soffes/sonos

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Method construct_groups has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring.
Open

    def construct_groups
      # Loop through all of the unique groups
      @topology.collect(&:group).uniq.each do |group_uid|

        # set group's master nade using topology's coordinator parameter
Severity: Minor
Found in lib/sonos/system.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method update_alarm has 11 arguments (exceeds 4 allowed). Consider refactoring.
Open

  def update_alarm(id, startLocalTime, duration, recurrence, enabled, roomUuid, playMode, volume, includeLinkedZones, programUri, programMetaData)
Severity: Major
Found in lib/sonos/endpoint/alarm.rb - About 1 hr to fix

    Method create_alarm has 10 arguments (exceeds 4 allowed). Consider refactoring.
    Open

      def create_alarm(startLocalTime, duration, recurrence, enabled, roomUuid, playMode, volume, includeLinkedZones, programUri, programMetaData)
    Severity: Major
    Found in lib/sonos/endpoint/alarm.rb - About 1 hr to fix

      Method add_spotify_to_queue has 28 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

        def add_spotify_to_queue(opts = {}, position = 0)
          opts = {
            :id     => '',
            :user   => nil,
            :region => nil,
      Severity: Minor
      Found in lib/sonos/endpoint/a_v_transport.rb - About 1 hr to fix

        Method with_isolated_state has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
        Open

          def with_isolated_state
            pause if was_playing = is_playing?
            unmute if was_muted = muted?
            previous_volume = volume
            previous = now_playing
        Severity: Minor
        Found in lib/sonos/features/voiceover.rb - About 45 mins to fix

        Cognitive Complexity

        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

        A method's cognitive complexity is based on a few simple rules:

        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
        • Code is considered more complex for each "break in the linear flow of the code"
        • Code is considered more complex when "flow breaking structures are nested"

        Further reading

        Method rescan has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
        Open

            def rescan(topology = Discovery.new.topology)
              @topology = topology
              @groups = []
              @devices = @topology.collect(&:device)
        
        
        Severity: Minor
        Found in lib/sonos/system.rb - About 35 mins to fix

        Cognitive Complexity

        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

        A method's cognitive complexity is based on a few simple rules:

        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
        • Code is considered more complex for each "break in the linear flow of the code"
        • Code is considered more complex when "flow breaking structures are nested"

        Further reading

        Method add_rdio_to_queue has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
        Open

           def add_rdio_to_queue(opts = {}, position = 0)
             opts = {
               :username => nil,
               :album    => nil,
               :track    => nil,
        Severity: Minor
        Found in lib/sonos/endpoint/a_v_transport.rb - About 25 mins to fix

        Cognitive Complexity

        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

        A method's cognitive complexity is based on a few simple rules:

        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
        • Code is considered more complex for each "break in the linear flow of the code"
        • Code is considered more complex when "flow breaking structures are nested"

        Further reading

        Method party_mode has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
        Open

            def party_mode new_master = nil
              return nil unless speakers.length > 1
        
              new_master = find_party_master if new_master.nil?
        
        
        Severity: Minor
        Found in lib/sonos/system.rb - About 25 mins to fix

        Cognitive Complexity

        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

        A method's cognitive complexity is based on a few simple rules:

        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
        • Code is considered more complex for each "break in the linear flow of the code"
        • Code is considered more complex when "flow breaking structures are nested"

        Further reading

        Method set_playmode has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
        Open

            def set_playmode(status = {:shuffle => false, :repeat => false})
              send_transport_message('SetPlayMode', "<NewPlayMode>SHUFFLE</NewPlayMode>")           if (status[:shuffle]  && status[:repeat] )
              send_transport_message('SetPlayMode', "<NewPlayMode>SHUFFLE_NOREPEAT</NewPlayMode>")  if (status[:shuffle]  && !status[:repeat])
              send_transport_message('SetPlayMode', "<NewPlayMode>REPEAT_ALL</NewPlayMode>")        if (!status[:shuffle] && status[:repeat] )
              send_transport_message('SetPlayMode', "<NewPlayMode>NORMAL</NewPlayMode>")            if (!status[:shuffle] && !status[:repeat])
        Severity: Minor
        Found in lib/sonos/device/speaker.rb - About 25 mins to fix

        Cognitive Complexity

        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

        A method's cognitive complexity is based on a few simple rules:

        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
        • Code is considered more complex for each "break in the linear flow of the code"
        • Code is considered more complex when "flow breaking structures are nested"

        Further reading

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