Showing 170 of 214 total issues
Function show
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
Modal.prototype.show = function (_relatedTarget) {
var that = this
var e = $.Event('show.bs.modal', { relatedTarget: _relatedTarget })
this.$element.trigger(e)
Method create_controller
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
def create_controller
validate_namespace name
self.destination_root = options[:root]
if in_app_root?
app = options[:app]
Function checkPosition
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
Affix.prototype.checkPosition = function () {
if (!this.$element.is(':visible')) return
var scrollHeight = $(document).height()
var scrollTop = this.$window.scrollTop()
Function backdrop
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
Modal.prototype.backdrop = function (callback) {
var animate = this.$element.hasClass('fade') ? 'fade' : ''
if (this.isShown && this.options.backdrop) {
var doAnimate = $.support.transition && animate
Method setup!
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
def self.setup!
config_level = (PADRINO_LOG_LEVEL || Padrino.env || :test).to_sym # need this for PADRINO_LOG_LEVEL
config = Config[config_level]
unless config
Method value_to_param
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def value_to_param(object)
case object
when Array
object.map { |item| value_to_param(item) }.compact
when Hash
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method link_to
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def link_to(*args, &block)
options = args.last.is_a?(Hash) ? args.pop : {}
name = block_given? ? '' : args.shift
href = args.first
options = { :href => href ? escape_link(href) : '#' }.update(options)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method replace_with_binstub
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def self.replace_with_binstub(executable)
begin
return if Bundler.definition.missing_specs.empty?
rescue NameError, NoMethodError, Bundler::GemfileNotFound
end
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method env_migration_version
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def env_migration_version
version = ENV["MIGRATION_VERSION"]
if version.nil? && ENV["VERSION"]
deprecated = true
warn "Environment variable VERSION is deprecated, use MIGRATION_VERSION"
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method safe_load
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def safe_load(file, options={})
began_at = Time.now
file = figure_path(file)
return unless options[:force] || file_changed?(file)
return require(file) if feature_excluded?(file)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method insert_into_gemfile
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def insert_into_gemfile(name, options={})
after_pattern = options[:group] ? "#{options[:group].to_s.capitalize} requirements\n" : "Component requirements\n"
version = options.delete(:version)
gem_options = options.map { |k, v| k.to_s == 'require' && [true,false].include?(v) ? ":#{k} => #{v}" : ":#{k} => '#{v}'" }.join(", ")
write_option = gem_options.empty? ? '' : ", #{gem_options}"
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method rollback
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def rollback(name)
new_classes(@old_entries[name][:constants]).each do |klass|
loaded_in_name = files.each do |file, data|
next if file == name
break if data[:constants].include?(klass)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method create_controller
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def create_controller
self.destination_root = options[:root]
if in_app_root?
@app_name = fetch_app_name
@admin_name = options[:admin_name].classify
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method prepare_allowed_params
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def prepare_allowed_params(allowed_params)
param_filter = {}
allowed_params.each do |key,value|
case
when key.kind_of?(Hash) && !value
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method setup_project
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def setup_project
valid_constant? name
app = (options[:app] || "App")
@project_name = name.gsub(/\W/, '_').underscore.camelize
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function activate
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
Tab.prototype.activate = function (element, container, callback) {
var $active = container.find('> .active')
var transition = callback
&& $.support.transition
&& $active.hasClass('fade')
Method create_db
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
def self.create_db(adapter, user, password, host, database, charset, collation)
case adapter
when 'postgres'
environment = {}
environment['PGPASSWORD'] = password unless password.nil? || password.empty?
Similar blocks of code found in 2 locations. Consider refactoring. Open
Popover.prototype.arrow = function () {
return this.$arrow = this.$arrow || this.tip().find('.arrow')
}
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 54.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
Tooltip.prototype.arrow = function () {
return this.$arrow = this.$arrow || this.tip().find('.tooltip-arrow')
}
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 54.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method parse_data_options
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def parse_data_options(tag, options)
return unless options
parsed_options = options.dup
options.each do |key, value|
next if !DATA_ATTRIBUTES.include?(key) || (tag.to_s == 'form' && key == :method)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"