Showing 24 of 110 total issues
Avoid too many return
statements within this method. Open
return setGameRule((GameRule<Boolean>) gameRule, value.equalsIgnoreCase("true"));
Method callEvent
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
@Override
public void callEvent(Event event) throws IllegalStateException
{
events.add(event);
for (List<ListenerEntry> listeners : eventListeners.values())
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method addCommandsFrom
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
protected void addCommandsFrom(Plugin plugin)
{
Map<String, Map<String, Object>> commands = plugin.getDescription().getCommands();
if (commands != null)
{
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method addEnchant
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
@Override
public boolean addEnchant(Enchantment ench, int level, boolean ignoreLevelRestriction) {
Integer existingLevel = this.enchants.get(ench);
if (nonNull(existingLevel) && existingLevel.equals(level)) {
return false; // Already exists with the same level
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"