radare/radare2-webui

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www/m/js/modules/hexdump/Hexdump.js

Summary

Maintainability
F
1 wk
Test Coverage

File Hexdump.js has 939 lines of code (exceeds 250 allowed). Consider refactoring.
Open

import {HexPairNavigator} from './HexPairNavigator';
import {NavigatorDirection} from '../../core/NavigatorDirection';
import {RadareInfiniteBlock} from '../../layout/RadareInfiniteBlock';
import {FlexContainer} from '../../layout/FlexContainer';
import {WordSizes} from './WordSizes';
Severity: Major
Found in www/m/js/modules/hexdump/Hexdump.js - About 2 days to fix

    Function drawContextualMenu has 159 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

        drawContextualMenu() {
            var exportOp = (name, range, command, ext) => {
                var output;
                r2.cmd(command + ' ' + (range.to - range.from) + ' @' + range.from, (d) => { output = d; });
    
    
    Severity: Major
    Found in www/m/js/modules/hexdump/Hexdump.js - About 6 hrs to fix

      Function drawPairs_ has 152 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

          drawPairs_(hexpairs, asciis, pairs, chars, modifications, offset) {
              hexpairs.classList.add('pairs');
      
              var editableHexEvent = {
                  keydown: (evt) => evt.keyCode === 13 && collectHexpair(evt.target),
      Severity: Major
      Found in www/m/js/modules/hexdump/Hexdump.js - About 6 hrs to fix

        Function drawControls has 123 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

            drawControls(dom) {
                dom.innerHTML = '';
        
                var controlList = document.createElement('ul');
                controlList.classList.add('controlList');
        Severity: Major
        Found in www/m/js/modules/hexdump/Hexdump.js - About 4 hrs to fix

          Hexdump has 28 functions (exceeds 20 allowed). Consider refactoring.
          Open

          export class Hexdump extends RadareInfiniteBlock {
              
              constructor(containerElement, lineHeight, isBigEndian) {
                  super();
                  this.container = new FlexContainer(containerElement, 'hex');
          Severity: Minor
          Found in www/m/js/modules/hexdump/Hexdump.js - About 3 hrs to fix

            Function drawPairs_ has a Cognitive Complexity of 21 (exceeds 5 allowed). Consider refactoring.
            Open

                drawPairs_(hexpairs, asciis, pairs, chars, modifications, offset) {
                    hexpairs.classList.add('pairs');
            
                    var editableHexEvent = {
                        keydown: (evt) => evt.keyCode === 13 && collectHexpair(evt.target),
            Severity: Minor
            Found in www/m/js/modules/hexdump/Hexdump.js - About 2 hrs to fix

            Cognitive Complexity

            Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

            A method's cognitive complexity is based on a few simple rules:

            • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
            • Code is considered more complex for each "break in the linear flow of the code"
            • Code is considered more complex when "flow breaking structures are nested"

            Further reading

            Function processSelection has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring.
            Open

                processSelection(isPrev) {
                    if (isPrev) {
                        this.cleanSelection(true);
                    }
            
            
            Severity: Minor
            Found in www/m/js/modules/hexdump/Hexdump.js - About 2 hrs to fix

            Cognitive Complexity

            Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

            A method's cognitive complexity is based on a few simple rules:

            • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
            • Code is considered more complex for each "break in the linear flow of the code"
            • Code is considered more complex when "flow breaking structures are nested"

            Further reading

            Function drawChunk has 60 lines of code (exceeds 25 allowed). Consider refactoring.
            Open

                drawChunk(chunk, where) {
                    if (chunk.offset === 0 && chunk.hex.length === 0) {
                        return this.firstElement;
                    }
            
            
            Severity: Major
            Found in www/m/js/modules/hexdump/Hexdump.js - About 2 hrs to fix

              Function processSelection has 46 lines of code (exceeds 25 allowed). Consider refactoring.
              Open

                  processSelection(isPrev) {
                      if (isPrev) {
                          this.cleanSelection(true);
                      }
              
              
              Severity: Minor
              Found in www/m/js/modules/hexdump/Hexdump.js - About 1 hr to fix

                Function drawContent has 40 lines of code (exceeds 25 allowed). Consider refactoring.
                Open

                    drawContent(dom, callback) {
                        dom.innerHTML = '';
                
                        this.listContent = document.createElement('ul');
                        this.listContent.className = 'listContent';
                Severity: Minor
                Found in www/m/js/modules/hexdump/Hexdump.js - About 1 hr to fix

                  Function colorizeFlag has 37 lines of code (exceeds 25 allowed). Consider refactoring.
                  Open

                      colorizeFlag(reset) {
                          if (!this.showFlags) {
                              return;
                          }
                  
                  
                  Severity: Minor
                  Found in www/m/js/modules/hexdump/Hexdump.js - About 1 hr to fix

                    Function createExportDialog has 36 lines of code (exceeds 25 allowed). Consider refactoring.
                    Open

                        createExportDialog(label, output, save) {
                            var dialog = document.createElement('dialog');
                            dialog.className = 'mdl-dialog';
                    
                            if (!dialog.showModal) {
                    Severity: Minor
                    Found in www/m/js/modules/hexdump/Hexdump.js - About 1 hr to fix

                      Function drawContextualMenu has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring.
                      Open

                          drawContextualMenu() {
                              var exportOp = (name, range, command, ext) => {
                                  var output;
                                  r2.cmd(command + ' ' + (range.to - range.from) + ' @' + range.from, (d) => { output = d; });
                      
                      
                      Severity: Minor
                      Found in www/m/js/modules/hexdump/Hexdump.js - About 1 hr to fix

                      Cognitive Complexity

                      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                      A method's cognitive complexity is based on a few simple rules:

                      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                      • Code is considered more complex for each "break in the linear flow of the code"
                      • Code is considered more complex when "flow breaking structures are nested"

                      Further reading

                      Function drawChunk has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring.
                      Open

                          drawChunk(chunk, where) {
                              if (chunk.offset === 0 && chunk.hex.length === 0) {
                                  return this.firstElement;
                              }
                      
                      
                      Severity: Minor
                      Found in www/m/js/modules/hexdump/Hexdump.js - About 1 hr to fix

                      Cognitive Complexity

                      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                      A method's cognitive complexity is based on a few simple rules:

                      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                      • Code is considered more complex for each "break in the linear flow of the code"
                      • Code is considered more complex when "flow breaking structures are nested"

                      Further reading

                      Function applyFlags has 30 lines of code (exceeds 25 allowed). Consider refactoring.
                      Open

                          applyFlags(lines, blockInitialOffset, flags) {
                              if (!this.showFlags) {
                                  return;
                              }
                      
                      
                      Severity: Minor
                      Found in www/m/js/modules/hexdump/Hexdump.js - About 1 hr to fix

                        Function infiniteDrawingContent has 30 lines of code (exceeds 25 allowed). Consider refactoring.
                        Open

                            infiniteDrawingContent(where, pos, endCallback) {
                                this.nav.get(where, (chunk) => {
                                    if (where === NavigatorDirection.BEFORE) {
                                        this.isTopMax = chunk.offset === 0;
                                    } else {
                        Severity: Minor
                        Found in www/m/js/modules/hexdump/Hexdump.js - About 1 hr to fix

                          Function collectHexpair has 27 lines of code (exceeds 25 allowed). Consider refactoring.
                          Open

                                  var collectHexpair = (target) => {
                                      if (target.busy) {
                                          return; // Event has been already triggered elsewhere
                                      }
                                      // Don't need to set to false, in each case we remove the node
                          Severity: Minor
                          Found in www/m/js/modules/hexdump/Hexdump.js - About 1 hr to fix

                            Function applyFlags has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
                            Open

                                applyFlags(lines, blockInitialOffset, flags) {
                                    if (!this.showFlags) {
                                        return;
                                    }
                            
                            
                            Severity: Minor
                            Found in www/m/js/modules/hexdump/Hexdump.js - About 55 mins to fix

                            Cognitive Complexity

                            Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                            A method's cognitive complexity is based on a few simple rules:

                            • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                            • Code is considered more complex for each "break in the linear flow of the code"
                            • Code is considered more complex when "flow breaking structures are nested"

                            Further reading

                            Function drawWords_ has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
                            Open

                                drawWords_(hexpairs, asciis, pairs, chars, modifications, offset, size) {
                                    var words = this.pairs2words(pairs, size);
                                    hexpairs.classList.add('words');
                            
                                    for (var x = 0 ; x < pairs.length ; x++) {
                            Severity: Minor
                            Found in www/m/js/modules/hexdump/Hexdump.js - About 45 mins to fix

                            Cognitive Complexity

                            Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                            A method's cognitive complexity is based on a few simple rules:

                            • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                            • Code is considered more complex for each "break in the linear flow of the code"
                            • Code is considered more complex when "flow breaking structures are nested"

                            Further reading

                            Function drawControls has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
                            Open

                                drawControls(dom) {
                                    dom.innerHTML = '';
                            
                                    var controlList = document.createElement('ul');
                                    controlList.classList.add('controlList');
                            Severity: Minor
                            Found in www/m/js/modules/hexdump/Hexdump.js - About 25 mins to fix

                            Cognitive Complexity

                            Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                            A method's cognitive complexity is based on a few simple rules:

                            • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                            • Code is considered more complex for each "break in the linear flow of the code"
                            • Code is considered more complex when "flow breaking structures are nested"

                            Further reading

                            'int2fixedHex' is not defined.
                            Open

                                        const hex = int2fixedHex(chunk.offset + (i * this.nbColumns), 8);
                            Severity: Minor
                            Found in www/m/js/modules/hexdump/Hexdump.js by eslint

                            Disallow Undeclared Variables (no-undef)

                            This rule can help you locate potential ReferenceErrors resulting from misspellings of variable and parameter names, or accidental implicit globals (for example, from forgetting the var keyword in a for loop initializer).

                            Rule Details

                            Any reference to an undeclared variable causes a warning, unless the variable is explicitly mentioned in a /*global ...*/ comment.

                            Examples of incorrect code for this rule:

                            /*eslint no-undef: "error"*/
                            
                            var a = someFunction();
                            b = 10;

                            Examples of correct code for this rule with global declaration:

                            /*global someFunction b:true*/
                            /*eslint no-undef: "error"*/
                            
                            var a = someFunction();
                            b = 10;

                            The b:true syntax in /*global */ indicates that assignment to b is correct.

                            Examples of incorrect code for this rule with global declaration:

                            /*global b*/
                            /*eslint no-undef: "error"*/
                            
                            b = 10;

                            By default, variables declared in /*global */ are read-only, therefore assignment is incorrect.

                            Options

                            • typeof set to true will warn for variables used inside typeof check (Default false).

                            typeof

                            Examples of correct code for the default { "typeof": false } option:

                            /*eslint no-undef: "error"*/
                            
                            if (typeof UndefinedIdentifier === "undefined") {
                                // do something ...
                            }

                            You can use this option if you want to prevent typeof check on a variable which has not been declared.

                            Examples of incorrect code for the { "typeof": true } option:

                            /*eslint no-undef: ["error", { "typeof": true }] */
                            
                            if(typeof a === "string"){}

                            Examples of correct code for the { "typeof": true } option with global declaration:

                            /*global a*/
                            /*eslint no-undef: ["error", { "typeof": true }] */
                            
                            if(typeof a === "string"){}

                            Environments

                            For convenience, ESLint provides shortcuts that pre-define global variables exposed by popular libraries and runtime environments. This rule supports these environments, as listed in Specifying Environments. A few examples are given below.

                            browser

                            Examples of correct code for this rule with browser environment:

                            /*eslint no-undef: "error"*/
                            /*eslint-env browser*/
                            
                            setTimeout(function() {
                                alert("Hello");
                            });

                            node

                            Examples of correct code for this rule with node environment:

                            /*eslint no-undef: "error"*/
                            /*eslint-env node*/
                            
                            var fs = require("fs");
                            module.exports = function() {
                                console.log(fs);
                            };

                            When Not To Use It

                            If explicit declaration of global variables is not to your taste.

                            Compatibility

                            This rule provides compatibility with treatment of global variables in JSHint and JSLint. Source: http://eslint.org/docs/rules/

                            'hexPairToASCII' is not defined.
                            Open

                                            chars[x] = hexPairToASCII(checkModification);
                            Severity: Minor
                            Found in www/m/js/modules/hexdump/Hexdump.js by eslint

                            Disallow Undeclared Variables (no-undef)

                            This rule can help you locate potential ReferenceErrors resulting from misspellings of variable and parameter names, or accidental implicit globals (for example, from forgetting the var keyword in a for loop initializer).

                            Rule Details

                            Any reference to an undeclared variable causes a warning, unless the variable is explicitly mentioned in a /*global ...*/ comment.

                            Examples of incorrect code for this rule:

                            /*eslint no-undef: "error"*/
                            
                            var a = someFunction();
                            b = 10;

                            Examples of correct code for this rule with global declaration:

                            /*global someFunction b:true*/
                            /*eslint no-undef: "error"*/
                            
                            var a = someFunction();
                            b = 10;

                            The b:true syntax in /*global */ indicates that assignment to b is correct.

                            Examples of incorrect code for this rule with global declaration:

                            /*global b*/
                            /*eslint no-undef: "error"*/
                            
                            b = 10;

                            By default, variables declared in /*global */ are read-only, therefore assignment is incorrect.

                            Options

                            • typeof set to true will warn for variables used inside typeof check (Default false).

                            typeof

                            Examples of correct code for the default { "typeof": false } option:

                            /*eslint no-undef: "error"*/
                            
                            if (typeof UndefinedIdentifier === "undefined") {
                                // do something ...
                            }

                            You can use this option if you want to prevent typeof check on a variable which has not been declared.

                            Examples of incorrect code for the { "typeof": true } option:

                            /*eslint no-undef: ["error", { "typeof": true }] */
                            
                            if(typeof a === "string"){}

                            Examples of correct code for the { "typeof": true } option with global declaration:

                            /*global a*/
                            /*eslint no-undef: ["error", { "typeof": true }] */
                            
                            if(typeof a === "string"){}

                            Environments

                            For convenience, ESLint provides shortcuts that pre-define global variables exposed by popular libraries and runtime environments. This rule supports these environments, as listed in Specifying Environments. A few examples are given below.

                            browser

                            Examples of correct code for this rule with browser environment:

                            /*eslint no-undef: "error"*/
                            /*eslint-env browser*/
                            
                            setTimeout(function() {
                                alert("Hello");
                            });

                            node

                            Examples of correct code for this rule with node environment:

                            /*eslint no-undef: "error"*/
                            /*eslint-env node*/
                            
                            var fs = require("fs");
                            module.exports = function() {
                                console.log(fs);
                            };

                            When Not To Use It

                            If explicit declaration of global variables is not to your taste.

                            Compatibility

                            This rule provides compatibility with treatment of global variables in JSHint and JSLint. Source: http://eslint.org/docs/rules/

                            'isAsciiVisible' is not defined.
                            Open

                                    } else if (isAsciiVisible(parseInt(val, 16))) {
                            Severity: Minor
                            Found in www/m/js/modules/hexdump/Hexdump.js by eslint

                            Disallow Undeclared Variables (no-undef)

                            This rule can help you locate potential ReferenceErrors resulting from misspellings of variable and parameter names, or accidental implicit globals (for example, from forgetting the var keyword in a for loop initializer).

                            Rule Details

                            Any reference to an undeclared variable causes a warning, unless the variable is explicitly mentioned in a /*global ...*/ comment.

                            Examples of incorrect code for this rule:

                            /*eslint no-undef: "error"*/
                            
                            var a = someFunction();
                            b = 10;

                            Examples of correct code for this rule with global declaration:

                            /*global someFunction b:true*/
                            /*eslint no-undef: "error"*/
                            
                            var a = someFunction();
                            b = 10;

                            The b:true syntax in /*global */ indicates that assignment to b is correct.

                            Examples of incorrect code for this rule with global declaration:

                            /*global b*/
                            /*eslint no-undef: "error"*/
                            
                            b = 10;

                            By default, variables declared in /*global */ are read-only, therefore assignment is incorrect.

                            Options

                            • typeof set to true will warn for variables used inside typeof check (Default false).

                            typeof

                            Examples of correct code for the default { "typeof": false } option:

                            /*eslint no-undef: "error"*/
                            
                            if (typeof UndefinedIdentifier === "undefined") {
                                // do something ...
                            }

                            You can use this option if you want to prevent typeof check on a variable which has not been declared.

                            Examples of incorrect code for the { "typeof": true } option:

                            /*eslint no-undef: ["error", { "typeof": true }] */
                            
                            if(typeof a === "string"){}

                            Examples of correct code for the { "typeof": true } option with global declaration:

                            /*global a*/
                            /*eslint no-undef: ["error", { "typeof": true }] */
                            
                            if(typeof a === "string"){}

                            Environments

                            For convenience, ESLint provides shortcuts that pre-define global variables exposed by popular libraries and runtime environments. This rule supports these environments, as listed in Specifying Environments. A few examples are given below.

                            browser

                            Examples of correct code for this rule with browser environment:

                            /*eslint no-undef: "error"*/
                            /*eslint-env browser*/
                            
                            setTimeout(function() {
                                alert("Hello");
                            });

                            node

                            Examples of correct code for this rule with node environment:

                            /*eslint no-undef: "error"*/
                            /*eslint-env node*/
                            
                            var fs = require("fs");
                            module.exports = function() {
                                console.log(fs);
                            };

                            When Not To Use It

                            If explicit declaration of global variables is not to your taste.

                            Compatibility

                            This rule provides compatibility with treatment of global variables in JSHint and JSLint. Source: http://eslint.org/docs/rules/

                            'basename' is not defined.
                            Open

                                            r2.cmdj('ij', (d) => { fileName = basename(d.core.file); });
                            Severity: Minor
                            Found in www/m/js/modules/hexdump/Hexdump.js by eslint

                            Disallow Undeclared Variables (no-undef)

                            This rule can help you locate potential ReferenceErrors resulting from misspellings of variable and parameter names, or accidental implicit globals (for example, from forgetting the var keyword in a for loop initializer).

                            Rule Details

                            Any reference to an undeclared variable causes a warning, unless the variable is explicitly mentioned in a /*global ...*/ comment.

                            Examples of incorrect code for this rule:

                            /*eslint no-undef: "error"*/
                            
                            var a = someFunction();
                            b = 10;

                            Examples of correct code for this rule with global declaration:

                            /*global someFunction b:true*/
                            /*eslint no-undef: "error"*/
                            
                            var a = someFunction();
                            b = 10;

                            The b:true syntax in /*global */ indicates that assignment to b is correct.

                            Examples of incorrect code for this rule with global declaration:

                            /*global b*/
                            /*eslint no-undef: "error"*/
                            
                            b = 10;

                            By default, variables declared in /*global */ are read-only, therefore assignment is incorrect.

                            Options

                            • typeof set to true will warn for variables used inside typeof check (Default false).

                            typeof

                            Examples of correct code for the default { "typeof": false } option:

                            /*eslint no-undef: "error"*/
                            
                            if (typeof UndefinedIdentifier === "undefined") {
                                // do something ...
                            }

                            You can use this option if you want to prevent typeof check on a variable which has not been declared.

                            Examples of incorrect code for the { "typeof": true } option:

                            /*eslint no-undef: ["error", { "typeof": true }] */
                            
                            if(typeof a === "string"){}

                            Examples of correct code for the { "typeof": true } option with global declaration:

                            /*global a*/
                            /*eslint no-undef: ["error", { "typeof": true }] */
                            
                            if(typeof a === "string"){}

                            Environments

                            For convenience, ESLint provides shortcuts that pre-define global variables exposed by popular libraries and runtime environments. This rule supports these environments, as listed in Specifying Environments. A few examples are given below.

                            browser

                            Examples of correct code for this rule with browser environment:

                            /*eslint no-undef: "error"*/
                            /*eslint-env browser*/
                            
                            setTimeout(function() {
                                alert("Hello");
                            });

                            node

                            Examples of correct code for this rule with node environment:

                            /*eslint no-undef: "error"*/
                            /*eslint-env node*/
                            
                            var fs = require("fs");
                            module.exports = function() {
                                console.log(fs);
                            };

                            When Not To Use It

                            If explicit declaration of global variables is not to your taste.

                            Compatibility

                            This rule provides compatibility with treatment of global variables in JSHint and JSLint. Source: http://eslint.org/docs/rules/

                            'dialogPolyfill' is not defined.
                            Open

                                        dialogPolyfill.registerDialog(dialog);
                            Severity: Minor
                            Found in www/m/js/modules/hexdump/Hexdump.js by eslint

                            Disallow Undeclared Variables (no-undef)

                            This rule can help you locate potential ReferenceErrors resulting from misspellings of variable and parameter names, or accidental implicit globals (for example, from forgetting the var keyword in a for loop initializer).

                            Rule Details

                            Any reference to an undeclared variable causes a warning, unless the variable is explicitly mentioned in a /*global ...*/ comment.

                            Examples of incorrect code for this rule:

                            /*eslint no-undef: "error"*/
                            
                            var a = someFunction();
                            b = 10;

                            Examples of correct code for this rule with global declaration:

                            /*global someFunction b:true*/
                            /*eslint no-undef: "error"*/
                            
                            var a = someFunction();
                            b = 10;

                            The b:true syntax in /*global */ indicates that assignment to b is correct.

                            Examples of incorrect code for this rule with global declaration:

                            /*global b*/
                            /*eslint no-undef: "error"*/
                            
                            b = 10;

                            By default, variables declared in /*global */ are read-only, therefore assignment is incorrect.

                            Options

                            • typeof set to true will warn for variables used inside typeof check (Default false).

                            typeof

                            Examples of correct code for the default { "typeof": false } option:

                            /*eslint no-undef: "error"*/
                            
                            if (typeof UndefinedIdentifier === "undefined") {
                                // do something ...
                            }

                            You can use this option if you want to prevent typeof check on a variable which has not been declared.

                            Examples of incorrect code for the { "typeof": true } option:

                            /*eslint no-undef: ["error", { "typeof": true }] */
                            
                            if(typeof a === "string"){}

                            Examples of correct code for the { "typeof": true } option with global declaration:

                            /*global a*/
                            /*eslint no-undef: ["error", { "typeof": true }] */
                            
                            if(typeof a === "string"){}

                            Environments

                            For convenience, ESLint provides shortcuts that pre-define global variables exposed by popular libraries and runtime environments. This rule supports these environments, as listed in Specifying Environments. A few examples are given below.

                            browser

                            Examples of correct code for this rule with browser environment:

                            /*eslint no-undef: "error"*/
                            /*eslint-env browser*/
                            
                            setTimeout(function() {
                                alert("Hello");
                            });

                            node

                            Examples of correct code for this rule with node environment:

                            /*eslint no-undef: "error"*/
                            /*eslint-env node*/
                            
                            var fs = require("fs");
                            module.exports = function() {
                                console.log(fs);
                            };

                            When Not To Use It

                            If explicit declaration of global variables is not to your taste.

                            Compatibility

                            This rule provides compatibility with treatment of global variables in JSHint and JSLint. Source: http://eslint.org/docs/rules/

                            'int2fixedHex' is not defined.
                            Open

                                        const theOffset = int2fixedHex(flag.offset, 8);
                            Severity: Minor
                            Found in www/m/js/modules/hexdump/Hexdump.js by eslint

                            Disallow Undeclared Variables (no-undef)

                            This rule can help you locate potential ReferenceErrors resulting from misspellings of variable and parameter names, or accidental implicit globals (for example, from forgetting the var keyword in a for loop initializer).

                            Rule Details

                            Any reference to an undeclared variable causes a warning, unless the variable is explicitly mentioned in a /*global ...*/ comment.

                            Examples of incorrect code for this rule:

                            /*eslint no-undef: "error"*/
                            
                            var a = someFunction();
                            b = 10;

                            Examples of correct code for this rule with global declaration:

                            /*global someFunction b:true*/
                            /*eslint no-undef: "error"*/
                            
                            var a = someFunction();
                            b = 10;

                            The b:true syntax in /*global */ indicates that assignment to b is correct.

                            Examples of incorrect code for this rule with global declaration:

                            /*global b*/
                            /*eslint no-undef: "error"*/
                            
                            b = 10;

                            By default, variables declared in /*global */ are read-only, therefore assignment is incorrect.

                            Options

                            • typeof set to true will warn for variables used inside typeof check (Default false).

                            typeof

                            Examples of correct code for the default { "typeof": false } option:

                            /*eslint no-undef: "error"*/
                            
                            if (typeof UndefinedIdentifier === "undefined") {
                                // do something ...
                            }

                            You can use this option if you want to prevent typeof check on a variable which has not been declared.

                            Examples of incorrect code for the { "typeof": true } option:

                            /*eslint no-undef: ["error", { "typeof": true }] */
                            
                            if(typeof a === "string"){}

                            Examples of correct code for the { "typeof": true } option with global declaration:

                            /*global a*/
                            /*eslint no-undef: ["error", { "typeof": true }] */
                            
                            if(typeof a === "string"){}

                            Environments

                            For convenience, ESLint provides shortcuts that pre-define global variables exposed by popular libraries and runtime environments. This rule supports these environments, as listed in Specifying Environments. A few examples are given below.

                            browser

                            Examples of correct code for this rule with browser environment:

                            /*eslint no-undef: "error"*/
                            /*eslint-env browser*/
                            
                            setTimeout(function() {
                                alert("Hello");
                            });

                            node

                            Examples of correct code for this rule with node environment:

                            /*eslint no-undef: "error"*/
                            /*eslint-env node*/
                            
                            var fs = require("fs");
                            module.exports = function() {
                                console.log(fs);
                            };

                            When Not To Use It

                            If explicit declaration of global variables is not to your taste.

                            Compatibility

                            This rule provides compatibility with treatment of global variables in JSHint and JSLint. Source: http://eslint.org/docs/rules/

                            'saveAs' is not defined.
                            Open

                                            saveAs(blob, fileName);
                            Severity: Minor
                            Found in www/m/js/modules/hexdump/Hexdump.js by eslint

                            Disallow Undeclared Variables (no-undef)

                            This rule can help you locate potential ReferenceErrors resulting from misspellings of variable and parameter names, or accidental implicit globals (for example, from forgetting the var keyword in a for loop initializer).

                            Rule Details

                            Any reference to an undeclared variable causes a warning, unless the variable is explicitly mentioned in a /*global ...*/ comment.

                            Examples of incorrect code for this rule:

                            /*eslint no-undef: "error"*/
                            
                            var a = someFunction();
                            b = 10;

                            Examples of correct code for this rule with global declaration:

                            /*global someFunction b:true*/
                            /*eslint no-undef: "error"*/
                            
                            var a = someFunction();
                            b = 10;

                            The b:true syntax in /*global */ indicates that assignment to b is correct.

                            Examples of incorrect code for this rule with global declaration:

                            /*global b*/
                            /*eslint no-undef: "error"*/
                            
                            b = 10;

                            By default, variables declared in /*global */ are read-only, therefore assignment is incorrect.

                            Options

                            • typeof set to true will warn for variables used inside typeof check (Default false).

                            typeof

                            Examples of correct code for the default { "typeof": false } option:

                            /*eslint no-undef: "error"*/
                            
                            if (typeof UndefinedIdentifier === "undefined") {
                                // do something ...
                            }

                            You can use this option if you want to prevent typeof check on a variable which has not been declared.

                            Examples of incorrect code for the { "typeof": true } option:

                            /*eslint no-undef: ["error", { "typeof": true }] */
                            
                            if(typeof a === "string"){}

                            Examples of correct code for the { "typeof": true } option with global declaration:

                            /*global a*/
                            /*eslint no-undef: ["error", { "typeof": true }] */
                            
                            if(typeof a === "string"){}

                            Environments

                            For convenience, ESLint provides shortcuts that pre-define global variables exposed by popular libraries and runtime environments. This rule supports these environments, as listed in Specifying Environments. A few examples are given below.

                            browser

                            Examples of correct code for this rule with browser environment:

                            /*eslint no-undef: "error"*/
                            /*eslint-env browser*/
                            
                            setTimeout(function() {
                                alert("Hello");
                            });

                            node

                            Examples of correct code for this rule with node environment:

                            /*eslint no-undef: "error"*/
                            /*eslint-env node*/
                            
                            var fs = require("fs");
                            module.exports = function() {
                                console.log(fs);
                            };

                            When Not To Use It

                            If explicit declaration of global variables is not to your taste.

                            Compatibility

                            This rule provides compatibility with treatment of global variables in JSHint and JSLint. Source: http://eslint.org/docs/rules/

                            'hexPairToASCII' is not defined.
                            Open

                                        target.assoc.innerHTML = hexPairToASCII(value);
                            Severity: Minor
                            Found in www/m/js/modules/hexdump/Hexdump.js by eslint

                            Disallow Undeclared Variables (no-undef)

                            This rule can help you locate potential ReferenceErrors resulting from misspellings of variable and parameter names, or accidental implicit globals (for example, from forgetting the var keyword in a for loop initializer).

                            Rule Details

                            Any reference to an undeclared variable causes a warning, unless the variable is explicitly mentioned in a /*global ...*/ comment.

                            Examples of incorrect code for this rule:

                            /*eslint no-undef: "error"*/
                            
                            var a = someFunction();
                            b = 10;

                            Examples of correct code for this rule with global declaration:

                            /*global someFunction b:true*/
                            /*eslint no-undef: "error"*/
                            
                            var a = someFunction();
                            b = 10;

                            The b:true syntax in /*global */ indicates that assignment to b is correct.

                            Examples of incorrect code for this rule with global declaration:

                            /*global b*/
                            /*eslint no-undef: "error"*/
                            
                            b = 10;

                            By default, variables declared in /*global */ are read-only, therefore assignment is incorrect.

                            Options

                            • typeof set to true will warn for variables used inside typeof check (Default false).

                            typeof

                            Examples of correct code for the default { "typeof": false } option:

                            /*eslint no-undef: "error"*/
                            
                            if (typeof UndefinedIdentifier === "undefined") {
                                // do something ...
                            }

                            You can use this option if you want to prevent typeof check on a variable which has not been declared.

                            Examples of incorrect code for the { "typeof": true } option:

                            /*eslint no-undef: ["error", { "typeof": true }] */
                            
                            if(typeof a === "string"){}

                            Examples of correct code for the { "typeof": true } option with global declaration:

                            /*global a*/
                            /*eslint no-undef: ["error", { "typeof": true }] */
                            
                            if(typeof a === "string"){}

                            Environments

                            For convenience, ESLint provides shortcuts that pre-define global variables exposed by popular libraries and runtime environments. This rule supports these environments, as listed in Specifying Environments. A few examples are given below.

                            browser

                            Examples of correct code for this rule with browser environment:

                            /*eslint no-undef: "error"*/
                            /*eslint-env browser*/
                            
                            setTimeout(function() {
                                alert("Hello");
                            });

                            node

                            Examples of correct code for this rule with node environment:

                            /*eslint no-undef: "error"*/
                            /*eslint-env node*/
                            
                            var fs = require("fs");
                            module.exports = function() {
                                console.log(fs);
                            };

                            When Not To Use It

                            If explicit declaration of global variables is not to your taste.

                            Compatibility

                            This rule provides compatibility with treatment of global variables in JSHint and JSLint. Source: http://eslint.org/docs/rules/

                            'basename' is not defined.
                            Open

                                            r2.cmdj('ij', (d) => { fileName = basename(d.core.file); });
                            Severity: Minor
                            Found in www/m/js/modules/hexdump/Hexdump.js by eslint

                            Disallow Undeclared Variables (no-undef)

                            This rule can help you locate potential ReferenceErrors resulting from misspellings of variable and parameter names, or accidental implicit globals (for example, from forgetting the var keyword in a for loop initializer).

                            Rule Details

                            Any reference to an undeclared variable causes a warning, unless the variable is explicitly mentioned in a /*global ...*/ comment.

                            Examples of incorrect code for this rule:

                            /*eslint no-undef: "error"*/
                            
                            var a = someFunction();
                            b = 10;

                            Examples of correct code for this rule with global declaration:

                            /*global someFunction b:true*/
                            /*eslint no-undef: "error"*/
                            
                            var a = someFunction();
                            b = 10;

                            The b:true syntax in /*global */ indicates that assignment to b is correct.

                            Examples of incorrect code for this rule with global declaration:

                            /*global b*/
                            /*eslint no-undef: "error"*/
                            
                            b = 10;

                            By default, variables declared in /*global */ are read-only, therefore assignment is incorrect.

                            Options

                            • typeof set to true will warn for variables used inside typeof check (Default false).

                            typeof

                            Examples of correct code for the default { "typeof": false } option:

                            /*eslint no-undef: "error"*/
                            
                            if (typeof UndefinedIdentifier === "undefined") {
                                // do something ...
                            }

                            You can use this option if you want to prevent typeof check on a variable which has not been declared.

                            Examples of incorrect code for the { "typeof": true } option:

                            /*eslint no-undef: ["error", { "typeof": true }] */
                            
                            if(typeof a === "string"){}

                            Examples of correct code for the { "typeof": true } option with global declaration:

                            /*global a*/
                            /*eslint no-undef: ["error", { "typeof": true }] */
                            
                            if(typeof a === "string"){}

                            Environments

                            For convenience, ESLint provides shortcuts that pre-define global variables exposed by popular libraries and runtime environments. This rule supports these environments, as listed in Specifying Environments. A few examples are given below.

                            browser

                            Examples of correct code for this rule with browser environment:

                            /*eslint no-undef: "error"*/
                            /*eslint-env browser*/
                            
                            setTimeout(function() {
                                alert("Hello");
                            });

                            node

                            Examples of correct code for this rule with node environment:

                            /*eslint no-undef: "error"*/
                            /*eslint-env node*/
                            
                            var fs = require("fs");
                            module.exports = function() {
                                console.log(fs);
                            };

                            When Not To Use It

                            If explicit declaration of global variables is not to your taste.

                            Compatibility

                            This rule provides compatibility with treatment of global variables in JSHint and JSLint. Source: http://eslint.org/docs/rules/

                            'saveAs' is not defined.
                            Open

                                            saveAs(blob, fileName);
                            Severity: Minor
                            Found in www/m/js/modules/hexdump/Hexdump.js by eslint

                            Disallow Undeclared Variables (no-undef)

                            This rule can help you locate potential ReferenceErrors resulting from misspellings of variable and parameter names, or accidental implicit globals (for example, from forgetting the var keyword in a for loop initializer).

                            Rule Details

                            Any reference to an undeclared variable causes a warning, unless the variable is explicitly mentioned in a /*global ...*/ comment.

                            Examples of incorrect code for this rule:

                            /*eslint no-undef: "error"*/
                            
                            var a = someFunction();
                            b = 10;

                            Examples of correct code for this rule with global declaration:

                            /*global someFunction b:true*/
                            /*eslint no-undef: "error"*/
                            
                            var a = someFunction();
                            b = 10;

                            The b:true syntax in /*global */ indicates that assignment to b is correct.

                            Examples of incorrect code for this rule with global declaration:

                            /*global b*/
                            /*eslint no-undef: "error"*/
                            
                            b = 10;

                            By default, variables declared in /*global */ are read-only, therefore assignment is incorrect.

                            Options

                            • typeof set to true will warn for variables used inside typeof check (Default false).

                            typeof

                            Examples of correct code for the default { "typeof": false } option:

                            /*eslint no-undef: "error"*/
                            
                            if (typeof UndefinedIdentifier === "undefined") {
                                // do something ...
                            }

                            You can use this option if you want to prevent typeof check on a variable which has not been declared.

                            Examples of incorrect code for the { "typeof": true } option:

                            /*eslint no-undef: ["error", { "typeof": true }] */
                            
                            if(typeof a === "string"){}

                            Examples of correct code for the { "typeof": true } option with global declaration:

                            /*global a*/
                            /*eslint no-undef: ["error", { "typeof": true }] */
                            
                            if(typeof a === "string"){}

                            Environments

                            For convenience, ESLint provides shortcuts that pre-define global variables exposed by popular libraries and runtime environments. This rule supports these environments, as listed in Specifying Environments. A few examples are given below.

                            browser

                            Examples of correct code for this rule with browser environment:

                            /*eslint no-undef: "error"*/
                            /*eslint-env browser*/
                            
                            setTimeout(function() {
                                alert("Hello");
                            });

                            node

                            Examples of correct code for this rule with node environment:

                            /*eslint no-undef: "error"*/
                            /*eslint-env node*/
                            
                            var fs = require("fs");
                            module.exports = function() {
                                console.log(fs);
                            };

                            When Not To Use It

                            If explicit declaration of global variables is not to your taste.

                            Compatibility

                            This rule provides compatibility with treatment of global variables in JSHint and JSLint. Source: http://eslint.org/docs/rules/

                            'ASCIIToHexpair' is not defined.
                            Open

                                        var hex = ASCIIToHexpair(value);
                            Severity: Minor
                            Found in www/m/js/modules/hexdump/Hexdump.js by eslint

                            Disallow Undeclared Variables (no-undef)

                            This rule can help you locate potential ReferenceErrors resulting from misspellings of variable and parameter names, or accidental implicit globals (for example, from forgetting the var keyword in a for loop initializer).

                            Rule Details

                            Any reference to an undeclared variable causes a warning, unless the variable is explicitly mentioned in a /*global ...*/ comment.

                            Examples of incorrect code for this rule:

                            /*eslint no-undef: "error"*/
                            
                            var a = someFunction();
                            b = 10;

                            Examples of correct code for this rule with global declaration:

                            /*global someFunction b:true*/
                            /*eslint no-undef: "error"*/
                            
                            var a = someFunction();
                            b = 10;

                            The b:true syntax in /*global */ indicates that assignment to b is correct.

                            Examples of incorrect code for this rule with global declaration:

                            /*global b*/
                            /*eslint no-undef: "error"*/
                            
                            b = 10;

                            By default, variables declared in /*global */ are read-only, therefore assignment is incorrect.

                            Options

                            • typeof set to true will warn for variables used inside typeof check (Default false).

                            typeof

                            Examples of correct code for the default { "typeof": false } option:

                            /*eslint no-undef: "error"*/
                            
                            if (typeof UndefinedIdentifier === "undefined") {
                                // do something ...
                            }

                            You can use this option if you want to prevent typeof check on a variable which has not been declared.

                            Examples of incorrect code for the { "typeof": true } option:

                            /*eslint no-undef: ["error", { "typeof": true }] */
                            
                            if(typeof a === "string"){}

                            Examples of correct code for the { "typeof": true } option with global declaration:

                            /*global a*/
                            /*eslint no-undef: ["error", { "typeof": true }] */
                            
                            if(typeof a === "string"){}

                            Environments

                            For convenience, ESLint provides shortcuts that pre-define global variables exposed by popular libraries and runtime environments. This rule supports these environments, as listed in Specifying Environments. A few examples are given below.

                            browser

                            Examples of correct code for this rule with browser environment:

                            /*eslint no-undef: "error"*/
                            /*eslint-env browser*/
                            
                            setTimeout(function() {
                                alert("Hello");
                            });

                            node

                            Examples of correct code for this rule with node environment:

                            /*eslint no-undef: "error"*/
                            /*eslint-env node*/
                            
                            var fs = require("fs");
                            module.exports = function() {
                                console.log(fs);
                            };

                            When Not To Use It

                            If explicit declaration of global variables is not to your taste.

                            Compatibility

                            This rule provides compatibility with treatment of global variables in JSHint and JSLint. Source: http://eslint.org/docs/rules/

                            TODO found
                            Open

                                 * TODO: save DOM/Events when quitting widget to reload it faster
                            Severity: Minor
                            Found in www/m/js/modules/hexdump/Hexdump.js by fixme

                            TODO found
                            Open

                                        TODO
                            Severity: Minor
                            Found in www/m/js/modules/hexdump/Hexdump.js by fixme

                            TODO found
                            Open

                                    // TODO: cache, faster
                            Severity: Minor
                            Found in www/m/js/modules/hexdump/Hexdump.js by fixme

                            Missing JSDoc comment.
                            Open

                                getCurrentSelection() {
                            Severity: Minor
                            Found in www/m/js/modules/hexdump/Hexdump.js by eslint

                            require JSDoc comments (require-jsdoc)

                            JSDoc is a JavaScript API documentation generator. It uses specially-formatted comments inside of code to generate API documentation automatically. For example, this is what a JSDoc comment looks like for a function:

                            /**
                             * Adds two numbers together.
                             * @param {int} num1 The first number.
                             * @param {int} num2 The second number.
                             * @returns {int} The sum of the two numbers.
                             */
                            function sum(num1, num2) {
                                return num1 + num2;
                            }

                            Some style guides require JSDoc comments for all functions as a way of explaining function behavior.

                            Rule Details

                            This rule requires JSDoc comments for specified nodes. Supported nodes:

                            • "FunctionDeclaration"
                            • "ClassDeclaration"
                            • "MethodDefinition"
                            • "ArrowFunctionExpression"

                            Options

                            This rule has a single object option:

                            • "require" requires JSDoc comments for the specified nodes

                            Default option settings are:

                            {
                                "require-jsdoc": ["error", {
                                    "require": {
                                        "FunctionDeclaration": true,
                                        "MethodDefinition": false,
                                        "ClassDeclaration": false,
                                        "ArrowFunctionExpression": false
                                    }
                                }]
                            }

                            require

                            Examples of incorrect code for this rule with the { "require": { "FunctionDeclaration": true, "MethodDefinition": true, "ClassDeclaration": true, "ArrowFunctionExpression": true } } option:

                            /*eslint "require-jsdoc": ["error", {
                                "require": {
                                    "FunctionDeclaration": true,
                                    "MethodDefinition": true,
                                    "ClassDeclaration": true
                                }
                            }]*/
                            
                            function foo() {
                                return 10;
                            }
                            
                            var foo = () => {
                                return 10;
                            }
                            
                            class Test{
                                getDate(){}
                            }

                            Examples of correct code for this rule with the { "require": { "FunctionDeclaration": true, "MethodDefinition": true, "ClassDeclaration": true, "ArrowFunctionExpression": true } } option:

                            /*eslint "require-jsdoc": ["error", {
                                "require": {
                                    "FunctionDeclaration": true,
                                    "MethodDefinition": true,
                                    "ClassDeclaration": true
                                }
                            }]*/
                            
                            /**
                             * It returns 10
                             */
                            function foo() {
                                return 10;
                            }
                            
                            /**
                             * It returns test + 10
                             * @params {int} test - some number
                             * @returns {int} sum of test and 10
                             */
                            var foo = (test) => {
                                return test + 10;
                            }
                            
                            /**
                             * It returns 10
                             */
                            var foo = () => {
                                return 10;
                            }
                            
                            /**
                             * It returns 10
                             */
                            var foo = function() {
                                return 10;
                            }
                            
                            var array = [1,2,3];
                            array.filter(function(item) {
                                return item > 2;
                            });
                            
                            /**
                             * It returns 10
                             */
                            class Test{
                                /**
                                * returns the date
                                */
                                getDate(){}
                            }
                            
                            setTimeout(() => {}, 10); // since it's an anonymous arrow function

                            When Not To Use It

                            If you do not require JSDoc for your functions, then you can leave this rule off.

                            Related Rules

                            Missing JSDoc comment.
                            Open

                                constructor(containerElement, lineHeight, isBigEndian) {
                            Severity: Minor
                            Found in www/m/js/modules/hexdump/Hexdump.js by eslint

                            require JSDoc comments (require-jsdoc)

                            JSDoc is a JavaScript API documentation generator. It uses specially-formatted comments inside of code to generate API documentation automatically. For example, this is what a JSDoc comment looks like for a function:

                            /**
                             * Adds two numbers together.
                             * @param {int} num1 The first number.
                             * @param {int} num2 The second number.
                             * @returns {int} The sum of the two numbers.
                             */
                            function sum(num1, num2) {
                                return num1 + num2;
                            }

                            Some style guides require JSDoc comments for all functions as a way of explaining function behavior.

                            Rule Details

                            This rule requires JSDoc comments for specified nodes. Supported nodes:

                            • "FunctionDeclaration"
                            • "ClassDeclaration"
                            • "MethodDefinition"
                            • "ArrowFunctionExpression"

                            Options

                            This rule has a single object option:

                            • "require" requires JSDoc comments for the specified nodes

                            Default option settings are:

                            {
                                "require-jsdoc": ["error", {
                                    "require": {
                                        "FunctionDeclaration": true,
                                        "MethodDefinition": false,
                                        "ClassDeclaration": false,
                                        "ArrowFunctionExpression": false
                                    }
                                }]
                            }

                            require

                            Examples of incorrect code for this rule with the { "require": { "FunctionDeclaration": true, "MethodDefinition": true, "ClassDeclaration": true, "ArrowFunctionExpression": true } } option:

                            /*eslint "require-jsdoc": ["error", {
                                "require": {
                                    "FunctionDeclaration": true,
                                    "MethodDefinition": true,
                                    "ClassDeclaration": true
                                }
                            }]*/
                            
                            function foo() {
                                return 10;
                            }
                            
                            var foo = () => {
                                return 10;
                            }
                            
                            class Test{
                                getDate(){}
                            }

                            Examples of correct code for this rule with the { "require": { "FunctionDeclaration": true, "MethodDefinition": true, "ClassDeclaration": true, "ArrowFunctionExpression": true } } option:

                            /*eslint "require-jsdoc": ["error", {
                                "require": {
                                    "FunctionDeclaration": true,
                                    "MethodDefinition": true,
                                    "ClassDeclaration": true
                                }
                            }]*/
                            
                            /**
                             * It returns 10
                             */
                            function foo() {
                                return 10;
                            }
                            
                            /**
                             * It returns test + 10
                             * @params {int} test - some number
                             * @returns {int} sum of test and 10
                             */
                            var foo = (test) => {
                                return test + 10;
                            }
                            
                            /**
                             * It returns 10
                             */
                            var foo = () => {
                                return 10;
                            }
                            
                            /**
                             * It returns 10
                             */
                            var foo = function() {
                                return 10;
                            }
                            
                            var array = [1,2,3];
                            array.filter(function(item) {
                                return item > 2;
                            });
                            
                            /**
                             * It returns 10
                             */
                            class Test{
                                /**
                                * returns the date
                                */
                                getDate(){}
                            }
                            
                            setTimeout(() => {}, 10); // since it's an anonymous arrow function

                            When Not To Use It

                            If you do not require JSDoc for your functions, then you can leave this rule off.

                            Related Rules

                            Identical blocks of code found in 2 locations. Consider refactoring.
                            Open

                                            for (var j = 0 ; j < items[i].expand.length ; j++) {
                                                var subLi = document.createElement('li');
                                                subUl.appendChild(subLi);
                                                subLi.appendChild(document.createTextNode(items[i].expand[j].name));
                                                bindAction(subLi, items[i].expand[j].fct);
                            Severity: Major
                            Found in www/m/js/modules/hexdump/Hexdump.js and 1 other location - About 4 hrs to fix
                            www/m/js/modules/disasm/Disassembly.js on lines 736..741

                            Duplicated Code

                            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                            Tuning

                            This issue has a mass of 120.

                            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                            Refactorings

                            Further Reading

                            Identical blocks of code found in 2 locations. Consider refactoring.
                            Open

                                        li.addEventListener('mouseenter', (evt) => {
                                            // Cleaning old "active"
                                            var subactives = Array.prototype.slice.call(evt.target.parentNode.getElementsByClassName('subactive'));
                                            for (var x = 0 ; x < subactives.length ; x++) {
                                                subactives[x].classList.remove('subactive');
                            Severity: Major
                            Found in www/m/js/modules/hexdump/Hexdump.js and 1 other location - About 3 hrs to fix
                            www/m/js/modules/disasm/Disassembly.js on lines 702..709

                            Duplicated Code

                            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                            Tuning

                            This issue has a mass of 106.

                            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                            Refactorings

                            Further Reading

                            Similar blocks of code found in 3 locations. Consider refactoring.
                            Open

                                    for (var i = 0 ; i < this.flagColorAssociation.length ; i++) {
                                        if (this.flagColorAssociation[i].name === flagName) {
                                            return this.flagColorAssociation[i].color;
                                        }
                                    }
                            Severity: Major
                            Found in www/m/js/modules/hexdump/Hexdump.js and 2 other locations - About 1 hr to fix
                            www/m/js/modules/disasm/DisassemblyNavigator.js on lines 206..210
                            www/m/js/modules/hexdump/HexPairNavigator.js on lines 57..61

                            Duplicated Code

                            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                            Tuning

                            This issue has a mass of 69.

                            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                            Refactorings

                            Further Reading

                            Similar blocks of code found in 2 locations. Consider refactoring.
                            Open

                                            hexpairEl.addEventListener('mouseover', (evt) => {
                                                if (!this.beingSelected) {
                                                    return;
                                                }
                                                this.selectionEnd = evt.target;
                            Severity: Major
                            Found in www/m/js/modules/hexdump/Hexdump.js and 1 other location - About 1 hr to fix
                            www/m/js/modules/hexdump/Hexdump.js on lines 689..695

                            Duplicated Code

                            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                            Tuning

                            This issue has a mass of 58.

                            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                            Refactorings

                            Further Reading

                            Similar blocks of code found in 2 locations. Consider refactoring.
                            Open

                                            hexpairEl.addEventListener('mouseup', (evt) => {
                                                if (!this.beingSelected) {
                                                    return;
                                                }
                                                this.selectionEnd = evt.target;
                            Severity: Major
                            Found in www/m/js/modules/hexdump/Hexdump.js and 1 other location - About 1 hr to fix
                            www/m/js/modules/hexdump/Hexdump.js on lines 681..687

                            Duplicated Code

                            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                            Tuning

                            This issue has a mass of 58.

                            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                            Refactorings

                            Further Reading

                            Similar blocks of code found in 2 locations. Consider refactoring.
                            Open

                                    var editableHexEvent = {
                                        keydown: (evt) => evt.keyCode === 13 && collectHexpair(evt.target),
                                        blur: (evt) => collectHexpair(evt.target)
                                    };
                            Severity: Minor
                            Found in www/m/js/modules/hexdump/Hexdump.js and 1 other location - About 55 mins to fix
                            www/m/js/modules/hexdump/Hexdump.js on lines 522..525

                            Duplicated Code

                            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                            Tuning

                            This issue has a mass of 54.

                            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                            Refactorings

                            Further Reading

                            Similar blocks of code found in 2 locations. Consider refactoring.
                            Open

                                    var editableAsciiEvent = {
                                        keydown: (evt) => evt.keyCode === 13 && collectAscii(evt.target),
                                        blur: (evt) => collectAscii(evt.target)
                                    };
                            Severity: Minor
                            Found in www/m/js/modules/hexdump/Hexdump.js and 1 other location - About 55 mins to fix
                            www/m/js/modules/hexdump/Hexdump.js on lines 517..520

                            Duplicated Code

                            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                            Tuning

                            This issue has a mass of 54.

                            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                            Refactorings

                            Further Reading

                            Identical blocks of code found in 2 locations. Consider refactoring.
                            Open

                                                var indexOf = Array.prototype.slice.call(evt.target.parentNode.children).indexOf(evt.target);
                            Severity: Minor
                            Found in www/m/js/modules/hexdump/Hexdump.js and 1 other location - About 35 mins to fix
                            www/m/js/modules/disasm/Disassembly.js on lines 727..727

                            Duplicated Code

                            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                            Tuning

                            This issue has a mass of 47.

                            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                            Refactorings

                            Further Reading

                            Similar blocks of code found in 2 locations. Consider refactoring.
                            Open

                                    checboxSelection.addEventListener('change', () => {
                                        this.selectionMode = !this.selectionMode;
                                        this.draw();
                                    });
                            Severity: Minor
                            Found in www/m/js/modules/hexdump/Hexdump.js and 1 other location - About 35 mins to fix
                            www/m/js/modules/hexdump/Hexdump.js on lines 1081..1084

                            Duplicated Code

                            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                            Tuning

                            This issue has a mass of 46.

                            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                            Refactorings

                            Further Reading

                            Similar blocks of code found in 2 locations. Consider refactoring.
                            Open

                                    checkboxBigEndian.addEventListener('change', () => {
                                        this.bigEndian = !this.bigEndian;
                                        this.draw();
                                    });
                            Severity: Minor
                            Found in www/m/js/modules/hexdump/Hexdump.js and 1 other location - About 35 mins to fix
                            www/m/js/modules/hexdump/Hexdump.js on lines 1106..1109

                            Duplicated Code

                            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                            Tuning

                            This issue has a mass of 46.

                            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                            Refactorings

                            Further Reading

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