core/modules/_core/res/js/crud/field/multiple.js

Summary

Maintainability
F
3 days
Test Coverage

Function Multiple has 298 lines of code (exceeds 25 allowed). Consider refactoring.
Open

AC.Crud.Edit.Multiple = function() {

    var infoHandler        = AC.Core.Alert.show;
    var warningHandler    = AC.Core.Alert.warning;
    var errorHandler    = AC.Core.Alert.error;
Severity: Major
Found in core/modules/_core/res/js/crud/field/multiple.js - About 1 day to fix

    Function Multiple has a Cognitive Complexity of 63 (exceeds 5 allowed). Consider refactoring.
    Open

    AC.Crud.Edit.Multiple = function() {
    
        var infoHandler        = AC.Core.Alert.show;
        var warningHandler    = AC.Core.Alert.warning;
        var errorHandler    = AC.Core.Alert.error;
    Severity: Minor
    Found in core/modules/_core/res/js/crud/field/multiple.js - About 1 day to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    File multiple.js has 316 lines of code (exceeds 250 allowed). Consider refactoring.
    Open

    ;
    if (typeof AC === "undefined") {
        AC = function () {
        }
    }
    Severity: Minor
    Found in core/modules/_core/res/js/crud/field/multiple.js - About 3 hrs to fix

      Function has a complexity of 7.
      Open

          var addRow = function(id, display, that, data, lastId) {

      Limit Cyclomatic Complexity (complexity)

      Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

      function a(x) {
          if (true) {
              return x; // 1st path
          } else if (false) {
              return x+1; // 2nd path
          } else {
              return 4; // 3rd path
          }
      }

      Rule Details

      This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

      Examples of incorrect code for a maximum of 2:

      /*eslint complexity: ["error", 2]*/
      
      function a(x) {
          if (true) {
              return x;
          } else if (false) {
              return x+1;
          } else {
              return 4; // 3rd path
          }
      }

      Examples of correct code for a maximum of 2:

      /*eslint complexity: ["error", 2]*/
      
      function a(x) {
          if (true) {
              return x;
          } else {
              return 4;
          }
      }

      Options

      Optionally, you may specify a max object property:

      "complexity": ["error", 2]

      is equivalent to

      "complexity": ["error", { "max": 2 }]

      Deprecated: the object property maximum is deprecated. Please use the property max instead.

      When Not To Use It

      If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

      Further Reading

      Related Rules

      • [max-depth](max-depth.md)
      • [max-len](max-len.md)
      • [max-nested-callbacks](max-nested-callbacks.md)
      • [max-params](max-params.md)
      • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

      Function addRow has 36 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

          var addRow = function(id, display, that, data, lastId) {
              data = data || {};
              var dynamic = (!data.length && $(that).parents('div.multiple:eq(0)').attr('data-dynamic') == 1);
              if (dynamic || display === false) {
                  getRowData(id, that, function(response) {
      Severity: Minor
      Found in core/modules/_core/res/js/crud/field/multiple.js - About 1 hr to fix

        Function addRow has 5 arguments (exceeds 4 allowed). Consider refactoring.
        Open

            var addRow = function(id, display, that, data, lastId) {
        Severity: Minor
        Found in core/modules/_core/res/js/crud/field/multiple.js - About 35 mins to fix

          The body of a for-in should be wrapped in an if statement to filter unwanted properties from the prototype.
          Open

                      for (elm in ids) {

          Require Guarding for-in (guard-for-in)

          Looping over objects with a for in loop will include properties that are inherited through the prototype chain. This behavior can lead to unexpected items in your for loop.

          for (key in foo) {
              doSomething(key);
          }

          Note that simply checking foo.hasOwnProperty(key) is likely to cause an error in some cases; see [no-prototype-builtins](no-prototype-builtins.md).

          Rule Details

          This rule is aimed at preventing unexpected behavior that could arise from using a for in loop without filtering the results in the loop. As such, it will warn when for in loops do not filter their results with an if statement.

          Examples of incorrect code for this rule:

          /*eslint guard-for-in: "error"*/
          
          for (key in foo) {
              doSomething(key);
          }

          Examples of correct code for this rule:

          /*eslint guard-for-in: "error"*/
          
          for (key in foo) {
              if (Object.prototype.hasOwnProperty.call(foo, key)) {
                  doSomething(key);
              }
              if ({}.hasOwnProperty.call(foo, key)) {
                  doSomething(key);
              }
          }

          Related Rules

          • [no-prototype-builtins](no-prototype-builtins.md)

          Further Reading

          Unexpected confirm.
          Open

                      if ($(this).hasClass('btn-danger') && !confirm(i18n.confirmDelete + ' (1 item)')) {return;}

          Disallow Use of Alert (no-alert)

          JavaScript's alert, confirm, and prompt functions are widely considered to be obtrusive as UI elements and should be replaced by a more appropriate custom UI implementation. Furthermore, alert is often used while debugging code, which should be removed before deployment to production.

          alert("here!");

          Rule Details

          This rule is aimed at catching debugging code that should be removed and popup UI elements that should be replaced with less obtrusive, custom UIs. As such, it will warn when it encounters alert, prompt, and confirm function calls which are not shadowed.

          Examples of incorrect code for this rule:

          /*eslint no-alert: "error"*/
          
          alert("here!");
          
          confirm("Are you sure?");
          
          prompt("What's your name?", "John Doe");

          Examples of correct code for this rule:

          /*eslint no-alert: "error"*/
          
          customAlert("Something happened!");
          
          customConfirm("Are you sure?");
          
          customPrompt("Who are you?");
          
          function foo() {
              var alert = myCustomLib.customAlert;
              alert();
          }

          Related Rules

          The body of a for-in should be wrapped in an if statement to filter unwanted properties from the prototype.
          Open

                          for (var i in data) {

          Require Guarding for-in (guard-for-in)

          Looping over objects with a for in loop will include properties that are inherited through the prototype chain. This behavior can lead to unexpected items in your for loop.

          for (key in foo) {
              doSomething(key);
          }

          Note that simply checking foo.hasOwnProperty(key) is likely to cause an error in some cases; see [no-prototype-builtins](no-prototype-builtins.md).

          Rule Details

          This rule is aimed at preventing unexpected behavior that could arise from using a for in loop without filtering the results in the loop. As such, it will warn when for in loops do not filter their results with an if statement.

          Examples of incorrect code for this rule:

          /*eslint guard-for-in: "error"*/
          
          for (key in foo) {
              doSomething(key);
          }

          Examples of correct code for this rule:

          /*eslint guard-for-in: "error"*/
          
          for (key in foo) {
              if (Object.prototype.hasOwnProperty.call(foo, key)) {
                  doSomething(key);
              }
              if ({}.hasOwnProperty.call(foo, key)) {
                  doSomething(key);
              }
          }

          Related Rules

          • [no-prototype-builtins](no-prototype-builtins.md)

          Further Reading

          Unnecessary semicolon.
          Open

          ;

          disallow unnecessary semicolons (no-extra-semi)

          Typing mistakes and misunderstandings about where semicolons are required can lead to semicolons that are unnecessary. While not technically an error, extra semicolons can cause confusion when reading code.

          Rule Details

          This rule disallows unnecessary semicolons.

          Examples of incorrect code for this rule:

          /*eslint no-extra-semi: "error"*/
          
          var x = 5;;
          
          function foo() {
              // code
          };

          Examples of correct code for this rule:

          /*eslint no-extra-semi: "error"*/
          
          var x = 5;
          
          var foo = function() {
              // code
          };

          When Not To Use It

          If you intentionally use extra semicolons then you can disable this rule.

          Related Rules

          Expected '===' and instead saw '=='.
          Open

                  var dynamic = (!data.length && $(that).parents('div.multiple:eq(0)').attr('data-dynamic') == 1);

          Require === and !== (eqeqeq)

          It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

          The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

          • [] == false
          • [] == ![]
          • 3 == "03"

          If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

          Rule Details

          This rule is aimed at eliminating the type-unsafe equality operators.

          Examples of incorrect code for this rule:

          /*eslint eqeqeq: "error"*/
          
          if (x == 42) { }
          
          if ("" == text) { }
          
          if (obj.getStuff() != undefined) { }

          The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

          Options

          always

          The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

          Examples of incorrect code for the "always" option:

          /*eslint eqeqeq: ["error", "always"]*/
          
          a == b
          foo == true
          bananas != 1
          value == undefined
          typeof foo == 'undefined'
          'hello' != 'world'
          0 == 0
          true == true
          foo == null

          Examples of correct code for the "always" option:

          /*eslint eqeqeq: ["error", "always"]*/
          
          a === b
          foo === true
          bananas !== 1
          value === undefined
          typeof foo === 'undefined'
          'hello' !== 'world'
          0 === 0
          true === true
          foo === null

          This rule optionally takes a second argument, which should be an object with the following supported properties:

          • "null": Customize how this rule treats null literals. Possible values:
            • always (default) - Always use === or !==.
            • never - Never use === or !== with null.
            • ignore - Do not apply this rule to null.

          smart

          The "smart" option enforces the use of === and !== except for these cases:

          • Comparing two literal values
          • Evaluating the value of typeof
          • Comparing against null

          Examples of incorrect code for the "smart" option:

          /*eslint eqeqeq: ["error", "smart"]*/
          
          // comparing two variables requires ===
          a == b
          
          // only one side is a literal
          foo == true
          bananas != 1
          
          // comparing to undefined requires ===
          value == undefined

          Examples of correct code for the "smart" option:

          /*eslint eqeqeq: ["error", "smart"]*/
          
          typeof foo == 'undefined'
          'hello' != 'world'
          0 == 0
          true == true
          foo == null

          allow-null

          Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

          ["error", "always", {"null": "ignore"}]

          When Not To Use It

          If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

          Expected '===' and instead saw '=='.
          Open

                      var dynamic = (!data.length && $(currentCrudAction).parents('div.multiple:eq(0)').attr('data-dynamic') == 1);

          Require === and !== (eqeqeq)

          It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

          The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

          • [] == false
          • [] == ![]
          • 3 == "03"

          If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

          Rule Details

          This rule is aimed at eliminating the type-unsafe equality operators.

          Examples of incorrect code for this rule:

          /*eslint eqeqeq: "error"*/
          
          if (x == 42) { }
          
          if ("" == text) { }
          
          if (obj.getStuff() != undefined) { }

          The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

          Options

          always

          The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

          Examples of incorrect code for the "always" option:

          /*eslint eqeqeq: ["error", "always"]*/
          
          a == b
          foo == true
          bananas != 1
          value == undefined
          typeof foo == 'undefined'
          'hello' != 'world'
          0 == 0
          true == true
          foo == null

          Examples of correct code for the "always" option:

          /*eslint eqeqeq: ["error", "always"]*/
          
          a === b
          foo === true
          bananas !== 1
          value === undefined
          typeof foo === 'undefined'
          'hello' !== 'world'
          0 === 0
          true === true
          foo === null

          This rule optionally takes a second argument, which should be an object with the following supported properties:

          • "null": Customize how this rule treats null literals. Possible values:
            • always (default) - Always use === or !==.
            • never - Never use === or !== with null.
            • ignore - Do not apply this rule to null.

          smart

          The "smart" option enforces the use of === and !== except for these cases:

          • Comparing two literal values
          • Evaluating the value of typeof
          • Comparing against null

          Examples of incorrect code for the "smart" option:

          /*eslint eqeqeq: ["error", "smart"]*/
          
          // comparing two variables requires ===
          a == b
          
          // only one side is a literal
          foo == true
          bananas != 1
          
          // comparing to undefined requires ===
          value == undefined

          Examples of correct code for the "smart" option:

          /*eslint eqeqeq: ["error", "smart"]*/
          
          typeof foo == 'undefined'
          'hello' != 'world'
          0 == 0
          true == true
          foo == null

          allow-null

          Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

          ["error", "always", {"null": "ignore"}]

          When Not To Use It

          If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

          The body of a for-in should be wrapped in an if statement to filter unwanted properties from the prototype.
          Open

                      for (var i in prefills) {

          Require Guarding for-in (guard-for-in)

          Looping over objects with a for in loop will include properties that are inherited through the prototype chain. This behavior can lead to unexpected items in your for loop.

          for (key in foo) {
              doSomething(key);
          }

          Note that simply checking foo.hasOwnProperty(key) is likely to cause an error in some cases; see [no-prototype-builtins](no-prototype-builtins.md).

          Rule Details

          This rule is aimed at preventing unexpected behavior that could arise from using a for in loop without filtering the results in the loop. As such, it will warn when for in loops do not filter their results with an if statement.

          Examples of incorrect code for this rule:

          /*eslint guard-for-in: "error"*/
          
          for (key in foo) {
              doSomething(key);
          }

          Examples of correct code for this rule:

          /*eslint guard-for-in: "error"*/
          
          for (key in foo) {
              if (Object.prototype.hasOwnProperty.call(foo, key)) {
                  doSomething(key);
              }
              if ({}.hasOwnProperty.call(foo, key)) {
                  doSomething(key);
              }
          }

          Related Rules

          • [no-prototype-builtins](no-prototype-builtins.md)

          Further Reading

          Wrap an immediate function invocation in parentheses.
          Open

          AC.Crud.Edit.Multiple = function() {

          Require IIFEs to be Wrapped (wrap-iife)

          You can immediately invoke function expressions, but not function declarations. A common technique to create an immediately-invoked function expression (IIFE) is to wrap a function declaration in parentheses. The opening parentheses causes the contained function to be parsed as an expression, rather than a declaration.

          // function expression could be unwrapped
          var x = function () { return { y: 1 };}();
          
          // function declaration must be wrapped
          function () { /* side effects */ }(); // SyntaxError

          Rule Details

          This rule requires all immediately-invoked function expressions to be wrapped in parentheses.

          Options

          This rule has two options, a string option and an object option.

          String option:

          • "outside" enforces always wrapping the call expression. The default is "outside".
          • "inside" enforces always wrapping the function expression.
          • "any" enforces always wrapping, but allows either style.

          Object option:

          • "functionPrototypeMethods": true additionally enforces wrapping function expressions invoked using .call and .apply. The default is false.

          outside

          Examples of incorrect code for the default "outside" option:

          /*eslint wrap-iife: ["error", "outside"]*/
          
          var x = function () { return { y: 1 };}(); // unwrapped
          var x = (function () { return { y: 1 };})(); // wrapped function expression

          Examples of correct code for the default "outside" option:

          /*eslint wrap-iife: ["error", "outside"]*/
          
          var x = (function () { return { y: 1 };}()); // wrapped call expression

          inside

          Examples of incorrect code for the "inside" option:

          /*eslint wrap-iife: ["error", "inside"]*/
          
          var x = function () { return { y: 1 };}(); // unwrapped
          var x = (function () { return { y: 1 };}()); // wrapped call expression

          Examples of correct code for the "inside" option:

          /*eslint wrap-iife: ["error", "inside"]*/
          
          var x = (function () { return { y: 1 };})(); // wrapped function expression

          any

          Examples of incorrect code for the "any" option:

          /*eslint wrap-iife: ["error", "any"]*/
          
          var x = function () { return { y: 1 };}(); // unwrapped

          Examples of correct code for the "any" option:

          /*eslint wrap-iife: ["error", "any"]*/
          
          var x = (function () { return { y: 1 };}()); // wrapped call expression
          var x = (function () { return { y: 1 };})(); // wrapped function expression

          functionPrototypeMethods

          Examples of incorrect code for this rule with the "inside", { "functionPrototypeMethods": true } options:

          /* eslint wrap-iife: [2, "inside", { functionPrototypeMethods: true }] */
          
          var x = function(){ foo(); }()
          var x = (function(){ foo(); }())
          var x = function(){ foo(); }.call(bar)
          var x = (function(){ foo(); }.call(bar))

          Examples of correct code for this rule with the "inside", { "functionPrototypeMethods": true } options:

          /* eslint wrap-iife: [2, "inside", { functionPrototypeMethods: true }] */
          
          var x = (function(){ foo(); })()
          var x = (function(){ foo(); }).call(bar)

          Source: http://eslint.org/docs/rules/

          Identical blocks of code found in 2 locations. Consider refactoring.
          Open

                  $.get(url, {}, function(response) {
                      callback(response);
                  }, 'json').error(function(jqXHR, message, exception) {
                      $('body').removeClass('loading');
                      errorHandler(i18n.requestError + ' (' + exception + ')');
          Severity: Major
          Found in core/modules/_core/res/js/crud/field/multiple.js and 1 other location - About 2 hrs to fix
          core/modules/_core/res/js/crud/field/fk.js on lines 33..38

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 82.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

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