Showing 191 of 245 total issues
Function updateElements
has 33 lines of code (exceeds 25 allowed). Consider refactoring. Open
updateElements(points, start, count, mode) {
const reset = mode === 'reset';
const {iScale, vScale, _stacked, _dataset} = this._cachedMeta;
const firstOpts = this.resolveDataElementOptions(start, mode);
const sharedOptions = this.getSharedOptions(firstOpts);
Function parse
has 33 lines of code (exceeds 25 allowed). Consider refactoring. Open
parse(start, count) {
const {_cachedMeta: meta, _data: data} = this;
const {iScale, _stacked} = meta;
const iAxis = iScale.axis;
Function getMinMax
has 33 lines of code (exceeds 25 allowed). Consider refactoring. Open
getMinMax(scale, canStack) {
const meta = this._cachedMeta;
const _parsed = meta._parsed;
const sorted = meta._sorted && scale === meta.iScale;
const ilen = _parsed.length;
Function titleArgs
has 32 lines of code (exceeds 25 allowed). Consider refactoring. Open
function titleArgs(scale, offset, position, align) {
const {top, left, bottom, right, chart} = scale;
const {chartArea, scales} = chart;
let rotation = 0;
let maxWidth, titleX, titleY;
Function adjustHitBoxes
has 32 lines of code (exceeds 25 allowed). Consider refactoring. Open
adjustHitBoxes() {
if (!this.options.display) {
return;
}
const titleHeight = this._computeTitleHeight();
Function fitWithPointLabels
has 32 lines of code (exceeds 25 allowed). Consider refactoring. Open
function fitWithPointLabels(scale) {
// Right, this is really confusing and there is a lot of maths going on here
// The gist of the problem is here: https://gist.github.com/nnnick/696cc9c55f4b0beb8fe9
//
Function drawBorder
has 32 lines of code (exceeds 25 allowed). Consider refactoring. Open
function drawBorder(
ctx: CanvasRenderingContext2D,
element: ArcElement,
offset: number,
spacing: number,
Function adjustHitBoxes
has a Cognitive Complexity of 13 (exceeds 7 allowed). Consider refactoring. Open
adjustHitBoxes() {
if (!this.options.display) {
return;
}
const titleHeight = this._computeTitleHeight();
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function _computeLabelSizes
has a Cognitive Complexity of 13 (exceeds 7 allowed). Consider refactoring. Open
_computeLabelSizes(ticks, length, maxTicksLimit) {
const {ctx, _longestTextCache: caches} = this;
const widths = [];
const heights = [];
const increment = Math.floor(length / getTicksLimit(length, maxTicksLimit));
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function handleTickRangeOptions
has a Cognitive Complexity of 13 (exceeds 7 allowed). Consider refactoring. Open
handleTickRangeOptions() {
const {beginAtZero} = this.options;
const {minDefined, maxDefined} = this.getUserBounds();
let {min, max} = this;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function renderText
has a Cognitive Complexity of 13 (exceeds 7 allowed). Consider refactoring. Open
export function renderText(
ctx: CanvasRenderingContext2D,
text: string | string[],
x: number,
y: number,
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function each
has a Cognitive Complexity of 13 (exceeds 7 allowed). Consider refactoring. Open
export function each<T, TA>(
loopable: T[] | Record<string, T>,
fn: (this: TA, v: T, i: any) => void,
thisArg?: TA,
reverse?: boolean
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function buildTicks
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
buildTicks() {
const opts = this.options;
const tickOpts = opts.ticks;
// Figure out what the max number of ticks we can support it is based on the size of
Function update
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
update(mode) {
const meta = this._cachedMeta;
const {data: points = []} = meta;
// @ts-ignore
const animationsDisabled = this.chart._animationsDisabled;
Function drawTitle
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
drawTitle() {
const opts = this.options;
const titleOpts = opts.title;
const titleFont = toFont(titleOpts.font);
const titlePadding = toPadding(titleOpts.padding);
Function _layers
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
_layers() {
const opts = this.options;
const tz = opts.ticks && opts.ticks.z || 0;
const gz = valueOrDefault(opts.grid && opts.grid.z, -1);
const bz = valueOrDefault(opts.border && opts.border.z, 0);
Function draw
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
draw(ctx) {
const options = this.options.setContext(this.getContext());
let opacity = this.opacity;
if (!opacity) {
Function constructor
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
constructor(config) {
super();
this.opacity = 0;
this._active = [];
Function afterDatasetsUpdate
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
afterDatasetsUpdate(chart, _args, options) {
const count = (chart.data.datasets || []).length;
const sources = [];
let meta, i, line, source;
Function calculateLabelRotation
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
calculateLabelRotation() {
const options = this.options;
const tickOpts = options.ticks;
const numTicks = getTicksLimit(this.ticks.length, options.ticks.maxTicksLimit);
const minRotation = tickOpts.minRotation || 0;