consider refactoring. Open
def self_destruct
require 'tty-prompt'
prompt = TTY::Prompt.new
Method merge_with!
has 41 lines of code (exceeds 25 allowed). Consider refactoring. Open
def merge_with!(other_account)
# Since it's the same remote resource, the remote resource likely
# already believes we are following/blocking, so it's safe to
# re-attribute the relationships too. However, during the presence
# of the index bug users could have *also* followed the reference
Function timelines
has 40 lines of code (exceeds 25 allowed). Consider refactoring. Open
export default function timelines(state = initialState, action) {
switch(action.type) {
case TIMELINE_LOAD_PENDING:
return state.update(action.timeline, initialTimeline, map =>
map.update('items', list => map.get('pendingItems').concat(list.take(40))).set('pendingItems', ImmutableList()).set('unread', 0));
Function render
has 40 lines of code (exceeds 25 allowed). Consider refactoring. Open
render () {
const { alt, src, width, height, intl } = this.props;
const { scale, lockTranslate } = this.state;
const overflow = scale === MIN_SCALE ? 'hidden' : 'scroll';
const zoomButtonShouldHide = this.state.navigationHidden || this.props.zoomButtonHidden || this.state.zoomMatrix.rate <= MIN_SCALE ? 'media-modal__zoom-button--hidden' : '';
Function search
has 40 lines of code (exceeds 25 allowed). Consider refactoring. Open
export default function search(state = initialState, action) {
switch(action.type) {
case SEARCH_CHANGE:
return state.set('value', action.value);
case SEARCH_CLEAR:
Function render
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
render () {
const { status, intl, withOpenButton } = this.props;
if (status === null) return null
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function render
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
render() {
const { account, intl } = this.props;
let actionBtn;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function _updateLinks
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
_updateLinks () {
const node = this.node;
if (!node) {
return;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method ensure_unique_username
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
def ensure_unique_username(auth)
username = auth.uid
auth_provided_username = nil
i = 1
force_use_number_suffix = false
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method call
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
def call(account, params, raise_error: false)
was_locked = account.locked
update_method = raise_error ? :update! : :update
account.send(update_method, params).tap do |ret|
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method minimal_account_action_button
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
def minimal_account_action_button(account)
if user_signed_in?
return if account.id == current_user.account_id
if current_account.following?(account) || current_account.requested?(account)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method render_with_cache
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
def render_with_cache(**options)
raise ArgumentError, 'only JSON render calls are supported' unless options.key?(:json) || block_given?
key = options.delete(:key) || [[params[:controller], params[:action]].join('/'), options[:json].respond_to?(:cache_key) ? options[:json].cache_key : nil, options[:fields].nil? ? nil : options[:fields].join(',')].compact.join(':')
expires_in = options.delete(:expires_in) || 3.minutes
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method update_emojis!
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
def update_emojis!
return if skip_download?
@raw_emojis.each do |raw_emoji|
custom_emoji_parser = ActivityPub::Parser::CustomEmojiParser.new(raw_emoji)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method update_poll!
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
def update_poll!(allow_significant_changes: true)
previous_poll = @status.preloadable_poll
@previous_expires_at = previous_poll&.expires_at
poll_parser = ActivityPub::Parser::PollParser.new(@json)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method import!
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
def import!
# The idea is that instead of iterating over all statuses in the database
# and calculating the searchable_by for each of them (majority of which
# would be empty), we approach the index from the other end
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method call
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
def call(status, **options)
@payload = Oj.dump(event: :delete, payload: status.id.to_s)
@status = status
@account = status.account
@options = options
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"