public/assets/js/core/ckeditor/lib/plugins/link/dialogs/link.js

Summary

Maintainability
F
1 wk
Test Coverage

Script URL is a form of eval.
Open

                                    linkHref = [ 'javascript:void(location.href=\'mailto:\'+',

Disallow Script URLs (no-script-url)

Using javascript: URLs is considered by some as a form of eval. Code passed in javascript: URLs has to be parsed and evaluated by the browser in the same way that eval is processed.

Rule Details

Examples of incorrect code for this rule:

/*eslint no-script-url: "error"*/

location.href = "javascript:void(0)";

Compatibility

  • JSHint: This rule corresponds to scripturl rule of JSHint.

Further Reading

Script URL is a form of eval.
Open

                                linkHref = [ 'javascript:', protectEmailLinkAsFunction( email ) ];

Disallow Script URLs (no-script-url)

Using javascript: URLs is considered by some as a form of eval. Code passed in javascript: URLs has to be parsed and evaluated by the browser in the same way that eval is processed.

Rule Details

Examples of incorrect code for this rule:

/*eslint no-script-url: "error"*/

location.href = "javascript:void(0)";

Compatibility

  • JSHint: This rule corresponds to scripturl rule of JSHint.

Further Reading

File link.js has 1133 lines of code (exceeds 250 allowed). Consider refactoring.
Open

/**
 * @license Copyright (c) 2003-2013, CKSource - Frederico Knabben. All rights reserved.
 * For licensing, see LICENSE.html or http://ckeditor.com/license
 */

Severity: Major
Found in public/assets/js/core/ckeditor/lib/plugins/link/dialogs/link.js - About 2 days to fix

    Method 'onOk' has too many statements (67). Maximum allowed is 30.
    Open

            onOk: function() {

    enforce a maximum number of statements allowed in function blocks (max-statements)

    The max-statements rule allows you to specify the maximum number of statements allowed in a function.

    function foo() {
      var bar = 1; // one statement
      var baz = 2; // two statements
      var qux = 3; // three statements
    }

    Rule Details

    This rule enforces a maximum number of statements allowed in function blocks.

    Options

    This rule has a number or object option:

    • "max" (default 10) enforces a maximum number of statements allows in function blocks

    Deprecated: The object property maximum is deprecated; please use the object property max instead.

    This rule has an object option:

    • "ignoreTopLevelFunctions": true ignores top-level functions

    max

    Examples of incorrect code for this rule with the default { "max": 10 } option:

    /*eslint max-statements: ["error", 10]*/
    /*eslint-env es6*/
    
    function foo() {
      var foo1 = 1;
      var foo2 = 2;
      var foo3 = 3;
      var foo4 = 4;
      var foo5 = 5;
      var foo6 = 6;
      var foo7 = 7;
      var foo8 = 8;
      var foo9 = 9;
      var foo10 = 10;
    
      var foo11 = 11; // Too many.
    }
    
    let foo = () => {
      var foo1 = 1;
      var foo2 = 2;
      var foo3 = 3;
      var foo4 = 4;
      var foo5 = 5;
      var foo6 = 6;
      var foo7 = 7;
      var foo8 = 8;
      var foo9 = 9;
      var foo10 = 10;
    
      var foo11 = 11; // Too many.
    };

    Examples of correct code for this rule with the default { "max": 10 } option:

    /*eslint max-statements: ["error", 10]*/
    /*eslint-env es6*/
    
    function foo() {
      var foo1 = 1;
      var foo2 = 2;
      var foo3 = 3;
      var foo4 = 4;
      var foo5 = 5;
      var foo6 = 6;
      var foo7 = 7;
      var foo8 = 8;
      var foo9 = 9;
      var foo10 = 10;
      return function () {
    
        // The number of statements in the inner function does not count toward the
        // statement maximum.
    
        return 42;
      };
    }
    
    let foo = () => {
      var foo1 = 1;
      var foo2 = 2;
      var foo3 = 3;
      var foo4 = 4;
      var foo5 = 5;
      var foo6 = 6;
      var foo7 = 7;
      var foo8 = 8;
      var foo9 = 9;
      var foo10 = 10;
      return function () {
    
        // The number of statements in the inner function does not count toward the
        // statement maximum.
    
        return 42;
      };
    }

    ignoreTopLevelFunctions

    Examples of additional correct code for this rule with the { "max": 10 }, { "ignoreTopLevelFunctions": true } options:

    /*eslint max-statements: ["error", 10, { "ignoreTopLevelFunctions": true }]*/
    
    function foo() {
      var foo1 = 1;
      var foo2 = 2;
      var foo3 = 3;
      var foo4 = 4;
      var foo5 = 5;
      var foo6 = 6;
      var foo7 = 7;
      var foo8 = 8;
      var foo9 = 9;
      var foo10 = 10;
      var foo11 = 11;
    }

    Related Rules

    • [complexity](complexity.md)
    • [max-depth](max-depth.md)
    • [max-len](max-len.md)
    • [max-nested-callbacks](max-nested-callbacks.md)
    • [max-params](max-params.md) Source: http://eslint.org/docs/rules/

    Function has too many statements (66). Maximum allowed is 30.
    Open

        var parseLink = function( editor, element ) {

    enforce a maximum number of statements allowed in function blocks (max-statements)

    The max-statements rule allows you to specify the maximum number of statements allowed in a function.

    function foo() {
      var bar = 1; // one statement
      var baz = 2; // two statements
      var qux = 3; // three statements
    }

    Rule Details

    This rule enforces a maximum number of statements allowed in function blocks.

    Options

    This rule has a number or object option:

    • "max" (default 10) enforces a maximum number of statements allows in function blocks

    Deprecated: The object property maximum is deprecated; please use the object property max instead.

    This rule has an object option:

    • "ignoreTopLevelFunctions": true ignores top-level functions

    max

    Examples of incorrect code for this rule with the default { "max": 10 } option:

    /*eslint max-statements: ["error", 10]*/
    /*eslint-env es6*/
    
    function foo() {
      var foo1 = 1;
      var foo2 = 2;
      var foo3 = 3;
      var foo4 = 4;
      var foo5 = 5;
      var foo6 = 6;
      var foo7 = 7;
      var foo8 = 8;
      var foo9 = 9;
      var foo10 = 10;
    
      var foo11 = 11; // Too many.
    }
    
    let foo = () => {
      var foo1 = 1;
      var foo2 = 2;
      var foo3 = 3;
      var foo4 = 4;
      var foo5 = 5;
      var foo6 = 6;
      var foo7 = 7;
      var foo8 = 8;
      var foo9 = 9;
      var foo10 = 10;
    
      var foo11 = 11; // Too many.
    };

    Examples of correct code for this rule with the default { "max": 10 } option:

    /*eslint max-statements: ["error", 10]*/
    /*eslint-env es6*/
    
    function foo() {
      var foo1 = 1;
      var foo2 = 2;
      var foo3 = 3;
      var foo4 = 4;
      var foo5 = 5;
      var foo6 = 6;
      var foo7 = 7;
      var foo8 = 8;
      var foo9 = 9;
      var foo10 = 10;
      return function () {
    
        // The number of statements in the inner function does not count toward the
        // statement maximum.
    
        return 42;
      };
    }
    
    let foo = () => {
      var foo1 = 1;
      var foo2 = 2;
      var foo3 = 3;
      var foo4 = 4;
      var foo5 = 5;
      var foo6 = 6;
      var foo7 = 7;
      var foo8 = 8;
      var foo9 = 9;
      var foo10 = 10;
      return function () {
    
        // The number of statements in the inner function does not count toward the
        // statement maximum.
    
        return 42;
      };
    }

    ignoreTopLevelFunctions

    Examples of additional correct code for this rule with the { "max": 10 }, { "ignoreTopLevelFunctions": true } options:

    /*eslint max-statements: ["error", 10, { "ignoreTopLevelFunctions": true }]*/
    
    function foo() {
      var foo1 = 1;
      var foo2 = 2;
      var foo3 = 3;
      var foo4 = 4;
      var foo5 = 5;
      var foo6 = 6;
      var foo7 = 7;
      var foo8 = 8;
      var foo9 = 9;
      var foo10 = 10;
      var foo11 = 11;
    }

    Related Rules

    • [complexity](complexity.md)
    • [max-depth](max-depth.md)
    • [max-len](max-len.md)
    • [max-nested-callbacks](max-nested-callbacks.md)
    • [max-params](max-params.md) Source: http://eslint.org/docs/rules/

    Function onOk has 130 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

            onOk: function() {
                var attributes = {},
                    removeAttributes = [],
                    data = {},
                    me = this,
    Severity: Major
    Found in public/assets/js/core/ckeditor/lib/plugins/link/dialogs/link.js - About 5 hrs to fix

      Function parseLink has 125 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

          var parseLink = function( editor, element ) {
                  var href = ( element && ( element.data( 'cke-saved-href' ) || element.getAttribute( 'href' ) ) ) || '',
                      javascriptMatch, emailMatch, anchorMatch, urlMatch,
                      retval = {};
      
      
      Severity: Major
      Found in public/assets/js/core/ckeditor/lib/plugins/link/dialogs/link.js - About 5 hrs to fix

        Method 'onOk' has a complexity of 32.
        Open

                onOk: function() {

        Limit Cyclomatic Complexity (complexity)

        Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

        function a(x) {
            if (true) {
                return x; // 1st path
            } else if (false) {
                return x+1; // 2nd path
            } else {
                return 4; // 3rd path
            }
        }

        Rule Details

        This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

        Examples of incorrect code for a maximum of 2:

        /*eslint complexity: ["error", 2]*/
        
        function a(x) {
            if (true) {
                return x;
            } else if (false) {
                return x+1;
            } else {
                return 4; // 3rd path
            }
        }

        Examples of correct code for a maximum of 2:

        /*eslint complexity: ["error", 2]*/
        
        function a(x) {
            if (true) {
                return x;
            } else {
                return 4;
            }
        }

        Options

        Optionally, you may specify a max object property:

        "complexity": ["error", 2]

        is equivalent to

        "complexity": ["error", { "max": 2 }]

        Deprecated: the object property maximum is deprecated. Please use the property max instead.

        When Not To Use It

        If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

        Further Reading

        Related Rules

        • [max-depth](max-depth.md)
        • [max-len](max-len.md)
        • [max-nested-callbacks](max-nested-callbacks.md)
        • [max-params](max-params.md)
        • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

        Function has a complexity of 31.
        Open

            var parseLink = function( editor, element ) {

        Limit Cyclomatic Complexity (complexity)

        Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

        function a(x) {
            if (true) {
                return x; // 1st path
            } else if (false) {
                return x+1; // 2nd path
            } else {
                return 4; // 3rd path
            }
        }

        Rule Details

        This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

        Examples of incorrect code for a maximum of 2:

        /*eslint complexity: ["error", 2]*/
        
        function a(x) {
            if (true) {
                return x;
            } else if (false) {
                return x+1;
            } else {
                return 4; // 3rd path
            }
        }

        Examples of correct code for a maximum of 2:

        /*eslint complexity: ["error", 2]*/
        
        function a(x) {
            if (true) {
                return x;
            } else {
                return 4;
            }
        }

        Options

        Optionally, you may specify a max object property:

        "complexity": ["error", 2]

        is equivalent to

        "complexity": ["error", { "max": 2 }]

        Deprecated: the object property maximum is deprecated. Please use the property max instead.

        When Not To Use It

        If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

        Further Reading

        Related Rules

        • [max-depth](max-depth.md)
        • [max-len](max-len.md)
        • [max-nested-callbacks](max-nested-callbacks.md)
        • [max-params](max-params.md)
        • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

        Function has a complexity of 8.
        Open

            var linkTypeChanged = function() {

        Limit Cyclomatic Complexity (complexity)

        Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

        function a(x) {
            if (true) {
                return x; // 1st path
            } else if (false) {
                return x+1; // 2nd path
            } else {
                return 4; // 3rd path
            }
        }

        Rule Details

        This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

        Examples of incorrect code for a maximum of 2:

        /*eslint complexity: ["error", 2]*/
        
        function a(x) {
            if (true) {
                return x;
            } else if (false) {
                return x+1;
            } else {
                return 4; // 3rd path
            }
        }

        Examples of correct code for a maximum of 2:

        /*eslint complexity: ["error", 2]*/
        
        function a(x) {
            if (true) {
                return x;
            } else {
                return 4;
            }
        }

        Options

        Optionally, you may specify a max object property:

        "complexity": ["error", 2]

        is equivalent to

        "complexity": ["error", { "max": 2 }]

        Deprecated: the object property maximum is deprecated. Please use the property max instead.

        When Not To Use It

        If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

        Further Reading

        Related Rules

        • [max-depth](max-depth.md)
        • [max-len](max-len.md)
        • [max-nested-callbacks](max-nested-callbacks.md)
        • [max-params](max-params.md)
        • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

        Function linkTypeChanged has 26 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

            var linkTypeChanged = function() {
                    var dialog = this.getDialog(),
                        partIds = [ 'urlOptions', 'anchorOptions', 'emailOptions' ],
                        typeValue = this.getValue(),
                        uploadTab = dialog.definition.getContents( 'upload' ),
        Severity: Minor
        Found in public/assets/js/core/ckeditor/lib/plugins/link/dialogs/link.js - About 1 hr to fix

          Avoid deeply nested control flow statements.
          Open

                                      if ( ( featureMatch[ 2 ] == 'yes' || featureMatch[ 2 ] == '1' ) && !( featureMatch[ 1 ] in { height:1,width:1,top:1,left:1 } ) )
                                          retval.target[ featureMatch[ 1 ] ] = true;
                                      else if ( isFinite( featureMatch[ 2 ] ) )
                                          retval.target[ featureMatch[ 1 ] ] = featureMatch[ 2 ];
          Severity: Major
          Found in public/assets/js/core/ckeditor/lib/plugins/link/dialogs/link.js - About 45 mins to fix

            Expected '===' and instead saw '=='.
            Open

                        if ( typeValue == 'url' ) {

            Require === and !== (eqeqeq)

            It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

            The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

            • [] == false
            • [] == ![]
            • 3 == "03"

            If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

            Rule Details

            This rule is aimed at eliminating the type-unsafe equality operators.

            Examples of incorrect code for this rule:

            /*eslint eqeqeq: "error"*/
            
            if (x == 42) { }
            
            if ("" == text) { }
            
            if (obj.getStuff() != undefined) { }

            The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

            Options

            always

            The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

            Examples of incorrect code for the "always" option:

            /*eslint eqeqeq: ["error", "always"]*/
            
            a == b
            foo == true
            bananas != 1
            value == undefined
            typeof foo == 'undefined'
            'hello' != 'world'
            0 == 0
            true == true
            foo == null

            Examples of correct code for the "always" option:

            /*eslint eqeqeq: ["error", "always"]*/
            
            a === b
            foo === true
            bananas !== 1
            value === undefined
            typeof foo === 'undefined'
            'hello' !== 'world'
            0 === 0
            true === true
            foo === null

            This rule optionally takes a second argument, which should be an object with the following supported properties:

            • "null": Customize how this rule treats null literals. Possible values:
              • always (default) - Always use === or !==.
              • never - Never use === or !== with null.
              • ignore - Do not apply this rule to null.

            smart

            The "smart" option enforces the use of === and !== except for these cases:

            • Comparing two literal values
            • Evaluating the value of typeof
            • Comparing against null

            Examples of incorrect code for the "smart" option:

            /*eslint eqeqeq: ["error", "smart"]*/
            
            // comparing two variables requires ===
            a == b
            
            // only one side is a literal
            foo == true
            bananas != 1
            
            // comparing to undefined requires ===
            value == undefined

            Examples of correct code for the "smart" option:

            /*eslint eqeqeq: ["error", "smart"]*/
            
            typeof foo == 'undefined'
            'hello' != 'world'
            0 == 0
            true == true
            foo == null

            allow-null

            Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

            ["error", "always", {"null": "ignore"}]

            When Not To Use It

            If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

            Expected an assignment or function call and instead saw an expression.
            Open

                                subjectMatch && ( email.subject = decodeURIComponent( subjectMatch[ 1 ] ) );

            Disallow Unused Expressions (no-unused-expressions)

            An unused expression which has no effect on the state of the program indicates a logic error.

            For example, n + 1; is not a syntax error, but it might be a typing mistake where a programmer meant an assignment statement n += 1; instead.

            Rule Details

            This rule aims to eliminate unused expressions which have no effect on the state of the program.

            This rule does not apply to function calls or constructor calls with the new operator, because they could have side effects on the state of the program.

            var i = 0;
            function increment() { i += 1; }
            increment(); // return value is unused, but i changed as a side effect
            
            var nThings = 0;
            function Thing() { nThings += 1; }
            new Thing(); // constructed object is unused, but nThings changed as a side effect

            This rule does not apply to directives (which are in the form of literal string expressions such as "use strict"; at the beginning of a script, module, or function).

            Sequence expressions (those using a comma, such as a = 1, b = 2) are always considered unused unless their return value is assigned or used in a condition evaluation, or a function call is made with the sequence expression value.

            Options

            This rule, in its default state, does not require any arguments. If you would like to enable one or more of the following you may pass an object with the options set as follows:

            • allowShortCircuit set to true will allow you to use short circuit evaluations in your expressions (Default: false).
            • allowTernary set to true will enable you to use ternary operators in your expressions similarly to short circuit evaluations (Default: false).
            • allowTaggedTemplates set to true will enable you to use tagged template literals in your expressions (Default: false).

            These options allow unused expressions only if all of the code paths either directly change the state (for example, assignment statement) or could have side effects (for example, function call).

            Examples of incorrect code for the default { "allowShortCircuit": false, "allowTernary": false } options:

            /*eslint no-unused-expressions: "error"*/
            
            0
            
            if(0) 0
            
            {0}
            
            f(0), {}
            
            a && b()
            
            a, b()
            
            c = a, b;
            
            a() && function namedFunctionInExpressionContext () {f();}
            
            (function anIncompleteIIFE () {});
            
            injectGlobal`body{ color: red; }`

            Note that one or more string expression statements (with or without semi-colons) will only be considered as unused if they are not in the beginning of a script, module, or function (alone and uninterrupted by other statements). Otherwise, they will be treated as part of a "directive prologue", a section potentially usable by JavaScript engines. This includes "strict mode" directives.

            "use strict";
            "use asm"
            "use stricter";
            "use babel"
            "any other strings like this in the prologue";

            Examples of correct code for the default { "allowShortCircuit": false, "allowTernary": false } options:

            /*eslint no-unused-expressions: "error"*/
            
            {} // In this context, this is a block statement, not an object literal
            
            {myLabel: someVar} // In this context, this is a block statement with a label and expression, not an object literal
            
            function namedFunctionDeclaration () {}
            
            (function aGenuineIIFE () {}());
            
            f()
            
            a = 0
            
            new C
            
            delete a.b
            
            void a

            allowShortCircuit

            Examples of incorrect code for the { "allowShortCircuit": true } option:

            /*eslint no-unused-expressions: ["error", { "allowShortCircuit": true }]*/
            
            a || b

            Examples of correct code for the { "allowShortCircuit": true } option:

            /*eslint no-unused-expressions: ["error", { "allowShortCircuit": true }]*/
            
            a && b()
            a() || (b = c)

            allowTernary

            Examples of incorrect code for the { "allowTernary": true } option:

            /*eslint no-unused-expressions: ["error", { "allowTernary": true }]*/
            
            a ? b : 0
            a ? b : c()

            Examples of correct code for the { "allowTernary": true } option:

            /*eslint no-unused-expressions: ["error", { "allowTernary": true }]*/
            
            a ? b() : c()
            a ? (b = c) : d()

            allowShortCircuit and allowTernary

            Examples of correct code for the { "allowShortCircuit": true, "allowTernary": true } options:

            /*eslint no-unused-expressions: ["error", { "allowShortCircuit": true, "allowTernary": true }]*/
            
            a ? b() || (c = d) : e()

            allowTaggedTemplates

            Examples of incorrect code for the { "allowTaggedTemplates": true } option:

            /*eslint no-unused-expressions: ["error", { "allowTaggedTemplates": true }]*/
            
            `some untagged template string`;

            Examples of correct code for the { "allowTaggedTemplates": true } option:

            /*eslint no-unused-expressions: ["error", { "allowTaggedTemplates": true }]*/
            
            tag`some tagged template string`;

            Source: http://eslint.org/docs/rules/

            Expected '===' and instead saw '=='.
            Open

                                var text = new CKEDITOR.dom.text( data.type == 'email' ? data.email.address : attributes[ 'data-cke-saved-href' ], editor.document );

            Require === and !== (eqeqeq)

            It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

            The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

            • [] == false
            • [] == ![]
            • 3 == "03"

            If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

            Rule Details

            This rule is aimed at eliminating the type-unsafe equality operators.

            Examples of incorrect code for this rule:

            /*eslint eqeqeq: "error"*/
            
            if (x == 42) { }
            
            if ("" == text) { }
            
            if (obj.getStuff() != undefined) { }

            The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

            Options

            always

            The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

            Examples of incorrect code for the "always" option:

            /*eslint eqeqeq: ["error", "always"]*/
            
            a == b
            foo == true
            bananas != 1
            value == undefined
            typeof foo == 'undefined'
            'hello' != 'world'
            0 == 0
            true == true
            foo == null

            Examples of correct code for the "always" option:

            /*eslint eqeqeq: ["error", "always"]*/
            
            a === b
            foo === true
            bananas !== 1
            value === undefined
            typeof foo === 'undefined'
            'hello' !== 'world'
            0 === 0
            true === true
            foo === null

            This rule optionally takes a second argument, which should be an object with the following supported properties:

            • "null": Customize how this rule treats null literals. Possible values:
              • always (default) - Always use === or !==.
              • never - Never use === or !== with null.
              • ignore - Do not apply this rule to null.

            smart

            The "smart" option enforces the use of === and !== except for these cases:

            • Comparing two literal values
            • Evaluating the value of typeof
            • Comparing against null

            Examples of incorrect code for the "smart" option:

            /*eslint eqeqeq: ["error", "smart"]*/
            
            // comparing two variables requires ===
            a == b
            
            // only one side is a literal
            foo == true
            bananas != 1
            
            // comparing to undefined requires ===
            value == undefined

            Examples of correct code for the "smart" option:

            /*eslint eqeqeq: ["error", "smart"]*/
            
            typeof foo == 'undefined'
            'hello' != 'world'
            0 == 0
            true == true
            foo == null

            allow-null

            Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

            ["error", "always", {"null": "ignore"}]

            When Not To Use It

            If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

            Expected '===' and instead saw '=='.
            Open

                            if ( href == textView || data.type == 'email' && textView.indexOf( '@' ) != -1 ) {

            Require === and !== (eqeqeq)

            It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

            The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

            • [] == false
            • [] == ![]
            • 3 == "03"

            If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

            Rule Details

            This rule is aimed at eliminating the type-unsafe equality operators.

            Examples of incorrect code for this rule:

            /*eslint eqeqeq: "error"*/
            
            if (x == 42) { }
            
            if ("" == text) { }
            
            if (obj.getStuff() != undefined) { }

            The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

            Options

            always

            The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

            Examples of incorrect code for the "always" option:

            /*eslint eqeqeq: ["error", "always"]*/
            
            a == b
            foo == true
            bananas != 1
            value == undefined
            typeof foo == 'undefined'
            'hello' != 'world'
            0 == 0
            true == true
            foo == null

            Examples of correct code for the "always" option:

            /*eslint eqeqeq: ["error", "always"]*/
            
            a === b
            foo === true
            bananas !== 1
            value === undefined
            typeof foo === 'undefined'
            'hello' !== 'world'
            0 === 0
            true === true
            foo === null

            This rule optionally takes a second argument, which should be an object with the following supported properties:

            • "null": Customize how this rule treats null literals. Possible values:
              • always (default) - Always use === or !==.
              • never - Never use === or !== with null.
              • ignore - Do not apply this rule to null.

            smart

            The "smart" option enforces the use of === and !== except for these cases:

            • Comparing two literal values
            • Evaluating the value of typeof
            • Comparing against null

            Examples of incorrect code for the "smart" option:

            /*eslint eqeqeq: ["error", "smart"]*/
            
            // comparing two variables requires ===
            a == b
            
            // only one side is a literal
            foo == true
            bananas != 1
            
            // comparing to undefined requires ===
            value == undefined

            Examples of correct code for the "smart" option:

            /*eslint eqeqeq: ["error", "smart"]*/
            
            typeof foo == 'undefined'
            'hello' != 'world'
            0 == 0
            true == true
            foo == null

            allow-null

            Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

            ["error", "always", {"null": "ignore"}]

            When Not To Use It

            If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

            Expected '===' and instead saw '=='.
            Open

                                element.setHtml( data.type == 'email' ? data.email.address : attributes[ 'data-cke-saved-href' ] );

            Require === and !== (eqeqeq)

            It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

            The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

            • [] == false
            • [] == ![]
            • 3 == "03"

            If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

            Rule Details

            This rule is aimed at eliminating the type-unsafe equality operators.

            Examples of incorrect code for this rule:

            /*eslint eqeqeq: "error"*/
            
            if (x == 42) { }
            
            if ("" == text) { }
            
            if (obj.getStuff() != undefined) { }

            The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

            Options

            always

            The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

            Examples of incorrect code for the "always" option:

            /*eslint eqeqeq: ["error", "always"]*/
            
            a == b
            foo == true
            bananas != 1
            value == undefined
            typeof foo == 'undefined'
            'hello' != 'world'
            0 == 0
            true == true
            foo == null

            Examples of correct code for the "always" option:

            /*eslint eqeqeq: ["error", "always"]*/
            
            a === b
            foo === true
            bananas !== 1
            value === undefined
            typeof foo === 'undefined'
            'hello' !== 'world'
            0 === 0
            true === true
            foo === null

            This rule optionally takes a second argument, which should be an object with the following supported properties:

            • "null": Customize how this rule treats null literals. Possible values:
              • always (default) - Always use === or !==.
              • never - Never use === or !== with null.
              • ignore - Do not apply this rule to null.

            smart

            The "smart" option enforces the use of === and !== except for these cases:

            • Comparing two literal values
            • Evaluating the value of typeof
            • Comparing against null

            Examples of incorrect code for the "smart" option:

            /*eslint eqeqeq: ["error", "smart"]*/
            
            // comparing two variables requires ===
            a == b
            
            // only one side is a literal
            foo == true
            bananas != 1
            
            // comparing to undefined requires ===
            value == undefined

            Examples of correct code for the "smart" option:

            /*eslint eqeqeq: ["error", "smart"]*/
            
            typeof foo == 'undefined'
            'hello' != 'world'
            0 == 0
            true == true
            foo == null

            allow-null

            Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

            ["error", "always", {"null": "ignore"}]

            When Not To Use It

            If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

            Expected '===' and instead saw '=='.
            Open

                                    if ( funcName == compiledProtectionFunction.name ) {

            Require === and !== (eqeqeq)

            It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

            The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

            • [] == false
            • [] == ![]
            • 3 == "03"

            If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

            Rule Details

            This rule is aimed at eliminating the type-unsafe equality operators.

            Examples of incorrect code for this rule:

            /*eslint eqeqeq: "error"*/
            
            if (x == 42) { }
            
            if ("" == text) { }
            
            if (obj.getStuff() != undefined) { }

            The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

            Options

            always

            The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

            Examples of incorrect code for the "always" option:

            /*eslint eqeqeq: ["error", "always"]*/
            
            a == b
            foo == true
            bananas != 1
            value == undefined
            typeof foo == 'undefined'
            'hello' != 'world'
            0 == 0
            true == true
            foo == null

            Examples of correct code for the "always" option:

            /*eslint eqeqeq: ["error", "always"]*/
            
            a === b
            foo === true
            bananas !== 1
            value === undefined
            typeof foo === 'undefined'
            'hello' !== 'world'
            0 === 0
            true === true
            foo === null

            This rule optionally takes a second argument, which should be an object with the following supported properties:

            • "null": Customize how this rule treats null literals. Possible values:
              • always (default) - Always use === or !==.
              • never - Never use === or !== with null.
              • ignore - Do not apply this rule to null.

            smart

            The "smart" option enforces the use of === and !== except for these cases:

            • Comparing two literal values
            • Evaluating the value of typeof
            • Comparing against null

            Examples of incorrect code for the "smart" option:

            /*eslint eqeqeq: ["error", "smart"]*/
            
            // comparing two variables requires ===
            a == b
            
            // only one side is a literal
            foo == true
            bananas != 1
            
            // comparing to undefined requires ===
            value == undefined

            Examples of correct code for the "smart" option:

            /*eslint eqeqeq: ["error", "smart"]*/
            
            typeof foo == 'undefined'
            'hello' != 'world'
            0 == 0
            true == true
            foo == null

            allow-null

            Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

            ["error", "always", {"null": "ignore"}]

            When Not To Use It

            If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

            Expected an assignment or function call and instead saw an expression.
            Open

                                bodyMatch && ( email.body = decodeURIComponent( bodyMatch[ 1 ] ) );

            Disallow Unused Expressions (no-unused-expressions)

            An unused expression which has no effect on the state of the program indicates a logic error.

            For example, n + 1; is not a syntax error, but it might be a typing mistake where a programmer meant an assignment statement n += 1; instead.

            Rule Details

            This rule aims to eliminate unused expressions which have no effect on the state of the program.

            This rule does not apply to function calls or constructor calls with the new operator, because they could have side effects on the state of the program.

            var i = 0;
            function increment() { i += 1; }
            increment(); // return value is unused, but i changed as a side effect
            
            var nThings = 0;
            function Thing() { nThings += 1; }
            new Thing(); // constructed object is unused, but nThings changed as a side effect

            This rule does not apply to directives (which are in the form of literal string expressions such as "use strict"; at the beginning of a script, module, or function).

            Sequence expressions (those using a comma, such as a = 1, b = 2) are always considered unused unless their return value is assigned or used in a condition evaluation, or a function call is made with the sequence expression value.

            Options

            This rule, in its default state, does not require any arguments. If you would like to enable one or more of the following you may pass an object with the options set as follows:

            • allowShortCircuit set to true will allow you to use short circuit evaluations in your expressions (Default: false).
            • allowTernary set to true will enable you to use ternary operators in your expressions similarly to short circuit evaluations (Default: false).
            • allowTaggedTemplates set to true will enable you to use tagged template literals in your expressions (Default: false).

            These options allow unused expressions only if all of the code paths either directly change the state (for example, assignment statement) or could have side effects (for example, function call).

            Examples of incorrect code for the default { "allowShortCircuit": false, "allowTernary": false } options:

            /*eslint no-unused-expressions: "error"*/
            
            0
            
            if(0) 0
            
            {0}
            
            f(0), {}
            
            a && b()
            
            a, b()
            
            c = a, b;
            
            a() && function namedFunctionInExpressionContext () {f();}
            
            (function anIncompleteIIFE () {});
            
            injectGlobal`body{ color: red; }`

            Note that one or more string expression statements (with or without semi-colons) will only be considered as unused if they are not in the beginning of a script, module, or function (alone and uninterrupted by other statements). Otherwise, they will be treated as part of a "directive prologue", a section potentially usable by JavaScript engines. This includes "strict mode" directives.

            "use strict";
            "use asm"
            "use stricter";
            "use babel"
            "any other strings like this in the prologue";

            Examples of correct code for the default { "allowShortCircuit": false, "allowTernary": false } options:

            /*eslint no-unused-expressions: "error"*/
            
            {} // In this context, this is a block statement, not an object literal
            
            {myLabel: someVar} // In this context, this is a block statement with a label and expression, not an object literal
            
            function namedFunctionDeclaration () {}
            
            (function aGenuineIIFE () {}());
            
            f()
            
            a = 0
            
            new C
            
            delete a.b
            
            void a

            allowShortCircuit

            Examples of incorrect code for the { "allowShortCircuit": true } option:

            /*eslint no-unused-expressions: ["error", { "allowShortCircuit": true }]*/
            
            a || b

            Examples of correct code for the { "allowShortCircuit": true } option:

            /*eslint no-unused-expressions: ["error", { "allowShortCircuit": true }]*/
            
            a && b()
            a() || (b = c)

            allowTernary

            Examples of incorrect code for the { "allowTernary": true } option:

            /*eslint no-unused-expressions: ["error", { "allowTernary": true }]*/
            
            a ? b : 0
            a ? b : c()

            Examples of correct code for the { "allowTernary": true } option:

            /*eslint no-unused-expressions: ["error", { "allowTernary": true }]*/
            
            a ? b() : c()
            a ? (b = c) : d()

            allowShortCircuit and allowTernary

            Examples of correct code for the { "allowShortCircuit": true, "allowTernary": true } options:

            /*eslint no-unused-expressions: ["error", { "allowShortCircuit": true, "allowTernary": true }]*/
            
            a ? b() || (c = d) : e()

            allowTaggedTemplates

            Examples of incorrect code for the { "allowTaggedTemplates": true } option:

            /*eslint no-unused-expressions: ["error", { "allowTaggedTemplates": true }]*/
            
            `some untagged template string`;

            Examples of correct code for the { "allowTaggedTemplates": true } option:

            /*eslint no-unused-expressions: ["error", { "allowTaggedTemplates": true }]*/
            
            tag`some tagged template string`;

            Source: http://eslint.org/docs/rules/

            Expected '===' and instead saw '=='.
            Open

                                            if ( emailProtection == 'encode' ) {

            Require === and !== (eqeqeq)

            It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

            The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

            • [] == false
            • [] == ![]
            • 3 == "03"

            If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

            Rule Details

            This rule is aimed at eliminating the type-unsafe equality operators.

            Examples of incorrect code for this rule:

            /*eslint eqeqeq: "error"*/
            
            if (x == 42) { }
            
            if ("" == text) { }
            
            if (obj.getStuff() != undefined) { }

            The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

            Options

            always

            The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

            Examples of incorrect code for the "always" option:

            /*eslint eqeqeq: ["error", "always"]*/
            
            a == b
            foo == true
            bananas != 1
            value == undefined
            typeof foo == 'undefined'
            'hello' != 'world'
            0 == 0
            true == true
            foo == null

            Examples of correct code for the "always" option:

            /*eslint eqeqeq: ["error", "always"]*/
            
            a === b
            foo === true
            bananas !== 1
            value === undefined
            typeof foo === 'undefined'
            'hello' !== 'world'
            0 === 0
            true === true
            foo === null

            This rule optionally takes a second argument, which should be an object with the following supported properties:

            • "null": Customize how this rule treats null literals. Possible values:
              • always (default) - Always use === or !==.
              • never - Never use === or !== with null.
              • ignore - Do not apply this rule to null.

            smart

            The "smart" option enforces the use of === and !== except for these cases:

            • Comparing two literal values
            • Evaluating the value of typeof
            • Comparing against null

            Examples of incorrect code for the "smart" option:

            /*eslint eqeqeq: ["error", "smart"]*/
            
            // comparing two variables requires ===
            a == b
            
            // only one side is a literal
            foo == true
            bananas != 1
            
            // comparing to undefined requires ===
            value == undefined

            Examples of correct code for the "smart" option:

            /*eslint eqeqeq: ["error", "smart"]*/
            
            typeof foo == 'undefined'
            'hello' != 'world'
            0 == 0
            true == true
            foo == null

            allow-null

            Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

            ["error", "always", {"null": "ignore"}]

            When Not To Use It

            If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

            Expected '===' and instead saw '=='.
            Open

                            if ( data.target.type == 'popup' ) {

            Require === and !== (eqeqeq)

            It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

            The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

            • [] == false
            • [] == ![]
            • 3 == "03"

            If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

            Rule Details

            This rule is aimed at eliminating the type-unsafe equality operators.

            Examples of incorrect code for this rule:

            /*eslint eqeqeq: "error"*/
            
            if (x == 42) { }
            
            if ("" == text) { }
            
            if (obj.getStuff() != undefined) { }

            The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

            Options

            always

            The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

            Examples of incorrect code for the "always" option:

            /*eslint eqeqeq: ["error", "always"]*/
            
            a == b
            foo == true
            bananas != 1
            value == undefined
            typeof foo == 'undefined'
            'hello' != 'world'
            0 == 0
            true == true
            foo == null

            Examples of correct code for the "always" option:

            /*eslint eqeqeq: ["error", "always"]*/
            
            a === b
            foo === true
            bananas !== 1
            value === undefined
            typeof foo === 'undefined'
            'hello' !== 'world'
            0 === 0
            true === true
            foo === null

            This rule optionally takes a second argument, which should be an object with the following supported properties:

            • "null": Customize how this rule treats null literals. Possible values:
              • always (default) - Always use === or !==.
              • never - Never use === or !== with null.
              • ignore - Do not apply this rule to null.

            smart

            The "smart" option enforces the use of === and !== except for these cases:

            • Comparing two literal values
            • Evaluating the value of typeof
            • Comparing against null

            Examples of incorrect code for the "smart" option:

            /*eslint eqeqeq: ["error", "smart"]*/
            
            // comparing two variables requires ===
            a == b
            
            // only one side is a literal
            foo == true
            bananas != 1
            
            // comparing to undefined requires ===
            value == undefined

            Examples of correct code for the "smart" option:

            /*eslint eqeqeq: ["error", "smart"]*/
            
            typeof foo == 'undefined'
            'hello' != 'world'
            0 == 0
            true == true
            foo == null

            allow-null

            Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

            ["error", "always", {"null": "ignore"}]

            When Not To Use It

            If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

            Expected '===' and instead saw '=='.
            Open

                                        if ( ( featureMatch[ 2 ] == 'yes' || featureMatch[ 2 ] == '1' ) && !( featureMatch[ 1 ] in { height:1,width:1,top:1,left:1 } ) )

            Require === and !== (eqeqeq)

            It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

            The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

            • [] == false
            • [] == ![]
            • 3 == "03"

            If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

            Rule Details

            This rule is aimed at eliminating the type-unsafe equality operators.

            Examples of incorrect code for this rule:

            /*eslint eqeqeq: "error"*/
            
            if (x == 42) { }
            
            if ("" == text) { }
            
            if (obj.getStuff() != undefined) { }

            The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

            Options

            always

            The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

            Examples of incorrect code for the "always" option:

            /*eslint eqeqeq: ["error", "always"]*/
            
            a == b
            foo == true
            bananas != 1
            value == undefined
            typeof foo == 'undefined'
            'hello' != 'world'
            0 == 0
            true == true
            foo == null

            Examples of correct code for the "always" option:

            /*eslint eqeqeq: ["error", "always"]*/
            
            a === b
            foo === true
            bananas !== 1
            value === undefined
            typeof foo === 'undefined'
            'hello' !== 'world'
            0 === 0
            true === true
            foo === null

            This rule optionally takes a second argument, which should be an object with the following supported properties:

            • "null": Customize how this rule treats null literals. Possible values:
              • always (default) - Always use === or !==.
              • never - Never use === or !== with null.
              • ignore - Do not apply this rule to null.

            smart

            The "smart" option enforces the use of === and !== except for these cases:

            • Comparing two literal values
            • Evaluating the value of typeof
            • Comparing against null

            Examples of incorrect code for the "smart" option:

            /*eslint eqeqeq: ["error", "smart"]*/
            
            // comparing two variables requires ===
            a == b
            
            // only one side is a literal
            foo == true
            bananas != 1
            
            // comparing to undefined requires ===
            value == undefined

            Examples of correct code for the "smart" option:

            /*eslint eqeqeq: ["error", "smart"]*/
            
            typeof foo == 'undefined'
            'hello' != 'world'
            0 == 0
            true == true
            foo == null

            allow-null

            Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

            ["error", "always", {"null": "ignore"}]

            When Not To Use It

            If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

            Expected '!==' and instead saw '!='.
            Open

                                        if ( dialog.getContentElement( 'info', 'linkType' ) && dialog.getValueOf( 'info', 'linkType' ) != 'url' )

            Require === and !== (eqeqeq)

            It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

            The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

            • [] == false
            • [] == ![]
            • 3 == "03"

            If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

            Rule Details

            This rule is aimed at eliminating the type-unsafe equality operators.

            Examples of incorrect code for this rule:

            /*eslint eqeqeq: "error"*/
            
            if (x == 42) { }
            
            if ("" == text) { }
            
            if (obj.getStuff() != undefined) { }

            The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

            Options

            always

            The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

            Examples of incorrect code for the "always" option:

            /*eslint eqeqeq: ["error", "always"]*/
            
            a == b
            foo == true
            bananas != 1
            value == undefined
            typeof foo == 'undefined'
            'hello' != 'world'
            0 == 0
            true == true
            foo == null

            Examples of correct code for the "always" option:

            /*eslint eqeqeq: ["error", "always"]*/
            
            a === b
            foo === true
            bananas !== 1
            value === undefined
            typeof foo === 'undefined'
            'hello' !== 'world'
            0 === 0
            true === true
            foo === null

            This rule optionally takes a second argument, which should be an object with the following supported properties:

            • "null": Customize how this rule treats null literals. Possible values:
              • always (default) - Always use === or !==.
              • never - Never use === or !== with null.
              • ignore - Do not apply this rule to null.

            smart

            The "smart" option enforces the use of === and !== except for these cases:

            • Comparing two literal values
            • Evaluating the value of typeof
            • Comparing against null

            Examples of incorrect code for the "smart" option:

            /*eslint eqeqeq: ["error", "smart"]*/
            
            // comparing two variables requires ===
            a == b
            
            // only one side is a literal
            foo == true
            bananas != 1
            
            // comparing to undefined requires ===
            value == undefined

            Examples of correct code for the "smart" option:

            /*eslint eqeqeq: ["error", "smart"]*/
            
            typeof foo == 'undefined'
            'hello' != 'world'
            0 == 0
            true == true
            foo == null

            allow-null

            Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

            ["error", "always", {"null": "ignore"}]

            When Not To Use It

            If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

            Expected '===' and instead saw '=='.
            Open

                                    if ( linkType && linkType.getValue() == 'email' )

            Require === and !== (eqeqeq)

            It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

            The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

            • [] == false
            • [] == ![]
            • 3 == "03"

            If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

            Rule Details

            This rule is aimed at eliminating the type-unsafe equality operators.

            Examples of incorrect code for this rule:

            /*eslint eqeqeq: "error"*/
            
            if (x == 42) { }
            
            if ("" == text) { }
            
            if (obj.getStuff() != undefined) { }

            The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

            Options

            always

            The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

            Examples of incorrect code for the "always" option:

            /*eslint eqeqeq: ["error", "always"]*/
            
            a == b
            foo == true
            bananas != 1
            value == undefined
            typeof foo == 'undefined'
            'hello' != 'world'
            0 == 0
            true == true
            foo == null

            Examples of correct code for the "always" option:

            /*eslint eqeqeq: ["error", "always"]*/
            
            a === b
            foo === true
            bananas !== 1
            value === undefined
            typeof foo === 'undefined'
            'hello' !== 'world'
            0 === 0
            true === true
            foo === null

            This rule optionally takes a second argument, which should be an object with the following supported properties:

            • "null": Customize how this rule treats null literals. Possible values:
              • always (default) - Always use === or !==.
              • never - Never use === or !== with null.
              • ignore - Do not apply this rule to null.

            smart

            The "smart" option enforces the use of === and !== except for these cases:

            • Comparing two literal values
            • Evaluating the value of typeof
            • Comparing against null

            Examples of incorrect code for the "smart" option:

            /*eslint eqeqeq: ["error", "smart"]*/
            
            // comparing two variables requires ===
            a == b
            
            // only one side is a literal
            foo == true
            bananas != 1
            
            // comparing to undefined requires ===
            value == undefined

            Examples of correct code for the "smart" option:

            /*eslint eqeqeq: ["error", "smart"]*/
            
            typeof foo == 'undefined'
            'hello' != 'world'
            0 == 0
            true == true
            foo == null

            allow-null

            Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

            ["error", "always", {"null": "ignore"}]

            When Not To Use It

            If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

            Expected an assignment or function call and instead saw an expression.
            Open

                                            body && argList.push( 'body=' + body );

            Disallow Unused Expressions (no-unused-expressions)

            An unused expression which has no effect on the state of the program indicates a logic error.

            For example, n + 1; is not a syntax error, but it might be a typing mistake where a programmer meant an assignment statement n += 1; instead.

            Rule Details

            This rule aims to eliminate unused expressions which have no effect on the state of the program.

            This rule does not apply to function calls or constructor calls with the new operator, because they could have side effects on the state of the program.

            var i = 0;
            function increment() { i += 1; }
            increment(); // return value is unused, but i changed as a side effect
            
            var nThings = 0;
            function Thing() { nThings += 1; }
            new Thing(); // constructed object is unused, but nThings changed as a side effect

            This rule does not apply to directives (which are in the form of literal string expressions such as "use strict"; at the beginning of a script, module, or function).

            Sequence expressions (those using a comma, such as a = 1, b = 2) are always considered unused unless their return value is assigned or used in a condition evaluation, or a function call is made with the sequence expression value.

            Options

            This rule, in its default state, does not require any arguments. If you would like to enable one or more of the following you may pass an object with the options set as follows:

            • allowShortCircuit set to true will allow you to use short circuit evaluations in your expressions (Default: false).
            • allowTernary set to true will enable you to use ternary operators in your expressions similarly to short circuit evaluations (Default: false).
            • allowTaggedTemplates set to true will enable you to use tagged template literals in your expressions (Default: false).

            These options allow unused expressions only if all of the code paths either directly change the state (for example, assignment statement) or could have side effects (for example, function call).

            Examples of incorrect code for the default { "allowShortCircuit": false, "allowTernary": false } options:

            /*eslint no-unused-expressions: "error"*/
            
            0
            
            if(0) 0
            
            {0}
            
            f(0), {}
            
            a && b()
            
            a, b()
            
            c = a, b;
            
            a() && function namedFunctionInExpressionContext () {f();}
            
            (function anIncompleteIIFE () {});
            
            injectGlobal`body{ color: red; }`

            Note that one or more string expression statements (with or without semi-colons) will only be considered as unused if they are not in the beginning of a script, module, or function (alone and uninterrupted by other statements). Otherwise, they will be treated as part of a "directive prologue", a section potentially usable by JavaScript engines. This includes "strict mode" directives.

            "use strict";
            "use asm"
            "use stricter";
            "use babel"
            "any other strings like this in the prologue";

            Examples of correct code for the default { "allowShortCircuit": false, "allowTernary": false } options:

            /*eslint no-unused-expressions: "error"*/
            
            {} // In this context, this is a block statement, not an object literal
            
            {myLabel: someVar} // In this context, this is a block statement with a label and expression, not an object literal
            
            function namedFunctionDeclaration () {}
            
            (function aGenuineIIFE () {}());
            
            f()
            
            a = 0
            
            new C
            
            delete a.b
            
            void a

            allowShortCircuit

            Examples of incorrect code for the { "allowShortCircuit": true } option:

            /*eslint no-unused-expressions: ["error", { "allowShortCircuit": true }]*/
            
            a || b

            Examples of correct code for the { "allowShortCircuit": true } option:

            /*eslint no-unused-expressions: ["error", { "allowShortCircuit": true }]*/
            
            a && b()
            a() || (b = c)

            allowTernary

            Examples of incorrect code for the { "allowTernary": true } option:

            /*eslint no-unused-expressions: ["error", { "allowTernary": true }]*/
            
            a ? b : 0
            a ? b : c()

            Examples of correct code for the { "allowTernary": true } option:

            /*eslint no-unused-expressions: ["error", { "allowTernary": true }]*/
            
            a ? b() : c()
            a ? (b = c) : d()

            allowShortCircuit and allowTernary

            Examples of correct code for the { "allowShortCircuit": true, "allowTernary": true } options:

            /*eslint no-unused-expressions: ["error", { "allowShortCircuit": true, "allowTernary": true }]*/
            
            a ? b() || (c = d) : e()

            allowTaggedTemplates

            Examples of incorrect code for the { "allowTaggedTemplates": true } option:

            /*eslint no-unused-expressions: ["error", { "allowTaggedTemplates": true }]*/
            
            `some untagged template string`;

            Examples of correct code for the { "allowTaggedTemplates": true } option:

            /*eslint no-unused-expressions: ["error", { "allowTaggedTemplates": true }]*/
            
            tag`some tagged template string`;

            Source: http://eslint.org/docs/rules/

            Expected '===' and instead saw '=='.
            Open

                            if ( href == textView || data.type == 'email' && textView.indexOf( '@' ) != -1 ) {

            Require === and !== (eqeqeq)

            It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

            The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

            • [] == false
            • [] == ![]
            • 3 == "03"

            If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

            Rule Details

            This rule is aimed at eliminating the type-unsafe equality operators.

            Examples of incorrect code for this rule:

            /*eslint eqeqeq: "error"*/
            
            if (x == 42) { }
            
            if ("" == text) { }
            
            if (obj.getStuff() != undefined) { }

            The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

            Options

            always

            The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

            Examples of incorrect code for the "always" option:

            /*eslint eqeqeq: ["error", "always"]*/
            
            a == b
            foo == true
            bananas != 1
            value == undefined
            typeof foo == 'undefined'
            'hello' != 'world'
            0 == 0
            true == true
            foo == null

            Examples of correct code for the "always" option:

            /*eslint eqeqeq: ["error", "always"]*/
            
            a === b
            foo === true
            bananas !== 1
            value === undefined
            typeof foo === 'undefined'
            'hello' !== 'world'
            0 === 0
            true === true
            foo === null

            This rule optionally takes a second argument, which should be an object with the following supported properties:

            • "null": Customize how this rule treats null literals. Possible values:
              • always (default) - Always use === or !==.
              • never - Never use === or !== with null.
              • ignore - Do not apply this rule to null.

            smart

            The "smart" option enforces the use of === and !== except for these cases:

            • Comparing two literal values
            • Evaluating the value of typeof
            • Comparing against null

            Examples of incorrect code for the "smart" option:

            /*eslint eqeqeq: ["error", "smart"]*/
            
            // comparing two variables requires ===
            a == b
            
            // only one side is a literal
            foo == true
            bananas != 1
            
            // comparing to undefined requires ===
            value == undefined

            Examples of correct code for the "smart" option:

            /*eslint eqeqeq: ["error", "smart"]*/
            
            typeof foo == 'undefined'
            'hello' != 'world'
            0 == 0
            true == true
            foo == null

            allow-null

            Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

            ["error", "always", {"null": "ignore"}]

            When Not To Use It

            If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

            Expected '!==' and instead saw '!='.
            Open

                if ( emailProtection && emailProtection != 'encode' ) {

            Require === and !== (eqeqeq)

            It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

            The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

            • [] == false
            • [] == ![]
            • 3 == "03"

            If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

            Rule Details

            This rule is aimed at eliminating the type-unsafe equality operators.

            Examples of incorrect code for this rule:

            /*eslint eqeqeq: "error"*/
            
            if (x == 42) { }
            
            if ("" == text) { }
            
            if (obj.getStuff() != undefined) { }

            The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

            Options

            always

            The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

            Examples of incorrect code for the "always" option:

            /*eslint eqeqeq: ["error", "always"]*/
            
            a == b
            foo == true
            bananas != 1
            value == undefined
            typeof foo == 'undefined'
            'hello' != 'world'
            0 == 0
            true == true
            foo == null

            Examples of correct code for the "always" option:

            /*eslint eqeqeq: ["error", "always"]*/
            
            a === b
            foo === true
            bananas !== 1
            value === undefined
            typeof foo === 'undefined'
            'hello' !== 'world'
            0 === 0
            true === true
            foo === null

            This rule optionally takes a second argument, which should be an object with the following supported properties:

            • "null": Customize how this rule treats null literals. Possible values:
              • always (default) - Always use === or !==.
              • never - Never use === or !== with null.
              • ignore - Do not apply this rule to null.

            smart

            The "smart" option enforces the use of === and !== except for these cases:

            • Comparing two literal values
            • Evaluating the value of typeof
            • Comparing against null

            Examples of incorrect code for the "smart" option:

            /*eslint eqeqeq: ["error", "smart"]*/
            
            // comparing two variables requires ===
            a == b
            
            // only one side is a literal
            foo == true
            bananas != 1
            
            // comparing to undefined requires ===
            value == undefined

            Examples of correct code for the "smart" option:

            /*eslint eqeqeq: ["error", "smart"]*/
            
            typeof foo == 'undefined'
            'hello' != 'world'
            0 == 0
            true == true
            foo == null

            allow-null

            Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

            ["error", "always", {"null": "ignore"}]

            When Not To Use It

            If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

            Unexpected alert.
            Open

                                            alert( commonLang.invalidValue );

            Disallow Use of Alert (no-alert)

            JavaScript's alert, confirm, and prompt functions are widely considered to be obtrusive as UI elements and should be replaced by a more appropriate custom UI implementation. Furthermore, alert is often used while debugging code, which should be removed before deployment to production.

            alert("here!");

            Rule Details

            This rule is aimed at catching debugging code that should be removed and popup UI elements that should be replaced with less obtrusive, custom UIs. As such, it will warn when it encounters alert, prompt, and confirm function calls which are not shadowed.

            Examples of incorrect code for this rule:

            /*eslint no-alert: "error"*/
            
            alert("here!");
            
            confirm("Are you sure?");
            
            prompt("What's your name?", "John Doe");

            Examples of correct code for this rule:

            /*eslint no-alert: "error"*/
            
            customAlert("Something happened!");
            
            customConfirm("Are you sure?");
            
            customPrompt("Who are you?");
            
            function foo() {
                var alert = myCustomLib.customAlert;
                alert();
            }

            Related Rules

            Expected '===' and instead saw '=='.
            Open

                            if ( partIds[ i ] == typeValue + 'Options' )

            Require === and !== (eqeqeq)

            It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

            The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

            • [] == false
            • [] == ![]
            • 3 == "03"

            If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

            Rule Details

            This rule is aimed at eliminating the type-unsafe equality operators.

            Examples of incorrect code for this rule:

            /*eslint eqeqeq: "error"*/
            
            if (x == 42) { }
            
            if ("" == text) { }
            
            if (obj.getStuff() != undefined) { }

            The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

            Options

            always

            The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

            Examples of incorrect code for the "always" option:

            /*eslint eqeqeq: ["error", "always"]*/
            
            a == b
            foo == true
            bananas != 1
            value == undefined
            typeof foo == 'undefined'
            'hello' != 'world'
            0 == 0
            true == true
            foo == null

            Examples of correct code for the "always" option:

            /*eslint eqeqeq: ["error", "always"]*/
            
            a === b
            foo === true
            bananas !== 1
            value === undefined
            typeof foo === 'undefined'
            'hello' !== 'world'
            0 === 0
            true === true
            foo === null

            This rule optionally takes a second argument, which should be an object with the following supported properties:

            • "null": Customize how this rule treats null literals. Possible values:
              • always (default) - Always use === or !==.
              • never - Never use === or !== with null.
              • ignore - Do not apply this rule to null.

            smart

            The "smart" option enforces the use of === and !== except for these cases:

            • Comparing two literal values
            • Evaluating the value of typeof
            • Comparing against null

            Examples of incorrect code for the "smart" option:

            /*eslint eqeqeq: ["error", "smart"]*/
            
            // comparing two variables requires ===
            a == b
            
            // only one side is a literal
            foo == true
            bananas != 1
            
            // comparing to undefined requires ===
            value == undefined

            Examples of correct code for the "smart" option:

            /*eslint eqeqeq: ["error", "smart"]*/
            
            typeof foo == 'undefined'
            'hello' != 'world'
            0 == 0
            true == true
            foo == null

            allow-null

            Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

            ["error", "always", {"null": "ignore"}]

            When Not To Use It

            If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

            Expected an assignment or function call and instead saw an expression.
            Open

                        i > 0 && retval.push( ',' );

            Disallow Unused Expressions (no-unused-expressions)

            An unused expression which has no effect on the state of the program indicates a logic error.

            For example, n + 1; is not a syntax error, but it might be a typing mistake where a programmer meant an assignment statement n += 1; instead.

            Rule Details

            This rule aims to eliminate unused expressions which have no effect on the state of the program.

            This rule does not apply to function calls or constructor calls with the new operator, because they could have side effects on the state of the program.

            var i = 0;
            function increment() { i += 1; }
            increment(); // return value is unused, but i changed as a side effect
            
            var nThings = 0;
            function Thing() { nThings += 1; }
            new Thing(); // constructed object is unused, but nThings changed as a side effect

            This rule does not apply to directives (which are in the form of literal string expressions such as "use strict"; at the beginning of a script, module, or function).

            Sequence expressions (those using a comma, such as a = 1, b = 2) are always considered unused unless their return value is assigned or used in a condition evaluation, or a function call is made with the sequence expression value.

            Options

            This rule, in its default state, does not require any arguments. If you would like to enable one or more of the following you may pass an object with the options set as follows:

            • allowShortCircuit set to true will allow you to use short circuit evaluations in your expressions (Default: false).
            • allowTernary set to true will enable you to use ternary operators in your expressions similarly to short circuit evaluations (Default: false).
            • allowTaggedTemplates set to true will enable you to use tagged template literals in your expressions (Default: false).

            These options allow unused expressions only if all of the code paths either directly change the state (for example, assignment statement) or could have side effects (for example, function call).

            Examples of incorrect code for the default { "allowShortCircuit": false, "allowTernary": false } options:

            /*eslint no-unused-expressions: "error"*/
            
            0
            
            if(0) 0
            
            {0}
            
            f(0), {}
            
            a && b()
            
            a, b()
            
            c = a, b;
            
            a() && function namedFunctionInExpressionContext () {f();}
            
            (function anIncompleteIIFE () {});
            
            injectGlobal`body{ color: red; }`

            Note that one or more string expression statements (with or without semi-colons) will only be considered as unused if they are not in the beginning of a script, module, or function (alone and uninterrupted by other statements). Otherwise, they will be treated as part of a "directive prologue", a section potentially usable by JavaScript engines. This includes "strict mode" directives.

            "use strict";
            "use asm"
            "use stricter";
            "use babel"
            "any other strings like this in the prologue";

            Examples of correct code for the default { "allowShortCircuit": false, "allowTernary": false } options:

            /*eslint no-unused-expressions: "error"*/
            
            {} // In this context, this is a block statement, not an object literal
            
            {myLabel: someVar} // In this context, this is a block statement with a label and expression, not an object literal
            
            function namedFunctionDeclaration () {}
            
            (function aGenuineIIFE () {}());
            
            f()
            
            a = 0
            
            new C
            
            delete a.b
            
            void a

            allowShortCircuit

            Examples of incorrect code for the { "allowShortCircuit": true } option:

            /*eslint no-unused-expressions: ["error", { "allowShortCircuit": true }]*/
            
            a || b

            Examples of correct code for the { "allowShortCircuit": true } option:

            /*eslint no-unused-expressions: ["error", { "allowShortCircuit": true }]*/
            
            a && b()
            a() || (b = c)

            allowTernary

            Examples of incorrect code for the { "allowTernary": true } option:

            /*eslint no-unused-expressions: ["error", { "allowTernary": true }]*/
            
            a ? b : 0
            a ? b : c()

            Examples of correct code for the { "allowTernary": true } option:

            /*eslint no-unused-expressions: ["error", { "allowTernary": true }]*/
            
            a ? b() : c()
            a ? (b = c) : d()

            allowShortCircuit and allowTernary

            Examples of correct code for the { "allowShortCircuit": true, "allowTernary": true } options:

            /*eslint no-unused-expressions: ["error", { "allowShortCircuit": true, "allowTernary": true }]*/
            
            a ? b() || (c = d) : e()

            allowTaggedTemplates

            Examples of incorrect code for the { "allowTaggedTemplates": true } option:

            /*eslint no-unused-expressions: ["error", { "allowTaggedTemplates": true }]*/
            
            `some untagged template string`;

            Examples of correct code for the { "allowTaggedTemplates": true } option:

            /*eslint no-unused-expressions: ["error", { "allowTaggedTemplates": true }]*/
            
            tag`some tagged template string`;

            Source: http://eslint.org/docs/rules/

            Expected an assignment or function call and instead saw an expression.
            Open

                                                argList && linkHref.push( '+\'', escapeSingleQuote( argList ), '\'' );

            Disallow Unused Expressions (no-unused-expressions)

            An unused expression which has no effect on the state of the program indicates a logic error.

            For example, n + 1; is not a syntax error, but it might be a typing mistake where a programmer meant an assignment statement n += 1; instead.

            Rule Details

            This rule aims to eliminate unused expressions which have no effect on the state of the program.

            This rule does not apply to function calls or constructor calls with the new operator, because they could have side effects on the state of the program.

            var i = 0;
            function increment() { i += 1; }
            increment(); // return value is unused, but i changed as a side effect
            
            var nThings = 0;
            function Thing() { nThings += 1; }
            new Thing(); // constructed object is unused, but nThings changed as a side effect

            This rule does not apply to directives (which are in the form of literal string expressions such as "use strict"; at the beginning of a script, module, or function).

            Sequence expressions (those using a comma, such as a = 1, b = 2) are always considered unused unless their return value is assigned or used in a condition evaluation, or a function call is made with the sequence expression value.

            Options

            This rule, in its default state, does not require any arguments. If you would like to enable one or more of the following you may pass an object with the options set as follows:

            • allowShortCircuit set to true will allow you to use short circuit evaluations in your expressions (Default: false).
            • allowTernary set to true will enable you to use ternary operators in your expressions similarly to short circuit evaluations (Default: false).
            • allowTaggedTemplates set to true will enable you to use tagged template literals in your expressions (Default: false).

            These options allow unused expressions only if all of the code paths either directly change the state (for example, assignment statement) or could have side effects (for example, function call).

            Examples of incorrect code for the default { "allowShortCircuit": false, "allowTernary": false } options:

            /*eslint no-unused-expressions: "error"*/
            
            0
            
            if(0) 0
            
            {0}
            
            f(0), {}
            
            a && b()
            
            a, b()
            
            c = a, b;
            
            a() && function namedFunctionInExpressionContext () {f();}
            
            (function anIncompleteIIFE () {});
            
            injectGlobal`body{ color: red; }`

            Note that one or more string expression statements (with or without semi-colons) will only be considered as unused if they are not in the beginning of a script, module, or function (alone and uninterrupted by other statements). Otherwise, they will be treated as part of a "directive prologue", a section potentially usable by JavaScript engines. This includes "strict mode" directives.

            "use strict";
            "use asm"
            "use stricter";
            "use babel"
            "any other strings like this in the prologue";

            Examples of correct code for the default { "allowShortCircuit": false, "allowTernary": false } options:

            /*eslint no-unused-expressions: "error"*/
            
            {} // In this context, this is a block statement, not an object literal
            
            {myLabel: someVar} // In this context, this is a block statement with a label and expression, not an object literal
            
            function namedFunctionDeclaration () {}
            
            (function aGenuineIIFE () {}());
            
            f()
            
            a = 0
            
            new C
            
            delete a.b
            
            void a

            allowShortCircuit

            Examples of incorrect code for the { "allowShortCircuit": true } option:

            /*eslint no-unused-expressions: ["error", { "allowShortCircuit": true }]*/
            
            a || b

            Examples of correct code for the { "allowShortCircuit": true } option:

            /*eslint no-unused-expressions: ["error", { "allowShortCircuit": true }]*/
            
            a && b()
            a() || (b = c)

            allowTernary

            Examples of incorrect code for the { "allowTernary": true } option:

            /*eslint no-unused-expressions: ["error", { "allowTernary": true }]*/
            
            a ? b : 0
            a ? b : c()

            Examples of correct code for the { "allowTernary": true } option:

            /*eslint no-unused-expressions: ["error", { "allowTernary": true }]*/
            
            a ? b() : c()
            a ? (b = c) : d()

            allowShortCircuit and allowTernary

            Examples of correct code for the { "allowShortCircuit": true, "allowTernary": true } options:

            /*eslint no-unused-expressions: ["error", { "allowShortCircuit": true, "allowTernary": true }]*/
            
            a ? b() || (c = d) : e()

            allowTaggedTemplates

            Examples of incorrect code for the { "allowTaggedTemplates": true } option:

            /*eslint no-unused-expressions: ["error", { "allowTaggedTemplates": true }]*/
            
            `some untagged template string`;

            Examples of correct code for the { "allowTaggedTemplates": true } option:

            /*eslint no-unused-expressions: ["error", { "allowTaggedTemplates": true }]*/
            
            tag`some tagged template string`;

            Source: http://eslint.org/docs/rules/

            Expected '===' and instead saw '=='.
            Open

                            if ( emailProtection == 'encode' ) {

            Require === and !== (eqeqeq)

            It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

            The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

            • [] == false
            • [] == ![]
            • 3 == "03"

            If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

            Rule Details

            This rule is aimed at eliminating the type-unsafe equality operators.

            Examples of incorrect code for this rule:

            /*eslint eqeqeq: "error"*/
            
            if (x == 42) { }
            
            if ("" == text) { }
            
            if (obj.getStuff() != undefined) { }

            The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

            Options

            always

            The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

            Examples of incorrect code for the "always" option:

            /*eslint eqeqeq: ["error", "always"]*/
            
            a == b
            foo == true
            bananas != 1
            value == undefined
            typeof foo == 'undefined'
            'hello' != 'world'
            0 == 0
            true == true
            foo == null

            Examples of correct code for the "always" option:

            /*eslint eqeqeq: ["error", "always"]*/
            
            a === b
            foo === true
            bananas !== 1
            value === undefined
            typeof foo === 'undefined'
            'hello' !== 'world'
            0 === 0
            true === true
            foo === null

            This rule optionally takes a second argument, which should be an object with the following supported properties:

            • "null": Customize how this rule treats null literals. Possible values:
              • always (default) - Always use === or !==.
              • never - Never use === or !== with null.
              • ignore - Do not apply this rule to null.

            smart

            The "smart" option enforces the use of === and !== except for these cases:

            • Comparing two literal values
            • Evaluating the value of typeof
            • Comparing against null

            Examples of incorrect code for the "smart" option:

            /*eslint eqeqeq: ["error", "smart"]*/
            
            // comparing two variables requires ===
            a == b
            
            // only one side is a literal
            foo == true
            bananas != 1
            
            // comparing to undefined requires ===
            value == undefined

            Examples of correct code for the "smart" option:

            /*eslint eqeqeq: ["error", "smart"]*/
            
            typeof foo == 'undefined'
            'hello' != 'world'
            0 == 0
            true == true
            foo == null

            allow-null

            Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

            ["error", "always", {"null": "ignore"}]

            When Not To Use It

            If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

            Expected '!==' and instead saw '!='.
            Open

                                    if ( !dialog.getContentElement( 'info', 'linkType' ) || dialog.getValueOf( 'info', 'linkType' ) != 'email' )

            Require === and !== (eqeqeq)

            It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

            The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

            • [] == false
            • [] == ![]
            • 3 == "03"

            If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

            Rule Details

            This rule is aimed at eliminating the type-unsafe equality operators.

            Examples of incorrect code for this rule:

            /*eslint eqeqeq: "error"*/
            
            if (x == 42) { }
            
            if ("" == text) { }
            
            if (obj.getStuff() != undefined) { }

            The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

            Options

            always

            The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

            Examples of incorrect code for the "always" option:

            /*eslint eqeqeq: ["error", "always"]*/
            
            a == b
            foo == true
            bananas != 1
            value == undefined
            typeof foo == 'undefined'
            'hello' != 'world'
            0 == 0
            true == true
            foo == null

            Examples of correct code for the "always" option:

            /*eslint eqeqeq: ["error", "always"]*/
            
            a === b
            foo === true
            bananas !== 1
            value === undefined
            typeof foo === 'undefined'
            'hello' !== 'world'
            0 === 0
            true === true
            foo === null

            This rule optionally takes a second argument, which should be an object with the following supported properties:

            • "null": Customize how this rule treats null literals. Possible values:
              • always (default) - Always use === or !==.
              • never - Never use === or !== with null.
              • ignore - Do not apply this rule to null.

            smart

            The "smart" option enforces the use of === and !== except for these cases:

            • Comparing two literal values
            • Evaluating the value of typeof
            • Comparing against null

            Examples of incorrect code for the "smart" option:

            /*eslint eqeqeq: ["error", "smart"]*/
            
            // comparing two variables requires ===
            a == b
            
            // only one side is a literal
            foo == true
            bananas != 1
            
            // comparing to undefined requires ===
            value == undefined

            Examples of correct code for the "smart" option:

            /*eslint eqeqeq: ["error", "smart"]*/
            
            typeof foo == 'undefined'
            'hello' != 'world'
            0 == 0
            true == true
            foo == null

            allow-null

            Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

            ["error", "always", {"null": "ignore"}]

            When Not To Use It

            If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

            Expected '!==' and instead saw '!='.
            Open

                                var protocol = ( data.url && data.url.protocol != undefined ) ? data.url.protocol : 'http://',

            Require === and !== (eqeqeq)

            It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

            The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

            • [] == false
            • [] == ![]
            • 3 == "03"

            If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

            Rule Details

            This rule is aimed at eliminating the type-unsafe equality operators.

            Examples of incorrect code for this rule:

            /*eslint eqeqeq: "error"*/
            
            if (x == 42) { }
            
            if ("" == text) { }
            
            if (obj.getStuff() != undefined) { }

            The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

            Options

            always

            The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

            Examples of incorrect code for the "always" option:

            /*eslint eqeqeq: ["error", "always"]*/
            
            a == b
            foo == true
            bananas != 1
            value == undefined
            typeof foo == 'undefined'
            'hello' != 'world'
            0 == 0
            true == true
            foo == null

            Examples of correct code for the "always" option:

            /*eslint eqeqeq: ["error", "always"]*/
            
            a === b
            foo === true
            bananas !== 1
            value === undefined
            typeof foo === 'undefined'
            'hello' !== 'world'
            0 === 0
            true === true
            foo === null

            This rule optionally takes a second argument, which should be an object with the following supported properties:

            • "null": Customize how this rule treats null literals. Possible values:
              • always (default) - Always use === or !==.
              • never - Never use === or !== with null.
              • ignore - Do not apply this rule to null.

            smart

            The "smart" option enforces the use of === and !== except for these cases:

            • Comparing two literal values
            • Evaluating the value of typeof
            • Comparing against null

            Examples of incorrect code for the "smart" option:

            /*eslint eqeqeq: ["error", "smart"]*/
            
            // comparing two variables requires ===
            a == b
            
            // only one side is a literal
            foo == true
            bananas != 1
            
            // comparing to undefined requires ===
            value == undefined

            Examples of correct code for the "smart" option:

            /*eslint eqeqeq: ["error", "smart"]*/
            
            typeof foo == 'undefined'
            'hello' != 'world'
            0 == 0
            true == true
            foo == null

            allow-null

            Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

            ["error", "always", {"null": "ignore"}]

            When Not To Use It

            If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

            Expected '!==' and instead saw '!='.
            Open

                            if ( href == textView || data.type == 'email' && textView.indexOf( '@' ) != -1 ) {

            Require === and !== (eqeqeq)

            It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

            The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

            • [] == false
            • [] == ![]
            • 3 == "03"

            If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

            Rule Details

            This rule is aimed at eliminating the type-unsafe equality operators.

            Examples of incorrect code for this rule:

            /*eslint eqeqeq: "error"*/
            
            if (x == 42) { }
            
            if ("" == text) { }
            
            if (obj.getStuff() != undefined) { }

            The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

            Options

            always

            The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

            Examples of incorrect code for the "always" option:

            /*eslint eqeqeq: ["error", "always"]*/
            
            a == b
            foo == true
            bananas != 1
            value == undefined
            typeof foo == 'undefined'
            'hello' != 'world'
            0 == 0
            true == true
            foo == null

            Examples of correct code for the "always" option:

            /*eslint eqeqeq: ["error", "always"]*/
            
            a === b
            foo === true
            bananas !== 1
            value === undefined
            typeof foo === 'undefined'
            'hello' !== 'world'
            0 === 0
            true === true
            foo === null

            This rule optionally takes a second argument, which should be an object with the following supported properties:

            • "null": Customize how this rule treats null literals. Possible values:
              • always (default) - Always use === or !==.
              • never - Never use === or !== with null.
              • ignore - Do not apply this rule to null.

            smart

            The "smart" option enforces the use of === and !== except for these cases:

            • Comparing two literal values
            • Evaluating the value of typeof
            • Comparing against null

            Examples of incorrect code for the "smart" option:

            /*eslint eqeqeq: ["error", "smart"]*/
            
            // comparing two variables requires ===
            a == b
            
            // only one side is a literal
            foo == true
            bananas != 1
            
            // comparing to undefined requires ===
            value == undefined

            Examples of correct code for the "smart" option:

            /*eslint eqeqeq: ["error", "smart"]*/
            
            typeof foo == 'undefined'
            'hello' != 'world'
            0 == 0
            true == true
            foo == null

            allow-null

            Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

            ["error", "always", {"null": "ignore"}]

            When Not To Use It

            If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

            Expected '===' and instead saw '=='.
            Open

                        if ( linkType && linkType.getValue() == 'url' ) {

            Require === and !== (eqeqeq)

            It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

            The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

            • [] == false
            • [] == ![]
            • 3 == "03"

            If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

            Rule Details

            This rule is aimed at eliminating the type-unsafe equality operators.

            Examples of incorrect code for this rule:

            /*eslint eqeqeq: "error"*/
            
            if (x == 42) { }
            
            if ("" == text) { }
            
            if (obj.getStuff() != undefined) { }

            The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

            Options

            always

            The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

            Examples of incorrect code for the "always" option:

            /*eslint eqeqeq: ["error", "always"]*/
            
            a == b
            foo == true
            bananas != 1
            value == undefined
            typeof foo == 'undefined'
            'hello' != 'world'
            0 == 0
            true == true
            foo == null

            Examples of correct code for the "always" option:

            /*eslint eqeqeq: ["error", "always"]*/
            
            a === b
            foo === true
            bananas !== 1
            value === undefined
            typeof foo === 'undefined'
            'hello' !== 'world'
            0 === 0
            true === true
            foo === null

            This rule optionally takes a second argument, which should be an object with the following supported properties:

            • "null": Customize how this rule treats null literals. Possible values:
              • always (default) - Always use === or !==.
              • never - Never use === or !== with null.
              • ignore - Do not apply this rule to null.

            smart

            The "smart" option enforces the use of === and !== except for these cases:

            • Comparing two literal values
            • Evaluating the value of typeof
            • Comparing against null

            Examples of incorrect code for the "smart" option:

            /*eslint eqeqeq: ["error", "smart"]*/
            
            // comparing two variables requires ===
            a == b
            
            // only one side is a literal
            foo == true
            bananas != 1
            
            // comparing to undefined requires ===
            value == undefined

            Examples of correct code for the "smart" option:

            /*eslint eqeqeq: ["error", "smart"]*/
            
            typeof foo == 'undefined'
            'hello' != 'world'
            0 == 0
            true == true
            foo == null

            allow-null

            Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

            ["error", "always", {"null": "ignore"}]

            When Not To Use It

            If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

            Expected '!==' and instead saw '!='.
            Open

                                if ( data.target.type != 'notSet' && data.target.name )

            Require === and !== (eqeqeq)

            It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

            The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

            • [] == false
            • [] == ![]
            • 3 == "03"

            If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

            Rule Details

            This rule is aimed at eliminating the type-unsafe equality operators.

            Examples of incorrect code for this rule:

            /*eslint eqeqeq: "error"*/
            
            if (x == 42) { }
            
            if ("" == text) { }
            
            if (obj.getStuff() != undefined) { }

            The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

            Options

            always

            The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

            Examples of incorrect code for the "always" option:

            /*eslint eqeqeq: ["error", "always"]*/
            
            a == b
            foo == true
            bananas != 1
            value == undefined
            typeof foo == 'undefined'
            'hello' != 'world'
            0 == 0
            true == true
            foo == null

            Examples of correct code for the "always" option:

            /*eslint eqeqeq: ["error", "always"]*/
            
            a === b
            foo === true
            bananas !== 1
            value === undefined
            typeof foo === 'undefined'
            'hello' !== 'world'
            0 === 0
            true === true
            foo === null

            This rule optionally takes a second argument, which should be an object with the following supported properties:

            • "null": Customize how this rule treats null literals. Possible values:
              • always (default) - Always use === or !==.
              • never - Never use === or !== with null.
              • ignore - Do not apply this rule to null.

            smart

            The "smart" option enforces the use of === and !== except for these cases:

            • Comparing two literal values
            • Evaluating the value of typeof
            • Comparing against null

            Examples of incorrect code for the "smart" option:

            /*eslint eqeqeq: ["error", "smart"]*/
            
            // comparing two variables requires ===
            a == b
            
            // only one side is a literal
            foo == true
            bananas != 1
            
            // comparing to undefined requires ===
            value == undefined

            Examples of correct code for the "smart" option:

            /*eslint eqeqeq: ["error", "smart"]*/
            
            typeof foo == 'undefined'
            'hello' != 'world'
            0 == 0
            true == true
            foo == null

            allow-null

            Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

            ["error", "always", {"null": "ignore"}]

            When Not To Use It

            If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

            Expected an assignment or function call and instead saw an expression.
            Open

                                            subject && argList.push( 'subject=' + subject );

            Disallow Unused Expressions (no-unused-expressions)

            An unused expression which has no effect on the state of the program indicates a logic error.

            For example, n + 1; is not a syntax error, but it might be a typing mistake where a programmer meant an assignment statement n += 1; instead.

            Rule Details

            This rule aims to eliminate unused expressions which have no effect on the state of the program.

            This rule does not apply to function calls or constructor calls with the new operator, because they could have side effects on the state of the program.

            var i = 0;
            function increment() { i += 1; }
            increment(); // return value is unused, but i changed as a side effect
            
            var nThings = 0;
            function Thing() { nThings += 1; }
            new Thing(); // constructed object is unused, but nThings changed as a side effect

            This rule does not apply to directives (which are in the form of literal string expressions such as "use strict"; at the beginning of a script, module, or function).

            Sequence expressions (those using a comma, such as a = 1, b = 2) are always considered unused unless their return value is assigned or used in a condition evaluation, or a function call is made with the sequence expression value.

            Options

            This rule, in its default state, does not require any arguments. If you would like to enable one or more of the following you may pass an object with the options set as follows:

            • allowShortCircuit set to true will allow you to use short circuit evaluations in your expressions (Default: false).
            • allowTernary set to true will enable you to use ternary operators in your expressions similarly to short circuit evaluations (Default: false).
            • allowTaggedTemplates set to true will enable you to use tagged template literals in your expressions (Default: false).

            These options allow unused expressions only if all of the code paths either directly change the state (for example, assignment statement) or could have side effects (for example, function call).

            Examples of incorrect code for the default { "allowShortCircuit": false, "allowTernary": false } options:

            /*eslint no-unused-expressions: "error"*/
            
            0
            
            if(0) 0
            
            {0}
            
            f(0), {}
            
            a && b()
            
            a, b()
            
            c = a, b;
            
            a() && function namedFunctionInExpressionContext () {f();}
            
            (function anIncompleteIIFE () {});
            
            injectGlobal`body{ color: red; }`

            Note that one or more string expression statements (with or without semi-colons) will only be considered as unused if they are not in the beginning of a script, module, or function (alone and uninterrupted by other statements). Otherwise, they will be treated as part of a "directive prologue", a section potentially usable by JavaScript engines. This includes "strict mode" directives.

            "use strict";
            "use asm"
            "use stricter";
            "use babel"
            "any other strings like this in the prologue";

            Examples of correct code for the default { "allowShortCircuit": false, "allowTernary": false } options:

            /*eslint no-unused-expressions: "error"*/
            
            {} // In this context, this is a block statement, not an object literal
            
            {myLabel: someVar} // In this context, this is a block statement with a label and expression, not an object literal
            
            function namedFunctionDeclaration () {}
            
            (function aGenuineIIFE () {}());
            
            f()
            
            a = 0
            
            new C
            
            delete a.b
            
            void a

            allowShortCircuit

            Examples of incorrect code for the { "allowShortCircuit": true } option:

            /*eslint no-unused-expressions: ["error", { "allowShortCircuit": true }]*/
            
            a || b

            Examples of correct code for the { "allowShortCircuit": true } option:

            /*eslint no-unused-expressions: ["error", { "allowShortCircuit": true }]*/
            
            a && b()
            a() || (b = c)

            allowTernary

            Examples of incorrect code for the { "allowTernary": true } option:

            /*eslint no-unused-expressions: ["error", { "allowTernary": true }]*/
            
            a ? b : 0
            a ? b : c()

            Examples of correct code for the { "allowTernary": true } option:

            /*eslint no-unused-expressions: ["error", { "allowTernary": true }]*/
            
            a ? b() : c()
            a ? (b = c) : d()

            allowShortCircuit and allowTernary

            Examples of correct code for the { "allowShortCircuit": true, "allowTernary": true } options:

            /*eslint no-unused-expressions: ["error", { "allowShortCircuit": true, "allowTernary": true }]*/
            
            a ? b() || (c = d) : e()

            allowTaggedTemplates

            Examples of incorrect code for the { "allowTaggedTemplates": true } option:

            /*eslint no-unused-expressions: ["error", { "allowTaggedTemplates": true }]*/
            
            `some untagged template string`;

            Examples of correct code for the { "allowTaggedTemplates": true } option:

            /*eslint no-unused-expressions: ["error", { "allowTaggedTemplates": true }]*/
            
            tag`some tagged template string`;

            Source: http://eslint.org/docs/rules/

            Expected an assignment or function call and instead saw an expression.
            Open

                            CKEDITOR.plugins.link.synAnchorSelector ? retval.adv.advCSSClasses = getLinkClass( element ) : advAttr( 'advCSSClasses', 'class' );

            Disallow Unused Expressions (no-unused-expressions)

            An unused expression which has no effect on the state of the program indicates a logic error.

            For example, n + 1; is not a syntax error, but it might be a typing mistake where a programmer meant an assignment statement n += 1; instead.

            Rule Details

            This rule aims to eliminate unused expressions which have no effect on the state of the program.

            This rule does not apply to function calls or constructor calls with the new operator, because they could have side effects on the state of the program.

            var i = 0;
            function increment() { i += 1; }
            increment(); // return value is unused, but i changed as a side effect
            
            var nThings = 0;
            function Thing() { nThings += 1; }
            new Thing(); // constructed object is unused, but nThings changed as a side effect

            This rule does not apply to directives (which are in the form of literal string expressions such as "use strict"; at the beginning of a script, module, or function).

            Sequence expressions (those using a comma, such as a = 1, b = 2) are always considered unused unless their return value is assigned or used in a condition evaluation, or a function call is made with the sequence expression value.

            Options

            This rule, in its default state, does not require any arguments. If you would like to enable one or more of the following you may pass an object with the options set as follows:

            • allowShortCircuit set to true will allow you to use short circuit evaluations in your expressions (Default: false).
            • allowTernary set to true will enable you to use ternary operators in your expressions similarly to short circuit evaluations (Default: false).
            • allowTaggedTemplates set to true will enable you to use tagged template literals in your expressions (Default: false).

            These options allow unused expressions only if all of the code paths either directly change the state (for example, assignment statement) or could have side effects (for example, function call).

            Examples of incorrect code for the default { "allowShortCircuit": false, "allowTernary": false } options:

            /*eslint no-unused-expressions: "error"*/
            
            0
            
            if(0) 0
            
            {0}
            
            f(0), {}
            
            a && b()
            
            a, b()
            
            c = a, b;
            
            a() && function namedFunctionInExpressionContext () {f();}
            
            (function anIncompleteIIFE () {});
            
            injectGlobal`body{ color: red; }`

            Note that one or more string expression statements (with or without semi-colons) will only be considered as unused if they are not in the beginning of a script, module, or function (alone and uninterrupted by other statements). Otherwise, they will be treated as part of a "directive prologue", a section potentially usable by JavaScript engines. This includes "strict mode" directives.

            "use strict";
            "use asm"
            "use stricter";
            "use babel"
            "any other strings like this in the prologue";

            Examples of correct code for the default { "allowShortCircuit": false, "allowTernary": false } options:

            /*eslint no-unused-expressions: "error"*/
            
            {} // In this context, this is a block statement, not an object literal
            
            {myLabel: someVar} // In this context, this is a block statement with a label and expression, not an object literal
            
            function namedFunctionDeclaration () {}
            
            (function aGenuineIIFE () {}());
            
            f()
            
            a = 0
            
            new C
            
            delete a.b
            
            void a

            allowShortCircuit

            Examples of incorrect code for the { "allowShortCircuit": true } option:

            /*eslint no-unused-expressions: ["error", { "allowShortCircuit": true }]*/
            
            a || b

            Examples of correct code for the { "allowShortCircuit": true } option:

            /*eslint no-unused-expressions: ["error", { "allowShortCircuit": true }]*/
            
            a && b()
            a() || (b = c)

            allowTernary

            Examples of incorrect code for the { "allowTernary": true } option:

            /*eslint no-unused-expressions: ["error", { "allowTernary": true }]*/
            
            a ? b : 0
            a ? b : c()

            Examples of correct code for the { "allowTernary": true } option:

            /*eslint no-unused-expressions: ["error", { "allowTernary": true }]*/
            
            a ? b() : c()
            a ? (b = c) : d()

            allowShortCircuit and allowTernary

            Examples of correct code for the { "allowShortCircuit": true, "allowTernary": true } options:

            /*eslint no-unused-expressions: ["error", { "allowShortCircuit": true, "allowTernary": true }]*/
            
            a ? b() || (c = d) : e()

            allowTaggedTemplates

            Examples of incorrect code for the { "allowTaggedTemplates": true } option:

            /*eslint no-unused-expressions: ["error", { "allowTaggedTemplates": true }]*/
            
            `some untagged template string`;

            Examples of correct code for the { "allowTaggedTemplates": true } option:

            /*eslint no-unused-expressions: ["error", { "allowTaggedTemplates": true }]*/
            
            tag`some tagged template string`;

            Source: http://eslint.org/docs/rules/

            Expected '===' and instead saw '=='.
            Open

                                        if ( ( featureMatch[ 2 ] == 'yes' || featureMatch[ 2 ] == '1' ) && !( featureMatch[ 1 ] in { height:1,width:1,top:1,left:1 } ) )

            Require === and !== (eqeqeq)

            It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

            The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

            • [] == false
            • [] == ![]
            • 3 == "03"

            If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

            Rule Details

            This rule is aimed at eliminating the type-unsafe equality operators.

            Examples of incorrect code for this rule:

            /*eslint eqeqeq: "error"*/
            
            if (x == 42) { }
            
            if ("" == text) { }
            
            if (obj.getStuff() != undefined) { }

            The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

            Options

            always

            The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

            Examples of incorrect code for the "always" option:

            /*eslint eqeqeq: ["error", "always"]*/
            
            a == b
            foo == true
            bananas != 1
            value == undefined
            typeof foo == 'undefined'
            'hello' != 'world'
            0 == 0
            true == true
            foo == null

            Examples of correct code for the "always" option:

            /*eslint eqeqeq: ["error", "always"]*/
            
            a === b
            foo === true
            bananas !== 1
            value === undefined
            typeof foo === 'undefined'
            'hello' !== 'world'
            0 === 0
            true === true
            foo === null

            This rule optionally takes a second argument, which should be an object with the following supported properties:

            • "null": Customize how this rule treats null literals. Possible values:
              • always (default) - Always use === or !==.
              • never - Never use === or !== with null.
              • ignore - Do not apply this rule to null.

            smart

            The "smart" option enforces the use of === and !== except for these cases:

            • Comparing two literal values
            • Evaluating the value of typeof
            • Comparing against null

            Examples of incorrect code for the "smart" option:

            /*eslint eqeqeq: ["error", "smart"]*/
            
            // comparing two variables requires ===
            a == b
            
            // only one side is a literal
            foo == true
            bananas != 1
            
            // comparing to undefined requires ===
            value == undefined

            Examples of correct code for the "smart" option:

            /*eslint eqeqeq: ["error", "smart"]*/
            
            typeof foo == 'undefined'
            'hello' != 'world'
            0 == 0
            true == true
            foo == null

            allow-null

            Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

            ["error", "always", {"null": "ignore"}]

            When Not To Use It

            If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

            Expected '===' and instead saw '=='.
            Open

                                            if ( linkType && linkType.getValue() == 'email' )

            Require === and !== (eqeqeq)

            It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

            The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

            • [] == false
            • [] == ![]
            • 3 == "03"

            If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

            Rule Details

            This rule is aimed at eliminating the type-unsafe equality operators.

            Examples of incorrect code for this rule:

            /*eslint eqeqeq: "error"*/
            
            if (x == 42) { }
            
            if ("" == text) { }
            
            if (obj.getStuff() != undefined) { }

            The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

            Options

            always

            The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

            Examples of incorrect code for the "always" option:

            /*eslint eqeqeq: ["error", "always"]*/
            
            a == b
            foo == true
            bananas != 1
            value == undefined
            typeof foo == 'undefined'
            'hello' != 'world'
            0 == 0
            true == true
            foo == null

            Examples of correct code for the "always" option:

            /*eslint eqeqeq: ["error", "always"]*/
            
            a === b
            foo === true
            bananas !== 1
            value === undefined
            typeof foo === 'undefined'
            'hello' !== 'world'
            0 === 0
            true === true
            foo === null

            This rule optionally takes a second argument, which should be an object with the following supported properties:

            • "null": Customize how this rule treats null literals. Possible values:
              • always (default) - Always use === or !==.
              • never - Never use === or !== with null.
              • ignore - Do not apply this rule to null.

            smart

            The "smart" option enforces the use of === and !== except for these cases:

            • Comparing two literal values
            • Evaluating the value of typeof
            • Comparing against null

            Examples of incorrect code for the "smart" option:

            /*eslint eqeqeq: ["error", "smart"]*/
            
            // comparing two variables requires ===
            a == b
            
            // only one side is a literal
            foo == true
            bananas != 1
            
            // comparing to undefined requires ===
            value == undefined

            Examples of correct code for the "smart" option:

            /*eslint eqeqeq: ["error", "smart"]*/
            
            typeof foo == 'undefined'
            'hello' != 'world'
            0 == 0
            true == true
            foo == null

            allow-null

            Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

            ["error", "always", {"null": "ignore"}]

            When Not To Use It

            If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

            BUG found
            Open

                            // IE BUG: target attribute is an empty string instead of null in IE if it's not set.

            Similar blocks of code found in 4 locations. Consider refactoring.
            Open

                                    {
                                    type: 'hbox',
                                    children: [
                                        {
                                        type: 'checkbox',
            public/assets/js/core/ckeditor/lib/plugins/link/dialogs/link.js on lines 747..766
            public/assets/js/core/ckeditor/lib/plugins/link/dialogs/link.js on lines 788..808
            public/assets/js/core/ckeditor/lib/plugins/link/dialogs/link.js on lines 809..829

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 75.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Similar blocks of code found in 4 locations. Consider refactoring.
            Open

                                    {
                                    type: 'hbox',
                                    children: [
                                        {
                                        type: 'checkbox',
            public/assets/js/core/ckeditor/lib/plugins/link/dialogs/link.js on lines 747..766
            public/assets/js/core/ckeditor/lib/plugins/link/dialogs/link.js on lines 767..787
            public/assets/js/core/ckeditor/lib/plugins/link/dialogs/link.js on lines 788..808

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 75.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Similar blocks of code found in 4 locations. Consider refactoring.
            Open

                                    {
                                    type: 'hbox',
                                    children: [
                                        {
                                        type: 'checkbox',
            public/assets/js/core/ckeditor/lib/plugins/link/dialogs/link.js on lines 747..766
            public/assets/js/core/ckeditor/lib/plugins/link/dialogs/link.js on lines 767..787
            public/assets/js/core/ckeditor/lib/plugins/link/dialogs/link.js on lines 809..829

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 75.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Similar blocks of code found in 4 locations. Consider refactoring.
            Open

                                    {
                                    type: 'hbox',
                                    children: [
                                        {
                                        type: 'checkbox',
            public/assets/js/core/ckeditor/lib/plugins/link/dialogs/link.js on lines 767..787
            public/assets/js/core/ckeditor/lib/plugins/link/dialogs/link.js on lines 788..808
            public/assets/js/core/ckeditor/lib/plugins/link/dialogs/link.js on lines 809..829

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 75.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Similar blocks of code found in 2 locations. Consider refactoring.
            Open

                                            for ( var i = 0; i < data.anchors.length; i++ ) {
                                                if ( data.anchors[ i ].id )
                                                    this.add( data.anchors[ i ].id );
                                            }
            public/assets/js/core/ckeditor/lib/plugins/link/dialogs/link.js on lines 530..533

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 70.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Similar blocks of code found in 2 locations. Consider refactoring.
            Open

                                            for ( var i = 0; i < data.anchors.length; i++ ) {
                                                if ( data.anchors[ i ].name )
                                                    this.add( data.anchors[ i ].name );
                                            }
            public/assets/js/core/ckeditor/lib/plugins/link/dialogs/link.js on lines 561..564

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 70.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Similar blocks of code found in 3 locations. Consider refactoring.
            Open

                                    setup: function( data ) {
                                        if ( data.anchors.length > 0 )
                                            this.getElement().show();
                                        else
                                            this.getElement().hide();
            public/assets/js/core/ckeditor/lib/plugins/link/dialogs/link.js on lines 507..512
            public/assets/js/core/ckeditor/lib/plugins/link/dialogs/link.js on lines 593..598

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 62.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Similar blocks of code found in 3 locations. Consider refactoring.
            Open

                                setup: function( data ) {
                                    if ( data.anchors.length > 0 )
                                        this.getElement().show();
                                    else
                                        this.getElement().hide();
            public/assets/js/core/ckeditor/lib/plugins/link/dialogs/link.js on lines 577..582
            public/assets/js/core/ckeditor/lib/plugins/link/dialogs/link.js on lines 593..598

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 62.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Similar blocks of code found in 3 locations. Consider refactoring.
            Open

                                setup: function( data ) {
                                    if ( data.anchors.length < 1 )
                                        this.getElement().show();
                                    else
                                        this.getElement().hide();
            public/assets/js/core/ckeditor/lib/plugins/link/dialogs/link.js on lines 507..512
            public/assets/js/core/ckeditor/lib/plugins/link/dialogs/link.js on lines 577..582

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 62.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Similar blocks of code found in 7 locations. Consider refactoring.
            Open

                                        commit: function( data ) {
                                            if ( !data.anchor )
                                                data.anchor = {};
            
                                            data.anchor.id = this.getValue();
            public/assets/js/core/ckeditor/lib/plugins/link/dialogs/link.js on lines 381..386
            public/assets/js/core/ckeditor/lib/plugins/link/dialogs/link.js on lines 542..547
            public/assets/js/core/ckeditor/lib/plugins/link/dialogs/link.js on lines 633..638
            public/assets/js/core/ckeditor/lib/plugins/link/dialogs/link.js on lines 648..653
            public/assets/js/core/ckeditor/lib/plugins/link/dialogs/link.js on lines 665..670
            public/assets/js/core/ckeditor/lib/plugins/link/dialogs/link.js on lines 711..716

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 55.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Similar blocks of code found in 7 locations. Consider refactoring.
            Open

                                    commit: function( data ) {
                                        if ( !data.url )
                                            data.url = {};
            
                                        data.url.protocol = this.getValue();
            public/assets/js/core/ckeditor/lib/plugins/link/dialogs/link.js on lines 542..547
            public/assets/js/core/ckeditor/lib/plugins/link/dialogs/link.js on lines 569..574
            public/assets/js/core/ckeditor/lib/plugins/link/dialogs/link.js on lines 633..638
            public/assets/js/core/ckeditor/lib/plugins/link/dialogs/link.js on lines 648..653
            public/assets/js/core/ckeditor/lib/plugins/link/dialogs/link.js on lines 665..670
            public/assets/js/core/ckeditor/lib/plugins/link/dialogs/link.js on lines 711..716

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 55.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Similar blocks of code found in 7 locations. Consider refactoring.
            Open

                                        commit: function( data ) {
                                            if ( !data.anchor )
                                                data.anchor = {};
            
                                            data.anchor.name = this.getValue();
            public/assets/js/core/ckeditor/lib/plugins/link/dialogs/link.js on lines 381..386
            public/assets/js/core/ckeditor/lib/plugins/link/dialogs/link.js on lines 569..574
            public/assets/js/core/ckeditor/lib/plugins/link/dialogs/link.js on lines 633..638
            public/assets/js/core/ckeditor/lib/plugins/link/dialogs/link.js on lines 648..653
            public/assets/js/core/ckeditor/lib/plugins/link/dialogs/link.js on lines 665..670
            public/assets/js/core/ckeditor/lib/plugins/link/dialogs/link.js on lines 711..716

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 55.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Similar blocks of code found in 7 locations. Consider refactoring.
            Open

                                commit: function( data ) {
                                    if ( !data.email )
                                        data.email = {};
            
                                    data.email.address = this.getValue();
            public/assets/js/core/ckeditor/lib/plugins/link/dialogs/link.js on lines 381..386
            public/assets/js/core/ckeditor/lib/plugins/link/dialogs/link.js on lines 542..547
            public/assets/js/core/ckeditor/lib/plugins/link/dialogs/link.js on lines 569..574
            public/assets/js/core/ckeditor/lib/plugins/link/dialogs/link.js on lines 648..653
            public/assets/js/core/ckeditor/lib/plugins/link/dialogs/link.js on lines 665..670
            public/assets/js/core/ckeditor/lib/plugins/link/dialogs/link.js on lines 711..716

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 55.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Similar blocks of code found in 7 locations. Consider refactoring.
            Open

                                commit: function( data ) {
                                    if ( !data.email )
                                        data.email = {};
            
                                    data.email.subject = this.getValue();
            public/assets/js/core/ckeditor/lib/plugins/link/dialogs/link.js on lines 381..386
            public/assets/js/core/ckeditor/lib/plugins/link/dialogs/link.js on lines 542..547
            public/assets/js/core/ckeditor/lib/plugins/link/dialogs/link.js on lines 569..574
            public/assets/js/core/ckeditor/lib/plugins/link/dialogs/link.js on lines 633..638
            public/assets/js/core/ckeditor/lib/plugins/link/dialogs/link.js on lines 665..670
            public/assets/js/core/ckeditor/lib/plugins/link/dialogs/link.js on lines 711..716

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 55.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Similar blocks of code found in 7 locations. Consider refactoring.
            Open

                                commit: function( data ) {
                                    if ( !data.target )
                                        data.target = {};
            
                                    data.target.type = this.getValue();
            public/assets/js/core/ckeditor/lib/plugins/link/dialogs/link.js on lines 381..386
            public/assets/js/core/ckeditor/lib/plugins/link/dialogs/link.js on lines 542..547
            public/assets/js/core/ckeditor/lib/plugins/link/dialogs/link.js on lines 569..574
            public/assets/js/core/ckeditor/lib/plugins/link/dialogs/link.js on lines 633..638
            public/assets/js/core/ckeditor/lib/plugins/link/dialogs/link.js on lines 648..653
            public/assets/js/core/ckeditor/lib/plugins/link/dialogs/link.js on lines 665..670

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 55.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Similar blocks of code found in 7 locations. Consider refactoring.
            Open

                                commit: function( data ) {
                                    if ( !data.email )
                                        data.email = {};
            
                                    data.email.body = this.getValue();
            public/assets/js/core/ckeditor/lib/plugins/link/dialogs/link.js on lines 381..386
            public/assets/js/core/ckeditor/lib/plugins/link/dialogs/link.js on lines 542..547
            public/assets/js/core/ckeditor/lib/plugins/link/dialogs/link.js on lines 569..574
            public/assets/js/core/ckeditor/lib/plugins/link/dialogs/link.js on lines 633..638
            public/assets/js/core/ckeditor/lib/plugins/link/dialogs/link.js on lines 648..653
            public/assets/js/core/ckeditor/lib/plugins/link/dialogs/link.js on lines 711..716

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 55.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Similar blocks of code found in 3 locations. Consider refactoring.
            Open

                                setup: function( data ) {
                                    if ( !this.getDialog().getContentElement( 'info', 'linkType' ) )
                                        this.getElement().show();
                                }
            public/assets/js/core/ckeditor/lib/plugins/link/dialogs/link.js on lines 601..604
            public/assets/js/core/ckeditor/lib/plugins/link/dialogs/link.js on lines 673..676

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 50.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Similar blocks of code found in 3 locations. Consider refactoring.
            Open

                            setup: function( data ) {
                                if ( !this.getDialog().getContentElement( 'info', 'linkType' ) )
                                    this.getElement().hide();
                            }
            public/assets/js/core/ckeditor/lib/plugins/link/dialogs/link.js on lines 453..456
            public/assets/js/core/ckeditor/lib/plugins/link/dialogs/link.js on lines 601..604

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 50.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Similar blocks of code found in 3 locations. Consider refactoring.
            Open

                            setup: function( data ) {
                                if ( !this.getDialog().getContentElement( 'info', 'linkType' ) )
                                    this.getElement().hide();
                            }
            public/assets/js/core/ckeditor/lib/plugins/link/dialogs/link.js on lines 453..456
            public/assets/js/core/ckeditor/lib/plugins/link/dialogs/link.js on lines 673..676

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 50.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

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