core/modules/_core/res/js/component/form/upload.js

Summary

Maintainability
D
1 day
Test Coverage

Script URL is a form of eval.
Open

                                            .attr('href', 'javascript:void(null)')

Disallow Script URLs (no-script-url)

Using javascript: URLs is considered by some as a form of eval. Code passed in javascript: URLs has to be parsed and evaluated by the browser in the same way that eval is processed.

Rule Details

Examples of incorrect code for this rule:

/*eslint no-script-url: "error"*/

location.href = "javascript:void(0)";

Compatibility

  • JSHint: This rule corresponds to scripturl rule of JSHint.

Further Reading

Function Upload has 92 lines of code (exceeds 25 allowed). Consider refactoring.
Open

AC.Form.Upload = function() {
    return {
        
        init: function() {
            $('div.ACAjaxUpload').each(function() {
Severity: Major
Found in core/modules/_core/res/js/component/form/upload.js - About 3 hrs to fix

    Function init has 86 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

            init: function() {
                $('div.ACAjaxUpload').each(function() {
                    var elm = $(this);
                    var uploader = new qq.FineUploader({
                        
    Severity: Major
    Found in core/modules/_core/res/js/component/form/upload.js - About 3 hrs to fix

      Function Upload has a Cognitive Complexity of 21 (exceeds 5 allowed). Consider refactoring.
      Open

      AC.Form.Upload = function() {
          return {
              
              init: function() {
                  $('div.ACAjaxUpload').each(function() {
      Severity: Minor
      Found in core/modules/_core/res/js/component/form/upload.js - About 2 hrs to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Function onComplete has 31 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

                              onComplete: function(id, fileName, responseJSON) {
                                  if (responseJSON.error) {
                                      elm.find('.qq-upload-button').css('visibility', 'visible');
                                      elm.next('.filebrowser').find('.filebrowser-control').css('visibility', 'visible');
                                      elm.parents('form').find('button.save, button.apply').attr('disabled', null);
      Severity: Minor
      Found in core/modules/_core/res/js/component/form/upload.js - About 1 hr to fix

        Expected '===' and instead saw '=='.
        Open

                                    if (elm.attr('data-multiple') == '0') {

        Require === and !== (eqeqeq)

        It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

        The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

        • [] == false
        • [] == ![]
        • 3 == "03"

        If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

        Rule Details

        This rule is aimed at eliminating the type-unsafe equality operators.

        Examples of incorrect code for this rule:

        /*eslint eqeqeq: "error"*/
        
        if (x == 42) { }
        
        if ("" == text) { }
        
        if (obj.getStuff() != undefined) { }

        The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

        Options

        always

        The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

        Examples of incorrect code for the "always" option:

        /*eslint eqeqeq: ["error", "always"]*/
        
        a == b
        foo == true
        bananas != 1
        value == undefined
        typeof foo == 'undefined'
        'hello' != 'world'
        0 == 0
        true == true
        foo == null

        Examples of correct code for the "always" option:

        /*eslint eqeqeq: ["error", "always"]*/
        
        a === b
        foo === true
        bananas !== 1
        value === undefined
        typeof foo === 'undefined'
        'hello' !== 'world'
        0 === 0
        true === true
        foo === null

        This rule optionally takes a second argument, which should be an object with the following supported properties:

        • "null": Customize how this rule treats null literals. Possible values:
          • always (default) - Always use === or !==.
          • never - Never use === or !== with null.
          • ignore - Do not apply this rule to null.

        smart

        The "smart" option enforces the use of === and !== except for these cases:

        • Comparing two literal values
        • Evaluating the value of typeof
        • Comparing against null

        Examples of incorrect code for the "smart" option:

        /*eslint eqeqeq: ["error", "smart"]*/
        
        // comparing two variables requires ===
        a == b
        
        // only one side is a literal
        foo == true
        bananas != 1
        
        // comparing to undefined requires ===
        value == undefined

        Examples of correct code for the "smart" option:

        /*eslint eqeqeq: ["error", "smart"]*/
        
        typeof foo == 'undefined'
        'hello' != 'world'
        0 == 0
        true == true
        foo == null

        allow-null

        Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

        ["error", "always", {"null": "ignore"}]

        When Not To Use It

        If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

        Unnecessary semicolon.
        Open

        ;

        disallow unnecessary semicolons (no-extra-semi)

        Typing mistakes and misunderstandings about where semicolons are required can lead to semicolons that are unnecessary. While not technically an error, extra semicolons can cause confusion when reading code.

        Rule Details

        This rule disallows unnecessary semicolons.

        Examples of incorrect code for this rule:

        /*eslint no-extra-semi: "error"*/
        
        var x = 5;;
        
        function foo() {
            // code
        };

        Examples of correct code for this rule:

        /*eslint no-extra-semi: "error"*/
        
        var x = 5;
        
        var foo = function() {
            // code
        };

        When Not To Use It

        If you intentionally use extra semicolons then you can disable this rule.

        Related Rules

        Expected '===' and instead saw '=='.
        Open

                                        if (elm.attr('data-multiple') == '0') {

        Require === and !== (eqeqeq)

        It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

        The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

        • [] == false
        • [] == ![]
        • 3 == "03"

        If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

        Rule Details

        This rule is aimed at eliminating the type-unsafe equality operators.

        Examples of incorrect code for this rule:

        /*eslint eqeqeq: "error"*/
        
        if (x == 42) { }
        
        if ("" == text) { }
        
        if (obj.getStuff() != undefined) { }

        The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

        Options

        always

        The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

        Examples of incorrect code for the "always" option:

        /*eslint eqeqeq: ["error", "always"]*/
        
        a == b
        foo == true
        bananas != 1
        value == undefined
        typeof foo == 'undefined'
        'hello' != 'world'
        0 == 0
        true == true
        foo == null

        Examples of correct code for the "always" option:

        /*eslint eqeqeq: ["error", "always"]*/
        
        a === b
        foo === true
        bananas !== 1
        value === undefined
        typeof foo === 'undefined'
        'hello' !== 'world'
        0 === 0
        true === true
        foo === null

        This rule optionally takes a second argument, which should be an object with the following supported properties:

        • "null": Customize how this rule treats null literals. Possible values:
          • always (default) - Always use === or !==.
          • never - Never use === or !== with null.
          • ignore - Do not apply this rule to null.

        smart

        The "smart" option enforces the use of === and !== except for these cases:

        • Comparing two literal values
        • Evaluating the value of typeof
        • Comparing against null

        Examples of incorrect code for the "smart" option:

        /*eslint eqeqeq: ["error", "smart"]*/
        
        // comparing two variables requires ===
        a == b
        
        // only one side is a literal
        foo == true
        bananas != 1
        
        // comparing to undefined requires ===
        value == undefined

        Examples of correct code for the "smart" option:

        /*eslint eqeqeq: ["error", "smart"]*/
        
        typeof foo == 'undefined'
        'hello' != 'world'
        0 == 0
        true == true
        foo == null

        allow-null

        Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

        ["error", "always", {"null": "ignore"}]

        When Not To Use It

        If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

        Wrap an immediate function invocation in parentheses.
        Open

        AC.Form.Upload = function() {

        Require IIFEs to be Wrapped (wrap-iife)

        You can immediately invoke function expressions, but not function declarations. A common technique to create an immediately-invoked function expression (IIFE) is to wrap a function declaration in parentheses. The opening parentheses causes the contained function to be parsed as an expression, rather than a declaration.

        // function expression could be unwrapped
        var x = function () { return { y: 1 };}();
        
        // function declaration must be wrapped
        function () { /* side effects */ }(); // SyntaxError

        Rule Details

        This rule requires all immediately-invoked function expressions to be wrapped in parentheses.

        Options

        This rule has two options, a string option and an object option.

        String option:

        • "outside" enforces always wrapping the call expression. The default is "outside".
        • "inside" enforces always wrapping the function expression.
        • "any" enforces always wrapping, but allows either style.

        Object option:

        • "functionPrototypeMethods": true additionally enforces wrapping function expressions invoked using .call and .apply. The default is false.

        outside

        Examples of incorrect code for the default "outside" option:

        /*eslint wrap-iife: ["error", "outside"]*/
        
        var x = function () { return { y: 1 };}(); // unwrapped
        var x = (function () { return { y: 1 };})(); // wrapped function expression

        Examples of correct code for the default "outside" option:

        /*eslint wrap-iife: ["error", "outside"]*/
        
        var x = (function () { return { y: 1 };}()); // wrapped call expression

        inside

        Examples of incorrect code for the "inside" option:

        /*eslint wrap-iife: ["error", "inside"]*/
        
        var x = function () { return { y: 1 };}(); // unwrapped
        var x = (function () { return { y: 1 };}()); // wrapped call expression

        Examples of correct code for the "inside" option:

        /*eslint wrap-iife: ["error", "inside"]*/
        
        var x = (function () { return { y: 1 };})(); // wrapped function expression

        any

        Examples of incorrect code for the "any" option:

        /*eslint wrap-iife: ["error", "any"]*/
        
        var x = function () { return { y: 1 };}(); // unwrapped

        Examples of correct code for the "any" option:

        /*eslint wrap-iife: ["error", "any"]*/
        
        var x = (function () { return { y: 1 };}()); // wrapped call expression
        var x = (function () { return { y: 1 };})(); // wrapped function expression

        functionPrototypeMethods

        Examples of incorrect code for this rule with the "inside", { "functionPrototypeMethods": true } options:

        /* eslint wrap-iife: [2, "inside", { functionPrototypeMethods: true }] */
        
        var x = function(){ foo(); }()
        var x = (function(){ foo(); }())
        var x = function(){ foo(); }.call(bar)
        var x = (function(){ foo(); }.call(bar))

        Examples of correct code for this rule with the "inside", { "functionPrototypeMethods": true } options:

        /* eslint wrap-iife: [2, "inside", { functionPrototypeMethods: true }] */
        
        var x = (function(){ foo(); })()
        var x = (function(){ foo(); }).call(bar)

        Source: http://eslint.org/docs/rules/

        Identical blocks of code found in 2 locations. Consider refactoring.
        Open

                                onCancel: function(id, fileName) {
                                    elm.find('.qq-upload-button').css('visibility', 'visible');
                                    elm.next('.filebrowser').find('.filebrowser-control').css('visibility', 'visible');
                                    elm.parents('form').find('button.save, button.apply').attr('disabled', null);
                                }
        Severity: Major
        Found in core/modules/_core/res/js/component/form/upload.js and 1 other location - About 2 hrs to fix
        core/modules/_core/res/js/component/form/upload.js on lines 65..69

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 79.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Identical blocks of code found in 2 locations. Consider refactoring.
        Open

                                    if (responseJSON.error) {
                                        elm.find('.qq-upload-button').css('visibility', 'visible');
                                        elm.next('.filebrowser').find('.filebrowser-control').css('visibility', 'visible');
                                        elm.parents('form').find('button.save, button.apply').attr('disabled', null);
                                    } else {
        Severity: Major
        Found in core/modules/_core/res/js/component/form/upload.js and 1 other location - About 2 hrs to fix
        core/modules/_core/res/js/component/form/upload.js on lines 99..103

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 79.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

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