File Control.js
has 370 lines of code (exceeds 250 allowed). Consider refactoring. Open
import _ from 'lodash'
import outdent from 'outdent'
import Active from './Active'
import DataModel from './DataModel'
- Create a ticketCreate a ticket
Control
has 22 functions (exceeds 20 allowed). Consider refactoring. Open
const Control = {
selectNode: function(node, e) {
var filtered = node.getData('alpha') === 0
if (filtered || Selected.Nodes.indexOf(node) !== -1) return
- Create a ticketCreate a ticket
Function updateSelectedPermissions
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
updateSelectedPermissions: function(permission) {
var edge, synapse, node, topic
GlobalUI.notifyUser('Working...')
- Create a ticketCreate a ticket
Function removeSelectedNodes
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
removeSelectedNodes: function() { // refers to removing topics permanently from a map
if (Active.Topic) {
// hideNode will handle synapses as well
var nodeids = _.map(Selected.Nodes, function(node) {
return node.id
- Create a ticketCreate a ticket
Function deleteEdge
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
deleteEdge: function(edge) {
if (!Active.Map) return
var authorized = Active.Map.authorizeToEdit(Active.Mapper)
- Read upRead up
- Create a ticketCreate a ticket
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function selectNeighbors
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
selectNeighbors: function() {
if (Selected.Nodes.length > 0) {
//For each selected node, select all connected node and the synapses too
Selected.Nodes.forEach((item) => {
if (Visualize.mGraph.graph.getNode(item.id).adjacencies) {
- Read upRead up
- Create a ticketCreate a ticket
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function updateSelectedPermissions
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
updateSelectedPermissions: function(permission) {
var edge, synapse, node, topic
GlobalUI.notifyUser('Working...')
- Read upRead up
- Create a ticketCreate a ticket
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function removeEdge
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
removeEdge: function(edge) {
if (!Active.Map) return
var authorized = Active.Map.authorizeToEdit(Active.Mapper)
- Read upRead up
- Create a ticketCreate a ticket
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function deleteSelected
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
deleteSelected: function() {
if (!Active.Map) return
var n = Selected.Nodes.length
var e = Selected.Edges.length
- Read upRead up
- Create a ticketCreate a ticket
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Expected space or tab after '//' in comment. Open
//For each selected node, select all connected node and the synapses too
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Requires or disallows a whitespace (space or tab) beginning a comment (spaced-comment)
Some style guides require or disallow a whitespace immediately after the initial //
or /*
of a comment.
Whitespace after the //
or /*
makes it easier to read text in comments.
On the other hand, commenting out code is easier without having to put a whitespace right after the //
or /*
.
Rule Details
This rule will enforce consistency of spacing after the start of a comment //
or /*
. It also provides several
exceptions for various documentation styles.
Options
The rule takes two options.
-
The first is a string which be either
"always"
or"never"
. The default is"always"
.- If
"always"
then the//
or/*
must be followed by at least one whitespace. - If
"never"
then there should be no whitespace following.
- If
-
This rule can also take a 2nd option, an object with any of the following keys:
"exceptions"
and"markers"
.- The
"exceptions"
value is an array of string patterns which are considered exceptions to the rule. Please note that exceptions are ignored if the first argument is"never"
.
"spaced-comment": ["error", "always", { "exceptions": ["-", "+"] }]
- The
"markers"
value is an array of string patterns which are considered markers for docblock-style comments, such as an additional/
, used to denote documentation read by doxygen, vsdoc, etc. which must have additional characters. The"markers"
array will apply regardless of the value of the first argument, e.g."always"
or"never"
.
"spaced-comment": ["error", "always", { "markers": ["/"] }]
- The
The difference between a marker and an exception is that a marker only appears at the beginning of the comment whereas exceptions can occur anywhere in the comment string.
You can also define separate exceptions and markers for block and line comments. The "block"
object can have an additional key "balanced"
, a boolean that specifies if inline block comments should have balanced spacing. The default value is false
.
If
"balanced": true
and"always"
then the/*
must be followed by at least one whitespace, and the*/
must be preceded by at least one whitespace.If
"balanced": true
and"never"
then there should be no whitespace following/*
or preceding*/
.If
"balanced": false
then balanced whitespace is not enforced.
"spaced-comment": ["error", "always", {
"line": {
"markers": ["/"],
"exceptions": ["-", "+"]
},
"block": {
"markers": ["!"],
"exceptions": ["*"],
"balanced": true
}
}]
always
Examples of incorrect code for this rule with the "always"
option:
/*eslint spaced-comment: ["error", "always"]*/
//This is a comment with no whitespace at the beginning
/*This is a comment with no whitespace at the beginning */
/* eslint spaced-comment: ["error", "always", { "block": { "balanced": true } }] */
/* This is a comment with whitespace at the beginning but not the end*/
Examples of correct code for this rule with the "always"
option:
/* eslint spaced-comment: ["error", "always"] */
// This is a comment with a whitespace at the beginning
/* This is a comment with a whitespace at the beginning */
/*
* This is a comment with a whitespace at the beginning
*/
/*
This comment has a newline
*/
/* eslint spaced-comment: ["error", "always"] */
/**
* I am jsdoc
*/
never
Examples of incorrect code for this rule with the "never"
option:
/*eslint spaced-comment: ["error", "never"]*/
// This is a comment with a whitespace at the beginning
/* This is a comment with a whitespace at the beginning */
/* \nThis is a comment with a whitespace at the beginning */
/*eslint spaced-comment: ["error", "never", { "block": { "balanced": true } }]*/
/*This is a comment with whitespace at the end */
Examples of correct code for this rule with the "never"
option:
/*eslint spaced-comment: ["error", "never"]*/
/*This is a comment with no whitespace at the beginning */
/*eslint spaced-comment: ["error", "never"]*/
/**
* I am jsdoc
*/
exceptions
Examples of incorrect code for this rule with the "always"
option combined with "exceptions"
:
/* eslint spaced-comment: ["error", "always", { "block": { "exceptions": ["-"] } }] */
//--------------
// Comment block
//--------------
/* eslint spaced-comment: ["error", "always", { "exceptions": ["-", "+"] }] */
//------++++++++
// Comment block
//------++++++++
/* eslint spaced-comment: ["error", "always", { "exceptions": ["-", "+"] }] */
/*------++++++++*/
/* Comment block */
/*------++++++++*/
/* eslint spaced-comment: ["error", "always", { "line": { "exceptions": ["-+"] } }] */
/*-+-+-+-+-+-+-+*/
// Comment block
/*-+-+-+-+-+-+-+*/
Examples of correct code for this rule with the "always"
option combined with "exceptions"
:
/* eslint spaced-comment: ["error", "always", { "exceptions": ["-"] }] */
//--------------
// Comment block
//--------------
/* eslint spaced-comment: ["error", "always", { "line": { "exceptions": ["-"] } }] */
//--------------
// Comment block
//--------------
/* eslint spaced-comment: ["error", "always", { "exceptions": ["*"] }] */
/****************
* Comment block
****************/
/* eslint spaced-comment: ["error", "always", { "exceptions": ["-+"] }] */
//-+-+-+-+-+-+-+
// Comment block
//-+-+-+-+-+-+-+
/*-+-+-+-+-+-+-+*/
// Comment block
/*-+-+-+-+-+-+-+*/
/* eslint spaced-comment: ["error", "always", { "block": { "exceptions": ["-+"] } }] */
/*-+-+-+-+-+-+-+*/
// Comment block
/*-+-+-+-+-+-+-+*/
markers
Examples of incorrect code for this rule with the "always"
option combined with "markers"
:
/* eslint spaced-comment: ["error", "always", { "markers": ["/"] }] */
///This is a comment with a marker but without whitespace
/*eslint spaced-comment: ["error", "always", { "block": { "markers": ["!"], "balanced": true } }]*/
/*! This is a comment with a marker but without whitespace at the end*/
/*eslint spaced-comment: ["error", "never", { "block": { "markers": ["!"], "balanced": true } }]*/
/*!This is a comment with a marker but with whitespace at the end */
Examples of correct code for this rule with the "always"
option combined with "markers"
:
/* eslint spaced-comment: ["error", "always", { "markers": ["/"] }] */
/// This is a comment with a marker
/*eslint spaced-comment: ["error", "never", { "markers": ["!<"] }]*/
//!<this is a line comment with marker block subsequent lines are ignored></this>
/* eslint spaced-comment: ["error", "always", { "markers": ["global"] }] */
/*global ABC*/
Related Rules
- [spaced-line-comment](spaced-line-comment.md) Source: http://eslint.org/docs/rules/
Similar blocks of code found in 2 locations. Consider refactoring. Open
deselectAllNodes: function() {
var l = Selected.Nodes.length
for (var i = l - 1; i >= 0; i -= 1) {
var node = Selected.Nodes[i]
Control.deselectNode(node)
- Read upRead up
- Create a ticketCreate a ticket
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 94.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
deselectAllEdges: function() {
var l = Selected.Edges.length
for (var i = l - 1; i >= 0; i -= 1) {
var edge = Selected.Edges[i]
Control.deselectEdge(edge)
- Read upRead up
- Create a ticketCreate a ticket
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 94.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76