radare/radare2-webui

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www/t/js/tiled.js

Summary

Maintainability
F
1 wk
Test Coverage

Function Tiled has a Cognitive Complexity of 251 (exceeds 5 allowed). Consider refactoring.
Open

function Tiled (id) {
  var obj = document.getElementById(id);
  var self = this;
  this.modal = null;
  this.curframe = undefined;
Severity: Minor
Found in www/t/js/tiled.js - About 5 days to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function Tiled has 437 lines of code (exceeds 25 allowed). Consider refactoring.
Open

function Tiled (id) {
  var obj = document.getElementById(id);
  var self = this;
  this.modal = null;
  this.curframe = undefined;
Severity: Major
Found in www/t/js/tiled.js - About 2 days to fix

    File tiled.js has 487 lines of code (exceeds 250 allowed). Consider refactoring.
    Open

    function _ (x) { return document.getElementById(x); }
    
    var html = {
      text: function (text) {
        var o = document.createElement('font');
    Severity: Minor
    Found in www/t/js/tiled.js - About 7 hrs to fix

      Function has too many statements (70). Maximum allowed is 30.
      Open

        this.tile = function () {
      Severity: Minor
      Found in www/t/js/tiled.js by eslint

      enforce a maximum number of statements allowed in function blocks (max-statements)

      The max-statements rule allows you to specify the maximum number of statements allowed in a function.

      function foo() {
        var bar = 1; // one statement
        var baz = 2; // two statements
        var qux = 3; // three statements
      }

      Rule Details

      This rule enforces a maximum number of statements allowed in function blocks.

      Options

      This rule has a number or object option:

      • "max" (default 10) enforces a maximum number of statements allows in function blocks

      Deprecated: The object property maximum is deprecated; please use the object property max instead.

      This rule has an object option:

      • "ignoreTopLevelFunctions": true ignores top-level functions

      max

      Examples of incorrect code for this rule with the default { "max": 10 } option:

      /*eslint max-statements: ["error", 10]*/
      /*eslint-env es6*/
      
      function foo() {
        var foo1 = 1;
        var foo2 = 2;
        var foo3 = 3;
        var foo4 = 4;
        var foo5 = 5;
        var foo6 = 6;
        var foo7 = 7;
        var foo8 = 8;
        var foo9 = 9;
        var foo10 = 10;
      
        var foo11 = 11; // Too many.
      }
      
      let foo = () => {
        var foo1 = 1;
        var foo2 = 2;
        var foo3 = 3;
        var foo4 = 4;
        var foo5 = 5;
        var foo6 = 6;
        var foo7 = 7;
        var foo8 = 8;
        var foo9 = 9;
        var foo10 = 10;
      
        var foo11 = 11; // Too many.
      };

      Examples of correct code for this rule with the default { "max": 10 } option:

      /*eslint max-statements: ["error", 10]*/
      /*eslint-env es6*/
      
      function foo() {
        var foo1 = 1;
        var foo2 = 2;
        var foo3 = 3;
        var foo4 = 4;
        var foo5 = 5;
        var foo6 = 6;
        var foo7 = 7;
        var foo8 = 8;
        var foo9 = 9;
        var foo10 = 10;
        return function () {
      
          // The number of statements in the inner function does not count toward the
          // statement maximum.
      
          return 42;
        };
      }
      
      let foo = () => {
        var foo1 = 1;
        var foo2 = 2;
        var foo3 = 3;
        var foo4 = 4;
        var foo5 = 5;
        var foo6 = 6;
        var foo7 = 7;
        var foo8 = 8;
        var foo9 = 9;
        var foo10 = 10;
        return function () {
      
          // The number of statements in the inner function does not count toward the
          // statement maximum.
      
          return 42;
        };
      }

      ignoreTopLevelFunctions

      Examples of additional correct code for this rule with the { "max": 10 }, { "ignoreTopLevelFunctions": true } options:

      /*eslint max-statements: ["error", 10, { "ignoreTopLevelFunctions": true }]*/
      
      function foo() {
        var foo1 = 1;
        var foo2 = 2;
        var foo3 = 3;
        var foo4 = 4;
        var foo5 = 5;
        var foo6 = 6;
        var foo7 = 7;
        var foo8 = 8;
        var foo9 = 9;
        var foo10 = 10;
        var foo11 = 11;
      }

      Related Rules

      • [complexity](complexity.md)
      • [max-depth](max-depth.md)
      • [max-len](max-len.md)
      • [max-nested-callbacks](max-nested-callbacks.md)
      • [max-params](max-params.md) Source: http://eslint.org/docs/rules/

      Function tile has 96 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

        this.tile = function () {
          if (this.modal) {
            var mtop = topmargin;
            var left = 0;
            var width = w - (w / 20);
      Severity: Major
      Found in www/t/js/tiled.js - About 3 hrs to fix

        Function new_frame has 88 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

          this.new_frame = function (name, body, update, pos, cb) {
            var nf = {};
            nf.name = name = name || this.defname();
        
            var obj_title = document.createElement('div');
        Severity: Major
        Found in www/t/js/tiled.js - About 3 hrs to fix

          Function has a complexity of 15.
          Open

            this.other_frame = function (dir) {
          Severity: Minor
          Found in www/t/js/tiled.js by eslint

          Limit Cyclomatic Complexity (complexity)

          Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

          function a(x) {
              if (true) {
                  return x; // 1st path
              } else if (false) {
                  return x+1; // 2nd path
              } else {
                  return 4; // 3rd path
              }
          }

          Rule Details

          This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

          Examples of incorrect code for a maximum of 2:

          /*eslint complexity: ["error", 2]*/
          
          function a(x) {
              if (true) {
                  return x;
              } else if (false) {
                  return x+1;
              } else {
                  return 4; // 3rd path
              }
          }

          Examples of correct code for a maximum of 2:

          /*eslint complexity: ["error", 2]*/
          
          function a(x) {
              if (true) {
                  return x;
              } else {
                  return 4;
              }
          }

          Options

          Optionally, you may specify a max object property:

          "complexity": ["error", 2]

          is equivalent to

          "complexity": ["error", { "max": 2 }]

          Deprecated: the object property maximum is deprecated. Please use the property max instead.

          When Not To Use It

          If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

          Further Reading

          Related Rules

          • [max-depth](max-depth.md)
          • [max-len](max-len.md)
          • [max-nested-callbacks](max-nested-callbacks.md)
          • [max-params](max-params.md)
          • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

          Function has too many statements (38). Maximum allowed is 30.
          Open

            this.new_frame = function (name, body, update, pos, cb) {
          Severity: Minor
          Found in www/t/js/tiled.js by eslint

          enforce a maximum number of statements allowed in function blocks (max-statements)

          The max-statements rule allows you to specify the maximum number of statements allowed in a function.

          function foo() {
            var bar = 1; // one statement
            var baz = 2; // two statements
            var qux = 3; // three statements
          }

          Rule Details

          This rule enforces a maximum number of statements allowed in function blocks.

          Options

          This rule has a number or object option:

          • "max" (default 10) enforces a maximum number of statements allows in function blocks

          Deprecated: The object property maximum is deprecated; please use the object property max instead.

          This rule has an object option:

          • "ignoreTopLevelFunctions": true ignores top-level functions

          max

          Examples of incorrect code for this rule with the default { "max": 10 } option:

          /*eslint max-statements: ["error", 10]*/
          /*eslint-env es6*/
          
          function foo() {
            var foo1 = 1;
            var foo2 = 2;
            var foo3 = 3;
            var foo4 = 4;
            var foo5 = 5;
            var foo6 = 6;
            var foo7 = 7;
            var foo8 = 8;
            var foo9 = 9;
            var foo10 = 10;
          
            var foo11 = 11; // Too many.
          }
          
          let foo = () => {
            var foo1 = 1;
            var foo2 = 2;
            var foo3 = 3;
            var foo4 = 4;
            var foo5 = 5;
            var foo6 = 6;
            var foo7 = 7;
            var foo8 = 8;
            var foo9 = 9;
            var foo10 = 10;
          
            var foo11 = 11; // Too many.
          };

          Examples of correct code for this rule with the default { "max": 10 } option:

          /*eslint max-statements: ["error", 10]*/
          /*eslint-env es6*/
          
          function foo() {
            var foo1 = 1;
            var foo2 = 2;
            var foo3 = 3;
            var foo4 = 4;
            var foo5 = 5;
            var foo6 = 6;
            var foo7 = 7;
            var foo8 = 8;
            var foo9 = 9;
            var foo10 = 10;
            return function () {
          
              // The number of statements in the inner function does not count toward the
              // statement maximum.
          
              return 42;
            };
          }
          
          let foo = () => {
            var foo1 = 1;
            var foo2 = 2;
            var foo3 = 3;
            var foo4 = 4;
            var foo5 = 5;
            var foo6 = 6;
            var foo7 = 7;
            var foo8 = 8;
            var foo9 = 9;
            var foo10 = 10;
            return function () {
          
              // The number of statements in the inner function does not count toward the
              // statement maximum.
          
              return 42;
            };
          }

          ignoreTopLevelFunctions

          Examples of additional correct code for this rule with the { "max": 10 }, { "ignoreTopLevelFunctions": true } options:

          /*eslint max-statements: ["error", 10, { "ignoreTopLevelFunctions": true }]*/
          
          function foo() {
            var foo1 = 1;
            var foo2 = 2;
            var foo3 = 3;
            var foo4 = 4;
            var foo5 = 5;
            var foo6 = 6;
            var foo7 = 7;
            var foo8 = 8;
            var foo9 = 9;
            var foo10 = 10;
            var foo11 = 11;
          }

          Related Rules

          • [complexity](complexity.md)
          • [max-depth](max-depth.md)
          • [max-len](max-len.md)
          • [max-nested-callbacks](max-nested-callbacks.md)
          • [max-params](max-params.md) Source: http://eslint.org/docs/rules/

          Function has a complexity of 14.
          Open

            this.del_frame = function (name) {
          Severity: Minor
          Found in www/t/js/tiled.js by eslint

          Limit Cyclomatic Complexity (complexity)

          Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

          function a(x) {
              if (true) {
                  return x; // 1st path
              } else if (false) {
                  return x+1; // 2nd path
              } else {
                  return 4; // 3rd path
              }
          }

          Rule Details

          This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

          Examples of incorrect code for a maximum of 2:

          /*eslint complexity: ["error", 2]*/
          
          function a(x) {
              if (true) {
                  return x;
              } else if (false) {
                  return x+1;
              } else {
                  return 4; // 3rd path
              }
          }

          Examples of correct code for a maximum of 2:

          /*eslint complexity: ["error", 2]*/
          
          function a(x) {
              if (true) {
                  return x;
              } else {
                  return 4;
              }
          }

          Options

          Optionally, you may specify a max object property:

          "complexity": ["error", 2]

          is equivalent to

          "complexity": ["error", { "max": 2 }]

          Deprecated: the object property maximum is deprecated. Please use the property max instead.

          When Not To Use It

          If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

          Further Reading

          Related Rules

          • [max-depth](max-depth.md)
          • [max-len](max-len.md)
          • [max-nested-callbacks](max-nested-callbacks.md)
          • [max-params](max-params.md)
          • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

          Function has a complexity of 14.
          Open

            this.tile = function () {
          Severity: Minor
          Found in www/t/js/tiled.js by eslint

          Limit Cyclomatic Complexity (complexity)

          Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

          function a(x) {
              if (true) {
                  return x; // 1st path
              } else if (false) {
                  return x+1; // 2nd path
              } else {
                  return 4; // 3rd path
              }
          }

          Rule Details

          This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

          Examples of incorrect code for a maximum of 2:

          /*eslint complexity: ["error", 2]*/
          
          function a(x) {
              if (true) {
                  return x;
              } else if (false) {
                  return x+1;
              } else {
                  return 4; // 3rd path
              }
          }

          Examples of correct code for a maximum of 2:

          /*eslint complexity: ["error", 2]*/
          
          function a(x) {
              if (true) {
                  return x;
              } else {
                  return 4;
              }
          }

          Options

          Optionally, you may specify a max object property:

          "complexity": ["error", 2]

          is equivalent to

          "complexity": ["error", { "max": 2 }]

          Deprecated: the object property maximum is deprecated. Please use the property max instead.

          When Not To Use It

          If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

          Further Reading

          Related Rules

          • [max-depth](max-depth.md)
          • [max-len](max-len.md)
          • [max-nested-callbacks](max-nested-callbacks.md)
          • [max-params](max-params.md)
          • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

          Function other_frame has 55 lines of code (exceeds 25 allowed). Consider refactoring.
          Open

            this.other_frame = function (dir) {
              if (!this.curframe) {
                return;
              }
              switch (dir) {
          Severity: Major
          Found in www/t/js/tiled.js - About 2 hrs to fix

            Function has a complexity of 10.
            Open

              this.move_frame = function (dir) {
            Severity: Minor
            Found in www/t/js/tiled.js by eslint

            Limit Cyclomatic Complexity (complexity)

            Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

            function a(x) {
                if (true) {
                    return x; // 1st path
                } else if (false) {
                    return x+1; // 2nd path
                } else {
                    return 4; // 3rd path
                }
            }

            Rule Details

            This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

            Examples of incorrect code for a maximum of 2:

            /*eslint complexity: ["error", 2]*/
            
            function a(x) {
                if (true) {
                    return x;
                } else if (false) {
                    return x+1;
                } else {
                    return 4; // 3rd path
                }
            }

            Examples of correct code for a maximum of 2:

            /*eslint complexity: ["error", 2]*/
            
            function a(x) {
                if (true) {
                    return x;
                } else {
                    return 4;
                }
            }

            Options

            Optionally, you may specify a max object property:

            "complexity": ["error", 2]

            is equivalent to

            "complexity": ["error", { "max": 2 }]

            Deprecated: the object property maximum is deprecated. Please use the property max instead.

            When Not To Use It

            If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

            Further Reading

            Related Rules

            • [max-depth](max-depth.md)
            • [max-len](max-len.md)
            • [max-nested-callbacks](max-nested-callbacks.md)
            • [max-params](max-params.md)
            • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

            Function has too many statements (33). Maximum allowed is 30.
            Open

              this.del_frame = function (name) {
            Severity: Minor
            Found in www/t/js/tiled.js by eslint

            enforce a maximum number of statements allowed in function blocks (max-statements)

            The max-statements rule allows you to specify the maximum number of statements allowed in a function.

            function foo() {
              var bar = 1; // one statement
              var baz = 2; // two statements
              var qux = 3; // three statements
            }

            Rule Details

            This rule enforces a maximum number of statements allowed in function blocks.

            Options

            This rule has a number or object option:

            • "max" (default 10) enforces a maximum number of statements allows in function blocks

            Deprecated: The object property maximum is deprecated; please use the object property max instead.

            This rule has an object option:

            • "ignoreTopLevelFunctions": true ignores top-level functions

            max

            Examples of incorrect code for this rule with the default { "max": 10 } option:

            /*eslint max-statements: ["error", 10]*/
            /*eslint-env es6*/
            
            function foo() {
              var foo1 = 1;
              var foo2 = 2;
              var foo3 = 3;
              var foo4 = 4;
              var foo5 = 5;
              var foo6 = 6;
              var foo7 = 7;
              var foo8 = 8;
              var foo9 = 9;
              var foo10 = 10;
            
              var foo11 = 11; // Too many.
            }
            
            let foo = () => {
              var foo1 = 1;
              var foo2 = 2;
              var foo3 = 3;
              var foo4 = 4;
              var foo5 = 5;
              var foo6 = 6;
              var foo7 = 7;
              var foo8 = 8;
              var foo9 = 9;
              var foo10 = 10;
            
              var foo11 = 11; // Too many.
            };

            Examples of correct code for this rule with the default { "max": 10 } option:

            /*eslint max-statements: ["error", 10]*/
            /*eslint-env es6*/
            
            function foo() {
              var foo1 = 1;
              var foo2 = 2;
              var foo3 = 3;
              var foo4 = 4;
              var foo5 = 5;
              var foo6 = 6;
              var foo7 = 7;
              var foo8 = 8;
              var foo9 = 9;
              var foo10 = 10;
              return function () {
            
                // The number of statements in the inner function does not count toward the
                // statement maximum.
            
                return 42;
              };
            }
            
            let foo = () => {
              var foo1 = 1;
              var foo2 = 2;
              var foo3 = 3;
              var foo4 = 4;
              var foo5 = 5;
              var foo6 = 6;
              var foo7 = 7;
              var foo8 = 8;
              var foo9 = 9;
              var foo10 = 10;
              return function () {
            
                // The number of statements in the inner function does not count toward the
                // statement maximum.
            
                return 42;
              };
            }

            ignoreTopLevelFunctions

            Examples of additional correct code for this rule with the { "max": 10 }, { "ignoreTopLevelFunctions": true } options:

            /*eslint max-statements: ["error", 10, { "ignoreTopLevelFunctions": true }]*/
            
            function foo() {
              var foo1 = 1;
              var foo2 = 2;
              var foo3 = 3;
              var foo4 = 4;
              var foo5 = 5;
              var foo6 = 6;
              var foo7 = 7;
              var foo8 = 8;
              var foo9 = 9;
              var foo10 = 10;
              var foo11 = 11;
            }

            Related Rules

            • [complexity](complexity.md)
            • [max-depth](max-depth.md)
            • [max-len](max-len.md)
            • [max-nested-callbacks](max-nested-callbacks.md)
            • [max-params](max-params.md) Source: http://eslint.org/docs/rules/

            Function has a complexity of 8.
            Open

              this.new_frame = function (name, body, update, pos, cb) {
            Severity: Minor
            Found in www/t/js/tiled.js by eslint

            Limit Cyclomatic Complexity (complexity)

            Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

            function a(x) {
                if (true) {
                    return x; // 1st path
                } else if (false) {
                    return x+1; // 2nd path
                } else {
                    return 4; // 3rd path
                }
            }

            Rule Details

            This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

            Examples of incorrect code for a maximum of 2:

            /*eslint complexity: ["error", 2]*/
            
            function a(x) {
                if (true) {
                    return x;
                } else if (false) {
                    return x+1;
                } else {
                    return 4; // 3rd path
                }
            }

            Examples of correct code for a maximum of 2:

            /*eslint complexity: ["error", 2]*/
            
            function a(x) {
                if (true) {
                    return x;
                } else {
                    return 4;
                }
            }

            Options

            Optionally, you may specify a max object property:

            "complexity": ["error", 2]

            is equivalent to

            "complexity": ["error", { "max": 2 }]

            Deprecated: the object property maximum is deprecated. Please use the property max instead.

            When Not To Use It

            If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

            Further Reading

            Related Rules

            • [max-depth](max-depth.md)
            • [max-len](max-len.md)
            • [max-nested-callbacks](max-nested-callbacks.md)
            • [max-params](max-params.md)
            • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

            Function del_frame has 39 lines of code (exceeds 25 allowed). Consider refactoring.
            Open

              this.del_frame = function (name) {
                var prev = undefined;
                if (!name && this.curframe) {
                  name = this.curframe[0].name;
                }
            Severity: Minor
            Found in www/t/js/tiled.js - About 1 hr to fix

              Function new_modal has 30 lines of code (exceeds 25 allowed). Consider refactoring.
              Open

                this.new_modal = function (name, body, items, cb) {
                  var title = html.div('modal_title', 'modal_title', {
                    backgroundColor: '#c0c0c0',
                    display: 'inline',
                    overflowX: 'hidden'
              Severity: Minor
              Found in www/t/js/tiled.js - About 1 hr to fix

                Avoid deeply nested control flow statements.
                Open

                            for (var col in this.frames) {
                              for (var row in this.frames[col]) {
                                prev = this.frames[col][row];
                                break;
                              }
                Severity: Major
                Found in www/t/js/tiled.js - About 45 mins to fix

                  Avoid deeply nested control flow statements.
                  Open

                              for (var i = 0; i < a.length; i++) { this.frames[col].push(a[i]); }
                  Severity: Major
                  Found in www/t/js/tiled.js - About 45 mins to fix

                    Avoid deeply nested control flow statements.
                    Open

                                for (var i = 0; i < a.length; i++) { this.frames.push(a[i]); }
                    Severity: Major
                    Found in www/t/js/tiled.js - About 45 mins to fix

                      Function new_frame has 5 arguments (exceeds 4 allowed). Consider refactoring.
                      Open

                        this.new_frame = function (name, body, update, pos, cb) {
                      Severity: Minor
                      Found in www/t/js/tiled.js - About 35 mins to fix

                        The body of a for-in should be wrapped in an if statement to filter unwanted properties from the prototype.
                        Open

                              for (var k in Object.keys(style)) {
                        Severity: Minor
                        Found in www/t/js/tiled.js by eslint

                        Require Guarding for-in (guard-for-in)

                        Looping over objects with a for in loop will include properties that are inherited through the prototype chain. This behavior can lead to unexpected items in your for loop.

                        for (key in foo) {
                            doSomething(key);
                        }

                        Note that simply checking foo.hasOwnProperty(key) is likely to cause an error in some cases; see [no-prototype-builtins](no-prototype-builtins.md).

                        Rule Details

                        This rule is aimed at preventing unexpected behavior that could arise from using a for in loop without filtering the results in the loop. As such, it will warn when for in loops do not filter their results with an if statement.

                        Examples of incorrect code for this rule:

                        /*eslint guard-for-in: "error"*/
                        
                        for (key in foo) {
                            doSomething(key);
                        }

                        Examples of correct code for this rule:

                        /*eslint guard-for-in: "error"*/
                        
                        for (key in foo) {
                            if (Object.prototype.hasOwnProperty.call(foo, key)) {
                                doSomething(key);
                            }
                            if ({}.hasOwnProperty.call(foo, key)) {
                                doSomething(key);
                            }
                        }

                        Related Rules

                        • [no-prototype-builtins](no-prototype-builtins.md)

                        Further Reading

                        'width' is already defined.
                        Open

                              var width = w;
                        Severity: Minor
                        Found in www/t/js/tiled.js by eslint

                        disallow variable redeclaration (no-redeclare)

                        In JavaScript, it's possible to redeclare the same variable name using var. This can lead to confusion as to where the variable is actually declared and initialized.

                        Rule Details

                        This rule is aimed at eliminating variables that have multiple declarations in the same scope.

                        Examples of incorrect code for this rule:

                        /*eslint no-redeclare: "error"*/
                        
                        var a = 3;
                        var a = 10;

                        Examples of correct code for this rule:

                        /*eslint no-redeclare: "error"*/
                        
                        var a = 3;
                        // ...
                        a = 10;

                        Options

                        This rule takes one optional argument, an object with a boolean property "builtinGlobals". It defaults to false. If set to true, this rule also checks redeclaration of built-in globals, such as Object, Array, Number...

                        builtinGlobals

                        Examples of incorrect code for the { "builtinGlobals": true } option:

                        /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                        
                        var Object = 0;

                        Examples of incorrect code for the { "builtinGlobals": true } option and the browser environment:

                        /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                        /*eslint-env browser*/
                        
                        var top = 0;

                        The browser environment has many built-in global variables (for example, top). Some of built-in global variables cannot be redeclared. Source: http://eslint.org/docs/rules/

                        'height' is already defined.
                        Open

                              var height = h - mtop;
                        Severity: Minor
                        Found in www/t/js/tiled.js by eslint

                        disallow variable redeclaration (no-redeclare)

                        In JavaScript, it's possible to redeclare the same variable name using var. This can lead to confusion as to where the variable is actually declared and initialized.

                        Rule Details

                        This rule is aimed at eliminating variables that have multiple declarations in the same scope.

                        Examples of incorrect code for this rule:

                        /*eslint no-redeclare: "error"*/
                        
                        var a = 3;
                        var a = 10;

                        Examples of correct code for this rule:

                        /*eslint no-redeclare: "error"*/
                        
                        var a = 3;
                        // ...
                        a = 10;

                        Options

                        This rule takes one optional argument, an object with a boolean property "builtinGlobals". It defaults to false. If set to true, this rule also checks redeclaration of built-in globals, such as Object, Array, Number...

                        builtinGlobals

                        Examples of incorrect code for the { "builtinGlobals": true } option:

                        /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                        
                        var Object = 0;

                        Examples of incorrect code for the { "builtinGlobals": true } option and the browser environment:

                        /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                        /*eslint-env browser*/
                        
                        var top = 0;

                        The browser environment has many built-in global variables (for example, top). Some of built-in global variables cannot be redeclared. Source: http://eslint.org/docs/rules/

                        The body of a for-in should be wrapped in an if statement to filter unwanted properties from the prototype.
                        Open

                              for (var row in this.frames[col]) {
                        Severity: Minor
                        Found in www/t/js/tiled.js by eslint

                        Require Guarding for-in (guard-for-in)

                        Looping over objects with a for in loop will include properties that are inherited through the prototype chain. This behavior can lead to unexpected items in your for loop.

                        for (key in foo) {
                            doSomething(key);
                        }

                        Note that simply checking foo.hasOwnProperty(key) is likely to cause an error in some cases; see [no-prototype-builtins](no-prototype-builtins.md).

                        Rule Details

                        This rule is aimed at preventing unexpected behavior that could arise from using a for in loop without filtering the results in the loop. As such, it will warn when for in loops do not filter their results with an if statement.

                        Examples of incorrect code for this rule:

                        /*eslint guard-for-in: "error"*/
                        
                        for (key in foo) {
                            doSomething(key);
                        }

                        Examples of correct code for this rule:

                        /*eslint guard-for-in: "error"*/
                        
                        for (key in foo) {
                            if (Object.prototype.hasOwnProperty.call(foo, key)) {
                                doSomething(key);
                            }
                            if ({}.hasOwnProperty.call(foo, key)) {
                                doSomething(key);
                            }
                        }

                        Related Rules

                        • [no-prototype-builtins](no-prototype-builtins.md)

                        Further Reading

                        The body of a for-in should be wrapped in an if statement to filter unwanted properties from the prototype.
                        Open

                              for (var row in this.frames[col]) {
                        Severity: Minor
                        Found in www/t/js/tiled.js by eslint

                        Require Guarding for-in (guard-for-in)

                        Looping over objects with a for in loop will include properties that are inherited through the prototype chain. This behavior can lead to unexpected items in your for loop.

                        for (key in foo) {
                            doSomething(key);
                        }

                        Note that simply checking foo.hasOwnProperty(key) is likely to cause an error in some cases; see [no-prototype-builtins](no-prototype-builtins.md).

                        Rule Details

                        This rule is aimed at preventing unexpected behavior that could arise from using a for in loop without filtering the results in the loop. As such, it will warn when for in loops do not filter their results with an if statement.

                        Examples of incorrect code for this rule:

                        /*eslint guard-for-in: "error"*/
                        
                        for (key in foo) {
                            doSomething(key);
                        }

                        Examples of correct code for this rule:

                        /*eslint guard-for-in: "error"*/
                        
                        for (key in foo) {
                            if (Object.prototype.hasOwnProperty.call(foo, key)) {
                                doSomething(key);
                            }
                            if ({}.hasOwnProperty.call(foo, key)) {
                                doSomething(key);
                            }
                        }

                        Related Rules

                        • [no-prototype-builtins](no-prototype-builtins.md)

                        Further Reading

                        The body of a for-in should be wrapped in an if statement to filter unwanted properties from the prototype.
                        Open

                              for (var row in this.frames[col]) {
                        Severity: Minor
                        Found in www/t/js/tiled.js by eslint

                        Require Guarding for-in (guard-for-in)

                        Looping over objects with a for in loop will include properties that are inherited through the prototype chain. This behavior can lead to unexpected items in your for loop.

                        for (key in foo) {
                            doSomething(key);
                        }

                        Note that simply checking foo.hasOwnProperty(key) is likely to cause an error in some cases; see [no-prototype-builtins](no-prototype-builtins.md).

                        Rule Details

                        This rule is aimed at preventing unexpected behavior that could arise from using a for in loop without filtering the results in the loop. As such, it will warn when for in loops do not filter their results with an if statement.

                        Examples of incorrect code for this rule:

                        /*eslint guard-for-in: "error"*/
                        
                        for (key in foo) {
                            doSomething(key);
                        }

                        Examples of correct code for this rule:

                        /*eslint guard-for-in: "error"*/
                        
                        for (key in foo) {
                            if (Object.prototype.hasOwnProperty.call(foo, key)) {
                                doSomething(key);
                            }
                            if ({}.hasOwnProperty.call(foo, key)) {
                                doSomething(key);
                            }
                        }

                        Related Rules

                        • [no-prototype-builtins](no-prototype-builtins.md)

                        Further Reading

                        'mtop' is already defined.
                        Open

                              var mtop = topmargin;
                        Severity: Minor
                        Found in www/t/js/tiled.js by eslint

                        disallow variable redeclaration (no-redeclare)

                        In JavaScript, it's possible to redeclare the same variable name using var. This can lead to confusion as to where the variable is actually declared and initialized.

                        Rule Details

                        This rule is aimed at eliminating variables that have multiple declarations in the same scope.

                        Examples of incorrect code for this rule:

                        /*eslint no-redeclare: "error"*/
                        
                        var a = 3;
                        var a = 10;

                        Examples of correct code for this rule:

                        /*eslint no-redeclare: "error"*/
                        
                        var a = 3;
                        // ...
                        a = 10;

                        Options

                        This rule takes one optional argument, an object with a boolean property "builtinGlobals". It defaults to false. If set to true, this rule also checks redeclaration of built-in globals, such as Object, Array, Number...

                        builtinGlobals

                        Examples of incorrect code for the { "builtinGlobals": true } option:

                        /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                        
                        var Object = 0;

                        Examples of incorrect code for the { "builtinGlobals": true } option and the browser environment:

                        /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                        /*eslint-env browser*/
                        
                        var top = 0;

                        The browser environment has many built-in global variables (for example, top). Some of built-in global variables cannot be redeclared. Source: http://eslint.org/docs/rules/

                        'left' is already defined.
                        Open

                            var left = 0;
                        Severity: Minor
                        Found in www/t/js/tiled.js by eslint

                        disallow variable redeclaration (no-redeclare)

                        In JavaScript, it's possible to redeclare the same variable name using var. This can lead to confusion as to where the variable is actually declared and initialized.

                        Rule Details

                        This rule is aimed at eliminating variables that have multiple declarations in the same scope.

                        Examples of incorrect code for this rule:

                        /*eslint no-redeclare: "error"*/
                        
                        var a = 3;
                        var a = 10;

                        Examples of correct code for this rule:

                        /*eslint no-redeclare: "error"*/
                        
                        var a = 3;
                        // ...
                        a = 10;

                        Options

                        This rule takes one optional argument, an object with a boolean property "builtinGlobals". It defaults to false. If set to true, this rule also checks redeclaration of built-in globals, such as Object, Array, Number...

                        builtinGlobals

                        Examples of incorrect code for the { "builtinGlobals": true } option:

                        /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                        
                        var Object = 0;

                        Examples of incorrect code for the { "builtinGlobals": true } option and the browser environment:

                        /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                        /*eslint-env browser*/
                        
                        var top = 0;

                        The browser environment has many built-in global variables (for example, top). Some of built-in global variables cannot be redeclared. Source: http://eslint.org/docs/rules/

                        Expected return with your callback function.
                        Open

                                cb(self, nf);
                        Severity: Minor
                        Found in www/t/js/tiled.js by eslint

                        Enforce Return After Callback (callback-return)

                        The callback pattern is at the heart of most I/O and event-driven programming in JavaScript.

                        function doSomething(err, callback) {
                            if (err) {
                                return callback(err);
                            }
                            callback();
                        }

                        To prevent calling the callback multiple times it is important to return anytime the callback is triggered outside of the main function body. Neglecting this technique often leads to issues where you do something more than once. For example, in the case of an HTTP request, you may try to send HTTP headers more than once leading Node.js to throw a Can't render headers after they are sent to the client. error.

                        Rule Details

                        This rule is aimed at ensuring that callbacks used outside of the main function block are always part-of or immediately preceding a return statement. This rule decides what is a callback based on the name of the function being called.

                        Options

                        The rule takes a single option - an array of possible callback names - which may include object methods. The default callback names are callback, cb, next.

                        Default callback names

                        Examples of incorrect code for this rule with the default ["callback", "cb", "next"] option:

                        /*eslint callback-return: "error"*/
                        
                        function foo(err, callback) {
                            if (err) {
                                callback(err);
                            }
                            callback();
                        }

                        Examples of correct code for this rule with the default ["callback", "cb", "next"] option:

                        /*eslint callback-return: "error"*/
                        
                        function foo(err, callback) {
                            if (err) {
                                return callback(err);
                            }
                            callback();
                        }

                        Supplied callback names

                        Examples of incorrect code for this rule with the option ["done", "send.error", "send.success"]:

                        /*eslint callback-return: ["error", ["done", "send.error", "send.success"]]*/
                        
                        function foo(err, done) {
                            if (err) {
                                done(err);
                            }
                            done();
                        }
                        
                        function bar(err, send) {
                            if (err) {
                                send.error(err);
                            }
                            send.success();
                        }

                        Examples of correct code for this rule with the option ["done", "send.error", "send.success"]:

                        /*eslint callback-return: ["error", ["done", "send.error", "send.success"]]*/
                        
                        function foo(err, done) {
                            if (err) {
                                return done(err);
                            }
                            done();
                        }
                        
                        function bar(err, send) {
                            if (err) {
                                return send.error(err);
                            }
                            send.success();
                        }

                        Known Limitations

                        Because it is difficult to understand the meaning of a program through static analysis, this rule has limitations:

                        • false negatives when this rule reports correct code, but the program calls the callback more than one time (which is incorrect behavior)
                        • false positives when this rule reports incorrect code, but the program calls the callback only one time (which is correct behavior)

                        Passing the callback by reference

                        The static analysis of this rule does not detect that the program calls the callback if it is an argument of a function (for example, setTimeout).

                        Example of a false negative when this rule reports correct code:

                        /*eslint callback-return: "error"*/
                        
                        function foo(err, callback) {
                            if (err) {
                                setTimeout(callback, 0); // this is bad, but WILL NOT warn
                            }
                            callback();
                        }

                        Triggering the callback within a nested function

                        The static analysis of this rule does not detect that the program calls the callback from within a nested function or an immediately-invoked function expression (IIFE).

                        Example of a false negative when this rule reports correct code:

                        /*eslint callback-return: "error"*/
                        
                        function foo(err, callback) {
                            if (err) {
                                process.nextTick(function() {
                                    return callback(); // this is bad, but WILL NOT warn
                                });
                            }
                            callback();
                        }

                        If/else statements

                        The static analysis of this rule does not detect that the program calls the callback only one time in each branch of an if statement.

                        Example of a false positive when this rule reports incorrect code:

                        /*eslint callback-return: "error"*/
                        
                        function foo(err, callback) {
                            if (err) {
                                callback(err); // this is fine, but WILL warn
                            } else {
                                callback();    // this is fine, but WILL warn
                            }
                        }

                        When Not To Use It

                        There are some cases where you might want to call a callback function more than once. In those cases this rule may lead to incorrect behavior. In those cases you may want to reserve a special name for those callbacks and not include that in the list of callbacks that trigger warnings.

                        Further Reading

                        Related Rules

                        'row' is already defined.
                        Open

                                      for (var row in this.frames[col]) {
                        Severity: Minor
                        Found in www/t/js/tiled.js by eslint

                        disallow variable redeclaration (no-redeclare)

                        In JavaScript, it's possible to redeclare the same variable name using var. This can lead to confusion as to where the variable is actually declared and initialized.

                        Rule Details

                        This rule is aimed at eliminating variables that have multiple declarations in the same scope.

                        Examples of incorrect code for this rule:

                        /*eslint no-redeclare: "error"*/
                        
                        var a = 3;
                        var a = 10;

                        Examples of correct code for this rule:

                        /*eslint no-redeclare: "error"*/
                        
                        var a = 3;
                        // ...
                        a = 10;

                        Options

                        This rule takes one optional argument, an object with a boolean property "builtinGlobals". It defaults to false. If set to true, this rule also checks redeclaration of built-in globals, such as Object, Array, Number...

                        builtinGlobals

                        Examples of incorrect code for the { "builtinGlobals": true } option:

                        /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                        
                        var Object = 0;

                        Examples of incorrect code for the { "builtinGlobals": true } option and the browser environment:

                        /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                        /*eslint-env browser*/
                        
                        var top = 0;

                        The browser environment has many built-in global variables (for example, top). Some of built-in global variables cannot be redeclared. Source: http://eslint.org/docs/rules/

                        'f' is already defined.
                        Open

                              var f = this.curframe[0];
                        Severity: Minor
                        Found in www/t/js/tiled.js by eslint

                        disallow variable redeclaration (no-redeclare)

                        In JavaScript, it's possible to redeclare the same variable name using var. This can lead to confusion as to where the variable is actually declared and initialized.

                        Rule Details

                        This rule is aimed at eliminating variables that have multiple declarations in the same scope.

                        Examples of incorrect code for this rule:

                        /*eslint no-redeclare: "error"*/
                        
                        var a = 3;
                        var a = 10;

                        Examples of correct code for this rule:

                        /*eslint no-redeclare: "error"*/
                        
                        var a = 3;
                        // ...
                        a = 10;

                        Options

                        This rule takes one optional argument, an object with a boolean property "builtinGlobals". It defaults to false. If set to true, this rule also checks redeclaration of built-in globals, such as Object, Array, Number...

                        builtinGlobals

                        Examples of incorrect code for the { "builtinGlobals": true } option:

                        /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                        
                        var Object = 0;

                        Examples of incorrect code for the { "builtinGlobals": true } option and the browser environment:

                        /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                        /*eslint-env browser*/
                        
                        var top = 0;

                        The browser environment has many built-in global variables (for example, top). Some of built-in global variables cannot be redeclared. Source: http://eslint.org/docs/rules/

                        'cols' is already defined.
                        Open

                              var cols = this.frames.length;
                        Severity: Minor
                        Found in www/t/js/tiled.js by eslint

                        disallow variable redeclaration (no-redeclare)

                        In JavaScript, it's possible to redeclare the same variable name using var. This can lead to confusion as to where the variable is actually declared and initialized.

                        Rule Details

                        This rule is aimed at eliminating variables that have multiple declarations in the same scope.

                        Examples of incorrect code for this rule:

                        /*eslint no-redeclare: "error"*/
                        
                        var a = 3;
                        var a = 10;

                        Examples of correct code for this rule:

                        /*eslint no-redeclare: "error"*/
                        
                        var a = 3;
                        // ...
                        a = 10;

                        Options

                        This rule takes one optional argument, an object with a boolean property "builtinGlobals". It defaults to false. If set to true, this rule also checks redeclaration of built-in globals, such as Object, Array, Number...

                        builtinGlobals

                        Examples of incorrect code for the { "builtinGlobals": true } option:

                        /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                        
                        var Object = 0;

                        Examples of incorrect code for the { "builtinGlobals": true } option and the browser environment:

                        /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                        /*eslint-env browser*/
                        
                        var top = 0;

                        The browser environment has many built-in global variables (for example, top). Some of built-in global variables cannot be redeclared. Source: http://eslint.org/docs/rules/

                        The body of a for-in should be wrapped in an if statement to filter unwanted properties from the prototype.
                        Open

                                      for (var row in this.frames[col]) {
                        Severity: Minor
                        Found in www/t/js/tiled.js by eslint

                        Require Guarding for-in (guard-for-in)

                        Looping over objects with a for in loop will include properties that are inherited through the prototype chain. This behavior can lead to unexpected items in your for loop.

                        for (key in foo) {
                            doSomething(key);
                        }

                        Note that simply checking foo.hasOwnProperty(key) is likely to cause an error in some cases; see [no-prototype-builtins](no-prototype-builtins.md).

                        Rule Details

                        This rule is aimed at preventing unexpected behavior that could arise from using a for in loop without filtering the results in the loop. As such, it will warn when for in loops do not filter their results with an if statement.

                        Examples of incorrect code for this rule:

                        /*eslint guard-for-in: "error"*/
                        
                        for (key in foo) {
                            doSomething(key);
                        }

                        Examples of correct code for this rule:

                        /*eslint guard-for-in: "error"*/
                        
                        for (key in foo) {
                            if (Object.prototype.hasOwnProperty.call(foo, key)) {
                                doSomething(key);
                            }
                            if ({}.hasOwnProperty.call(foo, key)) {
                                doSomething(key);
                            }
                        }

                        Related Rules

                        • [no-prototype-builtins](no-prototype-builtins.md)

                        Further Reading

                        'left' is already defined.
                        Open

                              var left = 0;
                        Severity: Minor
                        Found in www/t/js/tiled.js by eslint

                        disallow variable redeclaration (no-redeclare)

                        In JavaScript, it's possible to redeclare the same variable name using var. This can lead to confusion as to where the variable is actually declared and initialized.

                        Rule Details

                        This rule is aimed at eliminating variables that have multiple declarations in the same scope.

                        Examples of incorrect code for this rule:

                        /*eslint no-redeclare: "error"*/
                        
                        var a = 3;
                        var a = 10;

                        Examples of correct code for this rule:

                        /*eslint no-redeclare: "error"*/
                        
                        var a = 3;
                        // ...
                        a = 10;

                        Options

                        This rule takes one optional argument, an object with a boolean property "builtinGlobals". It defaults to false. If set to true, this rule also checks redeclaration of built-in globals, such as Object, Array, Number...

                        builtinGlobals

                        Examples of incorrect code for the { "builtinGlobals": true } option:

                        /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                        
                        var Object = 0;

                        Examples of incorrect code for the { "builtinGlobals": true } option and the browser environment:

                        /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                        /*eslint-env browser*/
                        
                        var top = 0;

                        The browser environment has many built-in global variables (for example, top). Some of built-in global variables cannot be redeclared. Source: http://eslint.org/docs/rules/

                        The body of a for-in should be wrapped in an if statement to filter unwanted properties from the prototype.
                        Open

                                for (var row in self.frames[col]) {
                        Severity: Minor
                        Found in www/t/js/tiled.js by eslint

                        Require Guarding for-in (guard-for-in)

                        Looping over objects with a for in loop will include properties that are inherited through the prototype chain. This behavior can lead to unexpected items in your for loop.

                        for (key in foo) {
                            doSomething(key);
                        }

                        Note that simply checking foo.hasOwnProperty(key) is likely to cause an error in some cases; see [no-prototype-builtins](no-prototype-builtins.md).

                        Rule Details

                        This rule is aimed at preventing unexpected behavior that could arise from using a for in loop without filtering the results in the loop. As such, it will warn when for in loops do not filter their results with an if statement.

                        Examples of incorrect code for this rule:

                        /*eslint guard-for-in: "error"*/
                        
                        for (key in foo) {
                            doSomething(key);
                        }

                        Examples of correct code for this rule:

                        /*eslint guard-for-in: "error"*/
                        
                        for (key in foo) {
                            if (Object.prototype.hasOwnProperty.call(foo, key)) {
                                doSomething(key);
                            }
                            if ({}.hasOwnProperty.call(foo, key)) {
                                doSomething(key);
                            }
                        }

                        Related Rules

                        • [no-prototype-builtins](no-prototype-builtins.md)

                        Further Reading

                        Expected return with your callback function.
                        Open

                                  cb(self, nf);
                        Severity: Minor
                        Found in www/t/js/tiled.js by eslint

                        Enforce Return After Callback (callback-return)

                        The callback pattern is at the heart of most I/O and event-driven programming in JavaScript.

                        function doSomething(err, callback) {
                            if (err) {
                                return callback(err);
                            }
                            callback();
                        }

                        To prevent calling the callback multiple times it is important to return anytime the callback is triggered outside of the main function body. Neglecting this technique often leads to issues where you do something more than once. For example, in the case of an HTTP request, you may try to send HTTP headers more than once leading Node.js to throw a Can't render headers after they are sent to the client. error.

                        Rule Details

                        This rule is aimed at ensuring that callbacks used outside of the main function block are always part-of or immediately preceding a return statement. This rule decides what is a callback based on the name of the function being called.

                        Options

                        The rule takes a single option - an array of possible callback names - which may include object methods. The default callback names are callback, cb, next.

                        Default callback names

                        Examples of incorrect code for this rule with the default ["callback", "cb", "next"] option:

                        /*eslint callback-return: "error"*/
                        
                        function foo(err, callback) {
                            if (err) {
                                callback(err);
                            }
                            callback();
                        }

                        Examples of correct code for this rule with the default ["callback", "cb", "next"] option:

                        /*eslint callback-return: "error"*/
                        
                        function foo(err, callback) {
                            if (err) {
                                return callback(err);
                            }
                            callback();
                        }

                        Supplied callback names

                        Examples of incorrect code for this rule with the option ["done", "send.error", "send.success"]:

                        /*eslint callback-return: ["error", ["done", "send.error", "send.success"]]*/
                        
                        function foo(err, done) {
                            if (err) {
                                done(err);
                            }
                            done();
                        }
                        
                        function bar(err, send) {
                            if (err) {
                                send.error(err);
                            }
                            send.success();
                        }

                        Examples of correct code for this rule with the option ["done", "send.error", "send.success"]:

                        /*eslint callback-return: ["error", ["done", "send.error", "send.success"]]*/
                        
                        function foo(err, done) {
                            if (err) {
                                return done(err);
                            }
                            done();
                        }
                        
                        function bar(err, send) {
                            if (err) {
                                return send.error(err);
                            }
                            send.success();
                        }

                        Known Limitations

                        Because it is difficult to understand the meaning of a program through static analysis, this rule has limitations:

                        • false negatives when this rule reports correct code, but the program calls the callback more than one time (which is incorrect behavior)
                        • false positives when this rule reports incorrect code, but the program calls the callback only one time (which is correct behavior)

                        Passing the callback by reference

                        The static analysis of this rule does not detect that the program calls the callback if it is an argument of a function (for example, setTimeout).

                        Example of a false negative when this rule reports correct code:

                        /*eslint callback-return: "error"*/
                        
                        function foo(err, callback) {
                            if (err) {
                                setTimeout(callback, 0); // this is bad, but WILL NOT warn
                            }
                            callback();
                        }

                        Triggering the callback within a nested function

                        The static analysis of this rule does not detect that the program calls the callback from within a nested function or an immediately-invoked function expression (IIFE).

                        Example of a false negative when this rule reports correct code:

                        /*eslint callback-return: "error"*/
                        
                        function foo(err, callback) {
                            if (err) {
                                process.nextTick(function() {
                                    return callback(); // this is bad, but WILL NOT warn
                                });
                            }
                            callback();
                        }

                        If/else statements

                        The static analysis of this rule does not detect that the program calls the callback only one time in each branch of an if statement.

                        Example of a false positive when this rule reports incorrect code:

                        /*eslint callback-return: "error"*/
                        
                        function foo(err, callback) {
                            if (err) {
                                callback(err); // this is fine, but WILL warn
                            } else {
                                callback();    // this is fine, but WILL warn
                            }
                        }

                        When Not To Use It

                        There are some cases where you might want to call a callback function more than once. In those cases this rule may lead to incorrect behavior. In those cases you may want to reserve a special name for those callbacks and not include that in the list of callbacks that trigger warnings.

                        Further Reading

                        Related Rules

                        The body of a for-in should be wrapped in an if statement to filter unwanted properties from the prototype.
                        Open

                            for (var col in this.frames) {
                        Severity: Minor
                        Found in www/t/js/tiled.js by eslint

                        Require Guarding for-in (guard-for-in)

                        Looping over objects with a for in loop will include properties that are inherited through the prototype chain. This behavior can lead to unexpected items in your for loop.

                        for (key in foo) {
                            doSomething(key);
                        }

                        Note that simply checking foo.hasOwnProperty(key) is likely to cause an error in some cases; see [no-prototype-builtins](no-prototype-builtins.md).

                        Rule Details

                        This rule is aimed at preventing unexpected behavior that could arise from using a for in loop without filtering the results in the loop. As such, it will warn when for in loops do not filter their results with an if statement.

                        Examples of incorrect code for this rule:

                        /*eslint guard-for-in: "error"*/
                        
                        for (key in foo) {
                            doSomething(key);
                        }

                        Examples of correct code for this rule:

                        /*eslint guard-for-in: "error"*/
                        
                        for (key in foo) {
                            if (Object.prototype.hasOwnProperty.call(foo, key)) {
                                doSomething(key);
                            }
                            if ({}.hasOwnProperty.call(foo, key)) {
                                doSomething(key);
                            }
                        }

                        Related Rules

                        • [no-prototype-builtins](no-prototype-builtins.md)

                        Further Reading

                        The body of a for-in should be wrapped in an if statement to filter unwanted properties from the prototype.
                        Open

                              for (var row in this.frames[col]) {
                        Severity: Minor
                        Found in www/t/js/tiled.js by eslint

                        Require Guarding for-in (guard-for-in)

                        Looping over objects with a for in loop will include properties that are inherited through the prototype chain. This behavior can lead to unexpected items in your for loop.

                        for (key in foo) {
                            doSomething(key);
                        }

                        Note that simply checking foo.hasOwnProperty(key) is likely to cause an error in some cases; see [no-prototype-builtins](no-prototype-builtins.md).

                        Rule Details

                        This rule is aimed at preventing unexpected behavior that could arise from using a for in loop without filtering the results in the loop. As such, it will warn when for in loops do not filter their results with an if statement.

                        Examples of incorrect code for this rule:

                        /*eslint guard-for-in: "error"*/
                        
                        for (key in foo) {
                            doSomething(key);
                        }

                        Examples of correct code for this rule:

                        /*eslint guard-for-in: "error"*/
                        
                        for (key in foo) {
                            if (Object.prototype.hasOwnProperty.call(foo, key)) {
                                doSomething(key);
                            }
                            if ({}.hasOwnProperty.call(foo, key)) {
                                doSomething(key);
                            }
                        }

                        Related Rules

                        • [no-prototype-builtins](no-prototype-builtins.md)

                        Further Reading

                        The body of a for-in should be wrapped in an if statement to filter unwanted properties from the prototype.
                        Open

                                for (var row in this.frames[col]) {
                        Severity: Minor
                        Found in www/t/js/tiled.js by eslint

                        Require Guarding for-in (guard-for-in)

                        Looping over objects with a for in loop will include properties that are inherited through the prototype chain. This behavior can lead to unexpected items in your for loop.

                        for (key in foo) {
                            doSomething(key);
                        }

                        Note that simply checking foo.hasOwnProperty(key) is likely to cause an error in some cases; see [no-prototype-builtins](no-prototype-builtins.md).

                        Rule Details

                        This rule is aimed at preventing unexpected behavior that could arise from using a for in loop without filtering the results in the loop. As such, it will warn when for in loops do not filter their results with an if statement.

                        Examples of incorrect code for this rule:

                        /*eslint guard-for-in: "error"*/
                        
                        for (key in foo) {
                            doSomething(key);
                        }

                        Examples of correct code for this rule:

                        /*eslint guard-for-in: "error"*/
                        
                        for (key in foo) {
                            if (Object.prototype.hasOwnProperty.call(foo, key)) {
                                doSomething(key);
                            }
                            if ({}.hasOwnProperty.call(foo, key)) {
                                doSomething(key);
                            }
                        }

                        Related Rules

                        • [no-prototype-builtins](no-prototype-builtins.md)

                        Further Reading

                        It's not necessary to initialize 'ret' to undefined.
                        Open

                            var ret = undefined;
                        Severity: Minor
                        Found in www/t/js/tiled.js by eslint

                        Disallow Initializing to undefined (no-undef-init)

                        In JavaScript, a variable that is declared and not initialized to any value automatically gets the value of undefined. For example:

                        var foo;
                        
                        console.log(foo === undefined);     // true

                        It's therefore unnecessary to initialize a variable to undefined, such as:

                        var foo = undefined;

                        It's considered a best practice to avoid initializing variables to undefined.

                        Rule Details

                        This rule aims to eliminate variable declarations that initialize to undefined.

                        Examples of incorrect code for this rule:

                        /*eslint no-undef-init: "error"*/
                        /*eslint-env es6*/
                        
                        var foo = undefined;
                        let bar = undefined;

                        Examples of correct code for this rule:

                        /*eslint no-undef-init: "error"*/
                        /*eslint-env es6*/
                        
                        var foo;
                        let bar;
                        const baz = undefined;

                        When Not To Use It

                        There is one situation where initializing to undefined behaves differently than omitting the initialization, and that's when a var declaration occurs inside of a loop. For example:

                        Example of incorrect code for this rule:

                        for (i = 0; i < 10; i++) {
                            var x = undefined;
                            console.log(x);
                            x = i;
                        }

                        In this case, the var x is hoisted out of the loop, effectively creating:

                        var x;
                        
                        for (i = 0; i < 10; i++) {
                            x = undefined;
                            console.log(x);
                            x = i;
                        }

                        If you were to remove the initialization, then the behavior of the loop changes:

                        for (i = 0; i < 10; i++) {
                            var x;
                            console.log(x);
                            x = i;
                        }

                        This code is equivalent to:

                        var x;
                        
                        for (i = 0; i < 10; i++) {
                            console.log(x);
                            x = i;
                        }

                        This produces a different outcome than defining var x = undefined in the loop, as x is no longer reset to undefined each time through the loop.

                        If you're using such an initialization inside of a loop, then you should disable this rule.

                        Example of correct code for this rule, because it is disabled on a specific line:

                        /*eslint no-undef-init: "error"*/
                        
                        for (i = 0; i < 10; i++) {
                            var x = undefined; // eslint-disable-line no-undef-init
                            console.log(x);
                            x = i;
                        }

                        Related Rules

                        The body of a for-in should be wrapped in an if statement to filter unwanted properties from the prototype.
                        Open

                            for (var col in this.frames) {
                        Severity: Minor
                        Found in www/t/js/tiled.js by eslint

                        Require Guarding for-in (guard-for-in)

                        Looping over objects with a for in loop will include properties that are inherited through the prototype chain. This behavior can lead to unexpected items in your for loop.

                        for (key in foo) {
                            doSomething(key);
                        }

                        Note that simply checking foo.hasOwnProperty(key) is likely to cause an error in some cases; see [no-prototype-builtins](no-prototype-builtins.md).

                        Rule Details

                        This rule is aimed at preventing unexpected behavior that could arise from using a for in loop without filtering the results in the loop. As such, it will warn when for in loops do not filter their results with an if statement.

                        Examples of incorrect code for this rule:

                        /*eslint guard-for-in: "error"*/
                        
                        for (key in foo) {
                            doSomething(key);
                        }

                        Examples of correct code for this rule:

                        /*eslint guard-for-in: "error"*/
                        
                        for (key in foo) {
                            if (Object.prototype.hasOwnProperty.call(foo, key)) {
                                doSomething(key);
                            }
                            if ({}.hasOwnProperty.call(foo, key)) {
                                doSomething(key);
                            }
                        }

                        Related Rules

                        • [no-prototype-builtins](no-prototype-builtins.md)

                        Further Reading

                        Unexpected alert.
                        Open

                              alert('nul');
                        Severity: Minor
                        Found in www/t/js/tiled.js by eslint

                        Disallow Use of Alert (no-alert)

                        JavaScript's alert, confirm, and prompt functions are widely considered to be obtrusive as UI elements and should be replaced by a more appropriate custom UI implementation. Furthermore, alert is often used while debugging code, which should be removed before deployment to production.

                        alert("here!");

                        Rule Details

                        This rule is aimed at catching debugging code that should be removed and popup UI elements that should be replaced with less obtrusive, custom UIs. As such, it will warn when it encounters alert, prompt, and confirm function calls which are not shadowed.

                        Examples of incorrect code for this rule:

                        /*eslint no-alert: "error"*/
                        
                        alert("here!");
                        
                        confirm("Are you sure?");
                        
                        prompt("What's your name?", "John Doe");

                        Examples of correct code for this rule:

                        /*eslint no-alert: "error"*/
                        
                        customAlert("Something happened!");
                        
                        customConfirm("Are you sure?");
                        
                        customPrompt("Who are you?");
                        
                        function foo() {
                            var alert = myCustomLib.customAlert;
                            alert();
                        }

                        Related Rules

                        The body of a for-in should be wrapped in an if statement to filter unwanted properties from the prototype.
                        Open

                              for (var row in this.frames[col]) {
                        Severity: Minor
                        Found in www/t/js/tiled.js by eslint

                        Require Guarding for-in (guard-for-in)

                        Looping over objects with a for in loop will include properties that are inherited through the prototype chain. This behavior can lead to unexpected items in your for loop.

                        for (key in foo) {
                            doSomething(key);
                        }

                        Note that simply checking foo.hasOwnProperty(key) is likely to cause an error in some cases; see [no-prototype-builtins](no-prototype-builtins.md).

                        Rule Details

                        This rule is aimed at preventing unexpected behavior that could arise from using a for in loop without filtering the results in the loop. As such, it will warn when for in loops do not filter their results with an if statement.

                        Examples of incorrect code for this rule:

                        /*eslint guard-for-in: "error"*/
                        
                        for (key in foo) {
                            doSomething(key);
                        }

                        Examples of correct code for this rule:

                        /*eslint guard-for-in: "error"*/
                        
                        for (key in foo) {
                            if (Object.prototype.hasOwnProperty.call(foo, key)) {
                                doSomething(key);
                            }
                            if ({}.hasOwnProperty.call(foo, key)) {
                                doSomething(key);
                            }
                        }

                        Related Rules

                        • [no-prototype-builtins](no-prototype-builtins.md)

                        Further Reading

                        'i' is already defined.
                        Open

                                    for (var i = 0; i < a.length; i++) { this.frames.push(a[i]); }
                        Severity: Minor
                        Found in www/t/js/tiled.js by eslint

                        disallow variable redeclaration (no-redeclare)

                        In JavaScript, it's possible to redeclare the same variable name using var. This can lead to confusion as to where the variable is actually declared and initialized.

                        Rule Details

                        This rule is aimed at eliminating variables that have multiple declarations in the same scope.

                        Examples of incorrect code for this rule:

                        /*eslint no-redeclare: "error"*/
                        
                        var a = 3;
                        var a = 10;

                        Examples of correct code for this rule:

                        /*eslint no-redeclare: "error"*/
                        
                        var a = 3;
                        // ...
                        a = 10;

                        Options

                        This rule takes one optional argument, an object with a boolean property "builtinGlobals". It defaults to false. If set to true, this rule also checks redeclaration of built-in globals, such as Object, Array, Number...

                        builtinGlobals

                        Examples of incorrect code for the { "builtinGlobals": true } option:

                        /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                        
                        var Object = 0;

                        Examples of incorrect code for the { "builtinGlobals": true } option and the browser environment:

                        /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                        /*eslint-env browser*/
                        
                        var top = 0;

                        The browser environment has many built-in global variables (for example, top). Some of built-in global variables cannot be redeclared. Source: http://eslint.org/docs/rules/

                        'row' is already defined.
                        Open

                                var row = +this.curframe[2];
                        Severity: Minor
                        Found in www/t/js/tiled.js by eslint

                        disallow variable redeclaration (no-redeclare)

                        In JavaScript, it's possible to redeclare the same variable name using var. This can lead to confusion as to where the variable is actually declared and initialized.

                        Rule Details

                        This rule is aimed at eliminating variables that have multiple declarations in the same scope.

                        Examples of incorrect code for this rule:

                        /*eslint no-redeclare: "error"*/
                        
                        var a = 3;
                        var a = 10;

                        Examples of correct code for this rule:

                        /*eslint no-redeclare: "error"*/
                        
                        var a = 3;
                        // ...
                        a = 10;

                        Options

                        This rule takes one optional argument, an object with a boolean property "builtinGlobals". It defaults to false. If set to true, this rule also checks redeclaration of built-in globals, such as Object, Array, Number...

                        builtinGlobals

                        Examples of incorrect code for the { "builtinGlobals": true } option:

                        /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                        
                        var Object = 0;

                        Examples of incorrect code for the { "builtinGlobals": true } option and the browser environment:

                        /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                        /*eslint-env browser*/
                        
                        var top = 0;

                        The browser environment has many built-in global variables (for example, top). Some of built-in global variables cannot be redeclared. Source: http://eslint.org/docs/rules/

                        'col' is already defined.
                        Open

                                var col = +this.curframe[1];
                        Severity: Minor
                        Found in www/t/js/tiled.js by eslint

                        disallow variable redeclaration (no-redeclare)

                        In JavaScript, it's possible to redeclare the same variable name using var. This can lead to confusion as to where the variable is actually declared and initialized.

                        Rule Details

                        This rule is aimed at eliminating variables that have multiple declarations in the same scope.

                        Examples of incorrect code for this rule:

                        /*eslint no-redeclare: "error"*/
                        
                        var a = 3;
                        var a = 10;

                        Examples of correct code for this rule:

                        /*eslint no-redeclare: "error"*/
                        
                        var a = 3;
                        // ...
                        a = 10;

                        Options

                        This rule takes one optional argument, an object with a boolean property "builtinGlobals". It defaults to false. If set to true, this rule also checks redeclaration of built-in globals, such as Object, Array, Number...

                        builtinGlobals

                        Examples of incorrect code for the { "builtinGlobals": true } option:

                        /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                        
                        var Object = 0;

                        Examples of incorrect code for the { "builtinGlobals": true } option and the browser environment:

                        /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                        /*eslint-env browser*/
                        
                        var top = 0;

                        The browser environment has many built-in global variables (for example, top). Some of built-in global variables cannot be redeclared. Source: http://eslint.org/docs/rules/

                        'col' is already defined.
                        Open

                            for (var col in this.frames) {
                        Severity: Minor
                        Found in www/t/js/tiled.js by eslint

                        disallow variable redeclaration (no-redeclare)

                        In JavaScript, it's possible to redeclare the same variable name using var. This can lead to confusion as to where the variable is actually declared and initialized.

                        Rule Details

                        This rule is aimed at eliminating variables that have multiple declarations in the same scope.

                        Examples of incorrect code for this rule:

                        /*eslint no-redeclare: "error"*/
                        
                        var a = 3;
                        var a = 10;

                        Examples of correct code for this rule:

                        /*eslint no-redeclare: "error"*/
                        
                        var a = 3;
                        // ...
                        a = 10;

                        Options

                        This rule takes one optional argument, an object with a boolean property "builtinGlobals". It defaults to false. If set to true, this rule also checks redeclaration of built-in globals, such as Object, Array, Number...

                        builtinGlobals

                        Examples of incorrect code for the { "builtinGlobals": true } option:

                        /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                        
                        var Object = 0;

                        Examples of incorrect code for the { "builtinGlobals": true } option and the browser environment:

                        /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                        /*eslint-env browser*/
                        
                        var top = 0;

                        The browser environment has many built-in global variables (for example, top). Some of built-in global variables cannot be redeclared. Source: http://eslint.org/docs/rules/

                        'f' is already defined.
                        Open

                                var f = this.frames[col][row];
                        Severity: Minor
                        Found in www/t/js/tiled.js by eslint

                        disallow variable redeclaration (no-redeclare)

                        In JavaScript, it's possible to redeclare the same variable name using var. This can lead to confusion as to where the variable is actually declared and initialized.

                        Rule Details

                        This rule is aimed at eliminating variables that have multiple declarations in the same scope.

                        Examples of incorrect code for this rule:

                        /*eslint no-redeclare: "error"*/
                        
                        var a = 3;
                        var a = 10;

                        Examples of correct code for this rule:

                        /*eslint no-redeclare: "error"*/
                        
                        var a = 3;
                        // ...
                        a = 10;

                        Options

                        This rule takes one optional argument, an object with a boolean property "builtinGlobals". It defaults to false. If set to true, this rule also checks redeclaration of built-in globals, such as Object, Array, Number...

                        builtinGlobals

                        Examples of incorrect code for the { "builtinGlobals": true } option:

                        /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                        
                        var Object = 0;

                        Examples of incorrect code for the { "builtinGlobals": true } option and the browser environment:

                        /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                        /*eslint-env browser*/
                        
                        var top = 0;

                        The browser environment has many built-in global variables (for example, top). Some of built-in global variables cannot be redeclared. Source: http://eslint.org/docs/rules/

                        'col' is already defined.
                        Open

                                var col = +this.curframe[1];
                        Severity: Minor
                        Found in www/t/js/tiled.js by eslint

                        disallow variable redeclaration (no-redeclare)

                        In JavaScript, it's possible to redeclare the same variable name using var. This can lead to confusion as to where the variable is actually declared and initialized.

                        Rule Details

                        This rule is aimed at eliminating variables that have multiple declarations in the same scope.

                        Examples of incorrect code for this rule:

                        /*eslint no-redeclare: "error"*/
                        
                        var a = 3;
                        var a = 10;

                        Examples of correct code for this rule:

                        /*eslint no-redeclare: "error"*/
                        
                        var a = 3;
                        // ...
                        a = 10;

                        Options

                        This rule takes one optional argument, an object with a boolean property "builtinGlobals". It defaults to false. If set to true, this rule also checks redeclaration of built-in globals, such as Object, Array, Number...

                        builtinGlobals

                        Examples of incorrect code for the { "builtinGlobals": true } option:

                        /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                        
                        var Object = 0;

                        Examples of incorrect code for the { "builtinGlobals": true } option and the browser environment:

                        /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                        /*eslint-env browser*/
                        
                        var top = 0;

                        The browser environment has many built-in global variables (for example, top). Some of built-in global variables cannot be redeclared. Source: http://eslint.org/docs/rules/

                        The body of a for-in should be wrapped in an if statement to filter unwanted properties from the prototype.
                        Open

                            for (var col in this.frames) {
                        Severity: Minor
                        Found in www/t/js/tiled.js by eslint

                        Require Guarding for-in (guard-for-in)

                        Looping over objects with a for in loop will include properties that are inherited through the prototype chain. This behavior can lead to unexpected items in your for loop.

                        for (key in foo) {
                            doSomething(key);
                        }

                        Note that simply checking foo.hasOwnProperty(key) is likely to cause an error in some cases; see [no-prototype-builtins](no-prototype-builtins.md).

                        Rule Details

                        This rule is aimed at preventing unexpected behavior that could arise from using a for in loop without filtering the results in the loop. As such, it will warn when for in loops do not filter their results with an if statement.

                        Examples of incorrect code for this rule:

                        /*eslint guard-for-in: "error"*/
                        
                        for (key in foo) {
                            doSomething(key);
                        }

                        Examples of correct code for this rule:

                        /*eslint guard-for-in: "error"*/
                        
                        for (key in foo) {
                            if (Object.prototype.hasOwnProperty.call(foo, key)) {
                                doSomething(key);
                            }
                            if ({}.hasOwnProperty.call(foo, key)) {
                                doSomething(key);
                            }
                        }

                        Related Rules

                        • [no-prototype-builtins](no-prototype-builtins.md)

                        Further Reading

                        The body of a for-in should be wrapped in an if statement to filter unwanted properties from the prototype.
                        Open

                                    for (var col in this.frames) {
                        Severity: Minor
                        Found in www/t/js/tiled.js by eslint

                        Require Guarding for-in (guard-for-in)

                        Looping over objects with a for in loop will include properties that are inherited through the prototype chain. This behavior can lead to unexpected items in your for loop.

                        for (key in foo) {
                            doSomething(key);
                        }

                        Note that simply checking foo.hasOwnProperty(key) is likely to cause an error in some cases; see [no-prototype-builtins](no-prototype-builtins.md).

                        Rule Details

                        This rule is aimed at preventing unexpected behavior that could arise from using a for in loop without filtering the results in the loop. As such, it will warn when for in loops do not filter their results with an if statement.

                        Examples of incorrect code for this rule:

                        /*eslint guard-for-in: "error"*/
                        
                        for (key in foo) {
                            doSomething(key);
                        }

                        Examples of correct code for this rule:

                        /*eslint guard-for-in: "error"*/
                        
                        for (key in foo) {
                            if (Object.prototype.hasOwnProperty.call(foo, key)) {
                                doSomething(key);
                            }
                            if ({}.hasOwnProperty.call(foo, key)) {
                                doSomething(key);
                            }
                        }

                        Related Rules

                        • [no-prototype-builtins](no-prototype-builtins.md)

                        Further Reading

                        'mtop' is already defined.
                        Open

                              var mtop = topmargin;
                        Severity: Minor
                        Found in www/t/js/tiled.js by eslint

                        disallow variable redeclaration (no-redeclare)

                        In JavaScript, it's possible to redeclare the same variable name using var. This can lead to confusion as to where the variable is actually declared and initialized.

                        Rule Details

                        This rule is aimed at eliminating variables that have multiple declarations in the same scope.

                        Examples of incorrect code for this rule:

                        /*eslint no-redeclare: "error"*/
                        
                        var a = 3;
                        var a = 10;

                        Examples of correct code for this rule:

                        /*eslint no-redeclare: "error"*/
                        
                        var a = 3;
                        // ...
                        a = 10;

                        Options

                        This rule takes one optional argument, an object with a boolean property "builtinGlobals". It defaults to false. If set to true, this rule also checks redeclaration of built-in globals, such as Object, Array, Number...

                        builtinGlobals

                        Examples of incorrect code for the { "builtinGlobals": true } option:

                        /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                        
                        var Object = 0;

                        Examples of incorrect code for the { "builtinGlobals": true } option and the browser environment:

                        /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                        /*eslint-env browser*/
                        
                        var top = 0;

                        The browser environment has many built-in global variables (for example, top). Some of built-in global variables cannot be redeclared. Source: http://eslint.org/docs/rules/

                        'width' is already defined.
                        Open

                              var width = w / cols;
                        Severity: Minor
                        Found in www/t/js/tiled.js by eslint

                        disallow variable redeclaration (no-redeclare)

                        In JavaScript, it's possible to redeclare the same variable name using var. This can lead to confusion as to where the variable is actually declared and initialized.

                        Rule Details

                        This rule is aimed at eliminating variables that have multiple declarations in the same scope.

                        Examples of incorrect code for this rule:

                        /*eslint no-redeclare: "error"*/
                        
                        var a = 3;
                        var a = 10;

                        Examples of correct code for this rule:

                        /*eslint no-redeclare: "error"*/
                        
                        var a = 3;
                        // ...
                        a = 10;

                        Options

                        This rule takes one optional argument, an object with a boolean property "builtinGlobals". It defaults to false. If set to true, this rule also checks redeclaration of built-in globals, such as Object, Array, Number...

                        builtinGlobals

                        Examples of incorrect code for the { "builtinGlobals": true } option:

                        /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                        
                        var Object = 0;

                        Examples of incorrect code for the { "builtinGlobals": true } option and the browser environment:

                        /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                        /*eslint-env browser*/
                        
                        var top = 0;

                        The browser environment has many built-in global variables (for example, top). Some of built-in global variables cannot be redeclared. Source: http://eslint.org/docs/rules/

                        'f' is already defined.
                        Open

                                  var f = this.frames[col][row];
                        Severity: Minor
                        Found in www/t/js/tiled.js by eslint

                        disallow variable redeclaration (no-redeclare)

                        In JavaScript, it's possible to redeclare the same variable name using var. This can lead to confusion as to where the variable is actually declared and initialized.

                        Rule Details

                        This rule is aimed at eliminating variables that have multiple declarations in the same scope.

                        Examples of incorrect code for this rule:

                        /*eslint no-redeclare: "error"*/
                        
                        var a = 3;
                        var a = 10;

                        Examples of correct code for this rule:

                        /*eslint no-redeclare: "error"*/
                        
                        var a = 3;
                        // ...
                        a = 10;

                        Options

                        This rule takes one optional argument, an object with a boolean property "builtinGlobals". It defaults to false. If set to true, this rule also checks redeclaration of built-in globals, such as Object, Array, Number...

                        builtinGlobals

                        Examples of incorrect code for the { "builtinGlobals": true } option:

                        /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                        
                        var Object = 0;

                        Examples of incorrect code for the { "builtinGlobals": true } option and the browser environment:

                        /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                        /*eslint-env browser*/
                        
                        var top = 0;

                        The browser environment has many built-in global variables (for example, top). Some of built-in global variables cannot be redeclared. Source: http://eslint.org/docs/rules/

                        Expected return with your callback function.
                        Open

                              cb(self, o);
                        Severity: Minor
                        Found in www/t/js/tiled.js by eslint

                        Enforce Return After Callback (callback-return)

                        The callback pattern is at the heart of most I/O and event-driven programming in JavaScript.

                        function doSomething(err, callback) {
                            if (err) {
                                return callback(err);
                            }
                            callback();
                        }

                        To prevent calling the callback multiple times it is important to return anytime the callback is triggered outside of the main function body. Neglecting this technique often leads to issues where you do something more than once. For example, in the case of an HTTP request, you may try to send HTTP headers more than once leading Node.js to throw a Can't render headers after they are sent to the client. error.

                        Rule Details

                        This rule is aimed at ensuring that callbacks used outside of the main function block are always part-of or immediately preceding a return statement. This rule decides what is a callback based on the name of the function being called.

                        Options

                        The rule takes a single option - an array of possible callback names - which may include object methods. The default callback names are callback, cb, next.

                        Default callback names

                        Examples of incorrect code for this rule with the default ["callback", "cb", "next"] option:

                        /*eslint callback-return: "error"*/
                        
                        function foo(err, callback) {
                            if (err) {
                                callback(err);
                            }
                            callback();
                        }

                        Examples of correct code for this rule with the default ["callback", "cb", "next"] option:

                        /*eslint callback-return: "error"*/
                        
                        function foo(err, callback) {
                            if (err) {
                                return callback(err);
                            }
                            callback();
                        }

                        Supplied callback names

                        Examples of incorrect code for this rule with the option ["done", "send.error", "send.success"]:

                        /*eslint callback-return: ["error", ["done", "send.error", "send.success"]]*/
                        
                        function foo(err, done) {
                            if (err) {
                                done(err);
                            }
                            done();
                        }
                        
                        function bar(err, send) {
                            if (err) {
                                send.error(err);
                            }
                            send.success();
                        }

                        Examples of correct code for this rule with the option ["done", "send.error", "send.success"]:

                        /*eslint callback-return: ["error", ["done", "send.error", "send.success"]]*/
                        
                        function foo(err, done) {
                            if (err) {
                                return done(err);
                            }
                            done();
                        }
                        
                        function bar(err, send) {
                            if (err) {
                                return send.error(err);
                            }
                            send.success();
                        }

                        Known Limitations

                        Because it is difficult to understand the meaning of a program through static analysis, this rule has limitations:

                        • false negatives when this rule reports correct code, but the program calls the callback more than one time (which is incorrect behavior)
                        • false positives when this rule reports incorrect code, but the program calls the callback only one time (which is correct behavior)

                        Passing the callback by reference

                        The static analysis of this rule does not detect that the program calls the callback if it is an argument of a function (for example, setTimeout).

                        Example of a false negative when this rule reports correct code:

                        /*eslint callback-return: "error"*/
                        
                        function foo(err, callback) {
                            if (err) {
                                setTimeout(callback, 0); // this is bad, but WILL NOT warn
                            }
                            callback();
                        }

                        Triggering the callback within a nested function

                        The static analysis of this rule does not detect that the program calls the callback from within a nested function or an immediately-invoked function expression (IIFE).

                        Example of a false negative when this rule reports correct code:

                        /*eslint callback-return: "error"*/
                        
                        function foo(err, callback) {
                            if (err) {
                                process.nextTick(function() {
                                    return callback(); // this is bad, but WILL NOT warn
                                });
                            }
                            callback();
                        }

                        If/else statements

                        The static analysis of this rule does not detect that the program calls the callback only one time in each branch of an if statement.

                        Example of a false positive when this rule reports incorrect code:

                        /*eslint callback-return: "error"*/
                        
                        function foo(err, callback) {
                            if (err) {
                                callback(err); // this is fine, but WILL warn
                            } else {
                                callback();    // this is fine, but WILL warn
                            }
                        }

                        When Not To Use It

                        There are some cases where you might want to call a callback function more than once. In those cases this rule may lead to incorrect behavior. In those cases you may want to reserve a special name for those callbacks and not include that in the list of callbacks that trigger warnings.

                        Further Reading

                        Related Rules

                        Unexpected prompt.
                        Open

                              var newname = prompt('title');
                        Severity: Minor
                        Found in www/t/js/tiled.js by eslint

                        Disallow Use of Alert (no-alert)

                        JavaScript's alert, confirm, and prompt functions are widely considered to be obtrusive as UI elements and should be replaced by a more appropriate custom UI implementation. Furthermore, alert is often used while debugging code, which should be removed before deployment to production.

                        alert("here!");

                        Rule Details

                        This rule is aimed at catching debugging code that should be removed and popup UI elements that should be replaced with less obtrusive, custom UIs. As such, it will warn when it encounters alert, prompt, and confirm function calls which are not shadowed.

                        Examples of incorrect code for this rule:

                        /*eslint no-alert: "error"*/
                        
                        alert("here!");
                        
                        confirm("Are you sure?");
                        
                        prompt("What's your name?", "John Doe");

                        Examples of correct code for this rule:

                        /*eslint no-alert: "error"*/
                        
                        customAlert("Something happened!");
                        
                        customConfirm("Are you sure?");
                        
                        customPrompt("Who are you?");
                        
                        function foo() {
                            var alert = myCustomLib.customAlert;
                            alert();
                        }

                        Related Rules

                        The body of a for-in should be wrapped in an if statement to filter unwanted properties from the prototype.
                        Open

                            for (var col in this.frames) {
                        Severity: Minor
                        Found in www/t/js/tiled.js by eslint

                        Require Guarding for-in (guard-for-in)

                        Looping over objects with a for in loop will include properties that are inherited through the prototype chain. This behavior can lead to unexpected items in your for loop.

                        for (key in foo) {
                            doSomething(key);
                        }

                        Note that simply checking foo.hasOwnProperty(key) is likely to cause an error in some cases; see [no-prototype-builtins](no-prototype-builtins.md).

                        Rule Details

                        This rule is aimed at preventing unexpected behavior that could arise from using a for in loop without filtering the results in the loop. As such, it will warn when for in loops do not filter their results with an if statement.

                        Examples of incorrect code for this rule:

                        /*eslint guard-for-in: "error"*/
                        
                        for (key in foo) {
                            doSomething(key);
                        }

                        Examples of correct code for this rule:

                        /*eslint guard-for-in: "error"*/
                        
                        for (key in foo) {
                            if (Object.prototype.hasOwnProperty.call(foo, key)) {
                                doSomething(key);
                            }
                            if ({}.hasOwnProperty.call(foo, key)) {
                                doSomething(key);
                            }
                        }

                        Related Rules

                        • [no-prototype-builtins](no-prototype-builtins.md)

                        Further Reading

                        'a' is already defined.
                        Open

                                    var a = this.frames.splice(col).slice(1);
                        Severity: Minor
                        Found in www/t/js/tiled.js by eslint

                        disallow variable redeclaration (no-redeclare)

                        In JavaScript, it's possible to redeclare the same variable name using var. This can lead to confusion as to where the variable is actually declared and initialized.

                        Rule Details

                        This rule is aimed at eliminating variables that have multiple declarations in the same scope.

                        Examples of incorrect code for this rule:

                        /*eslint no-redeclare: "error"*/
                        
                        var a = 3;
                        var a = 10;

                        Examples of correct code for this rule:

                        /*eslint no-redeclare: "error"*/
                        
                        var a = 3;
                        // ...
                        a = 10;

                        Options

                        This rule takes one optional argument, an object with a boolean property "builtinGlobals". It defaults to false. If set to true, this rule also checks redeclaration of built-in globals, such as Object, Array, Number...

                        builtinGlobals

                        Examples of incorrect code for the { "builtinGlobals": true } option:

                        /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                        
                        var Object = 0;

                        Examples of incorrect code for the { "builtinGlobals": true } option and the browser environment:

                        /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                        /*eslint-env browser*/
                        
                        var top = 0;

                        The browser environment has many built-in global variables (for example, top). Some of built-in global variables cannot be redeclared. Source: http://eslint.org/docs/rules/

                        The body of a for-in should be wrapped in an if statement to filter unwanted properties from the prototype.
                        Open

                              for (var col in this.frames) {
                        Severity: Minor
                        Found in www/t/js/tiled.js by eslint

                        Require Guarding for-in (guard-for-in)

                        Looping over objects with a for in loop will include properties that are inherited through the prototype chain. This behavior can lead to unexpected items in your for loop.

                        for (key in foo) {
                            doSomething(key);
                        }

                        Note that simply checking foo.hasOwnProperty(key) is likely to cause an error in some cases; see [no-prototype-builtins](no-prototype-builtins.md).

                        Rule Details

                        This rule is aimed at preventing unexpected behavior that could arise from using a for in loop without filtering the results in the loop. As such, it will warn when for in loops do not filter their results with an if statement.

                        Examples of incorrect code for this rule:

                        /*eslint guard-for-in: "error"*/
                        
                        for (key in foo) {
                            doSomething(key);
                        }

                        Examples of correct code for this rule:

                        /*eslint guard-for-in: "error"*/
                        
                        for (key in foo) {
                            if (Object.prototype.hasOwnProperty.call(foo, key)) {
                                doSomething(key);
                            }
                            if ({}.hasOwnProperty.call(foo, key)) {
                                doSomething(key);
                            }
                        }

                        Related Rules

                        • [no-prototype-builtins](no-prototype-builtins.md)

                        Further Reading

                        'height' is already defined.
                        Open

                              var height = (h - topmargin) / rows;
                        Severity: Minor
                        Found in www/t/js/tiled.js by eslint

                        disallow variable redeclaration (no-redeclare)

                        In JavaScript, it's possible to redeclare the same variable name using var. This can lead to confusion as to where the variable is actually declared and initialized.

                        Rule Details

                        This rule is aimed at eliminating variables that have multiple declarations in the same scope.

                        Examples of incorrect code for this rule:

                        /*eslint no-redeclare: "error"*/
                        
                        var a = 3;
                        var a = 10;

                        Examples of correct code for this rule:

                        /*eslint no-redeclare: "error"*/
                        
                        var a = 3;
                        // ...
                        a = 10;

                        Options

                        This rule takes one optional argument, an object with a boolean property "builtinGlobals". It defaults to false. If set to true, this rule also checks redeclaration of built-in globals, such as Object, Array, Number...

                        builtinGlobals

                        Examples of incorrect code for the { "builtinGlobals": true } option:

                        /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                        
                        var Object = 0;

                        Examples of incorrect code for the { "builtinGlobals": true } option and the browser environment:

                        /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                        /*eslint-env browser*/
                        
                        var top = 0;

                        The browser environment has many built-in global variables (for example, top). Some of built-in global variables cannot be redeclared. Source: http://eslint.org/docs/rules/

                        'col' is already defined.
                        Open

                                var col = +this.curframe[1];
                        Severity: Minor
                        Found in www/t/js/tiled.js by eslint

                        disallow variable redeclaration (no-redeclare)

                        In JavaScript, it's possible to redeclare the same variable name using var. This can lead to confusion as to where the variable is actually declared and initialized.

                        Rule Details

                        This rule is aimed at eliminating variables that have multiple declarations in the same scope.

                        Examples of incorrect code for this rule:

                        /*eslint no-redeclare: "error"*/
                        
                        var a = 3;
                        var a = 10;

                        Examples of correct code for this rule:

                        /*eslint no-redeclare: "error"*/
                        
                        var a = 3;
                        // ...
                        a = 10;

                        Options

                        This rule takes one optional argument, an object with a boolean property "builtinGlobals". It defaults to false. If set to true, this rule also checks redeclaration of built-in globals, such as Object, Array, Number...

                        builtinGlobals

                        Examples of incorrect code for the { "builtinGlobals": true } option:

                        /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                        
                        var Object = 0;

                        Examples of incorrect code for the { "builtinGlobals": true } option and the browser environment:

                        /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                        /*eslint-env browser*/
                        
                        var top = 0;

                        The browser environment has many built-in global variables (for example, top). Some of built-in global variables cannot be redeclared. Source: http://eslint.org/docs/rules/

                        'f' is already defined.
                        Open

                                  var f = this.frames[col][0];
                        Severity: Minor
                        Found in www/t/js/tiled.js by eslint

                        disallow variable redeclaration (no-redeclare)

                        In JavaScript, it's possible to redeclare the same variable name using var. This can lead to confusion as to where the variable is actually declared and initialized.

                        Rule Details

                        This rule is aimed at eliminating variables that have multiple declarations in the same scope.

                        Examples of incorrect code for this rule:

                        /*eslint no-redeclare: "error"*/
                        
                        var a = 3;
                        var a = 10;

                        Examples of correct code for this rule:

                        /*eslint no-redeclare: "error"*/
                        
                        var a = 3;
                        // ...
                        a = 10;

                        Options

                        This rule takes one optional argument, an object with a boolean property "builtinGlobals". It defaults to false. If set to true, this rule also checks redeclaration of built-in globals, such as Object, Array, Number...

                        builtinGlobals

                        Examples of incorrect code for the { "builtinGlobals": true } option:

                        /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                        
                        var Object = 0;

                        Examples of incorrect code for the { "builtinGlobals": true } option and the browser environment:

                        /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                        /*eslint-env browser*/
                        
                        var top = 0;

                        The browser environment has many built-in global variables (for example, top). Some of built-in global variables cannot be redeclared. Source: http://eslint.org/docs/rules/

                        'x' is already defined.
                        Open

                            var x = document.createElement('p');
                        Severity: Minor
                        Found in www/t/js/tiled.js by eslint

                        disallow variable redeclaration (no-redeclare)

                        In JavaScript, it's possible to redeclare the same variable name using var. This can lead to confusion as to where the variable is actually declared and initialized.

                        Rule Details

                        This rule is aimed at eliminating variables that have multiple declarations in the same scope.

                        Examples of incorrect code for this rule:

                        /*eslint no-redeclare: "error"*/
                        
                        var a = 3;
                        var a = 10;

                        Examples of correct code for this rule:

                        /*eslint no-redeclare: "error"*/
                        
                        var a = 3;
                        // ...
                        a = 10;

                        Options

                        This rule takes one optional argument, an object with a boolean property "builtinGlobals". It defaults to false. If set to true, this rule also checks redeclaration of built-in globals, such as Object, Array, Number...

                        builtinGlobals

                        Examples of incorrect code for the { "builtinGlobals": true } option:

                        /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                        
                        var Object = 0;

                        Examples of incorrect code for the { "builtinGlobals": true } option and the browser environment:

                        /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                        /*eslint-env browser*/
                        
                        var top = 0;

                        The browser environment has many built-in global variables (for example, top). Some of built-in global variables cannot be redeclared. Source: http://eslint.org/docs/rules/

                        It's not necessary to initialize 'prev' to undefined.
                        Open

                            var prev = undefined;
                        Severity: Minor
                        Found in www/t/js/tiled.js by eslint

                        Disallow Initializing to undefined (no-undef-init)

                        In JavaScript, a variable that is declared and not initialized to any value automatically gets the value of undefined. For example:

                        var foo;
                        
                        console.log(foo === undefined);     // true

                        It's therefore unnecessary to initialize a variable to undefined, such as:

                        var foo = undefined;

                        It's considered a best practice to avoid initializing variables to undefined.

                        Rule Details

                        This rule aims to eliminate variable declarations that initialize to undefined.

                        Examples of incorrect code for this rule:

                        /*eslint no-undef-init: "error"*/
                        /*eslint-env es6*/
                        
                        var foo = undefined;
                        let bar = undefined;

                        Examples of correct code for this rule:

                        /*eslint no-undef-init: "error"*/
                        /*eslint-env es6*/
                        
                        var foo;
                        let bar;
                        const baz = undefined;

                        When Not To Use It

                        There is one situation where initializing to undefined behaves differently than omitting the initialization, and that's when a var declaration occurs inside of a loop. For example:

                        Example of incorrect code for this rule:

                        for (i = 0; i < 10; i++) {
                            var x = undefined;
                            console.log(x);
                            x = i;
                        }

                        In this case, the var x is hoisted out of the loop, effectively creating:

                        var x;
                        
                        for (i = 0; i < 10; i++) {
                            x = undefined;
                            console.log(x);
                            x = i;
                        }

                        If you were to remove the initialization, then the behavior of the loop changes:

                        for (i = 0; i < 10; i++) {
                            var x;
                            console.log(x);
                            x = i;
                        }

                        This code is equivalent to:

                        var x;
                        
                        for (i = 0; i < 10; i++) {
                            console.log(x);
                            x = i;
                        }

                        This produces a different outcome than defining var x = undefined in the loop, as x is no longer reset to undefined each time through the loop.

                        If you're using such an initialization inside of a loop, then you should disable this rule.

                        Example of correct code for this rule, because it is disabled on a specific line:

                        /*eslint no-undef-init: "error"*/
                        
                        for (i = 0; i < 10; i++) {
                            var x = undefined; // eslint-disable-line no-undef-init
                            console.log(x);
                            x = i;
                        }

                        Related Rules

                        'col' is already defined.
                        Open

                                    for (var col in this.frames) {
                        Severity: Minor
                        Found in www/t/js/tiled.js by eslint

                        disallow variable redeclaration (no-redeclare)

                        In JavaScript, it's possible to redeclare the same variable name using var. This can lead to confusion as to where the variable is actually declared and initialized.

                        Rule Details

                        This rule is aimed at eliminating variables that have multiple declarations in the same scope.

                        Examples of incorrect code for this rule:

                        /*eslint no-redeclare: "error"*/
                        
                        var a = 3;
                        var a = 10;

                        Examples of correct code for this rule:

                        /*eslint no-redeclare: "error"*/
                        
                        var a = 3;
                        // ...
                        a = 10;

                        Options

                        This rule takes one optional argument, an object with a boolean property "builtinGlobals". It defaults to false. If set to true, this rule also checks redeclaration of built-in globals, such as Object, Array, Number...

                        builtinGlobals

                        Examples of incorrect code for the { "builtinGlobals": true } option:

                        /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                        
                        var Object = 0;

                        Examples of incorrect code for the { "builtinGlobals": true } option and the browser environment:

                        /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                        /*eslint-env browser*/
                        
                        var top = 0;

                        The browser environment has many built-in global variables (for example, top). Some of built-in global variables cannot be redeclared. Source: http://eslint.org/docs/rules/

                        The body of a for-in should be wrapped in an if statement to filter unwanted properties from the prototype.
                        Open

                            for (var col in this.frames) {
                        Severity: Minor
                        Found in www/t/js/tiled.js by eslint

                        Require Guarding for-in (guard-for-in)

                        Looping over objects with a for in loop will include properties that are inherited through the prototype chain. This behavior can lead to unexpected items in your for loop.

                        for (key in foo) {
                            doSomething(key);
                        }

                        Note that simply checking foo.hasOwnProperty(key) is likely to cause an error in some cases; see [no-prototype-builtins](no-prototype-builtins.md).

                        Rule Details

                        This rule is aimed at preventing unexpected behavior that could arise from using a for in loop without filtering the results in the loop. As such, it will warn when for in loops do not filter their results with an if statement.

                        Examples of incorrect code for this rule:

                        /*eslint guard-for-in: "error"*/
                        
                        for (key in foo) {
                            doSomething(key);
                        }

                        Examples of correct code for this rule:

                        /*eslint guard-for-in: "error"*/
                        
                        for (key in foo) {
                            if (Object.prototype.hasOwnProperty.call(foo, key)) {
                                doSomething(key);
                            }
                            if ({}.hasOwnProperty.call(foo, key)) {
                                doSomething(key);
                            }
                        }

                        Related Rules

                        • [no-prototype-builtins](no-prototype-builtins.md)

                        Further Reading

                        'b' is already defined.
                        Open

                                var b = this.frames.slice(col + 1);
                        Severity: Minor
                        Found in www/t/js/tiled.js by eslint

                        disallow variable redeclaration (no-redeclare)

                        In JavaScript, it's possible to redeclare the same variable name using var. This can lead to confusion as to where the variable is actually declared and initialized.

                        Rule Details

                        This rule is aimed at eliminating variables that have multiple declarations in the same scope.

                        Examples of incorrect code for this rule:

                        /*eslint no-redeclare: "error"*/
                        
                        var a = 3;
                        var a = 10;

                        Examples of correct code for this rule:

                        /*eslint no-redeclare: "error"*/
                        
                        var a = 3;
                        // ...
                        a = 10;

                        Options

                        This rule takes one optional argument, an object with a boolean property "builtinGlobals". It defaults to false. If set to true, this rule also checks redeclaration of built-in globals, such as Object, Array, Number...

                        builtinGlobals

                        Examples of incorrect code for the { "builtinGlobals": true } option:

                        /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                        
                        var Object = 0;

                        Examples of incorrect code for the { "builtinGlobals": true } option and the browser environment:

                        /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                        /*eslint-env browser*/
                        
                        var top = 0;

                        The browser environment has many built-in global variables (for example, top). Some of built-in global variables cannot be redeclared. Source: http://eslint.org/docs/rules/

                        Expected return with your callback function.
                        Open

                              cb(self, nf);
                        Severity: Minor
                        Found in www/t/js/tiled.js by eslint

                        Enforce Return After Callback (callback-return)

                        The callback pattern is at the heart of most I/O and event-driven programming in JavaScript.

                        function doSomething(err, callback) {
                            if (err) {
                                return callback(err);
                            }
                            callback();
                        }

                        To prevent calling the callback multiple times it is important to return anytime the callback is triggered outside of the main function body. Neglecting this technique often leads to issues where you do something more than once. For example, in the case of an HTTP request, you may try to send HTTP headers more than once leading Node.js to throw a Can't render headers after they are sent to the client. error.

                        Rule Details

                        This rule is aimed at ensuring that callbacks used outside of the main function block are always part-of or immediately preceding a return statement. This rule decides what is a callback based on the name of the function being called.

                        Options

                        The rule takes a single option - an array of possible callback names - which may include object methods. The default callback names are callback, cb, next.

                        Default callback names

                        Examples of incorrect code for this rule with the default ["callback", "cb", "next"] option:

                        /*eslint callback-return: "error"*/
                        
                        function foo(err, callback) {
                            if (err) {
                                callback(err);
                            }
                            callback();
                        }

                        Examples of correct code for this rule with the default ["callback", "cb", "next"] option:

                        /*eslint callback-return: "error"*/
                        
                        function foo(err, callback) {
                            if (err) {
                                return callback(err);
                            }
                            callback();
                        }

                        Supplied callback names

                        Examples of incorrect code for this rule with the option ["done", "send.error", "send.success"]:

                        /*eslint callback-return: ["error", ["done", "send.error", "send.success"]]*/
                        
                        function foo(err, done) {
                            if (err) {
                                done(err);
                            }
                            done();
                        }
                        
                        function bar(err, send) {
                            if (err) {
                                send.error(err);
                            }
                            send.success();
                        }

                        Examples of correct code for this rule with the option ["done", "send.error", "send.success"]:

                        /*eslint callback-return: ["error", ["done", "send.error", "send.success"]]*/
                        
                        function foo(err, done) {
                            if (err) {
                                return done(err);
                            }
                            done();
                        }
                        
                        function bar(err, send) {
                            if (err) {
                                return send.error(err);
                            }
                            send.success();
                        }

                        Known Limitations

                        Because it is difficult to understand the meaning of a program through static analysis, this rule has limitations:

                        • false negatives when this rule reports correct code, but the program calls the callback more than one time (which is incorrect behavior)
                        • false positives when this rule reports incorrect code, but the program calls the callback only one time (which is correct behavior)

                        Passing the callback by reference

                        The static analysis of this rule does not detect that the program calls the callback if it is an argument of a function (for example, setTimeout).

                        Example of a false negative when this rule reports correct code:

                        /*eslint callback-return: "error"*/
                        
                        function foo(err, callback) {
                            if (err) {
                                setTimeout(callback, 0); // this is bad, but WILL NOT warn
                            }
                            callback();
                        }

                        Triggering the callback within a nested function

                        The static analysis of this rule does not detect that the program calls the callback from within a nested function or an immediately-invoked function expression (IIFE).

                        Example of a false negative when this rule reports correct code:

                        /*eslint callback-return: "error"*/
                        
                        function foo(err, callback) {
                            if (err) {
                                process.nextTick(function() {
                                    return callback(); // this is bad, but WILL NOT warn
                                });
                            }
                            callback();
                        }

                        If/else statements

                        The static analysis of this rule does not detect that the program calls the callback only one time in each branch of an if statement.

                        Example of a false positive when this rule reports incorrect code:

                        /*eslint callback-return: "error"*/
                        
                        function foo(err, callback) {
                            if (err) {
                                callback(err); // this is fine, but WILL warn
                            } else {
                                callback();    // this is fine, but WILL warn
                            }
                        }

                        When Not To Use It

                        There are some cases where you might want to call a callback function more than once. In those cases this rule may lead to incorrect behavior. In those cases you may want to reserve a special name for those callbacks and not include that in the list of callbacks that trigger warnings.

                        Further Reading

                        Related Rules

                        Unexpected alert.
                        Open

                                  alert('Cant find frame for ' + name);
                        Severity: Minor
                        Found in www/t/js/tiled.js by eslint

                        Disallow Use of Alert (no-alert)

                        JavaScript's alert, confirm, and prompt functions are widely considered to be obtrusive as UI elements and should be replaced by a more appropriate custom UI implementation. Furthermore, alert is often used while debugging code, which should be removed before deployment to production.

                        alert("here!");

                        Rule Details

                        This rule is aimed at catching debugging code that should be removed and popup UI elements that should be replaced with less obtrusive, custom UIs. As such, it will warn when it encounters alert, prompt, and confirm function calls which are not shadowed.

                        Examples of incorrect code for this rule:

                        /*eslint no-alert: "error"*/
                        
                        alert("here!");
                        
                        confirm("Are you sure?");
                        
                        prompt("What's your name?", "John Doe");

                        Examples of correct code for this rule:

                        /*eslint no-alert: "error"*/
                        
                        customAlert("Something happened!");
                        
                        customConfirm("Are you sure?");
                        
                        customPrompt("Who are you?");
                        
                        function foo() {
                            var alert = myCustomLib.customAlert;
                            alert();
                        }

                        Related Rules

                        The body of a for-in should be wrapped in an if statement to filter unwanted properties from the prototype.
                        Open

                              for (var row in this.frames[col]) {
                        Severity: Minor
                        Found in www/t/js/tiled.js by eslint

                        Require Guarding for-in (guard-for-in)

                        Looping over objects with a for in loop will include properties that are inherited through the prototype chain. This behavior can lead to unexpected items in your for loop.

                        for (key in foo) {
                            doSomething(key);
                        }

                        Note that simply checking foo.hasOwnProperty(key) is likely to cause an error in some cases; see [no-prototype-builtins](no-prototype-builtins.md).

                        Rule Details

                        This rule is aimed at preventing unexpected behavior that could arise from using a for in loop without filtering the results in the loop. As such, it will warn when for in loops do not filter their results with an if statement.

                        Examples of incorrect code for this rule:

                        /*eslint guard-for-in: "error"*/
                        
                        for (key in foo) {
                            doSomething(key);
                        }

                        Examples of correct code for this rule:

                        /*eslint guard-for-in: "error"*/
                        
                        for (key in foo) {
                            if (Object.prototype.hasOwnProperty.call(foo, key)) {
                                doSomething(key);
                            }
                            if ({}.hasOwnProperty.call(foo, key)) {
                                doSomething(key);
                            }
                        }

                        Related Rules

                        • [no-prototype-builtins](no-prototype-builtins.md)

                        Further Reading

                        The body of a for-in should be wrapped in an if statement to filter unwanted properties from the prototype.
                        Open

                            for (var col in this.frames) {
                        Severity: Minor
                        Found in www/t/js/tiled.js by eslint

                        Require Guarding for-in (guard-for-in)

                        Looping over objects with a for in loop will include properties that are inherited through the prototype chain. This behavior can lead to unexpected items in your for loop.

                        for (key in foo) {
                            doSomething(key);
                        }

                        Note that simply checking foo.hasOwnProperty(key) is likely to cause an error in some cases; see [no-prototype-builtins](no-prototype-builtins.md).

                        Rule Details

                        This rule is aimed at preventing unexpected behavior that could arise from using a for in loop without filtering the results in the loop. As such, it will warn when for in loops do not filter their results with an if statement.

                        Examples of incorrect code for this rule:

                        /*eslint guard-for-in: "error"*/
                        
                        for (key in foo) {
                            doSomething(key);
                        }

                        Examples of correct code for this rule:

                        /*eslint guard-for-in: "error"*/
                        
                        for (key in foo) {
                            if (Object.prototype.hasOwnProperty.call(foo, key)) {
                                doSomething(key);
                            }
                            if ({}.hasOwnProperty.call(foo, key)) {
                                doSomething(key);
                            }
                        }

                        Related Rules

                        • [no-prototype-builtins](no-prototype-builtins.md)

                        Further Reading

                        'f' is already defined.
                        Open

                                  var f = this.frames[col];
                        Severity: Minor
                        Found in www/t/js/tiled.js by eslint

                        disallow variable redeclaration (no-redeclare)

                        In JavaScript, it's possible to redeclare the same variable name using var. This can lead to confusion as to where the variable is actually declared and initialized.

                        Rule Details

                        This rule is aimed at eliminating variables that have multiple declarations in the same scope.

                        Examples of incorrect code for this rule:

                        /*eslint no-redeclare: "error"*/
                        
                        var a = 3;
                        var a = 10;

                        Examples of correct code for this rule:

                        /*eslint no-redeclare: "error"*/
                        
                        var a = 3;
                        // ...
                        a = 10;

                        Options

                        This rule takes one optional argument, an object with a boolean property "builtinGlobals". It defaults to false. If set to true, this rule also checks redeclaration of built-in globals, such as Object, Array, Number...

                        builtinGlobals

                        Examples of incorrect code for the { "builtinGlobals": true } option:

                        /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                        
                        var Object = 0;

                        Examples of incorrect code for the { "builtinGlobals": true } option and the browser environment:

                        /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                        /*eslint-env browser*/
                        
                        var top = 0;

                        The browser environment has many built-in global variables (for example, top). Some of built-in global variables cannot be redeclared. Source: http://eslint.org/docs/rules/

                        The body of a for-in should be wrapped in an if statement to filter unwanted properties from the prototype.
                        Open

                              for (var row in this.frames[col]) {
                        Severity: Minor
                        Found in www/t/js/tiled.js by eslint

                        Require Guarding for-in (guard-for-in)

                        Looping over objects with a for in loop will include properties that are inherited through the prototype chain. This behavior can lead to unexpected items in your for loop.

                        for (key in foo) {
                            doSomething(key);
                        }

                        Note that simply checking foo.hasOwnProperty(key) is likely to cause an error in some cases; see [no-prototype-builtins](no-prototype-builtins.md).

                        Rule Details

                        This rule is aimed at preventing unexpected behavior that could arise from using a for in loop without filtering the results in the loop. As such, it will warn when for in loops do not filter their results with an if statement.

                        Examples of incorrect code for this rule:

                        /*eslint guard-for-in: "error"*/
                        
                        for (key in foo) {
                            doSomething(key);
                        }

                        Examples of correct code for this rule:

                        /*eslint guard-for-in: "error"*/
                        
                        for (key in foo) {
                            if (Object.prototype.hasOwnProperty.call(foo, key)) {
                                doSomething(key);
                            }
                            if ({}.hasOwnProperty.call(foo, key)) {
                                doSomething(key);
                            }
                        }

                        Related Rules

                        • [no-prototype-builtins](no-prototype-builtins.md)

                        Further Reading

                        TODO found
                        Open

                                // TODO: add proportions
                        Severity: Minor
                        Found in www/t/js/tiled.js by fixme

                        TODO found
                        Open

                                // TODO: append right above the selected row
                        Severity: Minor
                        Found in www/t/js/tiled.js by fixme

                        TODO found
                        Open

                                // TODO: add proportions
                        Severity: Minor
                        Found in www/t/js/tiled.js by fixme

                        TODO found
                        Open

                              // TODO : toggle auto refresh
                        Severity: Minor
                        Found in www/t/js/tiled.js by fixme

                        TODO found
                        Open

                              // TODO: add proportions
                        Severity: Minor
                        Found in www/t/js/tiled.js by fixme

                        Move the invocation into the parens that contain the function.
                        Open

                            (function (self, name) {
                        Severity: Minor
                        Found in www/t/js/tiled.js by eslint

                        Require IIFEs to be Wrapped (wrap-iife)

                        You can immediately invoke function expressions, but not function declarations. A common technique to create an immediately-invoked function expression (IIFE) is to wrap a function declaration in parentheses. The opening parentheses causes the contained function to be parsed as an expression, rather than a declaration.

                        // function expression could be unwrapped
                        var x = function () { return { y: 1 };}();
                        
                        // function declaration must be wrapped
                        function () { /* side effects */ }(); // SyntaxError

                        Rule Details

                        This rule requires all immediately-invoked function expressions to be wrapped in parentheses.

                        Options

                        This rule has two options, a string option and an object option.

                        String option:

                        • "outside" enforces always wrapping the call expression. The default is "outside".
                        • "inside" enforces always wrapping the function expression.
                        • "any" enforces always wrapping, but allows either style.

                        Object option:

                        • "functionPrototypeMethods": true additionally enforces wrapping function expressions invoked using .call and .apply. The default is false.

                        outside

                        Examples of incorrect code for the default "outside" option:

                        /*eslint wrap-iife: ["error", "outside"]*/
                        
                        var x = function () { return { y: 1 };}(); // unwrapped
                        var x = (function () { return { y: 1 };})(); // wrapped function expression

                        Examples of correct code for the default "outside" option:

                        /*eslint wrap-iife: ["error", "outside"]*/
                        
                        var x = (function () { return { y: 1 };}()); // wrapped call expression

                        inside

                        Examples of incorrect code for the "inside" option:

                        /*eslint wrap-iife: ["error", "inside"]*/
                        
                        var x = function () { return { y: 1 };}(); // unwrapped
                        var x = (function () { return { y: 1 };}()); // wrapped call expression

                        Examples of correct code for the "inside" option:

                        /*eslint wrap-iife: ["error", "inside"]*/
                        
                        var x = (function () { return { y: 1 };})(); // wrapped function expression

                        any

                        Examples of incorrect code for the "any" option:

                        /*eslint wrap-iife: ["error", "any"]*/
                        
                        var x = function () { return { y: 1 };}(); // unwrapped

                        Examples of correct code for the "any" option:

                        /*eslint wrap-iife: ["error", "any"]*/
                        
                        var x = (function () { return { y: 1 };}()); // wrapped call expression
                        var x = (function () { return { y: 1 };})(); // wrapped function expression

                        functionPrototypeMethods

                        Examples of incorrect code for this rule with the "inside", { "functionPrototypeMethods": true } options:

                        /* eslint wrap-iife: [2, "inside", { functionPrototypeMethods: true }] */
                        
                        var x = function(){ foo(); }()
                        var x = (function(){ foo(); }())
                        var x = function(){ foo(); }.call(bar)
                        var x = (function(){ foo(); }.call(bar))

                        Examples of correct code for this rule with the "inside", { "functionPrototypeMethods": true } options:

                        /* eslint wrap-iife: [2, "inside", { functionPrototypeMethods: true }] */
                        
                        var x = (function(){ foo(); })()
                        var x = (function(){ foo(); }).call(bar)

                        Source: http://eslint.org/docs/rules/

                        Similar blocks of code found in 2 locations. Consider refactoring.
                        Open

                              for (var row in this.frames[col]) {
                                var f = this.frames[col][row];
                                f.mh = false;
                              }
                        Severity: Minor
                        Found in www/t/js/tiled.js and 1 other location - About 50 mins to fix
                        www/t/js/tiled.js on lines 210..213

                        Duplicated Code

                        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                        Tuning

                        This issue has a mass of 51.

                        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                        Refactorings

                        Further Reading

                        Similar blocks of code found in 2 locations. Consider refactoring.
                        Open

                              for (var row in this.frames[col]) {
                                var f = this.frames[col][row];
                                f.selected = false;
                              }
                        Severity: Minor
                        Found in www/t/js/tiled.js and 1 other location - About 50 mins to fix
                        www/t/js/tiled.js on lines 77..80

                        Duplicated Code

                        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                        Tuning

                        This issue has a mass of 51.

                        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                        Refactorings

                        Further Reading

                        Identical blocks of code found in 2 locations. Consider refactoring.
                        Open

                                  if (f) {
                                    this.select_frame(f.name);
                                    this.curframe = [f, col, 0];
                                    this.run();
                                  }
                        Severity: Minor
                        Found in www/t/js/tiled.js and 1 other location - About 35 mins to fix
                        www/t/js/tiled.js on lines 283..287

                        Duplicated Code

                        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                        Tuning

                        This issue has a mass of 47.

                        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                        Refactorings

                        Further Reading

                        Identical blocks of code found in 2 locations. Consider refactoring.
                        Open

                                  if (f) {
                                    this.select_frame(f.name);
                                    this.curframe = [f, col, 0];
                                    this.run();
                                  }
                        Severity: Minor
                        Found in www/t/js/tiled.js and 1 other location - About 35 mins to fix
                        www/t/js/tiled.js on lines 297..301

                        Duplicated Code

                        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                        Tuning

                        This issue has a mass of 47.

                        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                        Refactorings

                        Further Reading

                        Similar blocks of code found in 2 locations. Consider refactoring.
                        Open

                                    for (var i = 0; i < a.length; i++) { this.frames.push(a[i]); }
                        Severity: Minor
                        Found in www/t/js/tiled.js and 1 other location - About 35 mins to fix
                        www/t/js/tiled.js on lines 241..241

                        Duplicated Code

                        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                        Tuning

                        This issue has a mass of 46.

                        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                        Refactorings

                        Further Reading

                        Similar blocks of code found in 2 locations. Consider refactoring.
                        Open

                                for (var i = 0; i < d.length; i++) { this.frames.push(d[i]); }
                        Severity: Minor
                        Found in www/t/js/tiled.js and 1 other location - About 35 mins to fix
                        www/t/js/tiled.js on lines 505..505

                        Duplicated Code

                        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                        Tuning

                        This issue has a mass of 46.

                        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                        Refactorings

                        Further Reading

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