seeseemelk/MockBukkit

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Showing 24 of 110 total issues

Avoid too many return statements within this method.
Open

            return setGameRule((GameRule<Boolean>) gameRule, value.equalsIgnoreCase("true"));
Severity: Major
Found in src/main/java/be/seeseemelk/mockbukkit/WorldMock.java - About 30 mins to fix

    Method callEvent has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
    Open

        @Override
        public void callEvent(Event event) throws IllegalStateException
        {
            events.add(event);
            for (List<ListenerEntry> listeners : eventListeners.values())
    Severity: Minor
    Found in src/main/java/be/seeseemelk/mockbukkit/plugin/PluginManagerMock.java - About 25 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Method addCommandsFrom has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
    Open

        protected void addCommandsFrom(Plugin plugin)
        {
            Map<String, Map<String, Object>> commands = plugin.getDescription().getCommands();
            if (commands != null)
            {
    Severity: Minor
    Found in src/main/java/be/seeseemelk/mockbukkit/plugin/PluginManagerMock.java - About 25 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Method addEnchant has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
    Open

        @Override
        public boolean addEnchant(Enchantment ench, int level, boolean ignoreLevelRestriction) {
            Integer existingLevel = this.enchants.get(ench);
            if (nonNull(existingLevel) && existingLevel.equals(level)) {
                return false; // Already exists with the same level
    Severity: Minor
    Found in src/main/java/be/seeseemelk/mockbukkit/inventory/meta/ItemMetaMock.java - About 25 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

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