Showing 193 of 398 total issues
Avoid too many return
statements within this function. Open
Open
return obj
Avoid too many return
statements within this function. Open
Open
return new ReturnValue('return', value)
Avoid too many return
statements within this function. Open
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return checkValue(obj[prop]);
Avoid too many return
statements within this function. Open
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return val ? walk(node.consequent) : walk(node.alternate)
Avoid too many return
statements within this function. Open
Open
return primitives.applyNew(target, args)
Avoid too many return
statements within this function. Open
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return finalValue(blockContext[node.name])
Avoid too many return
statements within this function. Open
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return obj
Avoid too many return
statements within this function. Open
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return undefined
Avoid too many return
statements within this function. Open
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return target.apply(object, args)
Avoid too many return
statements within this function. Open
Open
return true
Avoid too many return
statements within this function. Open
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return result
Avoid too many return
statements within this function. Open
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return result
Function getPrototypeOf
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
Open
Primitives.prototype.getPrototypeOf = function (value) {
if (value == null) { // handle null and undefined
return value
}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"