maskletter/tenp

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core/dist/lib/server.js

Summary

Maintainability
F
1 wk
Test Coverage

Function __generator has a Cognitive Complexity of 58 (exceeds 5 allowed). Consider refactoring.
Open

var __generator = (this && this.__generator) || function (thisArg, body) {
    var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
    return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
    function verb(n) { return function (v) { return step([n, v]); }; }
    function step(op) {
Severity: Minor
Found in core/dist/lib/server.js - About 1 day to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function createRouterServer has 30 lines of code (exceeds 25 allowed). Consider refactoring.
Open

function createRouterServer(config, routerMap, app) {
    return __awaiter(this, void 0, void 0, function () {
        var _i, routerMap_1, Class, Router, classInfo, $class, _a;
        return __generator(this, function (_b) {
            switch (_b.label) {
Severity: Minor
Found in core/dist/lib/server.js - About 1 hr to fix

    Function createInterfaceServer has 29 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

    function createInterfaceServer(config, classInfo, $class, app) {
        return __awaiter(this, void 0, void 0, function () {
            var pathMap;
            var _this = this;
            return __generator(this, function (_a) {
    Severity: Minor
    Found in core/dist/lib/server.js - About 1 hr to fix

      Avoid too many return statements within this function.
      Open

                          return [4 /*yield*/, createInterfaceServer(config, classInfo, $class, app)];
      Severity: Major
      Found in core/dist/lib/server.js - About 30 mins to fix

        Avoid too many return statements within this function.
        Open

                            if (!classInfo.config.router) return [3 /*break*/, 7];
        Severity: Major
        Found in core/dist/lib/server.js - About 30 mins to fix

          Avoid too many return statements within this function.
          Open

                              return [3 /*break*/, 1];
          Severity: Major
          Found in core/dist/lib/server.js - About 30 mins to fix

            Avoid too many return statements within this function.
            Open

                                return [4 /*yield*/, createRouterServer(config, classInfo.config.router, app)];
            Severity: Major
            Found in core/dist/lib/server.js - About 30 mins to fix

              Identical blocks of code found in 4 locations. Consider refactoring.
              Open

              var __generator = (this && this.__generator) || function (thisArg, body) {
                  var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
                  return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
                  function verb(n) { return function (v) { return step([n, v]); }; }
                  function step(op) {
              Severity: Major
              Found in core/dist/lib/server.js and 3 other locations - About 5 days to fix
              core/dist/lib/event.js on lines 10..36
              core/dist/lib/plugin/interceptor.plugin.js on lines 10..36
              core/dist/lib/plugin/receive.plugin.js on lines 10..36

              Duplicated Code

              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

              Tuning

              This issue has a mass of 898.

              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

              Refactorings

              Further Reading

              Identical blocks of code found in 4 locations. Consider refactoring.
              Open

              var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
                  return new (P || (P = Promise))(function (resolve, reject) {
                      function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
                      function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
                      function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
              Severity: Major
              Found in core/dist/lib/server.js and 3 other locations - About 1 day to fix
              core/dist/lib/event.js on lines 2..9
              core/dist/lib/plugin/interceptor.plugin.js on lines 2..9
              core/dist/lib/plugin/receive.plugin.js on lines 2..9

              Duplicated Code

              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

              Tuning

              This issue has a mass of 232.

              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

              Refactorings

              Further Reading

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