Function initialize
has 127 lines of code (exceeds 25 allowed). Consider refactoring. Open
initialize: function(config) {
var _this = this;
if (typeof config.cameraBtn !== 'object' ||
typeof config.micBtn !== 'object' ||
typeof config.dashBtn !== 'object') {
File login.js
has 312 lines of code (exceeds 250 allowed). Consider refactoring. Open
/**
* @file This handles the following:
* + Parsing of the query string for a roomName (if it exists)
* + Checking localStorage to determine the following information:
* - Is a userName key set with a valid value? If so, autopopulate the username field with this
Function _checkIfNonTlsAndChromeAbove47
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
_checkIfNonTlsAndChromeAbove47: function() {
var userAgent = navigator.userAgent;
if (window.location.protocol !== 'https:' &&
(window.location.hostname !== 'localhost' && window.location.hostname !== '127.0.0.1')) {
var browserString = null;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function initialize
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
initialize: function(config) {
var _this = this;
if (typeof config.cameraBtn !== 'object' ||
typeof config.micBtn !== 'object' ||
typeof config.dashBtn !== 'object') {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function _checkIfNonTlsAndChromeAbove47
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
_checkIfNonTlsAndChromeAbove47: function() {
var userAgent = navigator.userAgent;
if (window.location.protocol !== 'https:' &&
(window.location.hostname !== 'localhost' && window.location.hostname !== '127.0.0.1')) {
var browserString = null;
Function get
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
get: function() {
var rawConfig = localStorage.tubertc;
if (rawConfig !== undefined) {
// TODO: are we certain we can trust JSON.parse to parse localStorage?
try {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function _browserCompatCheck
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
_browserCompatCheck: function() {
var userAgent = navigator.userAgent;
if (!('Notification' in window)) {
ErrorMetric.log('_browserCompatCheck => browser does not support Notifications');
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid too many return
statements within this function. Open
return 'full';
Avoid too many return
statements within this function. Open
return 'untested';
FIXME found Open
// @todo FIXME: proofread and make this better
- Exclude checks
FIXME found Open
// @todo FIXME: proofread and make this better
- Exclude checks
FIXME found Open
// @todo FIXME: We only have tested Chrome, need to refactor this once more browsers are tested
- Exclude checks
FIXME found Open
// @todo FIXME: proofread and make this better
- Exclude checks
FIXME found Open
// @todo FIXME: maybe add a different sort of notification, like a tooltip?
- Exclude checks
FIXME found Open
// @todo FIXME: this case should not happen since we immediately call
- Exclude checks
TODO found Open
// TODO: are we certain we can trust JSON.parse to parse localStorage?
- Exclude checks
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (userName.length === 0) {
_loginAlert
.html('Please provide a <b>user name</b>.')
.stop(true, false)
.slideDown();
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 55.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (roomName.length === 0) {
_loginAlert
.html('Please provide a <b>room name</b>.')
.stop(true, false)
.slideDown();
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 55.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76