Showing 211 of 224 total issues

Method change has 28 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  def change
    remove_index :spree_stock_items, name: 'stock_item_by_loc_var_id_deleted_at' if index_exists?(:spree_stock_items, [:stock_location_id, :variant_id], name: 'stock_item_by_loc_var_id_deleted_at')

    unless index_exists?(:spree_stock_items, ['variant_id', 'stock_location_id'], name: 'index_spree_stock_items_unique_without_deleted_at')
      # MySQL doesn't support partial indexes
Severity: Minor
Found in core/db/migrate/20240303174340_fix_spree_stock_item_unique_index.rb - About 1 hr to fix

    Method generate has 28 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

        def generate
          use_prefix 'spree_'
    
          empty_directory file_name
    
    
    Severity: Minor
    Found in cli/lib/spree_cli/extension.rb - About 1 hr to fix

      Method line_item_actionable? has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
      Open

          def line_item_actionable?(order, line_item)
            if eligible? order
              rules = eligible_rules(order)
              if rules.blank?
                true
      Severity: Minor
      Found in core/app/models/spree/promotion.rb - About 1 hr to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Method verify has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
      Open

          def verify(shipment = nil, is_updated: false)
            return unless order.completed? || shipment.present?
      
            units_count = inventory_units.reload.sum(&:quantity)
            line_item_changed = is_updated ? !line_item.saved_changes? : !line_item.changed?
      Severity: Minor
      Found in core/app/models/spree/order_inventory.rb - About 1 hr to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Method update_params_payment_source has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
      Open

                def update_params_payment_source
                  if @updating_params[:payment_source].present?
                    source_params = @updating_params.
                                    delete(:payment_source)[@updating_params[:order][:payments_attributes].
                                    first[:payment_method_id].to_s]
      Severity: Minor
      Found in core/app/models/spree/order/checkout.rb - About 1 hr to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Method spree_storefront_resource_url has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
      Open

          def spree_storefront_resource_url(resource, options = {})
            if defined?(locale_param) && locale_param.present?
              options.merge!(locale: locale_param)
            end
      
      
      Severity: Minor
      Found in core/app/helpers/spree/base_helper.rb - About 1 hr to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Method eligible_rules has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
      Open

          def eligible_rules(promotable, options = {})
            # Promotions without rules are eligible by default.
            return [] if rules.none?
      
            specific_rules = rules.select { |rule| rule.applicable?(promotable) }
      Severity: Minor
      Found in core/app/models/spree/promotion.rb - About 1 hr to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Method transfer_to_shipment has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
      Open

                def transfer_to_shipment
                  target_shipment = Spree::Shipment.find_by!(number: params.dig(:shipment, :target_shipment_number))
                  quantity = params.dig(:shipment, :quantity)&.to_i || 1
      
                  error =
      Severity: Minor
      Found in api/app/controllers/spree/api/v2/platform/shipments_controller.rb - About 1 hr to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Method refresh_rates has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
      Open

          def refresh_rates(shipping_method_filter = ShippingMethod::DISPLAY_ON_FRONT_END)
            return shipping_rates if shipped?
            return [] unless can_get_rates?
      
            # StockEstimator.new assignment below will replace the current shipping_method
      Severity: Minor
      Found in core/app/models/spree/shipment.rb - About 1 hr to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Method handle_present_promotion has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
      Open

            def handle_present_promotion
              return promotion_usage_limit_exceeded if promotion.usage_limit_exceeded?(order)
              return promotion_applied if promotion_exists_on_order?
      
              unless promotion.eligible?(order)
      Severity: Minor
      Found in core/app/models/spree/promotion_handler/coupon.rb - About 1 hr to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Method download has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
      Open

                def download
                  if attachment.present?
                    if digital_link.authorize!
                      if defined?(ActiveStorage::Service::DiskService) && ActiveStorage::Blob.service.instance_of?(ActiveStorage::Service::DiskService)
                        # The asset is hosted on disk, use send_file.
      Severity: Minor
      Found in api/app/controllers/spree/api/v2/storefront/digitals_controller.rb - About 1 hr to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

          create_table "spree_promotions_stores", force: :cascade do |t|
            t.bigint "promotion_id"
            t.bigint "store_id"
            t.datetime "created_at", null: false
            t.datetime "updated_at", null: false
      Severity: Major
      Found in core/db/migrate/20210914000000_spree_four_three.rb and 1 other location - About 1 hr to fix
      core/db/migrate/20210914000000_spree_four_three.rb on lines 529..537

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 50.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

          create_table "spree_products_stores", force: :cascade do |t|
            t.bigint "product_id"
            t.bigint "store_id"
            t.datetime "created_at", null: false
            t.datetime "updated_at", null: false
      Severity: Major
      Found in core/db/migrate/20210914000000_spree_four_three.rb and 1 other location - About 1 hr to fix
      core/db/migrate/20210914000000_spree_four_three.rb on lines 635..643

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 50.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Method up_to has 27 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

        def self.up_to(state, store = nil)
          store ||= if Spree::Store.exists?
                      # Ensure the default store is used
                      Spree::Store.default || FactoryBot.create(:store, default: true)
                    else
      Severity: Minor
      Found in core/lib/spree/testing_support/order_walkthrough.rb - About 1 hr to fix

        Method change has 26 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

          def change
            %i[
              spree_assets
              spree_option_types
              spree_option_values

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

              create_table "spree_refund_reasons", force: :cascade do |t|
                t.string "name"
                t.boolean "active", default: true
                t.boolean "mutable", default: true
                t.datetime "created_at", precision: 6, null: false
          Severity: Major
          Found in core/db/migrate/20210914000000_spree_four_three.rb and 1 other location - About 1 hr to fix
          core/db/migrate/20210914000000_spree_four_three.rb on lines 740..747

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 48.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

              create_table "spree_return_authorization_reasons", force: :cascade do |t|
                t.string "name"
                t.boolean "active", default: true
                t.boolean "mutable", default: true
                t.datetime "created_at", precision: 6, null: false
          Severity: Major
          Found in core/db/migrate/20210914000000_spree_four_three.rb and 1 other location - About 1 hr to fix
          core/db/migrate/20210914000000_spree_four_three.rb on lines 683..690

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 48.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Method add_simple_scopes has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
          Open

                def self.add_simple_scopes(scopes)
                  scopes.each do |name|
                    # We should not define price scopes here, as they require something slightly different
                    next if name.to_s.include?('master_price')
          
          
          Severity: Minor
          Found in core/app/models/concerns/spree/product_scopes.rb - About 55 mins to fix

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Method compute has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
          Open

              def compute(object)
                base = if object.is_a?(Array)
                         object.map { |o| o.respond_to?(:amount) ? o.amount : BigDecimal(o.to_s) }.sum
                       else
                         object.respond_to?(:amount) ? object.amount : BigDecimal(object.to_s)
          Severity: Minor
          Found in core/app/models/spree/calculator/price_sack.rb - About 55 mins to fix

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Method check has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
          Open

              def check
                if File.directory?(app_dir)
                  engine_in_app = app_migrations.map do |file_name|
                    name, engine = file_name.split('.', 2)
                    next unless match_engine?(engine)
          Severity: Minor
          Found in core/lib/spree/migrations.rb - About 55 mins to fix

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

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