Showing 209 of 263 total issues
Method ope
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
def ope(ope,dvRes,dvVal)
return if dvVal.value==""
expr=ope.size==1 ? "#{dvRes.value.to_f.to_s} #{ope} #{dvVal.value.to_f.to_s}" : "Math.#{ope}(#{dvRes.value.to_f.to_s})"
res= eval(expr).to_f
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method show
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
def show(app)
app.instance_eval do
#======================== dialog choix cotes et periode
profondeur=DynVar.new(1)
ok=dialog("Cotes") do
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method component
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
def component()
stack do
htoolbar {
toolbar_button("open","Open file...") {
fload(ask_file_to_read(".","*.rb"),nil)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method component
has 39 lines of code (exceeds 25 allowed). Consider refactoring. Open
def component()
flow {
accordion {
aitem("entry 1") {
alabel("xeee1") { alert("x1") }
Method ruiby_require
has 39 lines of code (exceeds 25 allowed). Consider refactoring. Open
def ruiby_require(*gems)
w=nil
gems=gems.map {|g| g.split(/\s+/)}.flatten
gems.each do|gem|
begin
Method script
has 38 lines of code (exceeds 25 allowed). Consider refactoring. Open
def script(caption="Parameters",nb_column=2,hctx=nil)
$script_pid=nil
@ctx=make_StockDynObject("ctx",hctx) if hctx
stack do
stacki do
Method component
has 38 lines of code (exceeds 25 allowed). Consider refactoring. Open
def component()
stack do
htoolbar {
toolbar_button("open","Open file...") {
fload(ask_file_to_read(".","*.rb"),nil)
Method test_crud
has 37 lines of code (exceeds 25 allowed). Consider refactoring. Open
def test_crud()
stack do
$gheader=%w{id first-name last-name age}
$gdata=[%w{regis aubarede 12},%w{siger ederabu 21},%w{baraque aubama 12},%w{ruiby ruby 1}]
i=-1; $gdata.map! { |l| i+=1; [i]+l }
Method draw_curve1
has 36 lines of code (exceeds 25 allowed). Consider refactoring. Open
def draw_curve1(curve,i,x0,y0,unit, type, vy)
w=@sx-4
h=@hcurve
@cv.draw_rectangle(x0,y0,@wcurve,h,1,$PLOT0,$PLOT1,2)
coul="##{%w{FF4 4F4 6060FF FF6060 44F 4FF}[i]}"
Method component
has 36 lines of code (exceeds 25 allowed). Consider refactoring. Open
def component()
stack {
frame("") { table(2,10,{set_column_spacings: 3}) do
row { cell_left label "c1" ; cell_left label "c2" ; cell label "c3" ; cell label "c4" ;}
row { cell_right label "c1" ; cell_left label "c2" ; cell label "c3" ; cell label "c4" ;}
Method video
has 36 lines of code (exceeds 25 allowed). Consider refactoring. Open
def video(url=nil,w=300,h=200)
begin
require "gst"
require "clutter-gtk" # gem install clutter-gtk
require "clutter-gst" # gem install clutter-gstreamer
Method source_editor
has 36 lines of code (exceeds 25 allowed). Consider refactoring. Open
def source_editor(args={},&blk)
#return(nil) # loading gtksourceview3 scratch application...
begin
require 'gtksourceview3'
rescue Exception => e
Method _exe_posix
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def _exe_posix(cmd,to)
Thread.new(cmd,to) do |cmd,to|
begin
PTY.spawn(cmd) do |read,write,pid|
$ruiby_script_pid= pid
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method _button_list
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def _button_list()
@options.each do |name,action|
next unless action.respond_to?(:call)
button(name) {
next unless @grid.index()
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method _dyn_toggle_button
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def _dyn_toggle_button(text1,text2,var,option={},&blk)
text2 = "- "+text1 unless text2
b=ToggleButton.new(label: text1);
b.signal_connect("clicked") do |w,e|
w.label= w.active?() ? text2.to_s : text1.to_s
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method draw_pie
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def cv.draw_pie(x0,y0,r,l_ratio_color_txt,with_legend=false)
lcolor=%w{#F00 #A00 #AA0 #AF0 #AAF #AAA #FAF #AFA #33F #044}
cv,ctx=@currentCanvasCtx
start=3.0*Math::PI/2.0
total=l_ratio_color_txt.inject(0.0) { |sum,(a)| sum+a }
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method test_dialogues
has 35 lines of code (exceeds 25 allowed). Consider refactoring. Open
def test_dialogues()
$gheader=%w{id first-name last-name age str}
$gdata= (0..10000).to_a.map {|i| ("%d regis%d aubarede%d %d %s" % [i,i,i,i%99,("*"*(i%30))]).split(/\s+/) }
a=PopupTable.new("title of dialog",400,200,
$gheader,
Method canvasOld
has 35 lines of code (exceeds 25 allowed). Consider refactoring. Open
def canvasOld(width,height,option={})
puts "*** DEPRECATED: use canvas do end in place of canvasOld ***"
autoslot()
w=DrawingArea.new()
w.width_request=width
Consider simplifying this complex logical expression. Open
if @select.size>0 && @select[:list] && @select[:list].size>0
@select[:list].each { |v| v.set_style(options) }
else
@cstyle={
:stroke_width=>options[:width] || 1,
Method component
has 32 lines of code (exceeds 25 allowed). Consider refactoring. Open
def component()
stack do
htoolbar do
toolbar_button("open","ouvrir fichier") {
load(ask_file_to_read(".","*.rb"))