qcubed/framework

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assets/js/qcubed.js

Summary

Maintainability
F
1 wk
Test Coverage

eval can be harmful.
Open

            eval (command.script);
Severity: Minor
Found in assets/js/qcubed.js by eslint

Disallow eval() (no-eval)

JavaScript's eval() function is potentially dangerous and is often misused. Using eval() on untrusted code can open a program up to several different injection attacks. The use of eval() in most contexts can be substituted for a better, alternative approach to a problem.

var obj = { x: "foo" },
    key = "x",
    value = eval("obj." + key);

Rule Details

This rule is aimed at preventing potentially dangerous, unnecessary, and slow code by disallowing the use of the eval() function. As such, it will warn whenever the eval() function is used.

Examples of incorrect code for this rule:

/*eslint no-eval: "error"*/

var obj = { x: "foo" },
    key = "x",
    value = eval("obj." + key);

(0, eval)("var a = 0");

var foo = eval;
foo("var a = 0");

// This `this` is the global object.
this.eval("var a = 0");

Example of additional incorrect code for this rule when browser environment is set to true:

/*eslint no-eval: "error"*/
/*eslint-env browser*/

window.eval("var a = 0");

Example of additional incorrect code for this rule when node environment is set to true:

/*eslint no-eval: "error"*/
/*eslint-env node*/

global.eval("var a = 0");

Examples of correct code for this rule:

/*eslint no-eval: "error"*/
/*eslint-env es6*/

var obj = { x: "foo" },
    key = "x",
    value = obj[key];

class A {
    foo() {
        // This is a user-defined method.
        this.eval("var a = 0");
    }

    eval() {
    }
}

Options

This rule has an option to allow indirect calls to eval. Indirect calls to eval are less dangerous than direct calls to eval because they cannot dynamically change the scope. Because of this, they also will not negatively impact performance to the degree of direct eval.

{
    "no-eval": ["error", {"allowIndirect": true}] // default is false
}

Example of incorrect code for this rule with the {"allowIndirect": true} option:

/*eslint no-eval: "error"*/

var obj = { x: "foo" },
    key = "x",
    value = eval("obj." + key);

Examples of correct code for this rule with the {"allowIndirect": true} option:

/*eslint no-eval: "error"*/

(0, eval)("var a = 0");

var foo = eval;
foo("var a = 0");

this.eval("var a = 0");
/*eslint no-eval: "error"*/
/*eslint-env browser*/

window.eval("var a = 0");
/*eslint no-eval: "error"*/
/*eslint-env node*/

global.eval("var a = 0");

Known Limitations

  • This rule is warning every eval() even if the eval is not global's. This behavior is in order to detect calls of direct eval. Such as:
module.exports = function(eval) {
      // If the value of this `eval` is built-in `eval` function, this is a
      // call of direct `eval`.
      eval("var a = 0");
  };
  • This rule cannot catch renaming the global object. Such as:
var foo = window;
  foo.eval("var a = 0");

Further Reading

Related Rules

File qcubed.js has 917 lines of code (exceeds 250 allowed). Consider refactoring.
Open

// BEWARE: this clears the $ variable!
var $j = jQuery.noConflict(),
    qcubed,
    qc;

Severity: Major
Found in assets/js/qcubed.js - About 2 days to fix

    Function registerControl has a Cognitive Complexity of 62 (exceeds 5 allowed). Consider refactoring.
    Open

    qcubed.registerControl = function(mixControl) {
        var objControl = qcubed.getControl(mixControl),
            objWrapper;
    
        if (!objControl) {
    Severity: Minor
    Found in assets/js/qcubed.js - About 1 day to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function registerControl has 157 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

    qcubed.registerControl = function(mixControl) {
        var objControl = qcubed.getControl(mixControl),
            objWrapper;
    
        if (!objControl) {
    Severity: Major
    Found in assets/js/qcubed.js - About 6 hrs to fix

      Function processImmediateAjaxResponse has a Cognitive Complexity of 32 (exceeds 5 allowed). Consider refactoring.
      Open

          processImmediateAjaxResponse: function(json, qFormParams) {
              if (json.controls) $j.each(json.controls, function() {
                  var strControlId = '#' + this.id,
                      control = $j(strControlId),
                      wrapper = $j(strControlId + '_ctl');
      Severity: Minor
      Found in assets/js/qcubed.js - About 4 hrs to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Function postAjax has 78 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

          postAjax: function(strForm, strControl, strEvent, mixParameter, strWaitIconControlId, blnAsync) {
              var objForm = $j('#' + strForm),
                  strFormAction = objForm.attr("action"),
                  qFormParams = {};
      
      
      Severity: Major
      Found in assets/js/qcubed.js - About 3 hrs to fix

        Function has a complexity of 16.
        Open

            objWrapper.updateStyle = function(strStyleName, strNewValue) {
        Severity: Minor
        Found in assets/js/qcubed.js by eslint

        Limit Cyclomatic Complexity (complexity)

        Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

        function a(x) {
            if (true) {
                return x; // 1st path
            } else if (false) {
                return x+1; // 2nd path
            } else {
                return 4; // 3rd path
            }
        }

        Rule Details

        This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

        Examples of incorrect code for a maximum of 2:

        /*eslint complexity: ["error", 2]*/
        
        function a(x) {
            if (true) {
                return x;
            } else if (false) {
                return x+1;
            } else {
                return 4; // 3rd path
            }
        }

        Examples of correct code for a maximum of 2:

        /*eslint complexity: ["error", 2]*/
        
        function a(x) {
            if (true) {
                return x;
            } else {
                return 4;
            }
        }

        Options

        Optionally, you may specify a max object property:

        "complexity": ["error", 2]

        is equivalent to

        "complexity": ["error", { "max": 2 }]

        Deprecated: the object property maximum is deprecated. Please use the property max instead.

        When Not To Use It

        If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

        Further Reading

        Related Rules

        • [max-depth](max-depth.md)
        • [max-len](max-len.md)
        • [max-nested-callbacks](max-nested-callbacks.md)
        • [max-params](max-params.md)
        • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

        Function getAjaxData has 70 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

            getAjaxData: function(strForm, strControl, strEvent, mixParameter, strWaitIconControlId) {
                var $form = $j('#' + strForm),
                    $formElements = $form.find('input,select,textarea'),
                    checkables = [],
                    controls = [],
        Severity: Major
        Found in assets/js/qcubed.js - About 2 hrs to fix

          Function updateStyle has 66 lines of code (exceeds 25 allowed). Consider refactoring.
          Open

              objWrapper.updateStyle = function(strStyleName, strNewValue) {
                  var objControl = (this.control) ? this.control : this,
                      objNewParentControl,
                      objParentControl,
                      $this;
          Severity: Major
          Found in assets/js/qcubed.js - About 2 hrs to fix

            Method 'unpackObj' has a complexity of 11.
            Open

                unpackObj: function (obj) {
            Severity: Minor
            Found in assets/js/qcubed.js by eslint

            Limit Cyclomatic Complexity (complexity)

            Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

            function a(x) {
                if (true) {
                    return x; // 1st path
                } else if (false) {
                    return x+1; // 2nd path
                } else {
                    return 4; // 3rd path
                }
            }

            Rule Details

            This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

            Examples of incorrect code for a maximum of 2:

            /*eslint complexity: ["error", 2]*/
            
            function a(x) {
                if (true) {
                    return x;
                } else if (false) {
                    return x+1;
                } else {
                    return 4; // 3rd path
                }
            }

            Examples of correct code for a maximum of 2:

            /*eslint complexity: ["error", 2]*/
            
            function a(x) {
                if (true) {
                    return x;
                } else {
                    return 4;
                }
            }

            Options

            Optionally, you may specify a max object property:

            "complexity": ["error", 2]

            is equivalent to

            "complexity": ["error", { "max": 2 }]

            Deprecated: the object property maximum is deprecated. Please use the property max instead.

            When Not To Use It

            If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

            Further Reading

            Related Rules

            • [max-depth](max-depth.md)
            • [max-len](max-len.md)
            • [max-nested-callbacks](max-nested-callbacks.md)
            • [max-params](max-params.md)
            • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

            Function unpackObj has 54 lines of code (exceeds 25 allowed). Consider refactoring.
            Open

                unpackObj: function (obj) {
                    if ($j.type(obj) == 'object' &&
                            obj.qObjType) {
            
                        switch (obj.qObjType) {
            Severity: Major
            Found in assets/js/qcubed.js - About 2 hrs to fix

              Function has a complexity of 10.
              Open

                      $j.each(controls, function() {
              Severity: Minor
              Found in assets/js/qcubed.js by eslint

              Limit Cyclomatic Complexity (complexity)

              Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

              function a(x) {
                  if (true) {
                      return x; // 1st path
                  } else if (false) {
                      return x+1; // 2nd path
                  } else {
                      return 4; // 3rd path
                  }
              }

              Rule Details

              This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

              Examples of incorrect code for a maximum of 2:

              /*eslint complexity: ["error", 2]*/
              
              function a(x) {
                  if (true) {
                      return x;
                  } else if (false) {
                      return x+1;
                  } else {
                      return 4; // 3rd path
                  }
              }

              Examples of correct code for a maximum of 2:

              /*eslint complexity: ["error", 2]*/
              
              function a(x) {
                  if (true) {
                      return x;
                  } else {
                      return 4;
                  }
              }

              Options

              Optionally, you may specify a max object property:

              "complexity": ["error", 2]

              is equivalent to

              "complexity": ["error", { "max": 2 }]

              Deprecated: the object property maximum is deprecated. Please use the property max instead.

              When Not To Use It

              If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

              Further Reading

              Related Rules

              • [max-depth](max-depth.md)
              • [max-len](max-len.md)
              • [max-nested-callbacks](max-nested-callbacks.md)
              • [max-params](max-params.md)
              • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

              Function processImmediateAjaxResponse has 50 lines of code (exceeds 25 allowed). Consider refactoring.
              Open

                  processImmediateAjaxResponse: function(json, qFormParams) {
                      if (json.controls) $j.each(json.controls, function() {
                          var strControlId = '#' + this.id,
                              control = $j(strControlId),
                              wrapper = $j(strControlId + '_ctl');
              Severity: Minor
              Found in assets/js/qcubed.js - About 2 hrs to fix

                Function _checkableControlValues has 48 lines of code (exceeds 25 allowed). Consider refactoring.
                Open

                    _checkableControlValues: function(strForm, controls) {
                        var values = {};
                
                        if (!controls || controls.length == 0) {
                            return {};
                Severity: Minor
                Found in assets/js/qcubed.js - About 1 hr to fix

                  Function unpackObj has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring.
                  Open

                      unpackObj: function (obj) {
                          if ($j.type(obj) == 'object' &&
                                  obj.qObjType) {
                  
                              switch (obj.qObjType) {
                  Severity: Minor
                  Found in assets/js/qcubed.js - About 1 hr to fix

                  Cognitive Complexity

                  Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                  A method's cognitive complexity is based on a few simple rules:

                  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                  • Code is considered more complex for each "break in the linear flow of the code"
                  • Code is considered more complex when "flow breaking structures are nested"

                  Further reading

                  Function has a complexity of 8.
                  Open

                          if (json.controls) $j.each(json.controls, function() {
                  Severity: Minor
                  Found in assets/js/qcubed.js by eslint

                  Limit Cyclomatic Complexity (complexity)

                  Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

                  function a(x) {
                      if (true) {
                          return x; // 1st path
                      } else if (false) {
                          return x+1; // 2nd path
                      } else {
                          return 4; // 3rd path
                      }
                  }

                  Rule Details

                  This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

                  Examples of incorrect code for a maximum of 2:

                  /*eslint complexity: ["error", 2]*/
                  
                  function a(x) {
                      if (true) {
                          return x;
                      } else if (false) {
                          return x+1;
                      } else {
                          return 4; // 3rd path
                      }
                  }

                  Examples of correct code for a maximum of 2:

                  /*eslint complexity: ["error", 2]*/
                  
                  function a(x) {
                      if (true) {
                          return x;
                      } else {
                          return 4;
                      }
                  }

                  Options

                  Optionally, you may specify a max object property:

                  "complexity": ["error", 2]

                  is equivalent to

                  "complexity": ["error", { "max": 2 }]

                  Deprecated: the object property maximum is deprecated. Please use the property max instead.

                  When Not To Use It

                  If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

                  Further Reading

                  Related Rules

                  • [max-depth](max-depth.md)
                  • [max-len](max-len.md)
                  • [max-nested-callbacks](max-nested-callbacks.md)
                  • [max-params](max-params.md)
                  • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

                  Function initialize has 46 lines of code (exceeds 25 allowed). Consider refactoring.
                  Open

                      initialize: function() {
                  
                          ////////////////////////////////
                          // Browser-related functionality
                          ////////////////////////////////
                  Severity: Minor
                  Found in assets/js/qcubed.js - About 1 hr to fix

                    Function has a complexity of 7.
                    Open

                            $formElements.each(function() {
                    Severity: Minor
                    Found in assets/js/qcubed.js by eslint

                    Limit Cyclomatic Complexity (complexity)

                    Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

                    function a(x) {
                        if (true) {
                            return x; // 1st path
                        } else if (false) {
                            return x+1; // 2nd path
                        } else {
                            return 4; // 3rd path
                        }
                    }

                    Rule Details

                    This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

                    Examples of incorrect code for a maximum of 2:

                    /*eslint complexity: ["error", 2]*/
                    
                    function a(x) {
                        if (true) {
                            return x;
                        } else if (false) {
                            return x+1;
                        } else {
                            return 4; // 3rd path
                        }
                    }

                    Examples of correct code for a maximum of 2:

                    /*eslint complexity: ["error", 2]*/
                    
                    function a(x) {
                        if (true) {
                            return x;
                        } else {
                            return 4;
                        }
                    }

                    Options

                    Optionally, you may specify a max object property:

                    "complexity": ["error", 2]

                    is equivalent to

                    "complexity": ["error", { "max": 2 }]

                    Deprecated: the object property maximum is deprecated. Please use the property max instead.

                    When Not To Use It

                    If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

                    Further Reading

                    Related Rules

                    • [max-depth](max-depth.md)
                    • [max-len](max-len.md)
                    • [max-nested-callbacks](max-nested-callbacks.md)
                    • [max-params](max-params.md)
                    • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

                    Function has a complexity of 7.
                    Open

                    qcubed.registerControl = function(mixControl) {
                    Severity: Minor
                    Found in assets/js/qcubed.js by eslint

                    Limit Cyclomatic Complexity (complexity)

                    Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

                    function a(x) {
                        if (true) {
                            return x; // 1st path
                        } else if (false) {
                            return x+1; // 2nd path
                        } else {
                            return 4; // 3rd path
                        }
                    }

                    Rule Details

                    This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

                    Examples of incorrect code for a maximum of 2:

                    /*eslint complexity: ["error", 2]*/
                    
                    function a(x) {
                        if (true) {
                            return x;
                        } else if (false) {
                            return x+1;
                        } else {
                            return 4; // 3rd path
                        }
                    }

                    Examples of correct code for a maximum of 2:

                    /*eslint complexity: ["error", 2]*/
                    
                    function a(x) {
                        if (true) {
                            return x;
                        } else {
                            return 4;
                        }
                    }

                    Options

                    Optionally, you may specify a max object property:

                    "complexity": ["error", 2]

                    is equivalent to

                    "complexity": ["error", { "max": 2 }]

                    Deprecated: the object property maximum is deprecated. Please use the property max instead.

                    When Not To Use It

                    If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

                    Further Reading

                    Related Rules

                    • [max-depth](max-depth.md)
                    • [max-len](max-len.md)
                    • [max-nested-callbacks](max-nested-callbacks.md)
                    • [max-params](max-params.md)
                    • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

                    Function initialize has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring.
                    Open

                        initialize: function() {
                    
                            ////////////////////////////////
                            // Browser-related functionality
                            ////////////////////////////////
                    Severity: Minor
                    Found in assets/js/qcubed.js - About 1 hr to fix

                    Cognitive Complexity

                    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                    A method's cognitive complexity is based on a few simple rules:

                    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                    • Code is considered more complex for each "break in the linear flow of the code"
                    • Code is considered more complex when "flow breaking structures are nested"

                    Further reading

                    Function processDeferredAjaxResponse has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring.
                    Open

                        processDeferredAjaxResponse: function(json) {
                            if (json.commands) { // commands
                                $j.each(json.commands, function (index, command) {
                                    if (command.final &&
                                        $j.ajaxQueueIsRunning()) {
                    Severity: Minor
                    Found in assets/js/qcubed.js - About 1 hr to fix

                    Cognitive Complexity

                    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                    A method's cognitive complexity is based on a few simple rules:

                    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                    • Code is considered more complex for each "break in the linear flow of the code"
                    • Code is considered more complex when "flow breaking structures are nested"

                    Further reading

                    Function processCommand has 29 lines of code (exceeds 25 allowed). Consider refactoring.
                    Open

                        processCommand: function(command) {
                            if (command.script) {
                                /** @todo eval is evil, do no evil */
                                eval (command.script);
                            }
                    Severity: Minor
                    Found in assets/js/qcubed.js - About 1 hr to fix

                      Function postAjax has 6 arguments (exceeds 4 allowed). Consider refactoring.
                      Open

                          postAjax: function(strForm, strControl, strEvent, mixParameter, strWaitIconControlId, blnAsync) {
                      Severity: Minor
                      Found in assets/js/qcubed.js - About 45 mins to fix

                        Function setCookie has 6 arguments (exceeds 4 allowed). Consider refactoring.
                        Open

                            setCookie: function(name, val, expires, path, dom, secure) {
                        Severity: Minor
                        Found in assets/js/qcubed.js - About 45 mins to fix

                          Function _formObjChangeIndex has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
                          Open

                              _formObjChangeIndex: function (ctl) {
                                  var id = $j(ctl).attr('id');
                                  var strType = $j(ctl).prop("type");
                                  var name = $j(ctl).attr("name");
                          
                          
                          Severity: Minor
                          Found in assets/js/qcubed.js - About 45 mins to fix

                          Cognitive Complexity

                          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                          A method's cognitive complexity is based on a few simple rules:

                          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                          • Code is considered more complex for each "break in the linear flow of the code"
                          • Code is considered more complex when "flow breaking structures are nested"

                          Further reading

                          Avoid deeply nested control flow statements.
                          Open

                                                  if ($relParent.length) {
                                                      control.insertBefore($relParent);
                                                  }
                          Severity: Major
                          Found in assets/js/qcubed.js - About 45 mins to fix

                            Function getAjaxData has 5 arguments (exceeds 4 allowed). Consider refactoring.
                            Open

                                getAjaxData: function(strForm, strControl, strEvent, mixParameter, strWaitIconControlId) {
                            Severity: Minor
                            Found in assets/js/qcubed.js - About 35 mins to fix

                              Avoid too many return statements within this function.
                              Open

                                          return qcubed.unpackArray(obj);
                              Severity: Major
                              Found in assets/js/qcubed.js - About 30 mins to fix

                                Avoid too many return statements within this function.
                                Open

                                        return obj; // no change
                                Severity: Major
                                Found in assets/js/qcubed.js - About 30 mins to fix

                                  Avoid too many return statements within this function.
                                  Open

                                              return newItem;
                                  Severity: Major
                                  Found in assets/js/qcubed.js - About 30 mins to fix

                                    Avoid too many return statements within this function.
                                    Open

                                            return id;
                                    Severity: Major
                                    Found in assets/js/qcubed.js - About 30 mins to fix

                                      Function processCommand has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
                                      Open

                                          processCommand: function(command) {
                                              if (command.script) {
                                                  /** @todo eval is evil, do no evil */
                                                  eval (command.script);
                                              }
                                      Severity: Minor
                                      Found in assets/js/qcubed.js - About 25 mins to fix

                                      Cognitive Complexity

                                      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                                      A method's cognitive complexity is based on a few simple rules:

                                      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                                      • Code is considered more complex for each "break in the linear flow of the code"
                                      • Code is considered more complex when "flow breaking structures are nested"

                                      Further reading

                                      Expected '===' and instead saw '=='.
                                      Open

                                                  if (o.originalEvent.key == "qcubed.broadcast") {
                                      Severity: Minor
                                      Found in assets/js/qcubed.js by eslint

                                      Require === and !== (eqeqeq)

                                      It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

                                      The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

                                      • [] == false
                                      • [] == ![]
                                      • 3 == "03"

                                      If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

                                      Rule Details

                                      This rule is aimed at eliminating the type-unsafe equality operators.

                                      Examples of incorrect code for this rule:

                                      /*eslint eqeqeq: "error"*/
                                      
                                      if (x == 42) { }
                                      
                                      if ("" == text) { }
                                      
                                      if (obj.getStuff() != undefined) { }

                                      The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

                                      Options

                                      always

                                      The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

                                      Examples of incorrect code for the "always" option:

                                      /*eslint eqeqeq: ["error", "always"]*/
                                      
                                      a == b
                                      foo == true
                                      bananas != 1
                                      value == undefined
                                      typeof foo == 'undefined'
                                      'hello' != 'world'
                                      0 == 0
                                      true == true
                                      foo == null

                                      Examples of correct code for the "always" option:

                                      /*eslint eqeqeq: ["error", "always"]*/
                                      
                                      a === b
                                      foo === true
                                      bananas !== 1
                                      value === undefined
                                      typeof foo === 'undefined'
                                      'hello' !== 'world'
                                      0 === 0
                                      true === true
                                      foo === null

                                      This rule optionally takes a second argument, which should be an object with the following supported properties:

                                      • "null": Customize how this rule treats null literals. Possible values:
                                        • always (default) - Always use === or !==.
                                        • never - Never use === or !== with null.
                                        • ignore - Do not apply this rule to null.

                                      smart

                                      The "smart" option enforces the use of === and !== except for these cases:

                                      • Comparing two literal values
                                      • Evaluating the value of typeof
                                      • Comparing against null

                                      Examples of incorrect code for the "smart" option:

                                      /*eslint eqeqeq: ["error", "smart"]*/
                                      
                                      // comparing two variables requires ===
                                      a == b
                                      
                                      // only one side is a literal
                                      foo == true
                                      bananas != 1
                                      
                                      // comparing to undefined requires ===
                                      value == undefined

                                      Examples of correct code for the "smart" option:

                                      /*eslint eqeqeq: ["error", "smart"]*/
                                      
                                      typeof foo == 'undefined'
                                      'hello' != 'world'
                                      0 == 0
                                      true == true
                                      foo == null

                                      allow-null

                                      Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

                                      ["error", "always", {"null": "ignore"}]

                                      When Not To Use It

                                      If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

                                      Expected '===' and instead saw '=='.
                                      Open

                                              if ($j.type(obj) == 'object' &&
                                      Severity: Minor
                                      Found in assets/js/qcubed.js by eslint

                                      Require === and !== (eqeqeq)

                                      It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

                                      The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

                                      • [] == false
                                      • [] == ![]
                                      • 3 == "03"

                                      If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

                                      Rule Details

                                      This rule is aimed at eliminating the type-unsafe equality operators.

                                      Examples of incorrect code for this rule:

                                      /*eslint eqeqeq: "error"*/
                                      
                                      if (x == 42) { }
                                      
                                      if ("" == text) { }
                                      
                                      if (obj.getStuff() != undefined) { }

                                      The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

                                      Options

                                      always

                                      The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

                                      Examples of incorrect code for the "always" option:

                                      /*eslint eqeqeq: ["error", "always"]*/
                                      
                                      a == b
                                      foo == true
                                      bananas != 1
                                      value == undefined
                                      typeof foo == 'undefined'
                                      'hello' != 'world'
                                      0 == 0
                                      true == true
                                      foo == null

                                      Examples of correct code for the "always" option:

                                      /*eslint eqeqeq: ["error", "always"]*/
                                      
                                      a === b
                                      foo === true
                                      bananas !== 1
                                      value === undefined
                                      typeof foo === 'undefined'
                                      'hello' !== 'world'
                                      0 === 0
                                      true === true
                                      foo === null

                                      This rule optionally takes a second argument, which should be an object with the following supported properties:

                                      • "null": Customize how this rule treats null literals. Possible values:
                                        • always (default) - Always use === or !==.
                                        • never - Never use === or !== with null.
                                        • ignore - Do not apply this rule to null.

                                      smart

                                      The "smart" option enforces the use of === and !== except for these cases:

                                      • Comparing two literal values
                                      • Evaluating the value of typeof
                                      • Comparing against null

                                      Examples of incorrect code for the "smart" option:

                                      /*eslint eqeqeq: ["error", "smart"]*/
                                      
                                      // comparing two variables requires ===
                                      a == b
                                      
                                      // only one side is a literal
                                      foo == true
                                      bananas != 1
                                      
                                      // comparing to undefined requires ===
                                      value == undefined

                                      Examples of correct code for the "smart" option:

                                      /*eslint eqeqeq: ["error", "smart"]*/
                                      
                                      typeof foo == 'undefined'
                                      'hello' != 'world'
                                      0 == 0
                                      true == true
                                      foo == null

                                      allow-null

                                      Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

                                      ["error", "always", {"null": "ignore"}]

                                      When Not To Use It

                                      If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

                                      Expected '===' and instead saw '=='.
                                      Open

                                                  else if ($j.type(item) == 'array') {
                                      Severity: Minor
                                      Found in assets/js/qcubed.js by eslint

                                      Require === and !== (eqeqeq)

                                      It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

                                      The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

                                      • [] == false
                                      • [] == ![]
                                      • 3 == "03"

                                      If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

                                      Rule Details

                                      This rule is aimed at eliminating the type-unsafe equality operators.

                                      Examples of incorrect code for this rule:

                                      /*eslint eqeqeq: "error"*/
                                      
                                      if (x == 42) { }
                                      
                                      if ("" == text) { }
                                      
                                      if (obj.getStuff() != undefined) { }

                                      The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

                                      Options

                                      always

                                      The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

                                      Examples of incorrect code for the "always" option:

                                      /*eslint eqeqeq: ["error", "always"]*/
                                      
                                      a == b
                                      foo == true
                                      bananas != 1
                                      value == undefined
                                      typeof foo == 'undefined'
                                      'hello' != 'world'
                                      0 == 0
                                      true == true
                                      foo == null

                                      Examples of correct code for the "always" option:

                                      /*eslint eqeqeq: ["error", "always"]*/
                                      
                                      a === b
                                      foo === true
                                      bananas !== 1
                                      value === undefined
                                      typeof foo === 'undefined'
                                      'hello' !== 'world'
                                      0 === 0
                                      true === true
                                      foo === null

                                      This rule optionally takes a second argument, which should be an object with the following supported properties:

                                      • "null": Customize how this rule treats null literals. Possible values:
                                        • always (default) - Always use === or !==.
                                        • never - Never use === or !== with null.
                                        • ignore - Do not apply this rule to null.

                                      smart

                                      The "smart" option enforces the use of === and !== except for these cases:

                                      • Comparing two literal values
                                      • Evaluating the value of typeof
                                      • Comparing against null

                                      Examples of incorrect code for the "smart" option:

                                      /*eslint eqeqeq: ["error", "smart"]*/
                                      
                                      // comparing two variables requires ===
                                      a == b
                                      
                                      // only one side is a literal
                                      foo == true
                                      bananas != 1
                                      
                                      // comparing to undefined requires ===
                                      value == undefined

                                      Examples of correct code for the "smart" option:

                                      /*eslint eqeqeq: ["error", "smart"]*/
                                      
                                      typeof foo == 'undefined'
                                      'hello' != 'world'
                                      0 == 0
                                      true == true
                                      foo == null

                                      allow-null

                                      Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

                                      ["error", "always", {"null": "ignore"}]

                                      When Not To Use It

                                      If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

                                      Unexpected alert.
                                      Open

                                                                  alert("An error occurred.\r\n\r\nThe error response will appear in a new popup.");
                                      Severity: Minor
                                      Found in assets/js/qcubed.js by eslint

                                      Disallow Use of Alert (no-alert)

                                      JavaScript's alert, confirm, and prompt functions are widely considered to be obtrusive as UI elements and should be replaced by a more appropriate custom UI implementation. Furthermore, alert is often used while debugging code, which should be removed before deployment to production.

                                      alert("here!");

                                      Rule Details

                                      This rule is aimed at catching debugging code that should be removed and popup UI elements that should be replaced with less obtrusive, custom UIs. As such, it will warn when it encounters alert, prompt, and confirm function calls which are not shadowed.

                                      Examples of incorrect code for this rule:

                                      /*eslint no-alert: "error"*/
                                      
                                      alert("here!");
                                      
                                      confirm("Are you sure?");
                                      
                                      prompt("What's your name?", "John Doe");

                                      Examples of correct code for this rule:

                                      /*eslint no-alert: "error"*/
                                      
                                      customAlert("Something happened!");
                                      
                                      customConfirm("Are you sure?");
                                      
                                      customPrompt("Who are you?");
                                      
                                      function foo() {
                                          var alert = myCustomLib.customAlert;
                                          alert();
                                      }

                                      Related Rules

                                      Expected '===' and instead saw '=='.
                                      Open

                                                  if ($j.type(item) == 'object') {
                                      Severity: Minor
                                      Found in assets/js/qcubed.js by eslint

                                      Require === and !== (eqeqeq)

                                      It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

                                      The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

                                      • [] == false
                                      • [] == ![]
                                      • 3 == "03"

                                      If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

                                      Rule Details

                                      This rule is aimed at eliminating the type-unsafe equality operators.

                                      Examples of incorrect code for this rule:

                                      /*eslint eqeqeq: "error"*/
                                      
                                      if (x == 42) { }
                                      
                                      if ("" == text) { }
                                      
                                      if (obj.getStuff() != undefined) { }

                                      The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

                                      Options

                                      always

                                      The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

                                      Examples of incorrect code for the "always" option:

                                      /*eslint eqeqeq: ["error", "always"]*/
                                      
                                      a == b
                                      foo == true
                                      bananas != 1
                                      value == undefined
                                      typeof foo == 'undefined'
                                      'hello' != 'world'
                                      0 == 0
                                      true == true
                                      foo == null

                                      Examples of correct code for the "always" option:

                                      /*eslint eqeqeq: ["error", "always"]*/
                                      
                                      a === b
                                      foo === true
                                      bananas !== 1
                                      value === undefined
                                      typeof foo === 'undefined'
                                      'hello' !== 'world'
                                      0 === 0
                                      true === true
                                      foo === null

                                      This rule optionally takes a second argument, which should be an object with the following supported properties:

                                      • "null": Customize how this rule treats null literals. Possible values:
                                        • always (default) - Always use === or !==.
                                        • never - Never use === or !== with null.
                                        • ignore - Do not apply this rule to null.

                                      smart

                                      The "smart" option enforces the use of === and !== except for these cases:

                                      • Comparing two literal values
                                      • Evaluating the value of typeof
                                      • Comparing against null

                                      Examples of incorrect code for the "smart" option:

                                      /*eslint eqeqeq: ["error", "smart"]*/
                                      
                                      // comparing two variables requires ===
                                      a == b
                                      
                                      // only one side is a literal
                                      foo == true
                                      bananas != 1
                                      
                                      // comparing to undefined requires ===
                                      value == undefined

                                      Examples of correct code for the "smart" option:

                                      /*eslint eqeqeq: ["error", "smart"]*/
                                      
                                      typeof foo == 'undefined'
                                      'hello' != 'world'
                                      0 == 0
                                      true == true
                                      foo == null

                                      allow-null

                                      Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

                                      ["error", "always", {"null": "ignore"}]

                                      When Not To Use It

                                      If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

                                      Expected '===' and instead saw '=='.
                                      Open

                                              if (event.which == 13) {
                                      Severity: Minor
                                      Found in assets/js/qcubed.js by eslint

                                      Require === and !== (eqeqeq)

                                      It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

                                      The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

                                      • [] == false
                                      • [] == ![]
                                      • 3 == "03"

                                      If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

                                      Rule Details

                                      This rule is aimed at eliminating the type-unsafe equality operators.

                                      Examples of incorrect code for this rule:

                                      /*eslint eqeqeq: "error"*/
                                      
                                      if (x == 42) { }
                                      
                                      if ("" == text) { }
                                      
                                      if (obj.getStuff() != undefined) { }

                                      The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

                                      Options

                                      always

                                      The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

                                      Examples of incorrect code for the "always" option:

                                      /*eslint eqeqeq: ["error", "always"]*/
                                      
                                      a == b
                                      foo == true
                                      bananas != 1
                                      value == undefined
                                      typeof foo == 'undefined'
                                      'hello' != 'world'
                                      0 == 0
                                      true == true
                                      foo == null

                                      Examples of correct code for the "always" option:

                                      /*eslint eqeqeq: ["error", "always"]*/
                                      
                                      a === b
                                      foo === true
                                      bananas !== 1
                                      value === undefined
                                      typeof foo === 'undefined'
                                      'hello' !== 'world'
                                      0 === 0
                                      true === true
                                      foo === null

                                      This rule optionally takes a second argument, which should be an object with the following supported properties:

                                      • "null": Customize how this rule treats null literals. Possible values:
                                        • always (default) - Always use === or !==.
                                        • never - Never use === or !== with null.
                                        • ignore - Do not apply this rule to null.

                                      smart

                                      The "smart" option enforces the use of === and !== except for these cases:

                                      • Comparing two literal values
                                      • Evaluating the value of typeof
                                      • Comparing against null

                                      Examples of incorrect code for the "smart" option:

                                      /*eslint eqeqeq: ["error", "smart"]*/
                                      
                                      // comparing two variables requires ===
                                      a == b
                                      
                                      // only one side is a literal
                                      foo == true
                                      bananas != 1
                                      
                                      // comparing to undefined requires ===
                                      value == undefined

                                      Examples of correct code for the "smart" option:

                                      /*eslint eqeqeq: ["error", "smart"]*/
                                      
                                      typeof foo == 'undefined'
                                      'hello' != 'world'
                                      0 == 0
                                      true == true
                                      foo == null

                                      allow-null

                                      Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

                                      ["error", "always", {"null": "ignore"}]

                                      When Not To Use It

                                      If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

                                      Expected '===' and instead saw '=='.
                                      Open

                                              if (!controls || controls.length == 0) {
                                      Severity: Minor
                                      Found in assets/js/qcubed.js by eslint

                                      Require === and !== (eqeqeq)

                                      It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

                                      The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

                                      • [] == false
                                      • [] == ![]
                                      • 3 == "03"

                                      If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

                                      Rule Details

                                      This rule is aimed at eliminating the type-unsafe equality operators.

                                      Examples of incorrect code for this rule:

                                      /*eslint eqeqeq: "error"*/
                                      
                                      if (x == 42) { }
                                      
                                      if ("" == text) { }
                                      
                                      if (obj.getStuff() != undefined) { }

                                      The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

                                      Options

                                      always

                                      The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

                                      Examples of incorrect code for the "always" option:

                                      /*eslint eqeqeq: ["error", "always"]*/
                                      
                                      a == b
                                      foo == true
                                      bananas != 1
                                      value == undefined
                                      typeof foo == 'undefined'
                                      'hello' != 'world'
                                      0 == 0
                                      true == true
                                      foo == null

                                      Examples of correct code for the "always" option:

                                      /*eslint eqeqeq: ["error", "always"]*/
                                      
                                      a === b
                                      foo === true
                                      bananas !== 1
                                      value === undefined
                                      typeof foo === 'undefined'
                                      'hello' !== 'world'
                                      0 === 0
                                      true === true
                                      foo === null

                                      This rule optionally takes a second argument, which should be an object with the following supported properties:

                                      • "null": Customize how this rule treats null literals. Possible values:
                                        • always (default) - Always use === or !==.
                                        • never - Never use === or !== with null.
                                        • ignore - Do not apply this rule to null.

                                      smart

                                      The "smart" option enforces the use of === and !== except for these cases:

                                      • Comparing two literal values
                                      • Evaluating the value of typeof
                                      • Comparing against null

                                      Examples of incorrect code for the "smart" option:

                                      /*eslint eqeqeq: ["error", "smart"]*/
                                      
                                      // comparing two variables requires ===
                                      a == b
                                      
                                      // only one side is a literal
                                      foo == true
                                      bananas != 1
                                      
                                      // comparing to undefined requires ===
                                      value == undefined

                                      Examples of correct code for the "smart" option:

                                      /*eslint eqeqeq: ["error", "smart"]*/
                                      
                                      typeof foo == 'undefined'
                                      'hello' != 'world'
                                      0 == 0
                                      true == true
                                      foo == null

                                      allow-null

                                      Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

                                      ["error", "always", {"null": "ignore"}]

                                      When Not To Use It

                                      If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

                                      Expected '===' and instead saw '=='.
                                      Open

                                                  if (json.loc == 'reload') {
                                      Severity: Minor
                                      Found in assets/js/qcubed.js by eslint

                                      Require === and !== (eqeqeq)

                                      It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

                                      The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

                                      • [] == false
                                      • [] == ![]
                                      • 3 == "03"

                                      If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

                                      Rule Details

                                      This rule is aimed at eliminating the type-unsafe equality operators.

                                      Examples of incorrect code for this rule:

                                      /*eslint eqeqeq: "error"*/
                                      
                                      if (x == 42) { }
                                      
                                      if ("" == text) { }
                                      
                                      if (obj.getStuff() != undefined) { }

                                      The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

                                      Options

                                      always

                                      The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

                                      Examples of incorrect code for the "always" option:

                                      /*eslint eqeqeq: ["error", "always"]*/
                                      
                                      a == b
                                      foo == true
                                      bananas != 1
                                      value == undefined
                                      typeof foo == 'undefined'
                                      'hello' != 'world'
                                      0 == 0
                                      true == true
                                      foo == null

                                      Examples of correct code for the "always" option:

                                      /*eslint eqeqeq: ["error", "always"]*/
                                      
                                      a === b
                                      foo === true
                                      bananas !== 1
                                      value === undefined
                                      typeof foo === 'undefined'
                                      'hello' !== 'world'
                                      0 === 0
                                      true === true
                                      foo === null

                                      This rule optionally takes a second argument, which should be an object with the following supported properties:

                                      • "null": Customize how this rule treats null literals. Possible values:
                                        • always (default) - Always use === or !==.
                                        • never - Never use === or !== with null.
                                        • ignore - Do not apply this rule to null.

                                      smart

                                      The "smart" option enforces the use of === and !== except for these cases:

                                      • Comparing two literal values
                                      • Evaluating the value of typeof
                                      • Comparing against null

                                      Examples of incorrect code for the "smart" option:

                                      /*eslint eqeqeq: ["error", "smart"]*/
                                      
                                      // comparing two variables requires ===
                                      a == b
                                      
                                      // only one side is a literal
                                      foo == true
                                      bananas != 1
                                      
                                      // comparing to undefined requires ===
                                      value == undefined

                                      Examples of correct code for the "smart" option:

                                      /*eslint eqeqeq: ["error", "smart"]*/
                                      
                                      typeof foo == 'undefined'
                                      'hello' != 'world'
                                      0 == 0
                                      true == true
                                      foo == null

                                      allow-null

                                      Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

                                      ["error", "always", {"null": "ignore"}]

                                      When Not To Use It

                                      If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

                                      'params' is already defined.
                                      Open

                                                  var params = qc.unpackArray(command.params);
                                      Severity: Minor
                                      Found in assets/js/qcubed.js by eslint

                                      disallow variable redeclaration (no-redeclare)

                                      In JavaScript, it's possible to redeclare the same variable name using var. This can lead to confusion as to where the variable is actually declared and initialized.

                                      Rule Details

                                      This rule is aimed at eliminating variables that have multiple declarations in the same scope.

                                      Examples of incorrect code for this rule:

                                      /*eslint no-redeclare: "error"*/
                                      
                                      var a = 3;
                                      var a = 10;

                                      Examples of correct code for this rule:

                                      /*eslint no-redeclare: "error"*/
                                      
                                      var a = 3;
                                      // ...
                                      a = 10;

                                      Options

                                      This rule takes one optional argument, an object with a boolean property "builtinGlobals". It defaults to false. If set to true, this rule also checks redeclaration of built-in globals, such as Object, Array, Number...

                                      builtinGlobals

                                      Examples of incorrect code for the { "builtinGlobals": true } option:

                                      /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                                      
                                      var Object = 0;

                                      Examples of incorrect code for the { "builtinGlobals": true } option and the browser environment:

                                      /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                                      /*eslint-env browser*/
                                      
                                      var top = 0;

                                      The browser environment has many built-in global variables (for example, top). Some of built-in global variables cannot be redeclared. Source: http://eslint.org/docs/rules/

                                      Expected '!==' and instead saw '!='.
                                      Open

                                                      (offset = id.lastIndexOf('_')) != -1) {
                                      Severity: Minor
                                      Found in assets/js/qcubed.js by eslint

                                      Require === and !== (eqeqeq)

                                      It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

                                      The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

                                      • [] == false
                                      • [] == ![]
                                      • 3 == "03"

                                      If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

                                      Rule Details

                                      This rule is aimed at eliminating the type-unsafe equality operators.

                                      Examples of incorrect code for this rule:

                                      /*eslint eqeqeq: "error"*/
                                      
                                      if (x == 42) { }
                                      
                                      if ("" == text) { }
                                      
                                      if (obj.getStuff() != undefined) { }

                                      The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

                                      Options

                                      always

                                      The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

                                      Examples of incorrect code for the "always" option:

                                      /*eslint eqeqeq: ["error", "always"]*/
                                      
                                      a == b
                                      foo == true
                                      bananas != 1
                                      value == undefined
                                      typeof foo == 'undefined'
                                      'hello' != 'world'
                                      0 == 0
                                      true == true
                                      foo == null

                                      Examples of correct code for the "always" option:

                                      /*eslint eqeqeq: ["error", "always"]*/
                                      
                                      a === b
                                      foo === true
                                      bananas !== 1
                                      value === undefined
                                      typeof foo === 'undefined'
                                      'hello' !== 'world'
                                      0 === 0
                                      true === true
                                      foo === null

                                      This rule optionally takes a second argument, which should be an object with the following supported properties:

                                      • "null": Customize how this rule treats null literals. Possible values:
                                        • always (default) - Always use === or !==.
                                        • never - Never use === or !== with null.
                                        • ignore - Do not apply this rule to null.

                                      smart

                                      The "smart" option enforces the use of === and !== except for these cases:

                                      • Comparing two literal values
                                      • Evaluating the value of typeof
                                      • Comparing against null

                                      Examples of incorrect code for the "smart" option:

                                      /*eslint eqeqeq: ["error", "smart"]*/
                                      
                                      // comparing two variables requires ===
                                      a == b
                                      
                                      // only one side is a literal
                                      foo == true
                                      bananas != 1
                                      
                                      // comparing to undefined requires ===
                                      value == undefined

                                      Examples of correct code for the "smart" option:

                                      /*eslint eqeqeq: ["error", "smart"]*/
                                      
                                      typeof foo == 'undefined'
                                      'hello' != 'world'
                                      0 == 0
                                      true == true
                                      foo == null

                                      allow-null

                                      Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

                                      ["error", "always", {"null": "ignore"}]

                                      When Not To Use It

                                      If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

                                      Unreachable code.
                                      Open

                                                          break;
                                      Severity: Minor
                                      Found in assets/js/qcubed.js by eslint

                                      disallow unreachable code after return, throw, continue, and break statements (no-unreachable)

                                      Because the return, throw, break, and continue statements unconditionally exit a block of code, any statements after them cannot be executed. Unreachable statements are usually a mistake.

                                      function fn() {
                                          x = 1;
                                          return x;
                                          x = 3; // this will never execute
                                      }

                                      Rule Details

                                      This rule disallows unreachable code after return, throw, continue, and break statements.

                                      Examples of incorrect code for this rule:

                                      /*eslint no-unreachable: "error"*/
                                      
                                      function foo() {
                                          return true;
                                          console.log("done");
                                      }
                                      
                                      function bar() {
                                          throw new Error("Oops!");
                                          console.log("done");
                                      }
                                      
                                      while(value) {
                                          break;
                                          console.log("done");
                                      }
                                      
                                      throw new Error("Oops!");
                                      console.log("done");
                                      
                                      function baz() {
                                          if (Math.random() < 0.5) {
                                              return;
                                          } else {
                                              throw new Error();
                                          }
                                          console.log("done");
                                      }
                                      
                                      for (;;) {}
                                      console.log("done");

                                      Examples of correct code for this rule, because of JavaScript function and variable hoisting:

                                      /*eslint no-unreachable: "error"*/
                                      
                                      function foo() {
                                          return bar();
                                          function bar() {
                                              return 1;
                                          }
                                      }
                                      
                                      function bar() {
                                          return x;
                                          var x;
                                      }
                                      
                                      switch (foo) {
                                          case 1:
                                              break;
                                              var x;
                                      }

                                      Source: http://eslint.org/docs/rules/

                                      Expected '===' and instead saw '=='.
                                      Open

                                              else if ($j.type(obj) == 'object') {
                                      Severity: Minor
                                      Found in assets/js/qcubed.js by eslint

                                      Require === and !== (eqeqeq)

                                      It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

                                      The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

                                      • [] == false
                                      • [] == ![]
                                      • 3 == "03"

                                      If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

                                      Rule Details

                                      This rule is aimed at eliminating the type-unsafe equality operators.

                                      Examples of incorrect code for this rule:

                                      /*eslint eqeqeq: "error"*/
                                      
                                      if (x == 42) { }
                                      
                                      if ("" == text) { }
                                      
                                      if (obj.getStuff() != undefined) { }

                                      The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

                                      Options

                                      always

                                      The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

                                      Examples of incorrect code for the "always" option:

                                      /*eslint eqeqeq: ["error", "always"]*/
                                      
                                      a == b
                                      foo == true
                                      bananas != 1
                                      value == undefined
                                      typeof foo == 'undefined'
                                      'hello' != 'world'
                                      0 == 0
                                      true == true
                                      foo == null

                                      Examples of correct code for the "always" option:

                                      /*eslint eqeqeq: ["error", "always"]*/
                                      
                                      a === b
                                      foo === true
                                      bananas !== 1
                                      value === undefined
                                      typeof foo === 'undefined'
                                      'hello' !== 'world'
                                      0 === 0
                                      true === true
                                      foo === null

                                      This rule optionally takes a second argument, which should be an object with the following supported properties:

                                      • "null": Customize how this rule treats null literals. Possible values:
                                        • always (default) - Always use === or !==.
                                        • never - Never use === or !== with null.
                                        • ignore - Do not apply this rule to null.

                                      smart

                                      The "smart" option enforces the use of === and !== except for these cases:

                                      • Comparing two literal values
                                      • Evaluating the value of typeof
                                      • Comparing against null

                                      Examples of incorrect code for the "smart" option:

                                      /*eslint eqeqeq: ["error", "smart"]*/
                                      
                                      // comparing two variables requires ===
                                      a == b
                                      
                                      // only one side is a literal
                                      foo == true
                                      bananas != 1
                                      
                                      // comparing to undefined requires ===
                                      value == undefined

                                      Examples of correct code for the "smart" option:

                                      /*eslint eqeqeq: ["error", "smart"]*/
                                      
                                      typeof foo == 'undefined'
                                      'hello' != 'world'
                                      0 == 0
                                      true == true
                                      foo == null

                                      allow-null

                                      Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

                                      ["error", "always", {"null": "ignore"}]

                                      When Not To Use It

                                      If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

                                      Expected '===' and instead saw '=='.
                                      Open

                                              else if ($j.type(obj) == 'array') {
                                      Severity: Minor
                                      Found in assets/js/qcubed.js by eslint

                                      Require === and !== (eqeqeq)

                                      It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

                                      The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

                                      • [] == false
                                      • [] == ![]
                                      • 3 == "03"

                                      If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

                                      Rule Details

                                      This rule is aimed at eliminating the type-unsafe equality operators.

                                      Examples of incorrect code for this rule:

                                      /*eslint eqeqeq: "error"*/
                                      
                                      if (x == 42) { }
                                      
                                      if ("" == text) { }
                                      
                                      if (obj.getStuff() != undefined) { }

                                      The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

                                      Options

                                      always

                                      The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

                                      Examples of incorrect code for the "always" option:

                                      /*eslint eqeqeq: ["error", "always"]*/
                                      
                                      a == b
                                      foo == true
                                      bananas != 1
                                      value == undefined
                                      typeof foo == 'undefined'
                                      'hello' != 'world'
                                      0 == 0
                                      true == true
                                      foo == null

                                      Examples of correct code for the "always" option:

                                      /*eslint eqeqeq: ["error", "always"]*/
                                      
                                      a === b
                                      foo === true
                                      bananas !== 1
                                      value === undefined
                                      typeof foo === 'undefined'
                                      'hello' !== 'world'
                                      0 === 0
                                      true === true
                                      foo === null

                                      This rule optionally takes a second argument, which should be an object with the following supported properties:

                                      • "null": Customize how this rule treats null literals. Possible values:
                                        • always (default) - Always use === or !==.
                                        • never - Never use === or !== with null.
                                        • ignore - Do not apply this rule to null.

                                      smart

                                      The "smart" option enforces the use of === and !== except for these cases:

                                      • Comparing two literal values
                                      • Evaluating the value of typeof
                                      • Comparing against null

                                      Examples of incorrect code for the "smart" option:

                                      /*eslint eqeqeq: ["error", "smart"]*/
                                      
                                      // comparing two variables requires ===
                                      a == b
                                      
                                      // only one side is a literal
                                      foo == true
                                      bananas != 1
                                      
                                      // comparing to undefined requires ===
                                      value == undefined

                                      Examples of correct code for the "smart" option:

                                      /*eslint eqeqeq: ["error", "smart"]*/
                                      
                                      typeof foo == 'undefined'
                                      'hello' != 'world'
                                      0 == 0
                                      true == true
                                      foo == null

                                      allow-null

                                      Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

                                      ["error", "always", {"null": "ignore"}]

                                      When Not To Use It

                                      If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

                                      'objs' is already defined.
                                      Open

                                                  var objs = command.func.split(".");
                                      Severity: Minor
                                      Found in assets/js/qcubed.js by eslint

                                      disallow variable redeclaration (no-redeclare)

                                      In JavaScript, it's possible to redeclare the same variable name using var. This can lead to confusion as to where the variable is actually declared and initialized.

                                      Rule Details

                                      This rule is aimed at eliminating variables that have multiple declarations in the same scope.

                                      Examples of incorrect code for this rule:

                                      /*eslint no-redeclare: "error"*/
                                      
                                      var a = 3;
                                      var a = 10;

                                      Examples of correct code for this rule:

                                      /*eslint no-redeclare: "error"*/
                                      
                                      var a = 3;
                                      // ...
                                      a = 10;

                                      Options

                                      This rule takes one optional argument, an object with a boolean property "builtinGlobals". It defaults to false. If set to true, this rule also checks redeclaration of built-in globals, such as Object, Array, Number...

                                      builtinGlobals

                                      Examples of incorrect code for the { "builtinGlobals": true } option:

                                      /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                                      
                                      var Object = 0;

                                      Examples of incorrect code for the { "builtinGlobals": true } option and the browser environment:

                                      /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                                      /*eslint-env browser*/
                                      
                                      var top = 0;

                                      The browser environment has many built-in global variables (for example, top). Some of built-in global variables cannot be redeclared. Source: http://eslint.org/docs/rules/

                                      Unexpected alert.
                                      Open

                                                      alert(v);
                                      Severity: Minor
                                      Found in assets/js/qcubed.js by eslint

                                      Disallow Use of Alert (no-alert)

                                      JavaScript's alert, confirm, and prompt functions are widely considered to be obtrusive as UI elements and should be replaced by a more appropriate custom UI implementation. Furthermore, alert is often used while debugging code, which should be removed before deployment to production.

                                      alert("here!");

                                      Rule Details

                                      This rule is aimed at catching debugging code that should be removed and popup UI elements that should be replaced with less obtrusive, custom UIs. As such, it will warn when it encounters alert, prompt, and confirm function calls which are not shadowed.

                                      Examples of incorrect code for this rule:

                                      /*eslint no-alert: "error"*/
                                      
                                      alert("here!");
                                      
                                      confirm("Are you sure?");
                                      
                                      prompt("What's your name?", "John Doe");

                                      Examples of correct code for this rule:

                                      /*eslint no-alert: "error"*/
                                      
                                      customAlert("Something happened!");
                                      
                                      customConfirm("Are you sure?");
                                      
                                      customPrompt("Who are you?");
                                      
                                      function foo() {
                                          var alert = myCustomLib.customAlert;
                                          alert();
                                      }

                                      Related Rules

                                      Unreachable code.
                                      Open

                                                          break;
                                      Severity: Minor
                                      Found in assets/js/qcubed.js by eslint

                                      disallow unreachable code after return, throw, continue, and break statements (no-unreachable)

                                      Because the return, throw, break, and continue statements unconditionally exit a block of code, any statements after them cannot be executed. Unreachable statements are usually a mistake.

                                      function fn() {
                                          x = 1;
                                          return x;
                                          x = 3; // this will never execute
                                      }

                                      Rule Details

                                      This rule disallows unreachable code after return, throw, continue, and break statements.

                                      Examples of incorrect code for this rule:

                                      /*eslint no-unreachable: "error"*/
                                      
                                      function foo() {
                                          return true;
                                          console.log("done");
                                      }
                                      
                                      function bar() {
                                          throw new Error("Oops!");
                                          console.log("done");
                                      }
                                      
                                      while(value) {
                                          break;
                                          console.log("done");
                                      }
                                      
                                      throw new Error("Oops!");
                                      console.log("done");
                                      
                                      function baz() {
                                          if (Math.random() < 0.5) {
                                              return;
                                          } else {
                                              throw new Error();
                                          }
                                          console.log("done");
                                      }
                                      
                                      for (;;) {}
                                      console.log("done");

                                      Examples of correct code for this rule, because of JavaScript function and variable hoisting:

                                      /*eslint no-unreachable: "error"*/
                                      
                                      function foo() {
                                          return bar();
                                          function bar() {
                                              return 1;
                                          }
                                      }
                                      
                                      function bar() {
                                          return x;
                                          var x;
                                      }
                                      
                                      switch (foo) {
                                          case 1:
                                              break;
                                              var x;
                                      }

                                      Source: http://eslint.org/docs/rules/

                                      The Function constructor is eval.
                                      Open

                                                              return new Function(params, obj.func);
                                      Severity: Minor
                                      Found in assets/js/qcubed.js by eslint

                                      Disallow Function Constructor (no-new-func)

                                      It's possible to create functions in JavaScript using the Function constructor, such as:

                                      var x = new Function("a", "b", "return a + b");

                                      This is considered by many to be a bad practice due to the difficulty in debugging and reading these types of functions.

                                      Rule Details

                                      This error is raised to highlight the use of a bad practice. By passing a string to the Function constructor, you are requiring the engine to parse that string much in the way it has to when you call the eval function.

                                      Examples of incorrect code for this rule:

                                      /*eslint no-new-func: "error"*/
                                      
                                      var x = new Function("a", "b", "return a + b");
                                      var x = Function("a", "b", "return a + b");

                                      Examples of correct code for this rule:

                                      /*eslint no-new-func: "error"*/
                                      
                                      var x = function (a, b) {
                                          return a + b;
                                      };

                                      When Not To Use It

                                      In more advanced cases where you really need to use the Function constructor. Source: http://eslint.org/docs/rules/

                                      The Function constructor is eval.
                                      Open

                                                              return new Function(obj.func);
                                      Severity: Minor
                                      Found in assets/js/qcubed.js by eslint

                                      Disallow Function Constructor (no-new-func)

                                      It's possible to create functions in JavaScript using the Function constructor, such as:

                                      var x = new Function("a", "b", "return a + b");

                                      This is considered by many to be a bad practice due to the difficulty in debugging and reading these types of functions.

                                      Rule Details

                                      This error is raised to highlight the use of a bad practice. By passing a string to the Function constructor, you are requiring the engine to parse that string much in the way it has to when you call the eval function.

                                      Examples of incorrect code for this rule:

                                      /*eslint no-new-func: "error"*/
                                      
                                      var x = new Function("a", "b", "return a + b");
                                      var x = Function("a", "b", "return a + b");

                                      Examples of correct code for this rule:

                                      /*eslint no-new-func: "error"*/
                                      
                                      var x = function (a, b) {
                                          return a + b;
                                      };

                                      When Not To Use It

                                      In more advanced cases where you really need to use the Function constructor. Source: http://eslint.org/docs/rules/

                                      Similar blocks of code found in 2 locations. Consider refactoring.
                                      Open

                                      qcubed.dialog = function(controlId) {
                                          $j('#' + controlId).on("tabsactivate", function(event, ui) {
                                              var i = $j(this).tabs( "option", "active" );
                                              var id = ui.newPanel ? ui.newPanel.attr("id") : null;
                                              qcubed.recordControlModification(controlId, "_active", [i,id]);
                                      Severity: Major
                                      Found in assets/js/qcubed.js and 1 other location - About 3 hrs to fix
                                      assets/js/qcubed.js on lines 941..947

                                      Duplicated Code

                                      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                      Tuning

                                      This issue has a mass of 108.

                                      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                      Refactorings

                                      Further Reading

                                      Similar blocks of code found in 2 locations. Consider refactoring.
                                      Open

                                      qcubed.tabs = function(controlId) {
                                          $j('#' + controlId).on("tabsactivate", function(event, ui) {
                                              var i = $j(this).tabs( "option", "active" );
                                              var id = ui.newPanel ? ui.newPanel.attr("id") : null;
                                              qcubed.recordControlModification(controlId, "_active", [i,id]);
                                      Severity: Major
                                      Found in assets/js/qcubed.js and 1 other location - About 3 hrs to fix
                                      assets/js/qcubed.js on lines 956..962

                                      Duplicated Code

                                      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                      Tuning

                                      This issue has a mass of 108.

                                      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                      Refactorings

                                      Further Reading

                                      Similar blocks of code found in 2 locations. Consider refactoring.
                                      Open

                                                  if (strStyleSheetFile.indexOf("/") === 0) {
                                                      strStyleSheetFile = qc.baseDir + strStyleSheetFile;
                                                  } else if (strStyleSheetFile.indexOf("http") !== 0) {
                                                      strStyleSheetFile = qc.cssAssets + "/" + strStyleSheetFile;
                                                  }
                                      Severity: Major
                                      Found in assets/js/qcubed.js and 1 other location - About 1 hr to fix
                                      assets/js/qcubed.js on lines 476..480

                                      Duplicated Code

                                      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                      Tuning

                                      This issue has a mass of 73.

                                      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                      Refactorings

                                      Further Reading

                                      Similar blocks of code found in 2 locations. Consider refactoring.
                                      Open

                                                  if (strScript.indexOf("/") === 0) {
                                                      strScript = qc.baseDir + strScript;
                                                  } else if (strScript.indexOf("http") !== 0) {
                                                      strScript = qc.jsAssets + "/" + strScript;
                                                  }
                                      Severity: Major
                                      Found in assets/js/qcubed.js and 1 other location - About 1 hr to fix
                                      assets/js/qcubed.js on lines 490..494

                                      Duplicated Code

                                      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                      Tuning

                                      This issue has a mass of 73.

                                      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                      Refactorings

                                      Further Reading

                                      Similar blocks of code found in 2 locations. Consider refactoring.
                                      Open

                                          if (objWrapper.control) {
                                              objWrapper.select = function() {
                                                  $j(this.control).select();
                                              };
                                          }
                                      Severity: Minor
                                      Found in assets/js/qcubed.js and 1 other location - About 40 mins to fix
                                      assets/js/qcubed.js on lines 1235..1239

                                      Duplicated Code

                                      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                      Tuning

                                      This issue has a mass of 49.

                                      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                      Refactorings

                                      Further Reading

                                      Similar blocks of code found in 2 locations. Consider refactoring.
                                      Open

                                          if (objWrapper.control) {
                                              objWrapper.focus = function() {
                                                  $j(this.control).focus();
                                              };
                                          }
                                      Severity: Minor
                                      Found in assets/js/qcubed.js and 1 other location - About 40 mins to fix
                                      assets/js/qcubed.js on lines 1242..1246

                                      Duplicated Code

                                      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                      Tuning

                                      This issue has a mass of 49.

                                      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                      Refactorings

                                      Further Reading

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