radare/radare2-webui

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www/p/lib/js/panels/strings_panel.js

Summary

Maintainability
F
3 days
Test Coverage

Function render has 121 lines of code (exceeds 25 allowed). Consider refactoring.
Open

StringsPanel.prototype.render = function() {
    $('#strings_tab').html('<div id="strings" style="color:rgb(127,127,127);"></div>');
    //Added String search bar and length bar
    $('#strings').before('<div class="ui-toolbar ui-widget-header ui-helper-clearfix" style="padding:5px;"><input id="search_string" type="text" placeholder="Search "><input id="string_length" type="text" placeholder="Length" style="margin-left:50px;"></div>');
    r2.cmdj('izj', function(strings) {
Severity: Major
Found in www/p/lib/js/panels/strings_panel.js - About 4 hrs to fix

    Unexpected string concatenation of literals.
    Open

                                    {label: 'paddr: ' + '0x' + f.paddr.toString(16)},
    Severity: Minor
    Found in www/p/lib/js/panels/strings_panel.js by eslint

    Disallow unnecessary concatenation of strings (no-useless-concat)

    It's unnecessary to concatenate two strings together, such as:

    var foo = "a" + "b";

    This code is likely the result of refactoring where a variable was removed from the concatenation (such as "a" + b + "b"). In such a case, the concatenation isn't important and the code can be rewritten as:

    var foo = "ab";

    Rule Details

    This rule aims to flag the concatenation of 2 literals when they could be combined into a single literal. Literals can be strings or template literals.

    Examples of incorrect code for this rule:

    /*eslint no-useless-concat: "error"*/
    /*eslint-env es6*/
    
    // these are the same as "10"
    var a = `some` + `string`;
    var a = '1' + '0';
    var a = '1' + `0`;
    var a = `1` + '0';
    var a = `1` + `0`;

    Examples of correct code for this rule:

    /*eslint no-useless-concat: "error"*/
    
    // when a non string is included
    var c = a + b;
    var c = '1' + a;
    var a = 1 + '1';
    var c = 1 - 2;
    // when the string concatenation is multiline
    var c = "foo" +
        "bar";

    When Not To Use It

    If you don't want to be notified about unnecessary string concatenation, you can safely disable this rule. Source: http://eslint.org/docs/rules/

    Expected '===' and instead saw '=='.
    Open

            if ($('#string_length').val() == 0 || $('#string_length').val() == 'undefined')
    Severity: Minor
    Found in www/p/lib/js/panels/strings_panel.js by eslint

    Require === and !== (eqeqeq)

    It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

    The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

    • [] == false
    • [] == ![]
    • 3 == "03"

    If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

    Rule Details

    This rule is aimed at eliminating the type-unsafe equality operators.

    Examples of incorrect code for this rule:

    /*eslint eqeqeq: "error"*/
    
    if (x == 42) { }
    
    if ("" == text) { }
    
    if (obj.getStuff() != undefined) { }

    The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

    Options

    always

    The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

    Examples of incorrect code for the "always" option:

    /*eslint eqeqeq: ["error", "always"]*/
    
    a == b
    foo == true
    bananas != 1
    value == undefined
    typeof foo == 'undefined'
    'hello' != 'world'
    0 == 0
    true == true
    foo == null

    Examples of correct code for the "always" option:

    /*eslint eqeqeq: ["error", "always"]*/
    
    a === b
    foo === true
    bananas !== 1
    value === undefined
    typeof foo === 'undefined'
    'hello' !== 'world'
    0 === 0
    true === true
    foo === null

    This rule optionally takes a second argument, which should be an object with the following supported properties:

    • "null": Customize how this rule treats null literals. Possible values:
      • always (default) - Always use === or !==.
      • never - Never use === or !== with null.
      • ignore - Do not apply this rule to null.

    smart

    The "smart" option enforces the use of === and !== except for these cases:

    • Comparing two literal values
    • Evaluating the value of typeof
    • Comparing against null

    Examples of incorrect code for the "smart" option:

    /*eslint eqeqeq: ["error", "smart"]*/
    
    // comparing two variables requires ===
    a == b
    
    // only one side is a literal
    foo == true
    bananas != 1
    
    // comparing to undefined requires ===
    value == undefined

    Examples of correct code for the "smart" option:

    /*eslint eqeqeq: ["error", "smart"]*/
    
    typeof foo == 'undefined'
    'hello' != 'world'
    0 == 0
    true == true
    foo == null

    allow-null

    Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

    ["error", "always", {"null": "ignore"}]

    When Not To Use It

    If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

    Unexpected string concatenation of literals.
    Open

                    {label: 'vaddr: ' + '0x' + f.vaddr.toString(16)},
    Severity: Minor
    Found in www/p/lib/js/panels/strings_panel.js by eslint

    Disallow unnecessary concatenation of strings (no-useless-concat)

    It's unnecessary to concatenate two strings together, such as:

    var foo = "a" + "b";

    This code is likely the result of refactoring where a variable was removed from the concatenation (such as "a" + b + "b"). In such a case, the concatenation isn't important and the code can be rewritten as:

    var foo = "ab";

    Rule Details

    This rule aims to flag the concatenation of 2 literals when they could be combined into a single literal. Literals can be strings or template literals.

    Examples of incorrect code for this rule:

    /*eslint no-useless-concat: "error"*/
    /*eslint-env es6*/
    
    // these are the same as "10"
    var a = `some` + `string`;
    var a = '1' + '0';
    var a = '1' + `0`;
    var a = `1` + '0';
    var a = `1` + `0`;

    Examples of correct code for this rule:

    /*eslint no-useless-concat: "error"*/
    
    // when a non string is included
    var c = a + b;
    var c = '1' + a;
    var a = 1 + '1';
    var c = 1 - 2;
    // when the string concatenation is multiline
    var c = "foo" +
        "bar";

    When Not To Use It

    If you don't want to be notified about unnecessary string concatenation, you can safely disable this rule. Source: http://eslint.org/docs/rules/

    The body of a for-in should be wrapped in an if statement to filter unwanted properties from the prototype.
    Open

                    for (var i in strings) {
    Severity: Minor
    Found in www/p/lib/js/panels/strings_panel.js by eslint

    Require Guarding for-in (guard-for-in)

    Looping over objects with a for in loop will include properties that are inherited through the prototype chain. This behavior can lead to unexpected items in your for loop.

    for (key in foo) {
        doSomething(key);
    }

    Note that simply checking foo.hasOwnProperty(key) is likely to cause an error in some cases; see [no-prototype-builtins](no-prototype-builtins.md).

    Rule Details

    This rule is aimed at preventing unexpected behavior that could arise from using a for in loop without filtering the results in the loop. As such, it will warn when for in loops do not filter their results with an if statement.

    Examples of incorrect code for this rule:

    /*eslint guard-for-in: "error"*/
    
    for (key in foo) {
        doSomething(key);
    }

    Examples of correct code for this rule:

    /*eslint guard-for-in: "error"*/
    
    for (key in foo) {
        if (Object.prototype.hasOwnProperty.call(foo, key)) {
            doSomething(key);
        }
        if ({}.hasOwnProperty.call(foo, key)) {
            doSomething(key);
        }
    }

    Related Rules

    • [no-prototype-builtins](no-prototype-builtins.md)

    Further Reading

    Unexpected string concatenation of literals.
    Open

                                    {label: 'vaddr: ' + '0x' + f.vaddr.toString(16)},
    Severity: Minor
    Found in www/p/lib/js/panels/strings_panel.js by eslint

    Disallow unnecessary concatenation of strings (no-useless-concat)

    It's unnecessary to concatenate two strings together, such as:

    var foo = "a" + "b";

    This code is likely the result of refactoring where a variable was removed from the concatenation (such as "a" + b + "b"). In such a case, the concatenation isn't important and the code can be rewritten as:

    var foo = "ab";

    Rule Details

    This rule aims to flag the concatenation of 2 literals when they could be combined into a single literal. Literals can be strings or template literals.

    Examples of incorrect code for this rule:

    /*eslint no-useless-concat: "error"*/
    /*eslint-env es6*/
    
    // these are the same as "10"
    var a = `some` + `string`;
    var a = '1' + '0';
    var a = '1' + `0`;
    var a = `1` + '0';
    var a = `1` + `0`;

    Examples of correct code for this rule:

    /*eslint no-useless-concat: "error"*/
    
    // when a non string is included
    var c = a + b;
    var c = '1' + a;
    var a = 1 + '1';
    var c = 1 - 2;
    // when the string concatenation is multiline
    var c = "foo" +
        "bar";

    When Not To Use It

    If you don't want to be notified about unnecessary string concatenation, you can safely disable this rule. Source: http://eslint.org/docs/rules/

    Unexpected string concatenation of literals.
    Open

                                    {label: 'paddr: ' + '0x' + f.paddr.toString(16)},
    Severity: Minor
    Found in www/p/lib/js/panels/strings_panel.js by eslint

    Disallow unnecessary concatenation of strings (no-useless-concat)

    It's unnecessary to concatenate two strings together, such as:

    var foo = "a" + "b";

    This code is likely the result of refactoring where a variable was removed from the concatenation (such as "a" + b + "b"). In such a case, the concatenation isn't important and the code can be rewritten as:

    var foo = "ab";

    Rule Details

    This rule aims to flag the concatenation of 2 literals when they could be combined into a single literal. Literals can be strings or template literals.

    Examples of incorrect code for this rule:

    /*eslint no-useless-concat: "error"*/
    /*eslint-env es6*/
    
    // these are the same as "10"
    var a = `some` + `string`;
    var a = '1' + '0';
    var a = '1' + `0`;
    var a = `1` + '0';
    var a = `1` + `0`;

    Examples of correct code for this rule:

    /*eslint no-useless-concat: "error"*/
    
    // when a non string is included
    var c = a + b;
    var c = '1' + a;
    var a = 1 + '1';
    var c = 1 - 2;
    // when the string concatenation is multiline
    var c = "foo" +
        "bar";

    When Not To Use It

    If you don't want to be notified about unnecessary string concatenation, you can safely disable this rule. Source: http://eslint.org/docs/rules/

    Expected '===' and instead saw '=='.
    Open

                            if (str1.indexOf(str) >= 0 && f.length == len) {
    Severity: Minor
    Found in www/p/lib/js/panels/strings_panel.js by eslint

    Require === and !== (eqeqeq)

    It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

    The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

    • [] == false
    • [] == ![]
    • 3 == "03"

    If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

    Rule Details

    This rule is aimed at eliminating the type-unsafe equality operators.

    Examples of incorrect code for this rule:

    /*eslint eqeqeq: "error"*/
    
    if (x == 42) { }
    
    if ("" == text) { }
    
    if (obj.getStuff() != undefined) { }

    The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

    Options

    always

    The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

    Examples of incorrect code for the "always" option:

    /*eslint eqeqeq: ["error", "always"]*/
    
    a == b
    foo == true
    bananas != 1
    value == undefined
    typeof foo == 'undefined'
    'hello' != 'world'
    0 == 0
    true == true
    foo == null

    Examples of correct code for the "always" option:

    /*eslint eqeqeq: ["error", "always"]*/
    
    a === b
    foo === true
    bananas !== 1
    value === undefined
    typeof foo === 'undefined'
    'hello' !== 'world'
    0 === 0
    true === true
    foo === null

    This rule optionally takes a second argument, which should be an object with the following supported properties:

    • "null": Customize how this rule treats null literals. Possible values:
      • always (default) - Always use === or !==.
      • never - Never use === or !== with null.
      • ignore - Do not apply this rule to null.

    smart

    The "smart" option enforces the use of === and !== except for these cases:

    • Comparing two literal values
    • Evaluating the value of typeof
    • Comparing against null

    Examples of incorrect code for the "smart" option:

    /*eslint eqeqeq: ["error", "smart"]*/
    
    // comparing two variables requires ===
    a == b
    
    // only one side is a literal
    foo == true
    bananas != 1
    
    // comparing to undefined requires ===
    value == undefined

    Examples of correct code for the "smart" option:

    /*eslint eqeqeq: ["error", "smart"]*/
    
    typeof foo == 'undefined'
    'hello' != 'world'
    0 == 0
    true == true
    foo == null

    allow-null

    Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

    ["error", "always", {"null": "ignore"}]

    When Not To Use It

    If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

    Unexpected string concatenation of literals.
    Open

                                                            {label: 'paddr: ' + '0x' + f.paddr.toString(16)},
    Severity: Minor
    Found in www/p/lib/js/panels/strings_panel.js by eslint

    Disallow unnecessary concatenation of strings (no-useless-concat)

    It's unnecessary to concatenate two strings together, such as:

    var foo = "a" + "b";

    This code is likely the result of refactoring where a variable was removed from the concatenation (such as "a" + b + "b"). In such a case, the concatenation isn't important and the code can be rewritten as:

    var foo = "ab";

    Rule Details

    This rule aims to flag the concatenation of 2 literals when they could be combined into a single literal. Literals can be strings or template literals.

    Examples of incorrect code for this rule:

    /*eslint no-useless-concat: "error"*/
    /*eslint-env es6*/
    
    // these are the same as "10"
    var a = `some` + `string`;
    var a = '1' + '0';
    var a = '1' + `0`;
    var a = `1` + '0';
    var a = `1` + `0`;

    Examples of correct code for this rule:

    /*eslint no-useless-concat: "error"*/
    
    // when a non string is included
    var c = a + b;
    var c = '1' + a;
    var a = 1 + '1';
    var c = 1 - 2;
    // when the string concatenation is multiline
    var c = "foo" +
        "bar";

    When Not To Use It

    If you don't want to be notified about unnecessary string concatenation, you can safely disable this rule. Source: http://eslint.org/docs/rules/

    Expected '===' and instead saw '=='.
    Open

                                                    if (f.length == len && str1.indexOf(str) >= 0) {
    Severity: Minor
    Found in www/p/lib/js/panels/strings_panel.js by eslint

    Require === and !== (eqeqeq)

    It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

    The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

    • [] == false
    • [] == ![]
    • 3 == "03"

    If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

    Rule Details

    This rule is aimed at eliminating the type-unsafe equality operators.

    Examples of incorrect code for this rule:

    /*eslint eqeqeq: "error"*/
    
    if (x == 42) { }
    
    if ("" == text) { }
    
    if (obj.getStuff() != undefined) { }

    The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

    Options

    always

    The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

    Examples of incorrect code for the "always" option:

    /*eslint eqeqeq: ["error", "always"]*/
    
    a == b
    foo == true
    bananas != 1
    value == undefined
    typeof foo == 'undefined'
    'hello' != 'world'
    0 == 0
    true == true
    foo == null

    Examples of correct code for the "always" option:

    /*eslint eqeqeq: ["error", "always"]*/
    
    a === b
    foo === true
    bananas !== 1
    value === undefined
    typeof foo === 'undefined'
    'hello' !== 'world'
    0 === 0
    true === true
    foo === null

    This rule optionally takes a second argument, which should be an object with the following supported properties:

    • "null": Customize how this rule treats null literals. Possible values:
      • always (default) - Always use === or !==.
      • never - Never use === or !== with null.
      • ignore - Do not apply this rule to null.

    smart

    The "smart" option enforces the use of === and !== except for these cases:

    • Comparing two literal values
    • Evaluating the value of typeof
    • Comparing against null

    Examples of incorrect code for the "smart" option:

    /*eslint eqeqeq: ["error", "smart"]*/
    
    // comparing two variables requires ===
    a == b
    
    // only one side is a literal
    foo == true
    bananas != 1
    
    // comparing to undefined requires ===
    value == undefined

    Examples of correct code for the "smart" option:

    /*eslint eqeqeq: ["error", "smart"]*/
    
    typeof foo == 'undefined'
    'hello' != 'world'
    0 == 0
    true == true
    foo == null

    allow-null

    Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

    ["error", "always", {"null": "ignore"}]

    When Not To Use It

    If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

    Unexpected string concatenation of literals.
    Open

                                                            {label: 'paddr: ' + '0x' + f.paddr.toString(16)},
    Severity: Minor
    Found in www/p/lib/js/panels/strings_panel.js by eslint

    Disallow unnecessary concatenation of strings (no-useless-concat)

    It's unnecessary to concatenate two strings together, such as:

    var foo = "a" + "b";

    This code is likely the result of refactoring where a variable was removed from the concatenation (such as "a" + b + "b"). In such a case, the concatenation isn't important and the code can be rewritten as:

    var foo = "ab";

    Rule Details

    This rule aims to flag the concatenation of 2 literals when they could be combined into a single literal. Literals can be strings or template literals.

    Examples of incorrect code for this rule:

    /*eslint no-useless-concat: "error"*/
    /*eslint-env es6*/
    
    // these are the same as "10"
    var a = `some` + `string`;
    var a = '1' + '0';
    var a = '1' + `0`;
    var a = `1` + '0';
    var a = `1` + `0`;

    Examples of correct code for this rule:

    /*eslint no-useless-concat: "error"*/
    
    // when a non string is included
    var c = a + b;
    var c = '1' + a;
    var a = 1 + '1';
    var c = 1 - 2;
    // when the string concatenation is multiline
    var c = "foo" +
        "bar";

    When Not To Use It

    If you don't want to be notified about unnecessary string concatenation, you can safely disable this rule. Source: http://eslint.org/docs/rules/

    Expected '===' and instead saw '=='.
    Open

            if (str.length == 0)
    Severity: Minor
    Found in www/p/lib/js/panels/strings_panel.js by eslint

    Require === and !== (eqeqeq)

    It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

    The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

    • [] == false
    • [] == ![]
    • 3 == "03"

    If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

    Rule Details

    This rule is aimed at eliminating the type-unsafe equality operators.

    Examples of incorrect code for this rule:

    /*eslint eqeqeq: "error"*/
    
    if (x == 42) { }
    
    if ("" == text) { }
    
    if (obj.getStuff() != undefined) { }

    The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

    Options

    always

    The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

    Examples of incorrect code for the "always" option:

    /*eslint eqeqeq: ["error", "always"]*/
    
    a == b
    foo == true
    bananas != 1
    value == undefined
    typeof foo == 'undefined'
    'hello' != 'world'
    0 == 0
    true == true
    foo == null

    Examples of correct code for the "always" option:

    /*eslint eqeqeq: ["error", "always"]*/
    
    a === b
    foo === true
    bananas !== 1
    value === undefined
    typeof foo === 'undefined'
    'hello' !== 'world'
    0 === 0
    true === true
    foo === null

    This rule optionally takes a second argument, which should be an object with the following supported properties:

    • "null": Customize how this rule treats null literals. Possible values:
      • always (default) - Always use === or !==.
      • never - Never use === or !== with null.
      • ignore - Do not apply this rule to null.

    smart

    The "smart" option enforces the use of === and !== except for these cases:

    • Comparing two literal values
    • Evaluating the value of typeof
    • Comparing against null

    Examples of incorrect code for the "smart" option:

    /*eslint eqeqeq: ["error", "smart"]*/
    
    // comparing two variables requires ===
    a == b
    
    // only one side is a literal
    foo == true
    bananas != 1
    
    // comparing to undefined requires ===
    value == undefined

    Examples of correct code for the "smart" option:

    /*eslint eqeqeq: ["error", "smart"]*/
    
    typeof foo == 'undefined'
    'hello' != 'world'
    0 == 0
    true == true
    foo == null

    allow-null

    Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

    ["error", "always", {"null": "ignore"}]

    When Not To Use It

    If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

    Unexpected string concatenation of literals.
    Open

                                                            {label: 'vaddr: ' + '0x' + f.vaddr.toString(16)},
    Severity: Minor
    Found in www/p/lib/js/panels/strings_panel.js by eslint

    Disallow unnecessary concatenation of strings (no-useless-concat)

    It's unnecessary to concatenate two strings together, such as:

    var foo = "a" + "b";

    This code is likely the result of refactoring where a variable was removed from the concatenation (such as "a" + b + "b"). In such a case, the concatenation isn't important and the code can be rewritten as:

    var foo = "ab";

    Rule Details

    This rule aims to flag the concatenation of 2 literals when they could be combined into a single literal. Literals can be strings or template literals.

    Examples of incorrect code for this rule:

    /*eslint no-useless-concat: "error"*/
    /*eslint-env es6*/
    
    // these are the same as "10"
    var a = `some` + `string`;
    var a = '1' + '0';
    var a = '1' + `0`;
    var a = `1` + '0';
    var a = `1` + `0`;

    Examples of correct code for this rule:

    /*eslint no-useless-concat: "error"*/
    
    // when a non string is included
    var c = a + b;
    var c = '1' + a;
    var a = 1 + '1';
    var c = 1 - 2;
    // when the string concatenation is multiline
    var c = "foo" +
        "bar";

    When Not To Use It

    If you don't want to be notified about unnecessary string concatenation, you can safely disable this rule. Source: http://eslint.org/docs/rules/

    The body of a for-in should be wrapped in an if statement to filter unwanted properties from the prototype.
    Open

            for (var i in strings) {
    Severity: Minor
    Found in www/p/lib/js/panels/strings_panel.js by eslint

    Require Guarding for-in (guard-for-in)

    Looping over objects with a for in loop will include properties that are inherited through the prototype chain. This behavior can lead to unexpected items in your for loop.

    for (key in foo) {
        doSomething(key);
    }

    Note that simply checking foo.hasOwnProperty(key) is likely to cause an error in some cases; see [no-prototype-builtins](no-prototype-builtins.md).

    Rule Details

    This rule is aimed at preventing unexpected behavior that could arise from using a for in loop without filtering the results in the loop. As such, it will warn when for in loops do not filter their results with an if statement.

    Examples of incorrect code for this rule:

    /*eslint guard-for-in: "error"*/
    
    for (key in foo) {
        doSomething(key);
    }

    Examples of correct code for this rule:

    /*eslint guard-for-in: "error"*/
    
    for (key in foo) {
        if (Object.prototype.hasOwnProperty.call(foo, key)) {
            doSomething(key);
        }
        if ({}.hasOwnProperty.call(foo, key)) {
            doSomething(key);
        }
    }

    Related Rules

    • [no-prototype-builtins](no-prototype-builtins.md)

    Further Reading

    'fd' is already defined.
    Open

                                                        var fd = {
    Severity: Minor
    Found in www/p/lib/js/panels/strings_panel.js by eslint

    disallow variable redeclaration (no-redeclare)

    In JavaScript, it's possible to redeclare the same variable name using var. This can lead to confusion as to where the variable is actually declared and initialized.

    Rule Details

    This rule is aimed at eliminating variables that have multiple declarations in the same scope.

    Examples of incorrect code for this rule:

    /*eslint no-redeclare: "error"*/
    
    var a = 3;
    var a = 10;

    Examples of correct code for this rule:

    /*eslint no-redeclare: "error"*/
    
    var a = 3;
    // ...
    a = 10;

    Options

    This rule takes one optional argument, an object with a boolean property "builtinGlobals". It defaults to false. If set to true, this rule also checks redeclaration of built-in globals, such as Object, Array, Number...

    builtinGlobals

    Examples of incorrect code for the { "builtinGlobals": true } option:

    /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
    
    var Object = 0;

    Examples of incorrect code for the { "builtinGlobals": true } option and the browser environment:

    /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
    /*eslint-env browser*/
    
    var top = 0;

    The browser environment has many built-in global variables (for example, top). Some of built-in global variables cannot be redeclared. Source: http://eslint.org/docs/rules/

    Expected '===' and instead saw '=='.
    Open

            if ($('#string_length').val() == 0 || $('#string_length').val() == 'undefined')
    Severity: Minor
    Found in www/p/lib/js/panels/strings_panel.js by eslint

    Require === and !== (eqeqeq)

    It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

    The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

    • [] == false
    • [] == ![]
    • 3 == "03"

    If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

    Rule Details

    This rule is aimed at eliminating the type-unsafe equality operators.

    Examples of incorrect code for this rule:

    /*eslint eqeqeq: "error"*/
    
    if (x == 42) { }
    
    if ("" == text) { }
    
    if (obj.getStuff() != undefined) { }

    The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

    Options

    always

    The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

    Examples of incorrect code for the "always" option:

    /*eslint eqeqeq: ["error", "always"]*/
    
    a == b
    foo == true
    bananas != 1
    value == undefined
    typeof foo == 'undefined'
    'hello' != 'world'
    0 == 0
    true == true
    foo == null

    Examples of correct code for the "always" option:

    /*eslint eqeqeq: ["error", "always"]*/
    
    a === b
    foo === true
    bananas !== 1
    value === undefined
    typeof foo === 'undefined'
    'hello' !== 'world'
    0 === 0
    true === true
    foo === null

    This rule optionally takes a second argument, which should be an object with the following supported properties:

    • "null": Customize how this rule treats null literals. Possible values:
      • always (default) - Always use === or !==.
      • never - Never use === or !== with null.
      • ignore - Do not apply this rule to null.

    smart

    The "smart" option enforces the use of === and !== except for these cases:

    • Comparing two literal values
    • Evaluating the value of typeof
    • Comparing against null

    Examples of incorrect code for the "smart" option:

    /*eslint eqeqeq: ["error", "smart"]*/
    
    // comparing two variables requires ===
    a == b
    
    // only one side is a literal
    foo == true
    bananas != 1
    
    // comparing to undefined requires ===
    value == undefined

    Examples of correct code for the "smart" option:

    /*eslint eqeqeq: ["error", "smart"]*/
    
    typeof foo == 'undefined'
    'hello' != 'world'
    0 == 0
    true == true
    foo == null

    allow-null

    Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

    ["error", "always", {"null": "ignore"}]

    When Not To Use It

    If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

    The body of a for-in should be wrapped in an if statement to filter unwanted properties from the prototype.
    Open

                                            for (var i in strings) {
    Severity: Minor
    Found in www/p/lib/js/panels/strings_panel.js by eslint

    Require Guarding for-in (guard-for-in)

    Looping over objects with a for in loop will include properties that are inherited through the prototype chain. This behavior can lead to unexpected items in your for loop.

    for (key in foo) {
        doSomething(key);
    }

    Note that simply checking foo.hasOwnProperty(key) is likely to cause an error in some cases; see [no-prototype-builtins](no-prototype-builtins.md).

    Rule Details

    This rule is aimed at preventing unexpected behavior that could arise from using a for in loop without filtering the results in the loop. As such, it will warn when for in loops do not filter their results with an if statement.

    Examples of incorrect code for this rule:

    /*eslint guard-for-in: "error"*/
    
    for (key in foo) {
        doSomething(key);
    }

    Examples of correct code for this rule:

    /*eslint guard-for-in: "error"*/
    
    for (key in foo) {
        if (Object.prototype.hasOwnProperty.call(foo, key)) {
            doSomething(key);
        }
        if ({}.hasOwnProperty.call(foo, key)) {
            doSomething(key);
        }
    }

    Related Rules

    • [no-prototype-builtins](no-prototype-builtins.md)

    Further Reading

    'fd' is already defined.
    Open

                                var fd = {
    Severity: Minor
    Found in www/p/lib/js/panels/strings_panel.js by eslint

    disallow variable redeclaration (no-redeclare)

    In JavaScript, it's possible to redeclare the same variable name using var. This can lead to confusion as to where the variable is actually declared and initialized.

    Rule Details

    This rule is aimed at eliminating variables that have multiple declarations in the same scope.

    Examples of incorrect code for this rule:

    /*eslint no-redeclare: "error"*/
    
    var a = 3;
    var a = 10;

    Examples of correct code for this rule:

    /*eslint no-redeclare: "error"*/
    
    var a = 3;
    // ...
    a = 10;

    Options

    This rule takes one optional argument, an object with a boolean property "builtinGlobals". It defaults to false. If set to true, this rule also checks redeclaration of built-in globals, such as Object, Array, Number...

    builtinGlobals

    Examples of incorrect code for the { "builtinGlobals": true } option:

    /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
    
    var Object = 0;

    Examples of incorrect code for the { "builtinGlobals": true } option and the browser environment:

    /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
    /*eslint-env browser*/
    
    var top = 0;

    The browser environment has many built-in global variables (for example, top). Some of built-in global variables cannot be redeclared. Source: http://eslint.org/docs/rules/

    Unexpected string concatenation of literals.
    Open

                                                            {label: 'vaddr: ' + '0x' + f.vaddr.toString(16)},
    Severity: Minor
    Found in www/p/lib/js/panels/strings_panel.js by eslint

    Disallow unnecessary concatenation of strings (no-useless-concat)

    It's unnecessary to concatenate two strings together, such as:

    var foo = "a" + "b";

    This code is likely the result of refactoring where a variable was removed from the concatenation (such as "a" + b + "b"). In such a case, the concatenation isn't important and the code can be rewritten as:

    var foo = "ab";

    Rule Details

    This rule aims to flag the concatenation of 2 literals when they could be combined into a single literal. Literals can be strings or template literals.

    Examples of incorrect code for this rule:

    /*eslint no-useless-concat: "error"*/
    /*eslint-env es6*/
    
    // these are the same as "10"
    var a = `some` + `string`;
    var a = '1' + '0';
    var a = '1' + `0`;
    var a = `1` + '0';
    var a = `1` + `0`;

    Examples of correct code for this rule:

    /*eslint no-useless-concat: "error"*/
    
    // when a non string is included
    var c = a + b;
    var c = '1' + a;
    var a = 1 + '1';
    var c = 1 - 2;
    // when the string concatenation is multiline
    var c = "foo" +
        "bar";

    When Not To Use It

    If you don't want to be notified about unnecessary string concatenation, you can safely disable this rule. Source: http://eslint.org/docs/rules/

    Expected '===' and instead saw '=='.
    Open

                                                    if (f.length == len) {
    Severity: Minor
    Found in www/p/lib/js/panels/strings_panel.js by eslint

    Require === and !== (eqeqeq)

    It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

    The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

    • [] == false
    • [] == ![]
    • 3 == "03"

    If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

    Rule Details

    This rule is aimed at eliminating the type-unsafe equality operators.

    Examples of incorrect code for this rule:

    /*eslint eqeqeq: "error"*/
    
    if (x == 42) { }
    
    if ("" == text) { }
    
    if (obj.getStuff() != undefined) { }

    The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

    Options

    always

    The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

    Examples of incorrect code for the "always" option:

    /*eslint eqeqeq: ["error", "always"]*/
    
    a == b
    foo == true
    bananas != 1
    value == undefined
    typeof foo == 'undefined'
    'hello' != 'world'
    0 == 0
    true == true
    foo == null

    Examples of correct code for the "always" option:

    /*eslint eqeqeq: ["error", "always"]*/
    
    a === b
    foo === true
    bananas !== 1
    value === undefined
    typeof foo === 'undefined'
    'hello' !== 'world'
    0 === 0
    true === true
    foo === null

    This rule optionally takes a second argument, which should be an object with the following supported properties:

    • "null": Customize how this rule treats null literals. Possible values:
      • always (default) - Always use === or !==.
      • never - Never use === or !== with null.
      • ignore - Do not apply this rule to null.

    smart

    The "smart" option enforces the use of === and !== except for these cases:

    • Comparing two literal values
    • Evaluating the value of typeof
    • Comparing against null

    Examples of incorrect code for the "smart" option:

    /*eslint eqeqeq: ["error", "smart"]*/
    
    // comparing two variables requires ===
    a == b
    
    // only one side is a literal
    foo == true
    bananas != 1
    
    // comparing to undefined requires ===
    value == undefined

    Examples of correct code for the "smart" option:

    /*eslint eqeqeq: ["error", "smart"]*/
    
    typeof foo == 'undefined'
    'hello' != 'world'
    0 == 0
    true == true
    foo == null

    allow-null

    Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

    ["error", "always", {"null": "ignore"}]

    When Not To Use It

    If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

    Unexpected string concatenation of literals.
    Open

                                    {label: 'vaddr: ' + '0x' + f.vaddr.toString(16)},
    Severity: Minor
    Found in www/p/lib/js/panels/strings_panel.js by eslint

    Disallow unnecessary concatenation of strings (no-useless-concat)

    It's unnecessary to concatenate two strings together, such as:

    var foo = "a" + "b";

    This code is likely the result of refactoring where a variable was removed from the concatenation (such as "a" + b + "b"). In such a case, the concatenation isn't important and the code can be rewritten as:

    var foo = "ab";

    Rule Details

    This rule aims to flag the concatenation of 2 literals when they could be combined into a single literal. Literals can be strings or template literals.

    Examples of incorrect code for this rule:

    /*eslint no-useless-concat: "error"*/
    /*eslint-env es6*/
    
    // these are the same as "10"
    var a = `some` + `string`;
    var a = '1' + '0';
    var a = '1' + `0`;
    var a = `1` + '0';
    var a = `1` + `0`;

    Examples of correct code for this rule:

    /*eslint no-useless-concat: "error"*/
    
    // when a non string is included
    var c = a + b;
    var c = '1' + a;
    var a = 1 + '1';
    var c = 1 - 2;
    // when the string concatenation is multiline
    var c = "foo" +
        "bar";

    When Not To Use It

    If you don't want to be notified about unnecessary string concatenation, you can safely disable this rule. Source: http://eslint.org/docs/rules/

    Unexpected string concatenation of literals.
    Open

                    {label: 'paddr: ' + '0x' + f.paddr.toString(16)},
    Severity: Minor
    Found in www/p/lib/js/panels/strings_panel.js by eslint

    Disallow unnecessary concatenation of strings (no-useless-concat)

    It's unnecessary to concatenate two strings together, such as:

    var foo = "a" + "b";

    This code is likely the result of refactoring where a variable was removed from the concatenation (such as "a" + b + "b"). In such a case, the concatenation isn't important and the code can be rewritten as:

    var foo = "ab";

    Rule Details

    This rule aims to flag the concatenation of 2 literals when they could be combined into a single literal. Literals can be strings or template literals.

    Examples of incorrect code for this rule:

    /*eslint no-useless-concat: "error"*/
    /*eslint-env es6*/
    
    // these are the same as "10"
    var a = `some` + `string`;
    var a = '1' + '0';
    var a = '1' + `0`;
    var a = `1` + '0';
    var a = `1` + `0`;

    Examples of correct code for this rule:

    /*eslint no-useless-concat: "error"*/
    
    // when a non string is included
    var c = a + b;
    var c = '1' + a;
    var a = 1 + '1';
    var c = 1 - 2;
    // when the string concatenation is multiline
    var c = "foo" +
        "bar";

    When Not To Use It

    If you don't want to be notified about unnecessary string concatenation, you can safely disable this rule. Source: http://eslint.org/docs/rules/

    Identical blocks of code found in 4 locations. Consider refactoring.
    Open

                                                    if (f.length == len && str1.indexOf(str) >= 0) {
                                                        var fd = {
                                                            offset: f.paddr,
                                                            label: atob(f.string),
                                                            children: [
    Severity: Major
    Found in www/p/lib/js/panels/strings_panel.js and 3 other locations - About 5 hrs to fix
    www/p/lib/js/panels/strings_panel.js on lines 46..58
    www/p/lib/js/panels/strings_panel.js on lines 60..72
    www/p/lib/js/panels/strings_panel.js on lines 111..123

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 139.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Identical blocks of code found in 4 locations. Consider refactoring.
    Open

                            if (str1.indexOf(str) >= 0 && f.length == len) {
                                var fd = {
                                    offset: f.paddr,
                                    label: atob(f.string),
                                    children: [
    Severity: Major
    Found in www/p/lib/js/panels/strings_panel.js and 3 other locations - About 5 hrs to fix
    www/p/lib/js/panels/strings_panel.js on lines 60..72
    www/p/lib/js/panels/strings_panel.js on lines 96..108
    www/p/lib/js/panels/strings_panel.js on lines 111..123

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 139.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Identical blocks of code found in 4 locations. Consider refactoring.
    Open

                            if (str1.indexOf(str) >= 0) {
                                var fd = {
                                    offset: f.paddr,
                                    label: atob(f.string),
                                    children: [
    Severity: Major
    Found in www/p/lib/js/panels/strings_panel.js and 3 other locations - About 5 hrs to fix
    www/p/lib/js/panels/strings_panel.js on lines 46..58
    www/p/lib/js/panels/strings_panel.js on lines 96..108
    www/p/lib/js/panels/strings_panel.js on lines 111..123

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 139.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Identical blocks of code found in 4 locations. Consider refactoring.
    Open

                                                    if (f.length == len) {
                                                        var fd = {
                                                            offset: f.paddr,
                                                            label: atob(f.string),
                                                            children: [
    Severity: Major
    Found in www/p/lib/js/panels/strings_panel.js and 3 other locations - About 5 hrs to fix
    www/p/lib/js/panels/strings_panel.js on lines 46..58
    www/p/lib/js/panels/strings_panel.js on lines 60..72
    www/p/lib/js/panels/strings_panel.js on lines 96..108

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 139.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

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