Showing 240 of 537 total issues
Avoid deeply nested control flow statements. Open
Open
if (displayObject.hitArea.contains(this._tempPoint.x, this._tempPoint.y)) {
hit = displayObject.displayOrder;
}
Avoid deeply nested control flow statements. Open
Open
if (confirm(text)) {
skillsToAdd.push(this.response.skill);
var option = document.createElement("option");
option.text = this.response.skill.name;
skillList.add(option);
Avoid deeply nested control flow statements. Open
Open
for (var i = 0; i < this.response.dependency.length; ++i) {
text += this.response.dependency[i].name + "\n";
}
Avoid deeply nested control flow statements. Open
Open
if (confirm(text)) {
skillsToAdd.push(this.response.skill);
var option = document.createElement("option");
option.text = this.response.skill.name;
skillList.add(option);
Avoid deeply nested control flow statements. Open
Open
if (skillList.options[j].text == children[i].name) skillList.remove(j);
Avoid deeply nested control flow statements. Open
Open
for (var i = 0; i < this.response.dependency.length; ++i) {
text += this.response.dependency[i].name + "\n";
}
Avoid deeply nested control flow statements. Open
Open
if (skillList.options[j].text == children[i].name) skillList.remove(j);
Avoid deeply nested control flow statements. Open
Open
for (var i = 0; i < this.response.dependency.length; ++i) {
text += this.response.dependency[i].name + "\n";
}
Avoid deeply nested control flow statements. Open
Open
if (skillList.options[j].text == children[i].name) skillList.remove(j);
Avoid deeply nested control flow statements. Open
Open
if (confirm(text)) {
skillsToAdd.push(this.response.skill);
var option = document.createElement("option");
option.text = this.response.skill.name;
skillList.add(option);
Avoid deeply nested control flow statements. Open
Open
if (skillList.options[j].text == children[i].name) skillList.remove(j);
Avoid deeply nested control flow statements. Open
Open
if (this.skills[i].itemcontainer.skillborder.endorsement != undefined) this.skills[i].itemcontainer.skillborder.endorsement.filters = null;
Avoid deeply nested control flow statements. Open
Open
if (confirm(text)) {
skillsToAdd.push(this.response.skill);
var option = document.createElement("option");
option.text = this.response.skill.name;
skillList.add(option);
Function processInteractive
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
Open
processInteractive: function (strangeStuff, displayObject, func, hitTest, interactive) {
Function _displayProcessInteractive
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
Open
_displayProcessInteractive: function (point, displayObject, hitTestOrder, interactive, outOfMask) {
Function GlowFilter
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
Open
function GlowFilter(distance, outerStrength, innerStrength, color, quality) {
Function render
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
Open
render: function (displayObject, renderTexture, clear, transform, skipUpdateTransform) {
Function render
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
Open
render: function (displayObject, renderTexture, clear, transform, skipUpdateTransform) {
Function GlowFilter
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
Open
function GlowFilter(distance, outerStrength, innerStrength, color, quality) {
Function render
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
Open
render: function (displayObject, renderTexture, clear, transform, skipUpdateTransform) {