Showing 82 of 157 total issues
Function calcSupplies
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
RentalCard.prototype.calcSupplies = function(field, fields) {
Card.forEachField(this.range, field, fields, function(surroundingElement) {
if(surroundingElement.type == FieldType.HOUSE) {
if(typeof surroundingElement.attachedCard.supply[RentalCard.getTypeFromField(field)] === 'undefined') {
surroundingElement.attachedCard.supply[RentalCard.getTypeFromField(field)] = 0;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function createField
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
GameField.prototype.createField = function(x,y,houseType,maxPop,localLevel) {
Function BuildElectronicCard
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
function BuildElectronicCard(id,no,range,profitConfig,localLevelMod) {
Function BuildJeweleryCard
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
function BuildJeweleryCard(id,no,range,profitConfig,localLevelMod) {
Function Button
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
function Button(label,x, y, width, onclick) {
Function BuildClothingCard
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
function BuildClothingCard(id,no,range,profitConfig,localLevelMod) {
Function Field
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
function Field(x,y,type,houseCard,localLevel) {
Function add
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
GameField.prototype.add = function(width, height, houseType, maxPop, localLevel) {
Function BuildCriminalCard
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
function BuildCriminalCard(id,no,range,profitConfig,localLevelMod) {
Function BuildGroceriesCard
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
function BuildGroceriesCard(id,no,range,profitConfig,localLevelMod) {
Function BuildLocalLevelCard
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
function BuildLocalLevelCard(id,no,range,profitConfig,localLevelMod) {
Function BuildRestaurantCard
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
function BuildRestaurantCard(id,no,range,profitConfig,localLevelMod) {
Function newPeople
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
NewPeopleCard.newPeople = function(field,changedFields) {
if(field.type == FieldType.HOUSE) {
var oldHouseType = field.attachedCard.houseType;
var currentHouseTypeName = HouseTypeReverse[oldHouseType];
var currentLocalLevel = null;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function onclick
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
CanvasManager.prototype.onclick = function(x, y) {
if(this.enabled) {
for(var i = this.elements.length - 1 ; i>= 0 ; i--) {
var ele = this.elements[i][2];
if(typeof(ele.onclick) === 'function' && ele.onclick(x,y)) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function GameField
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
function GameField(game) {
this.fields = {};
this.minX = 0;
this.minY = 0;
this.maxX = 8;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function onclick
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
UIElement.prototype.onclick = function(x, y) {
if(this.atPos(x,y)) {
if(G.fieldPane.selectTargetEnabled) {
// this is a deploy
if(G.fieldPane.isSelectable(this)) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid too many return
statements within this function. Open
return field.type == 0 && field.attachedCard.houseType < this.selectableType.match(/[0-9].*$/);
Avoid too many return
statements within this function. Open
return G.i18n.localLevelTextShort_4;
Avoid too many return
statements within this function. Open
return G.i18n.localLevelText_4;
Avoid too many return
statements within this function. Open
return false;