Showing 385 of 747 total issues
Function then
has 102 lines of code (exceeds 25 allowed). Consider refactoring. Open
then: function( onFulfilled, onRejected, onProgress ) {
var maxDepth = 0;
function resolve( depth, deferred, handler, special ) {
return function() {
var that = this,
Function Animation
has 92 lines of code (exceeds 25 allowed). Consider refactoring. Open
function Animation( elem, properties, options ) {
var result,
stopped,
index = 0,
length = Animation.prefilters.length,
Function Animation
has 92 lines of code (exceeds 25 allowed). Consider refactoring. Open
function Animation( elem, properties, options ) {
var result,
stopped,
index = 0,
length = Animation.prefilters.length,
Function game_timeline
has a Cognitive Complexity of 25 (exceeds 5 allowed). Consider refactoring. Open
def game_timeline(season, game, save_file=None):
"""
Creates a shot attempt timeline as seen on @muneebalamcu
:param season: int, the season
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function _finish_toidf_manipulations
has a Cognitive Complexity of 25 (exceeds 5 allowed). Consider refactoring. Open
def _finish_toidf_manipulations(df, season, game):
"""
Takes dataframe of shifts (one row per shift) and makes into a matrix of players on ice for each second.
:param df: dataframe
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function trigger
has 87 lines of code (exceeds 25 allowed). Consider refactoring. Open
trigger: function( event, data, elem, onlyHandlers ) {
var i, cur, tmp, bubbleType, ontype, handle, special,
eventPath = [ elem || document ],
type = hasOwn.call( event, "type" ) ? event.type : event,
Function trigger
has 87 lines of code (exceeds 25 allowed). Consider refactoring. Open
trigger: function( event, data, elem, onlyHandlers ) {
var i, cur, tmp, bubbleType, ontype, handle, special,
eventPath = [ elem || document ],
type = hasOwn.call( event, "type" ) ? event.type : event,
File general_helpers.py
has 306 lines of code (exceeds 250 allowed). Consider refactoring. Open
"""
This module contains general helper methods. None of these methods have dependencies on other scrapenhl2 modules.
"""
import functools
Function CHILD
has 80 lines of code (exceeds 25 allowed). Consider refactoring. Open
"CHILD": function( type, what, argument, first, last ) {
var simple = type.slice( 0, 3 ) !== "nth",
forward = type.slice( -4 ) !== "last",
ofType = what === "of-type";
Function CHILD
has 80 lines of code (exceeds 25 allowed). Consider refactoring. Open
"CHILD": function( type, what, argument, first, last ) {
var simple = type.slice( 0, 3 ) !== "nth",
forward = type.slice( -4 ) !== "last",
ofType = what === "of-type";
Function _game_h2h_chart
has a Cognitive Complexity of 22 (exceeds 5 allowed). Consider refactoring. Open
def _game_h2h_chart(season, game, corsi, toi, orderh, orderr, numf_h=None, numf_r=None, save_file=None):
"""
This method actually does the plotting for game_h2h
:param season: int, the season
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function get_game_h2h_corsi
has a Cognitive Complexity of 22 (exceeds 5 allowed). Consider refactoring. Open
def get_game_h2h_corsi(season, games, cfca=None):
"""
This method gets H2H Corsi at 5v5 for the given game(s).
:param season: int, the season
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function send
has 76 lines of code (exceeds 25 allowed). Consider refactoring. Open
send: function( headers, complete ) {
var i,
xhr = options.xhr();
xhr.open(
Function send
has 76 lines of code (exceeds 25 allowed). Consider refactoring. Open
send: function( headers, complete ) {
var i,
xhr = options.xhr();
xhr.open(
Function update_schedule_with_result_using_pbp
has a Cognitive Complexity of 21 (exceeds 5 allowed). Consider refactoring. Open
def update_schedule_with_result_using_pbp(pbp, season, game):
"""
Uses the PbP to update results for this game.
:param pbp: json, the pbp for this game
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function splitChars
has 72 lines of code (exceeds 25 allowed). Consider refactoring. Open
var splitChars = (function() {
var result = {};
var singles = [96, 180, 187, 191, 215, 247, 749, 885, 903, 907, 909, 930, 1014, 1648,
1748, 1809, 2416, 2473, 2481, 2526, 2601, 2609, 2612, 2615, 2653, 2702,
2706, 2729, 2737, 2740, 2857, 2865, 2868, 2910, 2928, 2948, 2961, 2971,
Function add
has 72 lines of code (exceeds 25 allowed). Consider refactoring. Open
add: function( elem, types, handler, data, selector ) {
var handleObjIn, eventHandle, tmp,
events, t, handleObj,
special, handlers, type, namespaces, origType,
Function matcherFromGroupMatchers
has 72 lines of code (exceeds 25 allowed). Consider refactoring. Open
function matcherFromGroupMatchers( elementMatchers, setMatchers ) {
var bySet = setMatchers.length > 0,
byElement = elementMatchers.length > 0,
superMatcher = function( seed, context, xml, results, outermost ) {
var elem, j, matcher,
Function matcherFromGroupMatchers
has 72 lines of code (exceeds 25 allowed). Consider refactoring. Open
function matcherFromGroupMatchers( elementMatchers, setMatchers ) {
var bySet = setMatchers.length > 0,
byElement = elementMatchers.length > 0,
superMatcher = function( seed, context, xml, results, outermost ) {
var elem, j, matcher,
Function splitChars
has 72 lines of code (exceeds 25 allowed). Consider refactoring. Open
var splitChars = (function() {
var result = {};
var singles = [96, 180, 187, 191, 215, 247, 749, 885, 903, 907, 909, 930, 1014, 1648,
1748, 1809, 2416, 2473, 2481, 2526, 2601, 2609, 2612, 2615, 2653, 2702,
2706, 2729, 2737, 2740, 2857, 2865, 2868, 2910, 2928, 2948, 2961, 2971,