File tabnote.js
has 334 lines of code (exceeds 250 allowed). Consider refactoring. Open
// [VexFlow](http://vexflow.com) - Copyright (c) Mohit Muthanna 2010.
//
// ## Description
//
// The file implements notes for Tablature notation. This consists of one or
TabNote
has 25 functions (exceeds 20 allowed). Consider refactoring. Open
export class TabNote extends StemmableNote {
static get CATEGORY() { return 'tabnotes'; }
// Initialize the TabNote with a `tab_struct` full of properties
// and whether to `draw_stem` when rendering the note
Function drawPositions
has 36 lines of code (exceeds 25 allowed). Consider refactoring. Open
drawPositions() {
const ctx = this.context;
const x = this.getAbsoluteX();
const ys = this.ys;
for (let i = 0; i < this.positions.length; ++i) {
Function getPartialStemLines
has 35 lines of code (exceeds 25 allowed). Consider refactoring. Open
function getPartialStemLines(stem_y, unused_strings, stave, stem_direction) {
const up_stem = stem_direction !== 1;
const down_stem = stem_direction !== -1;
const line_spacing = stave.getSpacingBetweenLines();
Function drawPositions
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
drawPositions() {
const ctx = this.context;
const x = this.getAbsoluteX();
const ys = this.ys;
for (let i = 0; i < this.positions.length; ++i) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function constructor
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
constructor(tab_struct, draw_stem) {
super(tab_struct);
this.setAttribute('type', 'TabNote');
this.ghost = false; // Renders parenthesis around notes
Function drawStemThrough
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
drawStemThrough() {
const stem_x = this.getStemX();
const stem_y = this.getStemY();
const ctx = this.context;
Function setStave
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
setStave(stave) {
super.setStave(stave);
this.context = stave.context;
// Calculate the fret number width based on font used
Function setStave
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
setStave(stave) {
super.setStave(stave);
this.context = stave.context;
// Calculate the fret number width based on font used
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function getModifierStartXY
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
getModifierStartXY(position, index) {
if (!this.preFormatted) {
throw new Vex.RERR('UnformattedNote', "Can't call GetModifierStartXY on an unformatted note");
}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
getStemExtension() {
const glyph = this.getGlyph();
if (this.stem_extension_override != null) {
return this.stem_extension_override;
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 86.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
if (render_stem) {
this.context.openGroup('stem', null, { pointerBBox: true });
this.stem.setContext(this.context).draw();
this.context.closeGroup();
}
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 67.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
for (let i = 0; i < this.modifiers.length; ++i) {
this.modifierContext.addModifier(this.modifiers[i]);
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 54.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76