core/modules/_core/res/js/crud/field/fk.js

Summary

Maintainability
C
1 day
Test Coverage

Function Fk has 68 lines of code (exceeds 25 allowed). Consider refactoring.
Open

AC.Crud.Edit.Fk = function() {

    var infoHandler        = AC.Core.Alert.show;
    var warningHandler    = AC.Core.Alert.warning;
    var errorHandler    = AC.Core.Alert.error;
Severity: Major
Found in core/modules/_core/res/js/crud/field/fk.js - About 2 hrs to fix

    Function Fk has a Cognitive Complexity of 18 (exceeds 5 allowed). Consider refactoring.
    Open

    AC.Crud.Edit.Fk = function() {
    
        var infoHandler        = AC.Core.Alert.show;
        var warningHandler    = AC.Core.Alert.warning;
        var errorHandler    = AC.Core.Alert.error;
    Severity: Minor
    Found in core/modules/_core/res/js/crud/field/fk.js - About 2 hrs to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function chosenHandler has 37 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

            chosenHandler: function(e, ids) {
                var that = this;
                var $select = $(that).parents('.control-group').find('select[name]');
    
                $(that).find('div.input').removeClass('with-image');
    Severity: Minor
    Found in core/modules/_core/res/js/crud/field/fk.js - About 1 hr to fix

      Wrap an immediate function invocation in parentheses.
      Open

      AC.Crud.Edit.Fk = function() {

      Require IIFEs to be Wrapped (wrap-iife)

      You can immediately invoke function expressions, but not function declarations. A common technique to create an immediately-invoked function expression (IIFE) is to wrap a function declaration in parentheses. The opening parentheses causes the contained function to be parsed as an expression, rather than a declaration.

      // function expression could be unwrapped
      var x = function () { return { y: 1 };}();
      
      // function declaration must be wrapped
      function () { /* side effects */ }(); // SyntaxError

      Rule Details

      This rule requires all immediately-invoked function expressions to be wrapped in parentheses.

      Options

      This rule has two options, a string option and an object option.

      String option:

      • "outside" enforces always wrapping the call expression. The default is "outside".
      • "inside" enforces always wrapping the function expression.
      • "any" enforces always wrapping, but allows either style.

      Object option:

      • "functionPrototypeMethods": true additionally enforces wrapping function expressions invoked using .call and .apply. The default is false.

      outside

      Examples of incorrect code for the default "outside" option:

      /*eslint wrap-iife: ["error", "outside"]*/
      
      var x = function () { return { y: 1 };}(); // unwrapped
      var x = (function () { return { y: 1 };})(); // wrapped function expression

      Examples of correct code for the default "outside" option:

      /*eslint wrap-iife: ["error", "outside"]*/
      
      var x = (function () { return { y: 1 };}()); // wrapped call expression

      inside

      Examples of incorrect code for the "inside" option:

      /*eslint wrap-iife: ["error", "inside"]*/
      
      var x = function () { return { y: 1 };}(); // unwrapped
      var x = (function () { return { y: 1 };}()); // wrapped call expression

      Examples of correct code for the "inside" option:

      /*eslint wrap-iife: ["error", "inside"]*/
      
      var x = (function () { return { y: 1 };})(); // wrapped function expression

      any

      Examples of incorrect code for the "any" option:

      /*eslint wrap-iife: ["error", "any"]*/
      
      var x = function () { return { y: 1 };}(); // unwrapped

      Examples of correct code for the "any" option:

      /*eslint wrap-iife: ["error", "any"]*/
      
      var x = (function () { return { y: 1 };}()); // wrapped call expression
      var x = (function () { return { y: 1 };})(); // wrapped function expression

      functionPrototypeMethods

      Examples of incorrect code for this rule with the "inside", { "functionPrototypeMethods": true } options:

      /* eslint wrap-iife: [2, "inside", { functionPrototypeMethods: true }] */
      
      var x = function(){ foo(); }()
      var x = (function(){ foo(); }())
      var x = function(){ foo(); }.call(bar)
      var x = (function(){ foo(); }.call(bar))

      Examples of correct code for this rule with the "inside", { "functionPrototypeMethods": true } options:

      /* eslint wrap-iife: [2, "inside", { functionPrototypeMethods: true }] */
      
      var x = (function(){ foo(); })()
      var x = (function(){ foo(); }).call(bar)

      Source: http://eslint.org/docs/rules/

      Expected '===' and instead saw '=='.
      Open

                              if ($(that).data('use-image') == '1') {

      Require === and !== (eqeqeq)

      It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

      The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

      • [] == false
      • [] == ![]
      • 3 == "03"

      If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

      Rule Details

      This rule is aimed at eliminating the type-unsafe equality operators.

      Examples of incorrect code for this rule:

      /*eslint eqeqeq: "error"*/
      
      if (x == 42) { }
      
      if ("" == text) { }
      
      if (obj.getStuff() != undefined) { }

      The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

      Options

      always

      The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

      Examples of incorrect code for the "always" option:

      /*eslint eqeqeq: ["error", "always"]*/
      
      a == b
      foo == true
      bananas != 1
      value == undefined
      typeof foo == 'undefined'
      'hello' != 'world'
      0 == 0
      true == true
      foo == null

      Examples of correct code for the "always" option:

      /*eslint eqeqeq: ["error", "always"]*/
      
      a === b
      foo === true
      bananas !== 1
      value === undefined
      typeof foo === 'undefined'
      'hello' !== 'world'
      0 === 0
      true === true
      foo === null

      This rule optionally takes a second argument, which should be an object with the following supported properties:

      • "null": Customize how this rule treats null literals. Possible values:
        • always (default) - Always use === or !==.
        • never - Never use === or !== with null.
        • ignore - Do not apply this rule to null.

      smart

      The "smart" option enforces the use of === and !== except for these cases:

      • Comparing two literal values
      • Evaluating the value of typeof
      • Comparing against null

      Examples of incorrect code for the "smart" option:

      /*eslint eqeqeq: ["error", "smart"]*/
      
      // comparing two variables requires ===
      a == b
      
      // only one side is a literal
      foo == true
      bananas != 1
      
      // comparing to undefined requires ===
      value == undefined

      Examples of correct code for the "smart" option:

      /*eslint eqeqeq: ["error", "smart"]*/
      
      typeof foo == 'undefined'
      'hello' != 'world'
      0 == 0
      true == true
      foo == null

      allow-null

      Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

      ["error", "always", {"null": "ignore"}]

      When Not To Use It

      If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

      Expected '===' and instead saw '=='.
      Open

                          if ($(that).data('use-image') == '1') {

      Require === and !== (eqeqeq)

      It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

      The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

      • [] == false
      • [] == ![]
      • 3 == "03"

      If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

      Rule Details

      This rule is aimed at eliminating the type-unsafe equality operators.

      Examples of incorrect code for this rule:

      /*eslint eqeqeq: "error"*/
      
      if (x == 42) { }
      
      if ("" == text) { }
      
      if (obj.getStuff() != undefined) { }

      The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

      Options

      always

      The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

      Examples of incorrect code for the "always" option:

      /*eslint eqeqeq: ["error", "always"]*/
      
      a == b
      foo == true
      bananas != 1
      value == undefined
      typeof foo == 'undefined'
      'hello' != 'world'
      0 == 0
      true == true
      foo == null

      Examples of correct code for the "always" option:

      /*eslint eqeqeq: ["error", "always"]*/
      
      a === b
      foo === true
      bananas !== 1
      value === undefined
      typeof foo === 'undefined'
      'hello' !== 'world'
      0 === 0
      true === true
      foo === null

      This rule optionally takes a second argument, which should be an object with the following supported properties:

      • "null": Customize how this rule treats null literals. Possible values:
        • always (default) - Always use === or !==.
        • never - Never use === or !== with null.
        • ignore - Do not apply this rule to null.

      smart

      The "smart" option enforces the use of === and !== except for these cases:

      • Comparing two literal values
      • Evaluating the value of typeof
      • Comparing against null

      Examples of incorrect code for the "smart" option:

      /*eslint eqeqeq: ["error", "smart"]*/
      
      // comparing two variables requires ===
      a == b
      
      // only one side is a literal
      foo == true
      bananas != 1
      
      // comparing to undefined requires ===
      value == undefined

      Examples of correct code for the "smart" option:

      /*eslint eqeqeq: ["error", "smart"]*/
      
      typeof foo == 'undefined'
      'hello' != 'world'
      0 == 0
      true == true
      foo == null

      allow-null

      Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

      ["error", "always", {"null": "ignore"}]

      When Not To Use It

      If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

      Expected '===' and instead saw '=='.
      Open

                      if ($(that).data('use-image') == '1') {

      Require === and !== (eqeqeq)

      It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

      The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

      • [] == false
      • [] == ![]
      • 3 == "03"

      If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

      Rule Details

      This rule is aimed at eliminating the type-unsafe equality operators.

      Examples of incorrect code for this rule:

      /*eslint eqeqeq: "error"*/
      
      if (x == 42) { }
      
      if ("" == text) { }
      
      if (obj.getStuff() != undefined) { }

      The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

      Options

      always

      The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

      Examples of incorrect code for the "always" option:

      /*eslint eqeqeq: ["error", "always"]*/
      
      a == b
      foo == true
      bananas != 1
      value == undefined
      typeof foo == 'undefined'
      'hello' != 'world'
      0 == 0
      true == true
      foo == null

      Examples of correct code for the "always" option:

      /*eslint eqeqeq: ["error", "always"]*/
      
      a === b
      foo === true
      bananas !== 1
      value === undefined
      typeof foo === 'undefined'
      'hello' !== 'world'
      0 === 0
      true === true
      foo === null

      This rule optionally takes a second argument, which should be an object with the following supported properties:

      • "null": Customize how this rule treats null literals. Possible values:
        • always (default) - Always use === or !==.
        • never - Never use === or !== with null.
        • ignore - Do not apply this rule to null.

      smart

      The "smart" option enforces the use of === and !== except for these cases:

      • Comparing two literal values
      • Evaluating the value of typeof
      • Comparing against null

      Examples of incorrect code for the "smart" option:

      /*eslint eqeqeq: ["error", "smart"]*/
      
      // comparing two variables requires ===
      a == b
      
      // only one side is a literal
      foo == true
      bananas != 1
      
      // comparing to undefined requires ===
      value == undefined

      Examples of correct code for the "smart" option:

      /*eslint eqeqeq: ["error", "smart"]*/
      
      typeof foo == 'undefined'
      'hello' != 'world'
      0 == 0
      true == true
      foo == null

      allow-null

      Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

      ["error", "always", {"null": "ignore"}]

      When Not To Use It

      If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

      Expected '!==' and instead saw '!='.
      Open

                              if ($select.val() != id) {

      Require === and !== (eqeqeq)

      It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

      The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

      • [] == false
      • [] == ![]
      • 3 == "03"

      If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

      Rule Details

      This rule is aimed at eliminating the type-unsafe equality operators.

      Examples of incorrect code for this rule:

      /*eslint eqeqeq: "error"*/
      
      if (x == 42) { }
      
      if ("" == text) { }
      
      if (obj.getStuff() != undefined) { }

      The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

      Options

      always

      The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

      Examples of incorrect code for the "always" option:

      /*eslint eqeqeq: ["error", "always"]*/
      
      a == b
      foo == true
      bananas != 1
      value == undefined
      typeof foo == 'undefined'
      'hello' != 'world'
      0 == 0
      true == true
      foo == null

      Examples of correct code for the "always" option:

      /*eslint eqeqeq: ["error", "always"]*/
      
      a === b
      foo === true
      bananas !== 1
      value === undefined
      typeof foo === 'undefined'
      'hello' !== 'world'
      0 === 0
      true === true
      foo === null

      This rule optionally takes a second argument, which should be an object with the following supported properties:

      • "null": Customize how this rule treats null literals. Possible values:
        • always (default) - Always use === or !==.
        • never - Never use === or !== with null.
        • ignore - Do not apply this rule to null.

      smart

      The "smart" option enforces the use of === and !== except for these cases:

      • Comparing two literal values
      • Evaluating the value of typeof
      • Comparing against null

      Examples of incorrect code for the "smart" option:

      /*eslint eqeqeq: ["error", "smart"]*/
      
      // comparing two variables requires ===
      a == b
      
      // only one side is a literal
      foo == true
      bananas != 1
      
      // comparing to undefined requires ===
      value == undefined

      Examples of correct code for the "smart" option:

      /*eslint eqeqeq: ["error", "smart"]*/
      
      typeof foo == 'undefined'
      'hello' != 'world'
      0 == 0
      true == true
      foo == null

      allow-null

      Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

      ["error", "always", {"null": "ignore"}]

      When Not To Use It

      If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

      Don't make functions within a loop.
      Open

                          getRowData(id, that, function(response) {

      Disallow Functions in Loops (no-loop-func)

      Writing functions within loops tends to result in errors due to the way the function creates a closure around the loop. For example:

      for (var i = 0; i < 10; i++) {
          funcs[i] = function() {
              return i;
          };
      }

      In this case, you would expect each function created within the loop to return a different number. In reality, each function returns 10, because that was the last value of i in the scope.

      let or const mitigate this problem.

      /*eslint-env es6*/
      
      for (let i = 0; i < 10; i++) {
          funcs[i] = function() {
              return i;
          };
      }

      In this case, each function created within the loop returns a different number as expected.

      Rule Details

      This error is raised to highlight a piece of code that may not work as you expect it to and could also indicate a misunderstanding of how the language works. Your code may run without any problems if you do not fix this error, but in some situations it could behave unexpectedly.

      Examples of incorrect code for this rule:

      /*eslint no-loop-func: "error"*/
      /*eslint-env es6*/
      
      for (var i=10; i; i--) {
          (function() { return i; })();
      }
      
      while(i) {
          var a = function() { return i; };
          a();
      }
      
      do {
          function a() { return i; };
          a();
      } while (i);
      
      let foo = 0;
      for (let i=10; i; i--) {
          // Bad, function is referencing block scoped variable in the outer scope.
          var a = function() { return foo; };
          a();
      }

      Examples of correct code for this rule:

      /*eslint no-loop-func: "error"*/
      /*eslint-env es6*/
      
      var a = function() {};
      
      for (var i=10; i; i--) {
          a();
      }
      
      for (var i=10; i; i--) {
          var a = function() {}; // OK, no references to variables in the outer scopes.
          a();
      }
      
      for (let i=10; i; i--) {
          var a = function() { return i; }; // OK, all references are referring to block scoped variables in the loop.
          a();
      }
      
      var foo = 100;
      for (let i=10; i; i--) {
          var a = function() { return foo; }; // OK, all references are referring to never modified variables.
          a();
      }
      //... no modifications of foo after this loop ...

      Source: http://eslint.org/docs/rules/

      Unnecessary semicolon.
      Open

      ;

      disallow unnecessary semicolons (no-extra-semi)

      Typing mistakes and misunderstandings about where semicolons are required can lead to semicolons that are unnecessary. While not technically an error, extra semicolons can cause confusion when reading code.

      Rule Details

      This rule disallows unnecessary semicolons.

      Examples of incorrect code for this rule:

      /*eslint no-extra-semi: "error"*/
      
      var x = 5;;
      
      function foo() {
          // code
      };

      Examples of correct code for this rule:

      /*eslint no-extra-semi: "error"*/
      
      var x = 5;
      
      var foo = function() {
          // code
      };

      When Not To Use It

      If you intentionally use extra semicolons then you can disable this rule.

      Related Rules

      The body of a for-in should be wrapped in an if statement to filter unwanted properties from the prototype.
      Open

                      for (elm in ids) {

      Require Guarding for-in (guard-for-in)

      Looping over objects with a for in loop will include properties that are inherited through the prototype chain. This behavior can lead to unexpected items in your for loop.

      for (key in foo) {
          doSomething(key);
      }

      Note that simply checking foo.hasOwnProperty(key) is likely to cause an error in some cases; see [no-prototype-builtins](no-prototype-builtins.md).

      Rule Details

      This rule is aimed at preventing unexpected behavior that could arise from using a for in loop without filtering the results in the loop. As such, it will warn when for in loops do not filter their results with an if statement.

      Examples of incorrect code for this rule:

      /*eslint guard-for-in: "error"*/
      
      for (key in foo) {
          doSomething(key);
      }

      Examples of correct code for this rule:

      /*eslint guard-for-in: "error"*/
      
      for (key in foo) {
          if (Object.prototype.hasOwnProperty.call(foo, key)) {
              doSomething(key);
          }
          if ({}.hasOwnProperty.call(foo, key)) {
              doSomething(key);
          }
      }

      Related Rules

      • [no-prototype-builtins](no-prototype-builtins.md)

      Further Reading

      Identical blocks of code found in 2 locations. Consider refactoring.
      Open

              $.get(url, {}, function(response) {
                  callback(response);
              }, 'json').error(function(jqXHR, message, exception) {
                  $('body').removeClass('loading');
                  errorHandler(i18n.requestError + ' (' + exception + ')');
      Severity: Major
      Found in core/modules/_core/res/js/crud/field/fk.js and 1 other location - About 2 hrs to fix
      core/modules/_core/res/js/crud/field/multiple.js on lines 90..95

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 82.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

                      if ($(that).data('use-image') == '1') {
                          $(that).find('div.input').html('<input type="text" readonly="readonly" value="Please choose one" />');
                      } else {
                          $(that).find('input').val('Please choose one');
                      }
      Severity: Major
      Found in core/modules/_core/res/js/crud/field/fk.js and 1 other location - About 1 hr to fix
      core/modules/_core/res/js/crud/field/fk.js on lines 66..70

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 73.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

                          if ($(that).data('use-image') == '1') {
                              $(that).find('div.input').html('<i class="icon-loading"></i>');
                          } else {
                              $(that).find('input').val('loading...');
                          }
      Severity: Major
      Found in core/modules/_core/res/js/crud/field/fk.js and 1 other location - About 1 hr to fix
      core/modules/_core/res/js/crud/field/fk.js on lines 58..62

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 73.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

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