modxcms/revolution

View on GitHub
manager/assets/modext/core/modx.layout.js

Summary

Maintainability
D
2 days
Test Coverage

Function LayoutMgr has a Cognitive Complexity of 22 (exceeds 5 allowed). Consider refactoring.
Open

MODx.LayoutMgr = function() {
    var _activeMenu = 'menu0';
    return {
        loadPage: function(action, parameters) {
            // Handles url, passed as first argument
Severity: Minor
Found in manager/assets/modext/core/modx.layout.js - About 3 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

File modx.layout.js has 295 lines of code (exceeds 250 allowed). Consider refactoring.
Open

/**
 * Loads the MODx Ext-driven Layout
 *
 * @class MODx.Layout
 * @extends Ext.Viewport
Severity: Minor
Found in manager/assets/modext/core/modx.layout.js - About 3 hrs to fix

    Function getWest has 70 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

        ,getWest: function(config) {
            var tabs = [];
            if (MODx.perm.resource_tree) {
                tabs.push({
                    title: _('resources')
    Severity: Major
    Found in manager/assets/modext/core/modx.layout.js - About 2 hrs to fix

      Function LayoutMgr has 35 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

      MODx.LayoutMgr = function() {
          var _activeMenu = 'menu0';
          return {
              loadPage: function(action, parameters) {
                  // Handles url, passed as first argument
      Severity: Minor
      Found in manager/assets/modext/core/modx.layout.js - About 1 hr to fix

        Function Layout has 34 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

        MODx.Layout = function(config){
            config = config || {};
            Ext.BLANK_IMAGE_URL = MODx.config.manager_url+'assets/ext3/resources/images/default/s.gif';
            Ext.Ajax.defaultHeaders = {
                'modAuth': config.auth
        Severity: Minor
        Found in manager/assets/modext/core/modx.layout.js - About 1 hr to fix

          Function loadKeys has 32 lines of code (exceeds 25 allowed). Consider refactoring.
          Open

              ,loadKeys: function() {
                  Ext.KeyMap.prototype.stopEvent = true;
                  var k = new Ext.KeyMap(Ext.get(document));
                  // ctrl + shift + h : toggle left bar
                  k.addBinding({
          Severity: Minor
          Found in manager/assets/modext/core/modx.layout.js - About 1 hr to fix

            Consider simplifying this complex logical expression.
            Open

                        if (MODx.fireEvent('beforeLoadPage', url)) {
                            var e = window.event;
            
                            var middleMouseButtonClick = (e && (e.button === 4 || e.which === 2));
                            var keyboardKeyPressed = (e && (e.button === 1 || e.ctrlKey === true || e.metaKey === true || e.shiftKey === true));
            Severity: Major
            Found in manager/assets/modext/core/modx.layout.js - About 1 hr to fix

              Function buildLayout has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
              Open

                  buildLayout: function(config) {
                      var items = []
                          ,north = this.getNorth(config)
                          ,west = this.getWest(config)
                          ,center = this.getCenter(config)
              Severity: Minor
              Found in manager/assets/modext/core/modx.layout.js - About 25 mins to fix

              Cognitive Complexity

              Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

              A method's cognitive complexity is based on a few simple rules:

              • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
              • Code is considered more complex for each "break in the linear flow of the code"
              • Code is considered more complex when "flow breaking structures are nested"

              Further reading

              Similar blocks of code found in 3 locations. Consider refactoring.
              Open

                      if (MODx.perm.element_tree) {
                          tabs.push({
                              title: _('elements')
                              ,xtype: 'modx-tree-element'
                              ,id: 'modx-tree-element'
              Severity: Major
              Found in manager/assets/modext/core/modx.layout.js and 2 other locations - About 1 hr to fix
              manager/assets/modext/core/modx.layout.js on lines 111..118
              manager/assets/modext/core/modx.layout.js on lines 127..134

              Duplicated Code

              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

              Tuning

              This issue has a mass of 57.

              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

              Refactorings

              Further Reading

              Similar blocks of code found in 3 locations. Consider refactoring.
              Open

                      if (MODx.perm.file_tree) {
                          tabs.push({
                              title: _('files')
                              ,xtype: 'modx-panel-filetree'
                              ,id: 'modx-file-tree'
              Severity: Major
              Found in manager/assets/modext/core/modx.layout.js and 2 other locations - About 1 hr to fix
              manager/assets/modext/core/modx.layout.js on lines 111..118
              manager/assets/modext/core/modx.layout.js on lines 119..126

              Duplicated Code

              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

              Tuning

              This issue has a mass of 57.

              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

              Refactorings

              Further Reading

              Similar blocks of code found in 3 locations. Consider refactoring.
              Open

                      if (MODx.perm.resource_tree) {
                          tabs.push({
                              title: _('resources')
                              ,xtype: 'modx-tree-resource'
                              ,id: 'modx-resource-tree'
              Severity: Major
              Found in manager/assets/modext/core/modx.layout.js and 2 other locations - About 1 hr to fix
              manager/assets/modext/core/modx.layout.js on lines 119..126
              manager/assets/modext/core/modx.layout.js on lines 127..134

              Duplicated Code

              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

              Tuning

              This issue has a mass of 57.

              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

              Refactorings

              Further Reading

              There are no issues that match your filters.

              Category
              Status