core/modules/_core/res/js/component/shortcut.js

Summary

Maintainability
F
3 days
Test Coverage

Function add has a Cognitive Complexity of 112 (exceeds 5 allowed). Consider refactoring.
Open

    'add': function(shortcut_combination,callback,opt) {
        //Provide a set of default options
        var default_options = {
            'type':'keydown',
            'propagate':false,
Severity: Minor
Found in core/modules/_core/res/js/component/shortcut.js - About 2 days to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function add has 162 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    'add': function(shortcut_combination,callback,opt) {
        //Provide a set of default options
        var default_options = {
            'type':'keydown',
            'propagate':false,
Severity: Major
Found in core/modules/_core/res/js/component/shortcut.js - About 6 hrs to fix

    Function func has 135 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

            var func = function(e) {
                e = e || window.event;
    
                if(opt['disable_in_input']) { //Don't enable shortcut keys in Input, Textarea fields
                    var element;
    Severity: Major
    Found in core/modules/_core/res/js/component/shortcut.js - About 5 hrs to fix

      Function has a complexity of 32.
      Open

              var func = function(e) {

      Limit Cyclomatic Complexity (complexity)

      Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

      function a(x) {
          if (true) {
              return x; // 1st path
          } else if (false) {
              return x+1; // 2nd path
          } else {
              return 4; // 3rd path
          }
      }

      Rule Details

      This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

      Examples of incorrect code for a maximum of 2:

      /*eslint complexity: ["error", 2]*/
      
      function a(x) {
          if (true) {
              return x;
          } else if (false) {
              return x+1;
          } else {
              return 4; // 3rd path
          }
      }

      Examples of correct code for a maximum of 2:

      /*eslint complexity: ["error", 2]*/
      
      function a(x) {
          if (true) {
              return x;
          } else {
              return 4;
          }
      }

      Options

      Optionally, you may specify a max object property:

      "complexity": ["error", 2]

      is equivalent to

      "complexity": ["error", { "max": 2 }]

      Deprecated: the object property maximum is deprecated. Please use the property max instead.

      When Not To Use It

      If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

      Further Reading

      Related Rules

      • [max-depth](max-depth.md)
      • [max-len](max-len.md)
      • [max-nested-callbacks](max-nested-callbacks.md)
      • [max-params](max-params.md)
      • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

      Function has too many statements (44). Maximum allowed is 30.
      Open

              var func = function(e) {

      enforce a maximum number of statements allowed in function blocks (max-statements)

      The max-statements rule allows you to specify the maximum number of statements allowed in a function.

      function foo() {
        var bar = 1; // one statement
        var baz = 2; // two statements
        var qux = 3; // three statements
      }

      Rule Details

      This rule enforces a maximum number of statements allowed in function blocks.

      Options

      This rule has a number or object option:

      • "max" (default 10) enforces a maximum number of statements allows in function blocks

      Deprecated: The object property maximum is deprecated; please use the object property max instead.

      This rule has an object option:

      • "ignoreTopLevelFunctions": true ignores top-level functions

      max

      Examples of incorrect code for this rule with the default { "max": 10 } option:

      /*eslint max-statements: ["error", 10]*/
      /*eslint-env es6*/
      
      function foo() {
        var foo1 = 1;
        var foo2 = 2;
        var foo3 = 3;
        var foo4 = 4;
        var foo5 = 5;
        var foo6 = 6;
        var foo7 = 7;
        var foo8 = 8;
        var foo9 = 9;
        var foo10 = 10;
      
        var foo11 = 11; // Too many.
      }
      
      let foo = () => {
        var foo1 = 1;
        var foo2 = 2;
        var foo3 = 3;
        var foo4 = 4;
        var foo5 = 5;
        var foo6 = 6;
        var foo7 = 7;
        var foo8 = 8;
        var foo9 = 9;
        var foo10 = 10;
      
        var foo11 = 11; // Too many.
      };

      Examples of correct code for this rule with the default { "max": 10 } option:

      /*eslint max-statements: ["error", 10]*/
      /*eslint-env es6*/
      
      function foo() {
        var foo1 = 1;
        var foo2 = 2;
        var foo3 = 3;
        var foo4 = 4;
        var foo5 = 5;
        var foo6 = 6;
        var foo7 = 7;
        var foo8 = 8;
        var foo9 = 9;
        var foo10 = 10;
        return function () {
      
          // The number of statements in the inner function does not count toward the
          // statement maximum.
      
          return 42;
        };
      }
      
      let foo = () => {
        var foo1 = 1;
        var foo2 = 2;
        var foo3 = 3;
        var foo4 = 4;
        var foo5 = 5;
        var foo6 = 6;
        var foo7 = 7;
        var foo8 = 8;
        var foo9 = 9;
        var foo10 = 10;
        return function () {
      
          // The number of statements in the inner function does not count toward the
          // statement maximum.
      
          return 42;
        };
      }

      ignoreTopLevelFunctions

      Examples of additional correct code for this rule with the { "max": 10 }, { "ignoreTopLevelFunctions": true } options:

      /*eslint max-statements: ["error", 10, { "ignoreTopLevelFunctions": true }]*/
      
      function foo() {
        var foo1 = 1;
        var foo2 = 2;
        var foo3 = 3;
        var foo4 = 4;
        var foo5 = 5;
        var foo6 = 6;
        var foo7 = 7;
        var foo8 = 8;
        var foo9 = 9;
        var foo10 = 10;
        var foo11 = 11;
      }

      Related Rules

      • [complexity](complexity.md)
      • [max-depth](max-depth.md)
      • [max-len](max-len.md)
      • [max-nested-callbacks](max-nested-callbacks.md)
      • [max-params](max-params.md) Source: http://eslint.org/docs/rules/

      Method 'add' has a complexity of 7.
      Open

          'add': function(shortcut_combination,callback,opt) {

      Limit Cyclomatic Complexity (complexity)

      Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

      function a(x) {
          if (true) {
              return x; // 1st path
          } else if (false) {
              return x+1; // 2nd path
          } else {
              return 4; // 3rd path
          }
      }

      Rule Details

      This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

      Examples of incorrect code for a maximum of 2:

      /*eslint complexity: ["error", 2]*/
      
      function a(x) {
          if (true) {
              return x;
          } else if (false) {
              return x+1;
          } else {
              return 4; // 3rd path
          }
      }

      Examples of correct code for a maximum of 2:

      /*eslint complexity: ["error", 2]*/
      
      function a(x) {
          if (true) {
              return x;
          } else {
              return 4;
          }
      }

      Options

      Optionally, you may specify a max object property:

      "complexity": ["error", 2]

      is equivalent to

      "complexity": ["error", { "max": 2 }]

      Deprecated: the object property maximum is deprecated. Please use the property max instead.

      When Not To Use It

      If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

      Further Reading

      Related Rules

      • [max-depth](max-depth.md)
      • [max-len](max-len.md)
      • [max-nested-callbacks](max-nested-callbacks.md)
      • [max-params](max-params.md)
      • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

      Avoid deeply nested control flow statements.
      Open

                          if(character == k) kp++;
                          else {
                              if(shift_nums[character] && e.shiftKey) { //Stupid Shift key bug created by using lowercase
                                  character = shift_nums[character];
                                  if(character == k) kp++;
      Severity: Major
      Found in core/modules/_core/res/js/component/shortcut.js - About 45 mins to fix

        Avoid deeply nested control flow statements.
        Open

                            if(opt['keycode'] == code) kp++;
        Severity: Major
        Found in core/modules/_core/res/js/component/shortcut.js - About 45 mins to fix

          Expected '===' and instead saw '=='.
          Open

                  if(typeof opt.target == 'string') ele = document.getElementById(opt.target);

          Require === and !== (eqeqeq)

          It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

          The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

          • [] == false
          • [] == ![]
          • 3 == "03"

          If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

          Rule Details

          This rule is aimed at eliminating the type-unsafe equality operators.

          Examples of incorrect code for this rule:

          /*eslint eqeqeq: "error"*/
          
          if (x == 42) { }
          
          if ("" == text) { }
          
          if (obj.getStuff() != undefined) { }

          The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

          Options

          always

          The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

          Examples of incorrect code for the "always" option:

          /*eslint eqeqeq: ["error", "always"]*/
          
          a == b
          foo == true
          bananas != 1
          value == undefined
          typeof foo == 'undefined'
          'hello' != 'world'
          0 == 0
          true == true
          foo == null

          Examples of correct code for the "always" option:

          /*eslint eqeqeq: ["error", "always"]*/
          
          a === b
          foo === true
          bananas !== 1
          value === undefined
          typeof foo === 'undefined'
          'hello' !== 'world'
          0 === 0
          true === true
          foo === null

          This rule optionally takes a second argument, which should be an object with the following supported properties:

          • "null": Customize how this rule treats null literals. Possible values:
            • always (default) - Always use === or !==.
            • never - Never use === or !== with null.
            • ignore - Do not apply this rule to null.

          smart

          The "smart" option enforces the use of === and !== except for these cases:

          • Comparing two literal values
          • Evaluating the value of typeof
          • Comparing against null

          Examples of incorrect code for the "smart" option:

          /*eslint eqeqeq: ["error", "smart"]*/
          
          // comparing two variables requires ===
          a == b
          
          // only one side is a literal
          foo == true
          bananas != 1
          
          // comparing to undefined requires ===
          value == undefined

          Examples of correct code for the "smart" option:

          /*eslint eqeqeq: ["error", "smart"]*/
          
          typeof foo == 'undefined'
          'hello' != 'world'
          0 == 0
          true == true
          foo == null

          allow-null

          Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

          ["error", "always", {"null": "ignore"}]

          When Not To Use It

          If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

          Expected '===' and instead saw '=='.
          Open

                          if(element.nodeType==3) element=element.parentNode;

          Require === and !== (eqeqeq)

          It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

          The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

          • [] == false
          • [] == ![]
          • 3 == "03"

          If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

          Rule Details

          This rule is aimed at eliminating the type-unsafe equality operators.

          Examples of incorrect code for this rule:

          /*eslint eqeqeq: "error"*/
          
          if (x == 42) { }
          
          if ("" == text) { }
          
          if (obj.getStuff() != undefined) { }

          The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

          Options

          always

          The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

          Examples of incorrect code for the "always" option:

          /*eslint eqeqeq: ["error", "always"]*/
          
          a == b
          foo == true
          bananas != 1
          value == undefined
          typeof foo == 'undefined'
          'hello' != 'world'
          0 == 0
          true == true
          foo == null

          Examples of correct code for the "always" option:

          /*eslint eqeqeq: ["error", "always"]*/
          
          a === b
          foo === true
          bananas !== 1
          value === undefined
          typeof foo === 'undefined'
          'hello' !== 'world'
          0 === 0
          true === true
          foo === null

          This rule optionally takes a second argument, which should be an object with the following supported properties:

          • "null": Customize how this rule treats null literals. Possible values:
            • always (default) - Always use === or !==.
            • never - Never use === or !== with null.
            • ignore - Do not apply this rule to null.

          smart

          The "smart" option enforces the use of === and !== except for these cases:

          • Comparing two literal values
          • Evaluating the value of typeof
          • Comparing against null

          Examples of incorrect code for the "smart" option:

          /*eslint eqeqeq: ["error", "smart"]*/
          
          // comparing two variables requires ===
          a == b
          
          // only one side is a literal
          foo == true
          bananas != 1
          
          // comparing to undefined requires ===
          value == undefined

          Examples of correct code for the "smart" option:

          /*eslint eqeqeq: ["error", "smart"]*/
          
          typeof foo == 'undefined'
          'hello' != 'world'
          0 == 0
          true == true
          foo == null

          allow-null

          Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

          ["error", "always", {"null": "ignore"}]

          When Not To Use It

          If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

          Expected '===' and instead saw '=='.
          Open

                                  modifiers.shift.pressed == modifiers.shift.wanted &&

          Require === and !== (eqeqeq)

          It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

          The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

          • [] == false
          • [] == ![]
          • 3 == "03"

          If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

          Rule Details

          This rule is aimed at eliminating the type-unsafe equality operators.

          Examples of incorrect code for this rule:

          /*eslint eqeqeq: "error"*/
          
          if (x == 42) { }
          
          if ("" == text) { }
          
          if (obj.getStuff() != undefined) { }

          The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

          Options

          always

          The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

          Examples of incorrect code for the "always" option:

          /*eslint eqeqeq: ["error", "always"]*/
          
          a == b
          foo == true
          bananas != 1
          value == undefined
          typeof foo == 'undefined'
          'hello' != 'world'
          0 == 0
          true == true
          foo == null

          Examples of correct code for the "always" option:

          /*eslint eqeqeq: ["error", "always"]*/
          
          a === b
          foo === true
          bananas !== 1
          value === undefined
          typeof foo === 'undefined'
          'hello' !== 'world'
          0 === 0
          true === true
          foo === null

          This rule optionally takes a second argument, which should be an object with the following supported properties:

          • "null": Customize how this rule treats null literals. Possible values:
            • always (default) - Always use === or !==.
            • never - Never use === or !== with null.
            • ignore - Do not apply this rule to null.

          smart

          The "smart" option enforces the use of === and !== except for these cases:

          • Comparing two literal values
          • Evaluating the value of typeof
          • Comparing against null

          Examples of incorrect code for the "smart" option:

          /*eslint eqeqeq: ["error", "smart"]*/
          
          // comparing two variables requires ===
          a == b
          
          // only one side is a literal
          foo == true
          bananas != 1
          
          // comparing to undefined requires ===
          value == undefined

          Examples of correct code for the "smart" option:

          /*eslint eqeqeq: ["error", "smart"]*/
          
          typeof foo == 'undefined'
          'hello' != 'world'
          0 == 0
          true == true
          foo == null

          allow-null

          Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

          ["error", "always", {"null": "ignore"}]

          When Not To Use It

          If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

          Expected '===' and instead saw '=='.
          Open

                          if(typeof opt[dfo] == 'undefined') opt[dfo] = default_options[dfo];

          Require === and !== (eqeqeq)

          It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

          The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

          • [] == false
          • [] == ![]
          • 3 == "03"

          If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

          Rule Details

          This rule is aimed at eliminating the type-unsafe equality operators.

          Examples of incorrect code for this rule:

          /*eslint eqeqeq: "error"*/
          
          if (x == 42) { }
          
          if ("" == text) { }
          
          if (obj.getStuff() != undefined) { }

          The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

          Options

          always

          The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

          Examples of incorrect code for the "always" option:

          /*eslint eqeqeq: ["error", "always"]*/
          
          a == b
          foo == true
          bananas != 1
          value == undefined
          typeof foo == 'undefined'
          'hello' != 'world'
          0 == 0
          true == true
          foo == null

          Examples of correct code for the "always" option:

          /*eslint eqeqeq: ["error", "always"]*/
          
          a === b
          foo === true
          bananas !== 1
          value === undefined
          typeof foo === 'undefined'
          'hello' !== 'world'
          0 === 0
          true === true
          foo === null

          This rule optionally takes a second argument, which should be an object with the following supported properties:

          • "null": Customize how this rule treats null literals. Possible values:
            • always (default) - Always use === or !==.
            • never - Never use === or !== with null.
            • ignore - Do not apply this rule to null.

          smart

          The "smart" option enforces the use of === and !== except for these cases:

          • Comparing two literal values
          • Evaluating the value of typeof
          • Comparing against null

          Examples of incorrect code for the "smart" option:

          /*eslint eqeqeq: ["error", "smart"]*/
          
          // comparing two variables requires ===
          a == b
          
          // only one side is a literal
          foo == true
          bananas != 1
          
          // comparing to undefined requires ===
          value == undefined

          Examples of correct code for the "smart" option:

          /*eslint eqeqeq: ["error", "smart"]*/
          
          typeof foo == 'undefined'
          'hello' != 'world'
          0 == 0
          true == true
          foo == null

          allow-null

          Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

          ["error", "always", {"null": "ignore"}]

          When Not To Use It

          If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

          Expected '===' and instead saw '=='.
          Open

                          if(element.tagName == 'INPUT' || element.tagName == 'TEXTAREA') return;

          Require === and !== (eqeqeq)

          It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

          The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

          • [] == false
          • [] == ![]
          • 3 == "03"

          If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

          Rule Details

          This rule is aimed at eliminating the type-unsafe equality operators.

          Examples of incorrect code for this rule:

          /*eslint eqeqeq: "error"*/
          
          if (x == 42) { }
          
          if ("" == text) { }
          
          if (obj.getStuff() != undefined) { }

          The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

          Options

          always

          The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

          Examples of incorrect code for the "always" option:

          /*eslint eqeqeq: ["error", "always"]*/
          
          a == b
          foo == true
          bananas != 1
          value == undefined
          typeof foo == 'undefined'
          'hello' != 'world'
          0 == 0
          true == true
          foo == null

          Examples of correct code for the "always" option:

          /*eslint eqeqeq: ["error", "always"]*/
          
          a === b
          foo === true
          bananas !== 1
          value === undefined
          typeof foo === 'undefined'
          'hello' !== 'world'
          0 === 0
          true === true
          foo === null

          This rule optionally takes a second argument, which should be an object with the following supported properties:

          • "null": Customize how this rule treats null literals. Possible values:
            • always (default) - Always use === or !==.
            • never - Never use === or !== with null.
            • ignore - Do not apply this rule to null.

          smart

          The "smart" option enforces the use of === and !== except for these cases:

          • Comparing two literal values
          • Evaluating the value of typeof
          • Comparing against null

          Examples of incorrect code for the "smart" option:

          /*eslint eqeqeq: ["error", "smart"]*/
          
          // comparing two variables requires ===
          a == b
          
          // only one side is a literal
          foo == true
          bananas != 1
          
          // comparing to undefined requires ===
          value == undefined

          Examples of correct code for the "smart" option:

          /*eslint eqeqeq: ["error", "smart"]*/
          
          typeof foo == 'undefined'
          'hello' != 'world'
          0 == 0
          true == true
          foo == null

          allow-null

          Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

          ["error", "always", {"null": "ignore"}]

          When Not To Use It

          If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

          Expected '===' and instead saw '=='.
          Open

                          } else if(k == 'alt') {

          Require === and !== (eqeqeq)

          It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

          The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

          • [] == false
          • [] == ![]
          • 3 == "03"

          If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

          Rule Details

          This rule is aimed at eliminating the type-unsafe equality operators.

          Examples of incorrect code for this rule:

          /*eslint eqeqeq: "error"*/
          
          if (x == 42) { }
          
          if ("" == text) { }
          
          if (obj.getStuff() != undefined) { }

          The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

          Options

          always

          The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

          Examples of incorrect code for the "always" option:

          /*eslint eqeqeq: ["error", "always"]*/
          
          a == b
          foo == true
          bananas != 1
          value == undefined
          typeof foo == 'undefined'
          'hello' != 'world'
          0 == 0
          true == true
          foo == null

          Examples of correct code for the "always" option:

          /*eslint eqeqeq: ["error", "always"]*/
          
          a === b
          foo === true
          bananas !== 1
          value === undefined
          typeof foo === 'undefined'
          'hello' !== 'world'
          0 === 0
          true === true
          foo === null

          This rule optionally takes a second argument, which should be an object with the following supported properties:

          • "null": Customize how this rule treats null literals. Possible values:
            • always (default) - Always use === or !==.
            • never - Never use === or !== with null.
            • ignore - Do not apply this rule to null.

          smart

          The "smart" option enforces the use of === and !== except for these cases:

          • Comparing two literal values
          • Evaluating the value of typeof
          • Comparing against null

          Examples of incorrect code for the "smart" option:

          /*eslint eqeqeq: ["error", "smart"]*/
          
          // comparing two variables requires ===
          a == b
          
          // only one side is a literal
          foo == true
          bananas != 1
          
          // comparing to undefined requires ===
          value == undefined

          Examples of correct code for the "smart" option:

          /*eslint eqeqeq: ["error", "smart"]*/
          
          typeof foo == 'undefined'
          'hello' != 'world'
          0 == 0
          true == true
          foo == null

          allow-null

          Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

          ["error", "always", {"null": "ignore"}]

          When Not To Use It

          If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

          Expected '===' and instead saw '=='.
          Open

                                  modifiers.ctrl.pressed == modifiers.ctrl.wanted &&

          Require === and !== (eqeqeq)

          It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

          The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

          • [] == false
          • [] == ![]
          • 3 == "03"

          If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

          Rule Details

          This rule is aimed at eliminating the type-unsafe equality operators.

          Examples of incorrect code for this rule:

          /*eslint eqeqeq: "error"*/
          
          if (x == 42) { }
          
          if ("" == text) { }
          
          if (obj.getStuff() != undefined) { }

          The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

          Options

          always

          The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

          Examples of incorrect code for the "always" option:

          /*eslint eqeqeq: ["error", "always"]*/
          
          a == b
          foo == true
          bananas != 1
          value == undefined
          typeof foo == 'undefined'
          'hello' != 'world'
          0 == 0
          true == true
          foo == null

          Examples of correct code for the "always" option:

          /*eslint eqeqeq: ["error", "always"]*/
          
          a === b
          foo === true
          bananas !== 1
          value === undefined
          typeof foo === 'undefined'
          'hello' !== 'world'
          0 === 0
          true === true
          foo === null

          This rule optionally takes a second argument, which should be an object with the following supported properties:

          • "null": Customize how this rule treats null literals. Possible values:
            • always (default) - Always use === or !==.
            • never - Never use === or !== with null.
            • ignore - Do not apply this rule to null.

          smart

          The "smart" option enforces the use of === and !== except for these cases:

          • Comparing two literal values
          • Evaluating the value of typeof
          • Comparing against null

          Examples of incorrect code for the "smart" option:

          /*eslint eqeqeq: ["error", "smart"]*/
          
          // comparing two variables requires ===
          a == b
          
          // only one side is a literal
          foo == true
          bananas != 1
          
          // comparing to undefined requires ===
          value == undefined

          Examples of correct code for the "smart" option:

          /*eslint eqeqeq: ["error", "smart"]*/
          
          typeof foo == 'undefined'
          'hello' != 'world'
          0 == 0
          true == true
          foo == null

          allow-null

          Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

          ["error", "always", {"null": "ignore"}]

          When Not To Use It

          If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

          Expected '===' and instead saw '=='.
          Open

                          if(element.tagName == 'INPUT' || element.tagName == 'TEXTAREA') return;

          Require === and !== (eqeqeq)

          It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

          The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

          • [] == false
          • [] == ![]
          • 3 == "03"

          If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

          Rule Details

          This rule is aimed at eliminating the type-unsafe equality operators.

          Examples of incorrect code for this rule:

          /*eslint eqeqeq: "error"*/
          
          if (x == 42) { }
          
          if ("" == text) { }
          
          if (obj.getStuff() != undefined) { }

          The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

          Options

          always

          The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

          Examples of incorrect code for the "always" option:

          /*eslint eqeqeq: ["error", "always"]*/
          
          a == b
          foo == true
          bananas != 1
          value == undefined
          typeof foo == 'undefined'
          'hello' != 'world'
          0 == 0
          true == true
          foo == null

          Examples of correct code for the "always" option:

          /*eslint eqeqeq: ["error", "always"]*/
          
          a === b
          foo === true
          bananas !== 1
          value === undefined
          typeof foo === 'undefined'
          'hello' !== 'world'
          0 === 0
          true === true
          foo === null

          This rule optionally takes a second argument, which should be an object with the following supported properties:

          • "null": Customize how this rule treats null literals. Possible values:
            • always (default) - Always use === or !==.
            • never - Never use === or !== with null.
            • ignore - Do not apply this rule to null.

          smart

          The "smart" option enforces the use of === and !== except for these cases:

          • Comparing two literal values
          • Evaluating the value of typeof
          • Comparing against null

          Examples of incorrect code for the "smart" option:

          /*eslint eqeqeq: ["error", "smart"]*/
          
          // comparing two variables requires ===
          a == b
          
          // only one side is a literal
          foo == true
          bananas != 1
          
          // comparing to undefined requires ===
          value == undefined

          Examples of correct code for the "smart" option:

          /*eslint eqeqeq: ["error", "smart"]*/
          
          typeof foo == 'undefined'
          'hello' != 'world'
          0 == 0
          true == true
          foo == null

          allow-null

          Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

          ["error", "always", {"null": "ignore"}]

          When Not To Use It

          If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

          Expected '===' and instead saw '=='.
          Open

                      if(code == 188) character=","; //If the user presses , when the type is onkeydown

          Require === and !== (eqeqeq)

          It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

          The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

          • [] == false
          • [] == ![]
          • 3 == "03"

          If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

          Rule Details

          This rule is aimed at eliminating the type-unsafe equality operators.

          Examples of incorrect code for this rule:

          /*eslint eqeqeq: "error"*/
          
          if (x == 42) { }
          
          if ("" == text) { }
          
          if (obj.getStuff() != undefined) { }

          The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

          Options

          always

          The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

          Examples of incorrect code for the "always" option:

          /*eslint eqeqeq: ["error", "always"]*/
          
          a == b
          foo == true
          bananas != 1
          value == undefined
          typeof foo == 'undefined'
          'hello' != 'world'
          0 == 0
          true == true
          foo == null

          Examples of correct code for the "always" option:

          /*eslint eqeqeq: ["error", "always"]*/
          
          a === b
          foo === true
          bananas !== 1
          value === undefined
          typeof foo === 'undefined'
          'hello' !== 'world'
          0 === 0
          true === true
          foo === null

          This rule optionally takes a second argument, which should be an object with the following supported properties:

          • "null": Customize how this rule treats null literals. Possible values:
            • always (default) - Always use === or !==.
            • never - Never use === or !== with null.
            • ignore - Do not apply this rule to null.

          smart

          The "smart" option enforces the use of === and !== except for these cases:

          • Comparing two literal values
          • Evaluating the value of typeof
          • Comparing against null

          Examples of incorrect code for the "smart" option:

          /*eslint eqeqeq: ["error", "smart"]*/
          
          // comparing two variables requires ===
          a == b
          
          // only one side is a literal
          foo == true
          bananas != 1
          
          // comparing to undefined requires ===
          value == undefined

          Examples of correct code for the "smart" option:

          /*eslint eqeqeq: ["error", "smart"]*/
          
          typeof foo == 'undefined'
          'hello' != 'world'
          0 == 0
          true == true
          foo == null

          allow-null

          Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

          ["error", "always", {"null": "ignore"}]

          When Not To Use It

          If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

          Expected '===' and instead saw '=='.
          Open

                              if(special_keys[k] == code) kp++;

          Require === and !== (eqeqeq)

          It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

          The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

          • [] == false
          • [] == ![]
          • 3 == "03"

          If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

          Rule Details

          This rule is aimed at eliminating the type-unsafe equality operators.

          Examples of incorrect code for this rule:

          /*eslint eqeqeq: "error"*/
          
          if (x == 42) { }
          
          if ("" == text) { }
          
          if (obj.getStuff() != undefined) { }

          The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

          Options

          always

          The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

          Examples of incorrect code for the "always" option:

          /*eslint eqeqeq: ["error", "always"]*/
          
          a == b
          foo == true
          bananas != 1
          value == undefined
          typeof foo == 'undefined'
          'hello' != 'world'
          0 == 0
          true == true
          foo == null

          Examples of correct code for the "always" option:

          /*eslint eqeqeq: ["error", "always"]*/
          
          a === b
          foo === true
          bananas !== 1
          value === undefined
          typeof foo === 'undefined'
          'hello' !== 'world'
          0 === 0
          true === true
          foo === null

          This rule optionally takes a second argument, which should be an object with the following supported properties:

          • "null": Customize how this rule treats null literals. Possible values:
            • always (default) - Always use === or !==.
            • never - Never use === or !== with null.
            • ignore - Do not apply this rule to null.

          smart

          The "smart" option enforces the use of === and !== except for these cases:

          • Comparing two literal values
          • Evaluating the value of typeof
          • Comparing against null

          Examples of incorrect code for the "smart" option:

          /*eslint eqeqeq: ["error", "smart"]*/
          
          // comparing two variables requires ===
          a == b
          
          // only one side is a literal
          foo == true
          bananas != 1
          
          // comparing to undefined requires ===
          value == undefined

          Examples of correct code for the "smart" option:

          /*eslint eqeqeq: ["error", "smart"]*/
          
          typeof foo == 'undefined'
          'hello' != 'world'
          0 == 0
          true == true
          foo == null

          allow-null

          Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

          ["error", "always", {"null": "ignore"}]

          When Not To Use It

          If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

          Unnecessary semicolon.
          Open

          ;

          disallow unnecessary semicolons (no-extra-semi)

          Typing mistakes and misunderstandings about where semicolons are required can lead to semicolons that are unnecessary. While not technically an error, extra semicolons can cause confusion when reading code.

          Rule Details

          This rule disallows unnecessary semicolons.

          Examples of incorrect code for this rule:

          /*eslint no-extra-semi: "error"*/
          
          var x = 5;;
          
          function foo() {
              // code
          };

          Examples of correct code for this rule:

          /*eslint no-extra-semi: "error"*/
          
          var x = 5;
          
          var foo = function() {
              // code
          };

          When Not To Use It

          If you intentionally use extra semicolons then you can disable this rule.

          Related Rules

          Expected '===' and instead saw '=='.
          Open

                          if(k == 'ctrl' || k == 'control') {

          Require === and !== (eqeqeq)

          It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

          The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

          • [] == false
          • [] == ![]
          • 3 == "03"

          If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

          Rule Details

          This rule is aimed at eliminating the type-unsafe equality operators.

          Examples of incorrect code for this rule:

          /*eslint eqeqeq: "error"*/
          
          if (x == 42) { }
          
          if ("" == text) { }
          
          if (obj.getStuff() != undefined) { }

          The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

          Options

          always

          The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

          Examples of incorrect code for the "always" option:

          /*eslint eqeqeq: ["error", "always"]*/
          
          a == b
          foo == true
          bananas != 1
          value == undefined
          typeof foo == 'undefined'
          'hello' != 'world'
          0 == 0
          true == true
          foo == null

          Examples of correct code for the "always" option:

          /*eslint eqeqeq: ["error", "always"]*/
          
          a === b
          foo === true
          bananas !== 1
          value === undefined
          typeof foo === 'undefined'
          'hello' !== 'world'
          0 === 0
          true === true
          foo === null

          This rule optionally takes a second argument, which should be an object with the following supported properties:

          • "null": Customize how this rule treats null literals. Possible values:
            • always (default) - Always use === or !==.
            • never - Never use === or !== with null.
            • ignore - Do not apply this rule to null.

          smart

          The "smart" option enforces the use of === and !== except for these cases:

          • Comparing two literal values
          • Evaluating the value of typeof
          • Comparing against null

          Examples of incorrect code for the "smart" option:

          /*eslint eqeqeq: ["error", "smart"]*/
          
          // comparing two variables requires ===
          a == b
          
          // only one side is a literal
          foo == true
          bananas != 1
          
          // comparing to undefined requires ===
          value == undefined

          Examples of correct code for the "smart" option:

          /*eslint eqeqeq: ["error", "smart"]*/
          
          typeof foo == 'undefined'
          'hello' != 'world'
          0 == 0
          true == true
          foo == null

          allow-null

          Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

          ["error", "always", {"null": "ignore"}]

          When Not To Use It

          If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

          Expected '===' and instead saw '=='.
          Open

                                  modifiers.meta.pressed == modifiers.meta.wanted) {

          Require === and !== (eqeqeq)

          It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

          The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

          • [] == false
          • [] == ![]
          • 3 == "03"

          If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

          Rule Details

          This rule is aimed at eliminating the type-unsafe equality operators.

          Examples of incorrect code for this rule:

          /*eslint eqeqeq: "error"*/
          
          if (x == 42) { }
          
          if ("" == text) { }
          
          if (obj.getStuff() != undefined) { }

          The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

          Options

          always

          The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

          Examples of incorrect code for the "always" option:

          /*eslint eqeqeq: ["error", "always"]*/
          
          a == b
          foo == true
          bananas != 1
          value == undefined
          typeof foo == 'undefined'
          'hello' != 'world'
          0 == 0
          true == true
          foo == null

          Examples of correct code for the "always" option:

          /*eslint eqeqeq: ["error", "always"]*/
          
          a === b
          foo === true
          bananas !== 1
          value === undefined
          typeof foo === 'undefined'
          'hello' !== 'world'
          0 === 0
          true === true
          foo === null

          This rule optionally takes a second argument, which should be an object with the following supported properties:

          • "null": Customize how this rule treats null literals. Possible values:
            • always (default) - Always use === or !==.
            • never - Never use === or !== with null.
            • ignore - Do not apply this rule to null.

          smart

          The "smart" option enforces the use of === and !== except for these cases:

          • Comparing two literal values
          • Evaluating the value of typeof
          • Comparing against null

          Examples of incorrect code for the "smart" option:

          /*eslint eqeqeq: ["error", "smart"]*/
          
          // comparing two variables requires ===
          a == b
          
          // only one side is a literal
          foo == true
          bananas != 1
          
          // comparing to undefined requires ===
          value == undefined

          Examples of correct code for the "smart" option:

          /*eslint eqeqeq: ["error", "smart"]*/
          
          typeof foo == 'undefined'
          'hello' != 'world'
          0 == 0
          true == true
          foo == null

          allow-null

          Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

          ["error", "always", {"null": "ignore"}]

          When Not To Use It

          If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

          Expected '===' and instead saw '=='.
          Open

                      if(code == 190) character="."; //If the user presses , when the type is onkeydown

          Require === and !== (eqeqeq)

          It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

          The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

          • [] == false
          • [] == ![]
          • 3 == "03"

          If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

          Rule Details

          This rule is aimed at eliminating the type-unsafe equality operators.

          Examples of incorrect code for this rule:

          /*eslint eqeqeq: "error"*/
          
          if (x == 42) { }
          
          if ("" == text) { }
          
          if (obj.getStuff() != undefined) { }

          The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

          Options

          always

          The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

          Examples of incorrect code for the "always" option:

          /*eslint eqeqeq: ["error", "always"]*/
          
          a == b
          foo == true
          bananas != 1
          value == undefined
          typeof foo == 'undefined'
          'hello' != 'world'
          0 == 0
          true == true
          foo == null

          Examples of correct code for the "always" option:

          /*eslint eqeqeq: ["error", "always"]*/
          
          a === b
          foo === true
          bananas !== 1
          value === undefined
          typeof foo === 'undefined'
          'hello' !== 'world'
          0 === 0
          true === true
          foo === null

          This rule optionally takes a second argument, which should be an object with the following supported properties:

          • "null": Customize how this rule treats null literals. Possible values:
            • always (default) - Always use === or !==.
            • never - Never use === or !== with null.
            • ignore - Do not apply this rule to null.

          smart

          The "smart" option enforces the use of === and !== except for these cases:

          • Comparing two literal values
          • Evaluating the value of typeof
          • Comparing against null

          Examples of incorrect code for the "smart" option:

          /*eslint eqeqeq: ["error", "smart"]*/
          
          // comparing two variables requires ===
          a == b
          
          // only one side is a literal
          foo == true
          bananas != 1
          
          // comparing to undefined requires ===
          value == undefined

          Examples of correct code for the "smart" option:

          /*eslint eqeqeq: ["error", "smart"]*/
          
          typeof foo == 'undefined'
          'hello' != 'world'
          0 == 0
          true == true
          foo == null

          allow-null

          Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

          ["error", "always", {"null": "ignore"}]

          When Not To Use It

          If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

          Expected return with your callback function.
          Open

                          callback(e);

          Enforce Return After Callback (callback-return)

          The callback pattern is at the heart of most I/O and event-driven programming in JavaScript.

          function doSomething(err, callback) {
              if (err) {
                  return callback(err);
              }
              callback();
          }

          To prevent calling the callback multiple times it is important to return anytime the callback is triggered outside of the main function body. Neglecting this technique often leads to issues where you do something more than once. For example, in the case of an HTTP request, you may try to send HTTP headers more than once leading Node.js to throw a Can't render headers after they are sent to the client. error.

          Rule Details

          This rule is aimed at ensuring that callbacks used outside of the main function block are always part-of or immediately preceding a return statement. This rule decides what is a callback based on the name of the function being called.

          Options

          The rule takes a single option - an array of possible callback names - which may include object methods. The default callback names are callback, cb, next.

          Default callback names

          Examples of incorrect code for this rule with the default ["callback", "cb", "next"] option:

          /*eslint callback-return: "error"*/
          
          function foo(err, callback) {
              if (err) {
                  callback(err);
              }
              callback();
          }

          Examples of correct code for this rule with the default ["callback", "cb", "next"] option:

          /*eslint callback-return: "error"*/
          
          function foo(err, callback) {
              if (err) {
                  return callback(err);
              }
              callback();
          }

          Supplied callback names

          Examples of incorrect code for this rule with the option ["done", "send.error", "send.success"]:

          /*eslint callback-return: ["error", ["done", "send.error", "send.success"]]*/
          
          function foo(err, done) {
              if (err) {
                  done(err);
              }
              done();
          }
          
          function bar(err, send) {
              if (err) {
                  send.error(err);
              }
              send.success();
          }

          Examples of correct code for this rule with the option ["done", "send.error", "send.success"]:

          /*eslint callback-return: ["error", ["done", "send.error", "send.success"]]*/
          
          function foo(err, done) {
              if (err) {
                  return done(err);
              }
              done();
          }
          
          function bar(err, send) {
              if (err) {
                  return send.error(err);
              }
              send.success();
          }

          Known Limitations

          Because it is difficult to understand the meaning of a program through static analysis, this rule has limitations:

          • false negatives when this rule reports correct code, but the program calls the callback more than one time (which is incorrect behavior)
          • false positives when this rule reports incorrect code, but the program calls the callback only one time (which is correct behavior)

          Passing the callback by reference

          The static analysis of this rule does not detect that the program calls the callback if it is an argument of a function (for example, setTimeout).

          Example of a false negative when this rule reports correct code:

          /*eslint callback-return: "error"*/
          
          function foo(err, callback) {
              if (err) {
                  setTimeout(callback, 0); // this is bad, but WILL NOT warn
              }
              callback();
          }

          Triggering the callback within a nested function

          The static analysis of this rule does not detect that the program calls the callback from within a nested function or an immediately-invoked function expression (IIFE).

          Example of a false negative when this rule reports correct code:

          /*eslint callback-return: "error"*/
          
          function foo(err, callback) {
              if (err) {
                  process.nextTick(function() {
                      return callback(); // this is bad, but WILL NOT warn
                  });
              }
              callback();
          }

          If/else statements

          The static analysis of this rule does not detect that the program calls the callback only one time in each branch of an if statement.

          Example of a false positive when this rule reports incorrect code:

          /*eslint callback-return: "error"*/
          
          function foo(err, callback) {
              if (err) {
                  callback(err); // this is fine, but WILL warn
              } else {
                  callback();    // this is fine, but WILL warn
              }
          }

          When Not To Use It

          There are some cases where you might want to call a callback function more than once. In those cases this rule may lead to incorrect behavior. In those cases you may want to reserve a special name for those callbacks and not include that in the list of callbacks that trigger warnings.

          Further Reading

          Related Rules

          Expected '===' and instead saw '=='.
          Open

                          if(k == 'ctrl' || k == 'control') {

          Require === and !== (eqeqeq)

          It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

          The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

          • [] == false
          • [] == ![]
          • 3 == "03"

          If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

          Rule Details

          This rule is aimed at eliminating the type-unsafe equality operators.

          Examples of incorrect code for this rule:

          /*eslint eqeqeq: "error"*/
          
          if (x == 42) { }
          
          if ("" == text) { }
          
          if (obj.getStuff() != undefined) { }

          The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

          Options

          always

          The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

          Examples of incorrect code for the "always" option:

          /*eslint eqeqeq: ["error", "always"]*/
          
          a == b
          foo == true
          bananas != 1
          value == undefined
          typeof foo == 'undefined'
          'hello' != 'world'
          0 == 0
          true == true
          foo == null

          Examples of correct code for the "always" option:

          /*eslint eqeqeq: ["error", "always"]*/
          
          a === b
          foo === true
          bananas !== 1
          value === undefined
          typeof foo === 'undefined'
          'hello' !== 'world'
          0 === 0
          true === true
          foo === null

          This rule optionally takes a second argument, which should be an object with the following supported properties:

          • "null": Customize how this rule treats null literals. Possible values:
            • always (default) - Always use === or !==.
            • never - Never use === or !== with null.
            • ignore - Do not apply this rule to null.

          smart

          The "smart" option enforces the use of === and !== except for these cases:

          • Comparing two literal values
          • Evaluating the value of typeof
          • Comparing against null

          Examples of incorrect code for the "smart" option:

          /*eslint eqeqeq: ["error", "smart"]*/
          
          // comparing two variables requires ===
          a == b
          
          // only one side is a literal
          foo == true
          bananas != 1
          
          // comparing to undefined requires ===
          value == undefined

          Examples of correct code for the "smart" option:

          /*eslint eqeqeq: ["error", "smart"]*/
          
          typeof foo == 'undefined'
          'hello' != 'world'
          0 == 0
          true == true
          foo == null

          allow-null

          Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

          ["error", "always", {"null": "ignore"}]

          When Not To Use It

          If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

          Expected '===' and instead saw '=='.
          Open

                          } else if(k == 'meta') {

          Require === and !== (eqeqeq)

          It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

          The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

          • [] == false
          • [] == ![]
          • 3 == "03"

          If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

          Rule Details

          This rule is aimed at eliminating the type-unsafe equality operators.

          Examples of incorrect code for this rule:

          /*eslint eqeqeq: "error"*/
          
          if (x == 42) { }
          
          if ("" == text) { }
          
          if (obj.getStuff() != undefined) { }

          The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

          Options

          always

          The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

          Examples of incorrect code for the "always" option:

          /*eslint eqeqeq: ["error", "always"]*/
          
          a == b
          foo == true
          bananas != 1
          value == undefined
          typeof foo == 'undefined'
          'hello' != 'world'
          0 == 0
          true == true
          foo == null

          Examples of correct code for the "always" option:

          /*eslint eqeqeq: ["error", "always"]*/
          
          a === b
          foo === true
          bananas !== 1
          value === undefined
          typeof foo === 'undefined'
          'hello' !== 'world'
          0 === 0
          true === true
          foo === null

          This rule optionally takes a second argument, which should be an object with the following supported properties:

          • "null": Customize how this rule treats null literals. Possible values:
            • always (default) - Always use === or !==.
            • never - Never use === or !== with null.
            • ignore - Do not apply this rule to null.

          smart

          The "smart" option enforces the use of === and !== except for these cases:

          • Comparing two literal values
          • Evaluating the value of typeof
          • Comparing against null

          Examples of incorrect code for the "smart" option:

          /*eslint eqeqeq: ["error", "smart"]*/
          
          // comparing two variables requires ===
          a == b
          
          // only one side is a literal
          foo == true
          bananas != 1
          
          // comparing to undefined requires ===
          value == undefined

          Examples of correct code for the "smart" option:

          /*eslint eqeqeq: ["error", "smart"]*/
          
          typeof foo == 'undefined'
          'hello' != 'world'
          0 == 0
          true == true
          foo == null

          allow-null

          Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

          ["error", "always", {"null": "ignore"}]

          When Not To Use It

          If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

          Expected '===' and instead saw '=='.
          Open

                                      if(character == k) kp++;

          Require === and !== (eqeqeq)

          It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

          The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

          • [] == false
          • [] == ![]
          • 3 == "03"

          If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

          Rule Details

          This rule is aimed at eliminating the type-unsafe equality operators.

          Examples of incorrect code for this rule:

          /*eslint eqeqeq: "error"*/
          
          if (x == 42) { }
          
          if ("" == text) { }
          
          if (obj.getStuff() != undefined) { }

          The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

          Options

          always

          The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

          Examples of incorrect code for the "always" option:

          /*eslint eqeqeq: ["error", "always"]*/
          
          a == b
          foo == true
          bananas != 1
          value == undefined
          typeof foo == 'undefined'
          'hello' != 'world'
          0 == 0
          true == true
          foo == null

          Examples of correct code for the "always" option:

          /*eslint eqeqeq: ["error", "always"]*/
          
          a === b
          foo === true
          bananas !== 1
          value === undefined
          typeof foo === 'undefined'
          'hello' !== 'world'
          0 === 0
          true === true
          foo === null

          This rule optionally takes a second argument, which should be an object with the following supported properties:

          • "null": Customize how this rule treats null literals. Possible values:
            • always (default) - Always use === or !==.
            • never - Never use === or !== with null.
            • ignore - Do not apply this rule to null.

          smart

          The "smart" option enforces the use of === and !== except for these cases:

          • Comparing two literal values
          • Evaluating the value of typeof
          • Comparing against null

          Examples of incorrect code for the "smart" option:

          /*eslint eqeqeq: ["error", "smart"]*/
          
          // comparing two variables requires ===
          a == b
          
          // only one side is a literal
          foo == true
          bananas != 1
          
          // comparing to undefined requires ===
          value == undefined

          Examples of correct code for the "smart" option:

          /*eslint eqeqeq: ["error", "smart"]*/
          
          typeof foo == 'undefined'
          'hello' != 'world'
          0 == 0
          true == true
          foo == null

          allow-null

          Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

          ["error", "always", {"null": "ignore"}]

          When Not To Use It

          If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

          Expected '===' and instead saw '=='.
          Open

                              if(opt['keycode'] == code) kp++;

          Require === and !== (eqeqeq)

          It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

          The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

          • [] == false
          • [] == ![]
          • 3 == "03"

          If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

          Rule Details

          This rule is aimed at eliminating the type-unsafe equality operators.

          Examples of incorrect code for this rule:

          /*eslint eqeqeq: "error"*/
          
          if (x == 42) { }
          
          if ("" == text) { }
          
          if (obj.getStuff() != undefined) { }

          The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

          Options

          always

          The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

          Examples of incorrect code for the "always" option:

          /*eslint eqeqeq: ["error", "always"]*/
          
          a == b
          foo == true
          bananas != 1
          value == undefined
          typeof foo == 'undefined'
          'hello' != 'world'
          0 == 0
          true == true
          foo == null

          Examples of correct code for the "always" option:

          /*eslint eqeqeq: ["error", "always"]*/
          
          a === b
          foo === true
          bananas !== 1
          value === undefined
          typeof foo === 'undefined'
          'hello' !== 'world'
          0 === 0
          true === true
          foo === null

          This rule optionally takes a second argument, which should be an object with the following supported properties:

          • "null": Customize how this rule treats null literals. Possible values:
            • always (default) - Always use === or !==.
            • never - Never use === or !== with null.
            • ignore - Do not apply this rule to null.

          smart

          The "smart" option enforces the use of === and !== except for these cases:

          • Comparing two literal values
          • Evaluating the value of typeof
          • Comparing against null

          Examples of incorrect code for the "smart" option:

          /*eslint eqeqeq: ["error", "smart"]*/
          
          // comparing two variables requires ===
          a == b
          
          // only one side is a literal
          foo == true
          bananas != 1
          
          // comparing to undefined requires ===
          value == undefined

          Examples of correct code for the "smart" option:

          /*eslint eqeqeq: ["error", "smart"]*/
          
          typeof foo == 'undefined'
          'hello' != 'world'
          0 == 0
          true == true
          foo == null

          allow-null

          Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

          ["error", "always", {"null": "ignore"}]

          When Not To Use It

          If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

          Expected '===' and instead saw '=='.
          Open

                              if(character == k) kp++;

          Require === and !== (eqeqeq)

          It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

          The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

          • [] == false
          • [] == ![]
          • 3 == "03"

          If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

          Rule Details

          This rule is aimed at eliminating the type-unsafe equality operators.

          Examples of incorrect code for this rule:

          /*eslint eqeqeq: "error"*/
          
          if (x == 42) { }
          
          if ("" == text) { }
          
          if (obj.getStuff() != undefined) { }

          The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

          Options

          always

          The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

          Examples of incorrect code for the "always" option:

          /*eslint eqeqeq: ["error", "always"]*/
          
          a == b
          foo == true
          bananas != 1
          value == undefined
          typeof foo == 'undefined'
          'hello' != 'world'
          0 == 0
          true == true
          foo == null

          Examples of correct code for the "always" option:

          /*eslint eqeqeq: ["error", "always"]*/
          
          a === b
          foo === true
          bananas !== 1
          value === undefined
          typeof foo === 'undefined'
          'hello' !== 'world'
          0 === 0
          true === true
          foo === null

          This rule optionally takes a second argument, which should be an object with the following supported properties:

          • "null": Customize how this rule treats null literals. Possible values:
            • always (default) - Always use === or !==.
            • never - Never use === or !== with null.
            • ignore - Do not apply this rule to null.

          smart

          The "smart" option enforces the use of === and !== except for these cases:

          • Comparing two literal values
          • Evaluating the value of typeof
          • Comparing against null

          Examples of incorrect code for the "smart" option:

          /*eslint eqeqeq: ["error", "smart"]*/
          
          // comparing two variables requires ===
          a == b
          
          // only one side is a literal
          foo == true
          bananas != 1
          
          // comparing to undefined requires ===
          value == undefined

          Examples of correct code for the "smart" option:

          /*eslint eqeqeq: ["error", "smart"]*/
          
          typeof foo == 'undefined'
          'hello' != 'world'
          0 == 0
          true == true
          foo == null

          allow-null

          Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

          ["error", "always", {"null": "ignore"}]

          When Not To Use It

          If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

          Expected '===' and instead saw '=='.
          Open

                      if(kp == keys.length &&

          Require === and !== (eqeqeq)

          It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

          The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

          • [] == false
          • [] == ![]
          • 3 == "03"

          If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

          Rule Details

          This rule is aimed at eliminating the type-unsafe equality operators.

          Examples of incorrect code for this rule:

          /*eslint eqeqeq: "error"*/
          
          if (x == 42) { }
          
          if ("" == text) { }
          
          if (obj.getStuff() != undefined) { }

          The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

          Options

          always

          The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

          Examples of incorrect code for the "always" option:

          /*eslint eqeqeq: ["error", "always"]*/
          
          a == b
          foo == true
          bananas != 1
          value == undefined
          typeof foo == 'undefined'
          'hello' != 'world'
          0 == 0
          true == true
          foo == null

          Examples of correct code for the "always" option:

          /*eslint eqeqeq: ["error", "always"]*/
          
          a === b
          foo === true
          bananas !== 1
          value === undefined
          typeof foo === 'undefined'
          'hello' !== 'world'
          0 === 0
          true === true
          foo === null

          This rule optionally takes a second argument, which should be an object with the following supported properties:

          • "null": Customize how this rule treats null literals. Possible values:
            • always (default) - Always use === or !==.
            • never - Never use === or !== with null.
            • ignore - Do not apply this rule to null.

          smart

          The "smart" option enforces the use of === and !== except for these cases:

          • Comparing two literal values
          • Evaluating the value of typeof
          • Comparing against null

          Examples of incorrect code for the "smart" option:

          /*eslint eqeqeq: ["error", "smart"]*/
          
          // comparing two variables requires ===
          a == b
          
          // only one side is a literal
          foo == true
          bananas != 1
          
          // comparing to undefined requires ===
          value == undefined

          Examples of correct code for the "smart" option:

          /*eslint eqeqeq: ["error", "smart"]*/
          
          typeof foo == 'undefined'
          'hello' != 'world'
          0 == 0
          true == true
          foo == null

          allow-null

          Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

          ["error", "always", {"null": "ignore"}]

          When Not To Use It

          If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

          Expected '===' and instead saw '=='.
          Open

                          } else if(k == 'shift') {

          Require === and !== (eqeqeq)

          It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

          The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

          • [] == false
          • [] == ![]
          • 3 == "03"

          If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

          Rule Details

          This rule is aimed at eliminating the type-unsafe equality operators.

          Examples of incorrect code for this rule:

          /*eslint eqeqeq: "error"*/
          
          if (x == 42) { }
          
          if ("" == text) { }
          
          if (obj.getStuff() != undefined) { }

          The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

          Options

          always

          The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

          Examples of incorrect code for the "always" option:

          /*eslint eqeqeq: ["error", "always"]*/
          
          a == b
          foo == true
          bananas != 1
          value == undefined
          typeof foo == 'undefined'
          'hello' != 'world'
          0 == 0
          true == true
          foo == null

          Examples of correct code for the "always" option:

          /*eslint eqeqeq: ["error", "always"]*/
          
          a === b
          foo === true
          bananas !== 1
          value === undefined
          typeof foo === 'undefined'
          'hello' !== 'world'
          0 === 0
          true === true
          foo === null

          This rule optionally takes a second argument, which should be an object with the following supported properties:

          • "null": Customize how this rule treats null literals. Possible values:
            • always (default) - Always use === or !==.
            • never - Never use === or !== with null.
            • ignore - Do not apply this rule to null.

          smart

          The "smart" option enforces the use of === and !== except for these cases:

          • Comparing two literal values
          • Evaluating the value of typeof
          • Comparing against null

          Examples of incorrect code for the "smart" option:

          /*eslint eqeqeq: ["error", "smart"]*/
          
          // comparing two variables requires ===
          a == b
          
          // only one side is a literal
          foo == true
          bananas != 1
          
          // comparing to undefined requires ===
          value == undefined

          Examples of correct code for the "smart" option:

          /*eslint eqeqeq: ["error", "smart"]*/
          
          typeof foo == 'undefined'
          'hello' != 'world'
          0 == 0
          true == true
          foo == null

          allow-null

          Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

          ["error", "always", {"null": "ignore"}]

          When Not To Use It

          If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

          Expected '===' and instead saw '=='.
          Open

                                  modifiers.alt.pressed == modifiers.alt.wanted &&

          Require === and !== (eqeqeq)

          It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

          The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

          • [] == false
          • [] == ![]
          • 3 == "03"

          If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

          Rule Details

          This rule is aimed at eliminating the type-unsafe equality operators.

          Examples of incorrect code for this rule:

          /*eslint eqeqeq: "error"*/
          
          if (x == 42) { }
          
          if ("" == text) { }
          
          if (obj.getStuff() != undefined) { }

          The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

          Options

          always

          The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

          Examples of incorrect code for the "always" option:

          /*eslint eqeqeq: ["error", "always"]*/
          
          a == b
          foo == true
          bananas != 1
          value == undefined
          typeof foo == 'undefined'
          'hello' != 'world'
          0 == 0
          true == true
          foo == null

          Examples of correct code for the "always" option:

          /*eslint eqeqeq: ["error", "always"]*/
          
          a === b
          foo === true
          bananas !== 1
          value === undefined
          typeof foo === 'undefined'
          'hello' !== 'world'
          0 === 0
          true === true
          foo === null

          This rule optionally takes a second argument, which should be an object with the following supported properties:

          • "null": Customize how this rule treats null literals. Possible values:
            • always (default) - Always use === or !==.
            • never - Never use === or !== with null.
            • ignore - Do not apply this rule to null.

          smart

          The "smart" option enforces the use of === and !== except for these cases:

          • Comparing two literal values
          • Evaluating the value of typeof
          • Comparing against null

          Examples of incorrect code for the "smart" option:

          /*eslint eqeqeq: ["error", "smart"]*/
          
          // comparing two variables requires ===
          a == b
          
          // only one side is a literal
          foo == true
          bananas != 1
          
          // comparing to undefined requires ===
          value == undefined

          Examples of correct code for the "smart" option:

          /*eslint eqeqeq: ["error", "smart"]*/
          
          typeof foo == 'undefined'
          'hello' != 'world'
          0 == 0
          true == true
          foo == null

          allow-null

          Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

          ["error", "always", {"null": "ignore"}]

          When Not To Use It

          If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

          There are no issues that match your filters.

          Category
          Status