ocadotechnology/rapid-router

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game/static/game/js/foundation/foundation/foundation.tooltip.js

Summary

Maintainability
D
2 days
Test Coverage

Function events has 78 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    events : function (instance) {
      var self = this,
          S = self.S;

      self.create(this.S(instance));
Severity: Major
Found in game/static/game/js/foundation/foundation/foundation.tooltip.js - About 3 hrs to fix

    File foundation.tooltip.js has 278 lines of code (exceeds 250 allowed). Consider refactoring.
    Open

    ;(function ($, window, document, undefined) {
      'use strict';
    
      Foundation.libs.tooltip = {
        name : 'tooltip',
    Severity: Minor
    Found in game/static/game/js/foundation/foundation/foundation.tooltip.js - About 2 hrs to fix

      Function reposition has 52 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

          reposition : function (target, tip, classes) {
            var width, nub, nubHeight, nubWidth, column, objPos;
      
            tip.css('visibility', 'hidden').show();
      
      
      Severity: Major
      Found in game/static/game/js/foundation/foundation/foundation.tooltip.js - About 2 hrs to fix

        Avoid too many return statements within this function.
        Open

              return false;
        Severity: Major
        Found in game/static/game/js/foundation/foundation/foundation.tooltip.js - About 30 mins to fix

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

                  } else if (classes && classes.indexOf('tip-left') > -1) {
                    objPos(tip, (target.offset().top + (target.outerHeight() / 2) - (tip.outerHeight() / 2)), 'auto', 'auto', (target.offset().left - tip.outerWidth() - nubHeight))
                      .removeClass('tip-override');
                    nub.removeClass('rtl');
                  } else if (classes && classes.indexOf('tip-right') > -1) {
          game/static/game/js/foundation/foundation/foundation.tooltip.js on lines 265..269

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 101.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

                  } else if (classes && classes.indexOf('tip-right') > -1) {
                    objPos(tip, (target.offset().top + (target.outerHeight() / 2) - (tip.outerHeight() / 2)), 'auto', 'auto', (target.offset().left + target.outerWidth() + nubHeight))
                      .removeClass('tip-override');
                    nub.removeClass('rtl');
                  }
          game/static/game/js/foundation/foundation/foundation.tooltip.js on lines 261..269

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 101.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

                if (Modernizr.touch) {
                  $tip.append('<span class="tap-to-close">' + settings.touch_close_text + '</span>');
                  $tip.on('touchstart.fndtn.tooltip MSPointerDown.fndtn.tooltip', function (e) {
                    self.hide($target);
                  });
          game/static/game/js/foundation/foundation/foundation.tooltip.js on lines 298..303

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 56.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

                if ($tip.find('.tap-to-close').length === 0) {
                  $tip.append('<span class="tap-to-close">' + settings.touch_close_text + '</span>');
                  $tip.on('click.fndtn.tooltip.tapclose touchstart.fndtn.tooltip.tapclose MSPointerDown.fndtn.tooltip.tapclose', function (e) {
                    self.hide($target);
                  });
          game/static/game/js/foundation/foundation/foundation.tooltip.js on lines 200..205

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 56.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 3 locations. Consider refactoring.
          Open

              small : function () {
                return matchMedia(Foundation.media_queries.small).matches &&
                  !matchMedia(Foundation.media_queries.medium).matches;
              },
          game/static/game/js/foundation/foundation/foundation.dropdown.js on lines 449..452
          game/static/game/js/foundation/foundation/foundation.joyride.js on lines 405..408

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 51.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

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