Showing 144 of 396 total issues
Function _each
has a Cognitive Complexity of 21 (exceeds 5 allowed). Consider refactoring. Open
Cursor.prototype._each = function(callback, onFinish) {
if (this._closed === true) {
return callback(new errors.ReqlDriverError('You cannot retrieve data from a cursor that is closed'));
}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function TABLE
has a Cognitive Complexity of 21 (exceeds 5 allowed). Consider refactoring. Open
TABLE: function(term, index, father, frames, options) {
var result = { str: '', car: '' };
var backtrace, underline, currentFrame;
if ((term.length === 1) || (term[1].length === 0) || (term[1][0][0] !== termTypes.DB)) {
underline = Array.isArray(frames) && (frames.length === 0);
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function _insert
has 69 lines of code (exceeds 25 allowed). Consider refactoring. Open
TransformStream.prototype._insert = function() {
var self = this;
self._inserting = true;
var cache = self._cache;
Function _handleSuccessPartial
has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring. Open
Connection.prototype._handleSuccessPartial = function(response, token) {
// We save the current resolve function because we are going to call cursor._fetch
// before resuming the user's yield
var currentResolve = this.metadata[token].resolve;
var currentReject = this.metadata[token].reject;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function DATUM
has 61 lines of code (exceeds 25 allowed). Consider refactoring. Open
DATUM: function(term, index, father, frames, options, optarg) {
optarg = optarg || false;
var underline = Array.isArray(frames) && (frames.length === 0);
var currentFrame, backtrace;
Function run
has a Cognitive Complexity of 18 (exceeds 5 allowed). Consider refactoring. Open
Term.prototype.run = function(connection, options, callback) {
if (!!this._error) {
return Promise.reject(new errors.ReqlRuntimeError(this._error, this._query, { b: this._frames }));
}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function FUNCALL
has a Cognitive Complexity of 18 (exceeds 5 allowed). Consider refactoring. Open
FUNCALL: function(term, index, father, frames, options) {
// The syntax is args[1].do(args[0])
var result = { str: '', car: '' };
var backtrace, underline, currentFrame;
underline = Array.isArray(frames) && (frames.length === 0);
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Consider simplifying this complex logical expression. Open
if ((key === 'readMode') || (key === 'durability') || (key === 'db') ||
(key === 'noreply') || (key === 'arrayLimit') || (key === 'profile') ||
(key === 'minBatchRows') || (key === 'maxBatchRows') || (key === 'maxBatchBytes') ||
(key === 'maxBatchSeconds') || (key === 'firstBatchScaledownFactor')) {
sendOptions = true;
Function initPool
has 58 lines of code (exceeds 25 allowed). Consider refactoring. Open
PoolMaster.prototype.initPool = function(pool) {
var self = this;
pool.on('size-diff', function(diff) {
self._numConnections += diff;
Function _eachAsyncInternal
has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring. Open
Cursor.prototype._eachAsyncInternal = function(callback, finalResolve, finalReject) {
if (this._closed === true) {
finalReject(new errors.ReqlDriverError('You cannot retrieve data from a cursor that is closed'));
return;
}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function convertPseudoType
has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring. Open
function convertPseudoType(obj, options) {
if (Array.isArray(obj)) return convertPseudoTypeArray(obj, options);
if (isPlainObject(obj)) {
if ((options.timeFormat !== 'raw') && (obj.$reql_type$ === 'TIME')) {
return new Date(obj.epoch_time * 1000);
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function putConnection
has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring. Open
Pool.prototype.putConnection = function(connection) {
var self = this;
if (connection.end === false) {
// Temporary attempt to fix #192 - this should not happen.
return;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function Connection
has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring. Open
function Connection(r, options, resolve, reject) {
var self = this;
this.r = r;
this.state = 0; // Track the progress of the handshake. -1 will be used for an error state.
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function PoolMaster
has 55 lines of code (exceeds 25 allowed). Consider refactoring. Open
function PoolMaster(r, options) {
var self = this;
options = options || {};
var lineLength = options.buffer || 50;
File protodef.js
has 257 lines of code (exceeds 250 allowed). Consider refactoring. Open
"use strict";
// DO NOT EDIT
// Autogenerated by convert_protofile
module.exports = {
Function handleAllServersResponse
has 53 lines of code (exceeds 25 allowed). Consider refactoring. Open
PoolMaster.prototype.handleAllServersResponse = function(servers) {
var self = this;
if (self._draining === true) return;
// Fill all the known server from RethinkDB
Function FUNC
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
FUNC: function(term, index, father, frames, options) {
var result = { str: '', car: '' };
var backtrace, underline, currentFrame;
underline = Array.isArray(frames) && (frames.length === 0);
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function _run
has 51 lines of code (exceeds 25 allowed). Consider refactoring. Open
Term.prototype._run = function(connection, options) {
var self = this;
return new Promise(function(resolve, reject) {
var token = connection._getToken();
Function putConnection
has 49 lines of code (exceeds 25 allowed). Consider refactoring. Open
Pool.prototype.putConnection = function(connection) {
var self = this;
if (connection.end === false) {
// Temporary attempt to fix #192 - this should not happen.
return;
Function Pool
has 48 lines of code (exceeds 25 allowed). Consider refactoring. Open
function Pool(r, options) {
this._r = r;
if (!helper.isPlainObject(options)) options = {};
this.options = {};