uccser/cs-field-guide

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csfieldguide/static/interactives/training-ground/js/ai.js

Summary

Maintainability
D
1 day
Test Coverage

Function calculateVals has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring.
Open

  calculateVals(start_vals, move, change) {
    var new_vals = start_vals;

    // Calculate actual change
    // If the AI won, check against the ceiling, otherwise against the floor
Severity: Minor
Found in csfieldguide/static/interactives/training-ground/js/ai.js - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function init has 41 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  init() {
    this.map = {};
    this.smartMap = {};
    this.randomMap = {};
    var weight;
Severity: Minor
Found in csfieldguide/static/interactives/training-ground/js/ai.js - About 1 hr to fix

Function init has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring.
Open

  init() {
    this.map = {};
    this.smartMap = {};
    this.randomMap = {};
    var weight;
Severity: Minor
Found in csfieldguide/static/interactives/training-ground/js/ai.js - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function calculateVals has 32 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  calculateVals(start_vals, move, change) {
    var new_vals = start_vals;

    // Calculate actual change
    // If the AI won, check against the ceiling, otherwise against the floor
Severity: Minor
Found in csfieldguide/static/interactives/training-ground/js/ai.js - About 1 hr to fix

Function updateAI has 26 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  updateAI(playerWin) {
    var keys, key, cur_vals, spot;

    var change = this.sensitivity;
    if (playerWin) {
Severity: Minor
Found in csfieldguide/static/interactives/training-ground/js/ai.js - About 1 hr to fix

Function updateAI has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

  updateAI(playerWin) {
    var keys, key, cur_vals, spot;

    var change = this.sensitivity;
    if (playerWin) {
Severity: Minor
Found in csfieldguide/static/interactives/training-ground/js/ai.js - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    for (var i in keys) {
      key = keys[i];
      // If key is in map (should always be true) update map values
      if (key in this.map) {
        cur_vals = this.map[key];
Severity: Major
Found in csfieldguide/static/interactives/training-ground/js/ai.js and 1 other location - About 3 hrs to fix
csfieldguide/static/interactives/training-ground/js/ai.js on lines 157..167

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 97.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    for (var j in keys) {
      key = keys[j];
      // If key is in map (should always be true) update map values
      if (key in this.map) {
        cur_vals = this.map[key];
Severity: Major
Found in csfieldguide/static/interactives/training-ground/js/ai.js and 1 other location - About 3 hrs to fix
csfieldguide/static/interactives/training-ground/js/ai.js on lines 139..149

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 97.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

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