nus-mtp/attack-on-tutor

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source/model/lobby.js

Summary

Maintainability
C
1 day
Test Coverage

File lobby.js has 434 lines of code (exceeds 250 allowed). Consider refactoring.
Open

/**
 * Server side code for the lobby, manages socket events and communication between clients within the lobby page.
 *
 * @module model/lobby
 * @type {*|exports|module.exports}
Severity: Minor
Found in source/model/lobby.js - About 6 hrs to fix

    Function removeGroup has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring.
    Open

    Lobby.prototype.removeGroup = function (group) {
        if (this.groups[group]) {
            var groupname = this.namespace + '/' + group;
            var socketsInRoom = lobbyio.adapter.rooms[groupname];
            if (socketsInRoom) {
    Severity: Minor
    Found in source/model/lobby.js - About 1 hr to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function getUsersInRoom has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
    Open

    Lobby.prototype.getUsersInRoom = function (roomName) {
        var roomName = this.getRoomName (roomName);
        var userSockets = [];
        var socketsInRoom = lobbyio.adapter.rooms[roomName];
        if (socketsInRoom) {
    Severity: Minor
    Found in source/model/lobby.js - About 1 hr to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Avoid deeply nested control flow statements.
    Open

                                if (lobby.questions[questionUuid].selectedAnswers.hasOwnProperty (selectedAnswerSocketId)) {
                                    if (lobby.questions[questionUuid].selectedAnswers[selectedAnswerSocketId] == answerSocketId) {
                                        lobby.questions[questionUuid].answers[answerSocketId].selectedCount++;
                                    }
                                }
    Severity: Major
    Found in source/model/lobby.js - About 45 mins to fix

      Avoid deeply nested control flow statements.
      Open

                          if (lobbyio.connected[socketId]) {
                              lobbyio.connected[socketId].leave (groupname);
                          }
      Severity: Major
      Found in source/model/lobby.js - About 45 mins to fix

        Similar blocks of code found in 2 locations. Consider refactoring.
        Open

                                lobby.emitToGroup (socket.group, 'update answer', {
                                    'socketId': socket.id,
                                    'questionUuid': questionUuid,
                                    'answer': ownAnswer.description,
                                    'selectedCount': selectedCounts
        Severity: Minor
        Found in source/model/lobby.js and 1 other location - About 30 mins to fix
        source/model/lobby.js on lines 595..600

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 45.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Similar blocks of code found in 2 locations. Consider refactoring.
        Open

                                lobby.emitToGroup (socket.namespace, 'update answer', {
                                    'socketId': socket.id,
                                    'questionUuid': questionUuid,
                                    'answer': ownAnswer.description,
                                    'selectedCount': selectedCounts
        Severity: Minor
        Found in source/model/lobby.js and 1 other location - About 30 mins to fix
        source/model/lobby.js on lines 588..593

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 45.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

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