Function getPanel
has 60 lines of code (exceeds 25 allowed). Consider refactoring. Open
getPanel() {
var c = document.createElement('div');
var header = document.createElement('div');
header.style.position = 'fixed';
Missing JSDoc comment. Open
export class FunctionsWidget extends BaseWidget {
- Read upRead up
- Exclude checks
require JSDoc comments (require-jsdoc)
JSDoc is a JavaScript API documentation generator. It uses specially-formatted comments inside of code to generate API documentation automatically. For example, this is what a JSDoc comment looks like for a function:
/**
* Adds two numbers together.
* @param {int} num1 The first number.
* @param {int} num2 The second number.
* @returns {int} The sum of the two numbers.
*/
function sum(num1, num2) {
return num1 + num2;
}
Some style guides require JSDoc comments for all functions as a way of explaining function behavior.
Rule Details
This rule requires JSDoc comments for specified nodes. Supported nodes:
"FunctionDeclaration"
"ClassDeclaration"
"MethodDefinition"
"ArrowFunctionExpression"
Options
This rule has a single object option:
-
"require"
requires JSDoc comments for the specified nodes
Default option settings are:
{
"require-jsdoc": ["error", {
"require": {
"FunctionDeclaration": true,
"MethodDefinition": false,
"ClassDeclaration": false,
"ArrowFunctionExpression": false
}
}]
}
require
Examples of incorrect code for this rule with the { "require": { "FunctionDeclaration": true, "MethodDefinition": true, "ClassDeclaration": true, "ArrowFunctionExpression": true } }
option:
/*eslint "require-jsdoc": ["error", {
"require": {
"FunctionDeclaration": true,
"MethodDefinition": true,
"ClassDeclaration": true
}
}]*/
function foo() {
return 10;
}
var foo = () => {
return 10;
}
class Test{
getDate(){}
}
Examples of correct code for this rule with the { "require": { "FunctionDeclaration": true, "MethodDefinition": true, "ClassDeclaration": true, "ArrowFunctionExpression": true } }
option:
/*eslint "require-jsdoc": ["error", {
"require": {
"FunctionDeclaration": true,
"MethodDefinition": true,
"ClassDeclaration": true
}
}]*/
/**
* It returns 10
*/
function foo() {
return 10;
}
/**
* It returns test + 10
* @params {int} test - some number
* @returns {int} sum of test and 10
*/
var foo = (test) => {
return test + 10;
}
/**
* It returns 10
*/
var foo = () => {
return 10;
}
/**
* It returns 10
*/
var foo = function() {
return 10;
}
var array = [1,2,3];
array.filter(function(item) {
return item > 2;
});
/**
* It returns 10
*/
class Test{
/**
* returns the date
*/
getDate(){}
}
setTimeout(() => {}, 10); // since it's an anonymous arrow function
When Not To Use It
If you do not require JSDoc for your functions, then you can leave this rule off.
Related Rules
- [valid-jsdoc](valid-jsdoc.md) Source: http://eslint.org/docs/rules/
Missing JSDoc comment. Open
draw() {
- Read upRead up
- Exclude checks
require JSDoc comments (require-jsdoc)
JSDoc is a JavaScript API documentation generator. It uses specially-formatted comments inside of code to generate API documentation automatically. For example, this is what a JSDoc comment looks like for a function:
/**
* Adds two numbers together.
* @param {int} num1 The first number.
* @param {int} num2 The second number.
* @returns {int} The sum of the two numbers.
*/
function sum(num1, num2) {
return num1 + num2;
}
Some style guides require JSDoc comments for all functions as a way of explaining function behavior.
Rule Details
This rule requires JSDoc comments for specified nodes. Supported nodes:
"FunctionDeclaration"
"ClassDeclaration"
"MethodDefinition"
"ArrowFunctionExpression"
Options
This rule has a single object option:
-
"require"
requires JSDoc comments for the specified nodes
Default option settings are:
{
"require-jsdoc": ["error", {
"require": {
"FunctionDeclaration": true,
"MethodDefinition": false,
"ClassDeclaration": false,
"ArrowFunctionExpression": false
}
}]
}
require
Examples of incorrect code for this rule with the { "require": { "FunctionDeclaration": true, "MethodDefinition": true, "ClassDeclaration": true, "ArrowFunctionExpression": true } }
option:
/*eslint "require-jsdoc": ["error", {
"require": {
"FunctionDeclaration": true,
"MethodDefinition": true,
"ClassDeclaration": true
}
}]*/
function foo() {
return 10;
}
var foo = () => {
return 10;
}
class Test{
getDate(){}
}
Examples of correct code for this rule with the { "require": { "FunctionDeclaration": true, "MethodDefinition": true, "ClassDeclaration": true, "ArrowFunctionExpression": true } }
option:
/*eslint "require-jsdoc": ["error", {
"require": {
"FunctionDeclaration": true,
"MethodDefinition": true,
"ClassDeclaration": true
}
}]*/
/**
* It returns 10
*/
function foo() {
return 10;
}
/**
* It returns test + 10
* @params {int} test - some number
* @returns {int} sum of test and 10
*/
var foo = (test) => {
return test + 10;
}
/**
* It returns 10
*/
var foo = () => {
return 10;
}
/**
* It returns 10
*/
var foo = function() {
return 10;
}
var array = [1,2,3];
array.filter(function(item) {
return item > 2;
});
/**
* It returns 10
*/
class Test{
/**
* returns the date
*/
getDate(){}
}
setTimeout(() => {}, 10); // since it's an anonymous arrow function
When Not To Use It
If you do not require JSDoc for your functions, then you can leave this rule off.
Related Rules
- [valid-jsdoc](valid-jsdoc.md) Source: http://eslint.org/docs/rules/
Missing JSDoc comment. Open
getPanel() {
- Read upRead up
- Exclude checks
require JSDoc comments (require-jsdoc)
JSDoc is a JavaScript API documentation generator. It uses specially-formatted comments inside of code to generate API documentation automatically. For example, this is what a JSDoc comment looks like for a function:
/**
* Adds two numbers together.
* @param {int} num1 The first number.
* @param {int} num2 The second number.
* @returns {int} The sum of the two numbers.
*/
function sum(num1, num2) {
return num1 + num2;
}
Some style guides require JSDoc comments for all functions as a way of explaining function behavior.
Rule Details
This rule requires JSDoc comments for specified nodes. Supported nodes:
"FunctionDeclaration"
"ClassDeclaration"
"MethodDefinition"
"ArrowFunctionExpression"
Options
This rule has a single object option:
-
"require"
requires JSDoc comments for the specified nodes
Default option settings are:
{
"require-jsdoc": ["error", {
"require": {
"FunctionDeclaration": true,
"MethodDefinition": false,
"ClassDeclaration": false,
"ArrowFunctionExpression": false
}
}]
}
require
Examples of incorrect code for this rule with the { "require": { "FunctionDeclaration": true, "MethodDefinition": true, "ClassDeclaration": true, "ArrowFunctionExpression": true } }
option:
/*eslint "require-jsdoc": ["error", {
"require": {
"FunctionDeclaration": true,
"MethodDefinition": true,
"ClassDeclaration": true
}
}]*/
function foo() {
return 10;
}
var foo = () => {
return 10;
}
class Test{
getDate(){}
}
Examples of correct code for this rule with the { "require": { "FunctionDeclaration": true, "MethodDefinition": true, "ClassDeclaration": true, "ArrowFunctionExpression": true } }
option:
/*eslint "require-jsdoc": ["error", {
"require": {
"FunctionDeclaration": true,
"MethodDefinition": true,
"ClassDeclaration": true
}
}]*/
/**
* It returns 10
*/
function foo() {
return 10;
}
/**
* It returns test + 10
* @params {int} test - some number
* @returns {int} sum of test and 10
*/
var foo = (test) => {
return test + 10;
}
/**
* It returns 10
*/
var foo = () => {
return 10;
}
/**
* It returns 10
*/
var foo = function() {
return 10;
}
var array = [1,2,3];
array.filter(function(item) {
return item > 2;
});
/**
* It returns 10
*/
class Test{
/**
* returns the date
*/
getDate(){}
}
setTimeout(() => {}, 10); // since it's an anonymous arrow function
When Not To Use It
If you do not require JSDoc for your functions, then you can leave this rule off.
Related Rules
- [valid-jsdoc](valid-jsdoc.md) Source: http://eslint.org/docs/rules/
Missing JSDoc comment. Open
constructor() {
- Read upRead up
- Exclude checks
require JSDoc comments (require-jsdoc)
JSDoc is a JavaScript API documentation generator. It uses specially-formatted comments inside of code to generate API documentation automatically. For example, this is what a JSDoc comment looks like for a function:
/**
* Adds two numbers together.
* @param {int} num1 The first number.
* @param {int} num2 The second number.
* @returns {int} The sum of the two numbers.
*/
function sum(num1, num2) {
return num1 + num2;
}
Some style guides require JSDoc comments for all functions as a way of explaining function behavior.
Rule Details
This rule requires JSDoc comments for specified nodes. Supported nodes:
"FunctionDeclaration"
"ClassDeclaration"
"MethodDefinition"
"ArrowFunctionExpression"
Options
This rule has a single object option:
-
"require"
requires JSDoc comments for the specified nodes
Default option settings are:
{
"require-jsdoc": ["error", {
"require": {
"FunctionDeclaration": true,
"MethodDefinition": false,
"ClassDeclaration": false,
"ArrowFunctionExpression": false
}
}]
}
require
Examples of incorrect code for this rule with the { "require": { "FunctionDeclaration": true, "MethodDefinition": true, "ClassDeclaration": true, "ArrowFunctionExpression": true } }
option:
/*eslint "require-jsdoc": ["error", {
"require": {
"FunctionDeclaration": true,
"MethodDefinition": true,
"ClassDeclaration": true
}
}]*/
function foo() {
return 10;
}
var foo = () => {
return 10;
}
class Test{
getDate(){}
}
Examples of correct code for this rule with the { "require": { "FunctionDeclaration": true, "MethodDefinition": true, "ClassDeclaration": true, "ArrowFunctionExpression": true } }
option:
/*eslint "require-jsdoc": ["error", {
"require": {
"FunctionDeclaration": true,
"MethodDefinition": true,
"ClassDeclaration": true
}
}]*/
/**
* It returns 10
*/
function foo() {
return 10;
}
/**
* It returns test + 10
* @params {int} test - some number
* @returns {int} sum of test and 10
*/
var foo = (test) => {
return test + 10;
}
/**
* It returns 10
*/
var foo = () => {
return 10;
}
/**
* It returns 10
*/
var foo = function() {
return 10;
}
var array = [1,2,3];
array.filter(function(item) {
return item > 2;
});
/**
* It returns 10
*/
class Test{
/**
* returns the date
*/
getDate(){}
}
setTimeout(() => {}, 10); // since it's an anonymous arrow function
When Not To Use It
If you do not require JSDoc for your functions, then you can leave this rule off.
Related Rules
- [valid-jsdoc](valid-jsdoc.md) Source: http://eslint.org/docs/rules/
Missing JSDoc comment. Open
init() {
- Read upRead up
- Exclude checks
require JSDoc comments (require-jsdoc)
JSDoc is a JavaScript API documentation generator. It uses specially-formatted comments inside of code to generate API documentation automatically. For example, this is what a JSDoc comment looks like for a function:
/**
* Adds two numbers together.
* @param {int} num1 The first number.
* @param {int} num2 The second number.
* @returns {int} The sum of the two numbers.
*/
function sum(num1, num2) {
return num1 + num2;
}
Some style guides require JSDoc comments for all functions as a way of explaining function behavior.
Rule Details
This rule requires JSDoc comments for specified nodes. Supported nodes:
"FunctionDeclaration"
"ClassDeclaration"
"MethodDefinition"
"ArrowFunctionExpression"
Options
This rule has a single object option:
-
"require"
requires JSDoc comments for the specified nodes
Default option settings are:
{
"require-jsdoc": ["error", {
"require": {
"FunctionDeclaration": true,
"MethodDefinition": false,
"ClassDeclaration": false,
"ArrowFunctionExpression": false
}
}]
}
require
Examples of incorrect code for this rule with the { "require": { "FunctionDeclaration": true, "MethodDefinition": true, "ClassDeclaration": true, "ArrowFunctionExpression": true } }
option:
/*eslint "require-jsdoc": ["error", {
"require": {
"FunctionDeclaration": true,
"MethodDefinition": true,
"ClassDeclaration": true
}
}]*/
function foo() {
return 10;
}
var foo = () => {
return 10;
}
class Test{
getDate(){}
}
Examples of correct code for this rule with the { "require": { "FunctionDeclaration": true, "MethodDefinition": true, "ClassDeclaration": true, "ArrowFunctionExpression": true } }
option:
/*eslint "require-jsdoc": ["error", {
"require": {
"FunctionDeclaration": true,
"MethodDefinition": true,
"ClassDeclaration": true
}
}]*/
/**
* It returns 10
*/
function foo() {
return 10;
}
/**
* It returns test + 10
* @params {int} test - some number
* @returns {int} sum of test and 10
*/
var foo = (test) => {
return test + 10;
}
/**
* It returns 10
*/
var foo = () => {
return 10;
}
/**
* It returns 10
*/
var foo = function() {
return 10;
}
var array = [1,2,3];
array.filter(function(item) {
return item > 2;
});
/**
* It returns 10
*/
class Test{
/**
* returns the date
*/
getDate(){}
}
setTimeout(() => {}, 10); // since it's an anonymous arrow function
When Not To Use It
If you do not require JSDoc for your functions, then you can leave this rule off.
Related Rules
- [valid-jsdoc](valid-jsdoc.md) Source: http://eslint.org/docs/rules/
'statusMessage' is not defined. Open
statusMessage('Analyzing symbols...');
- Read upRead up
- Exclude checks
Disallow Undeclared Variables (no-undef)
This rule can help you locate potential ReferenceErrors resulting from misspellings of variable and parameter names, or accidental implicit globals (for example, from forgetting the var
keyword in a for
loop initializer).
Rule Details
Any reference to an undeclared variable causes a warning, unless the variable is explicitly mentioned in a /*global ...*/
comment.
Examples of incorrect code for this rule:
/*eslint no-undef: "error"*/
var a = someFunction();
b = 10;
Examples of correct code for this rule with global
declaration:
/*global someFunction b:true*/
/*eslint no-undef: "error"*/
var a = someFunction();
b = 10;
The b:true
syntax in /*global */
indicates that assignment to b
is correct.
Examples of incorrect code for this rule with global
declaration:
/*global b*/
/*eslint no-undef: "error"*/
b = 10;
By default, variables declared in /*global */
are read-only, therefore assignment is incorrect.
Options
-
typeof
set to true will warn for variables used inside typeof check (Default false).
typeof
Examples of correct code for the default { "typeof": false }
option:
/*eslint no-undef: "error"*/
if (typeof UndefinedIdentifier === "undefined") {
// do something ...
}
You can use this option if you want to prevent typeof
check on a variable which has not been declared.
Examples of incorrect code for the { "typeof": true }
option:
/*eslint no-undef: ["error", { "typeof": true }] */
if(typeof a === "string"){}
Examples of correct code for the { "typeof": true }
option with global
declaration:
/*global a*/
/*eslint no-undef: ["error", { "typeof": true }] */
if(typeof a === "string"){}
Environments
For convenience, ESLint provides shortcuts that pre-define global variables exposed by popular libraries and runtime environments. This rule supports these environments, as listed in Specifying Environments. A few examples are given below.
browser
Examples of correct code for this rule with browser
environment:
/*eslint no-undef: "error"*/
/*eslint-env browser*/
setTimeout(function() {
alert("Hello");
});
node
Examples of correct code for this rule with node
environment:
/*eslint no-undef: "error"*/
/*eslint-env node*/
var fs = require("fs");
module.exports = function() {
console.log(fs);
};
When Not To Use It
If explicit declaration of global variables is not to your taste.
Compatibility
This rule provides compatibility with treatment of global variables in JSHint and JSLint. Source: http://eslint.org/docs/rules/
'statusMessage' is not defined. Open
statusMessage('done');
- Read upRead up
- Exclude checks
Disallow Undeclared Variables (no-undef)
This rule can help you locate potential ReferenceErrors resulting from misspellings of variable and parameter names, or accidental implicit globals (for example, from forgetting the var
keyword in a for
loop initializer).
Rule Details
Any reference to an undeclared variable causes a warning, unless the variable is explicitly mentioned in a /*global ...*/
comment.
Examples of incorrect code for this rule:
/*eslint no-undef: "error"*/
var a = someFunction();
b = 10;
Examples of correct code for this rule with global
declaration:
/*global someFunction b:true*/
/*eslint no-undef: "error"*/
var a = someFunction();
b = 10;
The b:true
syntax in /*global */
indicates that assignment to b
is correct.
Examples of incorrect code for this rule with global
declaration:
/*global b*/
/*eslint no-undef: "error"*/
b = 10;
By default, variables declared in /*global */
are read-only, therefore assignment is incorrect.
Options
-
typeof
set to true will warn for variables used inside typeof check (Default false).
typeof
Examples of correct code for the default { "typeof": false }
option:
/*eslint no-undef: "error"*/
if (typeof UndefinedIdentifier === "undefined") {
// do something ...
}
You can use this option if you want to prevent typeof
check on a variable which has not been declared.
Examples of incorrect code for the { "typeof": true }
option:
/*eslint no-undef: ["error", { "typeof": true }] */
if(typeof a === "string"){}
Examples of correct code for the { "typeof": true }
option with global
declaration:
/*global a*/
/*eslint no-undef: ["error", { "typeof": true }] */
if(typeof a === "string"){}
Environments
For convenience, ESLint provides shortcuts that pre-define global variables exposed by popular libraries and runtime environments. This rule supports these environments, as listed in Specifying Environments. A few examples are given below.
browser
Examples of correct code for this rule with browser
environment:
/*eslint no-undef: "error"*/
/*eslint-env browser*/
setTimeout(function() {
alert("Hello");
});
node
Examples of correct code for this rule with node
environment:
/*eslint no-undef: "error"*/
/*eslint-env node*/
var fs = require("fs");
module.exports = function() {
console.log(fs);
};
When Not To Use It
If explicit declaration of global variables is not to your taste.
Compatibility
This rule provides compatibility with treatment of global variables in JSHint and JSLint. Source: http://eslint.org/docs/rules/
'statusMessage' is not defined. Open
statusMessage('Analyzing calls...');
- Read upRead up
- Exclude checks
Disallow Undeclared Variables (no-undef)
This rule can help you locate potential ReferenceErrors resulting from misspellings of variable and parameter names, or accidental implicit globals (for example, from forgetting the var
keyword in a for
loop initializer).
Rule Details
Any reference to an undeclared variable causes a warning, unless the variable is explicitly mentioned in a /*global ...*/
comment.
Examples of incorrect code for this rule:
/*eslint no-undef: "error"*/
var a = someFunction();
b = 10;
Examples of correct code for this rule with global
declaration:
/*global someFunction b:true*/
/*eslint no-undef: "error"*/
var a = someFunction();
b = 10;
The b:true
syntax in /*global */
indicates that assignment to b
is correct.
Examples of incorrect code for this rule with global
declaration:
/*global b*/
/*eslint no-undef: "error"*/
b = 10;
By default, variables declared in /*global */
are read-only, therefore assignment is incorrect.
Options
-
typeof
set to true will warn for variables used inside typeof check (Default false).
typeof
Examples of correct code for the default { "typeof": false }
option:
/*eslint no-undef: "error"*/
if (typeof UndefinedIdentifier === "undefined") {
// do something ...
}
You can use this option if you want to prevent typeof
check on a variable which has not been declared.
Examples of incorrect code for the { "typeof": true }
option:
/*eslint no-undef: ["error", { "typeof": true }] */
if(typeof a === "string"){}
Examples of correct code for the { "typeof": true }
option with global
declaration:
/*global a*/
/*eslint no-undef: ["error", { "typeof": true }] */
if(typeof a === "string"){}
Environments
For convenience, ESLint provides shortcuts that pre-define global variables exposed by popular libraries and runtime environments. This rule supports these environments, as listed in Specifying Environments. A few examples are given below.
browser
Examples of correct code for this rule with browser
environment:
/*eslint no-undef: "error"*/
/*eslint-env browser*/
setTimeout(function() {
alert("Hello");
});
node
Examples of correct code for this rule with node
environment:
/*eslint no-undef: "error"*/
/*eslint-env node*/
var fs = require("fs");
module.exports = function() {
console.log(fs);
};
When Not To Use It
If explicit declaration of global variables is not to your taste.
Compatibility
This rule provides compatibility with treatment of global variables in JSHint and JSLint. Source: http://eslint.org/docs/rules/
'statusMessage' is not defined. Open
statusMessage('done');
- Read upRead up
- Exclude checks
Disallow Undeclared Variables (no-undef)
This rule can help you locate potential ReferenceErrors resulting from misspellings of variable and parameter names, or accidental implicit globals (for example, from forgetting the var
keyword in a for
loop initializer).
Rule Details
Any reference to an undeclared variable causes a warning, unless the variable is explicitly mentioned in a /*global ...*/
comment.
Examples of incorrect code for this rule:
/*eslint no-undef: "error"*/
var a = someFunction();
b = 10;
Examples of correct code for this rule with global
declaration:
/*global someFunction b:true*/
/*eslint no-undef: "error"*/
var a = someFunction();
b = 10;
The b:true
syntax in /*global */
indicates that assignment to b
is correct.
Examples of incorrect code for this rule with global
declaration:
/*global b*/
/*eslint no-undef: "error"*/
b = 10;
By default, variables declared in /*global */
are read-only, therefore assignment is incorrect.
Options
-
typeof
set to true will warn for variables used inside typeof check (Default false).
typeof
Examples of correct code for the default { "typeof": false }
option:
/*eslint no-undef: "error"*/
if (typeof UndefinedIdentifier === "undefined") {
// do something ...
}
You can use this option if you want to prevent typeof
check on a variable which has not been declared.
Examples of incorrect code for the { "typeof": true }
option:
/*eslint no-undef: ["error", { "typeof": true }] */
if(typeof a === "string"){}
Examples of correct code for the { "typeof": true }
option with global
declaration:
/*global a*/
/*eslint no-undef: ["error", { "typeof": true }] */
if(typeof a === "string"){}
Environments
For convenience, ESLint provides shortcuts that pre-define global variables exposed by popular libraries and runtime environments. This rule supports these environments, as listed in Specifying Environments. A few examples are given below.
browser
Examples of correct code for this rule with browser
environment:
/*eslint no-undef: "error"*/
/*eslint-env browser*/
setTimeout(function() {
alert("Hello");
});
node
Examples of correct code for this rule with node
environment:
/*eslint no-undef: "error"*/
/*eslint-env node*/
var fs = require("fs");
module.exports = function() {
console.log(fs);
};
When Not To Use It
If explicit declaration of global variables is not to your taste.
Compatibility
This rule provides compatibility with treatment of global variables in JSHint and JSLint. Source: http://eslint.org/docs/rules/
'statusMessage' is not defined. Open
statusMessage('Analyzing function...');
- Read upRead up
- Exclude checks
Disallow Undeclared Variables (no-undef)
This rule can help you locate potential ReferenceErrors resulting from misspellings of variable and parameter names, or accidental implicit globals (for example, from forgetting the var
keyword in a for
loop initializer).
Rule Details
Any reference to an undeclared variable causes a warning, unless the variable is explicitly mentioned in a /*global ...*/
comment.
Examples of incorrect code for this rule:
/*eslint no-undef: "error"*/
var a = someFunction();
b = 10;
Examples of correct code for this rule with global
declaration:
/*global someFunction b:true*/
/*eslint no-undef: "error"*/
var a = someFunction();
b = 10;
The b:true
syntax in /*global */
indicates that assignment to b
is correct.
Examples of incorrect code for this rule with global
declaration:
/*global b*/
/*eslint no-undef: "error"*/
b = 10;
By default, variables declared in /*global */
are read-only, therefore assignment is incorrect.
Options
-
typeof
set to true will warn for variables used inside typeof check (Default false).
typeof
Examples of correct code for the default { "typeof": false }
option:
/*eslint no-undef: "error"*/
if (typeof UndefinedIdentifier === "undefined") {
// do something ...
}
You can use this option if you want to prevent typeof
check on a variable which has not been declared.
Examples of incorrect code for the { "typeof": true }
option:
/*eslint no-undef: ["error", { "typeof": true }] */
if(typeof a === "string"){}
Examples of correct code for the { "typeof": true }
option with global
declaration:
/*global a*/
/*eslint no-undef: ["error", { "typeof": true }] */
if(typeof a === "string"){}
Environments
For convenience, ESLint provides shortcuts that pre-define global variables exposed by popular libraries and runtime environments. This rule supports these environments, as listed in Specifying Environments. A few examples are given below.
browser
Examples of correct code for this rule with browser
environment:
/*eslint no-undef: "error"*/
/*eslint-env browser*/
setTimeout(function() {
alert("Hello");
});
node
Examples of correct code for this rule with node
environment:
/*eslint no-undef: "error"*/
/*eslint-env node*/
var fs = require("fs");
module.exports = function() {
console.log(fs);
};
When Not To Use It
If explicit declaration of global variables is not to your taste.
Compatibility
This rule provides compatibility with treatment of global variables in JSHint and JSLint. Source: http://eslint.org/docs/rules/
'statusMessage' is not defined. Open
statusMessage('Analyzing references...');
- Read upRead up
- Exclude checks
Disallow Undeclared Variables (no-undef)
This rule can help you locate potential ReferenceErrors resulting from misspellings of variable and parameter names, or accidental implicit globals (for example, from forgetting the var
keyword in a for
loop initializer).
Rule Details
Any reference to an undeclared variable causes a warning, unless the variable is explicitly mentioned in a /*global ...*/
comment.
Examples of incorrect code for this rule:
/*eslint no-undef: "error"*/
var a = someFunction();
b = 10;
Examples of correct code for this rule with global
declaration:
/*global someFunction b:true*/
/*eslint no-undef: "error"*/
var a = someFunction();
b = 10;
The b:true
syntax in /*global */
indicates that assignment to b
is correct.
Examples of incorrect code for this rule with global
declaration:
/*global b*/
/*eslint no-undef: "error"*/
b = 10;
By default, variables declared in /*global */
are read-only, therefore assignment is incorrect.
Options
-
typeof
set to true will warn for variables used inside typeof check (Default false).
typeof
Examples of correct code for the default { "typeof": false }
option:
/*eslint no-undef: "error"*/
if (typeof UndefinedIdentifier === "undefined") {
// do something ...
}
You can use this option if you want to prevent typeof
check on a variable which has not been declared.
Examples of incorrect code for the { "typeof": true }
option:
/*eslint no-undef: ["error", { "typeof": true }] */
if(typeof a === "string"){}
Examples of correct code for the { "typeof": true }
option with global
declaration:
/*global a*/
/*eslint no-undef: ["error", { "typeof": true }] */
if(typeof a === "string"){}
Environments
For convenience, ESLint provides shortcuts that pre-define global variables exposed by popular libraries and runtime environments. This rule supports these environments, as listed in Specifying Environments. A few examples are given below.
browser
Examples of correct code for this rule with browser
environment:
/*eslint no-undef: "error"*/
/*eslint-env browser*/
setTimeout(function() {
alert("Hello");
});
node
Examples of correct code for this rule with node
environment:
/*eslint no-undef: "error"*/
/*eslint-env node*/
var fs = require("fs");
module.exports = function() {
console.log(fs);
};
When Not To Use It
If explicit declaration of global variables is not to your taste.
Compatibility
This rule provides compatibility with treatment of global variables in JSHint and JSLint. Source: http://eslint.org/docs/rules/
'statusMessage' is not defined. Open
statusMessage('done');
- Read upRead up
- Exclude checks
Disallow Undeclared Variables (no-undef)
This rule can help you locate potential ReferenceErrors resulting from misspellings of variable and parameter names, or accidental implicit globals (for example, from forgetting the var
keyword in a for
loop initializer).
Rule Details
Any reference to an undeclared variable causes a warning, unless the variable is explicitly mentioned in a /*global ...*/
comment.
Examples of incorrect code for this rule:
/*eslint no-undef: "error"*/
var a = someFunction();
b = 10;
Examples of correct code for this rule with global
declaration:
/*global someFunction b:true*/
/*eslint no-undef: "error"*/
var a = someFunction();
b = 10;
The b:true
syntax in /*global */
indicates that assignment to b
is correct.
Examples of incorrect code for this rule with global
declaration:
/*global b*/
/*eslint no-undef: "error"*/
b = 10;
By default, variables declared in /*global */
are read-only, therefore assignment is incorrect.
Options
-
typeof
set to true will warn for variables used inside typeof check (Default false).
typeof
Examples of correct code for the default { "typeof": false }
option:
/*eslint no-undef: "error"*/
if (typeof UndefinedIdentifier === "undefined") {
// do something ...
}
You can use this option if you want to prevent typeof
check on a variable which has not been declared.
Examples of incorrect code for the { "typeof": true }
option:
/*eslint no-undef: ["error", { "typeof": true }] */
if(typeof a === "string"){}
Examples of correct code for the { "typeof": true }
option with global
declaration:
/*global a*/
/*eslint no-undef: ["error", { "typeof": true }] */
if(typeof a === "string"){}
Environments
For convenience, ESLint provides shortcuts that pre-define global variables exposed by popular libraries and runtime environments. This rule supports these environments, as listed in Specifying Environments. A few examples are given below.
browser
Examples of correct code for this rule with browser
environment:
/*eslint no-undef: "error"*/
/*eslint-env browser*/
setTimeout(function() {
alert("Hello");
});
node
Examples of correct code for this rule with node
environment:
/*eslint no-undef: "error"*/
/*eslint-env node*/
var fs = require("fs");
module.exports = function() {
console.log(fs);
};
When Not To Use It
If explicit declaration of global variables is not to your taste.
Compatibility
This rule provides compatibility with treatment of global variables in JSHint and JSLint. Source: http://eslint.org/docs/rules/
'statusMessage' is not defined. Open
statusMessage('done');
- Read upRead up
- Exclude checks
Disallow Undeclared Variables (no-undef)
This rule can help you locate potential ReferenceErrors resulting from misspellings of variable and parameter names, or accidental implicit globals (for example, from forgetting the var
keyword in a for
loop initializer).
Rule Details
Any reference to an undeclared variable causes a warning, unless the variable is explicitly mentioned in a /*global ...*/
comment.
Examples of incorrect code for this rule:
/*eslint no-undef: "error"*/
var a = someFunction();
b = 10;
Examples of correct code for this rule with global
declaration:
/*global someFunction b:true*/
/*eslint no-undef: "error"*/
var a = someFunction();
b = 10;
The b:true
syntax in /*global */
indicates that assignment to b
is correct.
Examples of incorrect code for this rule with global
declaration:
/*global b*/
/*eslint no-undef: "error"*/
b = 10;
By default, variables declared in /*global */
are read-only, therefore assignment is incorrect.
Options
-
typeof
set to true will warn for variables used inside typeof check (Default false).
typeof
Examples of correct code for the default { "typeof": false }
option:
/*eslint no-undef: "error"*/
if (typeof UndefinedIdentifier === "undefined") {
// do something ...
}
You can use this option if you want to prevent typeof
check on a variable which has not been declared.
Examples of incorrect code for the { "typeof": true }
option:
/*eslint no-undef: ["error", { "typeof": true }] */
if(typeof a === "string"){}
Examples of correct code for the { "typeof": true }
option with global
declaration:
/*global a*/
/*eslint no-undef: ["error", { "typeof": true }] */
if(typeof a === "string"){}
Environments
For convenience, ESLint provides shortcuts that pre-define global variables exposed by popular libraries and runtime environments. This rule supports these environments, as listed in Specifying Environments. A few examples are given below.
browser
Examples of correct code for this rule with browser
environment:
/*eslint no-undef: "error"*/
/*eslint-env browser*/
setTimeout(function() {
alert("Hello");
});
node
Examples of correct code for this rule with node
environment:
/*eslint no-undef: "error"*/
/*eslint-env node*/
var fs = require("fs");
module.exports = function() {
console.log(fs);
};
When Not To Use It
If explicit declaration of global variables is not to your taste.
Compatibility
This rule provides compatibility with treatment of global variables in JSHint and JSLint. Source: http://eslint.org/docs/rules/
'statusMessage' is not defined. Open
statusMessage('Analyzing names...');
- Read upRead up
- Exclude checks
Disallow Undeclared Variables (no-undef)
This rule can help you locate potential ReferenceErrors resulting from misspellings of variable and parameter names, or accidental implicit globals (for example, from forgetting the var
keyword in a for
loop initializer).
Rule Details
Any reference to an undeclared variable causes a warning, unless the variable is explicitly mentioned in a /*global ...*/
comment.
Examples of incorrect code for this rule:
/*eslint no-undef: "error"*/
var a = someFunction();
b = 10;
Examples of correct code for this rule with global
declaration:
/*global someFunction b:true*/
/*eslint no-undef: "error"*/
var a = someFunction();
b = 10;
The b:true
syntax in /*global */
indicates that assignment to b
is correct.
Examples of incorrect code for this rule with global
declaration:
/*global b*/
/*eslint no-undef: "error"*/
b = 10;
By default, variables declared in /*global */
are read-only, therefore assignment is incorrect.
Options
-
typeof
set to true will warn for variables used inside typeof check (Default false).
typeof
Examples of correct code for the default { "typeof": false }
option:
/*eslint no-undef: "error"*/
if (typeof UndefinedIdentifier === "undefined") {
// do something ...
}
You can use this option if you want to prevent typeof
check on a variable which has not been declared.
Examples of incorrect code for the { "typeof": true }
option:
/*eslint no-undef: ["error", { "typeof": true }] */
if(typeof a === "string"){}
Examples of correct code for the { "typeof": true }
option with global
declaration:
/*global a*/
/*eslint no-undef: ["error", { "typeof": true }] */
if(typeof a === "string"){}
Environments
For convenience, ESLint provides shortcuts that pre-define global variables exposed by popular libraries and runtime environments. This rule supports these environments, as listed in Specifying Environments. A few examples are given below.
browser
Examples of correct code for this rule with browser
environment:
/*eslint no-undef: "error"*/
/*eslint-env browser*/
setTimeout(function() {
alert("Hello");
});
node
Examples of correct code for this rule with node
environment:
/*eslint no-undef: "error"*/
/*eslint-env node*/
var fs = require("fs");
module.exports = function() {
console.log(fs);
};
When Not To Use It
If explicit declaration of global variables is not to your taste.
Compatibility
This rule provides compatibility with treatment of global variables in JSHint and JSLint. Source: http://eslint.org/docs/rules/
'statusMessage' is not defined. Open
statusMessage('done');
- Read upRead up
- Exclude checks
Disallow Undeclared Variables (no-undef)
This rule can help you locate potential ReferenceErrors resulting from misspellings of variable and parameter names, or accidental implicit globals (for example, from forgetting the var
keyword in a for
loop initializer).
Rule Details
Any reference to an undeclared variable causes a warning, unless the variable is explicitly mentioned in a /*global ...*/
comment.
Examples of incorrect code for this rule:
/*eslint no-undef: "error"*/
var a = someFunction();
b = 10;
Examples of correct code for this rule with global
declaration:
/*global someFunction b:true*/
/*eslint no-undef: "error"*/
var a = someFunction();
b = 10;
The b:true
syntax in /*global */
indicates that assignment to b
is correct.
Examples of incorrect code for this rule with global
declaration:
/*global b*/
/*eslint no-undef: "error"*/
b = 10;
By default, variables declared in /*global */
are read-only, therefore assignment is incorrect.
Options
-
typeof
set to true will warn for variables used inside typeof check (Default false).
typeof
Examples of correct code for the default { "typeof": false }
option:
/*eslint no-undef: "error"*/
if (typeof UndefinedIdentifier === "undefined") {
// do something ...
}
You can use this option if you want to prevent typeof
check on a variable which has not been declared.
Examples of incorrect code for the { "typeof": true }
option:
/*eslint no-undef: ["error", { "typeof": true }] */
if(typeof a === "string"){}
Examples of correct code for the { "typeof": true }
option with global
declaration:
/*global a*/
/*eslint no-undef: ["error", { "typeof": true }] */
if(typeof a === "string"){}
Environments
For convenience, ESLint provides shortcuts that pre-define global variables exposed by popular libraries and runtime environments. This rule supports these environments, as listed in Specifying Environments. A few examples are given below.
browser
Examples of correct code for this rule with browser
environment:
/*eslint no-undef: "error"*/
/*eslint-env browser*/
setTimeout(function() {
alert("Hello");
});
node
Examples of correct code for this rule with node
environment:
/*eslint no-undef: "error"*/
/*eslint-env node*/
var fs = require("fs");
module.exports = function() {
console.log(fs);
};
When Not To Use It
If explicit declaration of global variables is not to your taste.
Compatibility
This rule provides compatibility with treatment of global variables in JSHint and JSLint. Source: http://eslint.org/docs/rules/
TODO found Open
this.inColor = true; // TODO
- Exclude checks
Similar blocks of code found in 6 locations. Consider refactoring. Open
header.appendChild(Inputs.button('Symbols', () => {
statusMessage('Analyzing symbols...');
r2.cmd('aa', () => {
statusMessage('done');
this.draw();
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 66.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 6 locations. Consider refactoring. Open
header.appendChild(Inputs.button('Calls', () => {
statusMessage('Analyzing calls...');
r2.cmd('aac', () => {
statusMessage('done');
this.draw();
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 66.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 6 locations. Consider refactoring. Open
header.appendChild(Inputs.button('Function', () => {
statusMessage('Analyzing function...');
r2.cmd('af', () => {
statusMessage('done');
this.draw();
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 66.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 6 locations. Consider refactoring. Open
header.appendChild(Inputs.button('AutoName', () => {
statusMessage('Analyzing names...');
r2.cmd('.afna @@ fcn.*', () => {
statusMessage('done');
this.draw();
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 66.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 6 locations. Consider refactoring. Open
header.appendChild(Inputs.button('Refs', () => {
statusMessage('Analyzing references...');
r2.cmd('aar', () => {
statusMessage('done');
this.draw();
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 66.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 4 locations. Consider refactoring. Open
draw() {
this.node.innerHTML = '';
this.node.scrollTop = 0;
this.node.appendChild(this.getPanel());
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 60.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76