public/assets/js/core/jquery.tablednd.js

Summary

Maintainability
C
1 day
Test Coverage

Function mousemove has a Cognitive Complexity of 25 (exceeds 5 allowed). Consider refactoring.
Open

    mousemove: function(ev) {
        if (jQuery.tableDnD.dragObject == null) {
            return;
        }
        if (ev.type == 'touchmove') {
Severity: Minor
Found in public/assets/js/core/jquery.tablednd.js - About 3 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function findDropTargetRow has a Cognitive Complexity of 22 (exceeds 5 allowed). Consider refactoring.
Open

    findDropTargetRow: function(draggedRow, y) {
        var rows = jQuery.tableDnD.currentTable.rows;
        for (var i=0; i<rows.length; i++) {
            var row = rows[i];
            var rowY    = this.getPosition(row).y;
Severity: Minor
Found in public/assets/js/core/jquery.tablednd.js - About 3 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method 'mousemove' has a complexity of 15.
Open

    mousemove: function(ev) {

Limit Cyclomatic Complexity (complexity)

Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

function a(x) {
    if (true) {
        return x; // 1st path
    } else if (false) {
        return x+1; // 2nd path
    } else {
        return 4; // 3rd path
    }
}

Rule Details

This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

Examples of incorrect code for a maximum of 2:

/*eslint complexity: ["error", 2]*/

function a(x) {
    if (true) {
        return x;
    } else if (false) {
        return x+1;
    } else {
        return 4; // 3rd path
    }
}

Examples of correct code for a maximum of 2:

/*eslint complexity: ["error", 2]*/

function a(x) {
    if (true) {
        return x;
    } else {
        return 4;
    }
}

Options

Optionally, you may specify a max object property:

"complexity": ["error", 2]

is equivalent to

"complexity": ["error", { "max": 2 }]

Deprecated: the object property maximum is deprecated. Please use the property max instead.

When Not To Use It

If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

Further Reading

Related Rules

  • [max-depth](max-depth.md)
  • [max-len](max-len.md)
  • [max-nested-callbacks](max-nested-callbacks.md)
  • [max-params](max-params.md)
  • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

Method 'findDropTargetRow' has a complexity of 8.
Open

    findDropTargetRow: function(draggedRow, y) {

Limit Cyclomatic Complexity (complexity)

Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

function a(x) {
    if (true) {
        return x; // 1st path
    } else if (false) {
        return x+1; // 2nd path
    } else {
        return 4; // 3rd path
    }
}

Rule Details

This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

Examples of incorrect code for a maximum of 2:

/*eslint complexity: ["error", 2]*/

function a(x) {
    if (true) {
        return x;
    } else if (false) {
        return x+1;
    } else {
        return 4; // 3rd path
    }
}

Examples of correct code for a maximum of 2:

/*eslint complexity: ["error", 2]*/

function a(x) {
    if (true) {
        return x;
    } else {
        return 4;
    }
}

Options

Optionally, you may specify a max object property:

"complexity": ["error", 2]

is equivalent to

"complexity": ["error", { "max": 2 }]

Deprecated: the object property maximum is deprecated. Please use the property max instead.

When Not To Use It

If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

Further Reading

Related Rules

  • [max-depth](max-depth.md)
  • [max-len](max-len.md)
  • [max-nested-callbacks](max-nested-callbacks.md)
  • [max-params](max-params.md)
  • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

Function mousemove has 47 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    mousemove: function(ev) {
        if (jQuery.tableDnD.dragObject == null) {
            return;
        }
        if (ev.type == 'touchmove') {
Severity: Minor
Found in public/assets/js/core/jquery.tablednd.js - About 1 hr to fix

    Function findDropTargetRow has 30 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

        findDropTargetRow: function(draggedRow, y) {
            var rows = jQuery.tableDnD.currentTable.rows;
            for (var i=0; i<rows.length; i++) {
                var row = rows[i];
                var rowY    = this.getPosition(row).y;
    Severity: Minor
    Found in public/assets/js/core/jquery.tablednd.js - About 1 hr to fix

      Function initialiseDrag has 5 arguments (exceeds 4 allowed). Consider refactoring.
      Open

          initialiseDrag: function(dragObject, table, target, evnt, config) {
      Severity: Minor
      Found in public/assets/js/core/jquery.tablednd.js - About 35 mins to fix

        Function mouseup has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
        Open

            mouseup: function(e) {
                if (jQuery.tableDnD.currentTable && jQuery.tableDnD.dragObject) {
                    // Unbind the event handlers
                    jQuery(document)
                            .unbind(moveEvent, jQuery.tableDnD.mousemove)
        Severity: Minor
        Found in public/assets/js/core/jquery.tablednd.js - About 35 mins to fix

        Cognitive Complexity

        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

        A method's cognitive complexity is based on a few simple rules:

        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
        • Code is considered more complex for each "break in the linear flow of the code"
        • Code is considered more complex when "flow breaking structures are nested"

        Further reading

        Avoid too many return statements within this function.
        Open

                                return null;
        Severity: Major
        Found in public/assets/js/core/jquery.tablednd.js - About 30 mins to fix

          Avoid too many return statements within this function.
          Open

                          return row;
          Severity: Major
          Found in public/assets/js/core/jquery.tablednd.js - About 30 mins to fix

            Avoid too many return statements within this function.
            Open

                    return null;
            Severity: Major
            Found in public/assets/js/core/jquery.tablednd.js - About 30 mins to fix

              Function serializeTable has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
              Open

                  serializeTable: function(table) {
                      var result = "";
                      var paramName = table.tableDnDConfig.serializeParamName || table.id;
                      var rows = table.rows;
                      for (var i=0; i<rows.length; i++) {
              Severity: Minor
              Found in public/assets/js/core/jquery.tablednd.js - About 25 mins to fix

              Cognitive Complexity

              Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

              A method's cognitive complexity is based on a few simple rules:

              • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
              • Code is considered more complex for each "break in the linear flow of the code"
              • Code is considered more complex when "flow breaking structures are nested"

              Further reading

              Expected '!==' and instead saw '!='.
              Open

                          if (typeof document.compatMode != 'undefined' &&

              Require === and !== (eqeqeq)

              It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

              The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

              • [] == false
              • [] == ![]
              • 3 == "03"

              If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

              Rule Details

              This rule is aimed at eliminating the type-unsafe equality operators.

              Examples of incorrect code for this rule:

              /*eslint eqeqeq: "error"*/
              
              if (x == 42) { }
              
              if ("" == text) { }
              
              if (obj.getStuff() != undefined) { }

              The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

              Options

              always

              The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

              Examples of incorrect code for the "always" option:

              /*eslint eqeqeq: ["error", "always"]*/
              
              a == b
              foo == true
              bananas != 1
              value == undefined
              typeof foo == 'undefined'
              'hello' != 'world'
              0 == 0
              true == true
              foo == null

              Examples of correct code for the "always" option:

              /*eslint eqeqeq: ["error", "always"]*/
              
              a === b
              foo === true
              bananas !== 1
              value === undefined
              typeof foo === 'undefined'
              'hello' !== 'world'
              0 === 0
              true === true
              foo === null

              This rule optionally takes a second argument, which should be an object with the following supported properties:

              • "null": Customize how this rule treats null literals. Possible values:
                • always (default) - Always use === or !==.
                • never - Never use === or !== with null.
                • ignore - Do not apply this rule to null.

              smart

              The "smart" option enforces the use of === and !== except for these cases:

              • Comparing two literal values
              • Evaluating the value of typeof
              • Comparing against null

              Examples of incorrect code for the "smart" option:

              /*eslint eqeqeq: ["error", "smart"]*/
              
              // comparing two variables requires ===
              a == b
              
              // only one side is a literal
              foo == true
              bananas != 1
              
              // comparing to undefined requires ===
              value == undefined

              Examples of correct code for the "smart" option:

              /*eslint eqeqeq: ["error", "smart"]*/
              
              typeof foo == 'undefined'
              'hello' != 'world'
              0 == 0
              true == true
              foo == null

              allow-null

              Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

              ["error", "always", {"null": "ignore"}]

              When Not To Use It

              If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

              Unreachable code.
              Open

                              return row;

              disallow unreachable code after return, throw, continue, and break statements (no-unreachable)

              Because the return, throw, break, and continue statements unconditionally exit a block of code, any statements after them cannot be executed. Unreachable statements are usually a mistake.

              function fn() {
                  x = 1;
                  return x;
                  x = 3; // this will never execute
              }

              Rule Details

              This rule disallows unreachable code after return, throw, continue, and break statements.

              Examples of incorrect code for this rule:

              /*eslint no-unreachable: "error"*/
              
              function foo() {
                  return true;
                  console.log("done");
              }
              
              function bar() {
                  throw new Error("Oops!");
                  console.log("done");
              }
              
              while(value) {
                  break;
                  console.log("done");
              }
              
              throw new Error("Oops!");
              console.log("done");
              
              function baz() {
                  if (Math.random() < 0.5) {
                      return;
                  } else {
                      throw new Error();
                  }
                  console.log("done");
              }
              
              for (;;) {}
              console.log("done");

              Examples of correct code for this rule, because of JavaScript function and variable hoisting:

              /*eslint no-unreachable: "error"*/
              
              function foo() {
                  return bar();
                  function bar() {
                      return 1;
                  }
              }
              
              function bar() {
                  return x;
                  var x;
              }
              
              switch (foo) {
                  case 1:
                      break;
                      var x;
              }

              Source: http://eslint.org/docs/rules/

              Expected '===' and instead saw '=='.
              Open

                      if (jQuery.tableDnD.dragObject == null) {

              Require === and !== (eqeqeq)

              It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

              The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

              • [] == false
              • [] == ![]
              • 3 == "03"

              If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

              Rule Details

              This rule is aimed at eliminating the type-unsafe equality operators.

              Examples of incorrect code for this rule:

              /*eslint eqeqeq: "error"*/
              
              if (x == 42) { }
              
              if ("" == text) { }
              
              if (obj.getStuff() != undefined) { }

              The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

              Options

              always

              The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

              Examples of incorrect code for the "always" option:

              /*eslint eqeqeq: ["error", "always"]*/
              
              a == b
              foo == true
              bananas != 1
              value == undefined
              typeof foo == 'undefined'
              'hello' != 'world'
              0 == 0
              true == true
              foo == null

              Examples of correct code for the "always" option:

              /*eslint eqeqeq: ["error", "always"]*/
              
              a === b
              foo === true
              bananas !== 1
              value === undefined
              typeof foo === 'undefined'
              'hello' !== 'world'
              0 === 0
              true === true
              foo === null

              This rule optionally takes a second argument, which should be an object with the following supported properties:

              • "null": Customize how this rule treats null literals. Possible values:
                • always (default) - Always use === or !==.
                • never - Never use === or !== with null.
                • ignore - Do not apply this rule to null.

              smart

              The "smart" option enforces the use of === and !== except for these cases:

              • Comparing two literal values
              • Evaluating the value of typeof
              • Comparing against null

              Examples of incorrect code for the "smart" option:

              /*eslint eqeqeq: ["error", "smart"]*/
              
              // comparing two variables requires ===
              a == b
              
              // only one side is a literal
              foo == true
              bananas != 1
              
              // comparing to undefined requires ===
              value == undefined

              Examples of correct code for the "smart" option:

              /*eslint eqeqeq: ["error", "smart"]*/
              
              typeof foo == 'undefined'
              'hello' != 'world'
              0 == 0
              true == true
              foo == null

              allow-null

              Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

              ["error", "always", {"null": "ignore"}]

              When Not To Use It

              If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

              Expected '===' and instead saw '=='.
              Open

                          if (row.offsetHeight == 0) {

              Require === and !== (eqeqeq)

              It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

              The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

              • [] == false
              • [] == ![]
              • 3 == "03"

              If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

              Rule Details

              This rule is aimed at eliminating the type-unsafe equality operators.

              Examples of incorrect code for this rule:

              /*eslint eqeqeq: "error"*/
              
              if (x == 42) { }
              
              if ("" == text) { }
              
              if (obj.getStuff() != undefined) { }

              The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

              Options

              always

              The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

              Examples of incorrect code for the "always" option:

              /*eslint eqeqeq: ["error", "always"]*/
              
              a == b
              foo == true
              bananas != 1
              value == undefined
              typeof foo == 'undefined'
              'hello' != 'world'
              0 == 0
              true == true
              foo == null

              Examples of correct code for the "always" option:

              /*eslint eqeqeq: ["error", "always"]*/
              
              a === b
              foo === true
              bananas !== 1
              value === undefined
              typeof foo === 'undefined'
              'hello' !== 'world'
              0 === 0
              true === true
              foo === null

              This rule optionally takes a second argument, which should be an object with the following supported properties:

              • "null": Customize how this rule treats null literals. Possible values:
                • always (default) - Always use === or !==.
                • never - Never use === or !== with null.
                • ignore - Do not apply this rule to null.

              smart

              The "smart" option enforces the use of === and !== except for these cases:

              • Comparing two literal values
              • Evaluating the value of typeof
              • Comparing against null

              Examples of incorrect code for the "smart" option:

              /*eslint eqeqeq: ["error", "smart"]*/
              
              // comparing two variables requires ===
              a == b
              
              // only one side is a literal
              foo == true
              bananas != 1
              
              // comparing to undefined requires ===
              value == undefined

              Examples of correct code for the "smart" option:

              /*eslint eqeqeq: ["error", "smart"]*/
              
              typeof foo == 'undefined'
              'hello' != 'world'
              0 == 0
              true == true
              foo == null

              allow-null

              Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

              ["error", "always", {"null": "ignore"}]

              When Not To Use It

              If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

              Expected '===' and instead saw '=='.
              Open

                              if (row == draggedRow) {return null;}

              Require === and !== (eqeqeq)

              It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

              The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

              • [] == false
              • [] == ![]
              • 3 == "03"

              If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

              Rule Details

              This rule is aimed at eliminating the type-unsafe equality operators.

              Examples of incorrect code for this rule:

              /*eslint eqeqeq: "error"*/
              
              if (x == 42) { }
              
              if ("" == text) { }
              
              if (obj.getStuff() != undefined) { }

              The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

              Options

              always

              The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

              Examples of incorrect code for the "always" option:

              /*eslint eqeqeq: ["error", "always"]*/
              
              a == b
              foo == true
              bananas != 1
              value == undefined
              typeof foo == 'undefined'
              'hello' != 'world'
              0 == 0
              true == true
              foo == null

              Examples of correct code for the "always" option:

              /*eslint eqeqeq: ["error", "always"]*/
              
              a === b
              foo === true
              bananas !== 1
              value === undefined
              typeof foo === 'undefined'
              'hello' !== 'world'
              0 === 0
              true === true
              foo === null

              This rule optionally takes a second argument, which should be an object with the following supported properties:

              • "null": Customize how this rule treats null literals. Possible values:
                • always (default) - Always use === or !==.
                • never - Never use === or !== with null.
                • ignore - Do not apply this rule to null.

              smart

              The "smart" option enforces the use of === and !== except for these cases:

              • Comparing two literal values
              • Evaluating the value of typeof
              • Comparing against null

              Examples of incorrect code for the "smart" option:

              /*eslint eqeqeq: ["error", "smart"]*/
              
              // comparing two variables requires ===
              a == b
              
              // only one side is a literal
              foo == true
              bananas != 1
              
              // comparing to undefined requires ===
              value == undefined

              Examples of correct code for the "smart" option:

              /*eslint eqeqeq: ["error", "smart"]*/
              
              typeof foo == 'undefined'
              'hello' != 'world'
              0 == 0
              true == true
              foo == null

              allow-null

              Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

              ["error", "always", {"null": "ignore"}]

              When Not To Use It

              If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

              Expected '!==' and instead saw '!='.
              Open

                              if (movingDown && jQuery.tableDnD.dragObject != currentRow) {

              Require === and !== (eqeqeq)

              It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

              The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

              • [] == false
              • [] == ![]
              • 3 == "03"

              If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

              Rule Details

              This rule is aimed at eliminating the type-unsafe equality operators.

              Examples of incorrect code for this rule:

              /*eslint eqeqeq: "error"*/
              
              if (x == 42) { }
              
              if ("" == text) { }
              
              if (obj.getStuff() != undefined) { }

              The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

              Options

              always

              The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

              Examples of incorrect code for the "always" option:

              /*eslint eqeqeq: ["error", "always"]*/
              
              a == b
              foo == true
              bananas != 1
              value == undefined
              typeof foo == 'undefined'
              'hello' != 'world'
              0 == 0
              true == true
              foo == null

              Examples of correct code for the "always" option:

              /*eslint eqeqeq: ["error", "always"]*/
              
              a === b
              foo === true
              bananas !== 1
              value === undefined
              typeof foo === 'undefined'
              'hello' !== 'world'
              0 === 0
              true === true
              foo === null

              This rule optionally takes a second argument, which should be an object with the following supported properties:

              • "null": Customize how this rule treats null literals. Possible values:
                • always (default) - Always use === or !==.
                • never - Never use === or !== with null.
                • ignore - Do not apply this rule to null.

              smart

              The "smart" option enforces the use of === and !== except for these cases:

              • Comparing two literal values
              • Evaluating the value of typeof
              • Comparing against null

              Examples of incorrect code for the "smart" option:

              /*eslint eqeqeq: ["error", "smart"]*/
              
              // comparing two variables requires ===
              a == b
              
              // only one side is a literal
              foo == true
              bananas != 1
              
              // comparing to undefined requires ===
              value == undefined

              Examples of correct code for the "smart" option:

              /*eslint eqeqeq: ["error", "smart"]*/
              
              typeof foo == 'undefined'
              'hello' != 'world'
              0 == 0
              true == true
              foo == null

              allow-null

              Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

              ["error", "always", {"null": "ignore"}]

              When Not To Use It

              If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

              Expected '!==' and instead saw '!='.
              Open

                              } else if (! movingDown && jQuery.tableDnD.dragObject != currentRow) {

              Require === and !== (eqeqeq)

              It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

              The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

              • [] == false
              • [] == ![]
              • 3 == "03"

              If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

              Rule Details

              This rule is aimed at eliminating the type-unsafe equality operators.

              Examples of incorrect code for this rule:

              /*eslint eqeqeq: "error"*/
              
              if (x == 42) { }
              
              if ("" == text) { }
              
              if (obj.getStuff() != undefined) { }

              The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

              Options

              always

              The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

              Examples of incorrect code for the "always" option:

              /*eslint eqeqeq: ["error", "always"]*/
              
              a == b
              foo == true
              bananas != 1
              value == undefined
              typeof foo == 'undefined'
              'hello' != 'world'
              0 == 0
              true == true
              foo == null

              Examples of correct code for the "always" option:

              /*eslint eqeqeq: ["error", "always"]*/
              
              a === b
              foo === true
              bananas !== 1
              value === undefined
              typeof foo === 'undefined'
              'hello' !== 'world'
              0 === 0
              true === true
              foo === null

              This rule optionally takes a second argument, which should be an object with the following supported properties:

              • "null": Customize how this rule treats null literals. Possible values:
                • always (default) - Always use === or !==.
                • never - Never use === or !== with null.
                • ignore - Do not apply this rule to null.

              smart

              The "smart" option enforces the use of === and !== except for these cases:

              • Comparing two literal values
              • Evaluating the value of typeof
              • Comparing against null

              Examples of incorrect code for the "smart" option:

              /*eslint eqeqeq: ["error", "smart"]*/
              
              // comparing two variables requires ===
              a == b
              
              // only one side is a literal
              foo == true
              bananas != 1
              
              // comparing to undefined requires ===
              value == undefined

              Examples of correct code for the "smart" option:

              /*eslint eqeqeq: ["error", "smart"]*/
              
              typeof foo == 'undefined'
              'hello' != 'world'
              0 == 0
              true == true
              foo == null

              allow-null

              Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

              ["error", "always", {"null": "ignore"}]

              When Not To Use It

              If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

              Missing radix parameter.
              Open

                              rowHeight = parseInt(row.firstChild.offsetHeight)/2;

              Require Radix Parameter (radix)

              When using the parseInt() function it is common to omit the second argument, the radix, and let the function try to determine from the first argument what type of number it is. By default, parseInt() will autodetect decimal and hexadecimal (via 0x prefix). Prior to ECMAScript 5, parseInt() also autodetected octal literals, which caused problems because many developers assumed a leading 0 would be ignored.

              This confusion led to the suggestion that you always use the radix parameter to parseInt() to eliminate unintended consequences. So instead of doing this:

              var num = parseInt("071");      // 57

              Do this:

              var num = parseInt("071", 10);  // 71

              ECMAScript 5 changed the behavior of parseInt() so that it no longer autodetects octal literals and instead treats them as decimal literals. However, the differences between hexadecimal and decimal interpretation of the first parameter causes many developers to continue using the radix parameter to ensure the string is interpreted in the intended way.

              On the other hand, if the code is targeting only ES5-compliant environments passing the radix 10 may be redundant. In such a case you might want to disallow using such a radix.

              Rule Details

              This rule is aimed at preventing the unintended conversion of a string to a number of a different base than intended or at preventing the redundant 10 radix if targeting modern environments only.

              Options

              There are two options for this rule:

              • "always" enforces providing a radix (default)
              • "as-needed" disallows providing the 10 radix

              always

              Examples of incorrect code for the default "always" option:

              /*eslint radix: "error"*/
              
              var num = parseInt("071");
              
              var num = parseInt(someValue);
              
              var num = parseInt("071", "abc");
              
              var num = parseInt();

              Examples of correct code for the default "always" option:

              /*eslint radix: "error"*/
              
              var num = parseInt("071", 10);
              
              var num = parseInt("071", 8);
              
              var num = parseFloat(someValue);

              as-needed

              Examples of incorrect code for the "as-needed" option:

              /*eslint radix: ["error", "as-needed"]*/
              
              var num = parseInt("071", 10);
              
              var num = parseInt("071", "abc");
              
              var num = parseInt();

              Examples of correct code for the "as-needed" option:

              /*eslint radix: ["error", "as-needed"]*/
              
              var num = parseInt("071");
              
              var num = parseInt("071", 8);
              
              var num = parseFloat(someValue);

              When Not To Use It

              If you don't want to enforce either presence or omission of the 10 radix value you can turn this rule off.

              Further Reading

              Expected '===' and instead saw '=='.
              Open

                                      if (ev.target.tagName == "TD") {

              Require === and !== (eqeqeq)

              It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

              The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

              • [] == false
              • [] == ![]
              • 3 == "03"

              If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

              Rule Details

              This rule is aimed at eliminating the type-unsafe equality operators.

              Examples of incorrect code for this rule:

              /*eslint eqeqeq: "error"*/
              
              if (x == 42) { }
              
              if ("" == text) { }
              
              if (obj.getStuff() != undefined) { }

              The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

              Options

              always

              The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

              Examples of incorrect code for the "always" option:

              /*eslint eqeqeq: ["error", "always"]*/
              
              a == b
              foo == true
              bananas != 1
              value == undefined
              typeof foo == 'undefined'
              'hello' != 'world'
              0 == 0
              true == true
              foo == null

              Examples of correct code for the "always" option:

              /*eslint eqeqeq: ["error", "always"]*/
              
              a === b
              foo === true
              bananas !== 1
              value === undefined
              typeof foo === 'undefined'
              'hello' !== 'world'
              0 === 0
              true === true
              foo === null

              This rule optionally takes a second argument, which should be an object with the following supported properties:

              • "null": Customize how this rule treats null literals. Possible values:
                • always (default) - Always use === or !==.
                • never - Never use === or !== with null.
                • ignore - Do not apply this rule to null.

              smart

              The "smart" option enforces the use of === and !== except for these cases:

              • Comparing two literal values
              • Evaluating the value of typeof
              • Comparing against null

              Examples of incorrect code for the "smart" option:

              /*eslint eqeqeq: ["error", "smart"]*/
              
              // comparing two variables requires ===
              a == b
              
              // only one side is a literal
              foo == true
              bananas != 1
              
              // comparing to undefined requires ===
              value == undefined

              Examples of correct code for the "smart" option:

              /*eslint eqeqeq: ["error", "smart"]*/
              
              typeof foo == 'undefined'
              'hello' != 'world'
              0 == 0
              true == true
              foo == null

              allow-null

              Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

              ["error", "always", {"null": "ignore"}]

              When Not To Use It

              If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

              Expected '===' and instead saw '=='.
              Open

                      if (ev.type == 'touchmove') {

              Require === and !== (eqeqeq)

              It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

              The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

              • [] == false
              • [] == ![]
              • 3 == "03"

              If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

              Rule Details

              This rule is aimed at eliminating the type-unsafe equality operators.

              Examples of incorrect code for this rule:

              /*eslint eqeqeq: "error"*/
              
              if (x == 42) { }
              
              if ("" == text) { }
              
              if (obj.getStuff() != undefined) { }

              The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

              Options

              always

              The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

              Examples of incorrect code for the "always" option:

              /*eslint eqeqeq: ["error", "always"]*/
              
              a == b
              foo == true
              bananas != 1
              value == undefined
              typeof foo == 'undefined'
              'hello' != 'world'
              0 == 0
              true == true
              foo == null

              Examples of correct code for the "always" option:

              /*eslint eqeqeq: ["error", "always"]*/
              
              a === b
              foo === true
              bananas !== 1
              value === undefined
              typeof foo === 'undefined'
              'hello' !== 'world'
              0 === 0
              true === true
              foo === null

              This rule optionally takes a second argument, which should be an object with the following supported properties:

              • "null": Customize how this rule treats null literals. Possible values:
                • always (default) - Always use === or !==.
                • never - Never use === or !== with null.
                • ignore - Do not apply this rule to null.

              smart

              The "smart" option enforces the use of === and !== except for these cases:

              • Comparing two literal values
              • Evaluating the value of typeof
              • Comparing against null

              Examples of incorrect code for the "smart" option:

              /*eslint eqeqeq: ["error", "smart"]*/
              
              // comparing two variables requires ===
              a == b
              
              // only one side is a literal
              foo == true
              bananas != 1
              
              // comparing to undefined requires ===
              value == undefined

              Examples of correct code for the "smart" option:

              /*eslint eqeqeq: ["error", "smart"]*/
              
              typeof foo == 'undefined'
              'hello' != 'world'
              0 == 0
              true == true
              foo == null

              allow-null

              Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

              ["error", "always", {"null": "ignore"}]

              When Not To Use It

              If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

              Expected '!==' and instead saw '!='.
              Open

                          else if (typeof document.body != 'undefined') {

              Require === and !== (eqeqeq)

              It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

              The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

              • [] == false
              • [] == ![]
              • 3 == "03"

              If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

              Rule Details

              This rule is aimed at eliminating the type-unsafe equality operators.

              Examples of incorrect code for this rule:

              /*eslint eqeqeq: "error"*/
              
              if (x == 42) { }
              
              if ("" == text) { }
              
              if (obj.getStuff() != undefined) { }

              The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

              Options

              always

              The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

              Examples of incorrect code for the "always" option:

              /*eslint eqeqeq: ["error", "always"]*/
              
              a == b
              foo == true
              bananas != 1
              value == undefined
              typeof foo == 'undefined'
              'hello' != 'world'
              0 == 0
              true == true
              foo == null

              Examples of correct code for the "always" option:

              /*eslint eqeqeq: ["error", "always"]*/
              
              a === b
              foo === true
              bananas !== 1
              value === undefined
              typeof foo === 'undefined'
              'hello' !== 'world'
              0 === 0
              true === true
              foo === null

              This rule optionally takes a second argument, which should be an object with the following supported properties:

              • "null": Customize how this rule treats null literals. Possible values:
                • always (default) - Always use === or !==.
                • never - Never use === or !== with null.
                • ignore - Do not apply this rule to null.

              smart

              The "smart" option enforces the use of === and !== except for these cases:

              • Comparing two literal values
              • Evaluating the value of typeof
              • Comparing against null

              Examples of incorrect code for the "smart" option:

              /*eslint eqeqeq: ["error", "smart"]*/
              
              // comparing two variables requires ===
              a == b
              
              // only one side is a literal
              foo == true
              bananas != 1
              
              // comparing to undefined requires ===
              value == undefined

              Examples of correct code for the "smart" option:

              /*eslint eqeqeq: ["error", "smart"]*/
              
              typeof foo == 'undefined'
              'hello' != 'world'
              0 == 0
              true == true
              foo == null

              allow-null

              Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

              ["error", "always", {"null": "ignore"}]

              When Not To Use It

              If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

              Missing radix parameter.
              Open

                          var rowHeight = parseInt(row.offsetHeight)/2;

              Require Radix Parameter (radix)

              When using the parseInt() function it is common to omit the second argument, the radix, and let the function try to determine from the first argument what type of number it is. By default, parseInt() will autodetect decimal and hexadecimal (via 0x prefix). Prior to ECMAScript 5, parseInt() also autodetected octal literals, which caused problems because many developers assumed a leading 0 would be ignored.

              This confusion led to the suggestion that you always use the radix parameter to parseInt() to eliminate unintended consequences. So instead of doing this:

              var num = parseInt("071");      // 57

              Do this:

              var num = parseInt("071", 10);  // 71

              ECMAScript 5 changed the behavior of parseInt() so that it no longer autodetects octal literals and instead treats them as decimal literals. However, the differences between hexadecimal and decimal interpretation of the first parameter causes many developers to continue using the radix parameter to ensure the string is interpreted in the intended way.

              On the other hand, if the code is targeting only ES5-compliant environments passing the radix 10 may be redundant. In such a case you might want to disallow using such a radix.

              Rule Details

              This rule is aimed at preventing the unintended conversion of a string to a number of a different base than intended or at preventing the redundant 10 radix if targeting modern environments only.

              Options

              There are two options for this rule:

              • "always" enforces providing a radix (default)
              • "as-needed" disallows providing the 10 radix

              always

              Examples of incorrect code for the default "always" option:

              /*eslint radix: "error"*/
              
              var num = parseInt("071");
              
              var num = parseInt(someValue);
              
              var num = parseInt("071", "abc");
              
              var num = parseInt();

              Examples of correct code for the default "always" option:

              /*eslint radix: "error"*/
              
              var num = parseInt("071", 10);
              
              var num = parseInt("071", 8);
              
              var num = parseFloat(someValue);

              as-needed

              Examples of incorrect code for the "as-needed" option:

              /*eslint radix: ["error", "as-needed"]*/
              
              var num = parseInt("071", 10);
              
              var num = parseInt("071", "abc");
              
              var num = parseInt();

              Examples of correct code for the "as-needed" option:

              /*eslint radix: ["error", "as-needed"]*/
              
              var num = parseInt("071");
              
              var num = parseInt("071", 8);
              
              var num = parseFloat(someValue);

              When Not To Use It

              If you don't want to enforce either presence or omission of the 10 radix value you can turn this rule off.

              Further Reading

              Expected '!==' and instead saw '!='.
              Open

                          if (config.onDrop && (1 || jQuery.tableDnD.originalOrder != newOrder)) {

              Require === and !== (eqeqeq)

              It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

              The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

              • [] == false
              • [] == ![]
              • 3 == "03"

              If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

              Rule Details

              This rule is aimed at eliminating the type-unsafe equality operators.

              Examples of incorrect code for this rule:

              /*eslint eqeqeq: "error"*/
              
              if (x == 42) { }
              
              if ("" == text) { }
              
              if (obj.getStuff() != undefined) { }

              The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

              Options

              always

              The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

              Examples of incorrect code for the "always" option:

              /*eslint eqeqeq: ["error", "always"]*/
              
              a == b
              foo == true
              bananas != 1
              value == undefined
              typeof foo == 'undefined'
              'hello' != 'world'
              0 == 0
              true == true
              foo == null

              Examples of correct code for the "always" option:

              /*eslint eqeqeq: ["error", "always"]*/
              
              a === b
              foo === true
              bananas !== 1
              value === undefined
              typeof foo === 'undefined'
              'hello' !== 'world'
              0 === 0
              true === true
              foo === null

              This rule optionally takes a second argument, which should be an object with the following supported properties:

              • "null": Customize how this rule treats null literals. Possible values:
                • always (default) - Always use === or !==.
                • never - Never use === or !== with null.
                • ignore - Do not apply this rule to null.

              smart

              The "smart" option enforces the use of === and !== except for these cases:

              • Comparing two literal values
              • Evaluating the value of typeof
              • Comparing against null

              Examples of incorrect code for the "smart" option:

              /*eslint eqeqeq: ["error", "smart"]*/
              
              // comparing two variables requires ===
              a == b
              
              // only one side is a literal
              foo == true
              bananas != 1
              
              // comparing to undefined requires ===
              value == undefined

              Examples of correct code for the "smart" option:

              /*eslint eqeqeq: ["error", "smart"]*/
              
              typeof foo == 'undefined'
              'hello' != 'world'
              0 == 0
              true == true
              foo == null

              allow-null

              Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

              ["error", "always", {"null": "ignore"}]

              When Not To Use It

              If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

              Expected '===' and instead saw '=='.
              Open

                      if (e.offsetHeight == 0) {

              Require === and !== (eqeqeq)

              It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

              The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

              • [] == false
              • [] == ![]
              • 3 == "03"

              If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

              Rule Details

              This rule is aimed at eliminating the type-unsafe equality operators.

              Examples of incorrect code for this rule:

              /*eslint eqeqeq: "error"*/
              
              if (x == 42) { }
              
              if ("" == text) { }
              
              if (obj.getStuff() != undefined) { }

              The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

              Options

              always

              The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

              Examples of incorrect code for the "always" option:

              /*eslint eqeqeq: ["error", "always"]*/
              
              a == b
              foo == true
              bananas != 1
              value == undefined
              typeof foo == 'undefined'
              'hello' != 'world'
              0 == 0
              true == true
              foo == null

              Examples of correct code for the "always" option:

              /*eslint eqeqeq: ["error", "always"]*/
              
              a === b
              foo === true
              bananas !== 1
              value === undefined
              typeof foo === 'undefined'
              'hello' !== 'world'
              0 === 0
              true === true
              foo === null

              This rule optionally takes a second argument, which should be an object with the following supported properties:

              • "null": Customize how this rule treats null literals. Possible values:
                • always (default) - Always use === or !==.
                • never - Never use === or !== with null.
                • ignore - Do not apply this rule to null.

              smart

              The "smart" option enforces the use of === and !== except for these cases:

              • Comparing two literal values
              • Evaluating the value of typeof
              • Comparing against null

              Examples of incorrect code for the "smart" option:

              /*eslint eqeqeq: ["error", "smart"]*/
              
              // comparing two variables requires ===
              a == b
              
              // only one side is a literal
              foo == true
              bananas != 1
              
              // comparing to undefined requires ===
              value == undefined

              Examples of correct code for the "smart" option:

              /*eslint eqeqeq: ["error", "smart"]*/
              
              typeof foo == 'undefined'
              'hello' != 'world'
              0 == 0
              true == true
              foo == null

              allow-null

              Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

              ["error", "always", {"null": "ignore"}]

              When Not To Use It

              If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

              Expected '!==' and instead saw '!='.
              Open

                      if (y != jQuery.tableDnD.oldY) {

              Require === and !== (eqeqeq)

              It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

              The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

              • [] == false
              • [] == ![]
              • 3 == "03"

              If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

              Rule Details

              This rule is aimed at eliminating the type-unsafe equality operators.

              Examples of incorrect code for this rule:

              /*eslint eqeqeq: "error"*/
              
              if (x == 42) { }
              
              if ("" == text) { }
              
              if (obj.getStuff() != undefined) { }

              The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

              Options

              always

              The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

              Examples of incorrect code for the "always" option:

              /*eslint eqeqeq: ["error", "always"]*/
              
              a == b
              foo == true
              bananas != 1
              value == undefined
              typeof foo == 'undefined'
              'hello' != 'world'
              0 == 0
              true == true
              foo == null

              Examples of correct code for the "always" option:

              /*eslint eqeqeq: ["error", "always"]*/
              
              a === b
              foo === true
              bananas !== 1
              value === undefined
              typeof foo === 'undefined'
              'hello' !== 'world'
              0 === 0
              true === true
              foo === null

              This rule optionally takes a second argument, which should be an object with the following supported properties:

              • "null": Customize how this rule treats null literals. Possible values:
                • always (default) - Always use === or !==.
                • never - Never use === or !== with null.
                • ignore - Do not apply this rule to null.

              smart

              The "smart" option enforces the use of === and !== except for these cases:

              • Comparing two literal values
              • Evaluating the value of typeof
              • Comparing against null

              Examples of incorrect code for the "smart" option:

              /*eslint eqeqeq: ["error", "smart"]*/
              
              // comparing two variables requires ===
              a == b
              
              // only one side is a literal
              foo == true
              bananas != 1
              
              // comparing to undefined requires ===
              value == undefined

              Examples of correct code for the "smart" option:

              /*eslint eqeqeq: ["error", "smart"]*/
              
              typeof foo == 'undefined'
              'hello' != 'world'
              0 == 0
              true == true
              foo == null

              allow-null

              Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

              ["error", "always", {"null": "ignore"}]

              When Not To Use It

              If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

              Use ‘===’ to compare with ‘null’.
              Open

                      if (jQuery.tableDnD.dragObject == null) {

              Disallow Null Comparisons (no-eq-null)

              Comparing to null without a type-checking operator (== or !=), can have unintended results as the comparison will evaluate to true when comparing to not just a null, but also an undefined value.

              if (foo == null) {
                bar();
              }

              Rule Details

              The no-eq-null rule aims reduce potential bug and unwanted behavior by ensuring that comparisons to null only match null, and not also undefined. As such it will flag comparisons to null when using == and !=.

              Examples of incorrect code for this rule:

              /*eslint no-eq-null: "error"*/
              
              if (foo == null) {
                bar();
              }
              
              while (qux != null) {
                baz();
              }

              Examples of correct code for this rule:

              /*eslint no-eq-null: "error"*/
              
              if (foo === null) {
                bar();
              }
              
              while (qux !== null) {
                baz();
              }

              Source: http://eslint.org/docs/rules/

              Expected '!==' and instead saw '!='.
              Open

                                  document.compatMode != 'BackCompat') {

              Require === and !== (eqeqeq)

              It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

              The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

              • [] == false
              • [] == ![]
              • 3 == "03"

              If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

              Rule Details

              This rule is aimed at eliminating the type-unsafe equality operators.

              Examples of incorrect code for this rule:

              /*eslint eqeqeq: "error"*/
              
              if (x == 42) { }
              
              if ("" == text) { }
              
              if (obj.getStuff() != undefined) { }

              The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

              Options

              always

              The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

              Examples of incorrect code for the "always" option:

              /*eslint eqeqeq: ["error", "always"]*/
              
              a == b
              foo == true
              bananas != 1
              value == undefined
              typeof foo == 'undefined'
              'hello' != 'world'
              0 == 0
              true == true
              foo == null

              Examples of correct code for the "always" option:

              /*eslint eqeqeq: ["error", "always"]*/
              
              a === b
              foo === true
              bananas !== 1
              value === undefined
              typeof foo === 'undefined'
              'hello' !== 'world'
              0 === 0
              true === true
              foo === null

              This rule optionally takes a second argument, which should be an object with the following supported properties:

              • "null": Customize how this rule treats null literals. Possible values:
                • always (default) - Always use === or !==.
                • never - Never use === or !== with null.
                • ignore - Do not apply this rule to null.

              smart

              The "smart" option enforces the use of === and !== except for these cases:

              • Comparing two literal values
              • Evaluating the value of typeof
              • Comparing against null

              Examples of incorrect code for the "smart" option:

              /*eslint eqeqeq: ["error", "smart"]*/
              
              // comparing two variables requires ===
              a == b
              
              // only one side is a literal
              foo == true
              bananas != 1
              
              // comparing to undefined requires ===
              value == undefined

              Examples of correct code for the "smart" option:

              /*eslint eqeqeq: ["error", "smart"]*/
              
              typeof foo == 'undefined'
              'hello' != 'world'
              0 == 0
              true == true
              foo == null

              allow-null

              Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

              ["error", "always", {"null": "ignore"}]

              When Not To Use It

              If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

              TODO found
              Open

                              // TODO worry about what happens when there are multiple TBODIES

              There are no issues that match your filters.

              Category
              Status