Showing 7 of 7 total issues
Function findBestMove
has a Cognitive Complexity of 27 (exceeds 5 allowed). Consider refactoring. Open
public findBestMove(
nPly: number,
nParentScore = NaN,
nBestUncleRecursiveScore = NaN
): IFindBestMovesResult {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function findBestMove
has 73 lines of code (exceeds 25 allowed). Consider refactoring. Open
public findBestMove(
nPly: number,
nParentScore = NaN,
nBestUncleRecursiveScore = NaN
): IFindBestMovesResult {
Function placePiece
has a Cognitive Complexity of 18 (exceeds 5 allowed). Consider refactoring. Open
public placePiece(
player: Player,
row: number,
column: number
): IPlacePieceResult | undefined {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function placePiece
has 50 lines of code (exceeds 25 allowed). Consider refactoring. Open
public placePiece(
player: Player,
row: number,
column: number
): IPlacePieceResult | undefined {
Function getPrintedBoardAsString
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
public getPrintedBoardAsString(): string {
const rowLabels = '12345678';
const columnLabels = 'abcdefgh';
let boardAsString = '';
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function squareScore
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
private squareScore(row: number, column: number): number {
// Calculate a useful heuristic.
const interiorSquareScore = 1;
const edgeSquareScore = 2;
const cornerSquareScore = 8;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function generateFromString
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
private generateFromString(
boardString: string,
whitePlayer: Player,
blackPlayer: Player
): (Player | undefined)[] {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"