Showing 181 of 329 total issues
Method internalComputeIfAbsent
has 123 lines of code (exceeds 25 allowed). Consider refactoring. Open
private final Object internalComputeIfAbsent(K k,
Fun<? super K, ?> mf) {
int h = spread(k.hashCode());
Object val = null;
int count = 0;
Method getTreeNode
has a Cognitive Complexity of 32 (exceeds 5 allowed). Consider refactoring. Open
@SuppressWarnings("unchecked") final TreeNode getTreeNode
(int h, RubyObject k, TreeNode p) {
RubyClass c = k.getMetaClass(); boolean kNotComparable = !k.respondsTo("<=>");
while (p != null) {
int dir, ph; RubyObject pk; RubyClass pc;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method getTreeNode
has a Cognitive Complexity of 32 (exceeds 5 allowed). Consider refactoring. Open
@SuppressWarnings("unchecked") final TreeNode getTreeNode
(int h, RubyObject k, TreeNode p) {
RubyClass c = k.getMetaClass(); boolean kNotComparable = !k.respondsTo("<=>");
while (p != null) {
int dir, ph; RubyObject pk; RubyClass pc;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method internalMerge
has 103 lines of code (exceeds 25 allowed). Consider refactoring. Open
@SuppressWarnings("unchecked") private final Object internalMerge
(K k, V v, BiFun<? super V, ? super V, ? extends V> mf) {
int h = spread(k.hashCode());
Object val = null;
int delta = 0;
Method internalMerge
has 103 lines of code (exceeds 25 allowed). Consider refactoring. Open
@SuppressWarnings("unchecked") private final Object internalMerge
(K k, V v, BiFun<? super V, ? super V, ? extends V> mf) {
int h = spread(k.hashCode());
Object val = null;
int delta = 0;
Method internalPutAll
has 99 lines of code (exceeds 25 allowed). Consider refactoring. Open
private final void internalPutAll(Map<?, ?> m) {
tryPresize(m.size());
long delta = 0L; // number of uncommitted additions
boolean npe = false; // to throw exception on exit for nulls
try { // to clean up counts on other exceptions
Method internalPutAll
has 99 lines of code (exceeds 25 allowed). Consider refactoring. Open
private final void internalPutAll(Map<?, ?> m) {
tryPresize(m.size());
long delta = 0L; // number of uncommitted additions
boolean npe = false; // to throw exception on exit for nulls
try { // to clean up counts on other exceptions
Method internalPutIfAbsent
has 97 lines of code (exceeds 25 allowed). Consider refactoring. Open
private final Object internalPutIfAbsent(Object k, Object v) {
int h = spread(k.hashCode());
int count = 0;
for (AtomicReferenceArray<Node> tab = table;;) {
int i; Node f; int fh; Object fk, fv;
Method internalPutIfAbsent
has 97 lines of code (exceeds 25 allowed). Consider refactoring. Open
private final Object internalPutIfAbsent(Object k, Object v) {
int h = spread(k.hashCode());
int count = 0;
for (Node[] tab = table;;) {
int i; Node f; int fh; Object fk, fv;
Method rebuild
has 94 lines of code (exceeds 25 allowed). Consider refactoring. Open
private static final Node[] rebuild(Node[] tab) {
int n = tab.length;
Node[] nextTab = new Node[n << 1];
Node fwd = new Node(MOVED, nextTab, null, null);
int[] buffer = null; // holds bins to revisit; null until needed
Method rebuild
has 94 lines of code (exceeds 25 allowed). Consider refactoring. Open
private static final AtomicReferenceArray<Node> rebuild(AtomicReferenceArray<Node> tab) {
int n = tab.length();
AtomicReferenceArray<Node> nextTab = new AtomicReferenceArray<Node>(n << 1);
Node fwd = new Node(MOVED, nextTab, null, null);
int[] buffer = null; // holds bins to revisit; null until needed
Method putTreeNode
has 93 lines of code (exceeds 25 allowed). Consider refactoring. Open
@SuppressWarnings("unchecked") final TreeNode putTreeNode
(int h, RubyObject k, Object v) {
RubyClass c = k.getMetaClass();
boolean kNotComparable = !k.respondsTo("<=>");
TreeNode pp = root, p = null;
Method putTreeNode
has 93 lines of code (exceeds 25 allowed). Consider refactoring. Open
@SuppressWarnings("unchecked") final TreeNode putTreeNode
(int h, RubyObject k, Object v) {
RubyClass c = k.getMetaClass();
boolean kNotComparable = !k.respondsTo("<=>");
TreeNode pp = root, p = null;
JRubyCacheBackend
has 30 methods (exceeds 20 allowed). Consider refactoring. Open
@JRubyClass(name="JRubyCacheBackend", parent="Object")
public static class JRubyCacheBackend extends RubyObject {
// Defaults used by the CHM
static final int DEFAULT_INITIAL_CAPACITY = 16;
static final float DEFAULT_LOAD_FACTOR = 0.75f;
Method internalReplace
has 89 lines of code (exceeds 25 allowed). Consider refactoring. Open
private final Object internalReplace(Object k, Object v, Object cv) {
int h = spread(k.hashCode());
Object oldVal = null;
for (Node[] tab = table;;) {
Node f; int i, fh; Object fk;
Method internalReplace
has 89 lines of code (exceeds 25 allowed). Consider refactoring. Open
private final Object internalReplace(Object k, Object v, Object cv) {
int h = spread(k.hashCode());
Object oldVal = null;
for (AtomicReferenceArray<Node> tab = table;;) {
Node f; int i, fh; Object fk;
Method retry_update
has a Cognitive Complexity of 24 (exceeds 5 allowed). Consider refactoring. Open
def retry_update(x, hash_code, was_uncontended) # :yields: current_value
hash = hash_code
collided = false # True if last slot nonempty
while true
if current_cells = cells
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method tryAwaitLock
has a Cognitive Complexity of 24 (exceeds 5 allowed). Consider refactoring. Open
final void tryAwaitLock(Node[] tab, int i) {
if (tab != null && i >= 0 && i < tab.length) { // sanity check
int r = ThreadLocalRandom.current().nextInt(); // randomize spins
int spins = MAX_SPINS, h;
while (tabAt(tab, i) == this && ((h = hash) & LOCKED) != 0) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method tryAwaitLock
has a Cognitive Complexity of 24 (exceeds 5 allowed). Consider refactoring. Open
final void tryAwaitLock(AtomicReferenceArray<Node> tab, int i) {
if (tab != null && i >= 0 && i < tab.length()) { // sanity check
int r = ThreadLocalRandom.current().nextInt(); // randomize spins
int spins = MAX_SPINS, h;
while (tabAt(tab, i) == this && ((h = hash) & LOCKED) != 0) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method internalPut
has 82 lines of code (exceeds 25 allowed). Consider refactoring. Open
private final Object internalPut(Object k, Object v) {
int h = spread(k.hashCode());
int count = 0;
for (AtomicReferenceArray<Node> tab = table;;) {
int i; Node f; int fh; Object fk;