'a' was used before it was defined. Open
const a = val(a)
- Read upRead up
- Exclude checks
Disallow Early Use (no-use-before-define)
In JavaScript, prior to ES6, variable and function declarations are hoisted to the top of a scope, so it's possible to use identifiers before their formal declarations in code. This can be confusing and some believe it is best to always declare variables and functions before using them.
In ES6, block-level bindings (let
and const
) introduce a "temporal dead zone" where a ReferenceError
will be thrown with any attempt to access the variable before its declaration.
Rule Details
This rule will warn when it encounters a reference to an identifier that has not yet been declared.
Examples of incorrect code for this rule:
/*eslint no-use-before-define: "error"*/
/*eslint-env es6*/
alert(a);
var a = 10;
f();
function f() {}
function g() {
return b;
}
var b = 1;
// With blockBindings: true
{
alert(c);
let c = 1;
}
Examples of correct code for this rule:
/*eslint no-use-before-define: "error"*/
/*eslint-env es6*/
var a;
a = 10;
alert(a);
function f() {}
f(1);
var b = 1;
function g() {
return b;
}
// With blockBindings: true
{
let C;
c++;
}
Options
{
"no-use-before-define": ["error", { "functions": true, "classes": true }]
}
-
functions
(boolean
) - The flag which shows whether or not this rule checks function declarations. If this istrue
, this rule warns every reference to a function before the function declaration. Otherwise, ignores those references. Function declarations are hoisted, so it's safe. Default istrue
. -
classes
(boolean
) - The flag which shows whether or not this rule checks class declarations of upper scopes. If this istrue
, this rule warns every reference to a class before the class declaration. Otherwise, ignores those references if the declaration is in upper function scopes. Class declarations are not hoisted, so it might be danger. Default istrue
. -
variables
(boolean
) - This flag determines whether or not the rule checks variable declarations in upper scopes. If this istrue
, the rule warns every reference to a variable before the variable declaration. Otherwise, the rule ignores a reference if the declaration is in an upper scope, while still reporting the reference if it's in the same scope as the declaration. Default istrue
.
This rule accepts "nofunc"
string as an option.
"nofunc"
is the same as { "functions": false, "classes": true }
.
functions
Examples of correct code for the { "functions": false }
option:
/*eslint no-use-before-define: ["error", { "functions": false }]*/
f();
function f() {}
classes
Examples of incorrect code for the { "classes": false }
option:
/*eslint no-use-before-define: ["error", { "classes": false }]*/
/*eslint-env es6*/
new A();
class A {
}
Examples of correct code for the { "classes": false }
option:
/*eslint no-use-before-define: ["error", { "classes": false }]*/
/*eslint-env es6*/
function foo() {
return new A();
}
class A {
}
variables
Examples of incorrect code for the { "variables": false }
option:
/*eslint no-use-before-define: ["error", { "variables": false }]*/
console.log(foo);
var foo = 1;
Examples of correct code for the { "variables": false }
option:
/*eslint no-use-before-define: ["error", { "variables": false }]*/
function baz() {
console.log(foo);
}
var foo = 1;
Source: http://eslint.org/docs/rules/
'a' was used before it was defined. Open
const a = val(a)
- Read upRead up
- Exclude checks
Disallow Early Use (no-use-before-define)
In JavaScript, prior to ES6, variable and function declarations are hoisted to the top of a scope, so it's possible to use identifiers before their formal declarations in code. This can be confusing and some believe it is best to always declare variables and functions before using them.
In ES6, block-level bindings (let
and const
) introduce a "temporal dead zone" where a ReferenceError
will be thrown with any attempt to access the variable before its declaration.
Rule Details
This rule will warn when it encounters a reference to an identifier that has not yet been declared.
Examples of incorrect code for this rule:
/*eslint no-use-before-define: "error"*/
/*eslint-env es6*/
alert(a);
var a = 10;
f();
function f() {}
function g() {
return b;
}
var b = 1;
// With blockBindings: true
{
alert(c);
let c = 1;
}
Examples of correct code for this rule:
/*eslint no-use-before-define: "error"*/
/*eslint-env es6*/
var a;
a = 10;
alert(a);
function f() {}
f(1);
var b = 1;
function g() {
return b;
}
// With blockBindings: true
{
let C;
c++;
}
Options
{
"no-use-before-define": ["error", { "functions": true, "classes": true }]
}
-
functions
(boolean
) - The flag which shows whether or not this rule checks function declarations. If this istrue
, this rule warns every reference to a function before the function declaration. Otherwise, ignores those references. Function declarations are hoisted, so it's safe. Default istrue
. -
classes
(boolean
) - The flag which shows whether or not this rule checks class declarations of upper scopes. If this istrue
, this rule warns every reference to a class before the class declaration. Otherwise, ignores those references if the declaration is in upper function scopes. Class declarations are not hoisted, so it might be danger. Default istrue
. -
variables
(boolean
) - This flag determines whether or not the rule checks variable declarations in upper scopes. If this istrue
, the rule warns every reference to a variable before the variable declaration. Otherwise, the rule ignores a reference if the declaration is in an upper scope, while still reporting the reference if it's in the same scope as the declaration. Default istrue
.
This rule accepts "nofunc"
string as an option.
"nofunc"
is the same as { "functions": false, "classes": true }
.
functions
Examples of correct code for the { "functions": false }
option:
/*eslint no-use-before-define: ["error", { "functions": false }]*/
f();
function f() {}
classes
Examples of incorrect code for the { "classes": false }
option:
/*eslint no-use-before-define: ["error", { "classes": false }]*/
/*eslint-env es6*/
new A();
class A {
}
Examples of correct code for the { "classes": false }
option:
/*eslint no-use-before-define: ["error", { "classes": false }]*/
/*eslint-env es6*/
function foo() {
return new A();
}
class A {
}
variables
Examples of incorrect code for the { "variables": false }
option:
/*eslint no-use-before-define: ["error", { "variables": false }]*/
console.log(foo);
var foo = 1;
Examples of correct code for the { "variables": false }
option:
/*eslint no-use-before-define: ["error", { "variables": false }]*/
function baz() {
console.log(foo);
}
var foo = 1;
Source: http://eslint.org/docs/rules/
Similar blocks of code found in 2 locations. Consider refactoring. Open
export const gtp = (a, b) => () => {
const a = val(a)
return a > val(b) ? a : 0
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 46.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
export const ltp = (a, b) => () => {
const a = val(a)
return a < val(b) ? a : 0
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 46.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76