ocadotechnology/rapid-router

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game/static/game/js/handlebars.runtime-v4.7.7.js

Summary

Maintainability
F
5 days
Test Coverage

File handlebars.runtime-v4.7.7.js has 1146 lines of code (exceeds 250 allowed). Consider refactoring.
Open

/**!

 @license
 handlebars v4.7.7

Severity: Major
Found in game/static/game/js/handlebars.runtime-v4.7.7.js - About 2 days to fix

    Function template has 167 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

        function template(templateSpec, env) {
          /* istanbul ignore next */
          if (!env) {
            throw new _exception2['default']('No environment passed to template');
          }
    Severity: Major
    Found in game/static/game/js/handlebars.runtime-v4.7.7.js - About 6 hrs to fix

      Function Exception has 39 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

          function Exception(message, node) {
            var loc = node && node.loc,
                line = undefined,
                endLineNumber = undefined,
                column = undefined,
      Severity: Minor
      Found in game/static/game/js/handlebars.runtime-v4.7.7.js - About 1 hr to fix

        Function invokePartialWrapper has 31 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

              function invokePartialWrapper(partial, context, options) {
                if (options.hash) {
                  context = Utils.extend({}, context, options.hash);
                  if (options.ids) {
                    options.ids[0] = true;
        Severity: Minor
        Found in game/static/game/js/handlebars.runtime-v4.7.7.js - About 1 hr to fix

          Function invokePartial has 29 lines of code (exceeds 25 allowed). Consider refactoring.
          Open

              function invokePartial(partial, context, options) {
                // Use the current closure context to save the partial-block if this partial
                var currentPartialBlock = options.data && options.data['partial-block'];
                options.partial = true;
                if (options.ids) {
          Severity: Minor
          Found in game/static/game/js/handlebars.runtime-v4.7.7.js - About 1 hr to fix

            Function wrapProgram has 7 arguments (exceeds 4 allowed). Consider refactoring.
            Open

                function wrapProgram(container, i, fn, data, declaredBlockParams, blockParams, depths) {
            Severity: Major
            Found in game/static/game/js/handlebars.runtime-v4.7.7.js - About 50 mins to fix

              Function executeDecorators has 6 arguments (exceeds 4 allowed). Consider refactoring.
              Open

                  function executeDecorators(fn, prog, container, depths, data, blockParams) {
              Severity: Minor
              Found in game/static/game/js/handlebars.runtime-v4.7.7.js - About 45 mins to fix

                Function program has 5 arguments (exceeds 4 allowed). Consider refactoring.
                Open

                        program: function program(i, data, declaredBlockParams, blockParams, depths) {
                Severity: Minor
                Found in game/static/game/js/handlebars.runtime-v4.7.7.js - About 35 mins to fix

                  Avoid too many return statements within this function.
                  Open

                        return string.replace(badChars, escapeChar);
                  Severity: Major
                  Found in game/static/game/js/handlebars.runtime-v4.7.7.js - About 30 mins to fix

                    Avoid too many return statements within this function.
                    Open

                              return fn(context, options);
                    Severity: Major
                    Found in game/static/game/js/handlebars.runtime-v4.7.7.js - About 30 mins to fix

                      Similar blocks of code found in 2 locations. Consider refactoring.
                      Open

                            registerDecorator: function registerDecorator(name, fn) {
                              if (_utils.toString.call(name) === objectType) {
                                if (fn) {
                                  throw new _exception2['default']('Arg not supported with multiple decorators');
                                }
                      Severity: Major
                      Found in game/static/game/js/handlebars.runtime-v4.7.7.js and 1 other location - About 2 hrs to fix
                      game/static/game/js/handlebars.runtime-v4.7.7.js on lines 248..257

                      Duplicated Code

                      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                      Tuning

                      This issue has a mass of 90.

                      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                      Refactorings

                      Further Reading

                      Similar blocks of code found in 2 locations. Consider refactoring.
                      Open

                            registerHelper: function registerHelper(name, fn) {
                              if (_utils.toString.call(name) === objectType) {
                                if (fn) {
                                  throw new _exception2['default']('Arg not supported with multiple helpers');
                                }
                      Severity: Major
                      Found in game/static/game/js/handlebars.runtime-v4.7.7.js and 1 other location - About 2 hrs to fix
                      game/static/game/js/handlebars.runtime-v4.7.7.js on lines 276..285

                      Duplicated Code

                      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                      Tuning

                      This issue has a mass of 90.

                      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                      Refactorings

                      Further Reading

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