Function performAnimation
has a Cognitive Complexity of 51 (exceeds 5 allowed). Consider refactoring. Open
ocargo.Animation.prototype.performAnimation = function(animation) {
// Duration is either custom set (for each element) or generic
var duration = animation.animationLength || this.animationDuration;
switch (animation.type) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function performAnimation
has 161 lines of code (exceeds 25 allowed). Consider refactoring. Open
ocargo.Animation.prototype.performAnimation = function(animation) {
// Duration is either custom set (for each element) or generic
var duration = animation.animationLength || this.animationDuration;
switch (animation.type) {
File animation.js
has 375 lines of code (exceeds 250 allowed). Consider refactoring. Open
'use strict';
var ocargo = ocargo || {};
ocargo.Animation = function(model, decor, drawing) {
Function serializeAnimationQueue
has a Cognitive Complexity of 22 (exceeds 5 allowed). Consider refactoring. Open
ocargo.Animation.prototype.serializeAnimationQueue = function(blocks){
var replacer = function (key, val) {
function clone(obj) {
var target = {};
for (var i in obj) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function stepAnimation
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
ocargo.Animation.prototype.stepAnimation = function(callback) {
function removeBlockSelection () {
Blockly.mainWorkspace.getAllBlocks().forEach(
function (block) {
if(block.keepHighlighting){
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function stepAnimation
has 47 lines of code (exceeds 25 allowed). Consider refactoring. Open
ocargo.Animation.prototype.stepAnimation = function(callback) {
function removeBlockSelection () {
Blockly.mainWorkspace.getAllBlocks().forEach(
function (block) {
if(block.keepHighlighting){
Function serializeAnimationQueue
has 41 lines of code (exceeds 25 allowed). Consider refactoring. Open
ocargo.Animation.prototype.serializeAnimationQueue = function(blocks){
var replacer = function (key, val) {
function clone(obj) {
var target = {};
for (var i in obj) {
Avoid deeply nested control flow statements. Open
if (NEXT_EPISODE) {
var nextEpisodeMessages = [gettext('Well done, you\'ve completed the episode! <br> Are you ready for the next challenge? ')];
if (RANDOM) {
nextEpisodeMessages.push(gettext('Or try one of this episode\'s random levels!'));
}
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (animation.maxScoreForNumberOfInstructions != 0){
levelMsg.push(gettext('Algorithm score: ') +
ocargo.Drawing.renderCoins(animation.instrCoins)
+ "<span id=\"algorithmScore\">" + animation.instrScore + "/" + animation.maxScoreForNumberOfInstructions + "</span>");
}
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 67.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (!animation.pathScoreDisabled) {
levelMsg.push(gettext('Route score: ') + ocargo.Drawing.renderCoins(animation.routeCoins)
+ "<span id=\"routeScore\">" + animation.pathLengthScore + "/" + animation.maxScoreForPathLength + "</span>");
}
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 67.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
ocargo.Animation.prototype.setRegularSpeed = function() {
this.setAnimationDuration(this.REGULAR_ANIMATION_DURATION);
this.speedUp = false;
};
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 50.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
ocargo.Animation.prototype.setHighSpeed = function(){
this.setAnimationDuration(this.FAST_ANIMATION_DURATION);
this.speedUp = true;
};
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 50.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76