Showing 177 of 219 total issues
Method render
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def render(context)
key = context[@key]
options = @options.each_with_object({}) do |(name, value), result|
result[name] = context[value] unless I18n::RESERVED_KEYS.include?(name)
end
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function buildToken
has 35 lines of code (exceeds 25 allowed). Consider refactoring. Open
function buildToken(builder, text, style, startStyle, endStyle) {
if (!text) return;
if (!tokenSpecialChars.test(text)) {
builder.col += text.length;
var content = document.createTextNode(text);
Function buildLineElement
has 35 lines of code (exceeds 25 allowed). Consider refactoring. Open
function buildLineElement(cm, line, lineNo, dims) {
var lineElement = lineContent(cm, line);
var markers = line.gutterMarkers, display = cm.display;
if (!cm.options.lineNumbers && !markers && !line.bgClass && !line.wrapClass &&
Consider simplifying this complex logical expression. Open
if (options.resizeFx && RightJS.Fx && prev_panel && (swapping || loading)) {
controller.__working = true;
var unlock = function() { controller.__working = false; };
// calculating the visual effects durations
Function addChange
has 33 lines of code (exceeds 25 allowed). Consider refactoring. Open
function addChange(cm, start, added, old, origin, fromBefore, toBefore, fromAfter, toAfter) {
var history = cm.view.history;
history.undone.length = 0;
var time = +new Date, cur = lst(history.done);
Method translatable
has 33 lines of code (exceeds 25 allowed). Consider refactoring. Open
def translatable *fields
if PufferPages.localize
translates *fields, fallbacks_for_empty_translations: true
translation_class.send(:include, ActiveUUID::UUID)
Function token
has 33 lines of code (exceeds 25 allowed). Consider refactoring. Open
token: function(stream, state) {
if (!state.innerActive) {
var cutOff = Infinity, oldContent = stream.string;
for (var i = 0; i < n_others; ++i) {
var other = others[i];
Function highlightWorker
has 32 lines of code (exceeds 25 allowed). Consider refactoring. Open
function highlightWorker(cm) {
var view = cm.view, doc = view.doc;
if (view.frontier >= cm.display.showingTo) return;
var end = +new Date + cm.options.workTime;
var state = copyState(view.mode, getStateBefore(cm, view.frontier));
Method arranged
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def arranged
arranged = ActiveSupport::OrderedHash.new
insertion_points = [arranged]
depth = 0
each do |node|
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method initialize
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def initialize(tag_name, markup, tokens)
if markup =~ Syntax
@helper_name, @arguments, @attributes = $1, [], {}
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function moveVisually
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
function moveVisually(line, start, dir, byUnit) {
var bidi = getOrder(line);
if (!bidi) return moveLogically(line, start, dir, byUnit);
var moveOneUnit = byUnit ? function(pos, dir) {
do pos += dir;
Function handleKeyBinding
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
function handleKeyBinding(cm, e) {
// Handle auto keymap transitions
var startMap = getKeyMap(cm.options.keyMap), next = startMap.auto;
clearTimeout(maybeTransition);
if (next && !isModifierKey(e)) maybeTransition = setTimeout(function() {
Function keywords
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
var keywords = function(){
function kw(type) {return {type: type, style: "keyword"};}
var A = kw("keyword a"), B = kw("keyword b"), C = kw("keyword c");
var operator = kw("operator"), atom = {type: "atom", style: "atom"};
Function coordsCharInner
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
function coordsCharInner(cm, lineObj, lineNo, x, y) {
var innerOff = y - heightAtLine(cm, lineObj);
var wrongLine = false, cWidth = cm.display.wrapper.clientWidth;
var measurement = measureLine(cm, lineObj);
Function clear
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
TextMarker.prototype.clear = function() {
if (this.explicitlyCleared) return;
startOperation(this.cm);
var view = this.cm.view, min = null, max = null;
for (var i = 0; i < this.lines.length; ++i) {
Function findPosH
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
function findPosH(cm, dir, unit, visually) {
var doc = cm.view.doc, end = cm.view.sel.head, line = end.line, ch = end.ch;
var lineObj = getLine(doc, line);
function findNextLine() {
var l = line + dir;
Function cursorCoords
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
function cursorCoords(cm, pos, context, lineObj, measurement) {
lineObj = lineObj || getLine(cm.view.doc, pos.line);
if (!measurement) measurement = measureLine(cm, lineObj);
function get(ch, right) {
var m = measureChar(cm, lineObj, ch, measurement);
Function highlightLine
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
function highlightLine(cm, line, state) {
// A styles array always starts with a number identifying the
// mode/overlays that it is based on (for easy invalidation).
var st = [cm.view.modeGen];
// Compute the base array of styles
Function endOperation
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
function endOperation(cm) {
var op = cm.curOp;
if (--op.depth) return;
cm.curOp = null;
var view = cm.view, display = cm.display;
Function indentLine
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
function indentLine(cm, n, how, aggressive) {
var doc = cm.view.doc;
if (!how) how = "add";
if (how == "smart") {
if (!cm.view.mode.indent) how = "prev";