mbroadst/rethunk

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lib/pool.js

Summary

Maintainability
D
2 days
Test Coverage

File pool.js has 327 lines of code (exceeds 250 allowed). Consider refactoring.
Open

"use strict";
var Promise = require('bluebird');
var Dequeue = require('double-ended-queue');
var helper = require('./helper.js');
var errors = require('./error.js');
Severity: Minor
Found in lib/pool.js - About 3 hrs to fix

    Function createConnection has 88 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

    Pool.prototype.createConnection = function() {
      var self = this;
      self._increaseNumConnections();
      self._openingConnections++;
    
    
    Severity: Major
    Found in lib/pool.js - About 3 hrs to fix

      Function putConnection has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring.
      Open

      Pool.prototype.putConnection = function(connection) {
        var self = this;
        if (connection.end === false) {
          // Temporary attempt to fix #192 - this should not happen.
          return;
      Severity: Minor
      Found in lib/pool.js - About 2 hrs to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Function putConnection has 49 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

      Pool.prototype.putConnection = function(connection) {
        var self = this;
        if (connection.end === false) {
          // Temporary attempt to fix #192 - this should not happen.
          return;
      Severity: Minor
      Found in lib/pool.js - About 1 hr to fix

        Function Pool has 48 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

        function Pool(r, options) {
          this._r = r;
        
          if (!helper.isPlainObject(options)) options = {};
          this.options = {};
        Severity: Minor
        Found in lib/pool.js - About 1 hr to fix

          Function getConnection has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring.
          Open

          Pool.prototype.getConnection = function() {
            var self = this;
            var p = new Promise(function(resolve, reject) {
              if (self._draining === true) {
                return reject(new errors.ReqlDriverError('The pool is being drained'));
          Severity: Minor
          Found in lib/pool.js - About 1 hr to fix

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Function drain has 28 lines of code (exceeds 25 allowed). Consider refactoring.
          Open

          Pool.prototype.drain = function() {
            var self = this;
            self._draining = true;
            self._log('Draining the pool connected to ' + this.getAddress());
            self.emit('draining');
          Severity: Minor
          Found in lib/pool.js - About 1 hr to fix

            Function drain has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
            Open

            Pool.prototype.drain = function() {
              var self = this;
              self._draining = true;
              self._log('Draining the pool connected to ' + this.getAddress());
              self.emit('draining');
            Severity: Minor
            Found in lib/pool.js - About 35 mins to fix

            Cognitive Complexity

            Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

            A method's cognitive complexity is based on a few simple rules:

            • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
            • Code is considered more complex for each "break in the linear flow of the code"
            • Code is considered more complex when "flow breaking structures are nested"

            Further reading

            Identical blocks of code found in 3 locations. Consider refactoring.
            Open

                  for (var i = 0; i < self.getAvailableLength(); i++) {
                    if (self._pool.get(i) === this) {
                      self._pool.delete(i);
                      self.emit('available-size', self._pool.length);
                      self.emit('available-size-diff', -1);
            Severity: Major
            Found in lib/pool.js and 2 other locations - About 2 hrs to fix
            lib/pool.js on lines 234..241
            lib/pool.js on lines 256..263

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 77.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Identical blocks of code found in 3 locations. Consider refactoring.
            Open

                  for (var i = 0; i < self.getAvailableLength(); i++) {
                    if (self._pool.get(i) === this) {
                      self._pool.delete(i);
                      self.emit('available-size', self._pool.length);
                      self.emit('available-size-diff', -1);
            Severity: Major
            Found in lib/pool.js and 2 other locations - About 2 hrs to fix
            lib/pool.js on lines 256..263
            lib/pool.js on lines 270..277

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 77.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Identical blocks of code found in 3 locations. Consider refactoring.
            Open

                  for (var i = 0; i < self.getAvailableLength(); i++) {
                    if (self._pool.get(i) === this) {
                      self._pool.delete(i);
                      self.emit('available-size', self._pool.length);
                      self.emit('available-size-diff', -1);
            Severity: Major
            Found in lib/pool.js and 2 other locations - About 2 hrs to fix
            lib/pool.js on lines 234..241
            lib/pool.js on lines 270..277

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 77.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

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