File stage.js
has 469 lines of code (exceeds 250 allowed). Consider refactoring. Open
/* global ga */
const $ = require('jquery');
const assert = require('assert');
const React = require('react');
Function constructor
has 114 lines of code (exceeds 25 allowed). Consider refactoring. Open
constructor({config, onClickExit}) {
this.config = Object.assign({}, config);
this.onClickExit = onClickExit;
this.caseIndex = 0;
Stage
has 25 functions (exceeds 20 allowed). Consider refactoring. Open
class Stage {
constructor({config, onClickExit}) {
this.config = Object.assign({}, config);
this.onClickExit = onClickExit;
Line 379 exceeds the maximum line length of 100. Open
ga('send', 'event', 'stage', 'register ranking', 'duplicated', registrationDuration);
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enforce a maximum line length (max-len)
Very long lines of code in any language can be difficult to read. In order to aid in readability and maintainability many coders have developed a convention to limit lines of code to X number of characters (traditionally 80 characters).
var foo = { "bar": "This is a bar.", "baz": { "qux": "This is a qux" }, "difficult": "to read" }; // very long
Rule Details
This rule enforces a maximum line length to increase code readability and maintainability. The length of a line is defined as the number of Unicode characters in the line.
Options
This rule has a number or object option:
-
"code"
(default80
) enforces a maximum line length -
"tabWidth"
(default4
) specifies the character width for tab characters -
"comments"
enforces a maximum line length for comments; defaults to value ofcode
-
"ignorePattern"
ignores lines matching a regular expression; can only match a single line and need to be double escaped when written in YAML or JSON -
"ignoreComments": true
ignores all trailing comments and comments on their own line -
"ignoreTrailingComments": true
ignores only trailing comments -
"ignoreUrls": true
ignores lines that contain a URL -
"ignoreStrings": true
ignores lines that contain a double-quoted or single-quoted string -
"ignoreTemplateLiterals": true
ignores lines that contain a template literal -
"ignoreRegExpLiterals": true
ignores lines that contain a RegExp literal
code
Examples of incorrect code for this rule with the default { "code": 80 }
option:
/*eslint max-len: ["error", 80]*/
var foo = { "bar": "This is a bar.", "baz": { "qux": "This is a qux" }, "difficult": "to read" };
Examples of correct code for this rule with the default { "code": 80 }
option:
/*eslint max-len: ["error", 80]*/
var foo = {
"bar": "This is a bar.",
"baz": { "qux": "This is a qux" },
"easier": "to read"
};
tabWidth
Examples of incorrect code for this rule with the default { "tabWidth": 4 }
option:
/*eslint max-len: ["error", 80, 4]*/
\t \t var foo = { "bar": "This is a bar.", "baz": { "qux": "This is a qux" } };
Examples of correct code for this rule with the default { "tabWidth": 4 }
option:
/*eslint max-len: ["error", 80, 4]*/
\t \t var foo = {
\t \t \t \t "bar": "This is a bar.",
\t \t \t \t "baz": { "qux": "This is a qux" }
\t \t };
comments
Examples of incorrect code for this rule with the { "comments": 65 }
option:
/*eslint max-len: ["error", { "comments": 65 }]*/
/**
* This is a comment that violates the maximum line length we have specified
**/
ignoreComments
Examples of correct code for this rule with the { "ignoreComments": true }
option:
/*eslint max-len: ["error", { "ignoreComments": true }]*/
/**
* This is a really really really really really really really really really long comment
**/
ignoreTrailingComments
Examples of correct code for this rule with the { "ignoreTrailingComments": true }
option:
/*eslint max-len: ["error", { "ignoreTrailingComments": true }]*/
var foo = 'bar'; // This is a really really really really really really really long comment
ignoreUrls
Examples of correct code for this rule with the { "ignoreUrls": true }
option:
/*eslint max-len: ["error", { "ignoreUrls": true }]*/
var url = 'https://www.example.com/really/really/really/really/really/really/really/long';
ignoreStrings
Examples of correct code for this rule with the { "ignoreStrings": true }
option:
/*eslint max-len: ["error", { "ignoreStrings": true }]*/
var longString = 'this is a really really really really really long string!';
ignoreTemplateLiterals
Examples of correct code for this rule with the { "ignoreTemplateLiterals": true }
option:
/*eslint max-len: ["error", { "ignoreTemplateLiterals": true }]*/
var longTemplateLiteral = `this is a really really really really really long template literal!`;
ignoreRegExpLiterals
Examples of correct code for this rule with the { "ignoreRegExpLiterals": true }
option:
/*eslint max-len: ["error", { "ignoreRegExpLiterals": true }]*/
var longRegExpLiteral = /this is a really really really really really long regular expression!/;
ignorePattern
Examples of correct code for this rule with the { "ignorePattern": true }
option:
/*eslint max-len: ["error", { "ignorePattern": "^\\s*var\\s.+=\\s*require\\s*\\(/" }]*/
var dep = require('really/really/really/really/really/really/really/really/long/module');
Related Rules
- [complexity](complexity.md)
- [max-depth](max-depth.md)
- [max-nested-callbacks](max-nested-callbacks.md)
- [max-params](max-params.md)
- [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/
Function updateSaveEntries
has 34 lines of code (exceeds 25 allowed). Consider refactoring. Open
updateSaveEntries() {
const entries = this.getSaveEntries();
this.$savePanel.find('.saved-entries').empty().append(entries.map((entry) => (
$('<li/>', {
class: 'saved-item',
Function onRegister
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
async onRegister(event) {
const registrationStartTime = Date.now();
const name = this.$result.find('.name').val();
if (name.length === 0) {
Function takeAndPlace
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
takeAndPlace(x, y, blockName) {
const oldBlock = this.boardComponent.getBlock(x, y);
assert(oldBlock, 'oldBlock is invalid');
if (!blockName || blockName === oldBlock.config.name) { // rotate the block
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Unexpected 'todo' comment. Open
// TODO: CSSでテキスト管理したい
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Disallow Warning Comments (no-warning-comments)
Developers often add comments to code which is not complete or needs review. Most likely you want to fix or review the code, and then remove the comment, before you consider the code to be production ready.
// TODO: do something
// FIXME: this is not a good idea
Rule Details
This rule reports comments that include any of the predefined terms specified in its configuration.
Options
This rule has an options object literal:
-
"terms"
: optional array of terms to match. Defaults to["todo", "fixme", "xxx"]
. Terms are matched case-insensitive and as whole words:fix
would matchFIX
but notfixing
. Terms can consist of multiple words:really bad idea
. -
"location"
: optional string that configures where in your comments to check for matches. Defaults to"start"
. The other value is matchanywhere
in comments.
Example of incorrect code for the default { "terms": ["todo", "fixme", "xxx"], "location": "start" }
options:
/*eslint no-warning-comments: "error"*/
function callback(err, results) {
if (err) {
console.error(err);
return;
}
// TODO
}
Example of correct code for the default { "terms": ["todo", "fixme", "xxx"], "location": "start" }
options:
/*eslint no-warning-comments: "error"*/
function callback(err, results) {
if (err) {
console.error(err);
return;
}
// NOT READY FOR PRIME TIME
// but too bad, it is not a predefined warning term
}
terms and location
Examples of incorrect code for the { "terms": ["todo", "fixme", "any other term"], "location": "anywhere" }
options:
/*eslint no-warning-comments: ["error", { "terms": ["todo", "fixme", "any other term"], "location": "anywhere" }]*/
// TODO: this
// todo: this too
// Even this: TODO
/* /*
* The same goes for this TODO comment
* Or a fixme
* as well as any other term
*/
Examples of correct code for the { "terms": ["todo", "fixme", "any other term"], "location": "anywhere" }
options:
/*eslint no-warning-comments: ["error", { "terms": ["todo", "fixme", "any other term"], "location": "anywhere" }]*/
// This is to do
// even not any other term
// any other terminal
/*
* The same goes for block comments
* with any other interesting term
* or fix me this
*/
When Not To Use It
- If you have a large code base that was not developed with a policy to not use such warning terms, you might get hundreds of warnings / errors which might be counter-productive if you can't fix all of them (e.g. if you don't get the time to do it) as you might overlook other warnings / errors or get used to many of them and don't pay attention on it anymore.
- Same reason as the point above: You shouldn't configure terms that are used very often (e.g. central parts of the native language used in your comments). Source: http://eslint.org/docs/rules/
Unexpected 'fixme' comment. Open
const blockType = this.panelComponent.state.selected; // FIXME This is evil :/
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- Exclude checks
Disallow Warning Comments (no-warning-comments)
Developers often add comments to code which is not complete or needs review. Most likely you want to fix or review the code, and then remove the comment, before you consider the code to be production ready.
// TODO: do something
// FIXME: this is not a good idea
Rule Details
This rule reports comments that include any of the predefined terms specified in its configuration.
Options
This rule has an options object literal:
-
"terms"
: optional array of terms to match. Defaults to["todo", "fixme", "xxx"]
. Terms are matched case-insensitive and as whole words:fix
would matchFIX
but notfixing
. Terms can consist of multiple words:really bad idea
. -
"location"
: optional string that configures where in your comments to check for matches. Defaults to"start"
. The other value is matchanywhere
in comments.
Example of incorrect code for the default { "terms": ["todo", "fixme", "xxx"], "location": "start" }
options:
/*eslint no-warning-comments: "error"*/
function callback(err, results) {
if (err) {
console.error(err);
return;
}
// TODO
}
Example of correct code for the default { "terms": ["todo", "fixme", "xxx"], "location": "start" }
options:
/*eslint no-warning-comments: "error"*/
function callback(err, results) {
if (err) {
console.error(err);
return;
}
// NOT READY FOR PRIME TIME
// but too bad, it is not a predefined warning term
}
terms and location
Examples of incorrect code for the { "terms": ["todo", "fixme", "any other term"], "location": "anywhere" }
options:
/*eslint no-warning-comments: ["error", { "terms": ["todo", "fixme", "any other term"], "location": "anywhere" }]*/
// TODO: this
// todo: this too
// Even this: TODO
/* /*
* The same goes for this TODO comment
* Or a fixme
* as well as any other term
*/
Examples of correct code for the { "terms": ["todo", "fixme", "any other term"], "location": "anywhere" }
options:
/*eslint no-warning-comments: ["error", { "terms": ["todo", "fixme", "any other term"], "location": "anywhere" }]*/
// This is to do
// even not any other term
// any other terminal
/*
* The same goes for block comments
* with any other interesting term
* or fix me this
*/
When Not To Use It
- If you have a large code base that was not developed with a policy to not use such warning terms, you might get hundreds of warnings / errors which might be counter-productive if you can't fix all of them (e.g. if you don't get the time to do it) as you might overlook other warnings / errors or get used to many of them and don't pay attention on it anymore.
- Same reason as the point above: You shouldn't configure terms that are used very often (e.g. central parts of the native language used in your comments). Source: http://eslint.org/docs/rules/
Similar blocks of code found in 2 locations. Consider refactoring. Open
renderBoardComponent() {
const boardComponent = React.createElement(BoardComponent, this.boardComponentProps);
this.boardComponent = ReactDOM.render(boardComponent, $('.board-area').get(0));
}
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 60.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
renderPanelComponent() {
const panelComponent = React.createElement(PanelComponent, this.panelComponentProps);
this.panelComponent = ReactDOM.render(panelComponent, $('.panel-area').get(0));
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 60.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
const index = properties.findIndex((property) => (
property.stageName === this.config.name &&
property.timestamp === timestamp
));
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 47.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
const index = properties.findIndex((property) => (
property.stageName === this.config.name &&
property.timestamp === timestamp
));
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 47.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (data.message === 'user name existing') {
this.$result.find('.register').text('すでに登録されています').addClass('success');
ga('send', 'event', 'stage', 'register ranking', 'duplicated', registrationDuration);
} else {
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 46.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
} else {
this.$result.find('.register').text('エラーが発生しました').addClass('error');
ga('send', 'event', 'stage', 'register ranking', 'errored', registrationDuration);
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 46.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Definition for rule 'getter-return' was not found Open
const $ = require('jquery');
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- Exclude checks
For more information visit Source: http://eslint.org/docs/rules/
Definition for rule 'semi-style' was not found Open
const $ = require('jquery');
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- Exclude checks
For more information visit Source: http://eslint.org/docs/rules/
Definition for rule 'switch-colon-spacing' was not found Open
const $ = require('jquery');
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- Exclude checks
For more information visit Source: http://eslint.org/docs/rules/
Definition for rule 'for-direction' was not found Open
const $ = require('jquery');
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- Exclude checks
For more information visit Source: http://eslint.org/docs/rules/
Definition for rule 'react/no-will-update-set-state' was not found Open
const $ = require('jquery');
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- Exclude checks
For more information visit Source: http://eslint.org/docs/rules/
Definition for rule 'no-buffer-constructor' was not found Open
const $ = require('jquery');
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- Exclude checks
For more information visit Source: http://eslint.org/docs/rules/