ocadotechnology/rapid-router

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game/static/game/js/skulpt/python.js

Summary

Maintainability
D
1 day
Test Coverage

File python.js has 271 lines of code (exceeds 250 allowed). Consider refactoring.
Open

// CodeMirror, copyright (c) by Marijn Haverbeke and others
// Distributed under an MIT license: http://codemirror.net/LICENSE

(function(mod) {
    if (typeof exports == "object" && typeof module == "object") // CommonJS
Severity: Minor
Found in game/static/game/js/skulpt/python.js - About 2 hrs to fix

    Function tokenBaseInner has 53 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

            function tokenBaseInner(stream, state) {
                if (stream.eatSpace()) return null;
    
                var ch = stream.peek();
    
    
    Severity: Major
    Found in game/static/game/js/skulpt/python.js - About 2 hrs to fix

      Function tokenLexer has 32 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

              function tokenLexer(stream, state) {
                  var style = state.tokenize(stream, state);
                  var current = stream.current();
      
                  // Handle '.' connected identifiers
      Severity: Minor
      Found in game/static/game/js/skulpt/python.js - About 1 hr to fix

        Function tokenStringFactory has 28 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

                function tokenStringFactory(delimiter) {
                    while ("rub".indexOf(delimiter.charAt(0).toLowerCase()) >= 0)
                        delimiter = delimiter.substr(1);
        
                    var singleline = delimiter.length == 1;
        Severity: Minor
        Found in game/static/game/js/skulpt/python.js - About 1 hr to fix

          Avoid too many return statements within this function.
          Open

                          return null;
          Severity: Major
          Found in game/static/game/js/skulpt/python.js - About 30 mins to fix

            Avoid too many return statements within this function.
            Open

                            return "builtin";
            Severity: Major
            Found in game/static/game/js/skulpt/python.js - About 30 mins to fix

              Avoid too many return statements within this function.
              Open

                              return null;
              Severity: Major
              Found in game/static/game/js/skulpt/python.js - About 30 mins to fix

                Avoid too many return statements within this function.
                Open

                                return "keyword";
                Severity: Major
                Found in game/static/game/js/skulpt/python.js - About 30 mins to fix

                  Avoid too many return statements within this function.
                  Open

                                  return "variable";
                  Severity: Major
                  Found in game/static/game/js/skulpt/python.js - About 30 mins to fix

                    Avoid too many return statements within this function.
                    Open

                                return ERRORCLASS;
                    Severity: Major
                    Found in game/static/game/js/skulpt/python.js - About 30 mins to fix

                      Avoid too many return statements within this function.
                      Open

                                      return "variable-2";
                      Severity: Major
                      Found in game/static/game/js/skulpt/python.js - About 30 mins to fix

                        Avoid too many return statements within this function.
                        Open

                                        return state.tokenize(stream, state);
                        Severity: Major
                        Found in game/static/game/js/skulpt/python.js - About 30 mins to fix

                          Avoid too many return statements within this function.
                          Open

                                          return "operator";
                          Severity: Major
                          Found in game/static/game/js/skulpt/python.js - About 30 mins to fix

                            Avoid too many return statements within this function.
                            Open

                                                return "def";
                            Severity: Major
                            Found in game/static/game/js/skulpt/python.js - About 30 mins to fix

                              Similar blocks of code found in 2 locations. Consider refactoring.
                              Open

                                      if (parserConf.version && parseInt(parserConf.version, 10) == 3) {
                                          myKeywords = myKeywords.concat(py3.keywords);
                                          myBuiltins = myBuiltins.concat(py3.builtins);
                                          var stringPrefixes = new RegExp("^(([rb]|(br))?('{3}|\"{3}|['\"]))", "i");
                                      } else {
                              Severity: Minor
                              Found in game/static/game/js/skulpt/python.js and 1 other location - About 55 mins to fix
                              game/static/game/js/skulpt/python.js on lines 70..74

                              Duplicated Code

                              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                              Tuning

                              This issue has a mass of 53.

                              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                              Refactorings

                              Further Reading

                              Similar blocks of code found in 2 locations. Consider refactoring.
                              Open

                                      } else {
                                          myKeywords = myKeywords.concat(py2.keywords);
                                          myBuiltins = myBuiltins.concat(py2.builtins);
                                          var stringPrefixes = new RegExp("^(([rub]|(ur)|(br))?('{3}|\"{3}|['\"]))", "i");
                                      }
                              Severity: Minor
                              Found in game/static/game/js/skulpt/python.js and 1 other location - About 55 mins to fix
                              game/static/game/js/skulpt/python.js on lines 66..70

                              Duplicated Code

                              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                              Tuning

                              This issue has a mass of 53.

                              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                              Refactorings

                              Further Reading

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