metamaps/metamaps

View on GitHub
frontend/src/Metamaps/SynapseCard.js

Summary

Maintainability
C
1 day
Test Coverage

Function add_direction_form has 50 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  add_direction_form: function(synapse) {
    // directionality checkboxes
    $('#editSynLowerBar').append('<div id="edit_synapse_left"></div>')
    $('#editSynLowerBar').append('<div id="edit_synapse_right"></div>')

Severity: Minor
Found in frontend/src/Metamaps/SynapseCard.js - About 2 hrs to fix

Function add_perms_form has 37 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  add_perms_form: function(synapse) {
    // permissions - if owner, also allow permission editing
    $('#editSynLowerBar').append('<div class="mapPerm ' + synapse.get('permission').substring(0, 2) + '"></div>')

    // ability to change permission
Severity: Minor
Found in frontend/src/Metamaps/SynapseCard.js - About 1 hr to fix

Function add_desc_form has 34 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  add_desc_form: function(synapse) {
    var dataNil = 'Click to add description.'

    // TODO make it so that this would work even in sandbox mode,
    // currently with Best_in_place it won't
Severity: Minor
Found in frontend/src/Metamaps/SynapseCard.js - About 1 hr to fix

Function add_drop_down has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring.
Open

  add_drop_down: function(edge, synapse) {
    var list, i, synapses, l, desc

    synapses = edge.getData('synapses')
    l = synapses.length
Severity: Minor
Found in frontend/src/Metamaps/SynapseCard.js - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function add_drop_down has 31 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  add_drop_down: function(edge, synapse) {
    var list, i, synapses, l, desc

    synapses = edge.getData('synapses')
    l = synapses.length
Severity: Minor
Found in frontend/src/Metamaps/SynapseCard.js - About 1 hr to fix

Function showCard has 28 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  showCard: function(edge, e) {
    var self = SynapseCard

    // reset so we don't interfere with other edges, but first, save its x and y
    var myX = $('#edit_synapse').css('left')
Severity: Minor
Found in frontend/src/Metamaps/SynapseCard.js - About 1 hr to fix

Function add_direction_form has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
Open

  add_direction_form: function(synapse) {
    // directionality checkboxes
    $('#editSynLowerBar').append('<div id="edit_synapse_left"></div>')
    $('#editSynLowerBar').append('<div id="edit_synapse_right"></div>')

Severity: Minor
Found in frontend/src/Metamaps/SynapseCard.js - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function add_perms_form has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
Open

  add_perms_form: function(synapse) {
    // permissions - if owner, also allow permission editing
    $('#editSynLowerBar').append('<div class="mapPerm ' + synapse.get('permission').substring(0, 2) + '"></div>')

    // ability to change permission
Severity: Minor
Found in frontend/src/Metamaps/SynapseCard.js - About 45 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function showCard has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

  showCard: function(edge, e) {
    var self = SynapseCard

    // reset so we don't interfere with other edges, but first, save its x and y
    var myX = $('#edit_synapse').css('left')
Severity: Minor
Found in frontend/src/Metamaps/SynapseCard.js - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Unexpected mix of '||' and '&&'.
Open

      edge.nodeFrom.pos.x === edge.nodeTo.pos.x &&
Severity: Minor
Found in frontend/src/Metamaps/SynapseCard.js by eslint

Disallow mixes of different operators (no-mixed-operators)

Enclosing complex expressions by parentheses clarifies the developer's intention, which makes the code more readable. This rule warns when different operators are used consecutively without parentheses in an expression.

var foo = a && b || c || d;    /*BAD: Unexpected mix of '&&' and '||'.*/
var foo = (a && b) || c || d;  /*GOOD*/
var foo = a && (b || c || d);  /*GOOD*/

Rule Details

This rule checks BinaryExpression and LogicalExpression.

This rule may conflict with [no-extra-parens](no-extra-parens.md) rule. If you use both this and [no-extra-parens](no-extra-parens.md) rule together, you need to use the nestedBinaryExpressions option of [no-extra-parens](no-extra-parens.md) rule.

Examples of incorrect code for this rule:

/*eslint no-mixed-operators: "error"*/

var foo = a && b < 0 || c > 0 || d + 1 === 0;
var foo = a + b * c;

Examples of correct code for this rule:

/*eslint no-mixed-operators: "error"*/

var foo = a || b || c;
var foo = a && b && c;
var foo = (a && b < 0) || c > 0 || d + 1 === 0;
var foo = a && (b < 0 || c > 0 || d + 1 === 0);
var foo = a + (b * c);
var foo = (a + b) * c;

Options

{
    "no-mixed-operators": [
        "error",
        {
            "groups": [
                ["+", "-", "*", "/", "%", "**"],
                ["&", "|", "^", "~", "<<", ">>", ">>>"],
                ["==", "!=", "===", "!==", ">", ">=", "<", "<="],
                ["&&", "||"],
                ["in", "instanceof"]
            ],
            "allowSamePrecedence": true
        }
    ]
}

This rule has 2 options.

  • groups (string[][]) - specifies groups to compare operators. When this rule compares two operators, if both operators are included in a same group, this rule checks it. Otherwise, this rule ignores it. This value is a list of groups. The group is a list of binary operators. Default is the groups for each kind of operators.
  • allowSamePrecedence (boolean) - specifies to allow mix of 2 operators if those have the same precedence. Default is true.

groups

The following operators can be used in groups option:

  • Arithmetic Operators: "+", "-", "*", "/", "%", "**"
  • Bitwise Operators: "&", "|", "^", "~", "<<", ">>", ">>>"
  • Comparison Operators: "==", "!=", "===", "!==", ">", ">=", "<", "<="
  • Logical Operators: "&&", "||"
  • Relational Operators: "in", "instanceof"

Now, considers about {"groups": [["&", "|", "^", "~", "<<", ">>", ">>>"], ["&&", "||"]]} configure. This configure has 2 groups: bitwise operators and logical operators. This rule checks only if both operators are included in a same group. So, in this case, this rule comes to check between bitwise operators and between logical operators. This rule ignores other operators.

Examples of incorrect code for this rule with {"groups": [["&", "|", "^", "~", "<<", ">>", ">>>"], ["&&", "||"]]} option:

/*eslint no-mixed-operators: ["error", {"groups": [["&", "|", "^", "~", "<<", ">>", ">>>"], ["&&", "||"]]}]*/

var foo = a && b < 0 || c > 0 || d + 1 === 0;
var foo = a & b | c;

Examples of correct code for this rule with {"groups": [["&", "|", "^", "~", "<<", ">>", ">>>"], ["&&", "||"]]} option:

/*eslint no-mixed-operators: ["error", {"groups": [["&", "|", "^", "~", "<<", ">>", ">>>"], ["&&", "||"]]}]*/

var foo = a || b > 0 || c + 1 === 0;
var foo = a && b > 0 && c + 1 === 0;
var foo = (a && b < 0) || c > 0 || d + 1 === 0;
var foo = a && (b < 0 ||  c > 0 || d + 1 === 0);
var foo = (a & b) | c;
var foo = a & (b | c);
var foo = a + b * c;
var foo = a + (b * c);
var foo = (a + b) * c;

allowSamePrecedence

Examples of correct code for this rule with {"allowSamePrecedence": true} option:

/*eslint no-mixed-operators: ["error", {"allowSamePrecedence": true}]*/

// + and - have the same precedence.
var foo = a + b - c;

Examples of incorrect code for this rule with {"allowSamePrecedence": false} option:

/*eslint no-mixed-operators: ["error", {"allowSamePrecedence": false}]*/

// + and - have the same precedence.
var foo = a + b - c;

When Not To Use It

If you don't want to be notified about mixed operators, then it's safe to disable this rule.

Related Rules

Unexpected mix of '||' and '&&'.
Open

    if (edge.nodeFrom.pos.x < edge.nodeTo.pos.x ||
Severity: Minor
Found in frontend/src/Metamaps/SynapseCard.js by eslint

Disallow mixes of different operators (no-mixed-operators)

Enclosing complex expressions by parentheses clarifies the developer's intention, which makes the code more readable. This rule warns when different operators are used consecutively without parentheses in an expression.

var foo = a && b || c || d;    /*BAD: Unexpected mix of '&&' and '||'.*/
var foo = (a && b) || c || d;  /*GOOD*/
var foo = a && (b || c || d);  /*GOOD*/

Rule Details

This rule checks BinaryExpression and LogicalExpression.

This rule may conflict with [no-extra-parens](no-extra-parens.md) rule. If you use both this and [no-extra-parens](no-extra-parens.md) rule together, you need to use the nestedBinaryExpressions option of [no-extra-parens](no-extra-parens.md) rule.

Examples of incorrect code for this rule:

/*eslint no-mixed-operators: "error"*/

var foo = a && b < 0 || c > 0 || d + 1 === 0;
var foo = a + b * c;

Examples of correct code for this rule:

/*eslint no-mixed-operators: "error"*/

var foo = a || b || c;
var foo = a && b && c;
var foo = (a && b < 0) || c > 0 || d + 1 === 0;
var foo = a && (b < 0 || c > 0 || d + 1 === 0);
var foo = a + (b * c);
var foo = (a + b) * c;

Options

{
    "no-mixed-operators": [
        "error",
        {
            "groups": [
                ["+", "-", "*", "/", "%", "**"],
                ["&", "|", "^", "~", "<<", ">>", ">>>"],
                ["==", "!=", "===", "!==", ">", ">=", "<", "<="],
                ["&&", "||"],
                ["in", "instanceof"]
            ],
            "allowSamePrecedence": true
        }
    ]
}

This rule has 2 options.

  • groups (string[][]) - specifies groups to compare operators. When this rule compares two operators, if both operators are included in a same group, this rule checks it. Otherwise, this rule ignores it. This value is a list of groups. The group is a list of binary operators. Default is the groups for each kind of operators.
  • allowSamePrecedence (boolean) - specifies to allow mix of 2 operators if those have the same precedence. Default is true.

groups

The following operators can be used in groups option:

  • Arithmetic Operators: "+", "-", "*", "/", "%", "**"
  • Bitwise Operators: "&", "|", "^", "~", "<<", ">>", ">>>"
  • Comparison Operators: "==", "!=", "===", "!==", ">", ">=", "<", "<="
  • Logical Operators: "&&", "||"
  • Relational Operators: "in", "instanceof"

Now, considers about {"groups": [["&", "|", "^", "~", "<<", ">>", ">>>"], ["&&", "||"]]} configure. This configure has 2 groups: bitwise operators and logical operators. This rule checks only if both operators are included in a same group. So, in this case, this rule comes to check between bitwise operators and between logical operators. This rule ignores other operators.

Examples of incorrect code for this rule with {"groups": [["&", "|", "^", "~", "<<", ">>", ">>>"], ["&&", "||"]]} option:

/*eslint no-mixed-operators: ["error", {"groups": [["&", "|", "^", "~", "<<", ">>", ">>>"], ["&&", "||"]]}]*/

var foo = a && b < 0 || c > 0 || d + 1 === 0;
var foo = a & b | c;

Examples of correct code for this rule with {"groups": [["&", "|", "^", "~", "<<", ">>", ">>>"], ["&&", "||"]]} option:

/*eslint no-mixed-operators: ["error", {"groups": [["&", "|", "^", "~", "<<", ">>", ">>>"], ["&&", "||"]]}]*/

var foo = a || b > 0 || c + 1 === 0;
var foo = a && b > 0 && c + 1 === 0;
var foo = (a && b < 0) || c > 0 || d + 1 === 0;
var foo = a && (b < 0 ||  c > 0 || d + 1 === 0);
var foo = (a & b) | c;
var foo = a & (b | c);
var foo = a + b * c;
var foo = a + (b * c);
var foo = (a + b) * c;

allowSamePrecedence

Examples of correct code for this rule with {"allowSamePrecedence": true} option:

/*eslint no-mixed-operators: ["error", {"allowSamePrecedence": true}]*/

// + and - have the same precedence.
var foo = a + b - c;

Examples of incorrect code for this rule with {"allowSamePrecedence": false} option:

/*eslint no-mixed-operators: ["error", {"allowSamePrecedence": false}]*/

// + and - have the same precedence.
var foo = a + b - c;

When Not To Use It

If you don't want to be notified about mixed operators, then it's safe to disable this rule.

Related Rules

TODO found
Open

    // TODO make it so that this would work even in sandbox mode,
Severity: Minor
Found in frontend/src/Metamaps/SynapseCard.js by fixme

Similar blocks of code found in 2 locations. Consider refactoring.
Open

        if ($(this).hasClass('co')) {
          $(this).append('<ul class="permissionSelect"><li class="public"></li><li class="private"></li></ul>')
        } else if ($(this).hasClass('pu')) {
          $(this).append('<ul class="permissionSelect"><li class="commons"></li><li class="private"></li></ul>')
        } else if ($(this).hasClass('pr')) {
Severity: Major
Found in frontend/src/Metamaps/SynapseCard.js and 1 other location - About 1 hr to fix
frontend/src/Metamaps/Map/InfoBox.js on lines 333..339

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 106.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

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