File thumbnail.js
has 506 lines of code (exceeds 250 allowed). Consider refactoring. Open
import { images } from '../app/load_resources'
import { drawLine } from '../util/canvas_drawing'
import { prettifyWidth } from '../util/width_units'
import { getSkyboxDef, makeCanvasGradientStopArray } from '../sky'
import {
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Function drawSegmentNamesAndWidths
has 53 lines of code (exceeds 25 allowed). Consider refactoring. Open
function drawSegmentNamesAndWidths (
ctx,
street,
dpi,
multiplier,
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Function drawWatermark
has 41 lines of code (exceeds 25 allowed). Consider refactoring. Open
function drawWatermark (ctx, dpi, invert = false) {
const text = formatMessage(
'export.watermark',
'Made with {streetmixWordmark}',
{
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Function drawClouds
has 37 lines of code (exceeds 25 allowed). Consider refactoring. Open
function drawClouds (ctx, width, height, dpi, sky) {
// Handle cloud opacity
ctx.save()
ctx.globalAlpha = sky.cloudOpacity ?? 1
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Function drawStreetNameplate
has 36 lines of code (exceeds 25 allowed). Consider refactoring. Open
function drawStreetNameplate (ctx, street, width, dpi) {
let text = street.name || formatMessage('street.default-name', 'Unnamed St')
ctx.textAlign = 'center'
ctx.textBaseline = 'center'
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Function drawBuildings
has 35 lines of code (exceeds 25 allowed). Consider refactoring. Open
function drawBuildings (
ctx,
street,
width,
dpi,
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Function drawSegments
has 34 lines of code (exceeds 25 allowed). Consider refactoring. Open
function drawSegments (ctx, street, dpi, multiplier, groundLevel, offsetLeft) {
// Collect z-indexes
const zIndexes = []
for (const segment of street.segments) {
const segmentInfo = getSegmentInfo(segment.type)
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Function drawSky
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
function drawSky (
ctx,
street,
width,
height,
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Function drawSky
has 8 arguments (exceeds 4 allowed). Consider refactoring. Open
ctx,
street,
width,
height,
dpi,
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Function drawSegments
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
function drawSegments (ctx, street, dpi, multiplier, groundLevel, offsetLeft) {
// Collect z-indexes
const zIndexes = []
for (const segment of street.segments) {
const segmentInfo = getSegmentInfo(segment.type)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function drawSegmentNamesAndWidths
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
function drawSegmentNamesAndWidths (
ctx,
street,
dpi,
multiplier,
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function drawGround
has 7 arguments (exceeds 4 allowed). Consider refactoring. Open
ctx,
street,
width,
dpi,
multiplier,
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Function drawBuildings
has 7 arguments (exceeds 4 allowed). Consider refactoring. Open
ctx,
street,
width,
dpi,
multiplier,
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Function drawBackgroundObjects
has 6 arguments (exceeds 4 allowed). Consider refactoring. Open
function drawBackgroundObjects (ctx, width, height, dpi, multiplier, objects) {
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Function drawSegmentNamesBackground
has 6 arguments (exceeds 4 allowed). Consider refactoring. Open
ctx,
width,
height,
dpi,
multiplier,
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Function drawBackgroundImage
has 6 arguments (exceeds 4 allowed). Consider refactoring. Open
function drawBackgroundImage (ctx, width, height, dpi, multiplier, imageId) {
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Function drawSegments
has 6 arguments (exceeds 4 allowed). Consider refactoring. Open
function drawSegments (ctx, street, dpi, multiplier, groundLevel, offsetLeft) {
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Function drawSegmentNamesAndWidths
has 6 arguments (exceeds 4 allowed). Consider refactoring. Open
ctx,
street,
dpi,
multiplier,
groundLevel,
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Function drawStreetThumbnail
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
export function drawStreetThumbnail (
ctx,
street,
{
width,
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function drawClouds
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
function drawClouds (ctx, width, height, dpi, sky) {
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Function drawBackgroundGradient
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
function drawBackgroundGradient (ctx, width, height, dpi, backgroundGradient) {
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Function drawBackgroundColor
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
function drawBackgroundColor (ctx, width, height, dpi, color) {
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Function drawWatermark
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
function drawWatermark (ctx, dpi, invert = false) {
const text = formatMessage(
'export.watermark',
'Made with {streetmixWordmark}',
{
- Read upRead up
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
for (let i = 0; i < Math.floor(width / skyRearWidth) + 1; i++) {
ctx.drawImage(
skyRearImg.img,
0,
0,
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 57.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
for (let i = 0; i < Math.floor(width / skyFrontWidth) + 1; i++) {
ctx.drawImage(
skyFrontImg.img,
0,
0,
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 57.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76