resources/src/mediawiki.feedback/FeedbackDialog.js
Function initialize
has 49 lines of code (exceeds 25 allowed). Consider refactoring. Open
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FeedbackDialog.prototype.initialize = function () {
let feedbackSubjectFieldLayout, feedbackMessageFieldLayout,
feedbackFieldsetLayout, termsOfUseLabel;
// Parent method
Function getSetupProcess
has 42 lines of code (exceeds 25 allowed). Consider refactoring. Open
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FeedbackDialog.prototype.getSetupProcess = function ( data ) {
return FeedbackDialog.super.prototype.getSetupProcess.call( this, data )
.next( function () {
// Get the URL of the target page, we want to use that in links in the intro
// and in the success dialog
Function getActionProcess
has 32 lines of code (exceeds 25 allowed). Consider refactoring. Open
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FeedbackDialog.prototype.getActionProcess = function ( action ) {
if ( action === 'cancel' ) {
return new OO.ui.Process( function () {
this.close( { action: action } );
}, this );
Function getActionProcess
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
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FeedbackDialog.prototype.getActionProcess = function ( action ) {
if ( action === 'cancel' ) {
return new OO.ui.Process( function () {
this.close( { action: action } );
}, this );
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"