Showing 146 of 184 total issues
Method <=>
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def <=>(another)
result = self.section_id <=> another.try(:section_id)
result = self.date <=> another.try(:date) if result == 0
if result == 0
my_start_time = self.start_time.split(':').map{ |i| i.to_i }
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid too many return
statements within this method. Open
return false unless total_gained >= badge.min_requirements_required
Avoid too many return
statements within this method. Open
return this_level if (done < this_level && done > previous_level) # this_level has been started (and not finished)
Avoid too many return
statements within this method. Open
return 0 # No reason we should ever get here
Avoid too many return
statements within this method. Open
return false if requires.include?(false) # Only earnt if all combinations are met
Avoid too many return
statements within this method. Open
return true
Avoid too many return
statements within this method. Open
return 0 if levels.include?(done) # Has achieved a level (and not started next )
Avoid too many return
statements within this method. Open
return true
Avoid too many return
statements within this method. Open
return nil
Avoid too many return
statements within this method. Open
return false unless requirement_met?(c[:id])
Avoid too many return
statements within this method. Open
return false if requirements[c[:id]].to_i < c[:min]
Avoid too many return
statements within this method. Open
return 0 if done >= levels[-1] # No more levels to do
Method create
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def create(api)
raise Osm::Error, 'the invoice already exists in OSM' unless id.nil?
raise Osm::ObjectIsInvalid, 'invoice is invalid' unless valid?
Osm::Model.require_ability_to(api, :write, :finance, section_id)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method delete
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def delete(api)
require_ability_to(api, :write, :events, event.section_id)
data = api.perform_query("events.php?action=deleteColumn§ionid=#{event.section_id}&eventid=#{event.id}", {
'columnId' => id
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method update
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def update(api, section, secret_update=false)
raise Osm::ObjectIsInvalid, 'activity is invalid' unless valid?
raise Osm::Forbidden, "You are not allowed to update this activity" unless self.editable
data = api.perform_query("programme.php?action=update", {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method get
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def self.get(api, section_id, options={})
cache_key = ['section', section_id]
if !options[:no_cache] && cache_exist?(api, cache_key) && can_access_section?(api, section_id)
return cache_read(api, cache_key)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method get_notepad
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def get_notepad(api, options={})
require_access_to_section(api, self, options)
cache_key = ['notepad', id]
if !options[:no_cache] && cache_exist?(api, cache_key) && can_access_section?(api, self.id)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method require_permission
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def self.require_permission(api, to, on, section, options={})
section = Osm::Section.get(api, section.to_i, options) unless section.is_a?(Osm::Section)
section_name = section.try(:name)
unless user_has_permission?(api, to, on, section, options)
raise Osm::Forbidden, "Your OSM user does not have permission to #{to} on #{on} for #{section_name}."
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method module_completion_data
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def self.module_completion_data(api, badge, options={})
fetched_this_time = @module_completion_data.nil? # Flag to ensure we only get the data once (at most) per invocation
@module_completion_data = get_module_completion_data(api, options) if fetched_this_time
if @module_completion_data[badge.id].nil? && !fetched_this_time
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method unblock_address
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def unblock_address(api)
return true unless bounced?
data = api.perform_query('ext/settings/emails/?action=unBlockEmail', {
'section_id' => delivery_report.section_id,
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"