core/modules/_core/res/js/crud/edit.js

Summary

Maintainability
F
5 days
Test Coverage

Function Edit has 323 lines of code (exceeds 25 allowed). Consider refactoring.
Open

AC.Crud.Edit = function() {

    var infoHandler        = AC.Core.Alert.show;
    var warningHandler    = AC.Core.Alert.warning;
    var errorHandler    = AC.Core.Alert.error;
Severity: Major
Found in core/modules/_core/res/js/crud/edit.js - About 1 day to fix

    Function Edit has a Cognitive Complexity of 75 (exceeds 5 allowed). Consider refactoring.
    Open

    AC.Crud.Edit = function() {
    
        var infoHandler        = AC.Core.Alert.show;
        var warningHandler    = AC.Core.Alert.warning;
        var errorHandler    = AC.Core.Alert.error;
    Severity: Minor
    Found in core/modules/_core/res/js/crud/edit.js - About 1 day to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function saveHandler has 149 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

            saveHandler: function(e, returnTo) {
                returnTo = typeof(returnTo) === 'undefined' ? 'list' : returnTo;
                var form = $(this).parents('form.ACCrudEdit');
                var self = this;
                var disableOnSave = 'button.save, button.apply, a.cancel';
    Severity: Major
    Found in core/modules/_core/res/js/crud/edit.js - About 5 hrs to fix

      File edit.js has 337 lines of code (exceeds 250 allowed). Consider refactoring.
      Open

      ;
      if (typeof AC === "undefined") {
          AC = function () {
          }
      }
      Severity: Minor
      Found in core/modules/_core/res/js/crud/edit.js - About 4 hrs to fix

        Function has too many statements (50). Maximum allowed is 30.
        Open

                    $.post(url, data, function(data) {

        enforce a maximum number of statements allowed in function blocks (max-statements)

        The max-statements rule allows you to specify the maximum number of statements allowed in a function.

        function foo() {
          var bar = 1; // one statement
          var baz = 2; // two statements
          var qux = 3; // three statements
        }

        Rule Details

        This rule enforces a maximum number of statements allowed in function blocks.

        Options

        This rule has a number or object option:

        • "max" (default 10) enforces a maximum number of statements allows in function blocks

        Deprecated: The object property maximum is deprecated; please use the object property max instead.

        This rule has an object option:

        • "ignoreTopLevelFunctions": true ignores top-level functions

        max

        Examples of incorrect code for this rule with the default { "max": 10 } option:

        /*eslint max-statements: ["error", 10]*/
        /*eslint-env es6*/
        
        function foo() {
          var foo1 = 1;
          var foo2 = 2;
          var foo3 = 3;
          var foo4 = 4;
          var foo5 = 5;
          var foo6 = 6;
          var foo7 = 7;
          var foo8 = 8;
          var foo9 = 9;
          var foo10 = 10;
        
          var foo11 = 11; // Too many.
        }
        
        let foo = () => {
          var foo1 = 1;
          var foo2 = 2;
          var foo3 = 3;
          var foo4 = 4;
          var foo5 = 5;
          var foo6 = 6;
          var foo7 = 7;
          var foo8 = 8;
          var foo9 = 9;
          var foo10 = 10;
        
          var foo11 = 11; // Too many.
        };

        Examples of correct code for this rule with the default { "max": 10 } option:

        /*eslint max-statements: ["error", 10]*/
        /*eslint-env es6*/
        
        function foo() {
          var foo1 = 1;
          var foo2 = 2;
          var foo3 = 3;
          var foo4 = 4;
          var foo5 = 5;
          var foo6 = 6;
          var foo7 = 7;
          var foo8 = 8;
          var foo9 = 9;
          var foo10 = 10;
          return function () {
        
            // The number of statements in the inner function does not count toward the
            // statement maximum.
        
            return 42;
          };
        }
        
        let foo = () => {
          var foo1 = 1;
          var foo2 = 2;
          var foo3 = 3;
          var foo4 = 4;
          var foo5 = 5;
          var foo6 = 6;
          var foo7 = 7;
          var foo8 = 8;
          var foo9 = 9;
          var foo10 = 10;
          return function () {
        
            // The number of statements in the inner function does not count toward the
            // statement maximum.
        
            return 42;
          };
        }

        ignoreTopLevelFunctions

        Examples of additional correct code for this rule with the { "max": 10 }, { "ignoreTopLevelFunctions": true } options:

        /*eslint max-statements: ["error", 10, { "ignoreTopLevelFunctions": true }]*/
        
        function foo() {
          var foo1 = 1;
          var foo2 = 2;
          var foo3 = 3;
          var foo4 = 4;
          var foo5 = 5;
          var foo6 = 6;
          var foo7 = 7;
          var foo8 = 8;
          var foo9 = 9;
          var foo10 = 10;
          var foo11 = 11;
        }

        Related Rules

        • [complexity](complexity.md)
        • [max-depth](max-depth.md)
        • [max-len](max-len.md)
        • [max-nested-callbacks](max-nested-callbacks.md)
        • [max-params](max-params.md) Source: http://eslint.org/docs/rules/

        Function has a complexity of 16.
        Open

                    $.post(url, data, function(data) {

        Limit Cyclomatic Complexity (complexity)

        Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

        function a(x) {
            if (true) {
                return x; // 1st path
            } else if (false) {
                return x+1; // 2nd path
            } else {
                return 4; // 3rd path
            }
        }

        Rule Details

        This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

        Examples of incorrect code for a maximum of 2:

        /*eslint complexity: ["error", 2]*/
        
        function a(x) {
            if (true) {
                return x;
            } else if (false) {
                return x+1;
            } else {
                return 4; // 3rd path
            }
        }

        Examples of correct code for a maximum of 2:

        /*eslint complexity: ["error", 2]*/
        
        function a(x) {
            if (true) {
                return x;
            } else {
                return 4;
            }
        }

        Options

        Optionally, you may specify a max object property:

        "complexity": ["error", 2]

        is equivalent to

        "complexity": ["error", { "max": 2 }]

        Deprecated: the object property maximum is deprecated. Please use the property max instead.

        When Not To Use It

        If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

        Further Reading

        Related Rules

        • [max-depth](max-depth.md)
        • [max-len](max-len.md)
        • [max-nested-callbacks](max-nested-callbacks.md)
        • [max-params](max-params.md)
        • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

        Method 'saveHandler' has a complexity of 14.
        Open

                saveHandler: function(e, returnTo) {

        Limit Cyclomatic Complexity (complexity)

        Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

        function a(x) {
            if (true) {
                return x; // 1st path
            } else if (false) {
                return x+1; // 2nd path
            } else {
                return 4; // 3rd path
            }
        }

        Rule Details

        This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

        Examples of incorrect code for a maximum of 2:

        /*eslint complexity: ["error", 2]*/
        
        function a(x) {
            if (true) {
                return x;
            } else if (false) {
                return x+1;
            } else {
                return 4; // 3rd path
            }
        }

        Examples of correct code for a maximum of 2:

        /*eslint complexity: ["error", 2]*/
        
        function a(x) {
            if (true) {
                return x;
            } else {
                return 4;
            }
        }

        Options

        Optionally, you may specify a max object property:

        "complexity": ["error", 2]

        is equivalent to

        "complexity": ["error", { "max": 2 }]

        Deprecated: the object property maximum is deprecated. Please use the property max instead.

        When Not To Use It

        If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

        Further Reading

        Related Rules

        • [max-depth](max-depth.md)
        • [max-len](max-len.md)
        • [max-nested-callbacks](max-nested-callbacks.md)
        • [max-params](max-params.md)
        • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

        Method 'saveHandler' has too many statements (37). Maximum allowed is 30.
        Open

                saveHandler: function(e, returnTo) {

        enforce a maximum number of statements allowed in function blocks (max-statements)

        The max-statements rule allows you to specify the maximum number of statements allowed in a function.

        function foo() {
          var bar = 1; // one statement
          var baz = 2; // two statements
          var qux = 3; // three statements
        }

        Rule Details

        This rule enforces a maximum number of statements allowed in function blocks.

        Options

        This rule has a number or object option:

        • "max" (default 10) enforces a maximum number of statements allows in function blocks

        Deprecated: The object property maximum is deprecated; please use the object property max instead.

        This rule has an object option:

        • "ignoreTopLevelFunctions": true ignores top-level functions

        max

        Examples of incorrect code for this rule with the default { "max": 10 } option:

        /*eslint max-statements: ["error", 10]*/
        /*eslint-env es6*/
        
        function foo() {
          var foo1 = 1;
          var foo2 = 2;
          var foo3 = 3;
          var foo4 = 4;
          var foo5 = 5;
          var foo6 = 6;
          var foo7 = 7;
          var foo8 = 8;
          var foo9 = 9;
          var foo10 = 10;
        
          var foo11 = 11; // Too many.
        }
        
        let foo = () => {
          var foo1 = 1;
          var foo2 = 2;
          var foo3 = 3;
          var foo4 = 4;
          var foo5 = 5;
          var foo6 = 6;
          var foo7 = 7;
          var foo8 = 8;
          var foo9 = 9;
          var foo10 = 10;
        
          var foo11 = 11; // Too many.
        };

        Examples of correct code for this rule with the default { "max": 10 } option:

        /*eslint max-statements: ["error", 10]*/
        /*eslint-env es6*/
        
        function foo() {
          var foo1 = 1;
          var foo2 = 2;
          var foo3 = 3;
          var foo4 = 4;
          var foo5 = 5;
          var foo6 = 6;
          var foo7 = 7;
          var foo8 = 8;
          var foo9 = 9;
          var foo10 = 10;
          return function () {
        
            // The number of statements in the inner function does not count toward the
            // statement maximum.
        
            return 42;
          };
        }
        
        let foo = () => {
          var foo1 = 1;
          var foo2 = 2;
          var foo3 = 3;
          var foo4 = 4;
          var foo5 = 5;
          var foo6 = 6;
          var foo7 = 7;
          var foo8 = 8;
          var foo9 = 9;
          var foo10 = 10;
          return function () {
        
            // The number of statements in the inner function does not count toward the
            // statement maximum.
        
            return 42;
          };
        }

        ignoreTopLevelFunctions

        Examples of additional correct code for this rule with the { "max": 10 }, { "ignoreTopLevelFunctions": true } options:

        /*eslint max-statements: ["error", 10, { "ignoreTopLevelFunctions": true }]*/
        
        function foo() {
          var foo1 = 1;
          var foo2 = 2;
          var foo3 = 3;
          var foo4 = 4;
          var foo5 = 5;
          var foo6 = 6;
          var foo7 = 7;
          var foo8 = 8;
          var foo9 = 9;
          var foo10 = 10;
          var foo11 = 11;
        }

        Related Rules

        • [complexity](complexity.md)
        • [max-depth](max-depth.md)
        • [max-len](max-len.md)
        • [max-nested-callbacks](max-nested-callbacks.md)
        • [max-params](max-params.md) Source: http://eslint.org/docs/rules/

        Function init has 50 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

                init: function() {
                    var self = this;
        
                    isIframe = (window.location != window.parent.location) || (window.location.href.indexOf('CKEditor=content') != -1);
        
        
        Severity: Minor
        Found in core/modules/_core/res/js/crud/edit.js - About 2 hrs to fix

          Method 'dynamicFields' has a complexity of 8.
          Open

                  dynamicFields: function(e) {

          Limit Cyclomatic Complexity (complexity)

          Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

          function a(x) {
              if (true) {
                  return x; // 1st path
              } else if (false) {
                  return x+1; // 2nd path
              } else {
                  return 4; // 3rd path
              }
          }

          Rule Details

          This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

          Examples of incorrect code for a maximum of 2:

          /*eslint complexity: ["error", 2]*/
          
          function a(x) {
              if (true) {
                  return x;
              } else if (false) {
                  return x+1;
              } else {
                  return 4; // 3rd path
              }
          }

          Examples of correct code for a maximum of 2:

          /*eslint complexity: ["error", 2]*/
          
          function a(x) {
              if (true) {
                  return x;
              } else {
                  return 4;
              }
          }

          Options

          Optionally, you may specify a max object property:

          "complexity": ["error", 2]

          is equivalent to

          "complexity": ["error", { "max": 2 }]

          Deprecated: the object property maximum is deprecated. Please use the property max instead.

          When Not To Use It

          If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

          Further Reading

          Related Rules

          • [max-depth](max-depth.md)
          • [max-len](max-len.md)
          • [max-nested-callbacks](max-nested-callbacks.md)
          • [max-params](max-params.md)
          • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

          Function dynamicFields has 34 lines of code (exceeds 25 allowed). Consider refactoring.
          Open

                  dynamicFields: function(e) {
                      var $this = $(this);
                      var val = "";
                      var name = $this.attr('name');
          
          
          Severity: Minor
          Found in core/modules/_core/res/js/crud/edit.js - About 1 hr to fix

            Expected '!==' and instead saw '!='.
            Open

                        isIframe = (window.location != window.parent.location) || (window.location.href.indexOf('CKEditor=content') != -1);

            Require === and !== (eqeqeq)

            It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

            The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

            • [] == false
            • [] == ![]
            • 3 == "03"

            If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

            Rule Details

            This rule is aimed at eliminating the type-unsafe equality operators.

            Examples of incorrect code for this rule:

            /*eslint eqeqeq: "error"*/
            
            if (x == 42) { }
            
            if ("" == text) { }
            
            if (obj.getStuff() != undefined) { }

            The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

            Options

            always

            The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

            Examples of incorrect code for the "always" option:

            /*eslint eqeqeq: ["error", "always"]*/
            
            a == b
            foo == true
            bananas != 1
            value == undefined
            typeof foo == 'undefined'
            'hello' != 'world'
            0 == 0
            true == true
            foo == null

            Examples of correct code for the "always" option:

            /*eslint eqeqeq: ["error", "always"]*/
            
            a === b
            foo === true
            bananas !== 1
            value === undefined
            typeof foo === 'undefined'
            'hello' !== 'world'
            0 === 0
            true === true
            foo === null

            This rule optionally takes a second argument, which should be an object with the following supported properties:

            • "null": Customize how this rule treats null literals. Possible values:
              • always (default) - Always use === or !==.
              • never - Never use === or !== with null.
              • ignore - Do not apply this rule to null.

            smart

            The "smart" option enforces the use of === and !== except for these cases:

            • Comparing two literal values
            • Evaluating the value of typeof
            • Comparing against null

            Examples of incorrect code for the "smart" option:

            /*eslint eqeqeq: ["error", "smart"]*/
            
            // comparing two variables requires ===
            a == b
            
            // only one side is a literal
            foo == true
            bananas != 1
            
            // comparing to undefined requires ===
            value == undefined

            Examples of correct code for the "smart" option:

            /*eslint eqeqeq: ["error", "smart"]*/
            
            typeof foo == 'undefined'
            'hello' != 'world'
            0 == 0
            true == true
            foo == null

            allow-null

            Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

            ["error", "always", {"null": "ignore"}]

            When Not To Use It

            If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

            Expected '!==' and instead saw '!='.
            Open

                        isIframe = (window.location != window.parent.location) || (window.location.href.indexOf('CKEditor=content') != -1);

            Require === and !== (eqeqeq)

            It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

            The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

            • [] == false
            • [] == ![]
            • 3 == "03"

            If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

            Rule Details

            This rule is aimed at eliminating the type-unsafe equality operators.

            Examples of incorrect code for this rule:

            /*eslint eqeqeq: "error"*/
            
            if (x == 42) { }
            
            if ("" == text) { }
            
            if (obj.getStuff() != undefined) { }

            The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

            Options

            always

            The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

            Examples of incorrect code for the "always" option:

            /*eslint eqeqeq: ["error", "always"]*/
            
            a == b
            foo == true
            bananas != 1
            value == undefined
            typeof foo == 'undefined'
            'hello' != 'world'
            0 == 0
            true == true
            foo == null

            Examples of correct code for the "always" option:

            /*eslint eqeqeq: ["error", "always"]*/
            
            a === b
            foo === true
            bananas !== 1
            value === undefined
            typeof foo === 'undefined'
            'hello' !== 'world'
            0 === 0
            true === true
            foo === null

            This rule optionally takes a second argument, which should be an object with the following supported properties:

            • "null": Customize how this rule treats null literals. Possible values:
              • always (default) - Always use === or !==.
              • never - Never use === or !== with null.
              • ignore - Do not apply this rule to null.

            smart

            The "smart" option enforces the use of === and !== except for these cases:

            • Comparing two literal values
            • Evaluating the value of typeof
            • Comparing against null

            Examples of incorrect code for the "smart" option:

            /*eslint eqeqeq: ["error", "smart"]*/
            
            // comparing two variables requires ===
            a == b
            
            // only one side is a literal
            foo == true
            bananas != 1
            
            // comparing to undefined requires ===
            value == undefined

            Examples of correct code for the "smart" option:

            /*eslint eqeqeq: ["error", "smart"]*/
            
            typeof foo == 'undefined'
            'hello' != 'world'
            0 == 0
            true == true
            foo == null

            allow-null

            Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

            ["error", "always", {"null": "ignore"}]

            When Not To Use It

            If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

            Unnecessary semicolon.
            Open

            ;

            disallow unnecessary semicolons (no-extra-semi)

            Typing mistakes and misunderstandings about where semicolons are required can lead to semicolons that are unnecessary. While not technically an error, extra semicolons can cause confusion when reading code.

            Rule Details

            This rule disallows unnecessary semicolons.

            Examples of incorrect code for this rule:

            /*eslint no-extra-semi: "error"*/
            
            var x = 5;;
            
            function foo() {
                // code
            };

            Examples of correct code for this rule:

            /*eslint no-extra-semi: "error"*/
            
            var x = 5;
            
            var foo = function() {
                // code
            };

            When Not To Use It

            If you intentionally use extra semicolons then you can disable this rule.

            Related Rules

            Expected '===' and instead saw '=='.
            Open

                            if (val == '') val = '%EMPTY%';

            Require === and !== (eqeqeq)

            It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

            The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

            • [] == false
            • [] == ![]
            • 3 == "03"

            If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

            Rule Details

            This rule is aimed at eliminating the type-unsafe equality operators.

            Examples of incorrect code for this rule:

            /*eslint eqeqeq: "error"*/
            
            if (x == 42) { }
            
            if ("" == text) { }
            
            if (obj.getStuff() != undefined) { }

            The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

            Options

            always

            The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

            Examples of incorrect code for the "always" option:

            /*eslint eqeqeq: ["error", "always"]*/
            
            a == b
            foo == true
            bananas != 1
            value == undefined
            typeof foo == 'undefined'
            'hello' != 'world'
            0 == 0
            true == true
            foo == null

            Examples of correct code for the "always" option:

            /*eslint eqeqeq: ["error", "always"]*/
            
            a === b
            foo === true
            bananas !== 1
            value === undefined
            typeof foo === 'undefined'
            'hello' !== 'world'
            0 === 0
            true === true
            foo === null

            This rule optionally takes a second argument, which should be an object with the following supported properties:

            • "null": Customize how this rule treats null literals. Possible values:
              • always (default) - Always use === or !==.
              • never - Never use === or !== with null.
              • ignore - Do not apply this rule to null.

            smart

            The "smart" option enforces the use of === and !== except for these cases:

            • Comparing two literal values
            • Evaluating the value of typeof
            • Comparing against null

            Examples of incorrect code for the "smart" option:

            /*eslint eqeqeq: ["error", "smart"]*/
            
            // comparing two variables requires ===
            a == b
            
            // only one side is a literal
            foo == true
            bananas != 1
            
            // comparing to undefined requires ===
            value == undefined

            Examples of correct code for the "smart" option:

            /*eslint eqeqeq: ["error", "smart"]*/
            
            typeof foo == 'undefined'
            'hello' != 'world'
            0 == 0
            true == true
            foo == null

            allow-null

            Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

            ["error", "always", {"null": "ignore"}]

            When Not To Use It

            If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

            The body of a for-in should be wrapped in an if statement to filter unwanted properties from the prototype.
            Open

                                    for(var i in data.errors) {

            Require Guarding for-in (guard-for-in)

            Looping over objects with a for in loop will include properties that are inherited through the prototype chain. This behavior can lead to unexpected items in your for loop.

            for (key in foo) {
                doSomething(key);
            }

            Note that simply checking foo.hasOwnProperty(key) is likely to cause an error in some cases; see [no-prototype-builtins](no-prototype-builtins.md).

            Rule Details

            This rule is aimed at preventing unexpected behavior that could arise from using a for in loop without filtering the results in the loop. As such, it will warn when for in loops do not filter their results with an if statement.

            Examples of incorrect code for this rule:

            /*eslint guard-for-in: "error"*/
            
            for (key in foo) {
                doSomething(key);
            }

            Examples of correct code for this rule:

            /*eslint guard-for-in: "error"*/
            
            for (key in foo) {
                if (Object.prototype.hasOwnProperty.call(foo, key)) {
                    doSomething(key);
                }
                if ({}.hasOwnProperty.call(foo, key)) {
                    doSomething(key);
                }
            }

            Related Rules

            • [no-prototype-builtins](no-prototype-builtins.md)

            Further Reading

            Expected '!==' and instead saw '!='.
            Open

                                    if (returnTo != 'autosave') {

            Require === and !== (eqeqeq)

            It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

            The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

            • [] == false
            • [] == ![]
            • 3 == "03"

            If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

            Rule Details

            This rule is aimed at eliminating the type-unsafe equality operators.

            Examples of incorrect code for this rule:

            /*eslint eqeqeq: "error"*/
            
            if (x == 42) { }
            
            if ("" == text) { }
            
            if (obj.getStuff() != undefined) { }

            The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

            Options

            always

            The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

            Examples of incorrect code for the "always" option:

            /*eslint eqeqeq: ["error", "always"]*/
            
            a == b
            foo == true
            bananas != 1
            value == undefined
            typeof foo == 'undefined'
            'hello' != 'world'
            0 == 0
            true == true
            foo == null

            Examples of correct code for the "always" option:

            /*eslint eqeqeq: ["error", "always"]*/
            
            a === b
            foo === true
            bananas !== 1
            value === undefined
            typeof foo === 'undefined'
            'hello' !== 'world'
            0 === 0
            true === true
            foo === null

            This rule optionally takes a second argument, which should be an object with the following supported properties:

            • "null": Customize how this rule treats null literals. Possible values:
              • always (default) - Always use === or !==.
              • never - Never use === or !== with null.
              • ignore - Do not apply this rule to null.

            smart

            The "smart" option enforces the use of === and !== except for these cases:

            • Comparing two literal values
            • Evaluating the value of typeof
            • Comparing against null

            Examples of incorrect code for the "smart" option:

            /*eslint eqeqeq: ["error", "smart"]*/
            
            // comparing two variables requires ===
            a == b
            
            // only one side is a literal
            foo == true
            bananas != 1
            
            // comparing to undefined requires ===
            value == undefined

            Examples of correct code for the "smart" option:

            /*eslint eqeqeq: ["error", "smart"]*/
            
            typeof foo == 'undefined'
            'hello' != 'world'
            0 == 0
            true == true
            foo == null

            allow-null

            Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

            ["error", "always", {"null": "ignore"}]

            When Not To Use It

            If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

            Missing radix parameter.
            Open

                            return parseInt($(a).data('sort')) > parseInt($(b).data('sort')) ? 1 : -1;

            Require Radix Parameter (radix)

            When using the parseInt() function it is common to omit the second argument, the radix, and let the function try to determine from the first argument what type of number it is. By default, parseInt() will autodetect decimal and hexadecimal (via 0x prefix). Prior to ECMAScript 5, parseInt() also autodetected octal literals, which caused problems because many developers assumed a leading 0 would be ignored.

            This confusion led to the suggestion that you always use the radix parameter to parseInt() to eliminate unintended consequences. So instead of doing this:

            var num = parseInt("071");      // 57

            Do this:

            var num = parseInt("071", 10);  // 71

            ECMAScript 5 changed the behavior of parseInt() so that it no longer autodetects octal literals and instead treats them as decimal literals. However, the differences between hexadecimal and decimal interpretation of the first parameter causes many developers to continue using the radix parameter to ensure the string is interpreted in the intended way.

            On the other hand, if the code is targeting only ES5-compliant environments passing the radix 10 may be redundant. In such a case you might want to disallow using such a radix.

            Rule Details

            This rule is aimed at preventing the unintended conversion of a string to a number of a different base than intended or at preventing the redundant 10 radix if targeting modern environments only.

            Options

            There are two options for this rule:

            • "always" enforces providing a radix (default)
            • "as-needed" disallows providing the 10 radix

            always

            Examples of incorrect code for the default "always" option:

            /*eslint radix: "error"*/
            
            var num = parseInt("071");
            
            var num = parseInt(someValue);
            
            var num = parseInt("071", "abc");
            
            var num = parseInt();

            Examples of correct code for the default "always" option:

            /*eslint radix: "error"*/
            
            var num = parseInt("071", 10);
            
            var num = parseInt("071", 8);
            
            var num = parseFloat(someValue);

            as-needed

            Examples of incorrect code for the "as-needed" option:

            /*eslint radix: ["error", "as-needed"]*/
            
            var num = parseInt("071", 10);
            
            var num = parseInt("071", "abc");
            
            var num = parseInt();

            Examples of correct code for the "as-needed" option:

            /*eslint radix: ["error", "as-needed"]*/
            
            var num = parseInt("071");
            
            var num = parseInt("071", 8);
            
            var num = parseFloat(someValue);

            When Not To Use It

            If you don't want to enforce either presence or omission of the 10 radix value you can turn this rule off.

            Further Reading

            Expected '===' and instead saw '=='.
            Open

                            fromAutoSave: (returnTo == 'autosave' ? '1' : '0'),

            Require === and !== (eqeqeq)

            It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

            The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

            • [] == false
            • [] == ![]
            • 3 == "03"

            If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

            Rule Details

            This rule is aimed at eliminating the type-unsafe equality operators.

            Examples of incorrect code for this rule:

            /*eslint eqeqeq: "error"*/
            
            if (x == 42) { }
            
            if ("" == text) { }
            
            if (obj.getStuff() != undefined) { }

            The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

            Options

            always

            The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

            Examples of incorrect code for the "always" option:

            /*eslint eqeqeq: ["error", "always"]*/
            
            a == b
            foo == true
            bananas != 1
            value == undefined
            typeof foo == 'undefined'
            'hello' != 'world'
            0 == 0
            true == true
            foo == null

            Examples of correct code for the "always" option:

            /*eslint eqeqeq: ["error", "always"]*/
            
            a === b
            foo === true
            bananas !== 1
            value === undefined
            typeof foo === 'undefined'
            'hello' !== 'world'
            0 === 0
            true === true
            foo === null

            This rule optionally takes a second argument, which should be an object with the following supported properties:

            • "null": Customize how this rule treats null literals. Possible values:
              • always (default) - Always use === or !==.
              • never - Never use === or !== with null.
              • ignore - Do not apply this rule to null.

            smart

            The "smart" option enforces the use of === and !== except for these cases:

            • Comparing two literal values
            • Evaluating the value of typeof
            • Comparing against null

            Examples of incorrect code for the "smart" option:

            /*eslint eqeqeq: ["error", "smart"]*/
            
            // comparing two variables requires ===
            a == b
            
            // only one side is a literal
            foo == true
            bananas != 1
            
            // comparing to undefined requires ===
            value == undefined

            Examples of correct code for the "smart" option:

            /*eslint eqeqeq: ["error", "smart"]*/
            
            typeof foo == 'undefined'
            'hello' != 'world'
            0 == 0
            true == true
            foo == null

            allow-null

            Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

            ["error", "always", {"null": "ignore"}]

            When Not To Use It

            If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

            Expected '===' and instead saw '=='.
            Open

                                    if (returnTo == 'autosave') {

            Require === and !== (eqeqeq)

            It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

            The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

            • [] == false
            • [] == ![]
            • 3 == "03"

            If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

            Rule Details

            This rule is aimed at eliminating the type-unsafe equality operators.

            Examples of incorrect code for this rule:

            /*eslint eqeqeq: "error"*/
            
            if (x == 42) { }
            
            if ("" == text) { }
            
            if (obj.getStuff() != undefined) { }

            The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

            Options

            always

            The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

            Examples of incorrect code for the "always" option:

            /*eslint eqeqeq: ["error", "always"]*/
            
            a == b
            foo == true
            bananas != 1
            value == undefined
            typeof foo == 'undefined'
            'hello' != 'world'
            0 == 0
            true == true
            foo == null

            Examples of correct code for the "always" option:

            /*eslint eqeqeq: ["error", "always"]*/
            
            a === b
            foo === true
            bananas !== 1
            value === undefined
            typeof foo === 'undefined'
            'hello' !== 'world'
            0 === 0
            true === true
            foo === null

            This rule optionally takes a second argument, which should be an object with the following supported properties:

            • "null": Customize how this rule treats null literals. Possible values:
              • always (default) - Always use === or !==.
              • never - Never use === or !== with null.
              • ignore - Do not apply this rule to null.

            smart

            The "smart" option enforces the use of === and !== except for these cases:

            • Comparing two literal values
            • Evaluating the value of typeof
            • Comparing against null

            Examples of incorrect code for the "smart" option:

            /*eslint eqeqeq: ["error", "smart"]*/
            
            // comparing two variables requires ===
            a == b
            
            // only one side is a literal
            foo == true
            bananas != 1
            
            // comparing to undefined requires ===
            value == undefined

            Examples of correct code for the "smart" option:

            /*eslint eqeqeq: ["error", "smart"]*/
            
            typeof foo == 'undefined'
            'hello' != 'world'
            0 == 0
            true == true
            foo == null

            allow-null

            Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

            ["error", "always", {"null": "ignore"}]

            When Not To Use It

            If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

            Expected '===' and instead saw '=='.
            Open

                            if (exception == 'Unauthorized' || exception == 'Forbidden') {

            Require === and !== (eqeqeq)

            It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

            The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

            • [] == false
            • [] == ![]
            • 3 == "03"

            If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

            Rule Details

            This rule is aimed at eliminating the type-unsafe equality operators.

            Examples of incorrect code for this rule:

            /*eslint eqeqeq: "error"*/
            
            if (x == 42) { }
            
            if ("" == text) { }
            
            if (obj.getStuff() != undefined) { }

            The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

            Options

            always

            The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

            Examples of incorrect code for the "always" option:

            /*eslint eqeqeq: ["error", "always"]*/
            
            a == b
            foo == true
            bananas != 1
            value == undefined
            typeof foo == 'undefined'
            'hello' != 'world'
            0 == 0
            true == true
            foo == null

            Examples of correct code for the "always" option:

            /*eslint eqeqeq: ["error", "always"]*/
            
            a === b
            foo === true
            bananas !== 1
            value === undefined
            typeof foo === 'undefined'
            'hello' !== 'world'
            0 === 0
            true === true
            foo === null

            This rule optionally takes a second argument, which should be an object with the following supported properties:

            • "null": Customize how this rule treats null literals. Possible values:
              • always (default) - Always use === or !==.
              • never - Never use === or !== with null.
              • ignore - Do not apply this rule to null.

            smart

            The "smart" option enforces the use of === and !== except for these cases:

            • Comparing two literal values
            • Evaluating the value of typeof
            • Comparing against null

            Examples of incorrect code for the "smart" option:

            /*eslint eqeqeq: ["error", "smart"]*/
            
            // comparing two variables requires ===
            a == b
            
            // only one side is a literal
            foo == true
            bananas != 1
            
            // comparing to undefined requires ===
            value == undefined

            Examples of correct code for the "smart" option:

            /*eslint eqeqeq: ["error", "smart"]*/
            
            typeof foo == 'undefined'
            'hello' != 'world'
            0 == 0
            true == true
            foo == null

            allow-null

            Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

            ["error", "always", {"null": "ignore"}]

            When Not To Use It

            If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

            Missing radix parameter.
            Open

                            return parseInt($(a).data('sort')) > parseInt($(b).data('sort')) ? 1 : -1;

            Require Radix Parameter (radix)

            When using the parseInt() function it is common to omit the second argument, the radix, and let the function try to determine from the first argument what type of number it is. By default, parseInt() will autodetect decimal and hexadecimal (via 0x prefix). Prior to ECMAScript 5, parseInt() also autodetected octal literals, which caused problems because many developers assumed a leading 0 would be ignored.

            This confusion led to the suggestion that you always use the radix parameter to parseInt() to eliminate unintended consequences. So instead of doing this:

            var num = parseInt("071");      // 57

            Do this:

            var num = parseInt("071", 10);  // 71

            ECMAScript 5 changed the behavior of parseInt() so that it no longer autodetects octal literals and instead treats them as decimal literals. However, the differences between hexadecimal and decimal interpretation of the first parameter causes many developers to continue using the radix parameter to ensure the string is interpreted in the intended way.

            On the other hand, if the code is targeting only ES5-compliant environments passing the radix 10 may be redundant. In such a case you might want to disallow using such a radix.

            Rule Details

            This rule is aimed at preventing the unintended conversion of a string to a number of a different base than intended or at preventing the redundant 10 radix if targeting modern environments only.

            Options

            There are two options for this rule:

            • "always" enforces providing a radix (default)
            • "as-needed" disallows providing the 10 radix

            always

            Examples of incorrect code for the default "always" option:

            /*eslint radix: "error"*/
            
            var num = parseInt("071");
            
            var num = parseInt(someValue);
            
            var num = parseInt("071", "abc");
            
            var num = parseInt();

            Examples of correct code for the default "always" option:

            /*eslint radix: "error"*/
            
            var num = parseInt("071", 10);
            
            var num = parseInt("071", 8);
            
            var num = parseFloat(someValue);

            as-needed

            Examples of incorrect code for the "as-needed" option:

            /*eslint radix: ["error", "as-needed"]*/
            
            var num = parseInt("071", 10);
            
            var num = parseInt("071", "abc");
            
            var num = parseInt();

            Examples of correct code for the "as-needed" option:

            /*eslint radix: ["error", "as-needed"]*/
            
            var num = parseInt("071");
            
            var num = parseInt("071", 8);
            
            var num = parseFloat(someValue);

            When Not To Use It

            If you don't want to enforce either presence or omission of the 10 radix value you can turn this rule off.

            Further Reading

            'fn' is already defined.
            Open

                                    var fn = $(form[0]).data('onSave');

            disallow variable redeclaration (no-redeclare)

            In JavaScript, it's possible to redeclare the same variable name using var. This can lead to confusion as to where the variable is actually declared and initialized.

            Rule Details

            This rule is aimed at eliminating variables that have multiple declarations in the same scope.

            Examples of incorrect code for this rule:

            /*eslint no-redeclare: "error"*/
            
            var a = 3;
            var a = 10;

            Examples of correct code for this rule:

            /*eslint no-redeclare: "error"*/
            
            var a = 3;
            // ...
            a = 10;

            Options

            This rule takes one optional argument, an object with a boolean property "builtinGlobals". It defaults to false. If set to true, this rule also checks redeclaration of built-in globals, such as Object, Array, Number...

            builtinGlobals

            Examples of incorrect code for the { "builtinGlobals": true } option:

            /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
            
            var Object = 0;

            Examples of incorrect code for the { "builtinGlobals": true } option and the browser environment:

            /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
            /*eslint-env browser*/
            
            var top = 0;

            The browser environment has many built-in global variables (for example, top). Some of built-in global variables cannot be redeclared. Source: http://eslint.org/docs/rules/

            Expected '===' and instead saw '=='.
            Open

                        if (returnTo == 'autosave') {

            Require === and !== (eqeqeq)

            It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

            The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

            • [] == false
            • [] == ![]
            • 3 == "03"

            If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

            Rule Details

            This rule is aimed at eliminating the type-unsafe equality operators.

            Examples of incorrect code for this rule:

            /*eslint eqeqeq: "error"*/
            
            if (x == 42) { }
            
            if ("" == text) { }
            
            if (obj.getStuff() != undefined) { }

            The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

            Options

            always

            The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

            Examples of incorrect code for the "always" option:

            /*eslint eqeqeq: ["error", "always"]*/
            
            a == b
            foo == true
            bananas != 1
            value == undefined
            typeof foo == 'undefined'
            'hello' != 'world'
            0 == 0
            true == true
            foo == null

            Examples of correct code for the "always" option:

            /*eslint eqeqeq: ["error", "always"]*/
            
            a === b
            foo === true
            bananas !== 1
            value === undefined
            typeof foo === 'undefined'
            'hello' !== 'world'
            0 === 0
            true === true
            foo === null

            This rule optionally takes a second argument, which should be an object with the following supported properties:

            • "null": Customize how this rule treats null literals. Possible values:
              • always (default) - Always use === or !==.
              • never - Never use === or !== with null.
              • ignore - Do not apply this rule to null.

            smart

            The "smart" option enforces the use of === and !== except for these cases:

            • Comparing two literal values
            • Evaluating the value of typeof
            • Comparing against null

            Examples of incorrect code for the "smart" option:

            /*eslint eqeqeq: ["error", "smart"]*/
            
            // comparing two variables requires ===
            a == b
            
            // only one side is a literal
            foo == true
            bananas != 1
            
            // comparing to undefined requires ===
            value == undefined

            Examples of correct code for the "smart" option:

            /*eslint eqeqeq: ["error", "smart"]*/
            
            typeof foo == 'undefined'
            'hello' != 'world'
            0 == 0
            true == true
            foo == null

            allow-null

            Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

            ["error", "always", {"null": "ignore"}]

            When Not To Use It

            If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

            Expected '===' and instead saw '=='.
            Open

                            if (exception == 'Unauthorized' || exception == 'Forbidden') {

            Require === and !== (eqeqeq)

            It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

            The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

            • [] == false
            • [] == ![]
            • 3 == "03"

            If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

            Rule Details

            This rule is aimed at eliminating the type-unsafe equality operators.

            Examples of incorrect code for this rule:

            /*eslint eqeqeq: "error"*/
            
            if (x == 42) { }
            
            if ("" == text) { }
            
            if (obj.getStuff() != undefined) { }

            The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

            Options

            always

            The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

            Examples of incorrect code for the "always" option:

            /*eslint eqeqeq: ["error", "always"]*/
            
            a == b
            foo == true
            bananas != 1
            value == undefined
            typeof foo == 'undefined'
            'hello' != 'world'
            0 == 0
            true == true
            foo == null

            Examples of correct code for the "always" option:

            /*eslint eqeqeq: ["error", "always"]*/
            
            a === b
            foo === true
            bananas !== 1
            value === undefined
            typeof foo === 'undefined'
            'hello' !== 'world'
            0 === 0
            true === true
            foo === null

            This rule optionally takes a second argument, which should be an object with the following supported properties:

            • "null": Customize how this rule treats null literals. Possible values:
              • always (default) - Always use === or !==.
              • never - Never use === or !== with null.
              • ignore - Do not apply this rule to null.

            smart

            The "smart" option enforces the use of === and !== except for these cases:

            • Comparing two literal values
            • Evaluating the value of typeof
            • Comparing against null

            Examples of incorrect code for the "smart" option:

            /*eslint eqeqeq: ["error", "smart"]*/
            
            // comparing two variables requires ===
            a == b
            
            // only one side is a literal
            foo == true
            bananas != 1
            
            // comparing to undefined requires ===
            value == undefined

            Examples of correct code for the "smart" option:

            /*eslint eqeqeq: ["error", "smart"]*/
            
            typeof foo == 'undefined'
            'hello' != 'world'
            0 == 0
            true == true
            foo == null

            allow-null

            Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

            ["error", "always", {"null": "ignore"}]

            When Not To Use It

            If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

            TODO found
            Open

                        // TODO: HTML5 validation, should be deprecated?

            Wrap an immediate function invocation in parentheses.
            Open

            AC.Crud.Edit = function() {

            Require IIFEs to be Wrapped (wrap-iife)

            You can immediately invoke function expressions, but not function declarations. A common technique to create an immediately-invoked function expression (IIFE) is to wrap a function declaration in parentheses. The opening parentheses causes the contained function to be parsed as an expression, rather than a declaration.

            // function expression could be unwrapped
            var x = function () { return { y: 1 };}();
            
            // function declaration must be wrapped
            function () { /* side effects */ }(); // SyntaxError

            Rule Details

            This rule requires all immediately-invoked function expressions to be wrapped in parentheses.

            Options

            This rule has two options, a string option and an object option.

            String option:

            • "outside" enforces always wrapping the call expression. The default is "outside".
            • "inside" enforces always wrapping the function expression.
            • "any" enforces always wrapping, but allows either style.

            Object option:

            • "functionPrototypeMethods": true additionally enforces wrapping function expressions invoked using .call and .apply. The default is false.

            outside

            Examples of incorrect code for the default "outside" option:

            /*eslint wrap-iife: ["error", "outside"]*/
            
            var x = function () { return { y: 1 };}(); // unwrapped
            var x = (function () { return { y: 1 };})(); // wrapped function expression

            Examples of correct code for the default "outside" option:

            /*eslint wrap-iife: ["error", "outside"]*/
            
            var x = (function () { return { y: 1 };}()); // wrapped call expression

            inside

            Examples of incorrect code for the "inside" option:

            /*eslint wrap-iife: ["error", "inside"]*/
            
            var x = function () { return { y: 1 };}(); // unwrapped
            var x = (function () { return { y: 1 };}()); // wrapped call expression

            Examples of correct code for the "inside" option:

            /*eslint wrap-iife: ["error", "inside"]*/
            
            var x = (function () { return { y: 1 };})(); // wrapped function expression

            any

            Examples of incorrect code for the "any" option:

            /*eslint wrap-iife: ["error", "any"]*/
            
            var x = function () { return { y: 1 };}(); // unwrapped

            Examples of correct code for the "any" option:

            /*eslint wrap-iife: ["error", "any"]*/
            
            var x = (function () { return { y: 1 };}()); // wrapped call expression
            var x = (function () { return { y: 1 };})(); // wrapped function expression

            functionPrototypeMethods

            Examples of incorrect code for this rule with the "inside", { "functionPrototypeMethods": true } options:

            /* eslint wrap-iife: [2, "inside", { functionPrototypeMethods: true }] */
            
            var x = function(){ foo(); }()
            var x = (function(){ foo(); }())
            var x = function(){ foo(); }.call(bar)
            var x = (function(){ foo(); }.call(bar))

            Examples of correct code for this rule with the "inside", { "functionPrototypeMethods": true } options:

            /* eslint wrap-iife: [2, "inside", { functionPrototypeMethods: true }] */
            
            var x = (function(){ foo(); })()
            var x = (function(){ foo(); }).call(bar)

            Source: http://eslint.org/docs/rules/

            Identical blocks of code found in 2 locations. Consider refactoring.
            Open

                                        setTimeout(function() {
                                            $('.autosave-status').removeClass('active').text("All changes saved").addClass('flash');
                                            setTimeout(function() {
                                                $('.autosave-status').removeClass('flash');
                                            }, 50);
            Severity: Major
            Found in core/modules/_core/res/js/crud/edit.js and 1 other location - About 1 hr to fix
            core/modules/_core/res/js/crud/edit.js on lines 375..380

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 72.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Identical blocks of code found in 2 locations. Consider refactoring.
            Open

                                        setTimeout(function() {
                                            $('.autosave-status').removeClass('active').text("All changes saved").addClass('flash');
                                            setTimeout(function() {
                                                $('.autosave-status').removeClass('flash');
                                            }, 50);
            Severity: Major
            Found in core/modules/_core/res/js/crud/edit.js and 1 other location - About 1 hr to fix
            core/modules/_core/res/js/crud/edit.js on lines 355..360

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 72.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Identical blocks of code found in 2 locations. Consider refactoring.
            Open

                            if (typeof $(form[0]).data('onError') === 'function') {
                                var fn = $(form[0]).data('onError');
                                fn();
                            }
            Severity: Major
            Found in core/modules/_core/res/js/crud/edit.js and 1 other location - About 1 hr to fix
            core/modules/_core/res/js/crud/edit.js on lines 319..322

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 58.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Identical blocks of code found in 2 locations. Consider refactoring.
            Open

                                    if (typeof $(form[0]).data('onError') === 'function') {
                                        var fn = $(form[0]).data('onError');
                                        fn();
                                    }
            Severity: Major
            Found in core/modules/_core/res/js/crud/edit.js and 1 other location - About 1 hr to fix
            core/modules/_core/res/js/crud/edit.js on lines 405..408

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 58.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Similar blocks of code found in 2 locations. Consider refactoring.
            Open

                        isIframe = (window.location != window.parent.location) || (window.location.href.indexOf('CKEditor=content') != -1);
            Severity: Minor
            Found in core/modules/_core/res/js/crud/edit.js and 1 other location - About 40 mins to fix
            core/modules/_core/res/js/crud/default.js on lines 17..17

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 49.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

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