radare/radare2-webui

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www/enyo/js/disassembler.js

Summary

Maintainability
F
2 wks
Test Coverage

Implied eval. Consider passing a function instead of a string.
Open

            setTimeout('r2ui._dis.rbox.focus();', 200);
Severity: Minor
Found in www/enyo/js/disassembler.js by eslint

Disallow Implied eval() (no-implied-eval)

It's considered a good practice to avoid using eval() in JavaScript. There are security and performance implications involved with doing so, which is why many linters (including ESLint) recommend disallowing eval(). However, there are some other ways to pass a string and have it interpreted as JavaScript code that have similar concerns.

The first is using setTimeout(), setInterval() or execScript() (Internet Explorer only), both of which can accept a string of JavaScript code as their first argument. For example:

setTimeout("alert('Hi!');", 100);

This is considered an implied eval() because a string of JavaScript code is passed in to be interpreted. The same can be done with setInterval() and execScript(). Both interpret the JavaScript code in the global scope. For both setTimeout() and setInterval(), the first argument can also be a function, and that is considered safer and is more performant:

setTimeout(function() {
    alert("Hi!");
}, 100);

The best practice is to always use a function for the first argument of setTimeout() and setInterval() (and avoid execScript()).

Rule Details

This rule aims to eliminate implied eval() through the use of setTimeout(), setInterval() or execScript(). As such, it will warn when either function is used with a string as the first argument.

Examples of incorrect code for this rule:

/*eslint no-implied-eval: "error"*/

setTimeout("alert('Hi!');", 100);

setInterval("alert('Hi!');", 100);

execScript("alert('Hi!')");

window.setTimeout("count = 5", 10);

window.setInterval("foo = bar", 10);

Examples of correct code for this rule:

/*eslint no-implied-eval: "error"*/

setTimeout(function() {
    alert("Hi!");
}, 100);

setInterval(function() {
    alert("Hi!");
}, 100);

When Not To Use It

If you want to allow setTimeout() and setInterval() with string arguments, then you can safely disable this rule.

Related Rules

Implied eval. Consider passing a function instead of a string.
Open

            setTimeout('r2ui._dis.rbox.focus();', 200);
Severity: Minor
Found in www/enyo/js/disassembler.js by eslint

Disallow Implied eval() (no-implied-eval)

It's considered a good practice to avoid using eval() in JavaScript. There are security and performance implications involved with doing so, which is why many linters (including ESLint) recommend disallowing eval(). However, there are some other ways to pass a string and have it interpreted as JavaScript code that have similar concerns.

The first is using setTimeout(), setInterval() or execScript() (Internet Explorer only), both of which can accept a string of JavaScript code as their first argument. For example:

setTimeout("alert('Hi!');", 100);

This is considered an implied eval() because a string of JavaScript code is passed in to be interpreted. The same can be done with setInterval() and execScript(). Both interpret the JavaScript code in the global scope. For both setTimeout() and setInterval(), the first argument can also be a function, and that is considered safer and is more performant:

setTimeout(function() {
    alert("Hi!");
}, 100);

The best practice is to always use a function for the first argument of setTimeout() and setInterval() (and avoid execScript()).

Rule Details

This rule aims to eliminate implied eval() through the use of setTimeout(), setInterval() or execScript(). As such, it will warn when either function is used with a string as the first argument.

Examples of incorrect code for this rule:

/*eslint no-implied-eval: "error"*/

setTimeout("alert('Hi!');", 100);

setInterval("alert('Hi!');", 100);

execScript("alert('Hi!')");

window.setTimeout("count = 5", 10);

window.setInterval("foo = bar", 10);

Examples of correct code for this rule:

/*eslint no-implied-eval: "error"*/

setTimeout(function() {
    alert("Hi!");
}, 100);

setInterval(function() {
    alert("Hi!");
}, 100);

When Not To Use It

If you want to allow setTimeout() and setInterval() with string arguments, then you can safely disable this rule.

Related Rules

Function handleKeyPress has a Cognitive Complexity of 75 (exceeds 5 allowed). Consider refactoring.
Open

    handleKeyPress: function(inSender, inEvent) {
        var keynum = inEvent.keyCode || inEvent.charCode || inEvent.which || 0;
        var key = String.fromCharCode(keynum);
        // console.log(key);

Severity: Minor
Found in www/enyo/js/disassembler.js - About 1 day to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

File disassembler.js has 490 lines of code (exceeds 250 allowed). Consider refactoring.
Open

enyo.kind({
    name: 'Disassembler',
    kind: 'Scroller',
    tag: 'div',
    classes: 'ec_gui_background',
Severity: Minor
Found in www/enyo/js/disassembler.js - About 7 hrs to fix

    Function handleTap has a Cognitive Complexity of 50 (exceeds 5 allowed). Consider refactoring.
    Open

        handleTap: function(inSender, inEvent) {
            if (typeof inEvent.target.className === 'string') {
                if (inEvent.target.className.indexOf(' addr ') > -1) {
                    var address = get_address_from_class(inEvent.target);
                    rehighlight_iaddress(address);
    Severity: Minor
    Found in www/enyo/js/disassembler.js - About 7 hrs to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Method 'handleKeyPress' has too many statements (75). Maximum allowed is 30.
    Open

        handleKeyPress: function(inSender, inEvent) {
    Severity: Minor
    Found in www/enyo/js/disassembler.js by eslint

    enforce a maximum number of statements allowed in function blocks (max-statements)

    The max-statements rule allows you to specify the maximum number of statements allowed in a function.

    function foo() {
      var bar = 1; // one statement
      var baz = 2; // two statements
      var qux = 3; // three statements
    }

    Rule Details

    This rule enforces a maximum number of statements allowed in function blocks.

    Options

    This rule has a number or object option:

    • "max" (default 10) enforces a maximum number of statements allows in function blocks

    Deprecated: The object property maximum is deprecated; please use the object property max instead.

    This rule has an object option:

    • "ignoreTopLevelFunctions": true ignores top-level functions

    max

    Examples of incorrect code for this rule with the default { "max": 10 } option:

    /*eslint max-statements: ["error", 10]*/
    /*eslint-env es6*/
    
    function foo() {
      var foo1 = 1;
      var foo2 = 2;
      var foo3 = 3;
      var foo4 = 4;
      var foo5 = 5;
      var foo6 = 6;
      var foo7 = 7;
      var foo8 = 8;
      var foo9 = 9;
      var foo10 = 10;
    
      var foo11 = 11; // Too many.
    }
    
    let foo = () => {
      var foo1 = 1;
      var foo2 = 2;
      var foo3 = 3;
      var foo4 = 4;
      var foo5 = 5;
      var foo6 = 6;
      var foo7 = 7;
      var foo8 = 8;
      var foo9 = 9;
      var foo10 = 10;
    
      var foo11 = 11; // Too many.
    };

    Examples of correct code for this rule with the default { "max": 10 } option:

    /*eslint max-statements: ["error", 10]*/
    /*eslint-env es6*/
    
    function foo() {
      var foo1 = 1;
      var foo2 = 2;
      var foo3 = 3;
      var foo4 = 4;
      var foo5 = 5;
      var foo6 = 6;
      var foo7 = 7;
      var foo8 = 8;
      var foo9 = 9;
      var foo10 = 10;
      return function () {
    
        // The number of statements in the inner function does not count toward the
        // statement maximum.
    
        return 42;
      };
    }
    
    let foo = () => {
      var foo1 = 1;
      var foo2 = 2;
      var foo3 = 3;
      var foo4 = 4;
      var foo5 = 5;
      var foo6 = 6;
      var foo7 = 7;
      var foo8 = 8;
      var foo9 = 9;
      var foo10 = 10;
      return function () {
    
        // The number of statements in the inner function does not count toward the
        // statement maximum.
    
        return 42;
      };
    }

    ignoreTopLevelFunctions

    Examples of additional correct code for this rule with the { "max": 10 }, { "ignoreTopLevelFunctions": true } options:

    /*eslint max-statements: ["error", 10, { "ignoreTopLevelFunctions": true }]*/
    
    function foo() {
      var foo1 = 1;
      var foo2 = 2;
      var foo3 = 3;
      var foo4 = 4;
      var foo5 = 5;
      var foo6 = 6;
      var foo7 = 7;
      var foo8 = 8;
      var foo9 = 9;
      var foo10 = 10;
      var foo11 = 11;
    }

    Related Rules

    • [complexity](complexity.md)
    • [max-depth](max-depth.md)
    • [max-len](max-len.md)
    • [max-nested-callbacks](max-nested-callbacks.md)
    • [max-params](max-params.md) Source: http://eslint.org/docs/rules/

    Method 'handleKeyPress' has a complexity of 43.
    Open

        handleKeyPress: function(inSender, inEvent) {
    Severity: Minor
    Found in www/enyo/js/disassembler.js by eslint

    Limit Cyclomatic Complexity (complexity)

    Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

    function a(x) {
        if (true) {
            return x; // 1st path
        } else if (false) {
            return x+1; // 2nd path
        } else {
            return 4; // 3rd path
        }
    }

    Rule Details

    This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

    Examples of incorrect code for a maximum of 2:

    /*eslint complexity: ["error", 2]*/
    
    function a(x) {
        if (true) {
            return x;
        } else if (false) {
            return x+1;
        } else {
            return 4; // 3rd path
        }
    }

    Examples of correct code for a maximum of 2:

    /*eslint complexity: ["error", 2]*/
    
    function a(x) {
        if (true) {
            return x;
        } else {
            return 4;
        }
    }

    Options

    Optionally, you may specify a max object property:

    "complexity": ["error", 2]

    is equivalent to

    "complexity": ["error", { "max": 2 }]

    Deprecated: the object property maximum is deprecated. Please use the property max instead.

    When Not To Use It

    If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

    Further Reading

    Related Rules

    • [max-depth](max-depth.md)
    • [max-len](max-len.md)
    • [max-nested-callbacks](max-nested-callbacks.md)
    • [max-params](max-params.md)
    • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

    Function handleKeyPress has 109 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

        handleKeyPress: function(inSender, inEvent) {
            var keynum = inEvent.keyCode || inEvent.charCode || inEvent.which || 0;
            var key = String.fromCharCode(keynum);
            // console.log(key);
    
    
    Severity: Major
    Found in www/enyo/js/disassembler.js - About 4 hrs to fix

      Method 'handleTap' has a complexity of 18.
      Open

          handleTap: function(inSender, inEvent) {
      Severity: Minor
      Found in www/enyo/js/disassembler.js by eslint

      Limit Cyclomatic Complexity (complexity)

      Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

      function a(x) {
          if (true) {
              return x; // 1st path
          } else if (false) {
              return x+1; // 2nd path
          } else {
              return 4; // 3rd path
          }
      }

      Rule Details

      This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

      Examples of incorrect code for a maximum of 2:

      /*eslint complexity: ["error", 2]*/
      
      function a(x) {
          if (true) {
              return x;
          } else if (false) {
              return x+1;
          } else {
              return 4; // 3rd path
          }
      }

      Examples of correct code for a maximum of 2:

      /*eslint complexity: ["error", 2]*/
      
      function a(x) {
          if (true) {
              return x;
          } else {
              return 4;
          }
      }

      Options

      Optionally, you may specify a max object property:

      "complexity": ["error", 2]

      is equivalent to

      "complexity": ["error", { "max": 2 }]

      Deprecated: the object property maximum is deprecated. Please use the property max instead.

      When Not To Use It

      If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

      Further Reading

      Related Rules

      • [max-depth](max-depth.md)
      • [max-len](max-len.md)
      • [max-nested-callbacks](max-nested-callbacks.md)
      • [max-params](max-params.md)
      • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

      Method 'handleTap' has too many statements (42). Maximum allowed is 30.
      Open

          handleTap: function(inSender, inEvent) {
      Severity: Minor
      Found in www/enyo/js/disassembler.js by eslint

      enforce a maximum number of statements allowed in function blocks (max-statements)

      The max-statements rule allows you to specify the maximum number of statements allowed in a function.

      function foo() {
        var bar = 1; // one statement
        var baz = 2; // two statements
        var qux = 3; // three statements
      }

      Rule Details

      This rule enforces a maximum number of statements allowed in function blocks.

      Options

      This rule has a number or object option:

      • "max" (default 10) enforces a maximum number of statements allows in function blocks

      Deprecated: The object property maximum is deprecated; please use the object property max instead.

      This rule has an object option:

      • "ignoreTopLevelFunctions": true ignores top-level functions

      max

      Examples of incorrect code for this rule with the default { "max": 10 } option:

      /*eslint max-statements: ["error", 10]*/
      /*eslint-env es6*/
      
      function foo() {
        var foo1 = 1;
        var foo2 = 2;
        var foo3 = 3;
        var foo4 = 4;
        var foo5 = 5;
        var foo6 = 6;
        var foo7 = 7;
        var foo8 = 8;
        var foo9 = 9;
        var foo10 = 10;
      
        var foo11 = 11; // Too many.
      }
      
      let foo = () => {
        var foo1 = 1;
        var foo2 = 2;
        var foo3 = 3;
        var foo4 = 4;
        var foo5 = 5;
        var foo6 = 6;
        var foo7 = 7;
        var foo8 = 8;
        var foo9 = 9;
        var foo10 = 10;
      
        var foo11 = 11; // Too many.
      };

      Examples of correct code for this rule with the default { "max": 10 } option:

      /*eslint max-statements: ["error", 10]*/
      /*eslint-env es6*/
      
      function foo() {
        var foo1 = 1;
        var foo2 = 2;
        var foo3 = 3;
        var foo4 = 4;
        var foo5 = 5;
        var foo6 = 6;
        var foo7 = 7;
        var foo8 = 8;
        var foo9 = 9;
        var foo10 = 10;
        return function () {
      
          // The number of statements in the inner function does not count toward the
          // statement maximum.
      
          return 42;
        };
      }
      
      let foo = () => {
        var foo1 = 1;
        var foo2 = 2;
        var foo3 = 3;
        var foo4 = 4;
        var foo5 = 5;
        var foo6 = 6;
        var foo7 = 7;
        var foo8 = 8;
        var foo9 = 9;
        var foo10 = 10;
        return function () {
      
          // The number of statements in the inner function does not count toward the
          // statement maximum.
      
          return 42;
        };
      }

      ignoreTopLevelFunctions

      Examples of additional correct code for this rule with the { "max": 10 }, { "ignoreTopLevelFunctions": true } options:

      /*eslint max-statements: ["error", 10, { "ignoreTopLevelFunctions": true }]*/
      
      function foo() {
        var foo1 = 1;
        var foo2 = 2;
        var foo3 = 3;
        var foo4 = 4;
        var foo5 = 5;
        var foo6 = 6;
        var foo7 = 7;
        var foo8 = 8;
        var foo9 = 9;
        var foo10 = 10;
        var foo11 = 11;
      }

      Related Rules

      • [complexity](complexity.md)
      • [max-depth](max-depth.md)
      • [max-len](max-len.md)
      • [max-nested-callbacks](max-nested-callbacks.md)
      • [max-params](max-params.md) Source: http://eslint.org/docs/rules/

      Function handleTap has 54 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

          handleTap: function(inSender, inEvent) {
              if (typeof inEvent.target.className === 'string') {
                  if (inEvent.target.className.indexOf(' addr ') > -1) {
                      var address = get_address_from_class(inEvent.target);
                      rehighlight_iaddress(address);
      Severity: Major
      Found in www/enyo/js/disassembler.js - About 2 hrs to fix

        Function has a complexity of 10.
        Open

                $('#command').keydown(function(inEvent) {
        Severity: Minor
        Found in www/enyo/js/disassembler.js by eslint

        Limit Cyclomatic Complexity (complexity)

        Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

        function a(x) {
            if (true) {
                return x; // 1st path
            } else if (false) {
                return x+1; // 2nd path
            } else {
                return 4; // 3rd path
            }
        }

        Rule Details

        This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

        Examples of incorrect code for a maximum of 2:

        /*eslint complexity: ["error", 2]*/
        
        function a(x) {
            if (true) {
                return x;
            } else if (false) {
                return x+1;
            } else {
                return 4; // 3rd path
            }
        }

        Examples of correct code for a maximum of 2:

        /*eslint complexity: ["error", 2]*/
        
        function a(x) {
            if (true) {
                return x;
            } else {
                return 4;
            }
        }

        Options

        Optionally, you may specify a max object property:

        "complexity": ["error", 2]

        is equivalent to

        "complexity": ["error", { "max": 2 }]

        Deprecated: the object property maximum is deprecated. Please use the property max instead.

        When Not To Use It

        If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

        Further Reading

        Related Rules

        • [max-depth](max-depth.md)
        • [max-len](max-len.md)
        • [max-nested-callbacks](max-nested-callbacks.md)
        • [max-params](max-params.md)
        • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

        Function handleInputTextChange has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring.
        Open

            handleInputTextChange: function() {
                if (this.renaming !== null && this.rbox.value.length > 0) {
                    if ($(this.selected).hasClass('insaddr')) {
                        var old_value = get_offset_flag(r2ui._dis.selected_offset);
                        var type = 'offsets';
        Severity: Minor
        Found in www/enyo/js/disassembler.js - About 2 hrs to fix

        Cognitive Complexity

        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

        A method's cognitive complexity is based on a few simple rules:

        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
        • Code is considered more complex for each "break in the linear flow of the code"
        • Code is considered more complex when "flow breaking structures are nested"

        Further reading

        Method 'handleInputTextChange' has a complexity of 9.
        Open

            handleInputTextChange: function() {
        Severity: Minor
        Found in www/enyo/js/disassembler.js by eslint

        Limit Cyclomatic Complexity (complexity)

        Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

        function a(x) {
            if (true) {
                return x; // 1st path
            } else if (false) {
                return x+1; // 2nd path
            } else {
                return 4; // 3rd path
            }
        }

        Rule Details

        This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

        Examples of incorrect code for a maximum of 2:

        /*eslint complexity: ["error", 2]*/
        
        function a(x) {
            if (true) {
                return x;
            } else if (false) {
                return x+1;
            } else {
                return 4; // 3rd path
            }
        }

        Examples of correct code for a maximum of 2:

        /*eslint complexity: ["error", 2]*/
        
        function a(x) {
            if (true) {
                return x;
            } else {
                return 4;
            }
        }

        Options

        Optionally, you may specify a max object property:

        "complexity": ["error", 2]

        is equivalent to

        "complexity": ["error", { "max": 2 }]

        Deprecated: the object property maximum is deprecated. Please use the property max instead.

        When Not To Use It

        If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

        Further Reading

        Related Rules

        • [max-depth](max-depth.md)
        • [max-len](max-len.md)
        • [max-nested-callbacks](max-nested-callbacks.md)
        • [max-params](max-params.md)
        • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

        Method 'do_rename' has too many statements (33). Maximum allowed is 30.
        Open

            do_rename: function(element) {
        Severity: Minor
        Found in www/enyo/js/disassembler.js by eslint

        enforce a maximum number of statements allowed in function blocks (max-statements)

        The max-statements rule allows you to specify the maximum number of statements allowed in a function.

        function foo() {
          var bar = 1; // one statement
          var baz = 2; // two statements
          var qux = 3; // three statements
        }

        Rule Details

        This rule enforces a maximum number of statements allowed in function blocks.

        Options

        This rule has a number or object option:

        • "max" (default 10) enforces a maximum number of statements allows in function blocks

        Deprecated: The object property maximum is deprecated; please use the object property max instead.

        This rule has an object option:

        • "ignoreTopLevelFunctions": true ignores top-level functions

        max

        Examples of incorrect code for this rule with the default { "max": 10 } option:

        /*eslint max-statements: ["error", 10]*/
        /*eslint-env es6*/
        
        function foo() {
          var foo1 = 1;
          var foo2 = 2;
          var foo3 = 3;
          var foo4 = 4;
          var foo5 = 5;
          var foo6 = 6;
          var foo7 = 7;
          var foo8 = 8;
          var foo9 = 9;
          var foo10 = 10;
        
          var foo11 = 11; // Too many.
        }
        
        let foo = () => {
          var foo1 = 1;
          var foo2 = 2;
          var foo3 = 3;
          var foo4 = 4;
          var foo5 = 5;
          var foo6 = 6;
          var foo7 = 7;
          var foo8 = 8;
          var foo9 = 9;
          var foo10 = 10;
        
          var foo11 = 11; // Too many.
        };

        Examples of correct code for this rule with the default { "max": 10 } option:

        /*eslint max-statements: ["error", 10]*/
        /*eslint-env es6*/
        
        function foo() {
          var foo1 = 1;
          var foo2 = 2;
          var foo3 = 3;
          var foo4 = 4;
          var foo5 = 5;
          var foo6 = 6;
          var foo7 = 7;
          var foo8 = 8;
          var foo9 = 9;
          var foo10 = 10;
          return function () {
        
            // The number of statements in the inner function does not count toward the
            // statement maximum.
        
            return 42;
          };
        }
        
        let foo = () => {
          var foo1 = 1;
          var foo2 = 2;
          var foo3 = 3;
          var foo4 = 4;
          var foo5 = 5;
          var foo6 = 6;
          var foo7 = 7;
          var foo8 = 8;
          var foo9 = 9;
          var foo10 = 10;
          return function () {
        
            // The number of statements in the inner function does not count toward the
            // statement maximum.
        
            return 42;
          };
        }

        ignoreTopLevelFunctions

        Examples of additional correct code for this rule with the { "max": 10 }, { "ignoreTopLevelFunctions": true } options:

        /*eslint max-statements: ["error", 10, { "ignoreTopLevelFunctions": true }]*/
        
        function foo() {
          var foo1 = 1;
          var foo2 = 2;
          var foo3 = 3;
          var foo4 = 4;
          var foo5 = 5;
          var foo6 = 6;
          var foo7 = 7;
          var foo8 = 8;
          var foo9 = 9;
          var foo10 = 10;
          var foo11 = 11;
        }

        Related Rules

        • [complexity](complexity.md)
        • [max-depth](max-depth.md)
        • [max-len](max-len.md)
        • [max-nested-callbacks](max-nested-callbacks.md)
        • [max-params](max-params.md) Source: http://eslint.org/docs/rules/

        Function has a complexity of 8.
        Open

                $('#command').keypress(function(inEvent) {
        Severity: Minor
        Found in www/enyo/js/disassembler.js by eslint

        Limit Cyclomatic Complexity (complexity)

        Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

        function a(x) {
            if (true) {
                return x; // 1st path
            } else if (false) {
                return x+1; // 2nd path
            } else {
                return 4; // 3rd path
            }
        }

        Rule Details

        This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

        Examples of incorrect code for a maximum of 2:

        /*eslint complexity: ["error", 2]*/
        
        function a(x) {
            if (true) {
                return x;
            } else if (false) {
                return x+1;
            } else {
                return 4; // 3rd path
            }
        }

        Examples of correct code for a maximum of 2:

        /*eslint complexity: ["error", 2]*/
        
        function a(x) {
            if (true) {
                return x;
            } else {
                return 4;
            }
        }

        Options

        Optionally, you may specify a max object property:

        "complexity": ["error", 2]

        is equivalent to

        "complexity": ["error", { "max": 2 }]

        Deprecated: the object property maximum is deprecated. Please use the property max instead.

        When Not To Use It

        If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

        Further Reading

        Related Rules

        • [max-depth](max-depth.md)
        • [max-len](max-len.md)
        • [max-nested-callbacks](max-nested-callbacks.md)
        • [max-params](max-params.md)
        • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

        Function rendered has 47 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

            rendered: function() {
                this.inherited(arguments);
                myLayout = $('#radareApp_mp_panels_pageDisassembler_panel').layout({
                    south__size:    200
                });
        Severity: Minor
        Found in www/enyo/js/disassembler.js - About 1 hr to fix

          Function do_rename has 37 lines of code (exceeds 25 allowed). Consider refactoring.
          Open

              do_rename: function(element) {
                  if (this.renaming === null && this.selected !== null && this.selected.className.indexOf(' addr ') > -1) {
                      var address = get_address_from_class(this.selected);
                      this.renaming = this.selected;
                      this.renameOldValue = this.selected.innerHTML;
          Severity: Minor
          Found in www/enyo/js/disassembler.js - About 1 hr to fix

            Function handleInputTextChange has 30 lines of code (exceeds 25 allowed). Consider refactoring.
            Open

                handleInputTextChange: function() {
                    if (this.renaming !== null && this.rbox.value.length > 0) {
                        if ($(this.selected).hasClass('insaddr')) {
                            var old_value = get_offset_flag(r2ui._dis.selected_offset);
                            var type = 'offsets';
            Severity: Minor
            Found in www/enyo/js/disassembler.js - About 1 hr to fix

              Function goToAddress has 30 lines of code (exceeds 25 allowed). Consider refactoring.
              Open

                  goToAddress: function() {
                      if (this.renaming === null && this.selected !== null && (this.selected.className.indexOf(' addr ')) - 1) {
                          var address = get_address_from_class(this.selected);
                          if (this.selected.className.indexOf('ec_dataoffset') > -1) {
                              // address is located in not executable memory, switching to hex view
              Severity: Minor
              Found in www/enyo/js/disassembler.js - About 1 hr to fix

                Function goToAddress has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
                Open

                    goToAddress: function() {
                        if (this.renaming === null && this.selected !== null && (this.selected.className.indexOf(' addr ')) - 1) {
                            var address = get_address_from_class(this.selected);
                            if (this.selected.className.indexOf('ec_dataoffset') > -1) {
                                // address is located in not executable memory, switching to hex view
                Severity: Minor
                Found in www/enyo/js/disassembler.js - About 1 hr to fix

                Cognitive Complexity

                Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                A method's cognitive complexity is based on a few simple rules:

                • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                • Code is considered more complex for each "break in the linear flow of the code"
                • Code is considered more complex when "flow breaking structures are nested"

                Further reading

                Function seek has 26 lines of code (exceeds 25 allowed). Consider refactoring.
                Open

                    seek: function(addr, scroll) {
                        var error = false;
                        if (this.display === 'graph') {
                            this.$.minimap.show();
                            $('#center_panel').html('');
                Severity: Minor
                Found in www/enyo/js/disassembler.js - About 1 hr to fix

                  Avoid deeply nested control flow statements.
                  Open

                                              if (found) {
                                                  r2ui.seek_in_graph(address, true);
                                              } else {
                                                  r2ui.seek(address, true);
                                              }
                  Severity: Major
                  Found in www/enyo/js/disassembler.js - About 45 mins to fix

                    Avoid deeply nested control flow statements.
                    Open

                                                for (var i in ops) {
                                                    if (ops[i].offset === parseInt(address, 16)) {
                                                        found = true;
                                                    }
                                                }
                    Severity: Major
                    Found in www/enyo/js/disassembler.js - About 45 mins to fix

                      Avoid deeply nested control flow statements.
                      Open

                                              if (next_instruction === undefined || next_instruction === null) {
                                                  next_instruction = $(r2ui._dis.selected).closest('.basicblock').next().find('.insaddr')[0];
                                              }
                      Severity: Major
                      Found in www/enyo/js/disassembler.js - About 45 mins to fix

                        Avoid deeply nested control flow statements.
                        Open

                                                if ($('#gbox .instructionbox').index($(r2ui._dis.selected).closest('.instructionbox')[0]) > $('#gbox .instructionbox').length - 10) {
                                                    get_more_instructions = true;
                                                    address = get_address_from_class(next_instruction);
                                                }
                        Severity: Major
                        Found in www/enyo/js/disassembler.js - About 45 mins to fix

                          Avoid deeply nested control flow statements.
                          Open

                                                  if ($('#gbox .instructionbox').index($(r2ui._dis.selected).closest('.instructionbox')[0]) < 10) {
                                                      get_more_instructions = true;
                                                      address = get_address_from_class(prev_instruction);
                                                  }
                          Severity: Major
                          Found in www/enyo/js/disassembler.js - About 45 mins to fix

                            Avoid deeply nested control flow statements.
                            Open

                                                if (klass.indexOf('id_') === 0) eid = klass.substring(3);
                            Severity: Major
                            Found in www/enyo/js/disassembler.js - About 45 mins to fix

                              Avoid deeply nested control flow statements.
                              Open

                                                      if (prev_instruction === undefined || prev_instruction === null) {
                                                          prev_instruction = $(r2ui._dis.selected).closest('.basicblock').prev().find('.insaddr').last()[0];
                                                      }
                              Severity: Major
                              Found in www/enyo/js/disassembler.js - About 45 mins to fix

                                Function itemSelected has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
                                Open

                                    itemSelected: function(inSender, inEvent) {
                                        if (inEvent.originator.content) {
                                            var itemContent = inEvent.originator.content;
                                            if (itemContent == 'rename') {
                                                this.do_rename(this.selected, inEvent);
                                Severity: Minor
                                Found in www/enyo/js/disassembler.js - About 25 mins to fix

                                Cognitive Complexity

                                Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                                A method's cognitive complexity is based on a few simple rules:

                                • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                                • Code is considered more complex for each "break in the linear flow of the code"
                                • Code is considered more complex when "flow breaking structures are nested"

                                Further reading

                                Expected '===' and instead saw '=='.
                                Open

                                        if (r2ui._dis.display == 'graph' && r2ui._dis.minimap) update_minimap();
                                Severity: Minor
                                Found in www/enyo/js/disassembler.js by eslint

                                Require === and !== (eqeqeq)

                                It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

                                The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

                                • [] == false
                                • [] == ![]
                                • 3 == "03"

                                If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

                                Rule Details

                                This rule is aimed at eliminating the type-unsafe equality operators.

                                Examples of incorrect code for this rule:

                                /*eslint eqeqeq: "error"*/
                                
                                if (x == 42) { }
                                
                                if ("" == text) { }
                                
                                if (obj.getStuff() != undefined) { }

                                The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

                                Options

                                always

                                The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

                                Examples of incorrect code for the "always" option:

                                /*eslint eqeqeq: ["error", "always"]*/
                                
                                a == b
                                foo == true
                                bananas != 1
                                value == undefined
                                typeof foo == 'undefined'
                                'hello' != 'world'
                                0 == 0
                                true == true
                                foo == null

                                Examples of correct code for the "always" option:

                                /*eslint eqeqeq: ["error", "always"]*/
                                
                                a === b
                                foo === true
                                bananas !== 1
                                value === undefined
                                typeof foo === 'undefined'
                                'hello' !== 'world'
                                0 === 0
                                true === true
                                foo === null

                                This rule optionally takes a second argument, which should be an object with the following supported properties:

                                • "null": Customize how this rule treats null literals. Possible values:
                                  • always (default) - Always use === or !==.
                                  • never - Never use === or !== with null.
                                  • ignore - Do not apply this rule to null.

                                smart

                                The "smart" option enforces the use of === and !== except for these cases:

                                • Comparing two literal values
                                • Evaluating the value of typeof
                                • Comparing against null

                                Examples of incorrect code for the "smart" option:

                                /*eslint eqeqeq: ["error", "smart"]*/
                                
                                // comparing two variables requires ===
                                a == b
                                
                                // only one side is a literal
                                foo == true
                                bananas != 1
                                
                                // comparing to undefined requires ===
                                value == undefined

                                Examples of correct code for the "smart" option:

                                /*eslint eqeqeq: ["error", "smart"]*/
                                
                                typeof foo == 'undefined'
                                'hello' != 'world'
                                0 == 0
                                true == true
                                foo == null

                                allow-null

                                Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

                                ["error", "always", {"null": "ignore"}]

                                When Not To Use It

                                If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

                                Duplicate key 'style'.
                                Open

                                                    style: 'padding: 10px', components: [
                                Severity: Minor
                                Found in www/enyo/js/disassembler.js by eslint

                                disallow duplicate keys in object literals (no-dupe-keys)

                                Multiple properties with the same key in object literals can cause unexpected behavior in your application.

                                var foo = {
                                    bar: "baz",
                                    bar: "qux"
                                };

                                Rule Details

                                This rule disallows duplicate keys in object literals.

                                Examples of incorrect code for this rule:

                                /*eslint no-dupe-keys: "error"*/
                                
                                var foo = {
                                    bar: "baz",
                                    bar: "qux"
                                };
                                
                                var foo = {
                                    "bar": "baz",
                                    bar: "qux"
                                };
                                
                                var foo = {
                                    0x1: "baz",
                                    1: "qux"
                                };

                                Examples of correct code for this rule:

                                /*eslint no-dupe-keys: "error"*/
                                
                                var foo = {
                                    bar: "baz",
                                    quxx: "qux"
                                };

                                Source: http://eslint.org/docs/rules/

                                Expected '===' and instead saw '=='.
                                Open

                                                if (this.display == 'flat') {
                                Severity: Minor
                                Found in www/enyo/js/disassembler.js by eslint

                                Require === and !== (eqeqeq)

                                It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

                                The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

                                • [] == false
                                • [] == ![]
                                • 3 == "03"

                                If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

                                Rule Details

                                This rule is aimed at eliminating the type-unsafe equality operators.

                                Examples of incorrect code for this rule:

                                /*eslint eqeqeq: "error"*/
                                
                                if (x == 42) { }
                                
                                if ("" == text) { }
                                
                                if (obj.getStuff() != undefined) { }

                                The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

                                Options

                                always

                                The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

                                Examples of incorrect code for the "always" option:

                                /*eslint eqeqeq: ["error", "always"]*/
                                
                                a == b
                                foo == true
                                bananas != 1
                                value == undefined
                                typeof foo == 'undefined'
                                'hello' != 'world'
                                0 == 0
                                true == true
                                foo == null

                                Examples of correct code for the "always" option:

                                /*eslint eqeqeq: ["error", "always"]*/
                                
                                a === b
                                foo === true
                                bananas !== 1
                                value === undefined
                                typeof foo === 'undefined'
                                'hello' !== 'world'
                                0 === 0
                                true === true
                                foo === null

                                This rule optionally takes a second argument, which should be an object with the following supported properties:

                                • "null": Customize how this rule treats null literals. Possible values:
                                  • always (default) - Always use === or !==.
                                  • never - Never use === or !== with null.
                                  • ignore - Do not apply this rule to null.

                                smart

                                The "smart" option enforces the use of === and !== except for these cases:

                                • Comparing two literal values
                                • Evaluating the value of typeof
                                • Comparing against null

                                Examples of incorrect code for the "smart" option:

                                /*eslint eqeqeq: ["error", "smart"]*/
                                
                                // comparing two variables requires ===
                                a == b
                                
                                // only one side is a literal
                                foo == true
                                bananas != 1
                                
                                // comparing to undefined requires ===
                                value == undefined

                                Examples of correct code for the "smart" option:

                                /*eslint eqeqeq: ["error", "smart"]*/
                                
                                typeof foo == 'undefined'
                                'hello' != 'world'
                                0 == 0
                                true == true
                                foo == null

                                allow-null

                                Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

                                ["error", "always", {"null": "ignore"}]

                                When Not To Use It

                                If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

                                'next_instruction' is already defined.
                                Open

                                                    var next_instruction = $(this.selected).closest('.instruction').next().find('.insaddr')[0];
                                Severity: Minor
                                Found in www/enyo/js/disassembler.js by eslint

                                disallow variable redeclaration (no-redeclare)

                                In JavaScript, it's possible to redeclare the same variable name using var. This can lead to confusion as to where the variable is actually declared and initialized.

                                Rule Details

                                This rule is aimed at eliminating variables that have multiple declarations in the same scope.

                                Examples of incorrect code for this rule:

                                /*eslint no-redeclare: "error"*/
                                
                                var a = 3;
                                var a = 10;

                                Examples of correct code for this rule:

                                /*eslint no-redeclare: "error"*/
                                
                                var a = 3;
                                // ...
                                a = 10;

                                Options

                                This rule takes one optional argument, an object with a boolean property "builtinGlobals". It defaults to false. If set to true, this rule also checks redeclaration of built-in globals, such as Object, Array, Number...

                                builtinGlobals

                                Examples of incorrect code for the { "builtinGlobals": true } option:

                                /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                                
                                var Object = 0;

                                Examples of incorrect code for the { "builtinGlobals": true } option and the browser environment:

                                /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                                /*eslint-env browser*/
                                
                                var top = 0;

                                The browser environment has many built-in global variables (for example, top). Some of built-in global variables cannot be redeclared. Source: http://eslint.org/docs/rules/

                                'addr' is already defined.
                                Open

                                                var addr = r2ui.history_prev();
                                Severity: Minor
                                Found in www/enyo/js/disassembler.js by eslint

                                disallow variable redeclaration (no-redeclare)

                                In JavaScript, it's possible to redeclare the same variable name using var. This can lead to confusion as to where the variable is actually declared and initialized.

                                Rule Details

                                This rule is aimed at eliminating variables that have multiple declarations in the same scope.

                                Examples of incorrect code for this rule:

                                /*eslint no-redeclare: "error"*/
                                
                                var a = 3;
                                var a = 10;

                                Examples of correct code for this rule:

                                /*eslint no-redeclare: "error"*/
                                
                                var a = 3;
                                // ...
                                a = 10;

                                Options

                                This rule takes one optional argument, an object with a boolean property "builtinGlobals". It defaults to false. If set to true, this rule also checks redeclaration of built-in globals, such as Object, Array, Number...

                                builtinGlobals

                                Examples of incorrect code for the { "builtinGlobals": true } option:

                                /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                                
                                var Object = 0;

                                Examples of incorrect code for the { "builtinGlobals": true } option and the browser environment:

                                /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                                /*eslint-env browser*/
                                
                                var top = 0;

                                The browser environment has many built-in global variables (for example, top). Some of built-in global variables cannot be redeclared. Source: http://eslint.org/docs/rules/

                                'old_value' is already defined.
                                Open

                                                var old_value = r2ui._dis.renameOldValue;
                                Severity: Minor
                                Found in www/enyo/js/disassembler.js by eslint

                                disallow variable redeclaration (no-redeclare)

                                In JavaScript, it's possible to redeclare the same variable name using var. This can lead to confusion as to where the variable is actually declared and initialized.

                                Rule Details

                                This rule is aimed at eliminating variables that have multiple declarations in the same scope.

                                Examples of incorrect code for this rule:

                                /*eslint no-redeclare: "error"*/
                                
                                var a = 3;
                                var a = 10;

                                Examples of correct code for this rule:

                                /*eslint no-redeclare: "error"*/
                                
                                var a = 3;
                                // ...
                                a = 10;

                                Options

                                This rule takes one optional argument, an object with a boolean property "builtinGlobals". It defaults to false. If set to true, this rule also checks redeclaration of built-in globals, such as Object, Array, Number...

                                builtinGlobals

                                Examples of incorrect code for the { "builtinGlobals": true } option:

                                /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                                
                                var Object = 0;

                                Examples of incorrect code for the { "builtinGlobals": true } option and the browser environment:

                                /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                                /*eslint-env browser*/
                                
                                var top = 0;

                                The browser environment has many built-in global variables (for example, top). Some of built-in global variables cannot be redeclared. Source: http://eslint.org/docs/rules/

                                Expected '===' and instead saw '=='.
                                Open

                                                var reloadUI = cmd == '';
                                Severity: Minor
                                Found in www/enyo/js/disassembler.js by eslint

                                Require === and !== (eqeqeq)

                                It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

                                The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

                                • [] == false
                                • [] == ![]
                                • 3 == "03"

                                If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

                                Rule Details

                                This rule is aimed at eliminating the type-unsafe equality operators.

                                Examples of incorrect code for this rule:

                                /*eslint eqeqeq: "error"*/
                                
                                if (x == 42) { }
                                
                                if ("" == text) { }
                                
                                if (obj.getStuff() != undefined) { }

                                The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

                                Options

                                always

                                The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

                                Examples of incorrect code for the "always" option:

                                /*eslint eqeqeq: ["error", "always"]*/
                                
                                a == b
                                foo == true
                                bananas != 1
                                value == undefined
                                typeof foo == 'undefined'
                                'hello' != 'world'
                                0 == 0
                                true == true
                                foo == null

                                Examples of correct code for the "always" option:

                                /*eslint eqeqeq: ["error", "always"]*/
                                
                                a === b
                                foo === true
                                bananas !== 1
                                value === undefined
                                typeof foo === 'undefined'
                                'hello' !== 'world'
                                0 === 0
                                true === true
                                foo === null

                                This rule optionally takes a second argument, which should be an object with the following supported properties:

                                • "null": Customize how this rule treats null literals. Possible values:
                                  • always (default) - Always use === or !==.
                                  • never - Never use === or !== with null.
                                  • ignore - Do not apply this rule to null.

                                smart

                                The "smart" option enforces the use of === and !== except for these cases:

                                • Comparing two literal values
                                • Evaluating the value of typeof
                                • Comparing against null

                                Examples of incorrect code for the "smart" option:

                                /*eslint eqeqeq: ["error", "smart"]*/
                                
                                // comparing two variables requires ===
                                a == b
                                
                                // only one side is a literal
                                foo == true
                                bananas != 1
                                
                                // comparing to undefined requires ===
                                value == undefined

                                Examples of correct code for the "smart" option:

                                /*eslint eqeqeq: ["error", "smart"]*/
                                
                                typeof foo == 'undefined'
                                'hello' != 'world'
                                0 == 0
                                true == true
                                foo == null

                                allow-null

                                Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

                                ["error", "always", {"null": "ignore"}]

                                When Not To Use It

                                If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

                                Expected '===' and instead saw '=='.
                                Open

                                            } else if (itemContent == 'switch view') {
                                Severity: Minor
                                Found in www/enyo/js/disassembler.js by eslint

                                Require === and !== (eqeqeq)

                                It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

                                The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

                                • [] == false
                                • [] == ![]
                                • 3 == "03"

                                If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

                                Rule Details

                                This rule is aimed at eliminating the type-unsafe equality operators.

                                Examples of incorrect code for this rule:

                                /*eslint eqeqeq: "error"*/
                                
                                if (x == 42) { }
                                
                                if ("" == text) { }
                                
                                if (obj.getStuff() != undefined) { }

                                The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

                                Options

                                always

                                The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

                                Examples of incorrect code for the "always" option:

                                /*eslint eqeqeq: ["error", "always"]*/
                                
                                a == b
                                foo == true
                                bananas != 1
                                value == undefined
                                typeof foo == 'undefined'
                                'hello' != 'world'
                                0 == 0
                                true == true
                                foo == null

                                Examples of correct code for the "always" option:

                                /*eslint eqeqeq: ["error", "always"]*/
                                
                                a === b
                                foo === true
                                bananas !== 1
                                value === undefined
                                typeof foo === 'undefined'
                                'hello' !== 'world'
                                0 === 0
                                true === true
                                foo === null

                                This rule optionally takes a second argument, which should be an object with the following supported properties:

                                • "null": Customize how this rule treats null literals. Possible values:
                                  • always (default) - Always use === or !==.
                                  • never - Never use === or !== with null.
                                  • ignore - Do not apply this rule to null.

                                smart

                                The "smart" option enforces the use of === and !== except for these cases:

                                • Comparing two literal values
                                • Evaluating the value of typeof
                                • Comparing against null

                                Examples of incorrect code for the "smart" option:

                                /*eslint eqeqeq: ["error", "smart"]*/
                                
                                // comparing two variables requires ===
                                a == b
                                
                                // only one side is a literal
                                foo == true
                                bananas != 1
                                
                                // comparing to undefined requires ===
                                value == undefined

                                Examples of correct code for the "smart" option:

                                /*eslint eqeqeq: ["error", "smart"]*/
                                
                                typeof foo == 'undefined'
                                'hello' != 'world'
                                0 == 0
                                true == true
                                foo == null

                                allow-null

                                Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

                                ["error", "always", {"null": "ignore"}]

                                When Not To Use It

                                If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

                                Expected '===' and instead saw '=='.
                                Open

                                                if (this.display == 'flat') {
                                Severity: Minor
                                Found in www/enyo/js/disassembler.js by eslint

                                Require === and !== (eqeqeq)

                                It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

                                The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

                                • [] == false
                                • [] == ![]
                                • 3 == "03"

                                If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

                                Rule Details

                                This rule is aimed at eliminating the type-unsafe equality operators.

                                Examples of incorrect code for this rule:

                                /*eslint eqeqeq: "error"*/
                                
                                if (x == 42) { }
                                
                                if ("" == text) { }
                                
                                if (obj.getStuff() != undefined) { }

                                The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

                                Options

                                always

                                The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

                                Examples of incorrect code for the "always" option:

                                /*eslint eqeqeq: ["error", "always"]*/
                                
                                a == b
                                foo == true
                                bananas != 1
                                value == undefined
                                typeof foo == 'undefined'
                                'hello' != 'world'
                                0 == 0
                                true == true
                                foo == null

                                Examples of correct code for the "always" option:

                                /*eslint eqeqeq: ["error", "always"]*/
                                
                                a === b
                                foo === true
                                bananas !== 1
                                value === undefined
                                typeof foo === 'undefined'
                                'hello' !== 'world'
                                0 === 0
                                true === true
                                foo === null

                                This rule optionally takes a second argument, which should be an object with the following supported properties:

                                • "null": Customize how this rule treats null literals. Possible values:
                                  • always (default) - Always use === or !==.
                                  • never - Never use === or !== with null.
                                  • ignore - Do not apply this rule to null.

                                smart

                                The "smart" option enforces the use of === and !== except for these cases:

                                • Comparing two literal values
                                • Evaluating the value of typeof
                                • Comparing against null

                                Examples of incorrect code for the "smart" option:

                                /*eslint eqeqeq: ["error", "smart"]*/
                                
                                // comparing two variables requires ===
                                a == b
                                
                                // only one side is a literal
                                foo == true
                                bananas != 1
                                
                                // comparing to undefined requires ===
                                value == undefined

                                Examples of correct code for the "smart" option:

                                /*eslint eqeqeq: ["error", "smart"]*/
                                
                                typeof foo == 'undefined'
                                'hello' != 'world'
                                0 == 0
                                true == true
                                foo == null

                                allow-null

                                Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

                                ["error", "always", {"null": "ignore"}]

                                When Not To Use It

                                If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

                                'address' is already defined.
                                Open

                                                var address = get_address_from_class(prev_instruction);
                                Severity: Minor
                                Found in www/enyo/js/disassembler.js by eslint

                                disallow variable redeclaration (no-redeclare)

                                In JavaScript, it's possible to redeclare the same variable name using var. This can lead to confusion as to where the variable is actually declared and initialized.

                                Rule Details

                                This rule is aimed at eliminating variables that have multiple declarations in the same scope.

                                Examples of incorrect code for this rule:

                                /*eslint no-redeclare: "error"*/
                                
                                var a = 3;
                                var a = 10;

                                Examples of correct code for this rule:

                                /*eslint no-redeclare: "error"*/
                                
                                var a = 3;
                                // ...
                                a = 10;

                                Options

                                This rule takes one optional argument, an object with a boolean property "builtinGlobals". It defaults to false. If set to true, this rule also checks redeclaration of built-in globals, such as Object, Array, Number...

                                builtinGlobals

                                Examples of incorrect code for the { "builtinGlobals": true } option:

                                /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                                
                                var Object = 0;

                                Examples of incorrect code for the { "builtinGlobals": true } option and the browser environment:

                                /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                                /*eslint-env browser*/
                                
                                var top = 0;

                                The browser environment has many built-in global variables (for example, top). Some of built-in global variables cannot be redeclared. Source: http://eslint.org/docs/rules/

                                Expected '===' and instead saw '=='.
                                Open

                                            if (this.display == 'flat') instruction = $(this.selected).closest('.instructionbox').find('.insaddr')[0];
                                Severity: Minor
                                Found in www/enyo/js/disassembler.js by eslint

                                Require === and !== (eqeqeq)

                                It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

                                The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

                                • [] == false
                                • [] == ![]
                                • 3 == "03"

                                If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

                                Rule Details

                                This rule is aimed at eliminating the type-unsafe equality operators.

                                Examples of incorrect code for this rule:

                                /*eslint eqeqeq: "error"*/
                                
                                if (x == 42) { }
                                
                                if ("" == text) { }
                                
                                if (obj.getStuff() != undefined) { }

                                The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

                                Options

                                always

                                The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

                                Examples of incorrect code for the "always" option:

                                /*eslint eqeqeq: ["error", "always"]*/
                                
                                a == b
                                foo == true
                                bananas != 1
                                value == undefined
                                typeof foo == 'undefined'
                                'hello' != 'world'
                                0 == 0
                                true == true
                                foo == null

                                Examples of correct code for the "always" option:

                                /*eslint eqeqeq: ["error", "always"]*/
                                
                                a === b
                                foo === true
                                bananas !== 1
                                value === undefined
                                typeof foo === 'undefined'
                                'hello' !== 'world'
                                0 === 0
                                true === true
                                foo === null

                                This rule optionally takes a second argument, which should be an object with the following supported properties:

                                • "null": Customize how this rule treats null literals. Possible values:
                                  • always (default) - Always use === or !==.
                                  • never - Never use === or !== with null.
                                  • ignore - Do not apply this rule to null.

                                smart

                                The "smart" option enforces the use of === and !== except for these cases:

                                • Comparing two literal values
                                • Evaluating the value of typeof
                                • Comparing against null

                                Examples of incorrect code for the "smart" option:

                                /*eslint eqeqeq: ["error", "smart"]*/
                                
                                // comparing two variables requires ===
                                a == b
                                
                                // only one side is a literal
                                foo == true
                                bananas != 1
                                
                                // comparing to undefined requires ===
                                value == undefined

                                Examples of correct code for the "smart" option:

                                /*eslint eqeqeq: ["error", "smart"]*/
                                
                                typeof foo == 'undefined'
                                'hello' != 'world'
                                0 == 0
                                true == true
                                foo == null

                                allow-null

                                Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

                                ["error", "always", {"null": "ignore"}]

                                When Not To Use It

                                If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

                                Unexpected prompt.
                                Open

                                        var c = prompt('Comment');
                                Severity: Minor
                                Found in www/enyo/js/disassembler.js by eslint

                                Disallow Use of Alert (no-alert)

                                JavaScript's alert, confirm, and prompt functions are widely considered to be obtrusive as UI elements and should be replaced by a more appropriate custom UI implementation. Furthermore, alert is often used while debugging code, which should be removed before deployment to production.

                                alert("here!");

                                Rule Details

                                This rule is aimed at catching debugging code that should be removed and popup UI elements that should be replaced with less obtrusive, custom UIs. As such, it will warn when it encounters alert, prompt, and confirm function calls which are not shadowed.

                                Examples of incorrect code for this rule:

                                /*eslint no-alert: "error"*/
                                
                                alert("here!");
                                
                                confirm("Are you sure?");
                                
                                prompt("What's your name?", "John Doe");

                                Examples of correct code for this rule:

                                /*eslint no-alert: "error"*/
                                
                                customAlert("Something happened!");
                                
                                customConfirm("Are you sure?");
                                
                                customPrompt("Who are you?");
                                
                                function foo() {
                                    var alert = myCustomLib.customAlert;
                                    alert();
                                }

                                Related Rules

                                'addr' is already defined.
                                Open

                                            var addr = r2ui.history_next();
                                Severity: Minor
                                Found in www/enyo/js/disassembler.js by eslint

                                disallow variable redeclaration (no-redeclare)

                                In JavaScript, it's possible to redeclare the same variable name using var. This can lead to confusion as to where the variable is actually declared and initialized.

                                Rule Details

                                This rule is aimed at eliminating variables that have multiple declarations in the same scope.

                                Examples of incorrect code for this rule:

                                /*eslint no-redeclare: "error"*/
                                
                                var a = 3;
                                var a = 10;

                                Examples of correct code for this rule:

                                /*eslint no-redeclare: "error"*/
                                
                                var a = 3;
                                // ...
                                a = 10;

                                Options

                                This rule takes one optional argument, an object with a boolean property "builtinGlobals". It defaults to false. If set to true, this rule also checks redeclaration of built-in globals, such as Object, Array, Number...

                                builtinGlobals

                                Examples of incorrect code for the { "builtinGlobals": true } option:

                                /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                                
                                var Object = 0;

                                Examples of incorrect code for the { "builtinGlobals": true } option and the browser environment:

                                /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                                /*eslint-env browser*/
                                
                                var top = 0;

                                The browser environment has many built-in global variables (for example, top). Some of built-in global variables cannot be redeclared. Source: http://eslint.org/docs/rules/

                                Expected '===' and instead saw '=='.
                                Open

                                                    if (r2ui._dis.display == 'graph') {
                                Severity: Minor
                                Found in www/enyo/js/disassembler.js by eslint

                                Require === and !== (eqeqeq)

                                It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

                                The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

                                • [] == false
                                • [] == ![]
                                • 3 == "03"

                                If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

                                Rule Details

                                This rule is aimed at eliminating the type-unsafe equality operators.

                                Examples of incorrect code for this rule:

                                /*eslint eqeqeq: "error"*/
                                
                                if (x == 42) { }
                                
                                if ("" == text) { }
                                
                                if (obj.getStuff() != undefined) { }

                                The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

                                Options

                                always

                                The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

                                Examples of incorrect code for the "always" option:

                                /*eslint eqeqeq: ["error", "always"]*/
                                
                                a == b
                                foo == true
                                bananas != 1
                                value == undefined
                                typeof foo == 'undefined'
                                'hello' != 'world'
                                0 == 0
                                true == true
                                foo == null

                                Examples of correct code for the "always" option:

                                /*eslint eqeqeq: ["error", "always"]*/
                                
                                a === b
                                foo === true
                                bananas !== 1
                                value === undefined
                                typeof foo === 'undefined'
                                'hello' !== 'world'
                                0 === 0
                                true === true
                                foo === null

                                This rule optionally takes a second argument, which should be an object with the following supported properties:

                                • "null": Customize how this rule treats null literals. Possible values:
                                  • always (default) - Always use === or !==.
                                  • never - Never use === or !== with null.
                                  • ignore - Do not apply this rule to null.

                                smart

                                The "smart" option enforces the use of === and !== except for these cases:

                                • Comparing two literal values
                                • Evaluating the value of typeof
                                • Comparing against null

                                Examples of incorrect code for the "smart" option:

                                /*eslint eqeqeq: ["error", "smart"]*/
                                
                                // comparing two variables requires ===
                                a == b
                                
                                // only one side is a literal
                                foo == true
                                bananas != 1
                                
                                // comparing to undefined requires ===
                                value == undefined

                                Examples of correct code for the "smart" option:

                                /*eslint eqeqeq: ["error", "smart"]*/
                                
                                typeof foo == 'undefined'
                                'hello' != 'world'
                                0 == 0
                                true == true
                                foo == null

                                allow-null

                                Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

                                ["error", "always", {"null": "ignore"}]

                                When Not To Use It

                                If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

                                'address' is already defined.
                                Open

                                                var address = get_address_from_class(inEvent.target, 'faddr');
                                Severity: Minor
                                Found in www/enyo/js/disassembler.js by eslint

                                disallow variable redeclaration (no-redeclare)

                                In JavaScript, it's possible to redeclare the same variable name using var. This can lead to confusion as to where the variable is actually declared and initialized.

                                Rule Details

                                This rule is aimed at eliminating variables that have multiple declarations in the same scope.

                                Examples of incorrect code for this rule:

                                /*eslint no-redeclare: "error"*/
                                
                                var a = 3;
                                var a = 10;

                                Examples of correct code for this rule:

                                /*eslint no-redeclare: "error"*/
                                
                                var a = 3;
                                // ...
                                a = 10;

                                Options

                                This rule takes one optional argument, an object with a boolean property "builtinGlobals". It defaults to false. If set to true, this rule also checks redeclaration of built-in globals, such as Object, Array, Number...

                                builtinGlobals

                                Examples of incorrect code for the { "builtinGlobals": true } option:

                                /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                                
                                var Object = 0;

                                Examples of incorrect code for the { "builtinGlobals": true } option and the browser environment:

                                /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                                /*eslint-env browser*/
                                
                                var top = 0;

                                The browser environment has many built-in global variables (for example, top). Some of built-in global variables cannot be redeclared. Source: http://eslint.org/docs/rules/

                                'address' is already defined.
                                Open

                                            var address = get_address_from_class(element, 'faddr');
                                Severity: Minor
                                Found in www/enyo/js/disassembler.js by eslint

                                disallow variable redeclaration (no-redeclare)

                                In JavaScript, it's possible to redeclare the same variable name using var. This can lead to confusion as to where the variable is actually declared and initialized.

                                Rule Details

                                This rule is aimed at eliminating variables that have multiple declarations in the same scope.

                                Examples of incorrect code for this rule:

                                /*eslint no-redeclare: "error"*/
                                
                                var a = 3;
                                var a = 10;

                                Examples of correct code for this rule:

                                /*eslint no-redeclare: "error"*/
                                
                                var a = 3;
                                // ...
                                a = 10;

                                Options

                                This rule takes one optional argument, an object with a boolean property "builtinGlobals". It defaults to false. If set to true, this rule also checks redeclaration of built-in globals, such as Object, Array, Number...

                                builtinGlobals

                                Examples of incorrect code for the { "builtinGlobals": true } option:

                                /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                                
                                var Object = 0;

                                Examples of incorrect code for the { "builtinGlobals": true } option and the browser environment:

                                /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                                /*eslint-env browser*/
                                
                                var top = 0;

                                The browser environment has many built-in global variables (for example, top). Some of built-in global variables cannot be redeclared. Source: http://eslint.org/docs/rules/

                                Expected '===' and instead saw '=='.
                                Open

                                        if ((parseFloat(inSender) == parseInt(inSender)) && !isNaN(inSender) && (parseFloat(inEvent) == parseInt(inEvent)) && !isNaN(inEvent)) {
                                Severity: Minor
                                Found in www/enyo/js/disassembler.js by eslint

                                Require === and !== (eqeqeq)

                                It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

                                The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

                                • [] == false
                                • [] == ![]
                                • 3 == "03"

                                If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

                                Rule Details

                                This rule is aimed at eliminating the type-unsafe equality operators.

                                Examples of incorrect code for this rule:

                                /*eslint eqeqeq: "error"*/
                                
                                if (x == 42) { }
                                
                                if ("" == text) { }
                                
                                if (obj.getStuff() != undefined) { }

                                The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

                                Options

                                always

                                The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

                                Examples of incorrect code for the "always" option:

                                /*eslint eqeqeq: ["error", "always"]*/
                                
                                a == b
                                foo == true
                                bananas != 1
                                value == undefined
                                typeof foo == 'undefined'
                                'hello' != 'world'
                                0 == 0
                                true == true
                                foo == null

                                Examples of correct code for the "always" option:

                                /*eslint eqeqeq: ["error", "always"]*/
                                
                                a === b
                                foo === true
                                bananas !== 1
                                value === undefined
                                typeof foo === 'undefined'
                                'hello' !== 'world'
                                0 === 0
                                true === true
                                foo === null

                                This rule optionally takes a second argument, which should be an object with the following supported properties:

                                • "null": Customize how this rule treats null literals. Possible values:
                                  • always (default) - Always use === or !==.
                                  • never - Never use === or !== with null.
                                  • ignore - Do not apply this rule to null.

                                smart

                                The "smart" option enforces the use of === and !== except for these cases:

                                • Comparing two literal values
                                • Evaluating the value of typeof
                                • Comparing against null

                                Examples of incorrect code for the "smart" option:

                                /*eslint eqeqeq: ["error", "smart"]*/
                                
                                // comparing two variables requires ===
                                a == b
                                
                                // only one side is a literal
                                foo == true
                                bananas != 1
                                
                                // comparing to undefined requires ===
                                value == undefined

                                Examples of correct code for the "smart" option:

                                /*eslint eqeqeq: ["error", "smart"]*/
                                
                                typeof foo == 'undefined'
                                'hello' != 'world'
                                0 == 0
                                true == true
                                foo == null

                                allow-null

                                Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

                                ["error", "always", {"null": "ignore"}]

                                When Not To Use It

                                If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

                                'prev_instruction' is already defined.
                                Open

                                                    var prev_instruction = $(this.selected).closest('.instruction').prev().find('.insaddr')[0];
                                Severity: Minor
                                Found in www/enyo/js/disassembler.js by eslint

                                disallow variable redeclaration (no-redeclare)

                                In JavaScript, it's possible to redeclare the same variable name using var. This can lead to confusion as to where the variable is actually declared and initialized.

                                Rule Details

                                This rule is aimed at eliminating variables that have multiple declarations in the same scope.

                                Examples of incorrect code for this rule:

                                /*eslint no-redeclare: "error"*/
                                
                                var a = 3;
                                var a = 10;

                                Examples of correct code for this rule:

                                /*eslint no-redeclare: "error"*/
                                
                                var a = 3;
                                // ...
                                a = 10;

                                Options

                                This rule takes one optional argument, an object with a boolean property "builtinGlobals". It defaults to false. If set to true, this rule also checks redeclaration of built-in globals, such as Object, Array, Number...

                                builtinGlobals

                                Examples of incorrect code for the { "builtinGlobals": true } option:

                                /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                                
                                var Object = 0;

                                Examples of incorrect code for the { "builtinGlobals": true } option and the browser environment:

                                /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                                /*eslint-env browser*/
                                
                                var top = 0;

                                The browser environment has many built-in global variables (for example, top). Some of built-in global variables cannot be redeclared. Source: http://eslint.org/docs/rules/

                                'get_more_instructions' is already defined.
                                Open

                                            var get_more_instructions = false;
                                Severity: Minor
                                Found in www/enyo/js/disassembler.js by eslint

                                disallow variable redeclaration (no-redeclare)

                                In JavaScript, it's possible to redeclare the same variable name using var. This can lead to confusion as to where the variable is actually declared and initialized.

                                Rule Details

                                This rule is aimed at eliminating variables that have multiple declarations in the same scope.

                                Examples of incorrect code for this rule:

                                /*eslint no-redeclare: "error"*/
                                
                                var a = 3;
                                var a = 10;

                                Examples of correct code for this rule:

                                /*eslint no-redeclare: "error"*/
                                
                                var a = 3;
                                // ...
                                a = 10;

                                Options

                                This rule takes one optional argument, an object with a boolean property "builtinGlobals". It defaults to false. If set to true, this rule also checks redeclaration of built-in globals, such as Object, Array, Number...

                                builtinGlobals

                                Examples of incorrect code for the { "builtinGlobals": true } option:

                                /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                                
                                var Object = 0;

                                Examples of incorrect code for the { "builtinGlobals": true } option and the browser environment:

                                /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                                /*eslint-env browser*/
                                
                                var top = 0;

                                The browser environment has many built-in global variables (for example, top). Some of built-in global variables cannot be redeclared. Source: http://eslint.org/docs/rules/

                                Unexpected string concatenation of literals.
                                Open

                                            r2.cmd('CC- ' + ' @ ' + address + ';CC ' + c + ' @ ' + address);
                                Severity: Minor
                                Found in www/enyo/js/disassembler.js by eslint

                                Disallow unnecessary concatenation of strings (no-useless-concat)

                                It's unnecessary to concatenate two strings together, such as:

                                var foo = "a" + "b";

                                This code is likely the result of refactoring where a variable was removed from the concatenation (such as "a" + b + "b"). In such a case, the concatenation isn't important and the code can be rewritten as:

                                var foo = "ab";

                                Rule Details

                                This rule aims to flag the concatenation of 2 literals when they could be combined into a single literal. Literals can be strings or template literals.

                                Examples of incorrect code for this rule:

                                /*eslint no-useless-concat: "error"*/
                                /*eslint-env es6*/
                                
                                // these are the same as "10"
                                var a = `some` + `string`;
                                var a = '1' + '0';
                                var a = '1' + `0`;
                                var a = `1` + '0';
                                var a = `1` + `0`;

                                Examples of correct code for this rule:

                                /*eslint no-useless-concat: "error"*/
                                
                                // when a non string is included
                                var c = a + b;
                                var c = '1' + a;
                                var a = 1 + '1';
                                var c = 1 - 2;
                                // when the string concatenation is multiline
                                var c = "foo" +
                                    "bar";

                                When Not To Use It

                                If you don't want to be notified about unnecessary string concatenation, you can safely disable this rule. Source: http://eslint.org/docs/rules/

                                Unexpected prompt.
                                Open

                                            var msg = prompt('Function name?');
                                Severity: Minor
                                Found in www/enyo/js/disassembler.js by eslint

                                Disallow Use of Alert (no-alert)

                                JavaScript's alert, confirm, and prompt functions are widely considered to be obtrusive as UI elements and should be replaced by a more appropriate custom UI implementation. Furthermore, alert is often used while debugging code, which should be removed before deployment to production.

                                alert("here!");

                                Rule Details

                                This rule is aimed at catching debugging code that should be removed and popup UI elements that should be replaced with less obtrusive, custom UIs. As such, it will warn when it encounters alert, prompt, and confirm function calls which are not shadowed.

                                Examples of incorrect code for this rule:

                                /*eslint no-alert: "error"*/
                                
                                alert("here!");
                                
                                confirm("Are you sure?");
                                
                                prompt("What's your name?", "John Doe");

                                Examples of correct code for this rule:

                                /*eslint no-alert: "error"*/
                                
                                customAlert("Something happened!");
                                
                                customConfirm("Are you sure?");
                                
                                customPrompt("Who are you?");
                                
                                function foo() {
                                    var alert = myCustomLib.customAlert;
                                    alert();
                                }

                                Related Rules

                                'prev_instruction' is already defined.
                                Open

                                                        var prev_instruction = $(r2ui._dis.selected).closest('.instruction').prev().find('.insaddr')[0];
                                Severity: Minor
                                Found in www/enyo/js/disassembler.js by eslint

                                disallow variable redeclaration (no-redeclare)

                                In JavaScript, it's possible to redeclare the same variable name using var. This can lead to confusion as to where the variable is actually declared and initialized.

                                Rule Details

                                This rule is aimed at eliminating variables that have multiple declarations in the same scope.

                                Examples of incorrect code for this rule:

                                /*eslint no-redeclare: "error"*/
                                
                                var a = 3;
                                var a = 10;

                                Examples of correct code for this rule:

                                /*eslint no-redeclare: "error"*/
                                
                                var a = 3;
                                // ...
                                a = 10;

                                Options

                                This rule takes one optional argument, an object with a boolean property "builtinGlobals". It defaults to false. If set to true, this rule also checks redeclaration of built-in globals, such as Object, Array, Number...

                                builtinGlobals

                                Examples of incorrect code for the { "builtinGlobals": true } option:

                                /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                                
                                var Object = 0;

                                Examples of incorrect code for the { "builtinGlobals": true } option and the browser environment:

                                /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                                /*eslint-env browser*/
                                
                                var top = 0;

                                The browser environment has many built-in global variables (for example, top). Some of built-in global variables cannot be redeclared. Source: http://eslint.org/docs/rules/

                                Expected '===' and instead saw '=='.
                                Open

                                            if (this.display == 'graph') instruction = $(this.selected).closest('.instruction').find('.insaddr')[0];
                                Severity: Minor
                                Found in www/enyo/js/disassembler.js by eslint

                                Require === and !== (eqeqeq)

                                It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

                                The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

                                • [] == false
                                • [] == ![]
                                • 3 == "03"

                                If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

                                Rule Details

                                This rule is aimed at eliminating the type-unsafe equality operators.

                                Examples of incorrect code for this rule:

                                /*eslint eqeqeq: "error"*/
                                
                                if (x == 42) { }
                                
                                if ("" == text) { }
                                
                                if (obj.getStuff() != undefined) { }

                                The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

                                Options

                                always

                                The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

                                Examples of incorrect code for the "always" option:

                                /*eslint eqeqeq: ["error", "always"]*/
                                
                                a == b
                                foo == true
                                bananas != 1
                                value == undefined
                                typeof foo == 'undefined'
                                'hello' != 'world'
                                0 == 0
                                true == true
                                foo == null

                                Examples of correct code for the "always" option:

                                /*eslint eqeqeq: ["error", "always"]*/
                                
                                a === b
                                foo === true
                                bananas !== 1
                                value === undefined
                                typeof foo === 'undefined'
                                'hello' !== 'world'
                                0 === 0
                                true === true
                                foo === null

                                This rule optionally takes a second argument, which should be an object with the following supported properties:

                                • "null": Customize how this rule treats null literals. Possible values:
                                  • always (default) - Always use === or !==.
                                  • never - Never use === or !== with null.
                                  • ignore - Do not apply this rule to null.

                                smart

                                The "smart" option enforces the use of === and !== except for these cases:

                                • Comparing two literal values
                                • Evaluating the value of typeof
                                • Comparing against null

                                Examples of incorrect code for the "smart" option:

                                /*eslint eqeqeq: ["error", "smart"]*/
                                
                                // comparing two variables requires ===
                                a == b
                                
                                // only one side is a literal
                                foo == true
                                bananas != 1
                                
                                // comparing to undefined requires ===
                                value == undefined

                                Examples of correct code for the "smart" option:

                                /*eslint eqeqeq: ["error", "smart"]*/
                                
                                typeof foo == 'undefined'
                                'hello' != 'world'
                                0 == 0
                                true == true
                                foo == null

                                allow-null

                                Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

                                ["error", "always", {"null": "ignore"}]

                                When Not To Use It

                                If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

                                Expected '===' and instead saw '=='.
                                Open

                                        if (r2ui._dis.display == 'graph' && r2ui._dis.minimap) update_minimap();
                                Severity: Minor
                                Found in www/enyo/js/disassembler.js by eslint

                                Require === and !== (eqeqeq)

                                It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

                                The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

                                • [] == false
                                • [] == ![]
                                • 3 == "03"

                                If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

                                Rule Details

                                This rule is aimed at eliminating the type-unsafe equality operators.

                                Examples of incorrect code for this rule:

                                /*eslint eqeqeq: "error"*/
                                
                                if (x == 42) { }
                                
                                if ("" == text) { }
                                
                                if (obj.getStuff() != undefined) { }

                                The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

                                Options

                                always

                                The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

                                Examples of incorrect code for the "always" option:

                                /*eslint eqeqeq: ["error", "always"]*/
                                
                                a == b
                                foo == true
                                bananas != 1
                                value == undefined
                                typeof foo == 'undefined'
                                'hello' != 'world'
                                0 == 0
                                true == true
                                foo == null

                                Examples of correct code for the "always" option:

                                /*eslint eqeqeq: ["error", "always"]*/
                                
                                a === b
                                foo === true
                                bananas !== 1
                                value === undefined
                                typeof foo === 'undefined'
                                'hello' !== 'world'
                                0 === 0
                                true === true
                                foo === null

                                This rule optionally takes a second argument, which should be an object with the following supported properties:

                                • "null": Customize how this rule treats null literals. Possible values:
                                  • always (default) - Always use === or !==.
                                  • never - Never use === or !== with null.
                                  • ignore - Do not apply this rule to null.

                                smart

                                The "smart" option enforces the use of === and !== except for these cases:

                                • Comparing two literal values
                                • Evaluating the value of typeof
                                • Comparing against null

                                Examples of incorrect code for the "smart" option:

                                /*eslint eqeqeq: ["error", "smart"]*/
                                
                                // comparing two variables requires ===
                                a == b
                                
                                // only one side is a literal
                                foo == true
                                bananas != 1
                                
                                // comparing to undefined requires ===
                                value == undefined

                                Examples of correct code for the "smart" option:

                                /*eslint eqeqeq: ["error", "smart"]*/
                                
                                typeof foo == 'undefined'
                                'hello' != 'world'
                                0 == 0
                                true == true
                                foo == null

                                allow-null

                                Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

                                ["error", "always", {"null": "ignore"}]

                                When Not To Use It

                                If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

                                Missing radix parameter.
                                Open

                                        if ((parseFloat(inSender) == parseInt(inSender)) && !isNaN(inSender) && (parseFloat(inEvent) == parseInt(inEvent)) && !isNaN(inEvent)) {
                                Severity: Minor
                                Found in www/enyo/js/disassembler.js by eslint

                                Require Radix Parameter (radix)

                                When using the parseInt() function it is common to omit the second argument, the radix, and let the function try to determine from the first argument what type of number it is. By default, parseInt() will autodetect decimal and hexadecimal (via 0x prefix). Prior to ECMAScript 5, parseInt() also autodetected octal literals, which caused problems because many developers assumed a leading 0 would be ignored.

                                This confusion led to the suggestion that you always use the radix parameter to parseInt() to eliminate unintended consequences. So instead of doing this:

                                var num = parseInt("071");      // 57

                                Do this:

                                var num = parseInt("071", 10);  // 71

                                ECMAScript 5 changed the behavior of parseInt() so that it no longer autodetects octal literals and instead treats them as decimal literals. However, the differences between hexadecimal and decimal interpretation of the first parameter causes many developers to continue using the radix parameter to ensure the string is interpreted in the intended way.

                                On the other hand, if the code is targeting only ES5-compliant environments passing the radix 10 may be redundant. In such a case you might want to disallow using such a radix.

                                Rule Details

                                This rule is aimed at preventing the unintended conversion of a string to a number of a different base than intended or at preventing the redundant 10 radix if targeting modern environments only.

                                Options

                                There are two options for this rule:

                                • "always" enforces providing a radix (default)
                                • "as-needed" disallows providing the 10 radix

                                always

                                Examples of incorrect code for the default "always" option:

                                /*eslint radix: "error"*/
                                
                                var num = parseInt("071");
                                
                                var num = parseInt(someValue);
                                
                                var num = parseInt("071", "abc");
                                
                                var num = parseInt();

                                Examples of correct code for the default "always" option:

                                /*eslint radix: "error"*/
                                
                                var num = parseInt("071", 10);
                                
                                var num = parseInt("071", 8);
                                
                                var num = parseFloat(someValue);

                                as-needed

                                Examples of incorrect code for the "as-needed" option:

                                /*eslint radix: ["error", "as-needed"]*/
                                
                                var num = parseInt("071", 10);
                                
                                var num = parseInt("071", "abc");
                                
                                var num = parseInt();

                                Examples of correct code for the "as-needed" option:

                                /*eslint radix: ["error", "as-needed"]*/
                                
                                var num = parseInt("071");
                                
                                var num = parseInt("071", 8);
                                
                                var num = parseFloat(someValue);

                                When Not To Use It

                                If you don't want to enforce either presence or omission of the 10 radix value you can turn this rule off.

                                Further Reading

                                Missing radix parameter.
                                Open

                                        if ((parseFloat(inSender) == parseInt(inSender)) && !isNaN(inSender) && (parseFloat(inEvent) == parseInt(inEvent)) && !isNaN(inEvent)) {
                                Severity: Minor
                                Found in www/enyo/js/disassembler.js by eslint

                                Require Radix Parameter (radix)

                                When using the parseInt() function it is common to omit the second argument, the radix, and let the function try to determine from the first argument what type of number it is. By default, parseInt() will autodetect decimal and hexadecimal (via 0x prefix). Prior to ECMAScript 5, parseInt() also autodetected octal literals, which caused problems because many developers assumed a leading 0 would be ignored.

                                This confusion led to the suggestion that you always use the radix parameter to parseInt() to eliminate unintended consequences. So instead of doing this:

                                var num = parseInt("071");      // 57

                                Do this:

                                var num = parseInt("071", 10);  // 71

                                ECMAScript 5 changed the behavior of parseInt() so that it no longer autodetects octal literals and instead treats them as decimal literals. However, the differences between hexadecimal and decimal interpretation of the first parameter causes many developers to continue using the radix parameter to ensure the string is interpreted in the intended way.

                                On the other hand, if the code is targeting only ES5-compliant environments passing the radix 10 may be redundant. In such a case you might want to disallow using such a radix.

                                Rule Details

                                This rule is aimed at preventing the unintended conversion of a string to a number of a different base than intended or at preventing the redundant 10 radix if targeting modern environments only.

                                Options

                                There are two options for this rule:

                                • "always" enforces providing a radix (default)
                                • "as-needed" disallows providing the 10 radix

                                always

                                Examples of incorrect code for the default "always" option:

                                /*eslint radix: "error"*/
                                
                                var num = parseInt("071");
                                
                                var num = parseInt(someValue);
                                
                                var num = parseInt("071", "abc");
                                
                                var num = parseInt();

                                Examples of correct code for the default "always" option:

                                /*eslint radix: "error"*/
                                
                                var num = parseInt("071", 10);
                                
                                var num = parseInt("071", 8);
                                
                                var num = parseFloat(someValue);

                                as-needed

                                Examples of incorrect code for the "as-needed" option:

                                /*eslint radix: ["error", "as-needed"]*/
                                
                                var num = parseInt("071", 10);
                                
                                var num = parseInt("071", "abc");
                                
                                var num = parseInt();

                                Examples of correct code for the "as-needed" option:

                                /*eslint radix: ["error", "as-needed"]*/
                                
                                var num = parseInt("071");
                                
                                var num = parseInt("071", 8);
                                
                                var num = parseFloat(someValue);

                                When Not To Use It

                                If you don't want to enforce either presence or omission of the 10 radix value you can turn this rule off.

                                Further Reading

                                Expected '===' and instead saw '=='.
                                Open

                                            } else if (itemContent == 'comment') {
                                Severity: Minor
                                Found in www/enyo/js/disassembler.js by eslint

                                Require === and !== (eqeqeq)

                                It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

                                The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

                                • [] == false
                                • [] == ![]
                                • 3 == "03"

                                If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

                                Rule Details

                                This rule is aimed at eliminating the type-unsafe equality operators.

                                Examples of incorrect code for this rule:

                                /*eslint eqeqeq: "error"*/
                                
                                if (x == 42) { }
                                
                                if ("" == text) { }
                                
                                if (obj.getStuff() != undefined) { }

                                The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

                                Options

                                always

                                The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

                                Examples of incorrect code for the "always" option:

                                /*eslint eqeqeq: ["error", "always"]*/
                                
                                a == b
                                foo == true
                                bananas != 1
                                value == undefined
                                typeof foo == 'undefined'
                                'hello' != 'world'
                                0 == 0
                                true == true
                                foo == null

                                Examples of correct code for the "always" option:

                                /*eslint eqeqeq: ["error", "always"]*/
                                
                                a === b
                                foo === true
                                bananas !== 1
                                value === undefined
                                typeof foo === 'undefined'
                                'hello' !== 'world'
                                0 === 0
                                true === true
                                foo === null

                                This rule optionally takes a second argument, which should be an object with the following supported properties:

                                • "null": Customize how this rule treats null literals. Possible values:
                                  • always (default) - Always use === or !==.
                                  • never - Never use === or !== with null.
                                  • ignore - Do not apply this rule to null.

                                smart

                                The "smart" option enforces the use of === and !== except for these cases:

                                • Comparing two literal values
                                • Evaluating the value of typeof
                                • Comparing against null

                                Examples of incorrect code for the "smart" option:

                                /*eslint eqeqeq: ["error", "smart"]*/
                                
                                // comparing two variables requires ===
                                a == b
                                
                                // only one side is a literal
                                foo == true
                                bananas != 1
                                
                                // comparing to undefined requires ===
                                value == undefined

                                Examples of correct code for the "smart" option:

                                /*eslint eqeqeq: ["error", "smart"]*/
                                
                                typeof foo == 'undefined'
                                'hello' != 'world'
                                0 == 0
                                true == true
                                foo == null

                                allow-null

                                Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

                                ["error", "always", {"null": "ignore"}]

                                When Not To Use It

                                If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

                                Expected '===' and instead saw '=='.
                                Open

                                        if ((parseFloat(inSender) == parseInt(inSender)) && !isNaN(inSender) && (parseFloat(inEvent) == parseInt(inEvent)) && !isNaN(inEvent)) {
                                Severity: Minor
                                Found in www/enyo/js/disassembler.js by eslint

                                Require === and !== (eqeqeq)

                                It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

                                The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

                                • [] == false
                                • [] == ![]
                                • 3 == "03"

                                If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

                                Rule Details

                                This rule is aimed at eliminating the type-unsafe equality operators.

                                Examples of incorrect code for this rule:

                                /*eslint eqeqeq: "error"*/
                                
                                if (x == 42) { }
                                
                                if ("" == text) { }
                                
                                if (obj.getStuff() != undefined) { }

                                The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

                                Options

                                always

                                The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

                                Examples of incorrect code for the "always" option:

                                /*eslint eqeqeq: ["error", "always"]*/
                                
                                a == b
                                foo == true
                                bananas != 1
                                value == undefined
                                typeof foo == 'undefined'
                                'hello' != 'world'
                                0 == 0
                                true == true
                                foo == null

                                Examples of correct code for the "always" option:

                                /*eslint eqeqeq: ["error", "always"]*/
                                
                                a === b
                                foo === true
                                bananas !== 1
                                value === undefined
                                typeof foo === 'undefined'
                                'hello' !== 'world'
                                0 === 0
                                true === true
                                foo === null

                                This rule optionally takes a second argument, which should be an object with the following supported properties:

                                • "null": Customize how this rule treats null literals. Possible values:
                                  • always (default) - Always use === or !==.
                                  • never - Never use === or !== with null.
                                  • ignore - Do not apply this rule to null.

                                smart

                                The "smart" option enforces the use of === and !== except for these cases:

                                • Comparing two literal values
                                • Evaluating the value of typeof
                                • Comparing against null

                                Examples of incorrect code for the "smart" option:

                                /*eslint eqeqeq: ["error", "smart"]*/
                                
                                // comparing two variables requires ===
                                a == b
                                
                                // only one side is a literal
                                foo == true
                                bananas != 1
                                
                                // comparing to undefined requires ===
                                value == undefined

                                Examples of correct code for the "smart" option:

                                /*eslint eqeqeq: ["error", "smart"]*/
                                
                                typeof foo == 'undefined'
                                'hello' != 'world'
                                0 == 0
                                true == true
                                foo == null

                                allow-null

                                Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

                                ["error", "always", {"null": "ignore"}]

                                When Not To Use It

                                If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

                                Expected '===' and instead saw '=='.
                                Open

                                                if (this.display == 'graph') {
                                Severity: Minor
                                Found in www/enyo/js/disassembler.js by eslint

                                Require === and !== (eqeqeq)

                                It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

                                The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

                                • [] == false
                                • [] == ![]
                                • 3 == "03"

                                If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

                                Rule Details

                                This rule is aimed at eliminating the type-unsafe equality operators.

                                Examples of incorrect code for this rule:

                                /*eslint eqeqeq: "error"*/
                                
                                if (x == 42) { }
                                
                                if ("" == text) { }
                                
                                if (obj.getStuff() != undefined) { }

                                The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

                                Options

                                always

                                The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

                                Examples of incorrect code for the "always" option:

                                /*eslint eqeqeq: ["error", "always"]*/
                                
                                a == b
                                foo == true
                                bananas != 1
                                value == undefined
                                typeof foo == 'undefined'
                                'hello' != 'world'
                                0 == 0
                                true == true
                                foo == null

                                Examples of correct code for the "always" option:

                                /*eslint eqeqeq: ["error", "always"]*/
                                
                                a === b
                                foo === true
                                bananas !== 1
                                value === undefined
                                typeof foo === 'undefined'
                                'hello' !== 'world'
                                0 === 0
                                true === true
                                foo === null

                                This rule optionally takes a second argument, which should be an object with the following supported properties:

                                • "null": Customize how this rule treats null literals. Possible values:
                                  • always (default) - Always use === or !==.
                                  • never - Never use === or !== with null.
                                  • ignore - Do not apply this rule to null.

                                smart

                                The "smart" option enforces the use of === and !== except for these cases:

                                • Comparing two literal values
                                • Evaluating the value of typeof
                                • Comparing against null

                                Examples of incorrect code for the "smart" option:

                                /*eslint eqeqeq: ["error", "smart"]*/
                                
                                // comparing two variables requires ===
                                a == b
                                
                                // only one side is a literal
                                foo == true
                                bananas != 1
                                
                                // comparing to undefined requires ===
                                value == undefined

                                Examples of correct code for the "smart" option:

                                /*eslint eqeqeq: ["error", "smart"]*/
                                
                                typeof foo == 'undefined'
                                'hello' != 'world'
                                0 == 0
                                true == true
                                foo == null

                                allow-null

                                Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

                                ["error", "always", {"null": "ignore"}]

                                When Not To Use It

                                If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

                                Expected '===' and instead saw '=='.
                                Open

                                                    if (r2ui._dis.display == 'flat') {
                                Severity: Minor
                                Found in www/enyo/js/disassembler.js by eslint

                                Require === and !== (eqeqeq)

                                It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

                                The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

                                • [] == false
                                • [] == ![]
                                • 3 == "03"

                                If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

                                Rule Details

                                This rule is aimed at eliminating the type-unsafe equality operators.

                                Examples of incorrect code for this rule:

                                /*eslint eqeqeq: "error"*/
                                
                                if (x == 42) { }
                                
                                if ("" == text) { }
                                
                                if (obj.getStuff() != undefined) { }

                                The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

                                Options

                                always

                                The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

                                Examples of incorrect code for the "always" option:

                                /*eslint eqeqeq: ["error", "always"]*/
                                
                                a == b
                                foo == true
                                bananas != 1
                                value == undefined
                                typeof foo == 'undefined'
                                'hello' != 'world'
                                0 == 0
                                true == true
                                foo == null

                                Examples of correct code for the "always" option:

                                /*eslint eqeqeq: ["error", "always"]*/
                                
                                a === b
                                foo === true
                                bananas !== 1
                                value === undefined
                                typeof foo === 'undefined'
                                'hello' !== 'world'
                                0 === 0
                                true === true
                                foo === null

                                This rule optionally takes a second argument, which should be an object with the following supported properties:

                                • "null": Customize how this rule treats null literals. Possible values:
                                  • always (default) - Always use === or !==.
                                  • never - Never use === or !== with null.
                                  • ignore - Do not apply this rule to null.

                                smart

                                The "smart" option enforces the use of === and !== except for these cases:

                                • Comparing two literal values
                                • Evaluating the value of typeof
                                • Comparing against null

                                Examples of incorrect code for the "smart" option:

                                /*eslint eqeqeq: ["error", "smart"]*/
                                
                                // comparing two variables requires ===
                                a == b
                                
                                // only one side is a literal
                                foo == true
                                bananas != 1
                                
                                // comparing to undefined requires ===
                                value == undefined

                                Examples of correct code for the "smart" option:

                                /*eslint eqeqeq: ["error", "smart"]*/
                                
                                typeof foo == 'undefined'
                                'hello' != 'world'
                                0 == 0
                                true == true
                                foo == null

                                allow-null

                                Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

                                ["error", "always", {"null": "ignore"}]

                                When Not To Use It

                                If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

                                The body of a for-in should be wrapped in an if statement to filter unwanted properties from the prototype.
                                Open

                                                for (var j in classes) {
                                Severity: Minor
                                Found in www/enyo/js/disassembler.js by eslint

                                Require Guarding for-in (guard-for-in)

                                Looping over objects with a for in loop will include properties that are inherited through the prototype chain. This behavior can lead to unexpected items in your for loop.

                                for (key in foo) {
                                    doSomething(key);
                                }

                                Note that simply checking foo.hasOwnProperty(key) is likely to cause an error in some cases; see [no-prototype-builtins](no-prototype-builtins.md).

                                Rule Details

                                This rule is aimed at preventing unexpected behavior that could arise from using a for in loop without filtering the results in the loop. As such, it will warn when for in loops do not filter their results with an if statement.

                                Examples of incorrect code for this rule:

                                /*eslint guard-for-in: "error"*/
                                
                                for (key in foo) {
                                    doSomething(key);
                                }

                                Examples of correct code for this rule:

                                /*eslint guard-for-in: "error"*/
                                
                                for (key in foo) {
                                    if (Object.prototype.hasOwnProperty.call(foo, key)) {
                                        doSomething(key);
                                    }
                                    if ({}.hasOwnProperty.call(foo, key)) {
                                        doSomething(key);
                                    }
                                }

                                Related Rules

                                • [no-prototype-builtins](no-prototype-builtins.md)

                                Further Reading

                                Expected '!==' and instead saw '!='.
                                Open

                                                if (cmd != '') {
                                Severity: Minor
                                Found in www/enyo/js/disassembler.js by eslint

                                Require === and !== (eqeqeq)

                                It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

                                The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

                                • [] == false
                                • [] == ![]
                                • 3 == "03"

                                If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

                                Rule Details

                                This rule is aimed at eliminating the type-unsafe equality operators.

                                Examples of incorrect code for this rule:

                                /*eslint eqeqeq: "error"*/
                                
                                if (x == 42) { }
                                
                                if ("" == text) { }
                                
                                if (obj.getStuff() != undefined) { }

                                The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

                                Options

                                always

                                The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

                                Examples of incorrect code for the "always" option:

                                /*eslint eqeqeq: ["error", "always"]*/
                                
                                a == b
                                foo == true
                                bananas != 1
                                value == undefined
                                typeof foo == 'undefined'
                                'hello' != 'world'
                                0 == 0
                                true == true
                                foo == null

                                Examples of correct code for the "always" option:

                                /*eslint eqeqeq: ["error", "always"]*/
                                
                                a === b
                                foo === true
                                bananas !== 1
                                value === undefined
                                typeof foo === 'undefined'
                                'hello' !== 'world'
                                0 === 0
                                true === true
                                foo === null

                                This rule optionally takes a second argument, which should be an object with the following supported properties:

                                • "null": Customize how this rule treats null literals. Possible values:
                                  • always (default) - Always use === or !==.
                                  • never - Never use === or !== with null.
                                  • ignore - Do not apply this rule to null.

                                smart

                                The "smart" option enforces the use of === and !== except for these cases:

                                • Comparing two literal values
                                • Evaluating the value of typeof
                                • Comparing against null

                                Examples of incorrect code for the "smart" option:

                                /*eslint eqeqeq: ["error", "smart"]*/
                                
                                // comparing two variables requires ===
                                a == b
                                
                                // only one side is a literal
                                foo == true
                                bananas != 1
                                
                                // comparing to undefined requires ===
                                value == undefined

                                Examples of correct code for the "smart" option:

                                /*eslint eqeqeq: ["error", "smart"]*/
                                
                                typeof foo == 'undefined'
                                'hello' != 'world'
                                0 == 0
                                true == true
                                foo == null

                                allow-null

                                Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

                                ["error", "always", {"null": "ignore"}]

                                When Not To Use It

                                If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

                                Expected '===' and instead saw '=='.
                                Open

                                            if (itemContent == 'rename') {
                                Severity: Minor
                                Found in www/enyo/js/disassembler.js by eslint

                                Require === and !== (eqeqeq)

                                It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

                                The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

                                • [] == false
                                • [] == ![]
                                • 3 == "03"

                                If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

                                Rule Details

                                This rule is aimed at eliminating the type-unsafe equality operators.

                                Examples of incorrect code for this rule:

                                /*eslint eqeqeq: "error"*/
                                
                                if (x == 42) { }
                                
                                if ("" == text) { }
                                
                                if (obj.getStuff() != undefined) { }

                                The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

                                Options

                                always

                                The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

                                Examples of incorrect code for the "always" option:

                                /*eslint eqeqeq: ["error", "always"]*/
                                
                                a == b
                                foo == true
                                bananas != 1
                                value == undefined
                                typeof foo == 'undefined'
                                'hello' != 'world'
                                0 == 0
                                true == true
                                foo == null

                                Examples of correct code for the "always" option:

                                /*eslint eqeqeq: ["error", "always"]*/
                                
                                a === b
                                foo === true
                                bananas !== 1
                                value === undefined
                                typeof foo === 'undefined'
                                'hello' !== 'world'
                                0 === 0
                                true === true
                                foo === null

                                This rule optionally takes a second argument, which should be an object with the following supported properties:

                                • "null": Customize how this rule treats null literals. Possible values:
                                  • always (default) - Always use === or !==.
                                  • never - Never use === or !== with null.
                                  • ignore - Do not apply this rule to null.

                                smart

                                The "smart" option enforces the use of === and !== except for these cases:

                                • Comparing two literal values
                                • Evaluating the value of typeof
                                • Comparing against null

                                Examples of incorrect code for the "smart" option:

                                /*eslint eqeqeq: ["error", "smart"]*/
                                
                                // comparing two variables requires ===
                                a == b
                                
                                // only one side is a literal
                                foo == true
                                bananas != 1
                                
                                // comparing to undefined requires ===
                                value == undefined

                                Examples of correct code for the "smart" option:

                                /*eslint eqeqeq: ["error", "smart"]*/
                                
                                typeof foo == 'undefined'
                                'hello' != 'world'
                                0 == 0
                                true == true
                                foo == null

                                allow-null

                                Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

                                ["error", "always", {"null": "ignore"}]

                                When Not To Use It

                                If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

                                Expected '===' and instead saw '=='.
                                Open

                                        if (key === 'm' && r2ui._dis.display == 'graph') toggle_minimap();
                                Severity: Minor
                                Found in www/enyo/js/disassembler.js by eslint

                                Require === and !== (eqeqeq)

                                It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

                                The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

                                • [] == false
                                • [] == ![]
                                • 3 == "03"

                                If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

                                Rule Details

                                This rule is aimed at eliminating the type-unsafe equality operators.

                                Examples of incorrect code for this rule:

                                /*eslint eqeqeq: "error"*/
                                
                                if (x == 42) { }
                                
                                if ("" == text) { }
                                
                                if (obj.getStuff() != undefined) { }

                                The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

                                Options

                                always

                                The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

                                Examples of incorrect code for the "always" option:

                                /*eslint eqeqeq: ["error", "always"]*/
                                
                                a == b
                                foo == true
                                bananas != 1
                                value == undefined
                                typeof foo == 'undefined'
                                'hello' != 'world'
                                0 == 0
                                true == true
                                foo == null

                                Examples of correct code for the "always" option:

                                /*eslint eqeqeq: ["error", "always"]*/
                                
                                a === b
                                foo === true
                                bananas !== 1
                                value === undefined
                                typeof foo === 'undefined'
                                'hello' !== 'world'
                                0 === 0
                                true === true
                                foo === null

                                This rule optionally takes a second argument, which should be an object with the following supported properties:

                                • "null": Customize how this rule treats null literals. Possible values:
                                  • always (default) - Always use === or !==.
                                  • never - Never use === or !== with null.
                                  • ignore - Do not apply this rule to null.

                                smart

                                The "smart" option enforces the use of === and !== except for these cases:

                                • Comparing two literal values
                                • Evaluating the value of typeof
                                • Comparing against null

                                Examples of incorrect code for the "smart" option:

                                /*eslint eqeqeq: ["error", "smart"]*/
                                
                                // comparing two variables requires ===
                                a == b
                                
                                // only one side is a literal
                                foo == true
                                bananas != 1
                                
                                // comparing to undefined requires ===
                                value == undefined

                                Examples of correct code for the "smart" option:

                                /*eslint eqeqeq: ["error", "smart"]*/
                                
                                typeof foo == 'undefined'
                                'hello' != 'world'
                                0 == 0
                                true == true
                                foo == null

                                allow-null

                                Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

                                ["error", "always", {"null": "ignore"}]

                                When Not To Use It

                                If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

                                Expected '===' and instead saw '=='.
                                Open

                                                if (this.display == 'graph') {
                                Severity: Minor
                                Found in www/enyo/js/disassembler.js by eslint

                                Require === and !== (eqeqeq)

                                It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

                                The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

                                • [] == false
                                • [] == ![]
                                • 3 == "03"

                                If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

                                Rule Details

                                This rule is aimed at eliminating the type-unsafe equality operators.

                                Examples of incorrect code for this rule:

                                /*eslint eqeqeq: "error"*/
                                
                                if (x == 42) { }
                                
                                if ("" == text) { }
                                
                                if (obj.getStuff() != undefined) { }

                                The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

                                Options

                                always

                                The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

                                Examples of incorrect code for the "always" option:

                                /*eslint eqeqeq: ["error", "always"]*/
                                
                                a == b
                                foo == true
                                bananas != 1
                                value == undefined
                                typeof foo == 'undefined'
                                'hello' != 'world'
                                0 == 0
                                true == true
                                foo == null

                                Examples of correct code for the "always" option:

                                /*eslint eqeqeq: ["error", "always"]*/
                                
                                a === b
                                foo === true
                                bananas !== 1
                                value === undefined
                                typeof foo === 'undefined'
                                'hello' !== 'world'
                                0 === 0
                                true === true
                                foo === null

                                This rule optionally takes a second argument, which should be an object with the following supported properties:

                                • "null": Customize how this rule treats null literals. Possible values:
                                  • always (default) - Always use === or !==.
                                  • never - Never use === or !== with null.
                                  • ignore - Do not apply this rule to null.

                                smart

                                The "smart" option enforces the use of === and !== except for these cases:

                                • Comparing two literal values
                                • Evaluating the value of typeof
                                • Comparing against null

                                Examples of incorrect code for the "smart" option:

                                /*eslint eqeqeq: ["error", "smart"]*/
                                
                                // comparing two variables requires ===
                                a == b
                                
                                // only one side is a literal
                                foo == true
                                bananas != 1
                                
                                // comparing to undefined requires ===
                                value == undefined

                                Examples of correct code for the "smart" option:

                                /*eslint eqeqeq: ["error", "smart"]*/
                                
                                typeof foo == 'undefined'
                                'hello' != 'world'
                                0 == 0
                                true == true
                                foo == null

                                allow-null

                                Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

                                ["error", "always", {"null": "ignore"}]

                                When Not To Use It

                                If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

                                Unexpected prompt.
                                Open

                                            var a = prompt('Go to');
                                Severity: Minor
                                Found in www/enyo/js/disassembler.js by eslint

                                Disallow Use of Alert (no-alert)

                                JavaScript's alert, confirm, and prompt functions are widely considered to be obtrusive as UI elements and should be replaced by a more appropriate custom UI implementation. Furthermore, alert is often used while debugging code, which should be removed before deployment to production.

                                alert("here!");

                                Rule Details

                                This rule is aimed at catching debugging code that should be removed and popup UI elements that should be replaced with less obtrusive, custom UIs. As such, it will warn when it encounters alert, prompt, and confirm function calls which are not shadowed.

                                Examples of incorrect code for this rule:

                                /*eslint no-alert: "error"*/
                                
                                alert("here!");
                                
                                confirm("Are you sure?");
                                
                                prompt("What's your name?", "John Doe");

                                Examples of correct code for this rule:

                                /*eslint no-alert: "error"*/
                                
                                customAlert("Something happened!");
                                
                                customConfirm("Are you sure?");
                                
                                customPrompt("Who are you?");
                                
                                function foo() {
                                    var alert = myCustomLib.customAlert;
                                    alert();
                                }

                                Related Rules

                                'next_instruction' is already defined.
                                Open

                                                        var next_instruction = $(r2ui._dis.selected).closest('.instruction').next().find('.insaddr')[0];
                                Severity: Minor
                                Found in www/enyo/js/disassembler.js by eslint

                                disallow variable redeclaration (no-redeclare)

                                In JavaScript, it's possible to redeclare the same variable name using var. This can lead to confusion as to where the variable is actually declared and initialized.

                                Rule Details

                                This rule is aimed at eliminating variables that have multiple declarations in the same scope.

                                Examples of incorrect code for this rule:

                                /*eslint no-redeclare: "error"*/
                                
                                var a = 3;
                                var a = 10;

                                Examples of correct code for this rule:

                                /*eslint no-redeclare: "error"*/
                                
                                var a = 3;
                                // ...
                                a = 10;

                                Options

                                This rule takes one optional argument, an object with a boolean property "builtinGlobals". It defaults to false. If set to true, this rule also checks redeclaration of built-in globals, such as Object, Array, Number...

                                builtinGlobals

                                Examples of incorrect code for the { "builtinGlobals": true } option:

                                /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                                
                                var Object = 0;

                                Examples of incorrect code for the { "builtinGlobals": true } option and the browser environment:

                                /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                                /*eslint-env browser*/
                                
                                var top = 0;

                                The browser environment has many built-in global variables (for example, top). Some of built-in global variables cannot be redeclared. Source: http://eslint.org/docs/rules/

                                Expected '===' and instead saw '=='.
                                Open

                                            } else if (itemContent == 'random colors') {
                                Severity: Minor
                                Found in www/enyo/js/disassembler.js by eslint

                                Require === and !== (eqeqeq)

                                It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

                                The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

                                • [] == false
                                • [] == ![]
                                • 3 == "03"

                                If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

                                Rule Details

                                This rule is aimed at eliminating the type-unsafe equality operators.

                                Examples of incorrect code for this rule:

                                /*eslint eqeqeq: "error"*/
                                
                                if (x == 42) { }
                                
                                if ("" == text) { }
                                
                                if (obj.getStuff() != undefined) { }

                                The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

                                Options

                                always

                                The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

                                Examples of incorrect code for the "always" option:

                                /*eslint eqeqeq: ["error", "always"]*/
                                
                                a == b
                                foo == true
                                bananas != 1
                                value == undefined
                                typeof foo == 'undefined'
                                'hello' != 'world'
                                0 == 0
                                true == true
                                foo == null

                                Examples of correct code for the "always" option:

                                /*eslint eqeqeq: ["error", "always"]*/
                                
                                a === b
                                foo === true
                                bananas !== 1
                                value === undefined
                                typeof foo === 'undefined'
                                'hello' !== 'world'
                                0 === 0
                                true === true
                                foo === null

                                This rule optionally takes a second argument, which should be an object with the following supported properties:

                                • "null": Customize how this rule treats null literals. Possible values:
                                  • always (default) - Always use === or !==.
                                  • never - Never use === or !== with null.
                                  • ignore - Do not apply this rule to null.

                                smart

                                The "smart" option enforces the use of === and !== except for these cases:

                                • Comparing two literal values
                                • Evaluating the value of typeof
                                • Comparing against null

                                Examples of incorrect code for the "smart" option:

                                /*eslint eqeqeq: ["error", "smart"]*/
                                
                                // comparing two variables requires ===
                                a == b
                                
                                // only one side is a literal
                                foo == true
                                bananas != 1
                                
                                // comparing to undefined requires ===
                                value == undefined

                                Examples of correct code for the "smart" option:

                                /*eslint eqeqeq: ["error", "smart"]*/
                                
                                typeof foo == 'undefined'
                                'hello' != 'world'
                                0 == 0
                                true == true
                                foo == null

                                allow-null

                                Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

                                ["error", "always", {"null": "ignore"}]

                                When Not To Use It

                                If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

                                'address' is already defined.
                                Open

                                                    var address = get_address_from_class(inEvent.target);
                                Severity: Minor
                                Found in www/enyo/js/disassembler.js by eslint

                                disallow variable redeclaration (no-redeclare)

                                In JavaScript, it's possible to redeclare the same variable name using var. This can lead to confusion as to where the variable is actually declared and initialized.

                                Rule Details

                                This rule is aimed at eliminating variables that have multiple declarations in the same scope.

                                Examples of incorrect code for this rule:

                                /*eslint no-redeclare: "error"*/
                                
                                var a = 3;
                                var a = 10;

                                Examples of correct code for this rule:

                                /*eslint no-redeclare: "error"*/
                                
                                var a = 3;
                                // ...
                                a = 10;

                                Options

                                This rule takes one optional argument, an object with a boolean property "builtinGlobals". It defaults to false. If set to true, this rule also checks redeclaration of built-in globals, such as Object, Array, Number...

                                builtinGlobals

                                Examples of incorrect code for the { "builtinGlobals": true } option:

                                /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                                
                                var Object = 0;

                                Examples of incorrect code for the { "builtinGlobals": true } option and the browser environment:

                                /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                                /*eslint-env browser*/
                                
                                var top = 0;

                                The browser environment has many built-in global variables (for example, top). Some of built-in global variables cannot be redeclared. Source: http://eslint.org/docs/rules/

                                TODO found
                                Open

                                    //     // TODO: use canvas api for faster rendering and smaller dom
                                Severity: Minor
                                Found in www/enyo/js/disassembler.js by fixme

                                TODO found
                                Open

                                                // TODO, try to recognize other spaces
                                Severity: Minor
                                Found in www/enyo/js/disassembler.js by fixme

                                TODO found
                                Open

                                        // TODO: Move this to the application constructor
                                Severity: Minor
                                Found in www/enyo/js/disassembler.js by fixme

                                Identical blocks of code found in 2 locations. Consider refactoring.
                                Open

                                            if ($(this.selected).hasClass('insaddr')) {
                                                var old_value = get_offset_flag(r2ui._dis.selected_offset);
                                                var type = 'offsets';
                                                r2.cmdj('afij @ ' + r2ui._dis.selected_offset, function(x) {
                                                    if (x !== null && x !== undefined) {
                                Severity: Major
                                Found in www/enyo/js/disassembler.js and 1 other location - About 2 days to fix
                                www/p/lib/js/panels/disasm_panel.js on lines 228..249

                                Duplicated Code

                                Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                Tuning

                                This issue has a mass of 439.

                                We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                Refactorings

                                Further Reading

                                Identical blocks of code found in 2 locations. Consider refactoring.
                                Open

                                                    if (r2ui._dis.display == 'flat') {
                                                        next_instruction = $(r2ui._dis.selected).closest('.instructionbox').next().find('.insaddr')[0];
                                                        if ($('#gbox .instructionbox').index($(r2ui._dis.selected).closest('.instructionbox')[0]) > $('#gbox .instructionbox').length - 10) {
                                                            get_more_instructions = true;
                                                            address = get_address_from_class(next_instruction);
                                Severity: Major
                                Found in www/enyo/js/disassembler.js and 1 other location - About 1 day to fix
                                www/p/lib/js/panels/disasm_panel.js on lines 297..308

                                Duplicated Code

                                Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                Tuning

                                This issue has a mass of 253.

                                We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                Refactorings

                                Further Reading

                                Identical blocks of code found in 2 locations. Consider refactoring.
                                Open

                                                    if (r2ui._dis.display == 'graph') {
                                                        var next_instruction = $(r2ui._dis.selected).closest('.instruction').next().find('.insaddr')[0];
                                                        if (next_instruction === undefined || next_instruction === null) {
                                                            next_instruction = $(r2ui._dis.selected).closest('.basicblock').next().find('.insaddr')[0];
                                                        }
                                Severity: Major
                                Found in www/enyo/js/disassembler.js and 1 other location - About 1 day to fix
                                www/p/lib/js/panels/disasm_panel.js on lines 309..318

                                Duplicated Code

                                Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                Tuning

                                This issue has a mass of 248.

                                We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                Refactorings

                                Further Reading

                                Identical blocks of code found in 2 locations. Consider refactoring.
                                Open

                                            if (inEvent.target.className.indexOf(' addr ') > -1) {
                                                var address = get_address_from_class(inEvent.target);
                                                rehighlight_iaddress(address);
                                                this.selected = inEvent.target;
                                                this.selected_offset = address;
                                Severity: Major
                                Found in www/enyo/js/disassembler.js and 1 other location - About 1 day to fix
                                www/p/lib/js/panels/disasm_panel.js on lines 277..336

                                Duplicated Code

                                Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                Tuning

                                This issue has a mass of 195.

                                We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                Refactorings

                                Further Reading

                                Identical blocks of code found in 2 locations. Consider refactoring.
                                Open

                                        $('#command').keydown(function(inEvent) {
                                            var key = inEvent.keyCode || inEvent.charCode || inEvent.which || 0;
                                            if (key === 40) {
                                                console_history_idx++;
                                                if (console_history_idx > console_history.length - 1) console_history_idx = console_history.length;
                                Severity: Major
                                Found in www/enyo/js/disassembler.js and 1 other location - About 7 hrs to fix
                                www/p/lib/js/main.js on lines 116..128

                                Duplicated Code

                                Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                Tuning

                                This issue has a mass of 191.

                                We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                Refactorings

                                Further Reading

                                Identical blocks of code found in 2 locations. Consider refactoring.
                                Open

                                                if (cmd != '') {
                                                    r2.cmd(inColor(cmd), function(x) {
                                                        var old_value = $('#cmd_output').text();
                                                        $('#cmd_output').html(old_value + '\n> ' + cmd + '\n' + x);
                                                        $('#cmd_output').scrollTo($('#cmd_output')[0].scrollHeight);
                                Severity: Major
                                Found in www/enyo/js/disassembler.js and 1 other location - About 5 hrs to fix
                                www/p/lib/js/main.js on lines 83..97

                                Duplicated Code

                                Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                Tuning

                                This issue has a mass of 140.

                                We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                Refactorings

                                Further Reading

                                Similar blocks of code found in 2 locations. Consider refactoring.
                                Open

                                                if (get_more_instructions) {
                                                    r2ui.seek(address, false);
                                                } else {
                                                    r2ui.history_push(address);
                                                    this.selected = prev_instruction;
                                Severity: Major
                                Found in www/enyo/js/disassembler.js and 1 other location - About 1 hr to fix
                                www/enyo/js/disassembler.js on lines 141..147

                                Duplicated Code

                                Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                Tuning

                                This issue has a mass of 56.

                                We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                Refactorings

                                Further Reading

                                Similar blocks of code found in 2 locations. Consider refactoring.
                                Open

                                                if (get_more_instructions) {
                                                    r2ui.seek(address, false);
                                                } else {
                                                    r2ui.history_push(address);
                                                    this.selected = next_instruction;
                                Severity: Major
                                Found in www/enyo/js/disassembler.js and 1 other location - About 1 hr to fix
                                www/enyo/js/disassembler.js on lines 168..174

                                Duplicated Code

                                Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                Tuning

                                This issue has a mass of 56.

                                We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                Refactorings

                                Further Reading

                                Similar blocks of code found in 2 locations. Consider refactoring.
                                Open

                                                            {kind: 'onyx.Menu', name: 'contextMenu', components: [
                                                                    {content: 'rename', value: 'rename'},
                                                                    {content: 'comment', value: 'comment'},
                                                                    {content: 'switch view', value: 'do_switchview'},
                                                                    {content: 'random colors', value: 'do_randomcolors'}
                                Severity: Minor
                                Found in www/enyo/js/disassembler.js and 1 other location - About 55 mins to fix
                                www/enyo/js/mainpanel.js on lines 175..180

                                Duplicated Code

                                Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                Tuning

                                This issue has a mass of 54.

                                We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                Refactorings

                                Further Reading

                                Similar blocks of code found in 2 locations. Consider refactoring.
                                Open

                                    display_flat: function() {
                                        this.display = 'flat';
                                        $('#main_panel.ui-layout-pane').removeClass('ec_gui_alt_background');
                                        $('#main_panel.ui-layout-pane').addClass('ec_gui_background');
                                    },
                                Severity: Minor
                                Found in www/enyo/js/disassembler.js and 1 other location - About 50 mins to fix
                                www/enyo/js/disassembler.js on lines 422..426

                                Duplicated Code

                                Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                Tuning

                                This issue has a mass of 51.

                                We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                Refactorings

                                Further Reading

                                Similar blocks of code found in 2 locations. Consider refactoring.
                                Open

                                    display_graph: function() {
                                        this.display = 'graph';
                                        $('#main_panel').removeClass('ec_gui_background');
                                        $('#main_panel').addClass('ec_gui_alt_background');
                                    },
                                Severity: Minor
                                Found in www/enyo/js/disassembler.js and 1 other location - About 50 mins to fix
                                www/enyo/js/disassembler.js on lines 427..431

                                Duplicated Code

                                Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                Tuning

                                This issue has a mass of 51.

                                We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                Refactorings

                                Further Reading

                                Similar blocks of code found in 2 locations. Consider refactoring.
                                Open

                                        if (inEvent.target.className.indexOf(' addr ') > -1 && inEvent.target.className.indexOf('insaddr') === -1) {
                                Severity: Minor
                                Found in www/enyo/js/disassembler.js and 1 other location - About 40 mins to fix
                                www/enyo/js/disassembler.js on lines 68..68

                                Duplicated Code

                                Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                Tuning

                                This issue has a mass of 49.

                                We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                Refactorings

                                Further Reading

                                Similar blocks of code found in 2 locations. Consider refactoring.
                                Open

                                        if (typeof inEvent.target.className === 'string' && (inEvent.target.className.indexOf(' addr ') > -1 || inEvent.target.className.indexOf(' faddr ') > -1)) {
                                Severity: Minor
                                Found in www/enyo/js/disassembler.js and 1 other location - About 40 mins to fix
                                www/enyo/js/disassembler.js on lines 89..89

                                Duplicated Code

                                Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                Tuning

                                This issue has a mass of 49.

                                We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                Refactorings

                                Further Reading

                                Similar blocks of code found in 2 locations. Consider refactoring.
                                Open

                                        if (this.renaming === null && this.selected !== null && this.selected.className.indexOf(' addr ') > -1) {
                                            var address = get_address_from_class(this.selected);
                                            this.renaming = this.selected;
                                            this.renameOldValue = this.selected.innerHTML;
                                            this.rbox = document.createElement('input');
                                Severity: Minor
                                Found in www/enyo/js/disassembler.js and 1 other location - About 40 mins to fix
                                www/p/lib/js/panels/disasm_panel.js on lines 213..224

                                Duplicated Code

                                Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                Tuning

                                This issue has a mass of 48.

                                We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                Refactorings

                                Further Reading

                                Similar blocks of code found in 4 locations. Consider refactoring.
                                Open

                                            if (this.display == 'graph') instruction = $(this.selected).closest('.instruction').find('.insaddr')[0];
                                Severity: Major
                                Found in www/enyo/js/disassembler.js and 3 other locations - About 35 mins to fix
                                www/p/lib/js/panels/disasm_panel.js on lines 251..251
                                www/p/lib/js/panels/disasm_panel.js on lines 252..252
                                www/enyo/js/disassembler.js on lines 347..347

                                Duplicated Code

                                Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                Tuning

                                This issue has a mass of 47.

                                We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                Refactorings

                                Further Reading

                                Similar blocks of code found in 4 locations. Consider refactoring.
                                Open

                                            if (this.display == 'flat') instruction = $(this.selected).closest('.instructionbox').find('.insaddr')[0];
                                Severity: Major
                                Found in www/enyo/js/disassembler.js and 3 other locations - About 35 mins to fix
                                www/p/lib/js/panels/disasm_panel.js on lines 251..251
                                www/p/lib/js/panels/disasm_panel.js on lines 252..252
                                www/enyo/js/disassembler.js on lines 348..348

                                Duplicated Code

                                Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                Tuning

                                This issue has a mass of 47.

                                We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                Refactorings

                                Further Reading

                                Identical blocks of code found in 2 locations. Consider refactoring.
                                Open

                                        if ($(inEvent.target).prop('tagName') === 'INPUT' || $(inEvent.target).prop('tagName') === 'TEXTAREA') return;
                                Severity: Minor
                                Found in www/enyo/js/disassembler.js and 1 other location - About 35 mins to fix
                                www/p/lib/js/panels/disasm_panel.js on lines 353..353

                                Duplicated Code

                                Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                Tuning

                                This issue has a mass of 46.

                                We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                Refactorings

                                Further Reading

                                Similar blocks of code found in 2 locations. Consider refactoring.
                                Open

                                        if (key === 'l') {
                                            var addr = r2ui.history_next();
                                            if (addr !== undefined && addr !== null) r2ui.seek(addr, false);
                                        }
                                Severity: Minor
                                Found in www/enyo/js/disassembler.js and 1 other location - About 35 mins to fix
                                www/enyo/js/disassembler.js on lines 113..116

                                Duplicated Code

                                Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                Tuning

                                This issue has a mass of 46.

                                We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                Refactorings

                                Further Reading

                                Similar blocks of code found in 2 locations. Consider refactoring.
                                Open

                                        if (key === 'h') {
                                            var addr = r2ui.history_prev();
                                            if (addr !== undefined && addr !== null) r2ui.seek(addr, false);
                                        }
                                Severity: Minor
                                Found in www/enyo/js/disassembler.js and 1 other location - About 35 mins to fix
                                www/enyo/js/disassembler.js on lines 118..121

                                Duplicated Code

                                Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                Tuning

                                This issue has a mass of 46.

                                We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                Refactorings

                                Further Reading

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