video-game-coding-club/geometry-smash

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Showing 7 of 53 total issues

Function draw has 50 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  draw: function(x, y) {
    ctx.fillStyle = "black";
    ctx.fillRect(x, y, 76, -40);

    ctx.beginPath();
Severity: Minor
Found in main.js - About 2 hrs to fix

    Function draw has 47 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

      draw: function() {
    
        /* body and color */
    
        ctx.beginPath();
    Severity: Minor
    Found in main.js - About 1 hr to fix

      Function draw has 32 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

        draw: function(x, y) {
          let numberSpikes = 20;
          let sawRadius = 80;
          let sawHeight = y - 60 * (3 + Math.sin(time / 70 / 2 * Math.PI));
      
      
      Severity: Minor
      Found in main.js - About 1 hr to fix

        Function draw has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring.
        Open

          draw: function(x, y) {
            ctx.fillStyle = "black";
            ctx.fillRect(x, y, 76, -40);
        
            ctx.beginPath();
        Severity: Minor
        Found in main.js - About 1 hr to fix

        Cognitive Complexity

        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

        A method's cognitive complexity is based on a few simple rules:

        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
        • Code is considered more complex for each "break in the linear flow of the code"
        • Code is considered more complex when "flow breaking structures are nested"

        Further reading

        Function drawObstacles has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring.
        Open

        let drawObstacles = function() {
          let obs_listPosition = 0;
        
          /* Calculate the offset of the obstacles. This is the amount by
           * which we shift the obstacles to the left. */
        Severity: Minor
        Found in main.js - About 1 hr to fix

        Cognitive Complexity

        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

        A method's cognitive complexity is based on a few simple rules:

        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
        • Code is considered more complex for each "break in the linear flow of the code"
        • Code is considered more complex when "flow breaking structures are nested"

        Further reading

        Function drawStats has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
        Open

        let drawStats = function() {
          ctx.fillStyle = "white";
          ctx.font = '20px monospace';
          ctx.fillText("time           = " + time, 10, 20);
          ctx.fillText("hero position  = [" + hero.x.toFixed(0) +
        Severity: Minor
        Found in main.js - About 35 mins to fix

        Cognitive Complexity

        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

        A method's cognitive complexity is based on a few simple rules:

        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
        • Code is considered more complex for each "break in the linear flow of the code"
        • Code is considered more complex when "flow breaking structures are nested"

        Further reading

        Function drawHero has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
        Open

        let drawHero = function() {
          if (debugMode) {
            hero.x = mousePosition.x;
            hero.y = mousePosition.y;
          } else {
        Severity: Minor
        Found in main.js - About 35 mins to fix

        Cognitive Complexity

        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

        A method's cognitive complexity is based on a few simple rules:

        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
        • Code is considered more complex for each "break in the linear flow of the code"
        • Code is considered more complex when "flow breaking structures are nested"

        Further reading

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