public/assets/js/core/ckeditor/lib/plugins/justify/plugin.js

Summary

Maintainability
B
5 hrs
Test Coverage

Method 'exec' has a complexity of 12.
Open

        exec: function( editor ) {

Limit Cyclomatic Complexity (complexity)

Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

function a(x) {
    if (true) {
        return x; // 1st path
    } else if (false) {
        return x+1; // 2nd path
    } else {
        return 4; // 3rd path
    }
}

Rule Details

This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

Examples of incorrect code for a maximum of 2:

/*eslint complexity: ["error", 2]*/

function a(x) {
    if (true) {
        return x;
    } else if (false) {
        return x+1;
    } else {
        return 4; // 3rd path
    }
}

Examples of correct code for a maximum of 2:

/*eslint complexity: ["error", 2]*/

function a(x) {
    if (true) {
        return x;
    } else {
        return 4;
    }
}

Options

Optionally, you may specify a max object property:

"complexity": ["error", 2]

is equivalent to

"complexity": ["error", { "max": 2 }]

Deprecated: the object property maximum is deprecated. Please use the property max instead.

When Not To Use It

If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

Further Reading

Related Rules

  • [max-depth](max-depth.md)
  • [max-len](max-len.md)
  • [max-nested-callbacks](max-nested-callbacks.md)
  • [max-params](max-params.md)
  • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

Function 'getAlignment' has a complexity of 10.
Open

    function getAlignment( element, useComputedState ) {

Limit Cyclomatic Complexity (complexity)

Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

function a(x) {
    if (true) {
        return x; // 1st path
    } else if (false) {
        return x+1; // 2nd path
    } else {
        return 4; // 3rd path
    }
}

Rule Details

This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

Examples of incorrect code for a maximum of 2:

/*eslint complexity: ["error", 2]*/

function a(x) {
    if (true) {
        return x;
    } else if (false) {
        return x+1;
    } else {
        return 4; // 3rd path
    }
}

Examples of correct code for a maximum of 2:

/*eslint complexity: ["error", 2]*/

function a(x) {
    if (true) {
        return x;
    } else {
        return 4;
    }
}

Options

Optionally, you may specify a max object property:

"complexity": ["error", 2]

is equivalent to

"complexity": ["error", { "max": 2 }]

Deprecated: the object property maximum is deprecated. Please use the property max instead.

When Not To Use It

If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

Further Reading

Related Rules

  • [max-depth](max-depth.md)
  • [max-len](max-len.md)
  • [max-nested-callbacks](max-nested-callbacks.md)
  • [max-params](max-params.md)
  • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

Function 'justifyCommand' has a complexity of 10.
Open

    function justifyCommand( editor, name, value ) {

Limit Cyclomatic Complexity (complexity)

Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

function a(x) {
    if (true) {
        return x; // 1st path
    } else if (false) {
        return x+1; // 2nd path
    } else {
        return 4; // 3rd path
    }
}

Rule Details

This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

Examples of incorrect code for a maximum of 2:

/*eslint complexity: ["error", 2]*/

function a(x) {
    if (true) {
        return x;
    } else if (false) {
        return x+1;
    } else {
        return 4; // 3rd path
    }
}

Examples of correct code for a maximum of 2:

/*eslint complexity: ["error", 2]*/

function a(x) {
    if (true) {
        return x;
    } else {
        return 4;
    }
}

Options

Optionally, you may specify a max object property:

"complexity": ["error", 2]

is equivalent to

"complexity": ["error", { "max": 2 }]

Deprecated: the object property maximum is deprecated. Please use the property max instead.

When Not To Use It

If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

Further Reading

Related Rules

  • [max-depth](max-depth.md)
  • [max-len](max-len.md)
  • [max-nested-callbacks](max-nested-callbacks.md)
  • [max-params](max-params.md)
  • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

Function 'onDirChanged' has a complexity of 9.
Open

    function onDirChanged( e ) {

Limit Cyclomatic Complexity (complexity)

Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

function a(x) {
    if (true) {
        return x; // 1st path
    } else if (false) {
        return x+1; // 2nd path
    } else {
        return 4; // 3rd path
    }
}

Rule Details

This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

Examples of incorrect code for a maximum of 2:

/*eslint complexity: ["error", 2]*/

function a(x) {
    if (true) {
        return x;
    } else if (false) {
        return x+1;
    } else {
        return 4; // 3rd path
    }
}

Examples of correct code for a maximum of 2:

/*eslint complexity: ["error", 2]*/

function a(x) {
    if (true) {
        return x;
    } else {
        return 4;
    }
}

Options

Optionally, you may specify a max object property:

"complexity": ["error", 2]

is equivalent to

"complexity": ["error", { "max": 2 }]

Deprecated: the object property maximum is deprecated. Please use the property max instead.

When Not To Use It

If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

Further Reading

Related Rules

  • [max-depth](max-depth.md)
  • [max-len](max-len.md)
  • [max-nested-callbacks](max-nested-callbacks.md)
  • [max-params](max-params.md)
  • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

Function justifyCommand has 35 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    function justifyCommand( editor, name, value ) {
        this.editor = editor;
        this.name = name;
        this.value = value;
        this.context = 'p';
Severity: Minor
Found in public/assets/js/core/ckeditor/lib/plugins/justify/plugin.js - About 1 hr to fix

    Function init has 33 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

            init: function( editor ) {
                if ( editor.blockless )
                    return;
    
                var left = new justifyCommand( editor, 'justifyleft', 'left' ),
    Severity: Minor
    Found in public/assets/js/core/ckeditor/lib/plugins/justify/plugin.js - About 1 hr to fix

      Function exec has 32 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

              exec: function( editor ) {
                  var selection = editor.getSelection(),
                      enterMode = editor.config.enterMode;
      
                  if ( !selection )
      Severity: Minor
      Found in public/assets/js/core/ckeditor/lib/plugins/justify/plugin.js - About 1 hr to fix

        Function onDirChanged has 32 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

            function onDirChanged( e ) {
                var editor = e.editor;
        
                var range = editor.createRange();
                range.setStartBefore( e.data.node );
        Severity: Minor
        Found in public/assets/js/core/ckeditor/lib/plugins/justify/plugin.js - About 1 hr to fix

          Expected '===' and instead saw '=='.
          Open

                  if ( editor.config.enterMode == CKEDITOR.ENTER_BR )

          Require === and !== (eqeqeq)

          It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

          The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

          • [] == false
          • [] == ![]
          • 3 == "03"

          If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

          Rule Details

          This rule is aimed at eliminating the type-unsafe equality operators.

          Examples of incorrect code for this rule:

          /*eslint eqeqeq: "error"*/
          
          if (x == 42) { }
          
          if ("" == text) { }
          
          if (obj.getStuff() != undefined) { }

          The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

          Options

          always

          The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

          Examples of incorrect code for the "always" option:

          /*eslint eqeqeq: ["error", "always"]*/
          
          a == b
          foo == true
          bananas != 1
          value == undefined
          typeof foo == 'undefined'
          'hello' != 'world'
          0 == 0
          true == true
          foo == null

          Examples of correct code for the "always" option:

          /*eslint eqeqeq: ["error", "always"]*/
          
          a === b
          foo === true
          bananas !== 1
          value === undefined
          typeof foo === 'undefined'
          'hello' !== 'world'
          0 === 0
          true === true
          foo === null

          This rule optionally takes a second argument, which should be an object with the following supported properties:

          • "null": Customize how this rule treats null literals. Possible values:
            • always (default) - Always use === or !==.
            • never - Never use === or !== with null.
            • ignore - Do not apply this rule to null.

          smart

          The "smart" option enforces the use of === and !== except for these cases:

          • Comparing two literal values
          • Evaluating the value of typeof
          • Comparing against null

          Examples of incorrect code for the "smart" option:

          /*eslint eqeqeq: ["error", "smart"]*/
          
          // comparing two variables requires ===
          a == b
          
          // only one side is a literal
          foo == true
          bananas != 1
          
          // comparing to undefined requires ===
          value == undefined

          Examples of correct code for the "smart" option:

          /*eslint eqeqeq: ["error", "smart"]*/
          
          typeof foo == 'undefined'
          'hello' != 'world'
          0 == 0
          true == true
          foo == null

          allow-null

          Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

          ["error", "always", {"null": "ignore"}]

          When Not To Use It

          If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

          Expected '===' and instead saw '=='.
          Open

                          while ( ( block = iterator.getNextParagraph( enterMode == CKEDITOR.ENTER_P ? 'p' : 'div' ) ) ) {

          Require === and !== (eqeqeq)

          It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

          The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

          • [] == false
          • [] == ![]
          • 3 == "03"

          If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

          Rule Details

          This rule is aimed at eliminating the type-unsafe equality operators.

          Examples of incorrect code for this rule:

          /*eslint eqeqeq: "error"*/
          
          if (x == 42) { }
          
          if ("" == text) { }
          
          if (obj.getStuff() != undefined) { }

          The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

          Options

          always

          The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

          Examples of incorrect code for the "always" option:

          /*eslint eqeqeq: ["error", "always"]*/
          
          a == b
          foo == true
          bananas != 1
          value == undefined
          typeof foo == 'undefined'
          'hello' != 'world'
          0 == 0
          true == true
          foo == null

          Examples of correct code for the "always" option:

          /*eslint eqeqeq: ["error", "always"]*/
          
          a === b
          foo === true
          bananas !== 1
          value === undefined
          typeof foo === 'undefined'
          'hello' !== 'world'
          0 === 0
          true === true
          foo === null

          This rule optionally takes a second argument, which should be an object with the following supported properties:

          • "null": Customize how this rule treats null literals. Possible values:
            • always (default) - Always use === or !==.
            • never - Never use === or !== with null.
            • ignore - Do not apply this rule to null.

          smart

          The "smart" option enforces the use of === and !== except for these cases:

          • Comparing two literal values
          • Evaluating the value of typeof
          • Comparing against null

          Examples of incorrect code for the "smart" option:

          /*eslint eqeqeq: ["error", "smart"]*/
          
          // comparing two variables requires ===
          a == b
          
          // only one side is a literal
          foo == true
          bananas != 1
          
          // comparing to undefined requires ===
          value == undefined

          Examples of correct code for the "smart" option:

          /*eslint eqeqeq: ["error", "smart"]*/
          
          typeof foo == 'undefined'
          'hello' != 'world'
          0 == 0
          true == true
          foo == null

          allow-null

          Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

          ["error", "always", {"null": "ignore"}]

          When Not To Use It

          If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

          Expected '===' and instead saw '=='.
          Open

                  !align && useComputedState && ( align = element.getComputedStyle( 'direction' ) == 'rtl' ? 'right' : 'left' );

          Require === and !== (eqeqeq)

          It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

          The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

          • [] == false
          • [] == ![]
          • 3 == "03"

          If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

          Rule Details

          This rule is aimed at eliminating the type-unsafe equality operators.

          Examples of incorrect code for this rule:

          /*eslint eqeqeq: "error"*/
          
          if (x == 42) { }
          
          if ("" == text) { }
          
          if (obj.getStuff() != undefined) { }

          The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

          Options

          always

          The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

          Examples of incorrect code for the "always" option:

          /*eslint eqeqeq: ["error", "always"]*/
          
          a == b
          foo == true
          bananas != 1
          value == undefined
          typeof foo == 'undefined'
          'hello' != 'world'
          0 == 0
          true == true
          foo == null

          Examples of correct code for the "always" option:

          /*eslint eqeqeq: ["error", "always"]*/
          
          a === b
          foo === true
          bananas !== 1
          value === undefined
          typeof foo === 'undefined'
          'hello' !== 'world'
          0 === 0
          true === true
          foo === null

          This rule optionally takes a second argument, which should be an object with the following supported properties:

          • "null": Customize how this rule treats null literals. Possible values:
            • always (default) - Always use === or !==.
            • never - Never use === or !== with null.
            • ignore - Do not apply this rule to null.

          smart

          The "smart" option enforces the use of === and !== except for these cases:

          • Comparing two literal values
          • Evaluating the value of typeof
          • Comparing against null

          Examples of incorrect code for the "smart" option:

          /*eslint eqeqeq: ["error", "smart"]*/
          
          // comparing two variables requires ===
          a == b
          
          // only one side is a literal
          foo == true
          bananas != 1
          
          // comparing to undefined requires ===
          value == undefined

          Examples of correct code for the "smart" option:

          /*eslint eqeqeq: ["error", "smart"]*/
          
          typeof foo == 'undefined'
          'hello' != 'world'
          0 == 0
          true == true
          foo == null

          allow-null

          Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

          ["error", "always", {"null": "ignore"}]

          When Not To Use It

          If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

          Expected '===' and instead saw '=='.
          Open

                              var apply = ( this.state == CKEDITOR.TRISTATE_OFF ) && ( !useComputedState || ( getAlignment( block, true ) != this.value ) );

          Require === and !== (eqeqeq)

          It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

          The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

          • [] == false
          • [] == ![]
          • 3 == "03"

          If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

          Rule Details

          This rule is aimed at eliminating the type-unsafe equality operators.

          Examples of incorrect code for this rule:

          /*eslint eqeqeq: "error"*/
          
          if (x == 42) { }
          
          if ("" == text) { }
          
          if (obj.getStuff() != undefined) { }

          The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

          Options

          always

          The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

          Examples of incorrect code for the "always" option:

          /*eslint eqeqeq: ["error", "always"]*/
          
          a == b
          foo == true
          bananas != 1
          value == undefined
          typeof foo == 'undefined'
          'hello' != 'world'
          0 == 0
          true == true
          foo == null

          Examples of correct code for the "always" option:

          /*eslint eqeqeq: ["error", "always"]*/
          
          a === b
          foo === true
          bananas !== 1
          value === undefined
          typeof foo === 'undefined'
          'hello' !== 'world'
          0 === 0
          true === true
          foo === null

          This rule optionally takes a second argument, which should be an object with the following supported properties:

          • "null": Customize how this rule treats null literals. Possible values:
            • always (default) - Always use === or !==.
            • never - Never use === or !== with null.
            • ignore - Do not apply this rule to null.

          smart

          The "smart" option enforces the use of === and !== except for these cases:

          • Comparing two literal values
          • Evaluating the value of typeof
          • Comparing against null

          Examples of incorrect code for the "smart" option:

          /*eslint eqeqeq: ["error", "smart"]*/
          
          // comparing two variables requires ===
          a == b
          
          // only one side is a literal
          foo == true
          bananas != 1
          
          // comparing to undefined requires ===
          value == undefined

          Examples of correct code for the "smart" option:

          /*eslint eqeqeq: ["error", "smart"]*/
          
          typeof foo == 'undefined'
          'hello' != 'world'
          0 == 0
          true == true
          foo == null

          allow-null

          Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

          ["error", "always", {"null": "ignore"}]

          When Not To Use It

          If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

          Expected '!==' and instead saw '!='.
          Open

                          iterator.enlargeBr = enterMode != CKEDITOR.ENTER_BR;

          Require === and !== (eqeqeq)

          It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

          The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

          • [] == false
          • [] == ![]
          • 3 == "03"

          If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

          Rule Details

          This rule is aimed at eliminating the type-unsafe equality operators.

          Examples of incorrect code for this rule:

          /*eslint eqeqeq: "error"*/
          
          if (x == 42) { }
          
          if ("" == text) { }
          
          if (obj.getStuff() != undefined) { }

          The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

          Options

          always

          The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

          Examples of incorrect code for the "always" option:

          /*eslint eqeqeq: ["error", "always"]*/
          
          a == b
          foo == true
          bananas != 1
          value == undefined
          typeof foo == 'undefined'
          'hello' != 'world'
          0 == 0
          true == true
          foo == null

          Examples of correct code for the "always" option:

          /*eslint eqeqeq: ["error", "always"]*/
          
          a === b
          foo === true
          bananas !== 1
          value === undefined
          typeof foo === 'undefined'
          'hello' !== 'world'
          0 === 0
          true === true
          foo === null

          This rule optionally takes a second argument, which should be an object with the following supported properties:

          • "null": Customize how this rule treats null literals. Possible values:
            • always (default) - Always use === or !==.
            • never - Never use === or !== with null.
            • ignore - Do not apply this rule to null.

          smart

          The "smart" option enforces the use of === and !== except for these cases:

          • Comparing two literal values
          • Evaluating the value of typeof
          • Comparing against null

          Examples of incorrect code for the "smart" option:

          /*eslint eqeqeq: ["error", "smart"]*/
          
          // comparing two variables requires ===
          a == b
          
          // only one side is a literal
          foo == true
          bananas != 1
          
          // comparing to undefined requires ===
          value == undefined

          Examples of correct code for the "smart" option:

          /*eslint eqeqeq: ["error", "smart"]*/
          
          typeof foo == 'undefined'
          'hello' != 'world'
          0 == 0
          true == true
          foo == null

          allow-null

          Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

          ["error", "always", {"null": "ignore"}]

          When Not To Use It

          If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

          Expected '!==' and instead saw '!='.
          Open

                              var apply = ( this.state == CKEDITOR.TRISTATE_OFF ) && ( !useComputedState || ( getAlignment( block, true ) != this.value ) );

          Require === and !== (eqeqeq)

          It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

          The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

          • [] == false
          • [] == ![]
          • 3 == "03"

          If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

          Rule Details

          This rule is aimed at eliminating the type-unsafe equality operators.

          Examples of incorrect code for this rule:

          /*eslint eqeqeq: "error"*/
          
          if (x == 42) { }
          
          if ("" == text) { }
          
          if (obj.getStuff() != undefined) { }

          The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

          Options

          always

          The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

          Examples of incorrect code for the "always" option:

          /*eslint eqeqeq: ["error", "always"]*/
          
          a == b
          foo == true
          bananas != 1
          value == undefined
          typeof foo == 'undefined'
          'hello' != 'world'
          0 == 0
          true == true
          foo == null

          Examples of correct code for the "always" option:

          /*eslint eqeqeq: ["error", "always"]*/
          
          a === b
          foo === true
          bananas !== 1
          value === undefined
          typeof foo === 'undefined'
          'hello' !== 'world'
          0 === 0
          true === true
          foo === null

          This rule optionally takes a second argument, which should be an object with the following supported properties:

          • "null": Customize how this rule treats null literals. Possible values:
            • always (default) - Always use === or !==.
            • never - Never use === or !== with null.
            • ignore - Do not apply this rule to null.

          smart

          The "smart" option enforces the use of === and !== except for these cases:

          • Comparing two literal values
          • Evaluating the value of typeof
          • Comparing against null

          Examples of incorrect code for the "smart" option:

          /*eslint eqeqeq: ["error", "smart"]*/
          
          // comparing two variables requires ===
          a == b
          
          // only one side is a literal
          foo == true
          bananas != 1
          
          // comparing to undefined requires ===
          value == undefined

          Examples of correct code for the "smart" option:

          /*eslint eqeqeq: ["error", "smart"]*/
          
          typeof foo == 'undefined'
          'hello' != 'world'
          0 == 0
          true == true
          foo == null

          allow-null

          Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

          ["error", "always", {"null": "ignore"}]

          When Not To Use It

          If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

          Expected an assignment or function call and instead saw an expression.
          Open

                  align && ( align = align.replace( /(?:-(?:moz|webkit)-)?(?:start|auto)/i, '' ) );

          Disallow Unused Expressions (no-unused-expressions)

          An unused expression which has no effect on the state of the program indicates a logic error.

          For example, n + 1; is not a syntax error, but it might be a typing mistake where a programmer meant an assignment statement n += 1; instead.

          Rule Details

          This rule aims to eliminate unused expressions which have no effect on the state of the program.

          This rule does not apply to function calls or constructor calls with the new operator, because they could have side effects on the state of the program.

          var i = 0;
          function increment() { i += 1; }
          increment(); // return value is unused, but i changed as a side effect
          
          var nThings = 0;
          function Thing() { nThings += 1; }
          new Thing(); // constructed object is unused, but nThings changed as a side effect

          This rule does not apply to directives (which are in the form of literal string expressions such as "use strict"; at the beginning of a script, module, or function).

          Sequence expressions (those using a comma, such as a = 1, b = 2) are always considered unused unless their return value is assigned or used in a condition evaluation, or a function call is made with the sequence expression value.

          Options

          This rule, in its default state, does not require any arguments. If you would like to enable one or more of the following you may pass an object with the options set as follows:

          • allowShortCircuit set to true will allow you to use short circuit evaluations in your expressions (Default: false).
          • allowTernary set to true will enable you to use ternary operators in your expressions similarly to short circuit evaluations (Default: false).
          • allowTaggedTemplates set to true will enable you to use tagged template literals in your expressions (Default: false).

          These options allow unused expressions only if all of the code paths either directly change the state (for example, assignment statement) or could have side effects (for example, function call).

          Examples of incorrect code for the default { "allowShortCircuit": false, "allowTernary": false } options:

          /*eslint no-unused-expressions: "error"*/
          
          0
          
          if(0) 0
          
          {0}
          
          f(0), {}
          
          a && b()
          
          a, b()
          
          c = a, b;
          
          a() && function namedFunctionInExpressionContext () {f();}
          
          (function anIncompleteIIFE () {});
          
          injectGlobal`body{ color: red; }`

          Note that one or more string expression statements (with or without semi-colons) will only be considered as unused if they are not in the beginning of a script, module, or function (alone and uninterrupted by other statements). Otherwise, they will be treated as part of a "directive prologue", a section potentially usable by JavaScript engines. This includes "strict mode" directives.

          "use strict";
          "use asm"
          "use stricter";
          "use babel"
          "any other strings like this in the prologue";

          Examples of correct code for the default { "allowShortCircuit": false, "allowTernary": false } options:

          /*eslint no-unused-expressions: "error"*/
          
          {} // In this context, this is a block statement, not an object literal
          
          {myLabel: someVar} // In this context, this is a block statement with a label and expression, not an object literal
          
          function namedFunctionDeclaration () {}
          
          (function aGenuineIIFE () {}());
          
          f()
          
          a = 0
          
          new C
          
          delete a.b
          
          void a

          allowShortCircuit

          Examples of incorrect code for the { "allowShortCircuit": true } option:

          /*eslint no-unused-expressions: ["error", { "allowShortCircuit": true }]*/
          
          a || b

          Examples of correct code for the { "allowShortCircuit": true } option:

          /*eslint no-unused-expressions: ["error", { "allowShortCircuit": true }]*/
          
          a && b()
          a() || (b = c)

          allowTernary

          Examples of incorrect code for the { "allowTernary": true } option:

          /*eslint no-unused-expressions: ["error", { "allowTernary": true }]*/
          
          a ? b : 0
          a ? b : c()

          Examples of correct code for the { "allowTernary": true } option:

          /*eslint no-unused-expressions: ["error", { "allowTernary": true }]*/
          
          a ? b() : c()
          a ? (b = c) : d()

          allowShortCircuit and allowTernary

          Examples of correct code for the { "allowShortCircuit": true, "allowTernary": true } options:

          /*eslint no-unused-expressions: ["error", { "allowShortCircuit": true, "allowTernary": true }]*/
          
          a ? b() || (c = d) : e()

          allowTaggedTemplates

          Examples of incorrect code for the { "allowTaggedTemplates": true } option:

          /*eslint no-unused-expressions: ["error", { "allowTaggedTemplates": true }]*/
          
          `some untagged template string`;

          Examples of correct code for the { "allowTaggedTemplates": true } option:

          /*eslint no-unused-expressions: ["error", { "allowTaggedTemplates": true }]*/
          
          tag`some tagged template string`;

          Source: http://eslint.org/docs/rules/

          Expected '===' and instead saw '=='.
          Open

                      if ( node.type == CKEDITOR.NODE_ELEMENT ) {

          Require === and !== (eqeqeq)

          It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

          The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

          • [] == false
          • [] == ![]
          • 3 == "03"

          If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

          Rule Details

          This rule is aimed at eliminating the type-unsafe equality operators.

          Examples of incorrect code for this rule:

          /*eslint eqeqeq: "error"*/
          
          if (x == 42) { }
          
          if ("" == text) { }
          
          if (obj.getStuff() != undefined) { }

          The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

          Options

          always

          The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

          Examples of incorrect code for the "always" option:

          /*eslint eqeqeq: ["error", "always"]*/
          
          a == b
          foo == true
          bananas != 1
          value == undefined
          typeof foo == 'undefined'
          'hello' != 'world'
          0 == 0
          true == true
          foo == null

          Examples of correct code for the "always" option:

          /*eslint eqeqeq: ["error", "always"]*/
          
          a === b
          foo === true
          bananas !== 1
          value === undefined
          typeof foo === 'undefined'
          'hello' !== 'world'
          0 === 0
          true === true
          foo === null

          This rule optionally takes a second argument, which should be an object with the following supported properties:

          • "null": Customize how this rule treats null literals. Possible values:
            • always (default) - Always use === or !==.
            • never - Never use === or !== with null.
            • ignore - Do not apply this rule to null.

          smart

          The "smart" option enforces the use of === and !== except for these cases:

          • Comparing two literal values
          • Evaluating the value of typeof
          • Comparing against null

          Examples of incorrect code for the "smart" option:

          /*eslint eqeqeq: ["error", "smart"]*/
          
          // comparing two variables requires ===
          a == b
          
          // only one side is a literal
          foo == true
          bananas != 1
          
          // comparing to undefined requires ===
          value == undefined

          Examples of correct code for the "smart" option:

          /*eslint eqeqeq: ["error", "smart"]*/
          
          typeof foo == 'undefined'
          'hello' != 'world'
          0 == 0
          true == true
          foo == null

          allow-null

          Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

          ["error", "always", {"null": "ignore"}]

          When Not To Use It

          If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

          Expected '===' and instead saw '=='.
          Open

                          if ( align == 'left' )

          Require === and !== (eqeqeq)

          It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

          The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

          • [] == false
          • [] == ![]
          • 3 == "03"

          If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

          Rule Details

          This rule is aimed at eliminating the type-unsafe equality operators.

          Examples of incorrect code for this rule:

          /*eslint eqeqeq: "error"*/
          
          if (x == 42) { }
          
          if ("" == text) { }
          
          if (obj.getStuff() != undefined) { }

          The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

          Options

          always

          The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

          Examples of incorrect code for the "always" option:

          /*eslint eqeqeq: ["error", "always"]*/
          
          a == b
          foo == true
          bananas != 1
          value == undefined
          typeof foo == 'undefined'
          'hello' != 'world'
          0 == 0
          true == true
          foo == null

          Examples of correct code for the "always" option:

          /*eslint eqeqeq: ["error", "always"]*/
          
          a === b
          foo === true
          bananas !== 1
          value === undefined
          typeof foo === 'undefined'
          'hello' !== 'world'
          0 === 0
          true === true
          foo === null

          This rule optionally takes a second argument, which should be an object with the following supported properties:

          • "null": Customize how this rule treats null literals. Possible values:
            • always (default) - Always use === or !==.
            • never - Never use === or !== with null.
            • ignore - Do not apply this rule to null.

          smart

          The "smart" option enforces the use of === and !== except for these cases:

          • Comparing two literal values
          • Evaluating the value of typeof
          • Comparing against null

          Examples of incorrect code for the "smart" option:

          /*eslint eqeqeq: ["error", "smart"]*/
          
          // comparing two variables requires ===
          a == b
          
          // only one side is a literal
          foo == true
          bananas != 1
          
          // comparing to undefined requires ===
          value == undefined

          Examples of correct code for the "smart" option:

          /*eslint eqeqeq: ["error", "smart"]*/
          
          typeof foo == 'undefined'
          'hello' != 'world'
          0 == 0
          true == true
          foo == null

          allow-null

          Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

          ["error", "always", {"null": "ignore"}]

          When Not To Use It

          If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

          Expected '===' and instead saw '=='.
          Open

                          else if ( align == 'right' )

          Require === and !== (eqeqeq)

          It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

          The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

          • [] == false
          • [] == ![]
          • 3 == "03"

          If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

          Rule Details

          This rule is aimed at eliminating the type-unsafe equality operators.

          Examples of incorrect code for this rule:

          /*eslint eqeqeq: "error"*/
          
          if (x == 42) { }
          
          if ("" == text) { }
          
          if (obj.getStuff() != undefined) { }

          The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

          Options

          always

          The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

          Examples of incorrect code for the "always" option:

          /*eslint eqeqeq: ["error", "always"]*/
          
          a == b
          foo == true
          bananas != 1
          value == undefined
          typeof foo == 'undefined'
          'hello' != 'world'
          0 == 0
          true == true
          foo == null

          Examples of correct code for the "always" option:

          /*eslint eqeqeq: ["error", "always"]*/
          
          a === b
          foo === true
          bananas !== 1
          value === undefined
          typeof foo === 'undefined'
          'hello' !== 'world'
          0 === 0
          true === true
          foo === null

          This rule optionally takes a second argument, which should be an object with the following supported properties:

          • "null": Customize how this rule treats null literals. Possible values:
            • always (default) - Always use === or !==.
            • never - Never use === or !== with null.
            • ignore - Do not apply this rule to null.

          smart

          The "smart" option enforces the use of === and !== except for these cases:

          • Comparing two literal values
          • Evaluating the value of typeof
          • Comparing against null

          Examples of incorrect code for the "smart" option:

          /*eslint eqeqeq: ["error", "smart"]*/
          
          // comparing two variables requires ===
          a == b
          
          // only one side is a literal
          foo == true
          bananas != 1
          
          // comparing to undefined requires ===
          value == undefined

          Examples of correct code for the "smart" option:

          /*eslint eqeqeq: ["error", "smart"]*/
          
          typeof foo == 'undefined'
          'hello' != 'world'
          0 == 0
          true == true
          foo == null

          allow-null

          Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

          ["error", "always", {"null": "ignore"}]

          When Not To Use It

          If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

          Expected '===' and instead saw '=='.
          Open

                      this.setState( firstBlock.getName() != 'body' && getAlignment( firstBlock, this.editor.config.useComputedState ) == this.value ? CKEDITOR.TRISTATE_ON : CKEDITOR.TRISTATE_OFF );

          Require === and !== (eqeqeq)

          It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

          The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

          • [] == false
          • [] == ![]
          • 3 == "03"

          If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

          Rule Details

          This rule is aimed at eliminating the type-unsafe equality operators.

          Examples of incorrect code for this rule:

          /*eslint eqeqeq: "error"*/
          
          if (x == 42) { }
          
          if ("" == text) { }
          
          if (obj.getStuff() != undefined) { }

          The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

          Options

          always

          The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

          Examples of incorrect code for the "always" option:

          /*eslint eqeqeq: ["error", "always"]*/
          
          a == b
          foo == true
          bananas != 1
          value == undefined
          typeof foo == 'undefined'
          'hello' != 'world'
          0 == 0
          true == true
          foo == null

          Examples of correct code for the "always" option:

          /*eslint eqeqeq: ["error", "always"]*/
          
          a === b
          foo === true
          bananas !== 1
          value === undefined
          typeof foo === 'undefined'
          'hello' !== 'world'
          0 === 0
          true === true
          foo === null

          This rule optionally takes a second argument, which should be an object with the following supported properties:

          • "null": Customize how this rule treats null literals. Possible values:
            • always (default) - Always use === or !==.
            • never - Never use === or !== with null.
            • ignore - Do not apply this rule to null.

          smart

          The "smart" option enforces the use of === and !== except for these cases:

          • Comparing two literal values
          • Evaluating the value of typeof
          • Comparing against null

          Examples of incorrect code for the "smart" option:

          /*eslint eqeqeq: ["error", "smart"]*/
          
          // comparing two variables requires ===
          a == b
          
          // only one side is a literal
          foo == true
          bananas != 1
          
          // comparing to undefined requires ===
          value == undefined

          Examples of correct code for the "smart" option:

          /*eslint eqeqeq: ["error", "smart"]*/
          
          typeof foo == 'undefined'
          'hello' != 'world'
          0 == 0
          true == true
          foo == null

          allow-null

          Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

          ["error", "always", {"null": "ignore"}]

          When Not To Use It

          If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

          Expected an assignment or function call and instead saw an expression.
          Open

                  !align && useComputedState && ( align = element.getComputedStyle( 'direction' ) == 'rtl' ? 'right' : 'left' );

          Disallow Unused Expressions (no-unused-expressions)

          An unused expression which has no effect on the state of the program indicates a logic error.

          For example, n + 1; is not a syntax error, but it might be a typing mistake where a programmer meant an assignment statement n += 1; instead.

          Rule Details

          This rule aims to eliminate unused expressions which have no effect on the state of the program.

          This rule does not apply to function calls or constructor calls with the new operator, because they could have side effects on the state of the program.

          var i = 0;
          function increment() { i += 1; }
          increment(); // return value is unused, but i changed as a side effect
          
          var nThings = 0;
          function Thing() { nThings += 1; }
          new Thing(); // constructed object is unused, but nThings changed as a side effect

          This rule does not apply to directives (which are in the form of literal string expressions such as "use strict"; at the beginning of a script, module, or function).

          Sequence expressions (those using a comma, such as a = 1, b = 2) are always considered unused unless their return value is assigned or used in a condition evaluation, or a function call is made with the sequence expression value.

          Options

          This rule, in its default state, does not require any arguments. If you would like to enable one or more of the following you may pass an object with the options set as follows:

          • allowShortCircuit set to true will allow you to use short circuit evaluations in your expressions (Default: false).
          • allowTernary set to true will enable you to use ternary operators in your expressions similarly to short circuit evaluations (Default: false).
          • allowTaggedTemplates set to true will enable you to use tagged template literals in your expressions (Default: false).

          These options allow unused expressions only if all of the code paths either directly change the state (for example, assignment statement) or could have side effects (for example, function call).

          Examples of incorrect code for the default { "allowShortCircuit": false, "allowTernary": false } options:

          /*eslint no-unused-expressions: "error"*/
          
          0
          
          if(0) 0
          
          {0}
          
          f(0), {}
          
          a && b()
          
          a, b()
          
          c = a, b;
          
          a() && function namedFunctionInExpressionContext () {f();}
          
          (function anIncompleteIIFE () {});
          
          injectGlobal`body{ color: red; }`

          Note that one or more string expression statements (with or without semi-colons) will only be considered as unused if they are not in the beginning of a script, module, or function (alone and uninterrupted by other statements). Otherwise, they will be treated as part of a "directive prologue", a section potentially usable by JavaScript engines. This includes "strict mode" directives.

          "use strict";
          "use asm"
          "use stricter";
          "use babel"
          "any other strings like this in the prologue";

          Examples of correct code for the default { "allowShortCircuit": false, "allowTernary": false } options:

          /*eslint no-unused-expressions: "error"*/
          
          {} // In this context, this is a block statement, not an object literal
          
          {myLabel: someVar} // In this context, this is a block statement with a label and expression, not an object literal
          
          function namedFunctionDeclaration () {}
          
          (function aGenuineIIFE () {}());
          
          f()
          
          a = 0
          
          new C
          
          delete a.b
          
          void a

          allowShortCircuit

          Examples of incorrect code for the { "allowShortCircuit": true } option:

          /*eslint no-unused-expressions: ["error", { "allowShortCircuit": true }]*/
          
          a || b

          Examples of correct code for the { "allowShortCircuit": true } option:

          /*eslint no-unused-expressions: ["error", { "allowShortCircuit": true }]*/
          
          a && b()
          a() || (b = c)

          allowTernary

          Examples of incorrect code for the { "allowTernary": true } option:

          /*eslint no-unused-expressions: ["error", { "allowTernary": true }]*/
          
          a ? b : 0
          a ? b : c()

          Examples of correct code for the { "allowTernary": true } option:

          /*eslint no-unused-expressions: ["error", { "allowTernary": true }]*/
          
          a ? b() : c()
          a ? (b = c) : d()

          allowShortCircuit and allowTernary

          Examples of correct code for the { "allowShortCircuit": true, "allowTernary": true } options:

          /*eslint no-unused-expressions: ["error", { "allowShortCircuit": true, "allowTernary": true }]*/
          
          a ? b() || (c = d) : e()

          allowTaggedTemplates

          Examples of incorrect code for the { "allowTaggedTemplates": true } option:

          /*eslint no-unused-expressions: ["error", { "allowTaggedTemplates": true }]*/
          
          `some untagged template string`;

          Examples of correct code for the { "allowTaggedTemplates": true } option:

          /*eslint no-unused-expressions: ["error", { "allowTaggedTemplates": true }]*/
          
          tag`some tagged template string`;

          Source: http://eslint.org/docs/rules/

          Expected '===' and instead saw '=='.
          Open

                      blockTag = editor.config.enterMode == CKEDITOR.ENTER_P ? 'p' : 'div';

          Require === and !== (eqeqeq)

          It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

          The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

          • [] == false
          • [] == ![]
          • 3 == "03"

          If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

          Rule Details

          This rule is aimed at eliminating the type-unsafe equality operators.

          Examples of incorrect code for this rule:

          /*eslint eqeqeq: "error"*/
          
          if (x == 42) { }
          
          if ("" == text) { }
          
          if (obj.getStuff() != undefined) { }

          The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

          Options

          always

          The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

          Examples of incorrect code for the "always" option:

          /*eslint eqeqeq: ["error", "always"]*/
          
          a == b
          foo == true
          bananas != 1
          value == undefined
          typeof foo == 'undefined'
          'hello' != 'world'
          0 == 0
          true == true
          foo == null

          Examples of correct code for the "always" option:

          /*eslint eqeqeq: ["error", "always"]*/
          
          a === b
          foo === true
          bananas !== 1
          value === undefined
          typeof foo === 'undefined'
          'hello' !== 'world'
          0 === 0
          true === true
          foo === null

          This rule optionally takes a second argument, which should be an object with the following supported properties:

          • "null": Customize how this rule treats null literals. Possible values:
            • always (default) - Always use === or !==.
            • never - Never use === or !== with null.
            • ignore - Do not apply this rule to null.

          smart

          The "smart" option enforces the use of === and !== except for these cases:

          • Comparing two literal values
          • Evaluating the value of typeof
          • Comparing against null

          Examples of incorrect code for the "smart" option:

          /*eslint eqeqeq: ["error", "smart"]*/
          
          // comparing two variables requires ===
          a == b
          
          // only one side is a literal
          foo == true
          bananas != 1
          
          // comparing to undefined requires ===
          value == undefined

          Examples of correct code for the "smart" option:

          /*eslint eqeqeq: ["error", "smart"]*/
          
          typeof foo == 'undefined'
          'hello' != 'world'
          0 == 0
          true == true
          foo == null

          allow-null

          Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

          ["error", "always", {"null": "ignore"}]

          When Not To Use It

          If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

          Expected '!==' and instead saw '!='.
          Open

                      this.setState( firstBlock.getName() != 'body' && getAlignment( firstBlock, this.editor.config.useComputedState ) == this.value ? CKEDITOR.TRISTATE_ON : CKEDITOR.TRISTATE_OFF );

          Require === and !== (eqeqeq)

          It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

          The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

          • [] == false
          • [] == ![]
          • 3 == "03"

          If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

          Rule Details

          This rule is aimed at eliminating the type-unsafe equality operators.

          Examples of incorrect code for this rule:

          /*eslint eqeqeq: "error"*/
          
          if (x == 42) { }
          
          if ("" == text) { }
          
          if (obj.getStuff() != undefined) { }

          The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

          Options

          always

          The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

          Examples of incorrect code for the "always" option:

          /*eslint eqeqeq: ["error", "always"]*/
          
          a == b
          foo == true
          bananas != 1
          value == undefined
          typeof foo == 'undefined'
          'hello' != 'world'
          0 == 0
          true == true
          foo == null

          Examples of correct code for the "always" option:

          /*eslint eqeqeq: ["error", "always"]*/
          
          a === b
          foo === true
          bananas !== 1
          value === undefined
          typeof foo === 'undefined'
          'hello' !== 'world'
          0 === 0
          true === true
          foo === null

          This rule optionally takes a second argument, which should be an object with the following supported properties:

          • "null": Customize how this rule treats null literals. Possible values:
            • always (default) - Always use === or !==.
            • never - Never use === or !== with null.
            • ignore - Do not apply this rule to null.

          smart

          The "smart" option enforces the use of === and !== except for these cases:

          • Comparing two literal values
          • Evaluating the value of typeof
          • Comparing against null

          Examples of incorrect code for the "smart" option:

          /*eslint eqeqeq: ["error", "smart"]*/
          
          // comparing two variables requires ===
          a == b
          
          // only one side is a literal
          foo == true
          bananas != 1
          
          // comparing to undefined requires ===
          value == undefined

          Examples of correct code for the "smart" option:

          /*eslint eqeqeq: ["error", "smart"]*/
          
          typeof foo == 'undefined'
          'hello' != 'world'
          0 == 0
          true == true
          foo == null

          allow-null

          Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

          ["error", "always", {"null": "ignore"}]

          When Not To Use It

          If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

          Move the invocation into the parens that contain the function.
          Open

          ( function() {

          Require IIFEs to be Wrapped (wrap-iife)

          You can immediately invoke function expressions, but not function declarations. A common technique to create an immediately-invoked function expression (IIFE) is to wrap a function declaration in parentheses. The opening parentheses causes the contained function to be parsed as an expression, rather than a declaration.

          // function expression could be unwrapped
          var x = function () { return { y: 1 };}();
          
          // function declaration must be wrapped
          function () { /* side effects */ }(); // SyntaxError

          Rule Details

          This rule requires all immediately-invoked function expressions to be wrapped in parentheses.

          Options

          This rule has two options, a string option and an object option.

          String option:

          • "outside" enforces always wrapping the call expression. The default is "outside".
          • "inside" enforces always wrapping the function expression.
          • "any" enforces always wrapping, but allows either style.

          Object option:

          • "functionPrototypeMethods": true additionally enforces wrapping function expressions invoked using .call and .apply. The default is false.

          outside

          Examples of incorrect code for the default "outside" option:

          /*eslint wrap-iife: ["error", "outside"]*/
          
          var x = function () { return { y: 1 };}(); // unwrapped
          var x = (function () { return { y: 1 };})(); // wrapped function expression

          Examples of correct code for the default "outside" option:

          /*eslint wrap-iife: ["error", "outside"]*/
          
          var x = (function () { return { y: 1 };}()); // wrapped call expression

          inside

          Examples of incorrect code for the "inside" option:

          /*eslint wrap-iife: ["error", "inside"]*/
          
          var x = function () { return { y: 1 };}(); // unwrapped
          var x = (function () { return { y: 1 };}()); // wrapped call expression

          Examples of correct code for the "inside" option:

          /*eslint wrap-iife: ["error", "inside"]*/
          
          var x = (function () { return { y: 1 };})(); // wrapped function expression

          any

          Examples of incorrect code for the "any" option:

          /*eslint wrap-iife: ["error", "any"]*/
          
          var x = function () { return { y: 1 };}(); // unwrapped

          Examples of correct code for the "any" option:

          /*eslint wrap-iife: ["error", "any"]*/
          
          var x = (function () { return { y: 1 };}()); // wrapped call expression
          var x = (function () { return { y: 1 };})(); // wrapped function expression

          functionPrototypeMethods

          Examples of incorrect code for this rule with the "inside", { "functionPrototypeMethods": true } options:

          /* eslint wrap-iife: [2, "inside", { functionPrototypeMethods: true }] */
          
          var x = function(){ foo(); }()
          var x = (function(){ foo(); }())
          var x = function(){ foo(); }.call(bar)
          var x = (function(){ foo(); }.call(bar))

          Examples of correct code for this rule with the "inside", { "functionPrototypeMethods": true } options:

          /* eslint wrap-iife: [2, "inside", { functionPrototypeMethods: true }] */
          
          var x = (function(){ foo(); })()
          var x = (function(){ foo(); }).call(bar)

          Source: http://eslint.org/docs/rules/

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