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public/js/d3.layout.cloud.js

Summary

Maintainability
F
3 days
Test Coverage

Function cloud has 164 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  function cloud() {
    var size = [256, 256],
        text = cloudText,
        font = cloudFont,
        fontSize = cloudFontSize,
Severity: Major
Found in public/js/d3.layout.cloud.js - About 6 hrs to fix

    Function 'cloudSprite' has too many statements (58). Maximum allowed is 30.
    Open

      function cloudSprite(d, data, di) {
    Severity: Minor
    Found in public/js/d3.layout.cloud.js by eslint

    enforce a maximum number of statements allowed in function blocks (max-statements)

    The max-statements rule allows you to specify the maximum number of statements allowed in a function.

    function foo() {
      var bar = 1; // one statement
      var baz = 2; // two statements
      var qux = 3; // three statements
    }

    Rule Details

    This rule enforces a maximum number of statements allowed in function blocks.

    Options

    This rule has a number or object option:

    • "max" (default 10) enforces a maximum number of statements allows in function blocks

    Deprecated: The object property maximum is deprecated; please use the object property max instead.

    This rule has an object option:

    • "ignoreTopLevelFunctions": true ignores top-level functions

    max

    Examples of incorrect code for this rule with the default { "max": 10 } option:

    /*eslint max-statements: ["error", 10]*/
    /*eslint-env es6*/
    
    function foo() {
      var foo1 = 1;
      var foo2 = 2;
      var foo3 = 3;
      var foo4 = 4;
      var foo5 = 5;
      var foo6 = 6;
      var foo7 = 7;
      var foo8 = 8;
      var foo9 = 9;
      var foo10 = 10;
    
      var foo11 = 11; // Too many.
    }
    
    let foo = () => {
      var foo1 = 1;
      var foo2 = 2;
      var foo3 = 3;
      var foo4 = 4;
      var foo5 = 5;
      var foo6 = 6;
      var foo7 = 7;
      var foo8 = 8;
      var foo9 = 9;
      var foo10 = 10;
    
      var foo11 = 11; // Too many.
    };

    Examples of correct code for this rule with the default { "max": 10 } option:

    /*eslint max-statements: ["error", 10]*/
    /*eslint-env es6*/
    
    function foo() {
      var foo1 = 1;
      var foo2 = 2;
      var foo3 = 3;
      var foo4 = 4;
      var foo5 = 5;
      var foo6 = 6;
      var foo7 = 7;
      var foo8 = 8;
      var foo9 = 9;
      var foo10 = 10;
      return function () {
    
        // The number of statements in the inner function does not count toward the
        // statement maximum.
    
        return 42;
      };
    }
    
    let foo = () => {
      var foo1 = 1;
      var foo2 = 2;
      var foo3 = 3;
      var foo4 = 4;
      var foo5 = 5;
      var foo6 = 6;
      var foo7 = 7;
      var foo8 = 8;
      var foo9 = 9;
      var foo10 = 10;
      return function () {
    
        // The number of statements in the inner function does not count toward the
        // statement maximum.
    
        return 42;
      };
    }

    ignoreTopLevelFunctions

    Examples of additional correct code for this rule with the { "max": 10 }, { "ignoreTopLevelFunctions": true } options:

    /*eslint max-statements: ["error", 10, { "ignoreTopLevelFunctions": true }]*/
    
    function foo() {
      var foo1 = 1;
      var foo2 = 2;
      var foo3 = 3;
      var foo4 = 4;
      var foo5 = 5;
      var foo6 = 6;
      var foo7 = 7;
      var foo8 = 8;
      var foo9 = 9;
      var foo10 = 10;
      var foo11 = 11;
    }

    Related Rules

    • [complexity](complexity.md)
    • [max-depth](max-depth.md)
    • [max-len](max-len.md)
    • [max-nested-callbacks](max-nested-callbacks.md)
    • [max-params](max-params.md) Source: http://eslint.org/docs/rules/

    File d3.layout.cloud.js has 354 lines of code (exceeds 250 allowed). Consider refactoring.
    Open

    // Word cloud layout by Jason Davies, http://www.jasondavies.com/word-cloud/
    // Algorithm due to Jonathan Feinberg, http://static.mrfeinberg.com/bv_ch03.pdf
    (function(exports) {
      function cloud() {
        var size = [256, 256],
    Severity: Minor
    Found in public/js/d3.layout.cloud.js - About 4 hrs to fix

      Function cloudSprite has 83 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

        function cloudSprite(d, data, di) {
          if (d.sprite) return;
          c.clearRect(0, 0, (cw << 5) / ratio, ch / ratio);
          var x = 0,
              y = 0,
      Severity: Major
      Found in public/js/d3.layout.cloud.js - About 3 hrs to fix

        Function 'cloudSprite' has a complexity of 18.
        Open

          function cloudSprite(d, data, di) {
        Severity: Minor
        Found in public/js/d3.layout.cloud.js by eslint

        Limit Cyclomatic Complexity (complexity)

        Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

        function a(x) {
            if (true) {
                return x; // 1st path
            } else if (false) {
                return x+1; // 2nd path
            } else {
                return 4; // 3rd path
            }
        }

        Rule Details

        This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

        Examples of incorrect code for a maximum of 2:

        /*eslint complexity: ["error", 2]*/
        
        function a(x) {
            if (true) {
                return x;
            } else if (false) {
                return x+1;
            } else {
                return 4; // 3rd path
            }
        }

        Examples of correct code for a maximum of 2:

        /*eslint complexity: ["error", 2]*/
        
        function a(x) {
            if (true) {
                return x;
            } else {
                return 4;
            }
        }

        Options

        Optionally, you may specify a max object property:

        "complexity": ["error", 2]

        is equivalent to

        "complexity": ["error", { "max": 2 }]

        Deprecated: the object property maximum is deprecated. Please use the property max instead.

        When Not To Use It

        If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

        Further Reading

        Related Rules

        • [max-depth](max-depth.md)
        • [max-len](max-len.md)
        • [max-nested-callbacks](max-nested-callbacks.md)
        • [max-params](max-params.md)
        • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

        Function 'place' has a complexity of 15.
        Open

            function place(board, tag, bounds) {
        Severity: Minor
        Found in public/js/d3.layout.cloud.js by eslint

        Limit Cyclomatic Complexity (complexity)

        Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

        function a(x) {
            if (true) {
                return x; // 1st path
            } else if (false) {
                return x+1; // 2nd path
            } else {
                return 4; // 3rd path
            }
        }

        Rule Details

        This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

        Examples of incorrect code for a maximum of 2:

        /*eslint complexity: ["error", 2]*/
        
        function a(x) {
            if (true) {
                return x;
            } else if (false) {
                return x+1;
            } else {
                return 4; // 3rd path
            }
        }

        Examples of correct code for a maximum of 2:

        /*eslint complexity: ["error", 2]*/
        
        function a(x) {
            if (true) {
                return x;
            } else {
                return 4;
            }
        }

        Options

        Optionally, you may specify a max object property:

        "complexity": ["error", 2]

        is equivalent to

        "complexity": ["error", { "max": 2 }]

        Deprecated: the object property maximum is deprecated. Please use the property max instead.

        When Not To Use It

        If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

        Further Reading

        Related Rules

        • [max-depth](max-depth.md)
        • [max-len](max-len.md)
        • [max-nested-callbacks](max-nested-callbacks.md)
        • [max-params](max-params.md)
        • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

        Function place has 42 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

            function place(board, tag, bounds) {
              var perimeter = [{x: 0, y: 0}, {x: size[0], y: size[1]}],
                  startX = tag.x,
                  startY = tag.y,
                  maxDelta = Math.sqrt(size[0] * size[0] + size[1] * size[1]),
        Severity: Minor
        Found in public/js/d3.layout.cloud.js - About 1 hr to fix

          Function start has 41 lines of code (exceeds 25 allowed). Consider refactoring.
          Open

              cloud.start = function() {
                var board = zeroArray((size[0] >> 5) * size[1]),
                    bounds = null,
                    n = words.length,
                    i = -1,
          Severity: Minor
          Found in public/js/d3.layout.cloud.js - About 1 hr to fix

            Avoid deeply nested control flow statements.
            Open

                          for (var i = 0; i <= w; i++) {
                            board[x + i] |= (last << msx) | (i < w ? (last = sprite[j * w + i]) >>> sx : 0);
                          }
            Severity: Major
            Found in public/js/d3.layout.cloud.js - About 45 mins to fix

              Avoid deeply nested control flow statements.
              Open

                          if (j) sprite[k - w32] |= m;
              Severity: Major
              Found in public/js/d3.layout.cloud.js - About 45 mins to fix

                Avoid deeply nested control flow statements.
                Open

                            if (j < w - 1) sprite[k + w32] |= m;
                Severity: Major
                Found in public/js/d3.layout.cloud.js - About 45 mins to fix

                  Expected '===' and instead saw '=='.
                  Open

                        if (x == null) return;
                  Severity: Minor
                  Found in public/js/d3.layout.cloud.js by eslint

                  Require === and !== (eqeqeq)

                  It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

                  The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

                  • [] == false
                  • [] == ![]
                  • 3 == "03"

                  If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

                  Rule Details

                  This rule is aimed at eliminating the type-unsafe equality operators.

                  Examples of incorrect code for this rule:

                  /*eslint eqeqeq: "error"*/
                  
                  if (x == 42) { }
                  
                  if ("" == text) { }
                  
                  if (obj.getStuff() != undefined) { }

                  The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

                  Options

                  always

                  The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

                  Examples of incorrect code for the "always" option:

                  /*eslint eqeqeq: ["error", "always"]*/
                  
                  a == b
                  foo == true
                  bananas != 1
                  value == undefined
                  typeof foo == 'undefined'
                  'hello' != 'world'
                  0 == 0
                  true == true
                  foo == null

                  Examples of correct code for the "always" option:

                  /*eslint eqeqeq: ["error", "always"]*/
                  
                  a === b
                  foo === true
                  bananas !== 1
                  value === undefined
                  typeof foo === 'undefined'
                  'hello' !== 'world'
                  0 === 0
                  true === true
                  foo === null

                  This rule optionally takes a second argument, which should be an object with the following supported properties:

                  • "null": Customize how this rule treats null literals. Possible values:
                    • always (default) - Always use === or !==.
                    • never - Never use === or !== with null.
                    • ignore - Do not apply this rule to null.

                  smart

                  The "smart" option enforces the use of === and !== except for these cases:

                  • Comparing two literal values
                  • Evaluating the value of typeof
                  • Comparing against null

                  Examples of incorrect code for the "smart" option:

                  /*eslint eqeqeq: ["error", "smart"]*/
                  
                  // comparing two variables requires ===
                  a == b
                  
                  // only one side is a literal
                  foo == true
                  bananas != 1
                  
                  // comparing to undefined requires ===
                  value == undefined

                  Examples of correct code for the "smart" option:

                  /*eslint eqeqeq: ["error", "smart"]*/
                  
                  typeof foo == 'undefined'
                  'hello' != 'world'
                  0 == 0
                  true == true
                  foo == null

                  allow-null

                  Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

                  ["error", "always", {"null": "ignore"}]

                  When Not To Use It

                  If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

                  'i' is already defined.
                  Open

                          for (var i = 0; i < w; i++) {
                  Severity: Minor
                  Found in public/js/d3.layout.cloud.js by eslint

                  disallow variable redeclaration (no-redeclare)

                  In JavaScript, it's possible to redeclare the same variable name using var. This can lead to confusion as to where the variable is actually declared and initialized.

                  Rule Details

                  This rule is aimed at eliminating variables that have multiple declarations in the same scope.

                  Examples of incorrect code for this rule:

                  /*eslint no-redeclare: "error"*/
                  
                  var a = 3;
                  var a = 10;

                  Examples of correct code for this rule:

                  /*eslint no-redeclare: "error"*/
                  
                  var a = 3;
                  // ...
                  a = 10;

                  Options

                  This rule takes one optional argument, an object with a boolean property "builtinGlobals". It defaults to false. If set to true, this rule also checks redeclaration of built-in globals, such as Object, Array, Number...

                  builtinGlobals

                  Examples of incorrect code for the { "builtinGlobals": true } option:

                  /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                  
                  var Object = 0;

                  Examples of incorrect code for the { "builtinGlobals": true } option and the browser environment:

                  /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                  /*eslint-env browser*/
                  
                  var top = 0;

                  The browser environment has many built-in global variables (for example, top). Some of built-in global variables cannot be redeclared. Source: http://eslint.org/docs/rules/

                  Expected a conditional expression and instead saw an assignment.
                  Open

                        while (dxdy = s(t += dt)) {
                  Severity: Minor
                  Found in public/js/d3.layout.cloud.js by eslint

                  disallow assignment operators in conditional statements (no-cond-assign)

                  In conditional statements, it is very easy to mistype a comparison operator (such as ==) as an assignment operator (such as =). For example:

                  // Check the user's job title
                  if (user.jobTitle = "manager") {
                      // user.jobTitle is now incorrect
                  }

                  There are valid reasons to use assignment operators in conditional statements. However, it can be difficult to tell whether a specific assignment was intentional.

                  Rule Details

                  This rule disallows ambiguous assignment operators in test conditions of if, for, while, and do...while statements.

                  Options

                  This rule has a string option:

                  • "except-parens" (default) allows assignments in test conditions only if they are enclosed in parentheses (for example, to allow reassigning a variable in the test of a while or do...while loop)
                  • "always" disallows all assignments in test conditions

                  except-parens

                  Examples of incorrect code for this rule with the default "except-parens" option:

                  /*eslint no-cond-assign: "error"*/
                  
                  // Unintentional assignment
                  var x;
                  if (x = 0) {
                      var b = 1;
                  }
                  
                  // Practical example that is similar to an error
                  function setHeight(someNode) {
                      "use strict";
                      do {
                          someNode.height = "100px";
                      } while (someNode = someNode.parentNode);
                  }

                  Examples of correct code for this rule with the default "except-parens" option:

                  /*eslint no-cond-assign: "error"*/
                  
                  // Assignment replaced by comparison
                  var x;
                  if (x === 0) {
                      var b = 1;
                  }
                  
                  // Practical example that wraps the assignment in parentheses
                  function setHeight(someNode) {
                      "use strict";
                      do {
                          someNode.height = "100px";
                      } while ((someNode = someNode.parentNode));
                  }
                  
                  // Practical example that wraps the assignment and tests for 'null'
                  function setHeight(someNode) {
                      "use strict";
                      do {
                          someNode.height = "100px";
                      } while ((someNode = someNode.parentNode) !== null);
                  }

                  always

                  Examples of incorrect code for this rule with the "always" option:

                  /*eslint no-cond-assign: ["error", "always"]*/
                  
                  // Unintentional assignment
                  var x;
                  if (x = 0) {
                      var b = 1;
                  }
                  
                  // Practical example that is similar to an error
                  function setHeight(someNode) {
                      "use strict";
                      do {
                          someNode.height = "100px";
                      } while (someNode = someNode.parentNode);
                  }
                  
                  // Practical example that wraps the assignment in parentheses
                  function setHeight(someNode) {
                      "use strict";
                      do {
                          someNode.height = "100px";
                      } while ((someNode = someNode.parentNode));
                  }
                  
                  // Practical example that wraps the assignment and tests for 'null'
                  function setHeight(someNode) {
                      "use strict";
                      do {
                          someNode.height = "100px";
                      } while ((someNode = someNode.parentNode) !== null);
                  }

                  Examples of correct code for this rule with the "always" option:

                  /*eslint no-cond-assign: ["error", "always"]*/
                  
                  // Assignment replaced by comparison
                  var x;
                  if (x === 0) {
                      var b = 1;
                  }

                  Related Rules

                  Expected '===' and instead saw '=='.
                  Open

                        timeInterval = x == null ? Infinity : x;
                  Severity: Minor
                  Found in public/js/d3.layout.cloud.js by eslint

                  Require === and !== (eqeqeq)

                  It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

                  The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

                  • [] == false
                  • [] == ![]
                  • 3 == "03"

                  If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

                  Rule Details

                  This rule is aimed at eliminating the type-unsafe equality operators.

                  Examples of incorrect code for this rule:

                  /*eslint eqeqeq: "error"*/
                  
                  if (x == 42) { }
                  
                  if ("" == text) { }
                  
                  if (obj.getStuff() != undefined) { }

                  The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

                  Options

                  always

                  The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

                  Examples of incorrect code for the "always" option:

                  /*eslint eqeqeq: ["error", "always"]*/
                  
                  a == b
                  foo == true
                  bananas != 1
                  value == undefined
                  typeof foo == 'undefined'
                  'hello' != 'world'
                  0 == 0
                  true == true
                  foo == null

                  Examples of correct code for the "always" option:

                  /*eslint eqeqeq: ["error", "always"]*/
                  
                  a === b
                  foo === true
                  bananas !== 1
                  value === undefined
                  typeof foo === 'undefined'
                  'hello' !== 'world'
                  0 === 0
                  true === true
                  foo === null

                  This rule optionally takes a second argument, which should be an object with the following supported properties:

                  • "null": Customize how this rule treats null literals. Possible values:
                    • always (default) - Always use === or !==.
                    • never - Never use === or !== with null.
                    • ignore - Do not apply this rule to null.

                  smart

                  The "smart" option enforces the use of === and !== except for these cases:

                  • Comparing two literal values
                  • Evaluating the value of typeof
                  • Comparing against null

                  Examples of incorrect code for the "smart" option:

                  /*eslint eqeqeq: ["error", "smart"]*/
                  
                  // comparing two variables requires ===
                  a == b
                  
                  // only one side is a literal
                  foo == true
                  bananas != 1
                  
                  // comparing to undefined requires ===
                  value == undefined

                  Examples of correct code for the "smart" option:

                  /*eslint eqeqeq: ["error", "smart"]*/
                  
                  typeof foo == 'undefined'
                  'hello' != 'world'
                  0 == 0
                  true == true
                  foo == null

                  allow-null

                  Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

                  ["error", "always", {"null": "ignore"}]

                  When Not To Use It

                  If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

                  'h' is already defined.
                  Open

                            h = d.y1 - d.y0,
                  Severity: Minor
                  Found in public/js/d3.layout.cloud.js by eslint

                  disallow variable redeclaration (no-redeclare)

                  In JavaScript, it's possible to redeclare the same variable name using var. This can lead to confusion as to where the variable is actually declared and initialized.

                  Rule Details

                  This rule is aimed at eliminating variables that have multiple declarations in the same scope.

                  Examples of incorrect code for this rule:

                  /*eslint no-redeclare: "error"*/
                  
                  var a = 3;
                  var a = 10;

                  Examples of correct code for this rule:

                  /*eslint no-redeclare: "error"*/
                  
                  var a = 3;
                  // ...
                  a = 10;

                  Options

                  This rule takes one optional argument, an object with a boolean property "builtinGlobals". It defaults to false. If set to true, this rule also checks redeclaration of built-in globals, such as Object, Array, Number...

                  builtinGlobals

                  Examples of incorrect code for the { "builtinGlobals": true } option:

                  /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                  
                  var Object = 0;

                  Examples of incorrect code for the { "builtinGlobals": true } option and the browser environment:

                  /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                  /*eslint-env browser*/
                  
                  var top = 0;

                  The browser environment has many built-in global variables (for example, top). Some of built-in global variables cannot be redeclared. Source: http://eslint.org/docs/rules/

                  Use ‘===’ to compare with ‘null’.
                  Open

                        timeInterval = x == null ? Infinity : x;
                  Severity: Minor
                  Found in public/js/d3.layout.cloud.js by eslint

                  Disallow Null Comparisons (no-eq-null)

                  Comparing to null without a type-checking operator (== or !=), can have unintended results as the comparison will evaluate to true when comparing to not just a null, but also an undefined value.

                  if (foo == null) {
                    bar();
                  }

                  Rule Details

                  The no-eq-null rule aims reduce potential bug and unwanted behavior by ensuring that comparisons to null only match null, and not also undefined. As such it will flag comparisons to null when using == and !=.

                  Examples of incorrect code for this rule:

                  /*eslint no-eq-null: "error"*/
                  
                  if (foo == null) {
                    bar();
                  }
                  
                  while (qux != null) {
                    baz();
                  }

                  Examples of correct code for this rule:

                  /*eslint no-eq-null: "error"*/
                  
                  if (foo === null) {
                    bar();
                  }
                  
                  while (qux !== null) {
                    baz();
                  }

                  Source: http://eslint.org/docs/rules/

                  'w' is already defined.
                  Open

                        var w = d.width,
                  Severity: Minor
                  Found in public/js/d3.layout.cloud.js by eslint

                  disallow variable redeclaration (no-redeclare)

                  In JavaScript, it's possible to redeclare the same variable name using var. This can lead to confusion as to where the variable is actually declared and initialized.

                  Rule Details

                  This rule is aimed at eliminating variables that have multiple declarations in the same scope.

                  Examples of incorrect code for this rule:

                  /*eslint no-redeclare: "error"*/
                  
                  var a = 3;
                  var a = 10;

                  Examples of correct code for this rule:

                  /*eslint no-redeclare: "error"*/
                  
                  var a = 3;
                  // ...
                  a = 10;

                  Options

                  This rule takes one optional argument, an object with a boolean property "builtinGlobals". It defaults to false. If set to true, this rule also checks redeclaration of built-in globals, such as Object, Array, Number...

                  builtinGlobals

                  Examples of incorrect code for the { "builtinGlobals": true } option:

                  /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                  
                  var Object = 0;

                  Examples of incorrect code for the { "builtinGlobals": true } option and the browser environment:

                  /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
                  /*eslint-env browser*/
                  
                  var top = 0;

                  The browser environment has many built-in global variables (for example, top). Some of built-in global variables cannot be redeclared. Source: http://eslint.org/docs/rules/

                  Use ‘===’ to compare with ‘null’.
                  Open

                        if (x == null) return;
                  Severity: Minor
                  Found in public/js/d3.layout.cloud.js by eslint

                  Disallow Null Comparisons (no-eq-null)

                  Comparing to null without a type-checking operator (== or !=), can have unintended results as the comparison will evaluate to true when comparing to not just a null, but also an undefined value.

                  if (foo == null) {
                    bar();
                  }

                  Rule Details

                  The no-eq-null rule aims reduce potential bug and unwanted behavior by ensuring that comparisons to null only match null, and not also undefined. As such it will flag comparisons to null when using == and !=.

                  Examples of incorrect code for this rule:

                  /*eslint no-eq-null: "error"*/
                  
                  if (foo == null) {
                    bar();
                  }
                  
                  while (qux != null) {
                    baz();
                  }

                  Examples of correct code for this rule:

                  /*eslint no-eq-null: "error"*/
                  
                  if (foo === null) {
                    bar();
                  }
                  
                  while (qux !== null) {
                    baz();
                  }

                  Source: http://eslint.org/docs/rules/

                  TODO found
                  Open

                          // TODO only check for collisions within current bounds.
                  Severity: Minor
                  Found in public/js/d3.layout.cloud.js by fixme

                  TODO found
                  Open

                    // TODO reuse arrays?
                  Severity: Minor
                  Found in public/js/d3.layout.cloud.js by fixme

                  Unexpected require().
                  Open

                      var Canvas = require("canvas");
                  Severity: Minor
                  Found in public/js/d3.layout.cloud.js by eslint

                  Enforce require() on the top-level module scope (global-require)

                  In Node.js, module dependencies are included using the require() function, such as:

                  var fs = require("fs");

                  While require() may be called anywhere in code, some style guides prescribe that it should be called only in the top level of a module to make it easier to identify dependencies. For instance, it's arguably harder to identify dependencies when they are deeply nested inside of functions and other statements:

                  function foo() {
                  
                      if (condition) {
                          var fs = require("fs");
                      }
                  }

                  Since require() does a synchronous load, it can cause performance problems when used in other locations.

                  Further, ES6 modules mandate that import and export statements can only occur in the top level of the module's body.

                  Rule Details

                  This rule requires all calls to require() to be at the top level of the module, similar to ES6 import and export statements, which also can occur only at the top level.

                  Examples of incorrect code for this rule:

                  /*eslint global-require: "error"*/
                  /*eslint-env es6*/
                  
                  // calling require() inside of a function is not allowed
                  function readFile(filename, callback) {
                      var fs = require('fs');
                      fs.readFile(filename, callback)
                  }
                  
                  // conditional requires like this are also not allowed
                  if (DEBUG) { require('debug'); }
                  
                  // a require() in a switch statement is also flagged
                  switch(x) { case '1': require('1'); break; }
                  
                  // you may not require() inside an arrow function body
                  var getModule = (name) => require(name);
                  
                  // you may not require() inside of a function body as well
                  function getModule(name) { return require(name); }
                  
                  // you may not require() inside of a try/catch block
                  try {
                      require(unsafeModule);
                  } catch(e) {
                      console.log(e);
                  }

                  Examples of correct code for this rule:

                  /*eslint global-require: "error"*/
                  
                  // all these variations of require() are ok
                  require('x');
                  var y = require('y');
                  var z;
                  z = require('z').initialize();
                  
                  // requiring a module and using it in a function is ok
                  var fs = require('fs');
                  function readFile(filename, callback) {
                      fs.readFile(filename, callback)
                  }
                  
                  // you can use a ternary to determine which module to require
                  var logger = DEBUG ? require('dev-logger') : require('logger');
                  
                  // if you want you can require() at the end of your module
                  function doSomethingA() {}
                  function doSomethingB() {}
                  var x = require("x"),
                      z = require("z");

                  When Not To Use It

                  If you have a module that must be initialized with information that comes from the file-system or if a module is only used in very rare situations and will cause significant overhead to load it may make sense to disable the rule. If you need to require() an optional dependency inside of a try/catch, you can disable this rule for just that dependency using the // eslint-disable-line global-require comment. Source: http://eslint.org/docs/rules/

                  Move the invocation into the parens that contain the function.
                  Open

                  (function(exports) {
                  Severity: Minor
                  Found in public/js/d3.layout.cloud.js by eslint

                  Require IIFEs to be Wrapped (wrap-iife)

                  You can immediately invoke function expressions, but not function declarations. A common technique to create an immediately-invoked function expression (IIFE) is to wrap a function declaration in parentheses. The opening parentheses causes the contained function to be parsed as an expression, rather than a declaration.

                  // function expression could be unwrapped
                  var x = function () { return { y: 1 };}();
                  
                  // function declaration must be wrapped
                  function () { /* side effects */ }(); // SyntaxError

                  Rule Details

                  This rule requires all immediately-invoked function expressions to be wrapped in parentheses.

                  Options

                  This rule has two options, a string option and an object option.

                  String option:

                  • "outside" enforces always wrapping the call expression. The default is "outside".
                  • "inside" enforces always wrapping the function expression.
                  • "any" enforces always wrapping, but allows either style.

                  Object option:

                  • "functionPrototypeMethods": true additionally enforces wrapping function expressions invoked using .call and .apply. The default is false.

                  outside

                  Examples of incorrect code for the default "outside" option:

                  /*eslint wrap-iife: ["error", "outside"]*/
                  
                  var x = function () { return { y: 1 };}(); // unwrapped
                  var x = (function () { return { y: 1 };})(); // wrapped function expression

                  Examples of correct code for the default "outside" option:

                  /*eslint wrap-iife: ["error", "outside"]*/
                  
                  var x = (function () { return { y: 1 };}()); // wrapped call expression

                  inside

                  Examples of incorrect code for the "inside" option:

                  /*eslint wrap-iife: ["error", "inside"]*/
                  
                  var x = function () { return { y: 1 };}(); // unwrapped
                  var x = (function () { return { y: 1 };}()); // wrapped call expression

                  Examples of correct code for the "inside" option:

                  /*eslint wrap-iife: ["error", "inside"]*/
                  
                  var x = (function () { return { y: 1 };})(); // wrapped function expression

                  any

                  Examples of incorrect code for the "any" option:

                  /*eslint wrap-iife: ["error", "any"]*/
                  
                  var x = function () { return { y: 1 };}(); // unwrapped

                  Examples of correct code for the "any" option:

                  /*eslint wrap-iife: ["error", "any"]*/
                  
                  var x = (function () { return { y: 1 };}()); // wrapped call expression
                  var x = (function () { return { y: 1 };})(); // wrapped function expression

                  functionPrototypeMethods

                  Examples of incorrect code for this rule with the "inside", { "functionPrototypeMethods": true } options:

                  /* eslint wrap-iife: [2, "inside", { functionPrototypeMethods: true }] */
                  
                  var x = function(){ foo(); }()
                  var x = (function(){ foo(); }())
                  var x = function(){ foo(); }.call(bar)
                  var x = (function(){ foo(); }.call(bar))

                  Examples of correct code for this rule with the "inside", { "functionPrototypeMethods": true } options:

                  /* eslint wrap-iife: [2, "inside", { functionPrototypeMethods: true }] */
                  
                  var x = (function(){ foo(); })()
                  var x = (function(){ foo(); }).call(bar)

                  Source: http://eslint.org/docs/rules/

                  Similar blocks of code found in 7 locations. Consider refactoring.
                  Open

                      cloud.rotate = function(x) {
                        if (!arguments.length) return rotate;
                        rotate = d3.functor(x);
                        return cloud;
                      };
                  Severity: Major
                  Found in public/js/d3.layout.cloud.js and 6 other locations - About 40 mins to fix
                  public/js/d3.layout.cloud.js on lines 144..148
                  public/js/d3.layout.cloud.js on lines 150..154
                  public/js/d3.layout.cloud.js on lines 156..160
                  public/js/d3.layout.cloud.js on lines 168..172
                  public/js/d3.layout.cloud.js on lines 180..184
                  public/js/d3.layout.cloud.js on lines 186..190

                  Duplicated Code

                  Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                  Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                  When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                  Tuning

                  This issue has a mass of 48.

                  We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                  The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                  If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                  See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                  Refactorings

                  Further Reading

                  Similar blocks of code found in 7 locations. Consider refactoring.
                  Open

                      cloud.padding = function(x) {
                        if (!arguments.length) return padding;
                        padding = d3.functor(x);
                        return cloud;
                      };
                  Severity: Major
                  Found in public/js/d3.layout.cloud.js and 6 other locations - About 40 mins to fix
                  public/js/d3.layout.cloud.js on lines 144..148
                  public/js/d3.layout.cloud.js on lines 150..154
                  public/js/d3.layout.cloud.js on lines 156..160
                  public/js/d3.layout.cloud.js on lines 162..166
                  public/js/d3.layout.cloud.js on lines 168..172
                  public/js/d3.layout.cloud.js on lines 180..184

                  Duplicated Code

                  Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                  Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                  When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                  Tuning

                  This issue has a mass of 48.

                  We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                  The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                  If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                  See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                  Refactorings

                  Further Reading

                  Similar blocks of code found in 7 locations. Consider refactoring.
                  Open

                      cloud.fontSize = function(x) {
                        if (!arguments.length) return fontSize;
                        fontSize = d3.functor(x);
                        return cloud;
                      };
                  Severity: Major
                  Found in public/js/d3.layout.cloud.js and 6 other locations - About 40 mins to fix
                  public/js/d3.layout.cloud.js on lines 144..148
                  public/js/d3.layout.cloud.js on lines 150..154
                  public/js/d3.layout.cloud.js on lines 156..160
                  public/js/d3.layout.cloud.js on lines 162..166
                  public/js/d3.layout.cloud.js on lines 168..172
                  public/js/d3.layout.cloud.js on lines 186..190

                  Duplicated Code

                  Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                  Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                  When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                  Tuning

                  This issue has a mass of 48.

                  We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                  The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                  If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                  See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                  Refactorings

                  Further Reading

                  Similar blocks of code found in 7 locations. Consider refactoring.
                  Open

                      cloud.fontWeight = function(x) {
                        if (!arguments.length) return fontWeight;
                        fontWeight = d3.functor(x);
                        return cloud;
                      };
                  Severity: Major
                  Found in public/js/d3.layout.cloud.js and 6 other locations - About 40 mins to fix
                  public/js/d3.layout.cloud.js on lines 144..148
                  public/js/d3.layout.cloud.js on lines 150..154
                  public/js/d3.layout.cloud.js on lines 162..166
                  public/js/d3.layout.cloud.js on lines 168..172
                  public/js/d3.layout.cloud.js on lines 180..184
                  public/js/d3.layout.cloud.js on lines 186..190

                  Duplicated Code

                  Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                  Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                  When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                  Tuning

                  This issue has a mass of 48.

                  We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                  The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                  If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                  See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                  Refactorings

                  Further Reading

                  Similar blocks of code found in 7 locations. Consider refactoring.
                  Open

                      cloud.fontStyle = function(x) {
                        if (!arguments.length) return fontStyle;
                        fontStyle = d3.functor(x);
                        return cloud;
                      };
                  Severity: Major
                  Found in public/js/d3.layout.cloud.js and 6 other locations - About 40 mins to fix
                  public/js/d3.layout.cloud.js on lines 144..148
                  public/js/d3.layout.cloud.js on lines 156..160
                  public/js/d3.layout.cloud.js on lines 162..166
                  public/js/d3.layout.cloud.js on lines 168..172
                  public/js/d3.layout.cloud.js on lines 180..184
                  public/js/d3.layout.cloud.js on lines 186..190

                  Duplicated Code

                  Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                  Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                  When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                  Tuning

                  This issue has a mass of 48.

                  We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                  The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                  If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                  See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                  Refactorings

                  Further Reading

                  Similar blocks of code found in 7 locations. Consider refactoring.
                  Open

                      cloud.font = function(x) {
                        if (!arguments.length) return font;
                        font = d3.functor(x);
                        return cloud;
                      };
                  Severity: Major
                  Found in public/js/d3.layout.cloud.js and 6 other locations - About 40 mins to fix
                  public/js/d3.layout.cloud.js on lines 150..154
                  public/js/d3.layout.cloud.js on lines 156..160
                  public/js/d3.layout.cloud.js on lines 162..166
                  public/js/d3.layout.cloud.js on lines 168..172
                  public/js/d3.layout.cloud.js on lines 180..184
                  public/js/d3.layout.cloud.js on lines 186..190

                  Duplicated Code

                  Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                  Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                  When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                  Tuning

                  This issue has a mass of 48.

                  We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                  The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                  If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                  See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                  Refactorings

                  Further Reading

                  Similar blocks of code found in 7 locations. Consider refactoring.
                  Open

                      cloud.text = function(x) {
                        if (!arguments.length) return text;
                        text = d3.functor(x);
                        return cloud;
                      };
                  Severity: Major
                  Found in public/js/d3.layout.cloud.js and 6 other locations - About 40 mins to fix
                  public/js/d3.layout.cloud.js on lines 144..148
                  public/js/d3.layout.cloud.js on lines 150..154
                  public/js/d3.layout.cloud.js on lines 156..160
                  public/js/d3.layout.cloud.js on lines 162..166
                  public/js/d3.layout.cloud.js on lines 180..184
                  public/js/d3.layout.cloud.js on lines 186..190

                  Duplicated Code

                  Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                  Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                  When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                  Tuning

                  This issue has a mass of 48.

                  We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                  The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                  If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                  See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                  Refactorings

                  Further Reading

                  Similar blocks of code found in 4 locations. Consider refactoring.
                  Open

                      if (d.x + d.x0 < b0.x) b0.x = d.x + d.x0;
                  Severity: Major
                  Found in public/js/d3.layout.cloud.js and 3 other locations - About 35 mins to fix
                  public/js/d3.layout.cloud.js on lines 334..334
                  public/js/d3.layout.cloud.js on lines 335..335
                  public/js/d3.layout.cloud.js on lines 336..336

                  Duplicated Code

                  Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                  Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                  When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                  Tuning

                  This issue has a mass of 47.

                  We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                  The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                  If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                  See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                  Refactorings

                  Further Reading

                  Similar blocks of code found in 4 locations. Consider refactoring.
                  Open

                      if (d.y + d.y1 > b1.y) b1.y = d.y + d.y1;
                  Severity: Major
                  Found in public/js/d3.layout.cloud.js and 3 other locations - About 35 mins to fix
                  public/js/d3.layout.cloud.js on lines 333..333
                  public/js/d3.layout.cloud.js on lines 334..334
                  public/js/d3.layout.cloud.js on lines 335..335

                  Duplicated Code

                  Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                  Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                  When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                  Tuning

                  This issue has a mass of 47.

                  We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                  The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                  If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                  See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                  Refactorings

                  Further Reading

                  Similar blocks of code found in 4 locations. Consider refactoring.
                  Open

                      if (d.y + d.y0 < b0.y) b0.y = d.y + d.y0;
                  Severity: Major
                  Found in public/js/d3.layout.cloud.js and 3 other locations - About 35 mins to fix
                  public/js/d3.layout.cloud.js on lines 333..333
                  public/js/d3.layout.cloud.js on lines 335..335
                  public/js/d3.layout.cloud.js on lines 336..336

                  Duplicated Code

                  Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                  Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                  When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                  Tuning

                  This issue has a mass of 47.

                  We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                  The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                  If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                  See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                  Refactorings

                  Further Reading

                  Similar blocks of code found in 4 locations. Consider refactoring.
                  Open

                      if (d.x + d.x1 > b1.x) b1.x = d.x + d.x1;
                  Severity: Major
                  Found in public/js/d3.layout.cloud.js and 3 other locations - About 35 mins to fix
                  public/js/d3.layout.cloud.js on lines 333..333
                  public/js/d3.layout.cloud.js on lines 334..334
                  public/js/d3.layout.cloud.js on lines 336..336

                  Duplicated Code

                  Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                  Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                  When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                  Tuning

                  This issue has a mass of 47.

                  We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                  The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                  If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                  See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                  Refactorings

                  Further Reading

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