radare/radare2-webui

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www/t/js/modals.js

Summary

Maintainability
B
6 hrs
Test Coverage

Function modalMenu has 56 lines of code (exceeds 25 allowed). Consider refactoring.
Open

function modalMenu () {
  var menu = [
    'Analyze:aaa',
    'Assembler:&Assembler',
    'Classes:icc',
Severity: Major
Found in www/t/js/modals.js - About 2 hrs to fix

    Function modalShell has 38 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

    function modalShell () {
      var body = html.div('modal_body');
      var out = html.div('modal_output', '', {
        overflow: 'hidden',
        backgroundColor: 'red',
    Severity: Minor
    Found in www/t/js/modals.js - About 1 hr to fix

      Expected '!==' and instead saw '!='.
      Open

          if (str.length == 0 || m.toLowerCase().indexOf(str.toLowerCase()) != -1) {
      Severity: Minor
      Found in www/t/js/modals.js by eslint

      Require === and !== (eqeqeq)

      It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

      The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

      • [] == false
      • [] == ![]
      • 3 == "03"

      If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

      Rule Details

      This rule is aimed at eliminating the type-unsafe equality operators.

      Examples of incorrect code for this rule:

      /*eslint eqeqeq: "error"*/
      
      if (x == 42) { }
      
      if ("" == text) { }
      
      if (obj.getStuff() != undefined) { }

      The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

      Options

      always

      The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

      Examples of incorrect code for the "always" option:

      /*eslint eqeqeq: ["error", "always"]*/
      
      a == b
      foo == true
      bananas != 1
      value == undefined
      typeof foo == 'undefined'
      'hello' != 'world'
      0 == 0
      true == true
      foo == null

      Examples of correct code for the "always" option:

      /*eslint eqeqeq: ["error", "always"]*/
      
      a === b
      foo === true
      bananas !== 1
      value === undefined
      typeof foo === 'undefined'
      'hello' !== 'world'
      0 === 0
      true === true
      foo === null

      This rule optionally takes a second argument, which should be an object with the following supported properties:

      • "null": Customize how this rule treats null literals. Possible values:
        • always (default) - Always use === or !==.
        • never - Never use === or !== with null.
        • ignore - Do not apply this rule to null.

      smart

      The "smart" option enforces the use of === and !== except for these cases:

      • Comparing two literal values
      • Evaluating the value of typeof
      • Comparing against null

      Examples of incorrect code for the "smart" option:

      /*eslint eqeqeq: ["error", "smart"]*/
      
      // comparing two variables requires ===
      a == b
      
      // only one side is a literal
      foo == true
      bananas != 1
      
      // comparing to undefined requires ===
      value == undefined

      Examples of correct code for the "smart" option:

      /*eslint eqeqeq: ["error", "smart"]*/
      
      typeof foo == 'undefined'
      'hello' != 'world'
      0 == 0
      true == true
      foo == null

      allow-null

      Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

      ["error", "always", {"null": "ignore"}]

      When Not To Use It

      If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

      The body of a for-in should be wrapped in an if statement to filter unwanted properties from the prototype.
      Open

        for (var i in menu) {
      Severity: Minor
      Found in www/t/js/modals.js by eslint

      Require Guarding for-in (guard-for-in)

      Looping over objects with a for in loop will include properties that are inherited through the prototype chain. This behavior can lead to unexpected items in your for loop.

      for (key in foo) {
          doSomething(key);
      }

      Note that simply checking foo.hasOwnProperty(key) is likely to cause an error in some cases; see [no-prototype-builtins](no-prototype-builtins.md).

      Rule Details

      This rule is aimed at preventing unexpected behavior that could arise from using a for in loop without filtering the results in the loop. As such, it will warn when for in loops do not filter their results with an if statement.

      Examples of incorrect code for this rule:

      /*eslint guard-for-in: "error"*/
      
      for (key in foo) {
          doSomething(key);
      }

      Examples of correct code for this rule:

      /*eslint guard-for-in: "error"*/
      
      for (key in foo) {
          if (Object.prototype.hasOwnProperty.call(foo, key)) {
              doSomething(key);
          }
          if ({}.hasOwnProperty.call(foo, key)) {
              doSomething(key);
          }
      }

      Related Rules

      • [no-prototype-builtins](no-prototype-builtins.md)

      Further Reading

      Expected '===' and instead saw '=='.
      Open

          if (str.length == 0 || m.toLowerCase().indexOf(str.toLowerCase()) != -1) {
      Severity: Minor
      Found in www/t/js/modals.js by eslint

      Require === and !== (eqeqeq)

      It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

      The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

      • [] == false
      • [] == ![]
      • 3 == "03"

      If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

      Rule Details

      This rule is aimed at eliminating the type-unsafe equality operators.

      Examples of incorrect code for this rule:

      /*eslint eqeqeq: "error"*/
      
      if (x == 42) { }
      
      if ("" == text) { }
      
      if (obj.getStuff() != undefined) { }

      The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

      Options

      always

      The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

      Examples of incorrect code for the "always" option:

      /*eslint eqeqeq: ["error", "always"]*/
      
      a == b
      foo == true
      bananas != 1
      value == undefined
      typeof foo == 'undefined'
      'hello' != 'world'
      0 == 0
      true == true
      foo == null

      Examples of correct code for the "always" option:

      /*eslint eqeqeq: ["error", "always"]*/
      
      a === b
      foo === true
      bananas !== 1
      value === undefined
      typeof foo === 'undefined'
      'hello' !== 'world'
      0 === 0
      true === true
      foo === null

      This rule optionally takes a second argument, which should be an object with the following supported properties:

      • "null": Customize how this rule treats null literals. Possible values:
        • always (default) - Always use === or !==.
        • never - Never use === or !== with null.
        • ignore - Do not apply this rule to null.

      smart

      The "smart" option enforces the use of === and !== except for these cases:

      • Comparing two literal values
      • Evaluating the value of typeof
      • Comparing against null

      Examples of incorrect code for the "smart" option:

      /*eslint eqeqeq: ["error", "smart"]*/
      
      // comparing two variables requires ===
      a == b
      
      // only one side is a literal
      foo == true
      bananas != 1
      
      // comparing to undefined requires ===
      value == undefined

      Examples of correct code for the "smart" option:

      /*eslint eqeqeq: ["error", "smart"]*/
      
      typeof foo == 'undefined'
      'hello' != 'world'
      0 == 0
      true == true
      foo == null

      allow-null

      Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

      ["error", "always", {"null": "ignore"}]

      When Not To Use It

      If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

      The body of a for-in should be wrapped in an if statement to filter unwanted properties from the prototype.
      Open

        for (var i in menu) {
      Severity: Minor
      Found in www/t/js/modals.js by eslint

      Require Guarding for-in (guard-for-in)

      Looping over objects with a for in loop will include properties that are inherited through the prototype chain. This behavior can lead to unexpected items in your for loop.

      for (key in foo) {
          doSomething(key);
      }

      Note that simply checking foo.hasOwnProperty(key) is likely to cause an error in some cases; see [no-prototype-builtins](no-prototype-builtins.md).

      Rule Details

      This rule is aimed at preventing unexpected behavior that could arise from using a for in loop without filtering the results in the loop. As such, it will warn when for in loops do not filter their results with an if statement.

      Examples of incorrect code for this rule:

      /*eslint guard-for-in: "error"*/
      
      for (key in foo) {
          doSomething(key);
      }

      Examples of correct code for this rule:

      /*eslint guard-for-in: "error"*/
      
      for (key in foo) {
          if (Object.prototype.hasOwnProperty.call(foo, key)) {
              doSomething(key);
          }
          if ({}.hasOwnProperty.call(foo, key)) {
              doSomething(key);
          }
      }

      Related Rules

      • [no-prototype-builtins](no-prototype-builtins.md)

      Further Reading

      Expected '!==' and instead saw '!='.
      Open

          if (str.length == 0 || m.toLowerCase().indexOf(str.toLowerCase()) != -1) {
      Severity: Minor
      Found in www/t/js/modals.js by eslint

      Require === and !== (eqeqeq)

      It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

      The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

      • [] == false
      • [] == ![]
      • 3 == "03"

      If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

      Rule Details

      This rule is aimed at eliminating the type-unsafe equality operators.

      Examples of incorrect code for this rule:

      /*eslint eqeqeq: "error"*/
      
      if (x == 42) { }
      
      if ("" == text) { }
      
      if (obj.getStuff() != undefined) { }

      The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

      Options

      always

      The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

      Examples of incorrect code for the "always" option:

      /*eslint eqeqeq: ["error", "always"]*/
      
      a == b
      foo == true
      bananas != 1
      value == undefined
      typeof foo == 'undefined'
      'hello' != 'world'
      0 == 0
      true == true
      foo == null

      Examples of correct code for the "always" option:

      /*eslint eqeqeq: ["error", "always"]*/
      
      a === b
      foo === true
      bananas !== 1
      value === undefined
      typeof foo === 'undefined'
      'hello' !== 'world'
      0 === 0
      true === true
      foo === null

      This rule optionally takes a second argument, which should be an object with the following supported properties:

      • "null": Customize how this rule treats null literals. Possible values:
        • always (default) - Always use === or !==.
        • never - Never use === or !== with null.
        • ignore - Do not apply this rule to null.

      smart

      The "smart" option enforces the use of === and !== except for these cases:

      • Comparing two literal values
      • Evaluating the value of typeof
      • Comparing against null

      Examples of incorrect code for the "smart" option:

      /*eslint eqeqeq: ["error", "smart"]*/
      
      // comparing two variables requires ===
      a == b
      
      // only one side is a literal
      foo == true
      bananas != 1
      
      // comparing to undefined requires ===
      value == undefined

      Examples of correct code for the "smart" option:

      /*eslint eqeqeq: ["error", "smart"]*/
      
      typeof foo == 'undefined'
      'hello' != 'world'
      0 == 0
      true == true
      foo == null

      allow-null

      Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

      ["error", "always", {"null": "ignore"}]

      When Not To Use It

      If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

      Unexpected alert.
      Open

        alert('MENURUN');
      Severity: Minor
      Found in www/t/js/modals.js by eslint

      Disallow Use of Alert (no-alert)

      JavaScript's alert, confirm, and prompt functions are widely considered to be obtrusive as UI elements and should be replaced by a more appropriate custom UI implementation. Furthermore, alert is often used while debugging code, which should be removed before deployment to production.

      alert("here!");

      Rule Details

      This rule is aimed at catching debugging code that should be removed and popup UI elements that should be replaced with less obtrusive, custom UIs. As such, it will warn when it encounters alert, prompt, and confirm function calls which are not shadowed.

      Examples of incorrect code for this rule:

      /*eslint no-alert: "error"*/
      
      alert("here!");
      
      confirm("Are you sure?");
      
      prompt("What's your name?", "John Doe");

      Examples of correct code for this rule:

      /*eslint no-alert: "error"*/
      
      customAlert("Something happened!");
      
      customConfirm("Are you sure?");
      
      customPrompt("Who are you?");
      
      function foo() {
          var alert = myCustomLib.customAlert;
          alert();
      }

      Related Rules

      Expected '===' and instead saw '=='.
      Open

          if (cmd == '') {
      Severity: Minor
      Found in www/t/js/modals.js by eslint

      Require === and !== (eqeqeq)

      It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

      The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

      • [] == false
      • [] == ![]
      • 3 == "03"

      If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

      Rule Details

      This rule is aimed at eliminating the type-unsafe equality operators.

      Examples of incorrect code for this rule:

      /*eslint eqeqeq: "error"*/
      
      if (x == 42) { }
      
      if ("" == text) { }
      
      if (obj.getStuff() != undefined) { }

      The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

      Options

      always

      The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

      Examples of incorrect code for the "always" option:

      /*eslint eqeqeq: ["error", "always"]*/
      
      a == b
      foo == true
      bananas != 1
      value == undefined
      typeof foo == 'undefined'
      'hello' != 'world'
      0 == 0
      true == true
      foo == null

      Examples of correct code for the "always" option:

      /*eslint eqeqeq: ["error", "always"]*/
      
      a === b
      foo === true
      bananas !== 1
      value === undefined
      typeof foo === 'undefined'
      'hello' !== 'world'
      0 === 0
      true === true
      foo === null

      This rule optionally takes a second argument, which should be an object with the following supported properties:

      • "null": Customize how this rule treats null literals. Possible values:
        • always (default) - Always use === or !==.
        • never - Never use === or !== with null.
        • ignore - Do not apply this rule to null.

      smart

      The "smart" option enforces the use of === and !== except for these cases:

      • Comparing two literal values
      • Evaluating the value of typeof
      • Comparing against null

      Examples of incorrect code for the "smart" option:

      /*eslint eqeqeq: ["error", "smart"]*/
      
      // comparing two variables requires ===
      a == b
      
      // only one side is a literal
      foo == true
      bananas != 1
      
      // comparing to undefined requires ===
      value == undefined

      Examples of correct code for the "smart" option:

      /*eslint eqeqeq: ["error", "smart"]*/
      
      typeof foo == 'undefined'
      'hello' != 'world'
      0 == 0
      true == true
      foo == null

      allow-null

      Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

      ["error", "always", {"null": "ignore"}]

      When Not To Use It

      If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

      Empty block statement.
      Open

          if (cmd == '') {
      Severity: Minor
      Found in www/t/js/modals.js by eslint

      disallow empty block statements (no-empty)

      Empty block statements, while not technically errors, usually occur due to refactoring that wasn't completed. They can cause confusion when reading code.

      Rule Details

      This rule disallows empty block statements. This rule ignores block statements which contain a comment (for example, in an empty catch or finally block of a try statement to indicate that execution should continue regardless of errors).

      Examples of incorrect code for this rule:

      /*eslint no-empty: "error"*/
      
      if (foo) {
      }
      
      while (foo) {
      }
      
      switch(foo) {
      }
      
      try {
          doSomething();
      } catch(ex) {
      
      } finally {
      
      }

      Examples of correct code for this rule:

      /*eslint no-empty: "error"*/
      
      if (foo) {
          // empty
      }
      
      while (foo) {
          /* empty */
      }
      
      try {
          doSomething();
      } catch (ex) {
          // continue regardless of error
      }
      
      try {
          doSomething();
      } finally {
          /* continue regardless of error */
      }

      Options

      This rule has an object option for exceptions:

      • "allowEmptyCatch": true allows empty catch clauses (that is, which do not contain a comment)

      allowEmptyCatch

      Examples of additional correct code for this rule with the { "allowEmptyCatch": true } option:

      /* eslint no-empty: ["error", { "allowEmptyCatch": true }] */
      try {
          doSomething();
      } catch (ex) {}
      
      try {
          doSomething();
      }
      catch (ex) {}
      finally {
          /* continue regardless of error */
      }

      When Not To Use It

      If you intentionally use empty block statements then you can disable this rule.

      Related Rules

      Expected '===' and instead saw '=='.
      Open

          if (str.length == 0 || m.toLowerCase().indexOf(str.toLowerCase()) != -1) {
      Severity: Minor
      Found in www/t/js/modals.js by eslint

      Require === and !== (eqeqeq)

      It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

      The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

      • [] == false
      • [] == ![]
      • 3 == "03"

      If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

      Rule Details

      This rule is aimed at eliminating the type-unsafe equality operators.

      Examples of incorrect code for this rule:

      /*eslint eqeqeq: "error"*/
      
      if (x == 42) { }
      
      if ("" == text) { }
      
      if (obj.getStuff() != undefined) { }

      The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

      Options

      always

      The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

      Examples of incorrect code for the "always" option:

      /*eslint eqeqeq: ["error", "always"]*/
      
      a == b
      foo == true
      bananas != 1
      value == undefined
      typeof foo == 'undefined'
      'hello' != 'world'
      0 == 0
      true == true
      foo == null

      Examples of correct code for the "always" option:

      /*eslint eqeqeq: ["error", "always"]*/
      
      a === b
      foo === true
      bananas !== 1
      value === undefined
      typeof foo === 'undefined'
      'hello' !== 'world'
      0 === 0
      true === true
      foo === null

      This rule optionally takes a second argument, which should be an object with the following supported properties:

      • "null": Customize how this rule treats null literals. Possible values:
        • always (default) - Always use === or !==.
        • never - Never use === or !== with null.
        • ignore - Do not apply this rule to null.

      smart

      The "smart" option enforces the use of === and !== except for these cases:

      • Comparing two literal values
      • Evaluating the value of typeof
      • Comparing against null

      Examples of incorrect code for the "smart" option:

      /*eslint eqeqeq: ["error", "smart"]*/
      
      // comparing two variables requires ===
      a == b
      
      // only one side is a literal
      foo == true
      bananas != 1
      
      // comparing to undefined requires ===
      value == undefined

      Examples of correct code for the "smart" option:

      /*eslint eqeqeq: ["error", "smart"]*/
      
      typeof foo == 'undefined'
      'hello' != 'world'
      0 == 0
      true == true
      foo == null

      allow-null

      Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

      ["error", "always", {"null": "ignore"}]

      When Not To Use It

      If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

      TODO found
      Open

        // TODO support split by space
      Severity: Minor
      Found in www/t/js/modals.js by fixme

      TODO found
      Open

        // TODO support split by space
      Severity: Minor
      Found in www/t/js/modals.js by fixme

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

        var inp = html.input('input', '', function onreturn () {
          r2.cmd('"pa ' + inp.value + '"', function (res) {
            out.innerHTML = r2.filter_asm(res, 'pd');
          });
        }, function onkey () {
      Severity: Major
      Found in www/t/js/modals.js and 1 other location - About 1 hr to fix
      www/t/js/modals.js on lines 142..146

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 58.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

        }, function onkey () {
          r2.cmd('"pa ' + inp.value + '"', function (res) {
            out.innerHTML = r2.filter_asm(res, 'pd');
          });
        });
      Severity: Major
      Found in www/t/js/modals.js and 1 other location - About 1 hr to fix
      www/t/js/modals.js on lines 138..142

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 58.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      There are no issues that match your filters.

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      Status